Ghost of Tsushima PC - DF Tech Review - PS5 vs PC, Optimised Settings + More
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- Опубликовано: 28 июн 2024
- Join Alex Battaglia for this deep dive into the Ghost of Tsushima port for PC - with analysis on features, scalability, comparisons with PS5 and suggestions for Nixxes to make their impressive PC ports even better. Optimised settings - delivering the best balance of bang for the buck - is also included, of course!
Thanks to Mohammed Rayan for his help on console comparisons and optimised settings.
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00:00:00 Introduction
00:00:21 User Experience, Smoothness, and More
00:08:46 Optimised Settings & PC vs PS5
00:16:08 Conclusion - Игры
The load time when fast traveling and booting the game is insane
Load time was even good on PS4 with a spinning platter drive. They did a crazy job minimizing/optimizing hard drive access.
It’s about 3 seconds?
@@TheBottleneckedGamer *nanoseconds
dude, it is awesome, ghost on ps4 also had great loading i think it was around 4 seconds to load the complete oposite side of the map, it was always impressive
What load times? you complaining about sub second load times? Insane.
buying the best pc port studio is the greatest thing that sony has ever done
"best" is quotations marks. Nixxes historically has issues with CPU optimizations. I've played Rise and Shadow of the Tomb Raider recently and CPU performance is atrocious even on a modern 13600k. But yeah, considering the rest of the industry, I'd say they are really well above the average. And GoT is definitly one of their best works, no questions asked
@@meurer13daniel Wat. Even bulldozer can run shadow of the tomb raider over 60 fps.
the optimization on this one is crap, is a ps4 title and runs like crap on similar hardware or even 2 times better
lol
all Nixxes ports have substantial performance issues. If that is the best PC Port Studio, so help us god. :D
@@arturaslekstutis7678 on most of the game yes, but not on the main city
The PCIe bottleneck probably is a leftover effect from PS game development in general. PS4/5 are both APUs with wide interconnects. PS3 FlexIO and PS2 DMA/GIF, both higher bandwidth than equivalent PCIe/AGP at the time. GPU bus would be something no PS developer has to worry about.
this is correct, engines made for ps4 all show the same issue.
Yes ( I didnt understand anything)
It is a 4 year old game that was developed to run on PS4
U wot M8?
@@violentpursuit and? what part of this person's comment (or Alex's commentary) are you not understanding? PS4 is an old console, but it still has a wide GPU bus compared to even a lot of half-decent PCs.
15:25 Alex's optimised settings
Everyone and their mom: OH MY GOD WHAT A PERFECT PC PORT
Alex: hold my beer
tbf most of his criticisms were really small and somewhat nitpicky complains. The game works perfectly fine
This port is good, but not perfect.
VRAM consumption is too high, for example. It is PS4 game (technically previous gen) after all and do not include super high quality textures or any RT effects. So it should not need more than 8GB, even at native 4K.
@@meurer13danielHe said it didn't feel smooth. That's not a small criticism. Stop fanboying.
@@stangamer1151Nixxes ports tend to use too much VRAM, frustrating
Nothing get past him lol, I love it
Can you believe I can play this on a handheld? What a time to be alive!😂
God I love my Steam Deck 😭
Handheld pcs are still crazy
Even base 64gb steam deck LCD Is a beast
The question is of course, why on earth would you do that?
playing it 60 fps 1080p on a rog ally this game runs great
Playing this game is so satisfying. The image is so cleeeean!
I was impressed with how tight and snappy the action is. Very responsive and polished..
@@bliglumthe best part about the game, next to the artstyle. Fighting through groups of enemies on the harder difficulties is so satisfying. And the enemy variety is impressive too.
@@gavinderulo12Yea tell me about it after u open the 3rd map, by then u will be bored with the combat as I am. 😂 Similar with the side quests and map activities, very repetitive. Although there are good ones like 1v1.
@@cloudchaser21 To each their own. This is the only game I've replayed so soon after finishing it, and I'm still enjoying it years later. The combat never gets stale for me, and there are so many ways to approach combat as you unlock new charms and armor sets. But again, to each their own, as we all enjoy different things.
no it isnt. blurry af .
Been playing at 1440p on a 3080 at high settings, and haven't seen any performance issues so far. I'm not using framegen or any upscalers. I'm quite impressed.
With a 3080 you could go 4k with fsr3 and dlss performance at very high settings and still hit a consistent 90-100 fps.
