Star Wars Jedi Survivor's New 60FPS Mode - A Massive Improvement? PS5/ Xbox Series X/S Tested!

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  • Опубликовано: 5 июл 2024
  • Patch 7 lands for Star Wars Jedi Survivor and on the face of it, we're looking at a straight trade. Ray-traced global illumination and reflections effects are gone, with the GPU resources redirected to higher resolution, a smattering of improved fidelity settings - and higher frame-rate. Oliver takes you through a guided tour of the improvements - and the drawbacks - on Xbox Series X and PlayStation 5, with a quick look at Series S too. We'll be talking about the PC version soon, but it's not looking great.
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    00:00 Overview
    01:26 Visual settings in performance mode
    06:37 Image quality and frame-rates in performance mode
    09:23 Quality mode, PS5 VRR support, Series S
    11:48 Conclusion
  • ИгрыИгры

Комментарии • 1 тыс.

  • @CreateAmazment
    @CreateAmazment 9 месяцев назад +1227

    This is what performance mode always should've been. if I cared about ray tracing or the visual quality of the game, I would play quality mode. if I am playing performance mode, I want *performance*

    • @Iamfirebird360
      @Iamfirebird360 9 месяцев назад +93

      100% agree. I prefer performance over visual quality.

    • @minbari73
      @minbari73 9 месяцев назад +7

      @@Iamfirebird360 If you have to skimp, this means you're on console.

    • @DuckAlertBeats
      @DuckAlertBeats 9 месяцев назад +100

      ​@@minbari73Or a much, much MUCH more expensive computer with endless stutter issues with most games

    • @phase_1471
      @phase_1471 9 месяцев назад +83

      ​@minbari73 this is a video about console versions of this game. The hint is in the title 😂

    • @eSKAone-
      @eSKAone- 9 месяцев назад

      ​​​@@minbari73if you have to brag, this means you are a PC man with lots of money and a miniPenis73

  • @matthewrichards4656
    @matthewrichards4656 9 месяцев назад +558

    The image quality is so much better in performance mode now. I really couldn't care less about the lack of ray tracing.

    • @environm3ntalist549
      @environm3ntalist549 9 месяцев назад +11

      I beg to differ

    • @Jonatan606
      @Jonatan606 9 месяцев назад +16

      Go to 6:03 and tell me with a straight face that the image quality is acceptable

    • @warsp1te
      @warsp1te 9 месяцев назад +43

      I actually prefer the non-rt lighting, the whole game has more contrast right now.

    • @matthewrichards4656
      @matthewrichards4656 9 месяцев назад +10

      I wrote it was better. For me it's acceptable and I'm enjoying it. To each their own 👍

    • @Jonatan606
      @Jonatan606 9 месяцев назад +23

      That SSR implementation is not acceptable at all, objectively speaking. No such thing as "to each their own". It looks horrendous.

  • @MitchWebb94
    @MitchWebb94 9 месяцев назад +201

    Apart from the water, current patch looks sharper and plays smoother. That is a win win for performance mode and what should have been intended.

    • @soulofcinder2007
      @soulofcinder2007 9 месяцев назад +18

      One thing I noticed is that the grass looks waaaay better on perf mode

    • @TheHOOfan1
      @TheHOOfan1 9 месяцев назад +2

      I get texture flickering, especially in turbolifts. I didn't experience that before the patch.

    • @baronofdoom
      @baronofdoom 9 месяцев назад +1

      The resolution is much better, pretty close to quality. And, except for RT and RT reflections, from what they're saying, the other graphical settings are a match for quality. I've taken screenshots to compare between the two modes and that seems to be the case. I'd been playing on quality before but now, for me, this updated performance mode is the best way to play. They do need more work on the SSR, especially on water, so hopefully they'll improve it. And I wasn't impressed with the RT water, myself. It looked really noisy and low-resolution in my opinion. Plus, as DF pointed out, somehow the performance while in the Koboh rivers has gotten worse. I didn't remember the fps being that bad before and I was right, lol.

    • @positivevibesrfc
      @positivevibesrfc 8 месяцев назад +1

      It is good but the screen tearing needs patched.

  • @pgp
    @pgp 9 месяцев назад +138

    Solid 60FPS over any raytracing is always better.

    • @bensmith5288
      @bensmith5288 9 месяцев назад

      60fps is last gen .

    • @NoradNoxtus
      @NoradNoxtus 9 месяцев назад

      @@bensmith5288 more like last to last gen

    • @tangiblemammal5273
      @tangiblemammal5273 8 месяцев назад

      ​@@bensmith5288not for open world games

    • @edwaaard46
      @edwaaard46 8 месяцев назад

      still 60 fps Is a universal standard. 30fps is last gen. 120 fps is pc master race wet dreams. im fine with stable 60 and decent resolution.@@bensmith5288

    • @addictedtragedyx
      @addictedtragedyx 7 месяцев назад +5

      na I'll take better graphics at 30fps anyday

  • @cole6383
    @cole6383 9 месяцев назад +44

    Gamers: we just want the game to look decent and play at 60fps.
    Devs: best we can do is everything you don't want.

    • @kiplingordon
      @kiplingordon 9 месяцев назад +3

      Well said

    • @marciamakesmusic
      @marciamakesmusic 6 месяцев назад +5

      Not devs, project managers and shareholders. Don't blame the people who have no control over what they're asked to make.

    • @cole6383
      @cole6383 6 месяцев назад

      ​@@marciamakesmusiclol

    • @Thorbopper
      @Thorbopper 3 месяца назад +3

      *cough* Todd Howard *cough*

  • @VEN0M415
    @VEN0M415 9 месяцев назад +142

    That water issue definitely is the biggest standout problem given its so noticeable. I feel I should wait a little longer before buying cause its still got some oddities.

