It’s crazy that a project of this size, 100 millions of dollars, can make it to the finish line this broken. The fact that EA is not saying more patches are coming is beyond disappointing as well. I know it’s EA we are talking about but it’s still rough.
@Kmaitland89 EA publishes, they don't develop it, when Respawn's games somehow get praised it's usually Respawn that gets the praise, but when Respawn's games suck (as usual) EA gets the blame?
I think this is actually to be expected. These companies simply throw money at a project and expect that more money will increase development rates, that adding more engineers will scale linearly, etc.
No company will be accountable if people still buy this trash. I have not bought the game and won't until this gets fixed. If it never will, then i will never buy it.
I really appreciate you taking the time to go back and check after patches. Keep shining a light on terrible ports like this so hopefully EA will force them to take the time to get it right
Never blame a lack of testing or the testers. They know about all of these bugs and are tearing their hair out watching this video and saying “yes we told them about that months ago!” Signed, a QA engineer outside of gaming
Why might the bugs not be fixed? -the fix is too risky for a shipping product -developers are prioritizing where the game sold the most (consoles) -developers or management are subjectively weighting what they think matters the most -they are sticking to development plans prior to release which did not include overhauling the PC version -the development teams are not listening to QA (due to ego, narcissism, etc) and QA does not have the political pull to make them listen
I’m theorizing motives based on professional experience, not expressing definitive facts. Obviously if I knew anything, I wouldn’t need to present a list of potential reasons.
Oh also it’s worth noting that internally inside of development, you’d be shocked what is considered “ok to ship.” And QA is often bullied by management into lowering their standards. “Guys don’t make this a release blocker, [insert justifications here]”
@@pobbityboppity1110 you're using your "professional experience" as "a QA engineer outside of gaming" to hypothesise that the game sold more on consoles?
The animation frametime jankiness is something they NEVER found a fix for even in Jedi: Fallen Order. It's one of the most distracting things about this game that I was hoping they'd fix for Jedi Survivor, but clearly that isn't the case. And to make things worse, this may be the final performance and bugs patch release.
This was a conversation DF had recently... apparently a lot of people don't notice frametime issues? Hard to believe, but I guess it may be true. For those that see it, though, it's quite bad. I wish everyone could perceive this stuff without question, so they'd have to fix it-but alas, us "golden eyes" just have to deal I guess, and find the titles that actually run well.
@@ryo-kai8587which video was this? The problem is that I'm positive most developers don't sense frametime issues, which is why so many games end up with this shit ultimately. I distinctly remember that in one of the DF videos, they mentioned an interview with a dev or something that said they were just looking at tools demonstrating the milisecond budget for rendering stuff to determine performance rather than actually trying to play the game to see how it runs. That explains so much and is probably what most of them do.
@@omarcomming722It's on DF Clips. The title is "Why Do So Many Games Have Frame-Pacing Problems?" It's just so strange as someone who sees these things to think that many genuinely don't notice. Regardless, you don't hire an audio producer who can't hear fine musical intricacies to mix your tracks; why should game dev be any different? It already takes many people to make a game in most cases, so people specifically tasked with perceiving, reporting on and working with the team to fix these issues seems like a no-brainer. Acute perception is both blessing and a curse, I suppose.
@@ryo-kai8587 I can tell you I can see it, but I don't care about it. I found Bloodborne on PS4 a perfectly acceptable experience, as an example. This is the vast majority of non-nerd people, the mass of gamers. We just don't care enough.
I refuse to believe that Fallen Order and Jedi Survivor were made by the same people who made Titanfall 1 and 2 -- Respawn's earlier games displayed a commitment to performance and engineering that their Star Wars games have not replicated. It's a damn shame...
You can't compare it to Titanfall. Titanfall use source engine and was built for PC first then ported to console. Jedi game use UE 4 which they optimize their game for console then ported to PC.
And it's also sad that the 'Next Gen' consoles can't actually handle 'Next Gen' games, and really only seem useful for running PS4 quality 'cross platform' titles at higher resolution/frame rates... The handful of Series X/PS5 exclusives can't even manage to run at native 1080p/30fps, let alone 4K/60fps. So will this become the 'Lost Generation', and we'll have to wait for 'PS6' to actually experience anything that feels like a 'generational' improvement from PS4/XBOne? We're already THREE YEARS into this generation and there's still barely any 'PS5' exclusive titles, and the few we have seem to run like crap...
@@StreetPreacherr I think it's not only about raw power but the way products are developed nowadays. Big scope, open worlds, lots of data streaming to avoid loading times, ray tracing, UE4 squeezed, UE5 in its infancy, unrealistic release dates for such big projects... Many struggling points. Things must change. If not, new hardware will only buy more time but eventually we'll have to face the problem later on.
its like they are practically begging for their games to be pirated, because anyone paying full prices for these kinds of ports is just going to feel like they've been robbed
Excellent journalism Alex. I'm playing on PS5 (Performance Mode), and noticed something didn't feel right even when at a seemingly locked 60 - good to know I'm not crazy. The white occlusion artifacts are very distracting as well. I would say the game is playable, but there is just a general lack of polish through and through. It seems like this game is running on miracles most of the time.
It's not just the animation issue on consoles, it is also truly dropping frames on traversal. Making the spiked frame times less than 16ms and then locking at 60fps is only possible on PC (running well above 100fps).
@@yipperdeyip They literally just now fixed the ps5's version on the performance mode (by removing the only feature that's actually "next gen" about it) but it's still a unplayable mess on quality mode. Even still, it has issues on the console version with various bugs.
@@itsTyrion At least none of the PS5 games have shader bullshit everytime you load the game. Power outage boom shader loading again, changing something but it needs to be restarted boom shader loading again. Game frozen? Guess what, shader loading again. What a joke. I don't know what happened with gaming on pc.
Alex, don't forget to do a video on Lies of P. It looks beautiful (artistically and technically) and can run at 300FPS on hardwares that struggle to get 60 in Jedi Survivor.
Nice catch on the animation stutter, Alex. That perfectly explains why even with RT off on a RTX 4080 and decently high frame rates, it still so often feels "wrong." I managed to get through the entire game while trying to put those issues aside, but man...I so badly want this AAA Star Wars title to play well here in 2023, WITH RT enabled and at ultra-wide and 4K resolutions. It's a great game with a story I truly enjoyed, held back once again by the greed of corporate execs who care more about the bottom line than making sure they're properly funding and giving time to make these pieces of art function and present as intended.
At least now I can stop trying to optimize and either accept the game and play it, or move on. It's frustrating seeing 80-100 fps but the game feeling janky, so then locking framerate to 60 with absolutely no dips, and the game still feeling janky.
Am i the only one that thinks that the game feels 'weird' with framegen ON, even if i get way higher fps ? Because if i turn the framegen off and just keep DLSS 3.0, even if i drop to ~ 115 fps everything feels so more natural, clean and smooth, compared to the 158fps of FrameGen.
@@JasonTsimplis It's the same with the first two games FSR FG released on. It is not fit for release, particularly for use with any nvidia card. Nvidia framegen is hardware based, AMD framegen is software based.
Why should you? You can have the best graphics/story/gameplay in the world. But if the game dosnt work then what's the point? I dont understand why devs have to sacrifice stability and performance for shiny pretty and new tech. Just give us a game that works
Yep, looks like a great experience _if it worked as intended._ Just gotta continue to forget about it until one day someone releases content saying "it finally works pretty decently!"-then I'm sure it'll be a really enjoyable game.
Garbage in, garbage out. Or just the entire game on pc summarized: garbage. Even a pc 10 years from now can not brute force beyond the animation skips.
Same, I was tempted as the first one was a great game, but the shader comp stutter really did take alot of the fun out of the first game and I'm not supporting another studio by purchasing another unfinished UE4 game.
Fortunately everyone is NOT saying it works. Several recent Steam reviews do say that, but most clarify that nope, it still runs poorly and the "magic patch" we're waiting for is definitely not patch 7.
I appreciate how much work went into other rocky port launches like Horizon Zero Dawn and The last of Us. They consistently patched it until it was smoother and faster.
@@mashymyre Returnal is based on UE4, just like SWJS. So this one is hopeless too. While HZD and TLoU are based on custom engines. Looks like just few developers are able to make stutter-free games on UE4 (Gears of War 4, Gears 5, Days Gone and Hi-Fi Rush), while others just do not care and do not want to spend time optimizing their games right. It is very sad. So the only way to play majority of UE4 games and get smooth frametimes is wait a few years, until CPUs with double the single thread performance will be released. They will be able to offer stutter-free 60 fps experience. For now 30 fps cap is the only option.
I’ve been saying since Fallen Order came out on PC, Respawn needs to optimize their game and fix the bugs. It was the buggiest game I’d ever played. Not even surprised Survivor has the same issues.
The bugs, they fixed. I encountered none, buying maybe a year post-release. What remained was traversal stutter, on all platforms. Survivor actually has more unresolved issues.
@@concinnusMore than traversal stutter. There are huge frame-rate drops in specific areas. The first time you meet Forest Whittaker in Wookieland, you get ridiculous stutters in many places. That is no matter the hardware.
@@johnboylan3832 If it still happens if you replay that section (so not compilation stutter), then it's I/O stutter/hitching, which is basically what I meant. Traversal stutter is just the most common subset of I/O stutter.
Yep, I get about the same fps running anything from Low to Epic on a 7900GRE, and FSR just doesn't work. Low at native 1440p is ~80-120fps, depending heavily on area, and Epic settings at native 1440p costs me maybe 10fps. FSR upscaling does nothing; same fps as native. Frame gen works if you enable it in the driver itself, but comes with horrible latency.
