Ghost of Tsushima PC - DF Tech Review - PS5 vs PC, Optimised Settings + More

Поделиться
HTML-код
  • Опубликовано: 28 июн 2024
  • Join Alex Battaglia for this deep dive into the Ghost of Tsushima port for PC - with analysis on features, scalability, comparisons with PS5 and suggestions for Nixxes to make their impressive PC ports even better. Optimised settings - delivering the best balance of bang for the buck - is also included, of course!
    Thanks to Mohammed Rayan for his help on console comparisons and optimised settings.
    Subscribe for more Digital Foundry: bit.ly/DFSubscribe
    Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: bit.ly/3jEGjvx
    Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: store.digitalfoundry.net
    For commercial enquiries, please contact business@digitalfoundry.net
    00:00:00 Introduction
    00:00:21 User Experience, Smoothness, and More
    00:08:46 Optimised Settings & PC vs PS5
    00:16:08 Conclusion
  • ИгрыИгры

Комментарии • 1 тыс.

  • @nativeoriginsent.entertain9637
    @nativeoriginsent.entertain9637 Месяц назад +614

    The load time when fast traveling and booting the game is insane

    • @Demmrir
      @Demmrir Месяц назад +93

      Load time was even good on PS4 with a spinning platter drive. They did a crazy job minimizing/optimizing hard drive access.

    • @TheBottleneckedGamer
      @TheBottleneckedGamer Месяц назад +9

      It’s about 3 seconds?

    • @OFAFULLCOWLING120
      @OFAFULLCOWLING120 Месяц назад +13

      @@TheBottleneckedGamer *nanoseconds

    • @mechamojureg2166
      @mechamojureg2166 Месяц назад +18

      dude, it is awesome, ghost on ps4 also had great loading i think it was around 4 seconds to load the complete oposite side of the map, it was always impressive

    • @asmod4n
      @asmod4n Месяц назад +5

      What load times? you complaining about sub second load times? Insane.

  • @srknbyz
    @srknbyz Месяц назад +808

    buying the best pc port studio is the greatest thing that sony has ever done

    • @meurer13daniel
      @meurer13daniel Месяц назад +70

      "best" is quotations marks. Nixxes historically has issues with CPU optimizations. I've played Rise and Shadow of the Tomb Raider recently and CPU performance is atrocious even on a modern 13600k. But yeah, considering the rest of the industry, I'd say they are really well above the average. And GoT is definitly one of their best works, no questions asked

    • @arturaslekstutis7678
      @arturaslekstutis7678 Месяц назад +37

      @@meurer13daniel Wat. Even bulldozer can run shadow of the tomb raider over 60 fps.

    • @silverwerewolf975
      @silverwerewolf975 Месяц назад +14

      the optimization on this one is crap, is a ps4 title and runs like crap on similar hardware or even 2 times better

    • @eraser2727
      @eraser2727 Месяц назад +28

      lol
      all Nixxes ports have substantial performance issues. If that is the best PC Port Studio, so help us god. :D

    • @meurer13daniel
      @meurer13daniel Месяц назад

      @@arturaslekstutis7678 on most of the game yes, but not on the main city

  • @mimimimeow
    @mimimimeow Месяц назад +270

    The PCIe bottleneck probably is a leftover effect from PS game development in general. PS4/5 are both APUs with wide interconnects. PS3 FlexIO and PS2 DMA/GIF, both higher bandwidth than equivalent PCIe/AGP at the time. GPU bus would be something no PS developer has to worry about.

    • @killer414
      @killer414 Месяц назад +23

      this is correct, engines made for ps4 all show the same issue.

    • @notbateman4298
      @notbateman4298 Месяц назад +57

      Yes ( I didnt understand anything)

    • @violentpursuit
      @violentpursuit Месяц назад +4

      It is a 4 year old game that was developed to run on PS4

    • @Dd-fb2tj
      @Dd-fb2tj Месяц назад

      U wot M8?

    • @liamr6088
      @liamr6088 Месяц назад +4

      ​@@violentpursuit and? what part of this person's comment (or Alex's commentary) are you not understanding? PS4 is an old console, but it still has a wide GPU bus compared to even a lot of half-decent PCs.

  • @Palumpalumpa
    @Palumpalumpa Месяц назад +77

    15:25 Alex's optimised settings

  • @mechanicalmonk2020
    @mechanicalmonk2020 Месяц назад +350

    Everyone and their mom: OH MY GOD WHAT A PERFECT PC PORT
    Alex: hold my beer

    • @meurer13daniel
      @meurer13daniel Месяц назад +56

      tbf most of his criticisms were really small and somewhat nitpicky complains. The game works perfectly fine

    • @stangamer1151
      @stangamer1151 Месяц назад +68

      This port is good, but not perfect.
      VRAM consumption is too high, for example. It is PS4 game (technically previous gen) after all and do not include super high quality textures or any RT effects. So it should not need more than 8GB, even at native 4K.

    • @AJ-xv7oh
      @AJ-xv7oh Месяц назад +53

      ​@@meurer13danielHe said it didn't feel smooth. That's not a small criticism. Stop fanboying.

