Horizon Forbidden West PC - Optimised Settings vs PS5 - The DF Breakdown

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  • Опубликовано: 4 окт 2024

Комментарии • 927

  • @GS540
    @GS540 6 месяцев назад +660

    "Look at the clouds in the background, they are vibrating quite intensely" probably the first person ever to say that sentence.

    • @BUPMY1
      @BUPMY1 6 месяцев назад +10

      The majority of players will never notice that.

    • @Stardomplay
      @Stardomplay 6 месяцев назад +64

      Nah. I'd imagine some prehistoric human tripping balls on mushrooms said something similar.

    • @CraaaaaabPeople
      @CraaaaaabPeople 6 месяцев назад +26

      I would wager that someone on bulk acid has already said this

    • @Crashed131963
      @Crashed131963 6 месяцев назад

      When your fighting not to get killed you will not even notice if there is a sky let alone a cloud acting strange .

    • @erikhendrickson59
      @erikhendrickson59 6 месяцев назад +17

      Minus everyone who's taken psychedelics

  • @riven4121
    @riven4121 6 месяцев назад +570

    Sony acquiring Nixxes was probably their most gigabrained move in a long while. Horizon Forbidden West is a blast to play maxed out with HDR.

    • @sean8102
      @sean8102 6 месяцев назад +36

      For sure. It was a perfect purchase for them when they decided to take their current strategy when it comes to bringing games to PC. Nixxes is fantastic.

    • @BUPMY1
      @BUPMY1 6 месяцев назад +3

      ​@@sean8102Are they getting a return in their investment?

    • @sean8102
      @sean8102 6 месяцев назад +21

      @@BUPMY1I have no idea. Don't think they would keep paying Nixxes and other studios like Iron Glaxy to do these ports if they were losing money though

    • @SWOTHDRA
      @SWOTHDRA 6 месяцев назад

      ​@@sean8102yes they would, they also bought bungie 🥴

    • @charlie7mason
      @charlie7mason 6 месяцев назад +27

      ​@@sean8102 Yeah, if Horizon Zero Dawn had not done well for them on PC, why would they go for Forbidden West or the upcoming Ghosts of Tsushima.

  • @pwhite9628
    @pwhite9628 6 месяцев назад +66

    Some important factors this video does not take into account:
    - The LOD setting does not only affect details at a distance but it also affect the detail quality of characters.
    - Putting the shadows to medium or lower removes the "hero lighting" for Aloy. Which is rather fundamental for the games art direction.

    • @georgesturua5394
      @georgesturua5394 6 месяцев назад +5

      I didn't even know such thing as hero lighting even existed

    • @krazyfrog
      @krazyfrog 6 месяцев назад +8

      @@georgesturua5394 It's quite common in modern games and IMO quite blatantly abused. It's especially egregious in this game as day time scenes often look like the planet has two suns, one casting light on the character and one for the rest of the scene. Characters often glow weirdly even when they should be in shadow. Really distracting to me personally.

    • @helloguy8934
      @helloguy8934 6 месяцев назад +3

      Ah. Dope. So I should use medium shadows

    • @pwhite9628
      @pwhite9628 6 месяцев назад +2

      @@helloguy8934 if you do not like the hero lighting you should definitely put the shadows on medium! I personally love it :)

    • @Intrinsic16
      @Intrinsic16 6 месяцев назад +4

      Totally agree. I turned shadows to med to get stable 60fps but Aloy's face lost most details which I saw in ps5. Quickly switched back to high shadows.

  • @Stinger2578
    @Stinger2578 6 месяцев назад +16

    Anisotropic Filtering is something I always run at 16X going clear back to Half-Life 2 and Halo as even weapon models, like shotguns, were affected.

    • @PaulTheFox1988
      @PaulTheFox1988 6 месяцев назад +2

      Same here, it's so low impact that it's almost a free image quality improvement
      I remember AF was broken in GTAV for a very long time back when I used to play it, and it was *very* noticeable, once it was fixed it massively improved the game for me, but boy was the wait for the fix excruciating
      I'd say that game devs should make 4x the minimum for handhelds, get rid of 8x because it has nearly no perf benefit compared to 16x and doesn't improve the image substantially compared to 4x, and have 16x the default for medium presets and above

  • @MidgameLifeCrisis
    @MidgameLifeCrisis 6 месяцев назад +295

    Without a doubt, hands down, one of the absolutely BEST PC Ports i ever had the pleasure of playing,
    EXTREMELY customizable in all areas, including accessibility, no bugs encountered, runs like butter and looks fantastic.
    Nixxes really are setting a shinning example of how PC ports should look like, VERY EXCITED for the Ghosts Of Tsushima port later this year.

    • @dougr8646
      @dougr8646 6 месяцев назад +13

      HDR is still broken

    • @evanwiger
      @evanwiger 6 месяцев назад

      Just download a mod and fix it​@@dougr8646

    • @happygofishing
      @happygofishing 6 месяцев назад

      @@dougr8646hdr is a gimick

    • @snappums
      @snappums 6 месяцев назад

      @@dougr8646 HDR actually got patched as of today.

    • @sean8102
      @sean8102 6 месяцев назад +2

      Same here. When I saw those two games on Steam for the first time I was so happy to see Nixxes as the developer.

  • @johncee9412
    @johncee9412 6 месяцев назад +190

    Thank you for covering the steam deck.

    • @deckverse
      @deckverse 6 месяцев назад +7

      Now we gotta see how it runs on an OLED Deck, including potential performance fixes. 😏

    • @oo--7714
      @oo--7714 6 месяцев назад +13

      @@deckverse pretty much the same bout with 1-2 more frames

    • @deckverse
      @deckverse 6 месяцев назад +1

      @@oo--7714 That would be weird.

    • @oliverdavis4642
      @oliverdavis4642 6 месяцев назад +3

      ​@@deckversethat's what is shown in other games on oled vs led

    • @stefdezy1562
      @stefdezy1562 6 месяцев назад +3

      ⁠@@deckversewhy would that be weird? Thats what we’ve seen with practically every game, save a few outliers. 🤔
      Edit; I suppose you may mean that you’ll be testing some performance fixes which may increase performance much higher than the stock performance differences between OLED and LCD? Or did I still get that wrong lmfaooo

  • @jonny-b4954
    @jonny-b4954 6 месяцев назад +55

    Level of Detail, despite it's description in the menu, does not ONLY affect LOD's. It affects general detail levels. It makes the high detail grass found on rocks and what not, completely disappear. Doesn't even pop back in if standing on top of it. I was getting crazy more FPS using medium instead of high at first, but once I got out of the first area, it didn't seem to make much difference really in FPS wise but definitely did on looks.

    • @silverwerewolf975
      @silverwerewolf975 6 месяцев назад +4

      So... We use high?