    • @xtr.7662
      @xtr.7662 9 месяцев назад +4

      This is the last patch play on pc if you want better

    • @KemmelPinto.
      @KemmelPinto. 9 месяцев назад +14

      @@xtr.7662 Not really, they have a last gen version in the works apparently and the game still have some game-breaking bugs and pretty bad stability issues, so they'll have to fix shit one way or another

    • @ErenTheWarcriminal
      @ErenTheWarcriminal 9 месяцев назад +2

      @@xtr.7662 they will be updating this game for at least a year

    • @ot9523
      @ot9523 9 месяцев назад

      It will
      Probably be on game pass soon anyway

    • @xtr.7662
      @xtr.7662 9 месяцев назад +2

      @@KemmelPinto. no the last gen version will just downgrade every asset to fallenorder levels it wont actually improve anything

  • @CAV-pi7xv
    @CAV-pi7xv 9 месяцев назад +13

    I hate that Ray Tracing is the 'Hype' word for consoles, when instead i would personally rather have a solid 60fp and 1440p over anything else

  • @IMan_93_
    @IMan_93_ 9 месяцев назад +25

    I quit playing the game on PS5 because it was so unstable and I couldn’t stand it. I’m so glad they decided to go this route.

    • @Paperclown
      @Paperclown 9 месяцев назад +2

      well thats pretty funny your picture. Yesterday I was watching videos about Gabe. And they detailed where the Valve sound was a soundclip during a Half Life quest, and the image of the dude with valve on his head and employee you have in your picture were made same time but your picture didn't get used until a decade later !

    • @rishav_566
      @rishav_566 Месяц назад

      well on ps5 the screen tearing is still there even with vrr

  • @jessya6959
    @jessya6959 9 месяцев назад +169

    Why aren't more developers implementing a 120hz 40fps mode, I feel like it'd be a good balance if they want to keep the high visuals along with a somewhat smooth gameplay

    • @PositronCannon
      @PositronCannon 9 месяцев назад +65

      @@leanlifter1 120 Hz is a requirement for 40 fps to have smooth frame pacing. Either that or VRR with low framerate compensation, but not all 120 Hz displays support HDMI 2.1 VRR so a 120Hz/40 fps mode is still valuable for PS5 users especially.

    • @jekaufo
      @jekaufo 9 месяцев назад +2

      its a new target frame rate - need more testing

    • @andymontanez56
      @andymontanez56 9 месяцев назад +30

      ​@@leanlifter1you literally have no idea what you're talking about

    • @tyrcipher8811
      @tyrcipher8811 9 месяцев назад +11

      Because the amount of people that have a 120hz display is minimal. So there is no reason to spend extra dev time and resources on it.

    • @smoothlyrough512
      @smoothlyrough512 9 месяцев назад

      You aren't playing with a 4090, consoles are lucky to hit 60 fps in an open world game, let alone most games this generation.

  • @stevenchorlton6217
    @stevenchorlton6217 9 месяцев назад +123

    I often dont understand a lot of the technical talk in DF's videos. I just watch them cos they're so well produced and weirdly relaxing! Keep up the good work! 🙂

    • @notyourbuddy26
      @notyourbuddy26 9 месяцев назад +3

      Lol fair enough

    • @alister101
      @alister101 9 месяцев назад +10

      They are like class lessons, one day it'll just click and even better if you googled some of the technical words.

    • @randys8974
      @randys8974 9 месяцев назад +2

      Except the narrator constantly pukes at the end of his sentences.

    • @CrustyMusty101
      @CrustyMusty101 9 месяцев назад +5

      Almost like a Gaming Tech ASMR video right?

  • @killrblue
    @killrblue 9 месяцев назад +251

    This is how it should've launched.. I'm sick of these unacceptable unfinished launches

    • @gavinderulo12
      @gavinderulo12 9 месяцев назад +23

      They literally just turned of the Raytracing in the performance mode. There weren't any other optimizations made. So it wasn't unfinished. They just didn't want to compromise on their vision in the performance mode.

    • @juanvaldez2434
      @juanvaldez2434 9 месяцев назад +8

      ive played games all my life all this time without this ray tracing feature and ive never noticed or even thought about... i was just having fun with finished games

    • @AJ-xv7oh
      @AJ-xv7oh 9 месяцев назад +1

      Did you buy it though?

    • @powerglover2021
      @powerglover2021 9 месяцев назад +2

      Best part of games being launched broken is having the get discounted in a few weeks.

    • @Pranjalchoudhary100
      @Pranjalchoudhary100 9 месяцев назад

      Get yourself a decent rig then.

  • @JamesTechJackin
    @JamesTechJackin 9 месяцев назад +12

    Great content as always. I'm glad I waited to pick this up. Looking forward to playing once I push through my back log. Should be a decent price around Black Friday/Cyber Monday.

  • @SilverLimit
    @SilverLimit 9 месяцев назад +85

    I feel like this is a situation where the overall look of the game is actively improved without ray tracing. More realistic lighting doesn’t automatically equal a better image. Sometimes contrast at art style are just more readable and visually pleasing when the scenes aren’t as realistically lit.

    • @Gloamy17
      @Gloamy17 9 месяцев назад +17

      Hard disagree on this one but I guess it's just a matter of taste.

    • @BVargas78
      @BVargas78 9 месяцев назад +5

      I've really enjoyed the game since the update. It still looks very good, a marked improvement over Fallen Order graphics now (i used to prefer fallen order on PS5 graphics over the older versions of Survivor due to the its sub par frames and resolution drops). But I think the game, particularly the PS5 version is excellent now and is getting a bit overlooked by other PS5 users who either don't know of the patch or got so burned by previous iterations that it puts them off reinstalling. But they should definitely revisit it.

    • @Ayoul
      @Ayoul 9 месяцев назад +11

      You seem to imply that artists don't have control over their art style with RT which is incorrect. Not only that, but RT (when done well) fixes a lot of artefacts that happen without it. IMO, those artefacts are often distracting and immersion breaking.