    • @George-um2vc
      @George-um2vc Месяц назад +22

      @@stangamer1151Nixxes ports tend to use too much VRAM, frustrating

    • @astreakaito5625
      @astreakaito5625 Месяц назад +7

      Nothing get past him lol, I love it

  • @herohunter81
    @herohunter81 Месяц назад +411

    Can you believe I can play this on a handheld? What a time to be alive!😂

    • @KrazyBean14
      @KrazyBean14 Месяц назад +43

      God I love my Steam Deck 😭

    • @LuaCynthia
      @LuaCynthia Месяц назад +12

      Handheld pcs are still crazy

    • @ghilzai
      @ghilzai Месяц назад +15

      Even base 64gb steam deck LCD Is a beast

    • @stepalex
      @stepalex Месяц назад +31

      The question is of course, why on earth would you do that?

    • @charlesbronson1959
      @charlesbronson1959 Месяц назад +10

      playing it 60 fps 1080p on a rog ally this game runs great

  • @scottj10
    @scottj10 Месяц назад +196

    Playing this game is so satisfying. The image is so cleeeean!

    • @bliglum
      @bliglum Месяц назад +19

      I was impressed with how tight and snappy the action is. Very responsive and polished..

    • @gavinderulo12
      @gavinderulo12 Месяц назад +6

      ​@@bliglumthe best part about the game, next to the artstyle. Fighting through groups of enemies on the harder difficulties is so satisfying. And the enemy variety is impressive too.

    • @cloudchaser21
      @cloudchaser21 Месяц назад +3

      ​@@gavinderulo12Yea tell me about it after u open the 3rd map, by then u will be bored with the combat as I am. 😂 Similar with the side quests and map activities, very repetitive. Although there are good ones like 1v1.

    • @SilverDreamweaver
      @SilverDreamweaver Месяц назад +4

      ​​​@@cloudchaser21 To each their own. This is the only game I've replayed so soon after finishing it, and I'm still enjoying it years later. The combat never gets stale for me, and there are so many ways to approach combat as you unlock new charms and armor sets. But again, to each their own, as we all enjoy different things.

    • @Luke-fx9gw
      @Luke-fx9gw Месяц назад +7

      no it isnt. blurry af .

  • @squelching
    @squelching Месяц назад +108

    Been playing at 1440p on a 3080 at high settings, and haven't seen any performance issues so far. I'm not using framegen or any upscalers. I'm quite impressed.

    • @zedetach
      @zedetach Месяц назад +4

      With a 3080 you could go 4k with fsr3 and dlss performance at very high settings and still hit a consistent 90-100 fps.

    • @squelching
      @squelching Месяц назад +28

      @@zedetach I could, but I prefer the cleanest image possible at 1440p with no artifacts from upscalers and the like.

    • @Timeforceletsgo
      @Timeforceletsgo Месяц назад +3

      @@squelchingexactly this. I am the same way.

    • @Rafael-km9mx
      @Rafael-km9mx Месяц назад

      @@zedetach no you could not lmao, im using fsr with frame gen on a 12700k/3080ti and im getting 80-90 on 1440p

    • @rejectxz
      @rejectxz Месяц назад +2

      @@Rafael-km9mx you know you can use dlss and fsr3 frame gen together? no need for fsr on 3000 series cards

  • @Helifax19
    @Helifax19 Месяц назад +85

    Great to see Alex talking about the PCI-E Bus issue :D Kudos!

    • @Cheynanigans__
      @Cheynanigans__ Месяц назад +11

      My poor 3080 (10GB) encounters it so often! Not just the Nixes ports but other games too like Cyberpunk, Witcher 3, Forza, etc.
      Brutally obvious when it happens and performance just halves.

    • @CoCo.-_-
      @CoCo.-_- Месяц назад

      @@Cheynanigans__ it encounters a different issue, the 3080 can use pcie 4 16x lmao

    • @Cheynanigans__
      @Cheynanigans__ Месяц назад +3

      @@CoCo.-_- Okay smooth brain, no amount of support from my 3080 is going to make my mobo support pcie4

    • @mysteriousm1
      @mysteriousm1 Месяц назад

      @@Cheynanigans__probably should have mentioned that your mainboard is the actual issue

    • @Cheynanigans__
      @Cheynanigans__ Месяц назад +2

      @@mysteriousm1 Well, yes and no. We all know 3080's are pcie4 capable so if someone is talking about their 3080 being limited to pcie3, it's pretty obvious where the limitation lies. Mobo. Use a little critical thinking. How tf do you think Alex is testing the pcie3 vs pcie4? by using a mobo that doesn't support pcie4 XD

  • @PresidentKony
    @PresidentKony Месяц назад +24

    My spare laptop with a 1650 can play this at 1080p everything high except textures and shadows at med with FSR3 frame-gen and getting 40fps while still looking amazing. Incredible port. Especially the literal instant load times and fast travel.

  • @conmanjones
    @conmanjones Месяц назад +6

    Thanks for the rundown, Alex. I hadn't noticed most of the flaws you found, but you've helped me understand the few that I did. The only ones that bother me during gameplay are the inconsistent camera and I think the geometry disocclusion you noted - during an early cutscene at night every camera cut back to Jin would flash super bright for maybe only one frame, but when it's supposed to be the middle of the night it looked awful

  • @CosmicDancer87
    @CosmicDancer87 Месяц назад +3

    This is the exact video I have been waiting for. Give Alex a raise.

  • @tictechtone
    @tictechtone Месяц назад +5

    Yesss Alex my man I love ur work!