There is something worse about the game as well. If you die and respawn a good distance away from the enemy that killed you. The game won't stop having periodic perfectly spaced 1s frametime spikes to 33ms until you find and kill the enemy.
It's a feature, not a bug! /s Seriously though, as much as that sucks, maybe it will force players to get better, like learning to swim by being dumped in the ocean.
Can confirm. I'm playing with a 4090/7800x3D and it's playable and much more enjoyable than when I had a 9900k but still nowhere near where it should be. You shouldn't need those specs to play this game at 60+ fps with ray tracing off....and the frame generation is bad.
@@numberl6 yeah I know. I'm not upgrading my 10700 for a shitty optimized game. I played the best I could locking to 40 and dealing with massive stutters in Koboh and the yurts level. And constant crashing in Jeddha if RT was on. I'm just curious to know what kind of beast is needed to run it at 60 locked.
@@Avalon1489I can say honestly that it runs much better on consoles now after patch 7. They fixed performance mode to stay steady at 60fps. But you will make graphical sacrifices to do so, no ray-tracing, etc. At this point I'd just play it on console, sounds the PC version is just broken.
There needs to be some form of legal organization that can deem ports like these to a classification that warrants consumers the ability to receive full refunds regardless of play time or time past purchase. Or at least full refunds within a year of purchase to see whether or not the publisher/developer can patch the title enough to move it out of said classification.
Shame this will go on deaf ears. Methinks the dev is done with this game and is focusing on the last gen version and whatever new thing they think will sell well.
Don't know about the dev but that's certainly true of the publisher. Anyone who knows the mess of the Sims 4 knows that they release buggy, broken content that doesn't get fixed. They release and move on.
Publishers will start giving a f*ck once the cashflow is effected. Stop pre-ordering and buying games on release, and wait for sales or a second hand copy, and tell whoever you know who's into gaming to do the same.
I think DF could easily get away with more sarcasm and a few digs towards the publishers that do bad releases. John slowly turns to Rich: "I cant help but feel like this was a rushed and badly handled release, wouldn't you agree Rich?" Rich slowly turns to John: "Indeed! I would even say that if I'd paid money for this, my mouse cursor would be hovering over the refund button right now. Or at least it would be if the game hadn't hijacked my cursor, its vanished from my screen John" John slowly turning back to the camera: "and there we have it, mouse cursors vanishing almost as fast as gamers enthusiasm to pay for PC ports, a sad state of affairs"
@@Case_ BOOOOOOOORING I don't think there's anything wrong with having a laugh at the expense of the decision makers and suits who probably take home a lot more money than they deserve/are actually worth
@@Case_ I agree, but Is it more or less unprofessional than publishers giving the go ahead to release games that they know are not actually ready for release?
People over-emphasize on treating game studios with kid gloves when they could be as guilty as the publisher in making huge mistakes or being greedy. Best example is Bungie and how they made Destiny 2's model even a worse cashgrab after leaving Activision.
I actually have a conspiracy theory that all the recent ports are a result of incompetence. It would not surprise me that covid made a lot of veteran developers just straight up leave the industry for better positions elsewhere. It's the only thing to me that explains why we suddenly went what feels like 10 years ago on pc ports and forgetting all the progress that has been made. The game industry is such a toxic place that would really benefits from unions.
Sigh. I actually finished the game on something around patch 5. It’s such a good game minus all the performance and graphics issues, they just can’t figure these things out… i’m waiting til it’s fixed to replay it because i do want to experience it like how it should with a good machine. I just hope they ACTUALLY do it. Alex seems to have given up on it
@@orijimibeing part of EA idk why they didnt use frostbyte, sw bf2 runs quite good in comparison to fallen order and jedi survivor and even today it looks amazing
@@DarkShinobuThe worst part is playing notoriously heavy new stuff like Remnant II, which is UE5 and still runs way better than what I'm seeing here in Jedi Survivor.
Steam should really have a standard rule that if your game doesnt meet X/y/z criteria then it can't be released, or at the least people can refund even after 2 hrs of play time. This would force publishers to allow their devs to cook their games for longer.
11 months later after this video's release, still experience the same old issues described here such as not being able to use the mouse when trying to change the resolution.
They have promised another patch what may likely be the last one. But considering how many updates we have already gotten that have not fixed anything I wouldn't get your hopes up. But hey, maybe they learnt something important while trying to get the game working on the last gen consoles
Yeah I just picked this game up after playing Outlaws for a few days. I like Outlaws but it made me want more Star Wars so I tried this. This game is excellent! But it runs like SHIT on my system which is.. pretty much as high end as it gets lol. FSR fixed the stutter for me. Sucks to HAVE to use an upscaler though
Imagine if movies stuttered even once or twice like a scratched disk back in the day...We as viewers would notice and it would be unacceptable. The same standard should be for AAA games. Stutters should not happen. It's a sign something is broken or 'scratched' if you will.
Can't really compare movies to games since movies can be displayed with 12fps at times and still look great with the right care, but with games, framerate Is a quality attribute
I just bought it yesterday, and refunded it today. It's still broken. The most annoying things i'd say is the non working shader compilation on startup (that always happens regardless of how many times you already did it), and in my case the game also always wants me to go through accepting the terms and conditions and setting up my basic settings (again, on every startup). Might consider checking it out on the consoles, but yeah. Can't recommend getting it on pc.
Extremely sad that such an amazing game is held back by poor performance and optimization. Thoroughly enjoyed it despite the obvious technical issues, which made the whole experience sadly bittersweet.
This is why i sold my PC back then and chose to bought laptop + PS5. Not only i don't need to worry about settings, but i also can bring both everywhere 😑
Thank you, Alex, for keeping us updated on this. Publishers must know that we're keeping track. I bought Dead Space on PC earlier this year, I won't make that mistake again with Jedi Survivor - which I even had reserved a play-through week this summer, but decided not to buy it - until it actually can be played smoothly at 60fps with RT on an enthusiast PC.
I hoped to pick this up on PC later hoping it would be fixed, but I’m grateful you steered me away by returning to make a video after some patches came out
Gamers have the power as the consumer since the games they're buying aren't essential and there are so many games out there to buy, new and old, or replay, new and old. The problems is the community doesn't ever boycott companies who treat the consumer like garbage, and console gamers often selfishly buy a game despite the company doing PC gamers dirty. Let's not forget all the awful tactics they use too like trying to make people preorder with FOMO tactics, selling "cheat codes" in single player games ("Buy the ultimate edition for 5,000 in-game currency! Level up faster!), redefining what a launch is by calling it the "early access launch" (it is actually just the launch) and enforcing a delayed launch to everyone else, etc. The only thing gamers seem to have principle on is when a game becomes pay to win, but all these abusive techniques should be purged at the end of the day. I like to think about it this way: Imagine going to a dealership. They have new cars ready to sell, and upon purchase, you have the option to prevent them from scratching your paint job for an extra US$2,000. Please, stop damaging my games unless I pay US$20 more. It actually takes MORE work to implement the game with piecemeal options and benefits based on purchase type than to treat everyone the same, giving them a game whose quality results in a mass of people buying it. The right thing to do here is plenty profitable. They disrespect consumers, and so far, they're getting away with it. Please, respect yourself as a gamer and start voting with your wallet + spread the word. Don't make the selfish decision to buy just so you can play a cool game. Affordability is irrelevant. Anyone can afford an orange at US$20 a piece. It is just a transaction that assumes the buyer is a fool and ready to be disrespected.
This is the biggest reason I went back to be (primarily) a console player. I spent years on PC and in the early days (early 2010's) and everything seemed quite good. But as the years went on, I noticed more and more that developers just seemed to do worse and worse with their PC ports. It got so frustrating to the point where I either just accepted that it was a bad port and moved on, or I spent hours going through and maybe modifying the game to where it would work correctly because I had already spent the money and was stuck. I still am of the mindset that it shouldn't be left up to the players to fix the problems of the developers. It's one thing to WANT to mod a game, but it's a whole other thing to HAVE to mod the game just to get it to work properly. It's unprofessional and it's completely disrespectful to expect people to pay for a product that is, for lack of a better term, broken. I love Respawn and I've been a fan of theirs since the very first Titanfall, but we need to hold them accountable for their short comings and not just praise them for their previous excellence. Going forward, every developer should follow the example of Yoshi P and Square Enix and just release different versions of their game at separate intervals (a la Final Fantasy XVI) so that you get it right the FIRST time, not 7 times after. This is sad and Respawn should be ashamed of themselves.
@@FullSpecStudios I did read, thanks. You said Square Enix *and* Yoshi-P, implying that *both* were doing this. That it was some sort of joint "let's make sure our games run well" performance effort. They are not. Further, FFXVI is not out on PC, so you're basically just assuming it's going to run well when it runs like shit on the PS5 if you don't lock it to 30 FPS. You're putting a lot of eggs in a basket we haven't even seen yet, with no evidence there will be any sort of uptick in quality. I like Yoshi-P just fine, but I hardly think of him as leading some technical wizardry at Square Enix. FFXIV is extremely CPU limited while also looking extremely dated, and FFXVI is just a disaster in performance mode on PS5. So our only two examples are nothing to write home about.