    • @TheDarksideFNothing
      @TheDarksideFNothing 6 месяцев назад +11

      Dramatically affects character detail in cutscenes too switching to medium

    • @jonny-b4954
      @jonny-b4954 6 месяцев назад +1

      @@silverwerewolf975 Yup, I would, unless you really need that 4-5 extra FPS. In the first starting area, In some scenes I would get 10+ fps more, and maybe at that it'd be worth it. But once into open world it only affects a few fps but drastically alters the visuals. Makes it feel like a last gen game

    • @TheRedRaven_
      @TheRedRaven_ 6 месяцев назад +1

      LOD's in this game also reduces geometry, if you go inside an office area and look at a desk, you will see that the corners are straight edges (medium) instead of curved (high+). The textures are also broken on medium, random items will have extremely low textures compared to everything else. Playing with high+ textures is a must IMO.

    • @dampflokfreund
      @dampflokfreund 6 месяцев назад

      Yeah. I don't think Alex is right about the game not shipping with PS4 assets. It seems to lower asset quality quite significantly when you set it to medium.

  • @WillieDWashington
    @WillieDWashington 6 месяцев назад +44

    I'm just playing on auto settings in 1440p and it's the smoothest game I've seen on my PC rig for years! It makes me want to forget building a new rig like I've been planning on for months.

    • @TheLite0003
      @TheLite0003 6 месяцев назад +1

      Build it…that 4080 super is calling your name

    • @christophervanzetta
      @christophervanzetta 6 месяцев назад +6

      @@TheLite0003The 5000 series is right around the corner though…

    • @TheLite0003
      @TheLite0003 6 месяцев назад +6

      @@christophervanzetta There's always a new gpu around the corner.

    • @CanIHasThisName
      @CanIHasThisName 6 месяцев назад +2

      @@TheLite0003Yeah, but when you don't absolutely need to upgrade and have a capable rig already, there's no point rushing.

    • @TheLite0003
      @TheLite0003 6 месяцев назад

      ​@@CanIHasThisName Point taken. My original response was meant as a joke.

  • @WH250398
    @WH250398 6 месяцев назад +73

    This game looks ridiculously beautiful. The best looking game on ps5, AND in 60 fps.

    • @SWOTHDRA
      @SWOTHDRA 6 месяцев назад +10

      And PC cyberpunk doesnt come close

    • @Snoy_Fly
      @Snoy_Fly 6 месяцев назад

      And open world.

    • @exysa2798
      @exysa2798 6 месяцев назад +3

      ​@@SWOTHDRA Of course cyt doesn't come Close. Cyberpunk was made by inexperienced amateurs

    • @kahnsealable
      @kahnsealable 6 месяцев назад +12

      ​@@SWOTHDRA Cyberpunk Shits all over this game. Lol

    • @mrdappernature8861
      @mrdappernature8861 6 месяцев назад +13

      ​@@SWOTHDRA are you high. You clearly have not seen Cyberpunk with path tracing. Game looks incredible. 4080 or higher you will get a legit wtf moment more often than not.

  • @drworm73
    @drworm73 6 месяцев назад +18

    outstanding work, as usual. theses videos are so helpful, and really do a good job of explaining the "why" of the settings.

  • @sopcannon
    @sopcannon 6 месяцев назад +7

    5:22 optimised settings

  • @mattmanley7118
    @mattmanley7118 6 месяцев назад +47

    I can’t wait!! My first game on PC

    • @davidbeyerle6996
      @davidbeyerle6996 6 месяцев назад +1

      Its great, its optimized really well and runs way better than the first one did at launch.

    • @frifasS
      @frifasS 6 месяцев назад +2

      enjoy

    • @spladam3845
      @spladam3845 6 месяцев назад +1

      Nixxes did a fantastic job with this port. It looks and plays great on PC, enjoy.

    • @Stardomplay
      @Stardomplay 6 месяцев назад +4

      Oh nice! What are your PC specs?

    • @spladam3845
      @spladam3845 6 месяцев назад

      @@Stardomplay I'm playing it with a 5600X and a 6700XT, DDR4 @ 3600MT and a gen 3 NVME.
      The 6700XT is pushing it at 1440p, without FSR or resolution scaling I get 60-to mid 50's, but the frame time graph still looks amazing. I ended up running it with resolution scaling and no FSR, and I get butter smooth 70-60fps high 1440p. As a day one port, I'm super impressed with how smooth the frame-time graph looks under load.
      This is the first time I've used resolution scaling in a game, and I'll be honest, I can't tell the difference between it and native 1440, I took screenshots and compared.
      The game is GPU heavy, it's barely using 30% of my CPU.
      I'm using a free-sync monitor as well, but from what I'm seeing you won't need one, even with traditional v-sync this should perform really well.

  • @anishkrishnan3979
    @anishkrishnan3979 6 месяцев назад +21

    Holy shit, this game looks amazing.

    • @HaloGaming08
      @HaloGaming08 6 месяцев назад +2

      It looks insane on my 4080 very high preset at 4k

    • @clem9808
      @clem9808 6 месяцев назад

      Zero dawn is better.

  • @MzaM
    @MzaM 6 месяцев назад +5

    On my rtx 3060ti I had a lot of problems keeping consistent 60fps at 1440p with nvidia reflex low latency on. When I turned off nvidia reflex, the 60fps became super stable.

    • @asadfarookart
      @asadfarookart 6 месяцев назад

      same, i didnt realize that was the culprit

    • @danielosetromera2090
      @danielosetromera2090 Месяц назад

      I have that off (and also have a 3060 ti), and still the game tends to stutter after a while, especially in towns. This game doesn't run that well at 1440 p, high textures and 8gb vram.

  • @ProphecyGamer
    @ProphecyGamer 6 месяцев назад +5

    Would really like to see more detail on the frame generation issues, still noticing stuttering on camera with it on regardless of other settings

    • @sean8102
      @sean8102 6 месяцев назад

      They mention something about DLSS 3 in the most recent patch notes. Not sure if this covers what issues you are referring to though (I have a 3080).
      "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."

    • @ProphecyGamer
      @ProphecyGamer 6 месяцев назад +1

      @@sean8102 naa issue is still there, frame generation is causing the a stuttery feeling to the game/camera when its on regardless of other options, hasnt been touched by the patch

    • @ryanaxelrod6140
      @ryanaxelrod6140 6 месяцев назад

      @@ProphecyGamer Ill check later but i havent noticed this issue

    • @NexGenTek
      @NexGenTek 6 месяцев назад

      @@ProphecyGamerMust be your setup it runs flawlessly for me

    • @alfo2804
      @alfo2804 6 месяцев назад

      They're probably waiting for AMD to officially release FSR3.1 so they can add that and overhaul the upscaling all in one patch. The DLSS dll (non frame gen) that the game comes with is also an outdated version, and as shown in this video, XESS is completely busted. Clearly, the entirety of the game's upscaling tech needs attention, so they must just be waiting to do it all in one go.
      Hopefully big red can get their arse in gear and give Nixxes the go-ahead to put it in Ratchet & Clank, and with any luck, this game as well. I'm also really looking forward to its promised improvements to FSR in general, particularly the ghosting.