  • @anuragbhattacharjee7258
    @anuragbhattacharjee7258 Месяц назад +24

    We've been waiting for this review

  • @Erksah02
    @Erksah02 Месяц назад +2

    its so cool you have so many settings available ☺️

  • @KrisDee1981
    @KrisDee1981 Месяц назад +53

    You guys forgot to mention some serious bug with particles when using DLSS, FSR, XESS.
    Mostly sparks from fire in the distance even when using DLAA they are flickering and looks much worse than the TAA or Smaa T2x.

    • @Raivo_K
      @Raivo_K Месяц назад +13

      Glad someone else noticed this. Also all upscalers soften the image too much. DLSS more than FSR, as FSR has built in sharpening but DLSS requires changes from the Nvidia Control Panel. Frame generation adds noticeable input lag so that's a no-go for me.

    • @UltimateLF
      @UltimateLF Месяц назад

      Turn off depth of field

    • @KrisDee1981
      @KrisDee1981 Месяц назад +2

      @@UltimateLF First thing I did bro. I always disable all post processing BS. Motion blur, DOF, Chromatic abortion, film grain, vignette, etc...

    • @UltimateLF
      @UltimateLF Месяц назад

      Wait at 1:30 he mentions it

    • @KrisDee1981
      @KrisDee1981 Месяц назад

      @@UltimateLF He's only talking about DOF. That's not what I'm talking about.

  • @GraysonAllen-ur4ws
    @GraysonAllen-ur4ws Месяц назад +55

    Absolutely incredible game and stunning graphics. Happy the port is well optimized. 👍

    • @terrycruise-zd5tw
      @terrycruise-zd5tw Месяц назад

      lol the game graphics look awful at 1440p maxed graphics. the ground texture is so smooth and the texture detail on chracters too, it looks like a game from 2020. elden ring looks way better

    • @blackrahk2037
      @blackrahk2037 Месяц назад +18

      ​@@terrycruise-zd5twThis is a 4 year old PS4 game.....and it still looks better than Elden Ring😂

    • @terrycruise-zd5tw
      @terrycruise-zd5tw Месяц назад

      @@blackrahk2037 how? This game doesn’t even have ray tracing

    • @Bulsara777
      @Bulsara777 Месяц назад +3

      @@terrycruise-zd5tw lol, and? You're talking like Elden Ring rt shadows were a good implementation or drastically made the game look better.

    • @ttghhgg1918
      @ttghhgg1918 Месяц назад +2

      @@Bulsara777 Lden turd even with rt looks like a 2009 game as putting rt in a turd game doesnt make the turd good

  • @Takami22
    @Takami22 Месяц назад

    I was waiting for the deep dive of the PC port, had a feeling you guys would put one out eventually.

  • @vstormvbringer76
    @vstormvbringer76 Месяц назад

    Thank you Alex & team!

  • @Dalamartm
    @Dalamartm Месяц назад +6

    I never had the audio glitch until I got into the dlc area.Had the standoff bug only happened twice almost nearing the end.I do have a stutter that happens after an hour of playing have to restart to fix it .Those have been the only bugs I have encountered.Jumping and getting stuck respawns you after 2 seconds so that was definitely caught by the playtesters.Just needs a few patches and this port is golden.

  • @hemangchauhan2864
    @hemangchauhan2864 Месяц назад +5

    We always await Alex Battaglia analysis video with excitement!

  • @cameronjones4331
    @cameronjones4331 Месяц назад

    As soon as I got the notification this video dropped, I thanked god and knew Alex was back from holiday

  • @76sagman
    @76sagman Месяц назад

    Hooray waiting patiently for this

  • @thealgerian3285
    @thealgerian3285 Месяц назад +8

    It's been mostly great at 1440p with my 3060Ti and old Ryzen 1700.
    Although problems with sound start to emerge by the second part of the map, and on Ikki Island.
    Audio cuts off very frequently.

  • @FSAPOJake
    @FSAPOJake Месяц назад +25

    I'm kinda disappointed that this video didn't compare the two frame generation techniques, considering this is the first PC game to officially let you decouple FSR 3 frame generation from upscaling and thus you can compare the quality between the two.
    FSR 3 has slightly worse frame time VS DLSS 3, but it has zero artifacting or smearing whatsoever, while DLSS 3 has UI artifacting.
    On top of that, this video never brought up the audio volume bug, or other bugs this port has. It's not an ironclad port like people are making it out to be.

    • @Mr_CopaceticGamer
      @Mr_CopaceticGamer Месяц назад

      Yes I agree this was extremely disappointing review, most of it was system based lol, he didn’t mention anything that needed to be as you stated 🤔 , all of it was for old gpus anything under a 3090 and ddr5, I don’t even pay attention, my high end rig is fine💯

    • @mindrover777
      @mindrover777 Месяц назад +3

      Well then, keep it. Not everyone owns an high end rig.

    • @matthewjuarbe5826
      @matthewjuarbe5826 Месяц назад

      Some of those bugs are hard to reproduce like to give you an example i don't encounter those bugs and i tried to help people. so it seems the bug are either hardware specific or too random to pinpoint why it happens. also everyone knows framegen increase Frame time latency Alex covered this on multiple videos. right now AMD doesn't have anything to lower latency while using framegen while NVIDIA has reflex i think.