@@zedetach I could, but I prefer the cleanest image possible at 1440p with no artifacts from upscalers and the like.
@@squelchingexactly this. I am the same way.
@@zedetach no you could not lmao, im using fsr with frame gen on a 12700k/3080ti and im getting 80-90 on 1440p
@@Rafael-km9mx you know you can use dlss and fsr3 frame gen together? no need for fsr on 3000 series cards
Great to see Alex talking about the PCI-E Bus issue :D Kudos!
My poor 3080 (10GB) encounters it so often! Not just the Nixes ports but other games too like Cyberpunk, Witcher 3, Forza, etc.
Brutally obvious when it happens and performance just halves.
@@Cheynanigans__ it encounters a different issue, the 3080 can use pcie 4 16x lmao
@@CoCo.-_- Okay smooth brain, no amount of support from my 3080 is going to make my mobo support pcie4
@@Cheynanigans__probably should have mentioned that your mainboard is the actual issue
@@mysteriousm1 Well, yes and no. We all know 3080's are pcie4 capable so if someone is talking about their 3080 being limited to pcie3, it's pretty obvious where the limitation lies. Mobo. Use a little critical thinking. How tf do you think Alex is testing the pcie3 vs pcie4? by using a mobo that doesn't support pcie4 XD
My spare laptop with a 1650 can play this at 1080p everything high except textures and shadows at med with FSR3 frame-gen and getting 40fps while still looking amazing. Incredible port. Especially the literal instant load times and fast travel.
Thanks for the rundown, Alex. I hadn't noticed most of the flaws you found, but you've helped me understand the few that I did. The only ones that bother me during gameplay are the inconsistent camera and I think the geometry disocclusion you noted - during an early cutscene at night every camera cut back to Jin would flash super bright for maybe only one frame, but when it's supposed to be the middle of the night it looked awful
This is the exact video I have been waiting for. Give Alex a raise.
Yesss Alex my man I love ur work!
We've been waiting for this review
its so cool you have so many settings available ☺️
You guys forgot to mention some serious bug with particles when using DLSS, FSR, XESS.
Mostly sparks from fire in the distance even when using DLAA they are flickering and looks much worse than the TAA or Smaa T2x.
Glad someone else noticed this. Also all upscalers soften the image too much. DLSS more than FSR, as FSR has built in sharpening but DLSS requires changes from the Nvidia Control Panel. Frame generation adds noticeable input lag so that's a no-go for me.
Turn off depth of field
@@UltimateLF First thing I did bro. I always disable all post processing BS. Motion blur, DOF, Chromatic abortion, film grain, vignette, etc...
Wait at 1:30 he mentions it
@@UltimateLF He's only talking about DOF. That's not what I'm talking about.
Absolutely incredible game and stunning graphics. Happy the port is well optimized. 👍
lol the game graphics look awful at 1440p maxed graphics. the ground texture is so smooth and the texture detail on chracters too, it looks like a game from 2020. elden ring looks way better
@@terrycruise-zd5twThis is a 4 year old PS4 game.....and it still looks better than Elden Ring😂
@@blackrahk2037 how? This game doesn’t even have ray tracing
@@terrycruise-zd5tw lol, and? You're talking like Elden Ring rt shadows were a good implementation or drastically made the game look better.
@@Bulsara777 Lden turd even with rt looks like a 2009 game as putting rt in a turd game doesnt make the turd good
I was waiting for the deep dive of the PC port, had a feeling you guys would put one out eventually.
Thank you Alex & team!
I never had the audio glitch until I got into the dlc area.Had the standoff bug only happened twice almost nearing the end.I do have a stutter that happens after an hour of playing have to restart to fix it .Those have been the only bugs I have encountered.Jumping and getting stuck respawns you after 2 seconds so that was definitely caught by the playtesters.Just needs a few patches and this port is golden.
We always await Alex Battaglia analysis video with excitement!
As soon as I got the notification this video dropped, I thanked god and knew Alex was back from holiday
Hooray waiting patiently for this
It's been mostly great at 1440p with my 3060Ti and old Ryzen 1700.
Although problems with sound start to emerge by the second part of the map, and on Ikki Island.
Audio cuts off very frequently.
I'm kinda disappointed that this video didn't compare the two frame generation techniques, considering this is the first PC game to officially let you decouple FSR 3 frame generation from upscaling and thus you can compare the quality between the two.