  • @gdoumit
    @gdoumit 6 месяцев назад +9

    Really happy you covered the Steam Deck. Much appreciated.

  • @nothingisawesome
    @nothingisawesome 6 месяцев назад +13

    i wasnt even going to buy this game but everyone saying how good the port is sold me

    • @rgordon1351
      @rgordon1351 6 месяцев назад +3

      Make sure you play zero dawn first

  • @omarcomming722
    @omarcomming722 6 месяцев назад +14

    How the hell have you made 2 videos on the PC version and not once mention the reflex/FG bug that caps overall GPU usage and ruins frame times, making frame gen unusable, and the DLSS oversharpening that gets more severe the lower the DLSS resolution?
    Dynamic resolution is unusable because the game looks awful from balance downward, it's ridiculously oversharpened.
    Reflex wrecks frame times here and makes it so the GPU can never go above 90-93% usage, resulting in a jittery feeling because frame times are uneven.

    • @sean8102
      @sean8102 6 месяцев назад

      Maybe todays patch helps improve the DLSS 3 FG implementation. IDK I have a 3080.
      "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."

    • @omarcomming722
      @omarcomming722 6 месяцев назад +3

      @@sean8102 it didn't fix reflex which is actually the problem I mentioned, still bugged and capping GPU usage for mo reason, resulting in poor frame times.
      They did fix FG turning itself off in cutscenes which is great.

    • @ryanaxelrod6140
      @ryanaxelrod6140 6 месяцев назад

      Sounds like a CPU bottleneck

    • @Superdazzu2
      @Superdazzu2 6 месяцев назад +1

      I too have weird frame pacing with reflex on fg off but as soon as i enable fg, the frame time gets smoother and the game also, obviously, gpu actually never reaches 99 or 100% utilization (stays in the 93-96 range) but the game still feels good
      Maybe there's some camera jutter but that's it

    • @omarcomming722
      @omarcomming722 6 месяцев назад

      @@ryanaxelrod6140 It sounds like it but it's not. I have a 7800x3d and the game easily goes p to 160-170 etc, when I'm not using FG and reflex but am instead dropping the resolution and DLSS.

  • @TheBadAssNcrRanger
    @TheBadAssNcrRanger 6 месяцев назад +5

    So I've noticed two issues playing this game on my PC. Turning on Nvidia Low Latency mode to "On" or "On + Boost" stops my GPU from having above 80% GPU usage and also drops the frame-rate a bit when compared to leaving the feature off.
    The other issue I've noticed is that at least with Aloy's default attire from the waist down, any part of the clothing that hangs off of her will violently shake when she goes up or down anything, even a small rock or step.

    • @christophervanzetta
      @christophervanzetta 6 месяцев назад

      That’s by design…

    • @TheBadAssNcrRanger
      @TheBadAssNcrRanger 6 месяцев назад

      @@christophervanzetta I'm assuming you're referring to Nvidia Low Latency mode. To clarify when I turn that feature on I'm going from 180fps down to around 120fps without vsync turned on. With Vsync turned on it goes down to 90 fps. That's not the kind of performance hit I see from turning that on in other games I've played.

  • @lisercool
    @lisercool 6 месяцев назад +3

    Shadows setting also changes it behavior on characters. If you put it on Medium, then in dark places characters would have no shadows at all on them and they will look very bright and plane, so High is the minimal for the visual side.

  • @musliksolihin8960
    @musliksolihin8960 6 месяцев назад +5

    I've done quite a few bit of research on my setup, and I can say that anisotropic filtering COULD greatly impact performance on bandwidth-limited scenarios. I'm using a RX6600 + i3 10105, which forces my GPU to run on PCIE 3.0 instead of 4.0, and anisotropic filtering tanks my framerate by at least 30% and even in some cases could halve my framerate on texture quality anything above medium and texture filtering anything anisotropic, even as little as 2x. I profiled this using the Radeon Profiler and found out that my GPU spends most of its time waiting rather than actually rendering. If you're having low framerate with high GPU utilisation but low GPU power usage, you might want to take a look into your texture quality + texture filtering settings. I could run either very high texture settings on trilinear (which looks super terrible), or medium texture settings on 16x anisotropic, but yours may vary.

  • @jodieholmes8453
    @jodieholmes8453 6 месяцев назад +8

    Looks good and glad they got it right this time around.

  • @TheDarksideFNothing
    @TheDarksideFNothing 6 месяцев назад +3

    LOD can also affect close up detail in cutscenes. Medium Vs High dramatically changed character clothing detail in close up cutscenes in several instances in my testing.

  • @MrCris2205
    @MrCris2205 6 месяцев назад +2

    I remember playing HFW on PS5 with a U8H TV using HDR up to 1000nits, I almost got blind but the games was stunning and quite beautiful, Now I can't imagine how this may look in 4K60FPSHDR in an AMOLED display with at least 700nits 🤤

  • @mpointe1978
    @mpointe1978 6 месяцев назад +4

    DLSS FG Stuttering is because of Reflex. Just test without frame generation and turning on and off Reflex.

    • @sean8102
      @sean8102 6 месяцев назад

      Also was a bit bugged according to the patch notes of a patch that came out today.
      "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."

  • @churibman
    @churibman 6 месяцев назад +9

    Serious question: Why do next gen consoles still use 4x anisotropic filtering when 16x has had little to no impact on PC performance for generations?

    • @vinsta76
      @vinsta76 6 месяцев назад +4

      Well I wrote a long answer but YT app decided to play an advert which deleted my incomplete reply. Short version:
      Bandwidth. Cpu and gpu on the same chip means they share limited bandwidth. Lowering AF greatly reduces bandwidth requirements.

    • @churibman
      @churibman 6 месяцев назад +2

      @@vinsta76 ah, cool! I get it, thanks!

  • @sean8102
    @sean8102 6 месяцев назад +3

    Was so happy when I saw this on steam and saw Nixxes as the developer. They earned a pretty strong confidence from me from their track record. So glad they are doing Ghosts as well.

  • @KwabenaOfori13
    @KwabenaOfori13 6 месяцев назад +10

    I wonder why they did not include the PS4 assets as a graphics options? Could potentially be a huge performance win for Steam Deck and other lower-end rigs.

    • @gothpunkboy89
      @gothpunkboy89 6 месяцев назад +1

      Because they use the same assets. The big difference is the different resolution they are scaled to and different programing used to run the game.

    • @niebuhr6197
      @niebuhr6197 6 месяцев назад

      ​@@gothpunkboy89so you say that Alex is wrong?

    • @gothpunkboy89
      @gothpunkboy89 6 месяцев назад

      @niebuhr6197 Eurogamer did an interview with Nixxies and they explained why they choose PS5.