    • @fossilfern
      @fossilfern Месяц назад +1

      I’m actually really impressed with FSR3 in this game. Any other games I’ve been somewhat disappointed but not here. Hope this is the standard.

    • @SimonVaIe
      @SimonVaIe Месяц назад

      I'd assume they're planning a separate video going in-depth on the upscaling solutions, no?

  • @phill119
    @phill119 Месяц назад +2

    The video I've been waiting for.

  • @RESHADOW
    @RESHADOW День назад

    These comparison videos between pc and consoles are amazing, huge thanks!

  • @diddledaddle
    @diddledaddle Месяц назад +3

    it is worth noting if you have a semi-decent rig, you can push settings beyond these optimized ones with good fps with FSR + DLSS combo

  • @schwim69
    @schwim69 Месяц назад +23

    These tech reviews are always so incredibly thorough. Thanks for the consistently excellent research and presentation.

    • @Loakers
      @Loakers Месяц назад +5

      I'm not sure I agree, this feels more like a performance analysis rather than a technical review.

    • @ZalvaTionZ
      @ZalvaTionZ Месяц назад +1

      @@Loakers Considering they probably did a tech review on the original release on PS4 and not much has changed, it wouldn't make sense to do one either.

  • @TheAndyCortez
    @TheAndyCortez Месяц назад +1

    great video, alex!

  • @jonosvlog9913
    @jonosvlog9913 Месяц назад

    Thank you for the awesome work once again!

  • @xOogieBoogie3x
    @xOogieBoogie3x Месяц назад +14

    Running an RX 7900 XT, donuts max settings at native 1440p with HBAO+ and FSR AA. HBAO+ looks a lot better out in the world.

    • @rockapartie
      @rockapartie 29 дней назад

      Donuts max settings are the best. 🍩

  • @AnalogFoundry
    @AnalogFoundry Месяц назад +3

    I love getting on-board every chance I get to contribute to DF! Rich, Alex, thank you for getting me on-board! I couldn't more grateful. ❤ @Digital Foundry

  • @WholesomePotato1
    @WholesomePotato1 Месяц назад +10

    Alex, thanks for being my sanity check, as you pointed out basically all the issues I also commented under the latest DF Direct 😅
    Edit: ha, even the AF is broken as I thought.

  • @jamescole3143
    @jamescole3143 Месяц назад +1

    Thank you DF!

  • @JimJamsMusic
    @JimJamsMusic Месяц назад

    Thank you Alex ❤

  • @Rob_Champion
    @Rob_Champion Месяц назад +4

    Yes I have been waiting for this!

  • @soresurer7949
    @soresurer7949 Месяц назад +5

    Alex, what a seriously great and thorough review! Hats off to you.
    Lets hope the guys at Nixxes see this!

  • @MegaTrevor04
    @MegaTrevor04 Месяц назад +1

    Having the same shadow smearing and thought I was over heating my card but alas just a game glitch thank you Digital Foundry for putting me at rest finally, knew you guys would find the glitch even though couldn't verify it online anywhere else

  • @George-um2vc
    @George-um2vc Месяц назад +2

    Knew there was something not quite right with this port, hopefully these issues can be fixed!!
    Cheers Alex and welcome back.

    • @rangersnut
      @rangersnut 24 дня назад

      I don't see much of a difference.

  • @MadmanEpic
    @MadmanEpic Месяц назад +12

    I wouldn't usually go for this, but I think this game ends up looking better if you use basic dynamic resolution scaling + DLAA rather than DLSS. DLSS struggles with all of the particles and high-detail foliage everywhere so the temporal clarity isn't great in my experience. Basic DRS + DLAA is a softer image, but seems a lot more stable (especially with tiny glowing particles), so I ended up preferring it. On a similar note, when trying it out on my Steam Deck I found that I XeSS looks much better at low resolutions than FSR 3 here since it plays it safer stability-wise and FSR turns into a visual mess any time you move the camera at low resolution.

    • @TotallyCreativeNameBtw
      @TotallyCreativeNameBtw Месяц назад +1

      I think you might find FSR native AA better than DLAA, seems a tad sharper and generally better-looking from what i can tell

    • @George-um2vc
      @George-um2vc Месяц назад

      use DLAA and frame gen.

    • @Your_Paramour
      @Your_Paramour Месяц назад +1

      DLAA and DLSS are the same thing, they just generally use different DLSS presets (DLAA is usually preset F).

  • @oceanedetotes
    @oceanedetotes Месяц назад +21

    The PS5 version should have an update, at 10:15 this could be corrected with last version of FSR for example. At 10:55 this also could be corrected, it is not normal that there is a foliage problem when Avatar Frontiers doesn't have problem on PS5 for an image quality far better.

    • @BrianBaastrup
      @BrianBaastrup Месяц назад +3

      Yeah, it seems like an odd limitation considering the PS5 hardware.

    • @chimnino
      @chimnino Месяц назад +6

      The PS5 game is a PS4 upgrade. Not a fully PS5 developed game

    • @BrianBaastrup
      @BrianBaastrup Месяц назад

      @@chimnino Yeah, that is true.

    • @thechump10
      @thechump10 Месяц назад +3

      I believe Sony is supposedly implementing fsr/dlss similar technology in the PS5 Pro based on some leaks.