@@Xbob42 Based on the fact that Yoshi P IS the game director, he was able to somehow convince Square Enix that it was a good idea to do the releases this way. Square Enix could've easily just said no, forced his hand and we'd have shotty ports on every system at this point. So some credit is due to Square Enix for making a sound business decision, given their history. And if you look at the overall package, I don't think you know what "running like shit" really looks like. I'm guessing you're just upset that it doesn't run perfectly at 60 fps, as we should expect from MOST titles coming out on the consoles. Given Yoshi P's pedigree, I think it's safe to say that the port for PC will be done to the best of his and his teams ability as made obvious by the fact that they are postponing it this long and want to genuinely put out a good product for everyone. We're literally arguing in the comments section of a video on a game that's a prime example of what happens when you DON'T get it right the first time 🤦♂. If FFXVI comes out on PC in a poor state, I'll have no problem admitting I was wrong, but I've got a good feeling about this one. FFXIV I would say isn't a fair comparison to make to the quality of FFXVI as they're two drastically different games with visuals that are miles apart. An MMO is an extremely large world to render with possibly hundreds of people to account for. So the visuals have to be kept in check and there are bound to be some short coming's. You try making an MMO run well with the visuals of FFXVI. Also, FFXIV came out 10 years ago on an older version of the engine. Just because there's a newer version of that engine in play, that doesn't mean it will translate well to it. When it comes down to it, the art direction is what matters and I think that's what FFXIV excels at very well compared to other MMO's on the market. It's all dependent on the presentation. To say that FFXVI is just an outright disaster is doing a massive disservice to what was actually accomplished. They could've (and should've) just left a performance mode out all together like Bethesda did and I'm sure you would've had a big stink about that, even if the game ran perfectly at the right framerate and pacing, with the visuals to boot. To me, it just sounds like you're yet another person looking for perfection where there will never be. Gaming might be a subjective activity, but we have to look at each game objectively and look at them with the proper, untinted, rose colored glasses. I've been playing Final Fantasy since 1997 and I've had my fair share of things I didn't like about certain titles in the series, but that hasn't kept me from enjoying each and ever single one. They all have something different to offer and I hope one day, you can see past your own negativity and maybe enjoy video games again.
I’ve never wanted to play a game so much but absolutely refused to pay for the dumpster fire that it is. The fact even a 4090 runs it so poorly is astounding.
Great work! Would love see this as a regular contentent, its good to inform consumers of which products are decent and which are not. For example: Please consider looking into Final Fantasy 7 Remake on PC is in insanely bad state and it seems like a good one to look at. (especially since the hype for the new one is picking up now) Forced dynamic resolution, stutters etc. They released one patch that added support for controller but it broke all of the community mod/fixes for stutters and forced dynamic resolution Cheers!
Opened the game for the second time since buying it this week, and I thought it had erased all my progress, because even after that long optimization screen, it took me through all the initial settings choices again (like screen brightness, etc.). Then it started playing the opening cinematic, which at first appeared unskippable until I realized the B button is the only button to bring up any prompts to skip. That's THREE distinct things in a row that led me to believe the game had lost all its data. Turned out my save was fine.
Shame that this had to happen to this of all games, because technical stuff aside, the game is really excellent. Honestly one of my favorites of the past couple years. Just started the game when patch 7 hit and Steam had a 30% off sale, so I figured why not, since I had been waiting for a sale and hopefully performance improvements. While I wouldn't say the game is running *well*, I also think it's playable enough for me at least. I'm running it at 4k max settings with DLSS quality and raytracing on, and I'm getting usually in the 45-60fps range, except in the open areas around the main valley on Koboh, where framerates are usually closer to 30-35. Obviously not great, and there's some stuttering. I found turning DLSS down to balanced makes it run a bit more consistently but doesn't effect the stutters really and also makes it look worse, and it's such a pretty game, I decided I'd rather deal with the lower framerates. Tried out frame generation and that technically put me above 60fps even in the worst performing areas, but it didn't feel any better than just getting 35fps and caused all kinds of weird visual artifacts, so I turned that off. I'm running a 3700x and a 4070 btw. All that said, for what it's worth, the performance issues haven't detracted from my enjoyment of the game. I'm used to having lower-end systems, historically my computers have always kind of sucked and I've had to run most games in the 45-50fps range at lower settings. This system is the first one I've had that's actually on the higher end of mid-range, and so I'm happy to be able to run newer games at high settings in 4k at those kind of framerates. Of course, none of that excuses the stutters and other weirdness in this game, those are technical issues that are separate from just raw framerate, and of course I wish it ran better than it does. But yeah, I'm still loving the actual game of it. Here's hoping Respawn does a better job on the next one.
Thanks DF for all the work and in particular for making these kind of videos. The PC space needs this level of scrutiny. PC is my main gaming platform and it's so frustrating when you can't get a decent PC version of a game. I understand consoles are popular and I have nothing against them, but people that buy games on PC are costumers too and deserve a good product for their money, same as console folks. And on PC you can totally tell the difference when the game is technically good - Doom and Doom Eternal just feel so smooth and crisp in comparison to most other games, for instance. PLEASE, PUBLISHERS: allocate the time and money for devs to work on the PC versions of games from the start!
Just started playing the game again after putting it down at launch. It's better but still pretty shocking. The FPS is so inconsistent, I range from 50 fps to 120 fps with quite a lot of stuttering.
For me, the game crashed in minutes every time i went to coruscant and nearly in every cutscene…i like to complete games and i gave up with this one, finished the story skipping cutscenes and uninstalled the game
Thanks for the update on this! This is one game i have wishlisted on Steam waiting for minimum performance fixes. Might just wait for a >= 50% off sale at this point 😂
By the time they get the game fixed, it might be at 75% off.🤣 But hey, I'm willing to wait longer and spend less money. It's EA that doesn't recognize that if they wait longer to release the game, and fix it before it's launched, that they stand to make more money, because I'll buy it at launch and pay a higher price for it.
@@G360LIVE It'll never get fixed, still is an absolute shitshow on PC. My pc is even pretty damn good and it's stuttering like crazy even with performance mods
I came across this video because I'm playing through this game for the first time on PC and was having horrendous performance issues. I found that disabling Hyper-Threading and the E-cores improved consistency across the board. Also worth mentioning is that the game still doesn't properly support 16:10 aspect ratio; in the skills and mini-map menu, the edges are clipped. This comment is relevant as of Patch 8.
listen, DO NOT LET THIS VIDEO DETER YOU FROM PLAYING THE GAME. I've 100% all planets on OC 7700k and 4070Ti. This video is to shame the publishers so that they give the devs more time. And the devs to care about their work more. Fps was around 60, performance should've been much better but It didn't distract me from the game and enjoyment was NOT reduced.
The white geometry flashing is also present throughout the PS5 version with patch 7. It's incredibly distracting. There's also an occasional stutter that moves the whole screen slightly left or right and forward skipping an animation frame. Not sure if that happens on PC too.
@@azu5259 Do not buy this game I just got it and I had to get a refund less than 1 hour of purchase . My PC has 32 RAM , AMD 3700X RTX 3070 TI. So it can run this game with out RT. Nope no matter what setting I set it up the temp was over 87 C and there option to change to refresh rate . And I was charged 36 dollars even I had the coupon Applied to be 24 dollars.
okay i have some games going 80c but its in 4k etc. but at 1080 it seems verry bad. i only had these type of issue one with destiny2. i think i give this game a go and just gonna refund when my gpu want to explode xD@@arslanmalik151
thank you so much for making these educational and informative videos... Just imagine i would buy games without reviewers like Digital Foundry, i would not even know any of these and had to painstakingly figure this out by myself by that i time i would not be able to return the game and only left playing a bad performing game and or wait or hope they fix it in a years time or so.
I'm surprised Alex didn't notice that those animations stutters (even without frame stutters) are just the Force flickering. It's actually high end roleplay.
Funny how the Precompiling Shader at launch goes all the way back in Mass Effect Andromeda - not to mention its not even the same engine the issue as if its EA themselves. Not to mention that the mouse pointer is also bugged in the PC version of MEA.
@@jonny-b4954 Yeah I tried MEA again to compare it with Starfield. Everytime I launch the game it compiles shaders. Maybe its not for NVIDIA since I played it a lot years ago on my GTX 1660 Ti, but its happening now in my RX 6700 XT. Also I remember the mouse pointer mod patch works in NVIDIA before just not on my AMD card now. Not to mention AMD claims that CAS is supported in MEA but the option is now available (its an option they've never addressed properly).
0:47 small nitpick: don’t use a mm:ss timer if you’re counting seconds. The video makes it look like you’re waiting for 30 minutes (as denoted by the :59 limit, when it should be .999).
When less than 10% of steam players can afford a mid end hardware for this gen new tech standards, you can't really expect good PC ports that costs money but they have a handful people that are actually able to run it. I can't blame them publishers, but I do blame Nvidia and AMD for selling an overpriced little piece of silicon.
I am so disappointed! This was one of my most anticipated games this year. Even replayed Fallen Order... Just a damn shame! Thanks for your good work, DF.
Great video once again and this shows how studios are just releasing half baked ports on PC the whole time even knowing they won't be able to make it playable experience in post launch by any means and keep up the good work DF team 👍💪👍💪
Thank you guys so much for keeping us updated on this! I cannot believe that not more has happenend to remedy some of the game's worst performance pitfalls.
Thanks for the elaborated vid, Guess I'll get this game on a 90% sale. Unlike most ppl, I can wait. I will NEVER EVER reward devs for releasing broken games.
Why do virtually all UE games suffer from asset streaming/traversal stutter on PC? It’s crazy for how many years it’s been an issue and across so very very many games. I’d rather have that fixed than nanite/lumen if I have to choose. Stuttering like this is horrendous.