    • @NegitoroIsBestShip
      @NegitoroIsBestShip 9 месяцев назад +6

      In DMC5 I generally prefer the look of the non-RT lighting. That team has a lot of experience building linear levels with hand placed lights. I understand why a studio like Rockstar might find the ability to light their entire game world largely automatically quite useful. However in games with a more directed focus an artist’s ability to play with scene light would be more important. Having light behave correctly all the time might require work arounds a custom solution would not need.

    • @pedrovieira8602
      @pedrovieira8602 9 месяцев назад +1

      I wouldn't say it looks better, but I do think in a game with well crafted visuals (like this one) the removal of ray tracing makes very little visual impact.

  • @MichaelCordeiro
    @MichaelCordeiro 9 месяцев назад +31

    Great video. I appreciate ray tracing and enjoy it on some PC games but for my Xbox copy of Jedi I'll happily give up the relatively benign RT for the improved performance. I won't always notice the RT effects during gameplay but I will always notice frame drops and frame time stutters.

    • @gabrikark93
      @gabrikark93 2 месяца назад

      I won't always notice the RT effects during gameplay but I will always notice frame drops and frame time stutters.

  • @Mark-mu4pj
    @Mark-mu4pj 9 месяцев назад +22

    Good to see the game works much better on both console, should have been that way from launch.

    • @Crashed131963
      @Crashed131963 9 месяцев назад +3

      True especially when it looks the same as Fallen Order that ran great .

    • @xtr.7662
      @xtr.7662 9 месяцев назад

      ​@@Crashed131963it looks better than fallen order even without rt

  • @fthrgascoigne8973
    @fthrgascoigne8973 9 месяцев назад +4

    So happy I can finally play this, I got a few missions in before dropping it entirely, it was so frustrating to play. Feels so much better now.

  • @RekterMan
    @RekterMan 7 месяцев назад +4

    Patch 7.5 performance mode issues:
    - Heavy sceen tearing in Koboh (first big open area, I haven't tested the other maps yet)
    - Cutscenes are locked at 30fps and they stutter everytime they load
    - Occlusion culling bug (white flashes)
    - Textures load too slow sometimes
    - Sometimes when I close the menu and I resume playing I see the entire game glitching for 1 second (probably also loading issue?)
    Positive things:
    So far the framerate is tolerable, the reflections on water surfaces seem improved and I encountered 0 crashes in 10 hours of gametime
    The game is so much fun but the screen tearing is ruining the immersion for me...

    • @rishav_566
      @rishav_566 Месяц назад

      exactly bro. the screen tearing is bad on ps5 even with vrr on

  • @thisguyrighthere8502
    @thisguyrighthere8502 9 месяцев назад +23

    Feel like there should be a 30 fps fidelity mode that pushes the resolution as high as it can without rt

    • @altaafsheik5725
      @altaafsheik5725 9 месяцев назад +12

      There should be a toggle for ray tracing in these games

    • @FlipFlopGod
      @FlipFlopGod 9 месяцев назад +11

      Fr, raytracing is the most uninteresting next gen feature.
      Why would anyone ever sacrifice graphic fidelity or frames for it?

    • @JagsP95
      @JagsP95 9 месяцев назад +13

      @@FlipFlopGod Wrong, badly implemented RT isn't worth the sacrifice. However in the case of Spiderman, Metro Exodus, Cyberpunk and Ratchet & Clank Rift Apart its definitely a nice to have.

    • @FlipFlopGod
      @FlipFlopGod 9 месяцев назад +4

      @@JagsP95 what’s funny is every single game you just listed, people would rather play with the 60fps mode instead of the raytracing fidelity mode.
      In terms of pc, there are 0 PC gamers that actually care about ray tracing over frame rate or resolution. Ray tracing is nice on Minecraft and cyberpunk, but in reality it’s never worth the performance cost. You will never notice it during gameplay.

    • @Crashed131963
      @Crashed131963 9 месяцев назад +1

      Many games are 4k/30fps .

  • @doyouthinkitsdead
    @doyouthinkitsdead 9 месяцев назад

    Great update video! Cheers man

  • @SoraMotto
    @SoraMotto 9 месяцев назад +1

    nice to hear they're still working on it. i know this was the last game that was under EA's exclusivity deal for star wars games but i hope they get a chance to make a third game to close out Cal's story.

  • @numberl6
    @numberl6 9 месяцев назад +58

    684p base resolution in the launch version is actually insane. completely bonkers. absolutely embarrassing.
    i remember everybody giving Quantum Break tons of crap for rendering at a base 720p and upscaling to 1080p. how far we've (jedi) fallen (order)

    • @imo098765
      @imo098765 9 месяцев назад +7

      nah thats because it was an Xbox title

    • @Volker_A4
      @Volker_A4 9 месяцев назад +1

      Modern upscalers are way more advanced though.

    • @numberl6
      @numberl6 9 месяцев назад +2

      @@Volker_A4 DLSS is; FSR not so much

    • @xtr.7662
      @xtr.7662 9 месяцев назад

      ​@@Volker_A4fsr is often worse than checkerboard so nah

    • @leonfrancis3418
      @leonfrancis3418 9 месяцев назад +2

      They were only giving Quantum Break crap because they couldn't play it.
      Similar deal with Starfield.

  • @vullord666
    @vullord666 9 месяцев назад +3

    I hope we see more of this as the generation goes on. The over insistence of "cutting edge" graphics at the cost of performance has been a major issue. Ray tracing is neat but shouldn't be prioritized over performance. It sucks that building a game from the ground up with Ray tracing in mind makes it difficult to just turn off for a performance boost. That should be a choice users have (whether they care more about graphics or performance).
    Edit: 10:35 This is actually wild with as long as the game has been out by now and how many patches we've been through. I would have sworn it launched in Early Access.

  • @TheStrRacer
    @TheStrRacer 9 месяцев назад +2

    did you check the input lag on series x in quality mode? Feels like it was cut in half. Before the update I had problems with hitting parry timing in quality mode. Now it feels nearly identical to performance mode

  • @orthovasky
    @orthovasky 9 месяцев назад +1

    I was waiting for this!