FSR 3 has slightly worse frame time VS DLSS 3, but it has zero artifacting or smearing whatsoever, while DLSS 3 has UI artifacting.
On top of that, this video never brought up the audio volume bug, or other bugs this port has. It's not an ironclad port like people are making it out to be.
Yes I agree this was extremely disappointing review, most of it was system based lol, he didn’t mention anything that needed to be as you stated 🤔 , all of it was for old gpus anything under a 3090 and ddr5, I don’t even pay attention, my high end rig is fine💯
Well then, keep it. Not everyone owns an high end rig.
Some of those bugs are hard to reproduce like to give you an example i don't encounter those bugs and i tried to help people. so it seems the bug are either hardware specific or too random to pinpoint why it happens. also everyone knows framegen increase Frame time latency Alex covered this on multiple videos. right now AMD doesn't have anything to lower latency while using framegen while NVIDIA has reflex i think.
I’m actually really impressed with FSR3 in this game. Any other games I’ve been somewhat disappointed but not here. Hope this is the standard.
I'd assume they're planning a separate video going in-depth on the upscaling solutions, no?
The video I've been waiting for.
These comparison videos between pc and consoles are amazing, huge thanks!
it is worth noting if you have a semi-decent rig, you can push settings beyond these optimized ones with good fps with FSR + DLSS combo
These tech reviews are always so incredibly thorough. Thanks for the consistently excellent research and presentation.
I'm not sure I agree, this feels more like a performance analysis rather than a technical review.
@@Loakers Considering they probably did a tech review on the original release on PS4 and not much has changed, it wouldn't make sense to do one either.
great video, alex!
Thank you for the awesome work once again!
Running an RX 7900 XT, donuts max settings at native 1440p with HBAO+ and FSR AA. HBAO+ looks a lot better out in the world.
Donuts max settings are the best. 🍩
I love getting on-board every chance I get to contribute to DF! Rich, Alex, thank you for getting me on-board! I couldn't more grateful. ❤ @Digital Foundry
Alex, thanks for being my sanity check, as you pointed out basically all the issues I also commented under the latest DF Direct 😅
Edit: ha, even the AF is broken as I thought.
Thank you DF!
Thank you Alex ❤
Yes I have been waiting for this!
Alex, what a seriously great and thorough review! Hats off to you.
Lets hope the guys at Nixxes see this!
Having the same shadow smearing and thought I was over heating my card but alas just a game glitch thank you Digital Foundry for putting me at rest finally, knew you guys would find the glitch even though couldn't verify it online anywhere else
Knew there was something not quite right with this port, hopefully these issues can be fixed!!
Cheers Alex and welcome back.
I don't see much of a difference.
I wouldn't usually go for this, but I think this game ends up looking better if you use basic dynamic resolution scaling + DLAA rather than DLSS. DLSS struggles with all of the particles and high-detail foliage everywhere so the temporal clarity isn't great in my experience. Basic DRS + DLAA is a softer image, but seems a lot more stable (especially with tiny glowing particles), so I ended up preferring it. On a similar note, when trying it out on my Steam Deck I found that I XeSS looks much better at low resolutions than FSR 3 here since it plays it safer stability-wise and FSR turns into a visual mess any time you move the camera at low resolution.
I think you might find FSR native AA better than DLAA, seems a tad sharper and generally better-looking from what i can tell
use DLAA and frame gen.
DLAA and DLSS are the same thing, they just generally use different DLSS presets (DLAA is usually preset F).
The PS5 version should have an update, at 10:15 this could be corrected with last version of FSR for example. At 10:55 this also could be corrected, it is not normal that there is a foliage problem when Avatar Frontiers doesn't have problem on PS5 for an image quality far better.
Yeah, it seems like an odd limitation considering the PS5 hardware.
The PS5 game is a PS4 upgrade. Not a fully PS5 developed game
@@chimnino Yeah, that is true.
I believe Sony is supposedly implementing fsr/dlss similar technology in the PS5 Pro based on some leaks.
that's because it's cutscene which runs at 30fps on ps5 and checkerboard doesn't look good at 30fps but in normal gameplay which runs at 60fps on ps5 looks better than dlss and actually reconstruct smaller elements like particals and grass at 12:26 making it much smaller 4k equivalent compared to dlss
in my experience using in-game vsync to 60 made 1% lows drop to around 40. using RTSS instead and limiting the framerate to 60 there helped out greatly so 1% lows became 58-59 fps and made the game so much smoother
great video! I thought it was just my PC that had jitter issues because I also see it in this game and Senua's Saga: Hellblade 2.