    • @superskills8343
      @superskills8343 Месяц назад +2

      that's because it's cutscene which runs at 30fps on ps5 and checkerboard doesn't look good at 30fps but in normal gameplay which runs at 60fps on ps5 looks better than dlss and actually reconstruct smaller elements like particals and grass at 12:26 making it much smaller 4k equivalent compared to dlss

  • @GenSek2006
    @GenSek2006 Месяц назад +2

    in my experience using in-game vsync to 60 made 1% lows drop to around 40. using RTSS instead and limiting the framerate to 60 there helped out greatly so 1% lows became 58-59 fps and made the game so much smoother

  • @ApexLodestar
    @ApexLodestar Месяц назад +2

    great video! I thought it was just my PC that had jitter issues because I also see it in this game and Senua's Saga: Hellblade 2.

  • @bliglum
    @bliglum Месяц назад +34

    Hmm, that's odd. I'm having none of those jittering camera issues.
    In fact, it is among the smoothest, most consistently performing PlayStation ports I've played yet!

    • @spladam3845
      @spladam3845 Месяц назад +3

      Same, I just loaded it up to make sure, and the camera pan is smooth as silk. I'm using a locked 60fps right now, as the "standoff" mechanic does not work sometimes if I don't lock it at 60.

    • @Rafael-km9mx
      @Rafael-km9mx Месяц назад +2

      same, this review is beyond picky lol

    • @corey2232
      @corey2232 Месяц назад +2

      Do you happen to have PCIe 4.0?

    • @bliglum
      @bliglum Месяц назад +1

      @@corey2232 I do.

    • @corey2232
      @corey2232 Месяц назад

      @bliglum That makes sense, so you wouldn't experience the stuttering problems those with 3.0 do.

  • @zeus1117
    @zeus1117 Месяц назад +5

    The camera jitter is in nearly everry single PC game when compared to the console version of the same game! Even id software games.

  • @burnplaysgames
    @burnplaysgames Месяц назад +1

    FINALLY, I HAVE BEEN WAITING
    FOR DAYs

  • @kodeypatterson8973
    @kodeypatterson8973 Месяц назад

    I love Alex's videos

  • @xKarvalho
    @xKarvalho Месяц назад +4

    The first game to decouple frame gen from fsr and he didnt even touch it

  • @fastica
    @fastica Месяц назад +4

    This game deserves to be played with a PS5 controller. The haptic feedback add a lot to the game.

    • @virtuaconker85
      @virtuaconker85 Месяц назад +1

      I have started a playthrough with my PS5 controller and its fantastic on PC

  • @stewart2590
    @stewart2590 Месяц назад

    Been loving this on my Steam Deck. When at work. Play a bit during break then enjoy it I'm it's full beauty on my PC.

  • @mirage809
    @mirage809 5 дней назад

    I love the way Nixxes do settings menus. Between the old school launcher and the expansive, dynamic settings their ports are just wonderfully tweakable. I really wish more studios would give us as many levers to toggle.

  • @DMPLAYER1000
    @DMPLAYER1000 Месяц назад +4

    I thought the camera jitter issue was bc I was on linux, but I see it’s just a game issue now

  • @olnnn
    @olnnn Месяц назад +4

    Is this auto vram stuff in avatar something you take into acount when doing benchmarks?
    Also wonder if SAM/ReBAR has any impact on the bandwidth issue, nvidia typically enables this on a per game whitelist afaik while it's always active for AMD so couild be different on amd cards or if it's forced on on an nvidia card.

    • @TexelGuy
      @TexelGuy Месяц назад +3

      Resizable BAR is enabled for Ghost of Tsushima for Nvidia, and I thought the same thing, since ReBAR is supposed to improve bandwidth for the PCI bus.
      According to nvidiaprofileinspector, the ReBAR "Size Limit" for GoT is only 1GB by default, though, I wonder if a bigger size limit would improve frame times. 3DMark's PCI-E bandwidth test scores much higher when ReBAR is turned on and the "rBAR - Size Limit" option is set to 8GB or larger values.

    • @olnnn
      @olnnn Месяц назад

      @@TexelGuy Ah, I guess that was one thing they did in the "game ready" drivers. I do wish DF would have checked if the same thing happened on AMD or Intel as well though or if it was just an nVidia thing (clarify it if they did/didn't).

  • @willhernandez2584
    @willhernandez2584 Месяц назад +1

    More optimized settings yayy

  • @JayColor
    @JayColor Месяц назад +13

    Fingers crossed for a Ghost Steam Deck video. 🤞

  • @TennesseeWhiskii
    @TennesseeWhiskii Месяц назад +8

    I'm a sucker for some great graphics! I won't say this is the most realistic or life like visuals of all time but I'm certainly not far off from considering it the most beautiful... The first time you mount your horse and come upon the hill with the white flowers was unbelievable.. And even more so on PC damn it.

    • @dougr8646
      @dougr8646 Месяц назад +2

      It's funny it looks so good. But then I played hellblade 2 and now it looks 2 gens old at least

    • @ErendieI
      @ErendieI Месяц назад +2

      @@dougr8646 well it is still ps 4 game after all so not far off

    • @TennesseeWhiskii
      @TennesseeWhiskii Месяц назад +1

      @@dougr8646 lol oh i bet HellBlade 2 is nuts graphically. Ive tried to avoid any videos or spoilers. I want to go in completely blind.