  • @TheMrNukeman
    @TheMrNukeman 9 месяцев назад +4

    I would like if they removed RT from the quality mode as well for a higher resolution.

  • @jo12danjames
    @jo12danjames 9 месяцев назад +6

    Ps5 quality mode 10fps.. wtf?

  • @NikHem343
    @NikHem343 9 месяцев назад

    Great review, Oliver!

  • @sebastianschweder8492
    @sebastianschweder8492 9 месяцев назад +1

    Waited for this Video :)

  • @raytheconsolepleb2893
    @raytheconsolepleb2893 9 месяцев назад +17

    720p to now closer to 1080p base render.
    Thats almost 2x the amount of pixel detail... while running significantly better. And running higher overall settings 👏 👏

  • @andrewc31394
    @andrewc31394 6 месяцев назад +3

    This game would be perfect if devs just kept working on optimizations for this game

  • @thanksbetotap
    @thanksbetotap 9 месяцев назад +2

    Does anyone know what the “other visual improvements” are that they added to Quality mode, per the patch notes?

  • @waynosdaboss
    @waynosdaboss 9 месяцев назад

    About friggin time !!

  • @Mopantsu
    @Mopantsu 9 месяцев назад +4

    Koboh around the town and near bodies of water has always been a hot mess of stuttering. Even in performance mode it still has issues with SSR artefacts. Everywhere else the game now seems to run fine in both quality and performance mode. I am not sure why Koboh is so ploblematic. Will they ever fix it I wonder. Patch 7 may end up being the last patch. We can only hope they give us at least one more patch to address these issues.

    • @positivevibesrfc
      @positivevibesrfc 8 месяцев назад +1

      I hope the screen tearing gets fixed.

    • @rishav_566
      @rishav_566 Месяц назад

      @@positivevibesrfcit will never get fixed. it's still there on ps5 even with vrr on

  • @Stana999
    @Stana999 9 месяцев назад +4

    Honestly baffling that ray tracing was kept on in performance mode in the first place.

  • @snixelpig
    @snixelpig 9 месяцев назад +1

    Good work! Going to give this game another try now.

  • @adavidtoremember
    @adavidtoremember 9 месяцев назад +1

    Awesome! I put off from playing it because of all the problems. Still won't be able to get to it untill next year probably with all the other releases coming out but definitely back on the radar

  • @TrevorM1992
    @TrevorM1992 9 месяцев назад +5

    I wouldn't have noticed the rt changes unless you pointed them out. Just goes to show how unnecessary of a feature it is. Ill take stable performance over lighting and reflections anyday.

  • @HwL01
    @HwL01 9 месяцев назад +5

    It is strange that other games with SSR instead of RT, did not get that strange artifact/effects when your character and grass are set against a water background. Seems like something that can be patched out or maybe the engine EA uses is just not good enough for these things..

    • @thelargenugget3458
      @thelargenugget3458 9 месяцев назад +8

      I think it’s because they’re only using SSR so there’s nothing else to fall back on like cube maps( I’m pretty sure he said that the video)

    • @TheChromanoise
      @TheChromanoise 9 месяцев назад

      They use a combo of ssr and cube maps or planar reflections. Lad.

    • @caleb_widogast_fan
      @caleb_widogast_fan 7 месяцев назад

      It could be mainly because of planning and artistic choices. The environment was very much probably built to use rt reflections and the "sudden" switch to ssr shown the obvious limitations of the technology. This is a very bas case because it has 0 cube maps to fall on in case the ssr doesn't work and it shows especially when the character is in the water and it makes that weird aura around him, normally there would be a certain degree of cube maps there but here is 0

  • @oceanedetotes
    @oceanedetotes 9 месяцев назад +1

    1:08 that's a massive improvement !

  • @Kubose
    @Kubose 9 месяцев назад +4

    10 fps, woooof, that's like less than half of the perfect cinematic 24. Ultra Cinematic?

  • @ErickDanGames
    @ErickDanGames 9 месяцев назад +4

    I really dont notice small shadow things. So i prefer the new patch

  • @LallyOfTheValley
    @LallyOfTheValley 9 месяцев назад +2

    @3:44 the massive building at the back disappears completely!

  • @TheHAMMER91
    @TheHAMMER91 9 месяцев назад +2

    Does anyone else bare;y notice when Ray Tracing is on/off? Most games the baked in lighting is extremely close.

  • @HeisenbergFam
    @HeisenbergFam 9 месяцев назад +5

    Cal and Merrin gotta be one of the dopest duos imaginable

  • @martinramirez9647
    @martinramirez9647 9 месяцев назад +18

    Who needs ray tracing? Definitely not me, give me those frames baby.

    • @EricMalette
      @EricMalette 9 месяцев назад

      Pffft, ray tracing is the TITS. They just need to know how to implement it. This game is still unfinished. If CyberPunk can have it, there's no reason this game can't have it.

    • @martinramirez9647
      @martinramirez9647 9 месяцев назад +6

      @@EricMalette I have gamed for over 2 decades without it, I can do without it, but frames? Frames are sweet, frames are good. Gimme more of those.

    • @leanlifter1
      @leanlifter1 9 месяцев назад

      ​@@EricMaletteOh you mean unnaturally oversaturated puddles on the street with obnoxious and overdone lighting for massive performance cost. Its a gimmick like the Physx debacle.

    • @dungeonmaster8612
      @dungeonmaster8612 9 месяцев назад

      Ray tracing now is more gimmick than real game changer,look where ray tracing really improve lightning in cyberpunk 2077 but for this you have need top tier gpu,that cost more than whole console. So rt is more future technology for next generation

    • @leanlifter1
      @leanlifter1 9 месяцев назад +1

      @@dungeonmaster8612 Pretty much you hit the nail on the head. The current consoles get a small glimpse of RT what is to come for the next gen consoles.