The newer UE5 builds haven't been getting more stable either, if you get lucky you get few bug fixes on old issues and tons of new half baked features that add that add even more bugs. It's still relatively early days for UE5 and it's proven that it's possible to make games with decent performance under some circumstances, but boy does it feel like it's not getting better. Epic should focus on fixing things that are already there and maybe but some effort into providing better resources for educating devs on the best practices on the engine.
Something else I noticed, the animation stutter that happens even with perfectly locked frame times can also be reproduced in at least some other UE games on PC. For example, Arkham Knight I noticed that same behavior when capping framerates with RTSS - framerate never dipped but the camera would “skip” basically in terms of the animation displayed under points of heavy streaming. Seems to me that UE in general just has a lot of horrible problems on PC at least out of the box. I’d be tempted to put the issue onto devs only except these problems are extremely widespread in PC UE games and we’re talking on the scale of going all the way back to UE3 at this point.
I'm trying to finish up my first playthrough and while it is better it is still very rough. Longer I play the worse it gets, from stutters, invisible npcs, npcs molding into the ground, black flashes on the screen etc. Also when using frame gen, roll back the version to 1.0.7 to help eliminate the ghosting.
Omg that animation skipping would drive me insane. I feel like I'd just feel like something is wrong but be unable to pinpoint it. Almost like the game is just gaslighting me 😂
I've seen that white flash thing before in other games like Darksiders 3 or Rage 2. I thought there was something wrong with my SSD or something or where I played them (Origin and MS GamePass app) lol
That's the difference. Games are just "entertainment", so it doesn't matter if they're broken. Nobody will enforce quality, so it's up to the consumer. The majority of people still buy broken games on release, that's why nothing changes.
It’s so surprising because my experience of the first game was that it performed pretty well by comparison to this. I don’t recall a lot of issues with the first game that hindered my experience
Such a shame. I refuse to play this on a console when I have a powerful PC to play it at 4K; and I refuse to play it on PC thanks to your warnings about abysmal performance. Guess I'm never playing this game lol.
THIS is another great example of why I often prefer gaming on my consoles rather than gaming PC.... its sad to see results like this even with such high end hardware. Developers seemingly struggle to produce a fun experience for us to play. I miss the sweet spot of PC gaming in like 2007-2012 when games worked extremely well vs console (on a decent mid range multicore rig).
thank you all for the update. was thinking about this game recently and the state of things, glad y'all made this. more graphic update videos would be awesome but i understand how cumbersome that can be. love all of your work, and attention to detail!
Yep, they'll just sweep it under the rug and move along to a third 'Star Wars JEDI' title... And is this 'gaming period' going to end up being the 'Lost Generation'? They also just had to update the console versions to turn OFF Ray Tracing so it would actually run smoothly... So it seems like the current consoles CAN'T actually handle 'next-gen' games?
@@StreetPreacherrit's not that the PS5 and Series X can't handle Raytracing, it's the devs who either have no clue about how to optimise the game for PC and PS5/Series X, or they just can't be bothered because they've made their money.
I bought the game yesterday on Steam. Played 3 hours, now at Greez's planet. Had two visual bugs which don't affect gameplay. Runs great on a 6 year old graphics card. 1440p medium-high settings with fsr on a GTX 1080ti and it runs at 60fps. I'd say they fixed the game. Looks good, runs good and it's a fun game in a Star Wars universe! 35€ well spent!🙂
The best part is after four months with literally no improvements they are done updating the game, as evident by how they worded thier latest patch notes (all other patch notes stated to stay tuned for more patches except this latest one). So much for “wait a year till it’s fixed” advice people throw around, what a bunch of incompetent lazy idiotic devs. Pull this stunt in ANY other job you’d be fired on the spot.
I didn't pickup this game yet as I wanted to do a run thru in the first game and that is still a broken mess to the point where I may just uninstall and not bother.
off-topic: will you guys ever do a geforce control panel guide and how to use it properly? otherwise great video, you guys dictate my buying decisions immensely lately
yeah i researched a bit, but mostly i only find stuff like 'max your fps with these settings' I want to know how it exactly interacts/conflicts with in game settings, not just a checklist for the 'best settings' @@Paintguy75
@@ChellBlondie It varies from game to game, but you shouldn't have to fiddle much with it, generally. However, what I can recommend is to universally enable Vsync with G-Sync capable displays and to cap your framerate 2-3fps below your maximum refresh rate, except for in games using Nvidia Reflex.
@@monochrony this is good advice. Vsync on in VRR displays means it's off until you're out of VRR range, but then capping your framerate below the max VRR range means you'll never engage vsync anyway. "So why enable it in the control panel?" Because, you DON'T want in-game vsync most of the time, as they come with their own implementation that varies by game, and a lot of them don't play nice with VRR displays or custom framerate caps. You want to force driver vsync because it is "equipped" to handle VRR (it knows when it's needed and when it's not) and will ensure your frame-timing is good along with the driver FPS cap.
Don’t worry Alex, there’s still 3 months left for something even worse to release
😂 heating my popcorns
The November/December releases are the worst because the rush to get the game out for Xmas!
I hope Alan wake 2 from Remedy delivers good quality on PC. The original Alan Wake and the Alan Wake remaster were both really solid.
It has released already it’s called gollum. That game looks and play horrible
@@MORGUEZHR 2024 ≠ 2023, which is what year this video is about; the OP didn't presume anything. 🤡
It’s crazy that a project of this size, 100 millions of dollars, can make it to the finish line this broken. The fact that EA is not saying more patches are coming is beyond disappointing as well. I know it’s EA we are talking about but it’s still rough.
Respawn made the game
@@deathtrooper2048who is owned by EA…
@Kmaitland89 EA publishes, they don't develop it, when Respawn's games somehow get praised it's usually Respawn that gets the praise, but when Respawn's games suck (as usual) EA gets the blame?
@@deathtrooper2048we have seen first hand what respawn is capable of, but at the end of the day respawn is beholden to ea and its petty whims
I think this is actually to be expected. These companies simply throw money at a project and expect that more money will increase development rates, that adding more engineers will scale linearly, etc.
Good of Alex to hold studios accountable for their shit in the PC world. Keep it up.
It won't change a thing.
@@bedzsoattilaPeople won't buy it ? 🙂
@@bedzsoattila I for one won't buy it. Can't control what others do.
No company will be accountable if people still buy this trash. I have not bought the game and won't until this gets fixed. If it never will, then i will never buy it.
@@HDRGamingHubbro already forgot that Cyberpunk sold millions of copies at launch 😂
I really appreciate you taking the time to go back and check after patches.
Keep shining a light on terrible ports like this so hopefully EA will force them to take the time to get it right
Never blame a lack of testing or the testers. They know about all of these bugs and are tearing their hair out watching this video and saying “yes we told them about that months ago!”
Signed, a QA engineer outside of gaming
Why might the bugs not be fixed?
-the fix is too risky for a shipping product
-developers are prioritizing where the game sold the most (consoles)
-developers or management are subjectively weighting what they think matters the most
-they are sticking to development plans prior to release which did not include overhauling the PC version
-the development teams are not listening to QA (due to ego, narcissism, etc) and QA does not have the political pull to make them listen
Say it brother!
I’m theorizing motives based on professional experience, not expressing definitive facts. Obviously if I knew anything, I wouldn’t need to present a list of potential reasons.
Oh also it’s worth noting that internally inside of development, you’d be shocked what is considered “ok to ship.”
And QA is often bullied by management into lowering their standards. “Guys don’t make this a release blocker, [insert justifications here]”
@@pobbityboppity1110 you're using your "professional experience" as "a QA engineer outside of gaming" to hypothesise that the game sold more on consoles?
Amazing work Alex. Was really looking forward to playing this (after BG3, Starfield & Phantom Liberty 😅), but I guess I'll wait a few more patches.
These kinds of videos need more visibility to studios. Unacceptable to produce such an awful game in 2023.
DF is pretty well established and popular among the industry, trust me, developers see this
It doesn't matter because people still buy it
Exactly. Still thousands of people on reddit saying "I couldn't even notice I was playing at 20fps tbh runs great"
They know
@@sloth321 that's the thing. Ignorance is bliss. The people who don't notice the issues don't even know they exist.
The animation frametime jankiness is something they NEVER found a fix for even in Jedi: Fallen Order. It's one of the most distracting things about this game that I was hoping they'd fix for Jedi Survivor, but clearly that isn't the case. And to make things worse, this may be the final performance and bugs patch release.
This was a conversation DF had recently... apparently a lot of people don't notice frametime issues? Hard to believe, but I guess it may be true. For those that see it, though, it's quite bad. I wish everyone could perceive this stuff without question, so they'd have to fix it-but alas, us "golden eyes" just have to deal I guess, and find the titles that actually run well.
@@ryo-kai8587which video was this? The problem is that I'm positive most developers don't sense frametime issues, which is why so many games end up with this shit ultimately. I distinctly remember that in one of the DF videos, they mentioned an interview with a dev or something that said they were just looking at tools demonstrating the milisecond budget for rendering stuff to determine performance rather than actually trying to play the game to see how it runs. That explains so much and is probably what most of them do.
@@omarcomming722It's on DF Clips. The title is "Why Do So Many Games Have Frame-Pacing Problems?" It's just so strange as someone who sees these things to think that many genuinely don't notice. Regardless, you don't hire an audio producer who can't hear fine musical intricacies to mix your tracks; why should game dev be any different? It already takes many people to make a game in most cases, so people specifically tasked with perceiving, reporting on and working with the team to fix these issues seems like a no-brainer. Acute perception is both blessing and a curse, I suppose.