    • @shahbazshaikh1339
      @shahbazshaikh1339 Месяц назад

      @@dougr8646still Graphics

    • @emiami458
      @emiami458 Месяц назад +1

      ​@@dougr8646 you mean you watched hell blade 2, not much to play, it has good graphics, thats it whereas Ghost Of Tsushima is an amazing game .

  • @gilbertlaxale4058
    @gilbertlaxale4058 Месяц назад +2

    It's good to see Alex Battaglia back. As for the game, given the good optimisation, i will surely buy it.

  • @TheWonderfulWaffle45
    @TheWonderfulWaffle45 Месяц назад +1

    Something I noticed in playing around with the settings is that Shadow Quality seems to effect the look of volumetric fog much more than the Volumetrics settings itself. And despite Ultra Shadow Quality being by far the heaviest setting there was quite a noticeable visual downgrade that was readily apparent when lowering it, especially in a foggy forest scene.

    • @TheWonderfulWaffle45
      @TheWonderfulWaffle45 Месяц назад

      I uploaded a short showing off the difference if anyone wants to see an example, it’s very noticeable

  • @bsigns1935
    @bsigns1935 Месяц назад +4

    so no upscalers and frame generation review?

  • @BenchARTVideos
    @BenchARTVideos Месяц назад +11

    Yes, I also don't like the fact that games don't bring a VRAM bar for people to understand how much VRAM are we using, or at least have reference points like (Use high textures if you have 8GB of VRAM at 1080P or something like that.
    I can easily understand how much VRAM is being used through MSI AB or Windows GAME BAR, but majority of PC Gamers have no clue when they hitting a VRAM Overflow.
    In this days where GPU Vendors are constantly cutting in VRAM of the released GPUs, this could be very useful.

    • @siddhanthmv3675
      @siddhanthmv3675 Месяц назад

      Some games used to show the vram usage rt in the settings? Recent rockstar games have it i remember but i can't think of any recent games that show this

    • @BenchARTVideos
      @BenchARTVideos Месяц назад +1

      @@siddhanthmv3675 hellblade 2 does show.
      Red dead 2 I think it doesn't show but gta V shows.

    • @matthewjuarbe5826
      @matthewjuarbe5826 Месяц назад +1

      @@siddhanthmv3675 GTA 5 had it and even gave you a warning if your settings went over the VRAM

    • @F3rum
      @F3rum Месяц назад

      @@BenchARTVideos In rdr2 is also a vram meter.

    • @BenchARTVideos
      @BenchARTVideos Месяц назад

      @@F3rum damn, I don't remember of it, sorry!

  • @WhiteBoyGamer
    @WhiteBoyGamer Месяц назад +1

    good port that with some love will become a fantastic one

  • @justinchin0
    @justinchin0 Месяц назад

    Still one of the best intros in any game ever! And nixxies have hit it out the park as usual 🤯

  • @benbaer3525
    @benbaer3525 Месяц назад +4

    Alex has finally emerged from his dojo to give us the review we've been waiting for.

  • @beebop7039
    @beebop7039 Месяц назад +3

    Steam Deck Optimized Settings (using Steam Preview 3.6 on an Oct 2022 512GB Steam Deck model with the game installed on internal memory):
    -15w Max TDP
    -VRam set to 4GB
    -FPS Cap set to 40
    -1280x800
    -FSR3 at Quality
    -Motion Blur: 20
    -Field of View: 0
    -Textures: High
    -Texture Filtering: 8x
    - Shadow Quality: Medium
    -Level of Detail: Medium
    -Terrain Detail: Medium
    -Volumetric Fog: Medium
    -Depth of Field: Medium
    -SSR: Low
    - SSS: Low
    - AO: SSAO Quality
    -Bloom: Preference
    -Vignette: Preference
    -Water Caustics: Preference
    Shadow Quality and Level of Detail have the biggest visual to performance hit on Deck, the rest of the settings are largely inconsequential outside of high stress areas.
    For Gameplay Comparison:
    Location: Forest Edge Camp in second region with Foggy Weather (lots of mongols, foliage, complex objects)
    My Settings: Variable 38-48 fps (averages 44)
    Very High Preset: Variable 17-23 fps
    High Preset: Variable 26-35 fps
    Medium Preset: Variable 37-41 fps
    Low Preset: Variable 45-53 fps
    Generally speaking: You're going to average 40fps over the majority of the game, save for cut scenes (typically always above 30fps), highly dense and complex towns, big Mongol Encampments in highly detailed areas and the giant pampas grass fields. Even then, your fps should largely remain at or above 40. Don't try for locked 60, you'll have to compromise too much, and the game is too beautiful to do it dirty like that. However, if you don't care much, keep Textures at high, Anisotropic filtering at 8x, everything else on low, lock it to 48fps and call it a day.
    Examples of High Stress Areas
    Umugi Cove: 32-41 fps
    Golden Temple: 36-41 fps
    Hiroshi Springs: 32-37 fps
    Komatsu Forge: 34-40 fps
    Omi Village: 37-42 fps

  • @BatataVada09
    @BatataVada09 Месяц назад +1

    Waiting on the steam deck review for this one!

  • @ToneVarela
    @ToneVarela Месяц назад +1

    using a old gpu like rtx 2070 super and with dlss im getting between 70 and 90 fps in 1440p so i have to say really good job making this port

  • @tomkirbygreen
    @tomkirbygreen Месяц назад +9

    Yay! Alex is back from vacation. Hope you had a great one sir! :-)

    • @Packin-Heat.
      @Packin-Heat. Месяц назад +2

      So this video dropped 1 minute ago but your comment is from 4 hours ago?