  • @GameslordXY
    @GameslordXY 6 месяцев назад +9

    Game looks amazing at Medium.
    Even at Low it looks Ok.

  • @Vonliktenstien
    @Vonliktenstien 6 месяцев назад +5

    Quick question as it pertains to the Steam Deck: Was the game installed on internal SSD or a MicroSD card? I've noticed on my OLED version that streaming issues can get amplified kind of like that on some games if they're not on internal due to the bandwidth limitations of the SD card slot.

  • @surft
    @surft 6 месяцев назад +3

    Given I just play on 1440p but with DLSS quality on a 3070, I guess I can probably push more bells and whistles. Good port.

  • @William-Sunderland
    @William-Sunderland 6 месяцев назад +6

    Nice to see this excellent game doing great all over again, enjoy it gamers, this game is a masterpiece.

    • @alvallac2171
      @alvallac2171 6 месяцев назад

      *again. Enjoy
      *it, gamers. This

    • @William-Sunderland
      @William-Sunderland 6 месяцев назад

      @@alvallac2171 Man "," exists for a reason and you got it wrong.

  • @blueblixx_
    @blueblixx_ 6 месяцев назад +8

    nixxes, pls port Bloodborne maybe next time. But seriously these guys are knocking these PC ports out of the park.

    • @thatmemeguy2520
      @thatmemeguy2520 6 месяцев назад +1

      it probably will come to PC but ps5 is probably gonna be 1st or a ps6 launch title

  • @filippetrovic845
    @filippetrovic845 4 месяца назад +2

    People who praised steam deck where always super delusional. Any laptop with rtx 2050 or better will be leagues ahead and nintendo switch optimisation is beating it hard too.

  • @opx4real
    @opx4real 6 месяцев назад +5

    Sadly had to refund my copy. Ran brilliantly for a bit, then a massive performance hit showed up and never left. 3080 and 5900x and was getting 20fps in the main menu. Woof.
    Will have to check back another time.

    • @capablanc
      @capablanc 6 месяцев назад +4

      Sounds like the dualsense bug. Was bugged for a bit when using it wireless and lowered fps to like 20

    • @davidosullivan9817
      @davidosullivan9817 6 месяцев назад +2

      Just get a console and that won't happen

    • @notoriouspomegranate5612
      @notoriouspomegranate5612 6 месяцев назад

      @@davidosullivan9817lots of games with terrible performance on consoles tho? On PC, sometimes you can just fix it with brute force power.

    • @bearpuns5910
      @bearpuns5910 6 месяцев назад +1

      Could be a VRAM issue? Those can crop up after playing a game for a while

    • @VariantAEC
      @VariantAEC 6 месяцев назад

      ​@@notoriouspomegranate5612
      Which costs more than getting a console by a factor of 3 or so, and, as you alluded to, brute force doesn't work on all games.

  • @Bigcountry4415
    @Bigcountry4415 5 месяцев назад +1

    Are you guys going to do this for the burning shores because that’s where the real trouble is for me.

  • @Spockability
    @Spockability 6 месяцев назад +6

    I'm having weird issues with performance on my 10 gig 3080. with everything maxed at 4k with DRS+DLSS, it runs locked at 60 most of the time. After certain cutscenes or scene transitions, my fps drops to 30-40 and stays there. Restarting the game gets me up to 60 again. Very strange.

    • @Shieftain
      @Shieftain 6 месяцев назад +3

      Sounds almost like a memory leak issue.

    • @MzaM
      @MzaM 6 месяцев назад

      Try turning off nvidia reflex low latency.

  • @CharlZEdits
    @CharlZEdits 6 месяцев назад +1

    Fully custom target frames rate would be also amazing not everyone is on a 60 120 144 hz display there is some weird stuff out there like 70 or 150 or 170

  • @saeedjamshaid5270
    @saeedjamshaid5270 6 месяцев назад +1

    The BGM in the beginning is one of my favorites from Tiberian Sun. You've got good taste Alex.

  • @E_Sunbro
    @E_Sunbro 6 месяцев назад +3

    My 4070 Super runs this great, but there are certain cutscenes that absolutely crush the performance. It’ll vary from 80FPS to 30FPS from scene to scene, no frame time stutters I should note (aside from scene changes). Changing settings in real time with the cutscene paused doesn’t improve anything in a meaningful way. Makes me wonder if there’s a bug with volumetrics running at too high a resolution during cutscenes.
    I should also note that camera motion seems not smooth in a lot of cases for some reason. It’s not performance related, I feel as though it’s got something with the way the game is interpolating camera motion.

    • @Superdazzu2
      @Superdazzu2 6 месяцев назад +3

      Agree, also 4070 super here, i think there's camera jutter, because sometimes it doesn't feel as smooth as 120+ fps should feel, even if the frame time graph is flat

    • @alfo2804
      @alfo2804 6 месяцев назад

      The game has a problem with not clearing cutscene assets from VRAM. If you play for a while and watch a lot of cutscenes, eventually it will start to fill up your VRAM and tank the performance. In restarting the game, you'll see that the same cutscene performs just fine.
      The camera stuttering you are talking about is probably because you are using DLSS3 Frame Gen. The game has massive framepacing issues when using frame interpolation, so turn it off and wait for the developers to fix it in a future patch.

    • @E_Sunbro
      @E_Sunbro 6 месяцев назад

      That could very well be, but in my case it seems like it depends on where the camera is placed during the scene; and it’s consistent. In my experience, the VRAM buffer spilling over into system memory causes brief and random drops, or it just maintains diminished performance until you restart.
      The camera issue also presents itself whether DLSS3 is on or off. VRR is enabled, so I know it shouldn’t be V-Sync judder.

  • @gavinjones
    @gavinjones 6 месяцев назад +2

    Its great when you include a lower end machine like the steam deck

  • @rami30
    @rami30 6 месяцев назад +2

    Ps5 in title , but barely mentioned .

  • @kishaloyb.7937
    @kishaloyb.7937 6 месяцев назад +1

    Hope they implement FSR 3.1 properly in this game and bring all of its upscaling improvement along with better frame pacing in frame generation. That'll benefit mid to low end hardwares a lot. Its already a great port, but needs a bit more work to be absolutely perfect.

  • @hakangokhan9434
    @hakangokhan9434 6 месяцев назад +7

    The most beautiful game of the generation so far. Absolutely loved playing it on PS5 and the Burning Shores DLC was even more gorgeous.

  • @dessso4463
    @dessso4463 5 месяцев назад +1

    It's a strange world where even 4080 super is not a videocard for max graphic in 4K resolution for all games (TLOU1 drops to 49-50fps in some places for example). That's why I like horizon. I run it in DLDSR 4K all max with frame generation and it works smooth. But it's pitty that it looks blurry in some light locations in 2K at the game beginning. I think that there should be upscale option in video settings for sharp graphic.