@@ryo-kai8587 I can tell you I can see it, but I don't care about it. I found Bloodborne on PS4 a perfectly acceptable experience, as an example. This is the vast majority of non-nerd people, the mass of gamers. We just don't care enough.
I refuse to believe that Fallen Order and Jedi Survivor were made by the same people who made Titanfall 1 and 2 -- Respawn's earlier games displayed a commitment to performance and engineering that their Star Wars games have not replicated. It's a damn shame...
You can't compare it to Titanfall. Titanfall use source engine and was built for PC first then ported to console. Jedi game use UE 4 which they optimize their game for console then ported to PC.
Along with ditching their specialized Source Engine they used for the Titanfall games EA/Respawn propably fired their entire engine dev team...
Source Engine runs extremely well. UE4, not so much.
Different engine, different team.
@@Manganization It's not source engine though. Respawn's version of "Source" was a highly specialized fork
Thank you for taking the time to go back to games when such patches are released, it helps so much !
Thank you for stating the truth and making this big shoutouts. Im fed up of this.
And it's also sad that the 'Next Gen' consoles can't actually handle 'Next Gen' games, and really only seem useful for running PS4 quality 'cross platform' titles at higher resolution/frame rates... The handful of Series X/PS5 exclusives can't even manage to run at native 1080p/30fps, let alone 4K/60fps. So will this become the 'Lost Generation', and we'll have to wait for 'PS6' to actually experience anything that feels like a 'generational' improvement from PS4/XBOne? We're already THREE YEARS into this generation and there's still barely any 'PS5' exclusive titles, and the few we have seem to run like crap...
@@StreetPreacherr I think it's not only about raw power but the way products are developed nowadays. Big scope, open worlds, lots of data streaming to avoid loading times, ray tracing, UE4 squeezed, UE5 in its infancy, unrealistic release dates for such big projects... Many struggling points. Things must change. If not, new hardware will only buy more time but eventually we'll have to face the problem later on.
its like they are practically begging for their games to be pirated, because anyone paying full prices for these kinds of ports is just going to feel like they've been robbed
@@Perjoss totally. I only played it under EA Pro subscription. If I had to pay I would have refunded it.
Excellent journalism Alex. I'm playing on PS5 (Performance Mode), and noticed something didn't feel right even when at a seemingly locked 60 - good to know I'm not crazy. The white occlusion artifacts are very distracting as well. I would say the game is playable, but there is just a general lack of polish through and through. It seems like this game is running on miracles most of the time.
It's not just the animation issue on consoles, it is also truly dropping frames on traversal. Making the spiked frame times less than 16ms and then locking at 60fps is only possible on PC (running well above 100fps).
The "Optimising game files" after the start every time I start is a killer for me. No chance I'll be getting this game.
@@yipperdeyip yeah because the game is so great from a technical perspective on PS5 lol
@@yipperdeyip They literally just now fixed the ps5's version on the performance mode (by removing the only feature that's actually "next gen" about it) but it's still a unplayable mess on quality mode. Even still, it has issues on the console version with various bugs.
@@yipperdeyip You're a grown man, act like it.
@@itsTyrion At least none of the PS5 games have shader bullshit everytime you load the game. Power outage boom shader loading again, changing something but it needs to be restarted boom shader loading again. Game frozen? Guess what, shader loading again. What a joke. I don't know what happened with gaming on pc.
@@yipperdeyipI don't even know where to start with that comment xD
Alex, don't forget to do a video on Lies of P. It looks beautiful (artistically and technically) and can run at 300FPS on hardwares that struggle to get 60 in Jedi Survivor.
Oh dang, I haven't seen performance breakdowns or reviews yet, but it's AWESOME to hear it runs like butter :D
The demo was buttery smooth on my 2070.
Further proof that my "stay one gen behind" idea has legs.
@@cmdr.jabozerstorer3968the demo was butter smooth on my Steam Deck even, and the game is very pleasing to look at
Yup on my 4090 it’s running beautifully
Alex's stifled frustration is palpable
It’s palpatine
salty eboy tears 💀
and pretty tedious at this point
@@goob8945 Somehow frustration has returned.
Palpatinable lmao
Nice catch on the animation stutter, Alex. That perfectly explains why even with RT off on a RTX 4080 and decently high frame rates, it still so often feels "wrong." I managed to get through the entire game while trying to put those issues aside, but man...I so badly want this AAA Star Wars title to play well here in 2023, WITH RT enabled and at ultra-wide and 4K resolutions. It's a great game with a story I truly enjoyed, held back once again by the greed of corporate execs who care more about the bottom line than making sure they're properly funding and giving time to make these pieces of art function and present as intended.
By those standards the game still wouldn't be released as IT'S STILL NOT FIXED and it's doubtful it ever will be.
At least now I can stop trying to optimize and either accept the game and play it, or move on. It's frustrating seeing 80-100 fps but the game feeling janky, so then locking framerate to 60 with absolutely no dips, and the game still feeling janky.
Am i the only one that thinks that the game feels 'weird' with framegen ON, even if i get way higher fps ?
Because if i turn the framegen off and just keep DLSS 3.0, even if i drop to ~ 115 fps everything feels so more natural, clean and smooth, compared to the 158fps of FrameGen.
@@JasonTsimplis It's the same with the first two games FSR FG released on. It is not fit for release, particularly for use with any nvidia card. Nvidia framegen is hardware based, AMD framegen is software based.
This is why i still havent bought this game
I played it on the Ea subscription
Why should you? You can have the best graphics/story/gameplay in the world. But if the game dosnt work then what's the point? I dont understand why devs have to sacrifice stability and performance for shiny pretty and new tech. Just give us a game that works
Hoping it gets cracked soon cause there is no way anyone should pay for this, even after waiting years for it.
Yep, looks like a great experience _if it worked as intended._
Just gotta continue to forget about it until one day someone releases content saying "it finally works pretty decently!"-then I'm sure it'll be a really enjoyable game.
Same
Garbage in, garbage out. Or just the entire game on pc summarized: garbage. Even a pc 10 years from now can not brute force beyond the animation skips.
Take a drink each time these terms are mentioned: Shader compilation stutter: FSR, DLSS; Patch; and TAA!
I’m literally in hospital dying. Thanks.
I hope DF does a updated graphics analysis for Cyberpunk after the 2.0 patch, because they changed the lowest recommended settings.
I'm glad I didn't end up buying it after the last patch with everyone saying it works now. Yeah right. 🙄
Same, I was tempted as the first one was a great game, but the shader comp stutter really did take alot of the fun out of the first game and I'm not supporting another studio by purchasing another unfinished UE4 game.
It works on console, not had a single issue
The console version is apparently much better.
Yeah I was literally looking to see the price yesterday and decided to wait. Thank God.
Fortunately everyone is NOT saying it works. Several recent Steam reviews do say that, but most clarify that nope, it still runs poorly and the "magic patch" we're waiting for is definitely not patch 7.
I appreciate how much work went into other rocky port launches like Horizon Zero Dawn and The last of Us. They consistently patched it until it was smoother and faster.
It's too bad they stopped patching Returnal. So much stuttering
@@mashymyre Returnal is based on UE4, just like SWJS. So this one is hopeless too. While HZD and TLoU are based on custom engines. Looks like just few developers are able to make stutter-free games on UE4 (Gears of War 4, Gears 5, Days Gone and Hi-Fi Rush), while others just do not care and do not want to spend time optimizing their games right. It is very sad.
So the only way to play majority of UE4 games and get smooth frametimes is wait a few years, until CPUs with double the single thread performance will be released. They will be able to offer stutter-free 60 fps experience. For now 30 fps cap is the only option.
I’ve been saying since Fallen Order came out on PC, Respawn needs to optimize their game and fix the bugs. It was the buggiest game I’d ever played. Not even surprised Survivor has the same issues.
The bugs, they fixed. I encountered none, buying maybe a year post-release. What remained was traversal stutter, on all platforms. Survivor actually has more unresolved issues.
@@concinnusMore than traversal stutter. There are huge frame-rate drops in specific areas. The first time you meet Forest Whittaker in Wookieland, you get ridiculous stutters in many places. That is no matter the hardware.
@@johnboylan3832 If it still happens if you replay that section (so not compilation stutter), then it's I/O stutter/hitching, which is basically what I meant. Traversal stutter is just the most common subset of I/O stutter.
@@concinnus Even during a cutscene?
@@johnboylan3832Cutscenes often cover background loading, so I/O stutter is quite possible.
its still horrendous even 7 months after this video was made. disgraceful
Yep, I get about the same fps running anything from Low to Epic on a 7900GRE, and FSR just doesn't work. Low at native 1440p is ~80-120fps, depending heavily on area, and Epic settings at native 1440p costs me maybe 10fps. FSR upscaling does nothing; same fps as native. Frame gen works if you enable it in the driver itself, but comes with horrible latency.
Me tooo rtx 4080s same issues can't believe this i wasn't expecting loved fallen order but jedi survivor is making m hate it
There is something worse about the game as well. If you die and respawn a good distance away from the enemy that killed you. The game won't stop having periodic perfectly spaced 1s frametime spikes to 33ms until you find and kill the enemy.
It's a feature, not a bug! /s
Seriously though, as much as that sucks, maybe it will force players to get better, like learning to swim by being dumped in the ocean.