    • @OliM9595
      @OliM9595 Месяц назад +2

      @@Packin-Heat. obviously a time-traveller

    • @squelching
      @squelching Месяц назад +3

      ​​@@Packin-Heat. If only there were a way to get access to DF videos early. Hmm 🤔

    • @Packin-Heat.
      @Packin-Heat. Месяц назад +1

      @@squelching I preferred the time traveler theory.

    • @squelching
      @squelching Месяц назад

      ​@@Packin-Heat. That's valid too.

  • @geraldtn3175
    @geraldtn3175 Месяц назад +6

    I love you nerds 😁🙏🏼

  • @Slickman2006
    @Slickman2006 Месяц назад +1

    I been using SSAO Quality, it's much more consistent than the other options. By consistent I mean shadows are there when they should be.

  • @jayantsiwatch1145
    @jayantsiwatch1145 Месяц назад +2

    I think Nixxes should give you the game for beta testing before launch! Great Analysis !

  • @Patrick-tw7nr
    @Patrick-tw7nr Месяц назад +8

    Played on PS5 and was amazing. Won’t look much better than what I will get on
    My 3070 so will get the PC version when it goes on sale on Steam in the fall once it hits that 29 dollar price

  • @LeanneLeroy-ou7ob
    @LeanneLeroy-ou7ob Месяц назад +23

    Love your creativity, it's inspiring!

  • @BenD0v3r32
    @BenD0v3r32 Месяц назад

    You forgot to mention prerendered cutscenes stutter, when frame generation is enabled.
    It also causes white sony logo flickering.

  • @pkaulf
    @pkaulf Месяц назад +2

    I had a feeling it was DLSS messing with the depth of field, hopefully they fix this. Thankfully it's only noticeable during cutscenes.

  • @Xilent1
    @Xilent1 Месяц назад +5

    I noticed the camera smoothness Alex mentioned early in the video. On release day, I saw others playing the game on YT, but fail to mention it all. Like it was ok for that to happen. I won't play the game till the patch that out. I never knew PCI-E lanes would affect camera smoothness on PS ports. I really hope they update/upgrade the texture quality in this game. Real shame that they didn't.

  • @kraM1t
    @kraM1t Месяц назад +4

    I thought I was going crazy, nobody mentioning the constant camera/panning judder, I actually can't play until its fixed

    • @rx1834
      @rx1834 Месяц назад

      Try with the Special K fps limiter. I use it at 60 with VRR and don't have such an issue.

    • @kraM1t
      @kraM1t Месяц назад

      @@rx1834 Tried it, seems to be some sort of engine issue

  • @steveco1800
    @steveco1800 Месяц назад +1

    Thanks for the heads up about PCIE 3.0 x8 , my 3070 laptop is limited to this 😢

  • @jamesmuking
    @jamesmuking 22 дня назад

    Df should do a spot the difference competition among the crew. Would love to see in df clips

  • @hp2823
    @hp2823 Месяц назад +10

    you guys didnt mention the memory leak, the audio bug you unlock along with the dlc and the many other issues like the game refusing to close unless you yeet it from task manager, this port isnt as ironclad as people make it out to be

    • @Barney-ii1no
      @Barney-ii1no Месяц назад +2

      could be due to not looking online for what issues others are having and he just focused on his experience and may not have had those issues

    • @davillain9974
      @davillain9974 Месяц назад +2

      I have not encountered any Memory leaks or from anyone mentioning it

    • @hp2823
      @hp2823 Месяц назад

      @@davillain9974 I don't know if it's the accurate term, but in short after an hour or so of play, my fps tends to drop by 5-10 and the ram usage goes from 12 to 15-16gb. When i searched it up, the people on the forums mentioned it's a memory leak.

    • @oropher1234
      @oropher1234 Месяц назад

      If you actually listened they explained the issue is related to VRAM overflow in combination with reliance on PCIE bandwith.
      It is not a leak, it's an issue with the way NIXXES designs their PS ports.

    • @forasago
      @forasago Месяц назад

      @@oropher1234 If it only starts happening after a certain play-time then it sure does sound like a memory leak. If the leak occurs in VRAM first which then leads to more RAM being used, that's still a memory leak. If you can be in the same spot in the world but memory usage increases and performance degrades over time that can be considered a leak for all intents and purposes.

  • @Decenium
    @Decenium Месяц назад +3

    The pandora way of doing textures is how it should be, max textures based on Vram and lower them if it reaches its limit.

  • @roytore5062
    @roytore5062 Месяц назад +1

    If certain objects are locked to drawing at 30 fps, doesn’t it make sense to use frame generation to get them to 60, while other movements go to 120 or higher?

  • @hankstorm3135
    @hankstorm3135 Месяц назад

    did you try the fix dpi scaling settings on the .exe properties? i think it made the textures better but i did a lot of tweaks so idk exact any more

  • @eugkra33
    @eugkra33 Месяц назад +3

    How did you even find the PCIe3 vs 4 differences? Is that usual testing done for every game?

    • @AnalogFoundry
      @AnalogFoundry Месяц назад +1

      DF have been doing the PCIe test since Horizon Zero Dawn, as far as I remember.