  • @jamescole3143
    @jamescole3143 9 месяцев назад

    Thank you DF!

  • @StubbornCamYT
    @StubbornCamYT 9 месяцев назад

    This is what I wanted the whole time. Def going back to it now

  • @chalk-one
    @chalk-one 9 месяцев назад +35

    Yeah...it certainly is a decent update but cracks appear towards the latter third of the game, particularly during and following the mountain base level. On PS5, with VRR engaged, there are noticable framerate drops and screen tearing in the base interior, a drop in resolution and fsr artifacting aplenty. Upon returning to the saloon area in koboh you'll experience screen tearing and some stuttering. Changing between quality and performance modes can drop performance wildly in both modes requiring a reload. That bug can also soft lock your game. Skipping cutscenes can occasionally cause the game to stop loading new areas of the map, locking you into a zone surrounded by invisible walls and doors that don't open. If the game auto saved after the cutscene you need to start a new game from the beginning as loading the save drops you back into the partially loaded level. It's got some issues. Video captures of all these things have been posted on EAs twitter.
    All that said, it's certainly more playable than it was.

    • @leonro
      @leonro 9 месяцев назад +6

      Hopefully they'll still be updating it for a while and improve performance, especially given that they need it out on last gen consoles.

    • @purringbluzzmuffin8030
      @purringbluzzmuffin8030 9 месяцев назад

      Do you mean that after a certain point in the game, areas that previously ran fine start experiencing issues? I'm playing on the SX with Freesync on, about 30 hours of play (mostly exploring, finding collectibles) and only had a handful of issues. Cinematics tank and there was one force tear area that seemed to drop to about 50-55fps from beginning to end, but everything else has been fine. No screen tearing at all. I'm not sure how far I am through the story, though. If by mountain base, you mean the place on Jedha with the giant drill, that ran like a dream for me, which was surprising. But if there's some part of the story after which point the game sucks, it kinda makes me nervous to progress. I suppose I should try to get most of the collectibles now.

    • @chalk-one
      @chalk-one 9 месяцев назад

      @purringbluzzmuffin8030 the mountain base on Koboh. If you've not been there it's basically a structure in the sky. You go there for a major confrontation about 2/3s through the story. Its also about that time that youll have recruited most allies to the saloon, increasing the npc load. That's when the patch started to show its limitations. Another thing we've found is rebooting the game can often address the tearing in main koboh for a decent period of time, but it returns the longer you play. Of course I must stress it's the PS5 version we've been looking at, so I can't speak on the SX version.

    • @purringbluzzmuffin8030
      @purringbluzzmuffin8030 9 месяцев назад

      @@chalk-one Thanks. I've done that part of the game now and there were no serious performance issues or tearing for me. Same with the full-to-capacity saloon. The only thing that tanks gameplay performance for me is using BD's flammable gel stuff (it's mostly the flame effect that does it). I got the sense that inside the observatory, the frame rate dropped to maybe 55-57 at times but nothing worse than that and it was only for a minority of the time.
      I've noticed on quite a few games that a general frame rate lagginess can build up over time. I always assumed it was related to quick resume, though. I've never noticed it on my PS5.

    • @chalk-one
      @chalk-one 9 месяцев назад

      @purringbluzzmuffin8030 that's great. Hopefully with all the vid caps we've sent their way, each with descriptions of the found issues and the mode being used (perf with VRR on and off), they might take a look at it and work on additional stability fixes. I do find it vastly improved overall which is probably why these things stand out so much. There's also an issue with geometry draw mostly in darker cave or corridor areas that result in white flashing on the screen as the environment clips in and out. That's quite annoying as is flashes on the screen unexpectedly. Quite a few folk have let the devs know about that. Again, PS5.

  • @bcd398
    @bcd398 9 месяцев назад +4

    New developer game marketing strategy "RAY TRACING AND 60 FPS!!!" The game launches with just a tiny smidgen of ray tracing, and you get maybe 40-55 fps, THEN the update comes and removes the ray tracing so we get a somewhat solid 60. We don't care about the tiny morsel of ray tracing that compromises a smooth 60fps.

  • @SwedginSanFrancisco
    @SwedginSanFrancisco 9 месяцев назад

    Woo! Glad I put this one on the back burner. Renews my hope for this console generation a bit.

  • @DuckAlertBeats
    @DuckAlertBeats 9 месяцев назад +2

    That wall running thing people do in games - is that even possible? Might try it

  • @SamuraiMerrick
    @SamuraiMerrick 9 месяцев назад +4

    Series X, PS5 sub 1080p in 2023 what a joke.
    I’m super curious when Gears 6 is coming and will most certainly get Unreal 5 going at 1440p 60 on Series S. And just embarrassing these other companies.

  • @MadX8
    @MadX8 9 месяцев назад +10

    To me, the game looks better without RT in most of the scenes that have been shown. You would barely notice the difference most of the time honestly. I do like Ray Tracing when it's well implemented but I don't see the point of losing stability and consistency for the sake of something you will not notice 99% of the time.
    Another thing we should mention is that while RT "might be" more realistic, sometimes it's just nice to get something different, from an artistic point of view. Realism isn't always the way to go in video games.
    3:05 is a good example of a game that looks better without RT (imo).

    • @JoaoVictor-hk7iv
      @JoaoVictor-hk7iv 9 месяцев назад +4

      Agreed, RT is usually barely noticeable in most games and I find in this specific game it looks better without it.

  • @donaldfrederick501
    @donaldfrederick501 9 месяцев назад +1

    Could the delay be due to them trying to save RT before finally giving up on it to hit the target fps?

  • @unrealdevon
    @unrealdevon 9 месяцев назад

    Biggest issue is the frame pacing and stutter right?
    Is the pc version fixed yet?