@@razmann4k what lol
@@razmann4k no
@@razmann4kfreezer temp iq take 💀
Lmao Alex says it perfectly: this game is fucking mocking you
Finally some extra attention spent to stutter and camera animation! I love you Alex!!!
Can confirm. I'm playing with a 4090/7800x3D and it's playable and much more enjoyable than when I had a 9900k but still nowhere near where it should be.
You shouldn't need those specs to play this game at 60+ fps with ray tracing off....and the frame generation is bad.
Would you say its 60 locked with your new CPU and RT ON or it still dips below
@@zero2006xlthis game is NOT worth an upgrade don’t do it!!!
Is console the best way to play the game?
@@numberl6 yeah I know. I'm not upgrading my 10700 for a shitty optimized game. I played the best I could locking to 40 and dealing with massive stutters in Koboh and the yurts level. And constant crashing in Jeddha if RT was on. I'm just curious to know what kind of beast is needed to run it at 60 locked.
@@Avalon1489I can say honestly that it runs much better on consoles now after patch 7. They fixed performance mode to stay steady at 60fps. But you will make graphical sacrifices to do so, no ray-tracing, etc. At this point I'd just play it on console, sounds the PC version is just broken.
There needs to be some form of legal organization that can deem ports like these to a classification that warrants consumers the ability to receive full refunds regardless of play time or time past purchase. Or at least full refunds within a year of purchase to see whether or not the publisher/developer can patch the title enough to move it out of said classification.
Shame this will go on deaf ears. Methinks the dev is done with this game and is focusing on the last gen version and whatever new thing they think will sell well.
Don't know about the dev but that's certainly true of the publisher. Anyone who knows the mess of the Sims 4 knows that they release buggy, broken content that doesn't get fixed. They release and move on.
They just released a patch for it. So hopefully that's a sign they are still trying to fix it. I'll pissed if they don't fix this.
Feels like Bob Iger pushed EA to shove it on Cross-Gen because Star Wars is probably financially losing overall due to streaming not doing well.
Publishers will start giving a f*ck once the cashflow is effected. Stop pre-ordering and buying games on release, and wait for sales or a second hand copy, and tell whoever you know who's into gaming to do the same.
There is absolutely no way this will run on a PS4 or base Xbox one. Nada. Zilch.
LOL, love this sarcastic analysis approach from Alex. This should be a new format for games that are released in such a state on PCs.
I think DF could easily get away with more sarcasm and a few digs towards the publishers that do bad releases.
John slowly turns to Rich: "I cant help but feel like this was a rushed and badly handled release, wouldn't you agree Rich?"
Rich slowly turns to John: "Indeed! I would even say that if I'd paid money for this, my mouse cursor would be hovering over the refund button right now. Or at least it would be if the game hadn't hijacked my cursor, its vanished from my screen John"
John slowly turning back to the camera: "and there we have it, mouse cursors vanishing almost as fast as gamers enthusiasm to pay for PC ports, a sad state of affairs"
Sarcasm can be amusing, but it is also unprofessional.
@@Case_ BOOOOOOOORING
I don't think there's anything wrong with having a laugh at the expense of the decision makers and suits who probably take home a lot more money than they deserve/are actually worth
@@Perjoss There's something wrong with that. It's unprofessional. Like I just said.
@@Case_ I agree, but Is it more or less unprofessional than publishers giving the go ahead to release games that they know are not actually ready for release?
If this game wasnt called Star Wars it would have been forgotten by god itself 1 week after launch and have 20-30% review rating on steam.
Thanks for keeping these companies accountable
Thank you, Alex. We can't let the folks at Respawn forget this. I'm starting to think it's not just neglect, but incompetence as well.
People over-emphasize on treating game studios with kid gloves when they could be as guilty as the publisher in making huge mistakes or being greedy. Best example is Bungie and how they made Destiny 2's model even a worse cashgrab after leaving Activision.
I actually have a conspiracy theory that all the recent ports are a result of incompetence. It would not surprise me that covid made a lot of veteran developers just straight up leave the industry for better positions elsewhere. It's the only thing to me that explains why we suddenly went what feels like 10 years ago on pc ports and forgetting all the progress that has been made. The game industry is such a toxic place that would really benefits from unions.
10:45 Not even necessary, I can see it perfectly on a 4.7" iPhone 6s and a 2008 PC screen
Sigh. I actually finished the game on something around patch 5. It’s such a good game minus all the performance and graphics issues, they just can’t figure these things out… i’m waiting til it’s fixed to replay it because i do want to experience it like how it should with a good machine. I just hope they ACTUALLY do it. Alex seems to have given up on it
Respawn should go back to the Source engine or something.
@@orijimibeing part of EA idk why they didnt use frostbyte, sw bf2 runs quite good in comparison to fallen order and jedi survivor and even today it looks amazing
@@DarkShinobuThe worst part is playing notoriously heavy new stuff like Remnant II, which is UE5 and still runs way better than what I'm seeing here in Jedi Survivor.
@@ryo-kai8587 Lies of P is using UE4 and it looks like it runs good for example
Have you seen Fallen Order? They're never going to fix it. I don't think they know how.
Steam should really have a standard rule that if your game doesnt meet X/y/z criteria then it can't be released, or at the least people can refund even after 2 hrs of play time. This would force publishers to allow their devs to cook their games for longer.
Steam want to make as much money as possible, doubt they care too much about anything else either.
Interesting about the animation accelerating. Is this why riding nekkos always looks weird and choppy?
They got all the “We fixed it!” Press last week, this isn’t ever gonna get fixed on PC.
For a game that has none of these problems see Jedi Outcast
11 months later after this video's release, still experience the same old issues described here such as not being able to use the mouse when trying to change the resolution.
They have promised another patch what may likely be the last one.
But considering how many updates we have already gotten that have not fixed anything I wouldn't get your hopes up.
But hey, maybe they learnt something important while trying to get the game working on the last gen consoles
Yeah I just picked this game up after playing Outlaws for a few days. I like Outlaws but it made me want more Star Wars so I tried this. This game is excellent! But it runs like SHIT on my system which is.. pretty much as high end as it gets lol. FSR fixed the stutter for me. Sucks to HAVE to use an upscaler though
Things like this should heavily reflect in review scores imo
Imagine if movies stuttered even once or twice like a scratched disk back in the day...We as viewers would notice and it would be unacceptable. The same standard should be for AAA games. Stutters should not happen. It's a sign something is broken or 'scratched' if you will.
Can't really compare movies to games since movies can be displayed with 12fps at times and still look great with the right care, but with games, framerate Is a quality attribute
I really do want to buy Jedi Survivor, I loved Fallen Order. Hoping for more fixes to come!
I just bought it yesterday, and refunded it today. It's still broken. The most annoying things i'd say is the non working shader compilation on startup (that always happens regardless of how many times you already did it), and in my case the game also always wants me to go through accepting the terms and conditions and setting up my basic settings (again, on every startup). Might consider checking it out on the consoles, but yeah. Can't recommend getting it on pc.
@@granatengeorg that’s unfortunate. I hear that Survivor is an excellent game but it’s being brought down by technical issues.
Extremely sad that such an amazing game is held back by poor performance and optimization. Thoroughly enjoyed it despite the obvious technical issues, which made the whole experience sadly bittersweet.
Great analysis, Alex. It's a shame that we're asked to pay more and more for this kind of stuff to be overlooked.
We are asked but we shouldn't pay ;-)
This is why i sold my PC back then and chose to bought laptop + PS5. Not only i don't need to worry about settings, but i also can bring both everywhere 😑
Thank you, Alex, for keeping us updated on this. Publishers must know that we're keeping track. I bought Dead Space on PC earlier this year, I won't make that mistake again with Jedi Survivor - which I even had reserved a play-through week this summer, but decided not to buy it - until it actually can be played smoothly at 60fps with RT on an enthusiast PC.
I don’t understand how any of this crap is legal for game companies to CONSISTENTLY release broken products.
I hoped to pick this up on PC later hoping it would be fixed, but I’m grateful you steered me away by returning to make a video after some patches came out
Gamers have the power as the consumer since the games they're buying aren't essential and there are so many games out there to buy, new and old, or replay, new and old. The problems is the community doesn't ever boycott companies who treat the consumer like garbage, and console gamers often selfishly buy a game despite the company doing PC gamers dirty.
Let's not forget all the awful tactics they use too like trying to make people preorder with FOMO tactics, selling "cheat codes" in single player games ("Buy the ultimate edition for 5,000 in-game currency! Level up faster!), redefining what a launch is by calling it the "early access launch" (it is actually just the launch) and enforcing a delayed launch to everyone else, etc. The only thing gamers seem to have principle on is when a game becomes pay to win, but all these abusive techniques should be purged at the end of the day.
I like to think about it this way: Imagine going to a dealership. They have new cars ready to sell, and upon purchase, you have the option to prevent them from scratching your paint job for an extra US$2,000. Please, stop damaging my games unless I pay US$20 more. It actually takes MORE work to implement the game with piecemeal options and benefits based on purchase type than to treat everyone the same, giving them a game whose quality results in a mass of people buying it. The right thing to do here is plenty profitable. They disrespect consumers, and so far, they're getting away with it. Please, respect yourself as a gamer and start voting with your wallet + spread the word. Don't make the selfish decision to buy just so you can play a cool game. Affordability is irrelevant. Anyone can afford an orange at US$20 a piece. It is just a transaction that assumes the buyer is a fool and ready to be disrespected.