Hmm, that's odd. I'm having none of those jittering camera issues.
In fact, it is among the smoothest, most consistently performing PlayStation ports I've played yet!
Same, I just loaded it up to make sure, and the camera pan is smooth as silk. I'm using a locked 60fps right now, as the "standoff" mechanic does not work sometimes if I don't lock it at 60.
same, this review is beyond picky lol
Do you happen to have PCIe 4.0?
@@corey2232 I do.
@bliglum That makes sense, so you wouldn't experience the stuttering problems those with 3.0 do.
The camera jitter is in nearly everry single PC game when compared to the console version of the same game! Even id software games.
FINALLY, I HAVE BEEN WAITING
FOR DAYs
I love Alex's videos
The first game to decouple frame gen from fsr and he didnt even touch it
This game deserves to be played with a PS5 controller. The haptic feedback add a lot to the game.
I have started a playthrough with my PS5 controller and its fantastic on PC
Been loving this on my Steam Deck. When at work. Play a bit during break then enjoy it I'm it's full beauty on my PC.
I love the way Nixxes do settings menus. Between the old school launcher and the expansive, dynamic settings their ports are just wonderfully tweakable. I really wish more studios would give us as many levers to toggle.
I thought the camera jitter issue was bc I was on linux, but I see it’s just a game issue now
Is this auto vram stuff in avatar something you take into acount when doing benchmarks?
Also wonder if SAM/ReBAR has any impact on the bandwidth issue, nvidia typically enables this on a per game whitelist afaik while it's always active for AMD so couild be different on amd cards or if it's forced on on an nvidia card.
Resizable BAR is enabled for Ghost of Tsushima for Nvidia, and I thought the same thing, since ReBAR is supposed to improve bandwidth for the PCI bus.
According to nvidiaprofileinspector, the ReBAR "Size Limit" for GoT is only 1GB by default, though, I wonder if a bigger size limit would improve frame times. 3DMark's PCI-E bandwidth test scores much higher when ReBAR is turned on and the "rBAR - Size Limit" option is set to 8GB or larger values.
@@TexelGuy Ah, I guess that was one thing they did in the "game ready" drivers. I do wish DF would have checked if the same thing happened on AMD or Intel as well though or if it was just an nVidia thing (clarify it if they did/didn't).
More optimized settings yayy
Fingers crossed for a Ghost Steam Deck video. 🤞
Not happening
I'm a sucker for some great graphics! I won't say this is the most realistic or life like visuals of all time but I'm certainly not far off from considering it the most beautiful... The first time you mount your horse and come upon the hill with the white flowers was unbelievable.. And even more so on PC damn it.
It's funny it looks so good. But then I played hellblade 2 and now it looks 2 gens old at least
@@dougr8646 well it is still ps 4 game after all so not far off
@@dougr8646 lol oh i bet HellBlade 2 is nuts graphically. Ive tried to avoid any videos or spoilers. I want to go in completely blind.
@@dougr8646still Graphics
@@dougr8646 you mean you watched hell blade 2, not much to play, it has good graphics, thats it whereas Ghost Of Tsushima is an amazing game .
It's good to see Alex Battaglia back. As for the game, given the good optimisation, i will surely buy it.
Something I noticed in playing around with the settings is that Shadow Quality seems to effect the look of volumetric fog much more than the Volumetrics settings itself. And despite Ultra Shadow Quality being by far the heaviest setting there was quite a noticeable visual downgrade that was readily apparent when lowering it, especially in a foggy forest scene.
I uploaded a short showing off the difference if anyone wants to see an example, it’s very noticeable
so no upscalers and frame generation review?
Yes, I also don't like the fact that games don't bring a VRAM bar for people to understand how much VRAM are we using, or at least have reference points like (Use high textures if you have 8GB of VRAM at 1080P or something like that.
I can easily understand how much VRAM is being used through MSI AB or Windows GAME BAR, but majority of PC Gamers have no clue when they hitting a VRAM Overflow.
In this days where GPU Vendors are constantly cutting in VRAM of the released GPUs, this could be very useful.
Some games used to show the vram usage rt in the settings? Recent rockstar games have it i remember but i can't think of any recent games that show this
@@siddhanthmv3675 hellblade 2 does show.
Red dead 2 I think it doesn't show but gta V shows.