    • @phrozenliquidz
      @phrozenliquidz Месяц назад

      5:02

  • @kraenk12
    @kraenk12 Месяц назад +4

    This looks basically the same on ps5.

    • @Mr_CopaceticGamer
      @Mr_CopaceticGamer Месяц назад +1

      Lmfao you crazy af
      Hell no 😂😂😂😂
      Play it on a pc then comment…! SMH

    • @matkorkes1304
      @matkorkes1304 Месяц назад +1

      if you have 1 eye maybe

    • @kraenk12
      @kraenk12 Месяц назад

      @@Mr_CopaceticGamerthe differences are minimal and don’t matter at all.

    • @Mr_CopaceticGamer
      @Mr_CopaceticGamer Месяц назад

      @@kraenk12 interesting take, considering the fact that there’s a huge difference between 60fps and 100+ and a host of graph of the settings that could be changed. I wouldn’t call that minimal 🤔

  • @pipgoesthepossum
    @pipgoesthepossum Месяц назад

    Alex, do you think the PCIE bandwidth limitations comes of these engines originally being designed to only be used on an APU where there's less latency between the GPU and the rest of the system?

  • @davehedgehog9795
    @davehedgehog9795 Месяц назад

    The camera jitter doesn't happen for M&K btw. Using Frame Gen also but on 1080p and getting over 250fps. No Gsync too. OVerall No issues at my end.

  • @MaxIronsThird
    @MaxIronsThird 11 дней назад +3

    Game has crazy memory leakage, my game goes from 90fps to 20fps after about an hour of playing, asked steam for a refund

  • @Pinoisreadingabook
    @Pinoisreadingabook Месяц назад +4

    you missed that frame generation is not excluding the hud and there is artifacts with it....

    • @dougr8646
      @dougr8646 Месяц назад

      Looks perfect to me

    • @Pinoisreadingabook
      @Pinoisreadingabook Месяц назад

      @@dougr8646 i forgot to say that its only happening with nvidia frame gen and not with the amd one

  • @SinisterPuppy
    @SinisterPuppy Месяц назад

    I agree with the texture option wish. Ran into issues trying to find a nice balance for Horizon FW on a 6GB GPU @ 1080p. Low textures kept cut scenes solid but looked to scuffed for me and medium was fine during gameplay with broken cutscenes.
    Ended up doing a low spec gamer type tweak to force a LOD change with nvidiaProfileInspector; let me keep medium textures. Downside in some areas the foliage was weird.

  • @minagad7684
    @minagad7684 Месяц назад

    For a more stable frametimes with fsr frame gen, Use special K. DLSSG frame limiter ,disable game's reflex, use special K reflex (end of frame).
    I'm getting perfect frametimes with very little input lag..

  • @TomsTech94
    @TomsTech94 Месяц назад +3

    Its a great game played it throughly on my ps5 so wont play it again on my pc cause i already own it

  • @MirelRC
    @MirelRC Месяц назад +4

    Barely a few words about FSR3‚ no mention of how poorly GTX 10 series runs on this game. No mention of texture flickering/artifacting on AMD GPUs. No PS5 Performance Preset equivalent. Not as good DF Tech Review as I was used to watch.

  • @althyk
    @althyk Месяц назад

    This game makes me in awe. So beautiful.

  • @8Paul7
    @8Paul7 Месяц назад +1

    The stuttering camera when panning around is an issue I get in lot of UE games, usually fixed by disabling ingame vsync and enabling framerate limit and vsync in drivers. But in Thushima I am not seeing this issue, ingame vsync works well for me, no stutter.

  • @HenryMarkV
    @HenryMarkV Месяц назад +5

    Nixxes has been pretty consistent about releasing kind of busted ports, then they are great a few months later. Not ideal, but better than most

    • @mynameismud-qd9vu
      @mynameismud-qd9vu Месяц назад +4

      None of their ports have been "busted". Not perfect, but when you're paid to nitpick games performance, no game will ever be perfect.

  • @Roger-1983
    @Roger-1983 Месяц назад +9

    Seriously? Only nvidia cards. This seems rather lazy.

    • @dougr8646
      @dougr8646 Месяц назад +2

      That's why you should always get nvidia. Amd just misses so many features

    • @gavinderulo12
      @gavinderulo12 Месяц назад

      Way more people own nvidia cards. In fact, more people own a 4090 than the most popular amd card.

    • @TheBean87
      @TheBean87 Месяц назад

      @@dougr8646yet the game was made for amd cards….

    • @DSP_Visuals
      @DSP_Visuals Месяц назад +1

      Pretty typical for DF.

    • @JAYCEEDOUBLE
      @JAYCEEDOUBLE Месяц назад +1

      Having a AMD card in 2024 lol

  • @samh5886
    @samh5886 Месяц назад +1

    Is this with resizeable bar on or off? Or does it not matter (or not able to turn on manually) for nvidia cards?

  • @btothea5641
    @btothea5641 Месяц назад +1

    Thank you for finding PS5 equivalent settings!!

  • @joes4987
    @joes4987 Месяц назад +6

    So wait, having 4 different stances with a variety of move sets attached to each stance is repetitive? Would you rather one button for a light attack, and one button for a heavy attack and that be it?Having to switch stances for different enemies doesnt add variety? Its repetitive?