  • @distion
    @distion 9 месяцев назад +3

    It's so ridiculous that Nvidia has convinced us that real-time raytracing makes a huge difference yet even now I'm struggling to see how the old performance mode looks better in any way

    • @distion
      @distion 9 месяцев назад

      except for water reflections, of course

    • @RolandDrummer77
      @RolandDrummer77 9 месяцев назад +1

      Yeah just isn’t worth it man baked lighting still looks awesome and costs nothing

    • @DroneCorpse
      @DroneCorpse 9 месяцев назад +1

      @@RolandDrummer77too much dev resources to implement baked lighting.

    • @M_CFV
      @M_CFV 9 месяцев назад

      Because this game does ray tracing terribly, ray tracing also isn't that necessary for a game like this where you're outside in nature so often, during the day. Only real reflections are puddles and some windows, vs a big city like Night City with windows and puddles everywhere you look

  • @christopherm7248
    @christopherm7248 9 месяцев назад +3

    This game deserves better. Hopefully they can fix the artifacts.

  • @GarionOrb
    @GarionOrb 9 месяцев назад +2

    Insomniac and Turn 10 managed to get 4K/60fps with ray tracing out of Spider-Man 2 and Forza Motorsport, respectively. Respawn should do some benchmarking.

  • @alexandrehsf
    @alexandrehsf 9 месяцев назад +1

    wait, at 3:41 there is a missing structure up there in the current perf mode. what's going on? o0

  • @WinterSnowism
    @WinterSnowism 9 месяцев назад +9

    Imagine having patch 7 and still experiencing moments with 10 fps.

  • @andreasbone602
    @andreasbone602 9 месяцев назад +14

    Frame rate wise is pretty solid now, day and night compared to the launch version. Tearing happens less but still happens occasionally, especially in Koboh, the white artifacts when panning fast are still there, it still needs more polish.

    • @Manue_12
      @Manue_12 9 месяцев назад +4

      Solid? It gets as low as 15fps in quality mode.

    • @andreasbone602
      @andreasbone602 9 месяцев назад +1

      @@Manue_12 I play on performance mode, no way I can stand 30 fps on an 83" oled.

    • @FlipFlopGod
      @FlipFlopGod 9 месяцев назад +2

      This is pretty much the final update. We aren’t getting another performance boost or polish

    • @Omar-kl3xp
      @Omar-kl3xp 9 месяцев назад

      @@Manue_12they are talking about performance mode which it is actually solid 60fps , and btw the only time it drops to 15 fps is one spot in the ps5 which it is clearly a bug since it is worst then what it was before which it is 25 fps ,clearly it is a bug in there .

    • @XZ-III
      @XZ-III 9 месяцев назад +1

      @@andreasbone602 you talk about a large screen but the game loses resolution immensely on performance mode so I just laugh at comments like these.

  • @LRon-ef7ni
    @LRon-ef7ni 9 месяцев назад +1

    Thats good. A lot pf people wondered why RT was in Performance. Although Insomniac made it work. I play in Quality mode myself unless the only difference is resolution

  • @johnboylan3832
    @johnboylan3832 9 месяцев назад +1

    What about Koboh in performance mode? My PC's CPU was dying there, way below 60fps.

  • @paulnewhouse5126
    @paulnewhouse5126 9 месяцев назад +6

    Picked this up on PS5 the other day and there have been quite a few bugs and artifact issues that iv started recording and uploading to youtube. There are still areas that halt your progress and you have to reload your save.

    • @Crashed131963
      @Crashed131963 9 месяцев назад

      Never knew Ps5 and RUclips had any connection with each other .

    • @paulnewhouse5126
      @paulnewhouse5126 9 месяцев назад

      @@Crashed131963 Huh?

    • @Crashed131963
      @Crashed131963 9 месяцев назад

      @@paulnewhouse5126 I,m on RUclips all the time and the Ps5 is turned off .

    • @rishav_566
      @rishav_566 Месяц назад

      don't forget the screen hearing even with vrr

  • @unyimusic
    @unyimusic 9 месяцев назад +3

    I was very wise to wait to buy it, now I will buy it

  • @9FAQ
    @9FAQ 9 месяцев назад +2

    Glad to know the game just launched, finally

  • @nomercy8989
    @nomercy8989 9 месяцев назад +1

    I completely forgot the game exists. It vanished from my algorithm recommendations in less than a week after release.

  • @mondodimotori
    @mondodimotori 9 месяцев назад +7

    These changes are so subtle that I dont think game artists still get the full weight of full ray tracing GI. It's not just a few rays for low res reflection like in early RT games, to get a low noise image with RT GI you need quite an amout of rays, wich are still pretty hard to handle even on mid/high range PC hardware, remaining exclusive for enthusiast grade hardware.
    The old tricks that game artists came up in these past 30 years of 3D graphics are more than eough to replace RT in several places, reducing the cost on the hardware.

  • @seraphimvalkyrin4543
    @seraphimvalkyrin4543 9 месяцев назад +6

    Judging by how close this game got to 60 FPS with ray-tracing I'm hoping the next batch of upgraded consoles will be able to do it more consistently at a higher resolution.

    • @Mopantsu
      @Mopantsu 9 месяцев назад +2

      The sucky thing is that when those new consoles drop Jedi Survivor will no longer have RT in performance mode to take advantage of them.

  • @TrueHeresy
    @TrueHeresy 9 месяцев назад +1

    Is RT for reflections only a thing? Because performance mode with pre-baked GI and slightly worse shadows, but with RT reflections, seems like a perfect balance.
    I don’t know enough to know if that’s not a feasible idea though 🙃

    • @M_CFV
      @M_CFV 9 месяцев назад

      It's easily doable to separate ray traced reflections and shadows into their own settings

    • @TrueHeresy
      @TrueHeresy 9 месяцев назад

      @@M_CFV in that case - does doing only one at a time tend to significantly impact performance? Ty for the answer btw.