@@siddhanthmv3675 GTA 5 had it and even gave you a warning if your settings went over the VRAM
@@BenchARTVideos In rdr2 is also a vram meter.
@@F3rum damn, I don't remember of it, sorry!
good port that with some love will become a fantastic one
Still one of the best intros in any game ever! And nixxies have hit it out the park as usual 🤯
Alex has finally emerged from his dojo to give us the review we've been waiting for.
Steam Deck Optimized Settings (using Steam Preview 3.6 on an Oct 2022 512GB Steam Deck model with the game installed on internal memory):
-15w Max TDP
-VRam set to 4GB
-FPS Cap set to 40
-1280x800
-FSR3 at Quality
-Motion Blur: 20
-Field of View: 0
-Textures: High
-Texture Filtering: 8x
- Shadow Quality: Medium
-Level of Detail: Medium
-Terrain Detail: Medium
-Volumetric Fog: Medium
-Depth of Field: Medium
-SSR: Low
- SSS: Low
- AO: SSAO Quality
-Bloom: Preference
-Vignette: Preference
-Water Caustics: Preference
Shadow Quality and Level of Detail have the biggest visual to performance hit on Deck, the rest of the settings are largely inconsequential outside of high stress areas.
For Gameplay Comparison:
Location: Forest Edge Camp in second region with Foggy Weather (lots of mongols, foliage, complex objects)
My Settings: Variable 38-48 fps (averages 44)
Very High Preset: Variable 17-23 fps
High Preset: Variable 26-35 fps
Medium Preset: Variable 37-41 fps
Low Preset: Variable 45-53 fps
Generally speaking: You're going to average 40fps over the majority of the game, save for cut scenes (typically always above 30fps), highly dense and complex towns, big Mongol Encampments in highly detailed areas and the giant pampas grass fields. Even then, your fps should largely remain at or above 40. Don't try for locked 60, you'll have to compromise too much, and the game is too beautiful to do it dirty like that. However, if you don't care much, keep Textures at high, Anisotropic filtering at 8x, everything else on low, lock it to 48fps and call it a day.
Examples of High Stress Areas
Umugi Cove: 32-41 fps
Golden Temple: 36-41 fps
Hiroshi Springs: 32-37 fps
Komatsu Forge: 34-40 fps
Omi Village: 37-42 fps
Thanks for sharing!
Waiting on the steam deck review for this one!
using a old gpu like rtx 2070 super and with dlss im getting between 70 and 90 fps in 1440p so i have to say really good job making this port
Yay! Alex is back from vacation. Hope you had a great one sir! :-)
So this video dropped 1 minute ago but your comment is from 4 hours ago?
@@Packin-Heat. obviously a time-traveller
@@Packin-Heat. If only there were a way to get access to DF videos early. Hmm 🤔
@@squelching I preferred the time traveler theory.
@@Packin-Heat. That's valid too.
I love you nerds 😁🙏🏼
I been using SSAO Quality, it's much more consistent than the other options. By consistent I mean shadows are there when they should be.
I think Nixxes should give you the game for beta testing before launch! Great Analysis !
Played on PS5 and was amazing. Won’t look much better than what I will get on
My 3070 so will get the PC version when it goes on sale on Steam in the fall once it hits that 29 dollar price
Love your creativity, it's inspiring!
You forgot to mention prerendered cutscenes stutter, when frame generation is enabled.
It also causes white sony logo flickering.
I had a feeling it was DLSS messing with the depth of field, hopefully they fix this. Thankfully it's only noticeable during cutscenes.
I noticed the camera smoothness Alex mentioned early in the video. On release day, I saw others playing the game on YT, but fail to mention it all. Like it was ok for that to happen. I won't play the game till the patch that out. I never knew PCI-E lanes would affect camera smoothness on PS ports. I really hope they update/upgrade the texture quality in this game. Real shame that they didn't.
I thought I was going crazy, nobody mentioning the constant camera/panning judder, I actually can't play until its fixed
Try with the Special K fps limiter. I use it at 60 with VRR and don't have such an issue.
@@rx1834 Tried it, seems to be some sort of engine issue
Thanks for the heads up about PCIE 3.0 x8 , my 3070 laptop is limited to this 😢
Df should do a spot the difference competition among the crew. Would love to see in df clips
you guys didnt mention the memory leak, the audio bug you unlock along with the dlc and the many other issues like the game refusing to close unless you yeet it from task manager, this port isnt as ironclad as people make it out to be
could be due to not looking online for what issues others are having and he just focused on his experience and may not have had those issues
I have not encountered any Memory leaks or from anyone mentioning it
@@davillain9974 I don't know if it's the accurate term, but in short after an hour or so of play, my fps tends to drop by 5-10 and the ram usage goes from 12 to 15-16gb. When i searched it up, the people on the forums mentioned it's a memory leak.