  • @Carinthian_Oak
    @Carinthian_Oak 6 месяцев назад +18

    Played about 15 hours on a 2080Ti, runs really good but i had to switch to DLSS balanced in bigger areas, still getting about 90-100 fps. One of the best looking games i've seen so far.

    • @cristopher8186
      @cristopher8186 6 месяцев назад +1

      What graphics settings did you have ?

    • @travisspazz1624
      @travisspazz1624 6 месяцев назад +2

      Really interested to see what pc gamers think of the final hour of the Burning Shores dlc. Especially with maxed out settings!
      That dlc wasn't on ps4 because that final boss would've melted the ps4 lol!

    • @MrMrTravman
      @MrMrTravman 6 месяцев назад

      That's really good for a 2080TI running a ps5 game tbh.
      Great optimization.

  • @crustycluster2981
    @crustycluster2981 6 месяцев назад +1

    Any chance we could get an "Optimised Settings" playlist? Thanks!

  • @noclip_st
    @noclip_st 6 месяцев назад +3

    I am playing on an 8GB RTX 3070 130 watt (mobile) with High textures and I have this exact same issue where performance just plummets during certain camera angles in cutscenes and it's seemingly happening randomly. I thought that perhaps there was a memory leak during those sequences (MSI Afterburner did show an increase in RAM utilization), so I reloaded the save I made just before the cutscene, but the same issue occurred. It's definitely annoying, but outside those weird occassional fps drops in cutscenes it plays just fine

    • @killermoon635
      @killermoon635 6 месяцев назад +1

      Cutscenes has issues in this game on any GPU. They need patch it to fix the problem.

    • @jeandelafuente1
      @jeandelafuente1 6 месяцев назад +1

      The PS5 has 16GB of VRAM and a dedicated chip for faster asset streaming from its ssd, so any gpu under at least 14GB will have textures issues at high setting because there is not enought "space", even if the GPU is faster than a PS5.

    • @noclip_st
      @noclip_st 6 месяцев назад

      @@jeandelafuente1 I’ve heard this statement before, but I still can’t wrap my head around it. How can it have 16 GBs of VRAM? It was my understanding that that the system memory is dynamically shared/split into RAM and VRAM, and you have to balance the two in order to make the game work. How can it have access to the entire 16 GB of (V)RAM without leaving anything for the game logic to work with?

    • @jeandelafuente1
      @jeandelafuente1 6 месяцев назад

      ​@@noclip_st the 16GB of GDDR6 is shared, 12,5GB to the GPU, the rest to the cpu/system.
      you dont really need a lot of "ram" for the cpu side of things when you can directly call for assets and other key parts of a game directly from the ssd with the dedicated chip for faster compresion/decompresion/stream of data.
      you can do something similar on a Pc but you need a direct storage/smart access storage compatible mobo/cpu/gpu. Not the same implementation or functionality as the Ps5 solution, but really similar at the idea.

  • @CaveyMoth
    @CaveyMoth 6 месяцев назад +1

    Does Alex just have the Tiberian Sun and Command and Conquer soundtracks playing on loop at all times? (Brings me back to my childhood).

  • @ymiround
    @ymiround 6 месяцев назад +3

    So PS5 equivalent settings are basically all on High and textures on Very High?

    • @ruan1271
      @ruan1271 6 месяцев назад

      Have you discovered it yet?

  • @MrHendrikje
    @MrHendrikje 6 месяцев назад +1

    So I'm just 5 minutes in and I need to do an addition to the video of my Own findings (Sorry DF, I was impatient... and well.. I do like to tinker around with this stuff)
    I have a RTX 3080 10G, paired with an i7 13700K and game on 1440P. Screen Space Shadows CAN affect performance in a BIG way depending on the location.
    For instance, when you are near the Old World ruin en look towards the mine across from it, Turning off SS Contact shadows boosted my framerate by about 8 to 10FPS.
    When I tested this on other locations, in the wild, this performance difference quickly lessened to what Alex found in the video, and especially paired with DLSS the difference i nthe same spot only became about 3 FPS rather then the 8. so why this is, I have no idea.
    I also feel good about the fact that in my 10 to 15 minutes of testing the various settings in this particular location, without DLSS. What i came up with were essentiallt the same settings. as Alex did except that for me, Translucency Qualty didn't meaningfully affect performance, but I didnt kreally know what it did, so now that I do know I will keep a look out for it.
    Same with Shadow Quality. I Didn't notice a quality or performance difference on my 3080 10G, so I left it on Very High. I would assume that Very High more so affects the shadow distance rather then the quality of them like other games, which can ofcourse affect performance. But I may just put these to high, I tend to do this in most of the games I play, usually there is little to no meaningful difference.
    I do really need to look at other locations to test my findings as this can easily be an outlier. but it is what i have found and I figured I should share.
    THIS PART CONTAINS SPOILERS READ FURTHER AT YOUR OWN RISK!
    The location I tested at was at the Old Ruin, Daunt i think its called. It's across from the mine you fight the Bristlebacks at for the Main Mission for our good friend Ulvund.

  • @saiibox3174
    @saiibox3174 6 месяцев назад +9

    8gb vram for high isn't enough (1440p), why no one is showing what actually happened at places like Chainscrape for example when you go where you can play strike and then left the building and see how performances goes crazy and fps tank is happening cause of vram
    ofc in the open world it's enough and MEDIUM textures looks BAD as fuck too cmon

    • @cube2fox
      @cube2fox 6 месяцев назад +1

      Alex didn't play the entire game it seems.

    • @anonymous_dot_com2326
      @anonymous_dot_com2326 6 месяцев назад

      Its not a vram issue, its some sort of memory leak issue and frame time spikes.

    • @jeandelafuente1
      @jeandelafuente1 6 месяцев назад +2

      i mean, the ps5 has 16GB of VRAM and a dedicated chip for faster asset stream from the already fast ssd, any 8GB GPU will have issues if trying to run at similar setting even if the dedicated GPU chip is faster than the APU on the PS5.
      whe alreally had this issue when Nvidia would launch a fast chip but it would choke on the 512MB of VRAM (yes, really old times)

    • @ryanaxelrod6140
      @ryanaxelrod6140 6 месяцев назад +1

      @@jeandelafuente1 PS5 has 16GB of shared system memory (meaning it acts as system ram and vram)

    • @jeandelafuente1
      @jeandelafuente1 6 месяцев назад

      @@ryanaxelrod6140 12.5GB dedicated to the GPU, wich is still more than the 8GB or even 10GB avaliable on most GPU's on the market

  • @Ragnarrage
    @Ragnarrage 6 месяцев назад +1

    Glossing over the over the camera stutter with dlss with fg? This is one of the biggest issues for gamers from everything im seeing.