This is the biggest reason I went back to be (primarily) a console player. I spent years on PC and in the early days (early 2010's) and everything seemed quite good. But as the years went on, I noticed more and more that developers just seemed to do worse and worse with their PC ports. It got so frustrating to the point where I either just accepted that it was a bad port and moved on, or I spent hours going through and maybe modifying the game to where it would work correctly because I had already spent the money and was stuck.
I still am of the mindset that it shouldn't be left up to the players to fix the problems of the developers. It's one thing to WANT to mod a game, but it's a whole other thing to HAVE to mod the game just to get it to work properly. It's unprofessional and it's completely disrespectful to expect people to pay for a product that is, for lack of a better term, broken.
I love Respawn and I've been a fan of theirs since the very first Titanfall, but we need to hold them accountable for their short comings and not just praise them for their previous excellence. Going forward, every developer should follow the example of Yoshi P and Square Enix and just release different versions of their game at separate intervals (a la Final Fantasy XVI) so that you get it right the FIRST time, not 7 times after.
This is sad and Respawn should be ashamed of themselves.
Yeah cause waiting all that extra time for FF7 Remake really got us a high quality Square Enix port...
@@Xbob42 This is why I specifically mentioned Yoshi P. He wasn't on that team. Read before you speak.
Lol at using Square Enix as an example of good releases. Square Enix might not even be around much longer with how much FFXVI undersold.
@@FullSpecStudios I did read, thanks. You said Square Enix *and* Yoshi-P, implying that *both* were doing this. That it was some sort of joint "let's make sure our games run well" performance effort. They are not. Further, FFXVI is not out on PC, so you're basically just assuming it's going to run well when it runs like shit on the PS5 if you don't lock it to 30 FPS.
You're putting a lot of eggs in a basket we haven't even seen yet, with no evidence there will be any sort of uptick in quality.
I like Yoshi-P just fine, but I hardly think of him as leading some technical wizardry at Square Enix. FFXIV is extremely CPU limited while also looking extremely dated, and FFXVI is just a disaster in performance mode on PS5.
So our only two examples are nothing to write home about.
@@Xbob42 Based on the fact that Yoshi P IS the game director, he was able to somehow convince Square Enix that it was a good idea to do the releases this way. Square Enix could've easily just said no, forced his hand and we'd have shotty ports on every system at this point. So some credit is due to Square Enix for making a sound business decision, given their history. And if you look at the overall package, I don't think you know what "running like shit" really looks like. I'm guessing you're just upset that it doesn't run perfectly at 60 fps, as we should expect from MOST titles coming out on the consoles.
Given Yoshi P's pedigree, I think it's safe to say that the port for PC will be done to the best of his and his teams ability as made obvious by the fact that they are postponing it this long and want to genuinely put out a good product for everyone. We're literally arguing in the comments section of a video on a game that's a prime example of what happens when you DON'T get it right the first time 🤦♂. If FFXVI comes out on PC in a poor state, I'll have no problem admitting I was wrong, but I've got a good feeling about this one.
FFXIV I would say isn't a fair comparison to make to the quality of FFXVI as they're two drastically different games with visuals that are miles apart. An MMO is an extremely large world to render with possibly hundreds of people to account for. So the visuals have to be kept in check and there are bound to be some short coming's. You try making an MMO run well with the visuals of FFXVI. Also, FFXIV came out 10 years ago on an older version of the engine. Just because there's a newer version of that engine in play, that doesn't mean it will translate well to it. When it comes down to it, the art direction is what matters and I think that's what FFXIV excels at very well compared to other MMO's on the market. It's all dependent on the presentation.
To say that FFXVI is just an outright disaster is doing a massive disservice to what was actually accomplished. They could've (and should've) just left a performance mode out all together like Bethesda did and I'm sure you would've had a big stink about that, even if the game ran perfectly at the right framerate and pacing, with the visuals to boot. To me, it just sounds like you're yet another person looking for perfection where there will never be.
Gaming might be a subjective activity, but we have to look at each game objectively and look at them with the proper, untinted, rose colored glasses. I've been playing Final Fantasy since 1997 and I've had my fair share of things I didn't like about certain titles in the series, but that hasn't kept me from enjoying each and ever single one. They all have something different to offer and I hope one day, you can see past your own negativity and maybe enjoy video games again.
I’ve never wanted to play a game so much but absolutely refused to pay for the dumpster fire that it is. The fact even a 4090 runs it so poorly is astounding.
Great work! Would love see this as a regular contentent, its good to inform consumers of which products are decent and which are not.
For example:
Please consider looking into Final Fantasy 7 Remake on PC is in insanely bad state and it seems like a good one to look at. (especially since the hype for the new one is picking up now)
Forced dynamic resolution, stutters etc. They released one patch that added support for controller but it broke all of the community mod/fixes for stutters and forced dynamic resolution
Cheers!
Opened the game for the second time since buying it this week, and I thought it had erased all my progress, because even after that long optimization screen, it took me through all the initial settings choices again (like screen brightness, etc.). Then it started playing the opening cinematic, which at first appeared unskippable until I realized the B button is the only button to bring up any prompts to skip. That's THREE distinct things in a row that led me to believe the game had lost all its data. Turned out my save was fine.
Shame that this had to happen to this of all games, because technical stuff aside, the game is really excellent. Honestly one of my favorites of the past couple years. Just started the game when patch 7 hit and Steam had a 30% off sale, so I figured why not, since I had been waiting for a sale and hopefully performance improvements. While I wouldn't say the game is running *well*, I also think it's playable enough for me at least. I'm running it at 4k max settings with DLSS quality and raytracing on, and I'm getting usually in the 45-60fps range, except in the open areas around the main valley on Koboh, where framerates are usually closer to 30-35. Obviously not great, and there's some stuttering. I found turning DLSS down to balanced makes it run a bit more consistently but doesn't effect the stutters really and also makes it look worse, and it's such a pretty game, I decided I'd rather deal with the lower framerates. Tried out frame generation and that technically put me above 60fps even in the worst performing areas, but it didn't feel any better than just getting 35fps and caused all kinds of weird visual artifacts, so I turned that off. I'm running a 3700x and a 4070 btw.
All that said, for what it's worth, the performance issues haven't detracted from my enjoyment of the game. I'm used to having lower-end systems, historically my computers have always kind of sucked and I've had to run most games in the 45-50fps range at lower settings. This system is the first one I've had that's actually on the higher end of mid-range, and so I'm happy to be able to run newer games at high settings in 4k at those kind of framerates. Of course, none of that excuses the stutters and other weirdness in this game, those are technical issues that are separate from just raw framerate, and of course I wish it ran better than it does. But yeah, I'm still loving the actual game of it. Here's hoping Respawn does a better job on the next one.
Thanks DF for all the work and in particular for making these kind of videos. The PC space needs this level of scrutiny. PC is my main gaming platform and it's so frustrating when you can't get a decent PC version of a game. I understand consoles are popular and I have nothing against them, but people that buy games on PC are costumers too and deserve a good product for their money, same as console folks. And on PC you can totally tell the difference when the game is technically good - Doom and Doom Eternal just feel so smooth and crisp in comparison to most other games, for instance.
PLEASE, PUBLISHERS: allocate the time and money for devs to work on the PC versions of games from the start!
Just started playing the game again after putting it down at launch. It's better but still pretty shocking. The FPS is so inconsistent, I range from 50 fps to 120 fps with quite a lot of stuttering.
For me, the game crashed in minutes every time i went to coruscant and nearly in every cutscene…i like to complete games and i gave up with this one, finished the story skipping cutscenes and uninstalled the game
Had a similar experience too, wish it was different honestly.
Thanks for the update on this! This is one game i have wishlisted on Steam waiting for minimum performance fixes. Might just wait for a >= 50% off sale at this point 😂
Same here unless it's $10 or less I'm like "Thanks, but Nope!" 😅
By the time they get the game fixed, it might be at 75% off.🤣
But hey, I'm willing to wait longer and spend less money. It's EA that doesn't recognize that if they wait longer to release the game, and fix it before it's launched, that they stand to make more money, because I'll buy it at launch and pay a higher price for it.
@@G360LIVE It'll never get fixed, still is an absolute shitshow on PC.
My pc is even pretty damn good and it's stuttering like crazy even with performance mods
I came across this video because I'm playing through this game for the first time on PC and was having horrendous performance issues. I found that disabling Hyper-Threading and the E-cores improved consistency across the board. Also worth mentioning is that the game still doesn't properly support 16:10 aspect ratio; in the skills and mini-map menu, the edges are clipped. This comment is relevant as of Patch 8.
They never fixed it in Dead Space remake or the first game in this series on pc either, gd it EA!
listen, DO NOT LET THIS VIDEO DETER YOU FROM PLAYING THE GAME. I've 100% all planets on OC 7700k and 4070Ti. This video is to shame the publishers so that they give the devs more time. And the devs to care about their work more. Fps was around 60, performance should've been much better but It didn't distract me from the game and enjoyment was NOT reduced.
It really hurts seeing this game being treated like this. It's a good game underneath all the technical issue. It's a real shame
The white geometry flashing is also present throughout the PS5 version with patch 7. It's incredibly distracting. There's also an occasional stutter that moves the whole screen slightly left or right and forward skipping an animation frame. Not sure if that happens on PC too.
So at Epic store it's on sale for 33 dollars. But if you use the 33 percent discount it's around 24 dollars.
Yea, I never bought on epic but this was an offer I couldn't refuse.