If you actually listened they explained the issue is related to VRAM overflow in combination with reliance on PCIE bandwith.
It is not a leak, it's an issue with the way NIXXES designs their PS ports.
@@oropher1234 If it only starts happening after a certain play-time then it sure does sound like a memory leak. If the leak occurs in VRAM first which then leads to more RAM being used, that's still a memory leak. If you can be in the same spot in the world but memory usage increases and performance degrades over time that can be considered a leak for all intents and purposes.
The pandora way of doing textures is how it should be, max textures based on Vram and lower them if it reaches its limit.
If certain objects are locked to drawing at 30 fps, doesn’t it make sense to use frame generation to get them to 60, while other movements go to 120 or higher?
did you try the fix dpi scaling settings on the .exe properties? i think it made the textures better but i did a lot of tweaks so idk exact any more
How did you even find the PCIe3 vs 4 differences? Is that usual testing done for every game?
DF have been doing the PCIe test since Horizon Zero Dawn, as far as I remember.
5:02
This looks basically the same on ps5.
Lmfao you crazy af
Hell no 😂😂😂😂
Play it on a pc then comment…! SMH
if you have 1 eye maybe
@@Mr_CopaceticGamerthe differences are minimal and don’t matter at all.
@@kraenk12 interesting take, considering the fact that there’s a huge difference between 60fps and 100+ and a host of graph of the settings that could be changed. I wouldn’t call that minimal 🤔
Alex, do you think the PCIE bandwidth limitations comes of these engines originally being designed to only be used on an APU where there's less latency between the GPU and the rest of the system?
The camera jitter doesn't happen for M&K btw. Using Frame Gen also but on 1080p and getting over 250fps. No Gsync too. OVerall No issues at my end.
Game has crazy memory leakage, my game goes from 90fps to 20fps after about an hour of playing, asked steam for a refund
you missed that frame generation is not excluding the hud and there is artifacts with it....
Looks perfect to me
@@dougr8646 i forgot to say that its only happening with nvidia frame gen and not with the amd one
I agree with the texture option wish. Ran into issues trying to find a nice balance for Horizon FW on a 6GB GPU @ 1080p. Low textures kept cut scenes solid but looked to scuffed for me and medium was fine during gameplay with broken cutscenes.
Ended up doing a low spec gamer type tweak to force a LOD change with nvidiaProfileInspector; let me keep medium textures. Downside in some areas the foliage was weird.
For a more stable frametimes with fsr frame gen, Use special K. DLSSG frame limiter ,disable game's reflex, use special K reflex (end of frame).
I'm getting perfect frametimes with very little input lag..
Its a great game played it throughly on my ps5 so wont play it again on my pc cause i already own it
Barely a few words about FSR3‚ no mention of how poorly GTX 10 series runs on this game. No mention of texture flickering/artifacting on AMD GPUs. No PS5 Performance Preset equivalent. Not as good DF Tech Review as I was used to watch.
This game makes me in awe. So beautiful.
The stuttering camera when panning around is an issue I get in lot of UE games, usually fixed by disabling ingame vsync and enabling framerate limit and vsync in drivers. But in Thushima I am not seeing this issue, ingame vsync works well for me, no stutter.
Nixxes has been pretty consistent about releasing kind of busted ports, then they are great a few months later. Not ideal, but better than most
None of their ports have been "busted". Not perfect, but when you're paid to nitpick games performance, no game will ever be perfect.
Seriously? Only nvidia cards. This seems rather lazy.
That's why you should always get nvidia. Amd just misses so many features
Way more people own nvidia cards. In fact, more people own a 4090 than the most popular amd card.
@@dougr8646yet the game was made for amd cards….
Pretty typical for DF.
Having a AMD card in 2024 lol
Is this with resizeable bar on or off? Or does it not matter (or not able to turn on manually) for nvidia cards?
Thank you for finding PS5 equivalent settings!!
So wait, having 4 different stances with a variety of move sets attached to each stance is repetitive? Would you rather one button for a light attack, and one button for a heavy attack and that be it?Having to switch stances for different enemies doesnt add variety? Its repetitive?