  • @nintendoconvert4045
    @nintendoconvert4045 7 месяцев назад +1

    5:56 that’s just hilarious 🤣

    • @peterGchaves
      @peterGchaves 4 месяца назад

      I seriously can't understand how so many Devs are ok with launching a game with such terrible reflections implementations...
      This has been happening in so many games lately, it's jarring and hard not to notice in-game.
      We need some some new reflections method fast, cheaper and more effective, or development teams should just put more focus into efficient ray-traced reflections, because this is a real shame.

    • @nintendoconvert4045
      @nintendoconvert4045 4 месяца назад +1

      @@peterGchaves indeed. Before these new technologies, we had many games with believable reflections in previous eras. They were cube maps, but at least they didn’t look this bad!

  • @MohdAsif-Alpha
    @MohdAsif-Alpha 9 месяцев назад +7

    40 fps with rt would great choice here ! Especially cuz it was designed for rt.

  • @shinramiddlemanager7949
    @shinramiddlemanager7949 9 месяцев назад +4

    Not watched yet, but hoping the Series X version is now playable enough to finally play through this game using a preowned physical copy (EA don't deserve any money after the botched performance). Refunded twice on PC -- most recently yesterday -- as the game is fundamentally a mess there due to the traversal/shader comp stutter.
    Even when I drop my 4070ti/13600k/32GB DDR5 rig down to low settings, disable RTX and use DLSS 3 Performance @ 1440p it cannot even lock to 60fps due to the stuttering that loading different areas causes.

    • @TheBean87
      @TheBean87 9 месяцев назад

      When you do watch it you will find out it is.

  • @Ayoul
    @Ayoul 9 месяцев назад +1

    "40 to 50 fps range in more demanding sections". *Shows a section where absolutely nothing is going on with no NPC on screen and it's still only 50fps*
    I almost forgot how rough perf mode was at launch.

  • @QubaMichalski
    @QubaMichalski 9 месяцев назад

    Is it possible you have been playing with VVR on? I have A LOT of tearing on my PS5 with this patch.

    • @rishav_566
      @rishav_566 Месяц назад

      bro same here, even with vrr the screen tearing is still there on ps5 even now.

  • @leoni7649
    @leoni7649 9 месяцев назад +3

    I usually love ray tracing, but the game looks better without the GI rt for some reason.

  • @soulsbourne
    @soulsbourne 9 месяцев назад +6

    *Grass,shadows,Texture & AO POPING IN is WAY MORE DISTRACTING and immersion removing than absence of reflections on glass or or artifacts that are way less than the noise artifacts of RT, especially when playing on a large TV screen, 40-60 fps can be resolved with VRR and/or frame generation*

  • @random_protein
    @random_protein 9 месяцев назад +1

    I don't know why this has to be continually pointed out to you DF. Progression is shown from left to right. Launch on the left patch on the right. Old on the left new on the right. Ape on the left man on the right. Reading from left to right.

  • @AG-ld6rv
    @AG-ld6rv 8 месяцев назад +2

    I don't get why top games don't just use often updated cube maps rather than SS reflections -- at least as a fallback in places like that water scene where SS reflections look atrocious and buggy. In a recent tech review of Forza Motorsports by this very channel, one of the interviewed people said they primarily use RT reflections but sometimes fall back to stuff like cube maps. Is this just a case of the developer team being incompetent or perhaps competent and pushed too hard to deliver results too quickly for them to implement everything intelligently and with integrity?

  • @Apoplectic_Spock
    @Apoplectic_Spock 9 месяцев назад +4

    I just fired this up on PS5 last week after waiting since launch and the amount of upper screen tearing on the Performance Mode was just atrocious. Still an unplayable performance mode IMO.

    • @rishav_566
      @rishav_566 Месяц назад

      exactly the screen tearing is bad even with vrr on. also in quality bad the screen tearing is there bruh. this game just sucks.

  • @yambu007
    @yambu007 9 месяцев назад +6

    I like both and always look forward to ray tracing & 60 fps on new games, but if the two can't be together I will always choose performance over visuals. You hear game developers?

    • @sellingacoerwa8318
      @sellingacoerwa8318 9 месяцев назад +1

      agreed, I can only think of two games that melded ray tracing and 60fps Metro Exodus -current gen version and ditto Fortnite. That's not alot of games.

    • @yambu007
      @yambu007 9 месяцев назад

      @@sellingacoerwa8318 Insomniac has done a very decent job on the ps5 as well

    • @Patek.01
      @Patek.01 9 месяцев назад

      @@sellingacoerwa8318 spiderman

    • @markbuenafe8178
      @markbuenafe8178 8 месяцев назад +1

      with the upcoming fsr3 hopefully it will be possible!

  • @1992Rainbowdog
    @1992Rainbowdog 9 месяцев назад

    Great, waiting for the SRR fix which will hopefully come and then I can finally buy and play the game.

  • @boba2783
    @boba2783 9 месяцев назад +1

    It still isn’t finished though is it?

  • @XW1NT3RXS0LD13RX
    @XW1NT3RXS0LD13RX 9 месяцев назад

    how are you guys able to calculate pixel counts? what machine/hardware or software do you use?

  • @rickysargulesh1053
    @rickysargulesh1053 9 месяцев назад +17

    Sometimes the non raytraced light looks more constrasty which I actually prefer. I noticed that often with rt lighting. The water reflections however are unacceptable imo

    • @xtr.7662
      @xtr.7662 9 месяцев назад

      This is console if you want better quality play on pc nothing to complain

    • @rickysargulesh1053
      @rickysargulesh1053 9 месяцев назад

      @@xtr.7662 they ssr on water looks terrible and they made it worse with the new patch

  • @antonioowensby8823
    @antonioowensby8823 5 месяцев назад +4

    If Insomniac can optimize Spider-Man 2 with ray tracing and 120fps, I know that Respawn can optimize Survivor if they put a little bit more time and effort.

  • @walteravila4072
    @walteravila4072 9 месяцев назад +1

    RT reflections on console are so low resolution that almost every implementation feels like isn't really worth it, i hope there is a way to put all energy on RTAO, because that really makes a big difference.