  • @Helifax19
    @Helifax19 6 месяцев назад +12

    What about HAGS ON/OFF?
    A lot of people are finding HAGS OFF makes the game allocate less VRAM (vs HAGS ON) which means you will not page VRAM into RAM.
    10900K + 2080 Super 1440p DLSS Dynamic Res at 60 + High Preset (G-sync monitor on Windows 11 and 551.86 RTX Game Drivers).
    To see if this happens: you fast travel between zones. You will see the FPS drop from 60 to 25-ish once you run out of VRAM when HAGS is ON.
    PS: Awesome video coverage! It's actually amazing how awesome the game works. It looks a lot better then a lot of newer UE5 games (and this without Ray tracining as well!).

    • @ebridgewater
      @ebridgewater 6 месяцев назад +10

      Stop saying HAGS like everyone knows what it is.

    • @Helifax19
      @Helifax19 6 месяцев назад

      @@ebridgewater Use google search my friend... It will help you :) And secondly this wasn't addressed at everyone but @DF (and they know).

    • @mitsuhh
      @mitsuhh 6 месяцев назад +1

      Hags?

    • @Helifax19
      @Helifax19 6 месяцев назад

      @@mitsuhh From Google Search:
      - What does hags mean PC?
      - The new Windows 10 Hardware-accelerated GPU Scheduler ("HAGS") is a new system feature added with Windows 10 version 2004. It is available only for specific graphics cards and requires up-to-date drivers (for example current Nvidia RTX 2000 series and GTX 1000 series graphics cards).

    • @asadfarookart
      @asadfarookart 6 месяцев назад +2

      @@mitsuhh Hardware accelerated GPU scheduling in windows settings i guess

  • @discodan2265
    @discodan2265 6 месяцев назад +1

    See ya next time Alex the Optimiser! :D Would love to see you go even further with engine tweaks as well for certain games... You know the tweaks the devs sometimes forget to include.

  • @supersardonic1179
    @supersardonic1179 6 месяцев назад +7

    It really is such a beautiful game and will age very well. Art style and direction should always take precedence over pure visual fidelity.

    • @jodieholmes8453
      @jodieholmes8453 6 месяцев назад +2

      No it won't. It's gonna age as well as any other hyper realistic game for the time ages.

  • @AMHPowerlifting
    @AMHPowerlifting 6 месяцев назад

    I think the clouds are tied in with volumetric fog. Go to height and look in a valley; toggle the cloud from very high to low and see a huge difference in performance and fog density.

  • @SoapChill
    @SoapChill 6 месяцев назад +3

    if you've played pokemon violet on switch?
    that steamdeck version will let you feel right at home :DDDD

    • @colemin2
      @colemin2 6 месяцев назад

      Yep, and pokemon somehow looks like it came out on the wii.

  • @Takaoshi
    @Takaoshi 5 месяцев назад +1

    Im not using DLSS in forbidden west. TAA looks the best for me in this game. It barely makes anything blurry when moving like TAA usually does. The blur from DLSS and DLAA is very noticeable at least for me.

  • @TheDeadmanTT
    @TheDeadmanTT 6 месяцев назад +21

    I've been playing for a couple hours now and I wonder why more PC gamers aren't like this. Not just ports but all games.
    They have done a great job with all the accessibility and QoL options!
    FSR 3 would've been nice . . .

    • @sean8102
      @sean8102 6 месяцев назад +1

      I don't need it on my 3080 but it would have been nice. Number one because the more options the better. But I'm very eager to try FSR 3's frame gen on my 3080. Don't own a game that supports it yet though.

    • @TheDeadmanTT
      @TheDeadmanTT 6 месяцев назад +5

      @@sean8102 I’ve tried it on Like a Dragon 8, and the input lag is just too much for me.

    • @sean8102
      @sean8102 6 месяцев назад +1

      @@TheDeadmanTT dang. Hopefully it improves. It's nice to have the option. Mainly as time goes on to help milk a little more life out of my 3080 (hope to be able to skip the next gen of GPU's then upgrade)

    • @TheDeadmanTT
      @TheDeadmanTT 6 месяцев назад +1

      @@sean8102 I’m certain it will!
      More options are always better, and I hope Amd and Intel will rival Nvidia in quality somday.

    • @Dark-qx8rk
      @Dark-qx8rk 6 месяцев назад

      @@sean8102There's the DLSS2FSR3 mod on Nexus mods that works. Only problem is that many people are getting choppiness caused by Reflex which ruins it.

  • @wile123456
    @wile123456 6 месяцев назад +1

    Why are you claiming the game doesn't use PS4 assets when the interview with nixxes on your site, euro gamer, they claim to have PS4 assets for the low settings?

  • @mumen4486
    @mumen4486 6 месяцев назад +2

    I've noticed that the framerate on the steam deck is a lot more stable if you bring the fov all the way down. Is it the same for other people?

  • @CLabmusic
    @CLabmusic 6 месяцев назад +1

    As always, THANK YOU for this.
    Zero spoilers. Tons of well researched info. Even a steamdeck segment.
    Y'all are my heros!

  • @DinnerIsDelayed
    @DinnerIsDelayed 6 месяцев назад +4

    This game is so beautiful yet so boring. Alloys voice is extremely annoying . She talks in a whisper-esque tone that’s sounds so bad. Especially when she talks to her self. She seems always calm. No urgency. Just mid lmao and I hate that I hate it because I want to really really like that game. Side characters suck too btw

    • @jodieholmes8453
      @jodieholmes8453 6 месяцев назад +1

      Yeah the story is about as interesting as the story of Anthem.

  • @andyandy6525
    @andyandy6525 6 месяцев назад +2

    Super! Thank you! I need optimal settings.

  • @meurer13daniel
    @meurer13daniel 6 месяцев назад +3

    You guys completly missed the DLSS performance issue in cutscenes. Perfomance is completly busted in some scenarios. Here, game is running at 90 fps in the open world, and I've seen it go down as low as 30fps in cutscenes if using dlss quality without DRS
    Setting the AA to DLAA and DSR to monitor refresh rate fix the isuue, which proves there is some weird bug going on

    • @jodieholmes8453
      @jodieholmes8453 6 месяцев назад +5

      They patched that today. Apparently DLSS was disabled during cutscenes.

    • @meurer13daniel
      @meurer13daniel 6 месяцев назад

      @@jodieholmes8453 wasn't that dlss 3? Maybe I've read it wrong in the patch notes

    • @meurer13daniel
      @meurer13daniel 6 месяцев назад

      @@jodieholmes8453 yeh, I just checked the parch notes and it was an issue with Frame Generation. No mention of DLSS upscaling

    • @forbiddendinos7231
      @forbiddendinos7231 6 месяцев назад

      this was what made the game more stable for me also - then i capped the game at 65 to help mitigate crazy drastic frame rate fluctuations between 40 and 70. Stays in mid 50s to 65 now with medium and high settings, and shadows on low. DLSS balanced even wouldnt get the game over 50fps for me. Native 1440p, Ryzen 9 and 3070 Zephyrus G15 laptop.