This actually might make me give it a try, thanks for the info
@@azu5259 Do not buy this game I just got it and I had to get a refund less than 1 hour of purchase . My PC has 32 RAM , AMD 3700X RTX 3070 TI. So it can run this game with out RT. Nope no matter what setting I set it up the temp was over 87 C and there option to change to refresh rate . And I was charged 36 dollars even I had the coupon Applied to be 24 dollars.
@@worldzealot I bought the game then 30 mins in the game I had to get a refund . My GPU temp was around 85 C on low at 1080p .
okay i have some games going 80c but its in 4k etc. but at 1080 it seems verry bad. i only had these type of issue one with destiny2. i think i give this game a go and just gonna refund when my gpu want to explode xD@@arslanmalik151
thank you so much for making these educational and informative videos... Just imagine i would buy games without reviewers like Digital Foundry, i would not even know any of these and had to painstakingly figure this out by myself by that i time i would not be able to return the game and only left playing a bad performing game and or wait or hope they fix it in a years time or so.
I'm surprised Alex didn't notice that those animations stutters (even without frame stutters) are just the Force flickering. It's actually high end roleplay.
Funny how the Precompiling Shader at launch goes all the way back in Mass Effect Andromeda - not to mention its not even the same engine the issue as if its EA themselves. Not to mention that the mouse pointer is also bugged in the PC version of MEA.
Hmm, I forgot about that. I don't remember having to wait to play the MEA every time I launched it. I do remember a shader compilation though vaguely.
@@jonny-b4954 Yeah I tried MEA again to compare it with Starfield. Everytime I launch the game it compiles shaders.
Maybe its not for NVIDIA since I played it a lot years ago on my GTX 1660 Ti, but its happening now in my RX 6700 XT.
Also I remember the mouse pointer mod patch works in NVIDIA before just not on my AMD card now.
Not to mention AMD claims that CAS is supported in MEA but the option is now available (its an option they've never addressed properly).
0:47 small nitpick: don’t use a mm:ss timer if you’re counting seconds. The video makes it look like you’re waiting for 30 minutes (as denoted by the :59 limit, when it should be .999).
The raw truth. Just how I like it !
When less than 10% of steam players can afford a mid end hardware for this gen new tech standards, you can't really expect good PC ports that costs money but they have a handful people that are actually able to run it. I can't blame them publishers, but I do blame Nvidia and AMD for selling an overpriced little piece of silicon.
I am so disappointed! This was one of my most anticipated games this year. Even replayed Fallen Order... Just a damn shame!
Thanks for your good work, DF.
Great video once again and this shows how studios are just releasing half baked ports on PC the whole time even knowing they won't be able to make it playable experience in post launch by any means and keep up the good work DF team 👍💪👍💪
Thank you guys so much for keeping us updated on this! I cannot believe that not more has happenend to remedy some of the game's worst performance pitfalls.
Thanks for the elaborated vid, Guess I'll get this game on a 90% sale. Unlike most ppl, I can wait. I will NEVER EVER reward devs for releasing broken games.
Damn - I was just about to buy this from a Steam sale too.
Why do virtually all UE games suffer from asset streaming/traversal stutter on PC? It’s crazy for how many years it’s been an issue and across so very very many games. I’d rather have that fixed than nanite/lumen if I have to choose. Stuttering like this is horrendous.
The newer UE5 builds haven't been getting more stable either, if you get lucky you get few bug fixes on old issues and tons of new half baked features that add that add even more bugs. It's still relatively early days for UE5 and it's proven that it's possible to make games with decent performance under some circumstances, but boy does it feel like it's not getting better. Epic should focus on fixing things that are already there and maybe but some effort into providing better resources for educating devs on the best practices on the engine.
Something else I noticed, the animation stutter that happens even with perfectly locked frame times can also be reproduced in at least some other UE games on PC. For example, Arkham Knight I noticed that same behavior when capping framerates with RTSS - framerate never dipped but the camera would “skip” basically in terms of the animation displayed under points of heavy streaming.
Seems to me that UE in general just has a lot of horrible problems on PC at least out of the box. I’d be tempted to put the issue onto devs only except these problems are extremely widespread in PC UE games and we’re talking on the scale of going all the way back to UE3 at this point.
I'm trying to finish up my first playthrough and while it is better it is still very rough. Longer I play the worse it gets, from stutters, invisible npcs, npcs molding into the ground, black flashes on the screen etc. Also when using frame gen, roll back the version to 1.0.7 to help eliminate the ghosting.
Omg that animation skipping would drive me insane. I feel like I'd just feel like something is wrong but be unable to pinpoint it. Almost like the game is just gaslighting me 😂
I've seen that white flash thing before in other games like Darksiders 3 or Rage 2. I thought there was something wrong with my SSD or something or where I played them (Origin and MS GamePass app) lol
Beat the game at launch on a 4090 and wow have I ever hated a game that I thought was amazing
Imagine if software companies released products this half baked, they would be out of business.
That's the difference. Games are just "entertainment", so it doesn't matter if they're broken. Nobody will enforce quality, so it's up to the consumer. The majority of people still buy broken games on release, that's why nothing changes.
"Upgrade your PC" - Todd Howard, Bethesda.
Starfield will be added to this list soooooon!!!! 😂
Hope people make the dev team and EA aware of Alex's video. Good on DF to keep these companies accountable for their work!
If it sells well - they wouldn't even care! ;-)
It’s so surprising because my experience of the first game was that it performed pretty well by comparison to this. I don’t recall a lot of issues with the first game that hindered my experience
No. It is a stuttering mess.
Kinda funny they were bragging about how fast they developed the game.
DLSS is such wonderful technology.
Such a shame. I refuse to play this on a console when I have a powerful PC to play it at 4K; and I refuse to play it on PC thanks to your warnings about abysmal performance. Guess I'm never playing this game lol.
THIS is another great example of why I often prefer gaming on my consoles rather than gaming PC.... its sad to see results like this even with such high end hardware.
Developers seemingly struggle to produce a fun experience for us to play. I miss the sweet spot of PC gaming in like 2007-2012 when games worked extremely well vs console (on a decent mid range multicore rig).
Also a great example to never preorder.
Great for calling them out on this practice!!
Homer Simpson: the worst PC port of 2023 so far. 🤣 👍
thank you all for the update. was thinking about this game recently and the state of things, glad y'all made this. more graphic update videos would be awesome but i understand how cumbersome that can be. love all of your work, and attention to detail!
So, is the animation issue identified here also visible on the console versions, or is it a problem with the PC port specifically?
someone here in the comments mentioned that he plays ps5 in performance mode and see this issue as well
Gotta love the classic C&C music in the background. Reminds me of when I was younger and it was all that I listened to.
This game will probably never get fixed, almost definitely will be abandoned by devs 😢
Yep, they'll just sweep it under the rug and move along to a third 'Star Wars JEDI' title... And is this 'gaming period' going to end up being the 'Lost Generation'? They also just had to update the console versions to turn OFF Ray Tracing so it would actually run smoothly... So it seems like the current consoles CAN'T actually handle 'next-gen' games?
@@StreetPreacherrI remember Sony marketing PS 5 as 4K 120 fps, it's even stated on the retail box. It sucks, just as Series X does.
Jedi Fallen order is still a stutterfest which was never fixed, just abandoned, worst devs.
@@StreetPreacherrit's not that the PS5 and Series X can't handle Raytracing, it's the devs who either have no clue about how to optimise the game for PC and PS5/Series X, or they just can't be bothered because they've made their money.
I bought the game yesterday on Steam. Played 3 hours, now at Greez's planet. Had two visual bugs which don't affect gameplay. Runs great on a 6 year old graphics card. 1440p medium-high settings with fsr on a GTX 1080ti and it runs at 60fps. I'd say they fixed the game. Looks good, runs good and it's a fun game in a Star Wars universe! 35€ well spent!🙂
It stutters like crazy for me
The best part is after four months with literally no improvements they are done updating the game, as evident by how they worded thier latest patch notes (all other patch notes stated to stay tuned for more patches except this latest one). So much for “wait a year till it’s fixed” advice people throw around, what a bunch of incompetent lazy idiotic devs. Pull this stunt in ANY other job you’d be fired on the spot.
Considering the fact that they never fixed the first game, I highly doubt that they will ever fix the sequel.
I didn't pickup this game yet as I wanted to do a run thru in the first game and that is still a broken mess to the point where I may just uninstall and not bother.
@@MrNelahem Yeah, I was playing it recently and the stutters are so bad I dropped it after a couple of hours.
off-topic: will you guys ever do a geforce control panel guide and how to use it properly?
otherwise great video, you guys dictate my buying decisions immensely lately
There are plenty of those videos on YT already, if not Reddit or other places.
yeah i researched a bit, but mostly i only find stuff like 'max your fps with these settings'
I want to know how it exactly interacts/conflicts with in game settings, not just a checklist for the 'best settings' @@Paintguy75
@@ChellBlondie It varies from game to game, but you shouldn't have to fiddle much with it, generally. However, what I can recommend is to universally enable Vsync with G-Sync capable displays and to cap your framerate 2-3fps below your maximum refresh rate, except for in games using Nvidia Reflex.
@@monochrony this is good advice. Vsync on in VRR displays means it's off until you're out of VRR range, but then capping your framerate below the max VRR range means you'll never engage vsync anyway. "So why enable it in the control panel?" Because, you DON'T want in-game vsync most of the time, as they come with their own implementation that varies by game, and a lot of them don't play nice with VRR displays or custom framerate caps. You want to force driver vsync because it is "equipped" to handle VRR (it knows when it's needed and when it's not) and will ensure your frame-timing is good along with the driver FPS cap.