  • @huguessobreiro8329
    @huguessobreiro8329 9 месяцев назад +1

    Hello everyone, I come to you to find out if you too are having problems loading textures and shadows in some places. I also have white artifacts that appear when I turn the camera in dark places. I am on a Samsung tv neoqled qn90b and series x with game mode enabled so vrr etc etc

    • @huguessobreiro8329
      @huguessobreiro8329 9 месяцев назад

      ​@Silencer85Here I also noticed that it was especially present in the jedi temples where darkness reigns! I don't want to sound valuable, but these visual issues take me completely out of the game. I am well aware that it is increasingly difficult to optimize games with such a demanding graphic rendering (especially in very open areas). But it bothers me deeply because I never know if it's a problem with my TV or my console, it's a recurring problem in our era of modern gaming. We find ourselves more and more facing broken games, whether with the settings of TV and HDR I feel like I'm struggling as much as computer programming haha (it must be said that I am a poor connoisseur in ^^ technology). Long gone are the days when you just had to turn on your console and play without taking your head

  • @TheKingOfSpain
    @TheKingOfSpain 9 месяцев назад +3

    Remind me never to buy EA games at full price/at launch.

    • @coreypasternak9435
      @coreypasternak9435 9 месяцев назад +1

      lol I'd just not buy there games because there a bad and very greedy company who dont optimize there games

  • @Madblaster6
    @Madblaster6 9 месяцев назад +4

    Why don’t they give the option to adjust more settings so you can choose what sacrifices you want to make? It works on PC. They could maybe do their own presets but still allow more granular control. It’ll even help if they release more powerful consoles in the future.

  • @DarkStryder360
    @DarkStryder360 9 месяцев назад +1

    Been wanting to pick this up, and have held off. I am glad I did, because I didnt realise how poor the initial Perf Mode was.
    Hoping and praying that Final Fantasy 16 gets the same Perf treatment.

  • @dmfamzo
    @dmfamzo 9 месяцев назад

    I wish I had this experience at launch , playing a 720p with constant screen tear on PS5 was pretty rough honestly , but the love of the game kept me going.
    😅

    • @kevinleite6309
      @kevinleite6309 9 месяцев назад

      welcome to the PS3 era, again. 😅

  • @Cavscout101
    @Cavscout101 9 месяцев назад +11

    We really need more 40 FPS games.

    • @radry100
      @radry100 9 месяцев назад +1

      and a PS5 pro

  • @kahnsealable
    @kahnsealable 9 месяцев назад +3

    People need to understand that Consoles will need another 2 generations to even get NATIVE 4K and 60+fps. RT is just not going to be possible on consoles at this rate because it is still new and to taxing for these consoles for the price.

  • @pgdunphy
    @pgdunphy 9 месяцев назад +2

    I tried playing on my PS5 post patch and I still couldn’t do it. Every time the camera cuts it would stutter and it’s very jarring breaking immersion. For me at least

    • @rishav_566
      @rishav_566 Месяц назад

      it also screen tears

  • @wizard932
    @wizard932 Месяц назад

    Do I still have to manually switch it back to performance mode at the beginning of every cutscene ?

  • @RagoonCrown
    @RagoonCrown 9 месяцев назад +15

    Whoever thought putting Ray Tracing in Performance Mode was a good idea, needs to get booted off the team. Not only was the frames bad, but that low resolution made it so much worse.

    • @silverman169
      @silverman169 9 месяцев назад +1

      The problem was that ray tracing was forced on to the player in performance mode. Spiderman PS5 and Miles Morales (and prob other games) showed it was possible to have a standard performance mode and an RT Performance mode that both have stable 60fps. But really, the game should just have been delayed to give developers more time.

    • @tyrcipher8811
      @tyrcipher8811 9 месяцев назад +1

      @@silverman169Unfortunately the developers felt that they didn’t need more time, and was fine with the game launching like this.

    • @silverman169
      @silverman169 9 месяцев назад

      @@tyrcipher8811 Yea that was a weird choice. They clearly worked hard on a great game, but failed to properly test it. It's possible they didn't care, but surely no developer wants bad publicity? Just confusing all around.

  • @timealone7906
    @timealone7906 9 месяцев назад +10

    Ray tracing is one of the most useless and overhyped inventions in modern tech history. Wherever it is utilised, it makes minor improvement but sacrifices an incredible amount of performance.
    Ray tracing was implemented way too early, the idea that you could play a ray traced game with a rtx 2060 6gb is ridiculous. Until Nvidia or AMD even Intel releases a low tier card, Powerful enough that retracing is payable for the masses It should never be a main feature in any title. Developers and publishers should stop seeing it as a buzzword and just focus on optimisation of the shit we've seen lately.

    • @4mb127
      @4mb127 9 месяцев назад

      UE5 already implements a pretty good global illumination called Lumen. You can easily test for yourself what it looks like with it or without. I would personally say that the result is quite dramatic, especially in the ease of creating beautiful scenes without a huge amount of work.

    • @dungeonmaster8612
      @dungeonmaster8612 9 месяцев назад +1

      ​​@@4mb127 We all have seen how ue5 work with current gen,720p resolution upscaling to 4k in immortals of aveum,There where ue5 works fine and stable is fortnite.

    • @ahmusedf
      @ahmusedf 9 месяцев назад

      Metro Exodus and cp2077(now) are examples in which you can have a game running with RT GI at playable framerates.

  • @Lavoss05
    @Lavoss05 9 месяцев назад

    I hope you guys do a video on the Xbox One and PS4 versions of the game.
    Just another reason why its clear we need enhanced consoles next year, Sign me up for the Series X Elite and PS5 Pro!!!!

  • @redsnake9
    @redsnake9 9 месяцев назад +2

    Oliver you should narrate audiobooks, guided relaxtion or be in more podcasts, you have a great voice for it. Very relaxing.