    • @sean8102
      @sean8102 6 месяцев назад

      Todays patch should help
      "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."

  • @shingod700
    @shingod700 6 месяцев назад

    I maxed out everything and use DLAA and I’m around 100FPS and it look fantastic :)

  • @vulcan4d
    @vulcan4d 6 месяцев назад +13

    A very rare developer these days making AAAA games. Yes that extra A is necessary.

    • @charlie7mason
      @charlie7mason 6 месяцев назад

      Can we actually make that a thing, where the extra A implies it is well optimized or something?

    • @GaminylGames
      @GaminylGames 6 месяцев назад +4

      "The extra A means it has well optimized performance"
      "oh cool. What are the first three?"
      "😮"

    • @charlie7mason
      @charlie7mason 6 месяцев назад

      @@GaminylGames I meant to imply an extra emphasis on optimized. As in runs really well for how good it looks. A standard AAA might be ;looks good and detailed and big, but runs acceptably', like Crysis of the old days. There is obviously a lot of latitude for discussion here.

  • @shodanargie1574
    @shodanargie1574 6 месяцев назад +1

    so the fix for the steam deck would be to add in the ps4 assets for low spec pcs?

    • @Andorski
      @Andorski 5 месяцев назад

      There are no PS4 assets for the Burning Shores DLC, which is why NIXXES uses PS5 assets for the PC port. This game will never run well on the Steam Deck.

  • @dominicsummerton4114
    @dominicsummerton4114 6 месяцев назад +3

    Why do consoles use 4x af so often when it's such a low cost on gpu?

    • @Radek494
      @Radek494 6 месяцев назад +5

      bandwidth on the APU, 16x would cripple performance on console

  • @cpard2d2
    @cpard2d2 6 месяцев назад

    Something I've noticed even on these videos is how motion blur with DLSS makes everything extremely blurry with the slightest camera movement, something seems wrong because other games don't have that issue. Like in 13:45

  • @Squalid
    @Squalid 6 месяцев назад +5

    I love this type of videos, good work guys!

  • @avienxyz
    @avienxyz 5 месяцев назад

    So to summarise all for a gpu like rtx 3060ti, have all settings at medium but mostly high and use dlss and dynamic resolution to counter the fps issue. Artifact will be non issue since most textures and settings are high.

  • @spat3305
    @spat3305 6 месяцев назад +5

    Why does a cross gen game from 2022 look better than any game released in 2024 ?

    • @Marcelxy
      @Marcelxy 6 месяцев назад +1

      I would say, bad optimization plus bad publisher equal bad games.
      I don't like the PS5, but the pc ports from sony are amazing.
      Also Horizon Zero dawn, with 4-5 years old look better then many new games.

    • @NeovanGoth
      @NeovanGoth 6 месяцев назад +3

      Because of its superb art direction. From the purely technical side there's a lot that doesn't really look current-gen, particularly the GI, SSR, and SSAO.

    • @rishabh5610
      @rishabh5610 6 месяцев назад +3

      Because the game is pretty by design, bright colours, vegetation, painting like art design etc.

    • @sodapopinksi667
      @sodapopinksi667 6 месяцев назад +1

      I remember this channel was pretty high up on the graphics when this game released on console. It made the list of best graphics of the year for all platforms.

    • @alfo2804
      @alfo2804 6 месяцев назад

      Good graphics + good art direction is the perfect formula for a game that blows everything else out of the water.
      Other developers either focus too hard on graphical fidelity and end up with games that just look bland, despite their technical achievements, or they focus too hard on art direction and leave many of the technical aspects looking lacklustre.

  • @natanielzz5210
    @natanielzz5210 6 месяцев назад +1

    Game installed on nvme ssd, 6600xt with 8Gb vram, 1080p, it's impossible to play on high textures, vram is not enough, also textures very lowres and blurred, how they play with clear textures on 8GB and even at 1440p...

  • @speedracer2please
    @speedracer2please 6 месяцев назад +3

    Incredible video.
    I've been trying small parts of it on Steam Deck, and I feel like it's almost there, but yeah it gets real stuttery in crowded hubs or moving fast in open areas. I hope it improves. It could be incredible.

    • @deckverse
      @deckverse 6 месяцев назад +3

      It will! Pre-comp shader caches go a long way. Just re-check Spider-Man on Deck nowadays; night and day difference in terms of framepacing.

    • @alvallac2171
      @alvallac2171 6 месяцев назад +1

      *areas. I (to fix your comma splice run-on)

  • @Anthony-sm3tn
    @Anthony-sm3tn 6 месяцев назад +1

    You guys still have a problem with steller blade?

  • @matter509
    @matter509 6 месяцев назад +3

    Is there such as thing as 'import settings' where you can download a config file?

    • @colemin2
      @colemin2 6 месяцев назад +1

      Reminds me of community made controller configurations on steam. Valve should make sharable settings a thing too. But maybe that wouldn't be an easy thing to implement.

  • @NoverianSnowCone
    @NoverianSnowCone 6 месяцев назад

    I love watching these classic DF videos, but who am I kidding? I'm cranking everything up to max to soothe my ego.

  • @far1ander
    @far1ander 6 месяцев назад +4

    The "judder" is not caused by frame generation, but is a result of it ;) It's actually NVidia Reflex: Frame Generation automatically turns it on. If you turn Reflex on without FG - you'll see the same judder.

    • @sean8102
      @sean8102 6 месяцев назад +1

      Frame gen seems like it was a bit bugged. A patch that came out today says this.
      "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."

  • @notoriouspomegranate5612
    @notoriouspomegranate5612 6 месяцев назад +1

    No mention of the broken HDR? :(

    • @daniellegales
      @daniellegales 6 месяцев назад +1

      It was fixed in today's patch

  • @zaurkhubulov3962
    @zaurkhubulov3962 6 месяцев назад +9

    Horizon Forbidden West - The Best open world game, in the world

  • @onofriopiccolino5166
    @onofriopiccolino5166 6 месяцев назад +1

    I have a RTX 4070ti and the performance difference between this game and the 1st game is night and day. I get almost half the FPS I did in the 1st game and it doesn’t look all that much better. I played it on PS5 and shouldn’t have bought it on PC. Video games aren’t like they used to be when all games looked better on PC no matter what GPU you had. Now even the best GPU doesn’t get you better graphics it just gets you more fps

  • @gex581990
    @gex581990 6 месяцев назад +10

    The game performs well. I get an average of 90 fps in 4k with max settings (using DLSS quality) on my 3090 and 11900k. I get an average of 110 fps in 4k max on Zero Dawn (also DLSS quality) so I was surprised that this game is so optimized it’s not too far off from performance in Zero Dawn but with all the improvements Forbidden brings. Definitely applaud the devs.
    I always use DLSS or DLAA instead of TAA cause majority of the time it not only looks better but performs better. TAA artifacts bug me way more than most DLSS ones (in most cases cause some games like RE7 have annoying jitter artifacts)

    • @SWOTHDRA
      @SWOTHDRA 6 месяцев назад

      And it only cost you 4000 😂😂😂🤡🤡🤡

    • @gex581990
      @gex581990 6 месяцев назад +4

      @@SWOTHDRA more like $1800 for the whole pc. I built it myself and watch bargains a lot. The 3090 is a strix oc that overclocks to 3090ti strix oc frequency. I also use 32gb of B-die at 4000mhz 14-14-14-34.

    • @Stardomplay
      @Stardomplay 6 месяцев назад +1

      What FPS do you get with those same settings in Dragon's Dogma 2? 😂😂

    • @grahamt19781
      @grahamt19781 6 месяцев назад

      You're throwing frames away using dlss quality at 4k. I bet you can't even tell the difference using dlss performance and you'd get more frames.

    • @jarrettemerick2570
      @jarrettemerick2570 6 месяцев назад +1

      Taa always looks like garbage I rather have 0 aa

  • @CharlZEdits
    @CharlZEdits 6 месяцев назад +1

    It's a relatively solid Port but I would really like to see a Minimal resolution slider for DRS I really hate the look of 50% resolution scaling on most games and on my particular GPU it's not that much faster than on 56%. No one in 2024 should render games in sub 720p internal resolution in my opinion (,with a modern desktop graphics card).

    • @CharlZEdits
      @CharlZEdits 6 месяцев назад

      Yes even with dlss/dlaa 50% doesn't look great at 1440p

  • @TheLiddokun
    @TheLiddokun 6 месяцев назад +5

    I smell a "sponsored" video. No mention of downgraded character model quality compared to ps5. No mention of broken Nvidia reflex/broken dlss frame gen. Ominously omitted ps5 to PC comparison shots for some of the important settings like DF usually does...

  • @Taorakis
    @Taorakis 6 месяцев назад +1

    Hmm I saw vsync on in your Steam Deck Settings, but I thought the Deck Auto-vsync, as long as you don't say "allow tearing" in the options, so maybe turning that off gives you a few fps more just because it will not.... overlap .. something like that?

  • @ApexLodestar
    @ApexLodestar 6 месяцев назад +2

    Wow, optimized settings right from the start! I'll be implementing these settings in my personal playthrough now that I've finished creating benchmark videos (for the time being, haha).

  • @HeinSmit1
    @HeinSmit1 6 месяцев назад +1

    With a 3080 10GB at 4k DLSS quality/balanced on max settings some cutscenes are near unwatchable, the embassy one dropping to like 25fps depending on who is in the shot/the angle. One angle 55fps, another 45fps and then the main one 25fps or so.
    Not sure if this is low vram related or some other bug? The character quality is insane though, but visiting places like Chainscrape and Meridian also caused massive frame drops. It'd be interesting to see whether this is a VRAM issue or some memory leak happening in the game as it runs really well outside of those scenarios and after a restart

  • @thelittledetailscr7231
    @thelittledetailscr7231 6 месяцев назад +7

    If only the gameplay was fun.

    • @SWOTHDRA
      @SWOTHDRA 6 месяцев назад +3

      If only the story was good and not woke 🥴💀

    • @rhdbenchmarks
      @rhdbenchmarks 6 месяцев назад +3

      Fr. Bored me after 4 hours 😂 went back to other games.

  • @FuzzyDlop
    @FuzzyDlop 6 месяцев назад

    Using dynamic resolution makes the graphics all blurry when you run or move fast. If you turned that off and frame target as well, it gets better but some blurriness remains around Aloy rather than everywhere.

  • @nimaarg3066
    @nimaarg3066 6 месяцев назад +5

    Those who keep saying this is the best looking game, have you seen Avatar?

    • @cube2fox
      @cube2fox 6 месяцев назад +2

      Yeah Avatar has much better global illumination.

    • @vSoulreaver
      @vSoulreaver 6 месяцев назад +5

      Yeah, but Horizon looks so much better imo.

    • @nimaarg3066
      @nimaarg3066 6 месяцев назад +4

      @@vSoulreaver sure. Everything glows. Contact shadows are barely there. The whole lighting is unrealistic. But it looks better. Lol

  • @gsestream
    @gsestream 6 месяцев назад

    when using ray traced raster, with reflection/refraction rays, you could be also using primary scene light (sun) shadow rays from each bounce, with predictable ray count

  • @HauseZu
    @HauseZu 6 месяцев назад +2

    Alex mal wieder mit einem super video

  • @advmx3
    @advmx3 6 месяцев назад +1

    I only have one problem with the port: The fact that no matter what you do, there's not a single option that makes the game look and run like it does on a PS4, even if you have similar or higher specs. This is clearly a port of everything on PS5, for better or worse. :) Not having locked FPS is annoying tho.

  • @xtr.7662
    @xtr.7662 6 месяцев назад +3

    Awesome port actually

  • @Vsevolod3788
    @Vsevolod3788 6 месяцев назад

    What a good port can do! Suddenly my RX580 is not outdated anymore and manage to run the most beautiful game on the market with decent settings (1080p native+SMAA+medium settings+high testures) and framerates! Game looks beautiful and runs great! How can this be possible in 2024?! (rhetorical question).

  • @happygofishing
    @happygofishing 6 месяцев назад +4

    I think we have reached the point where I genuinely don't care if graphics improve beyond this point, to be honest Ive thought this since red dead redemption 2 released.

    • @cube2fox
      @cube2fox 6 месяцев назад +1

      I think RDR2 had more consistent lighting. Otherwise Horizon is an improvement.

    • @00ABBITT00
      @00ABBITT00 6 месяцев назад

      Most of the best games available are not graphical powerhouses

    • @accountteam9859
      @accountteam9859 6 месяцев назад +1

      Not really, RDRII still has awful texture quality and an awful TAA implementation on every single platform. RDRII has never looked good. It has an awesome story, awesome gameplay (for me, not for everybody tho), awesome facial expressions and wholesome physics (especially the 4/4 water physics on PC), but graphics itself aren't great. Maybe the lighting but everything else looks bad.

    • @happygofishing
      @happygofishing 6 месяцев назад

      ​of course my favourite games are minecraft and factorio.

    • @00ABBITT00
      @00ABBITT00 6 месяцев назад

      @@accountteam9859 LOLOLOLOL

  • @artpropaganda420
    @artpropaganda420 6 месяцев назад +1

    Nice! Made some changes and game really does more fps with same picture

  • @killermoon635
    @killermoon635 6 месяцев назад +4

    It ran well on my RTX 2080 8GB when I used your optimized setting + 1440p dynamic resolution/DLAA
    Graphics looks so good !!!

    • @electrikoptik
      @electrikoptik 6 месяцев назад +1

      8GB vram 😂😂😂😂