Cyberpunk 2077 Phantom Liberty - DF Tech Review - PS5/Xbox Series Tests + 2.0 Upgrade Breakdown

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  • Опубликовано: 9 июл 2024
  • Cyberpunk 2077's massive Phantom Liberty expansion has arrived, its current-gen only nature allowing CD Projekt RED to push visual fidelity harder than the core game on release. In this tech review, Oliver Mackenzie assesses visual quality and performance in the expansion content, before circling back to the 2.0 update to the core game to see if that has improved over the older code.
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    00:00 Overview
    01:08 Phantom Liberty visuals and performance
    07:06 Patch 2.0 changes and performance
    11:45 Final thoughts
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Комментарии • 1,3 тыс.

  • @cody3335
    @cody3335 9 месяцев назад +395

    I think it just looks awesome once you turn off film grain and chromatic aberration in either mode. It really clears up the finer details

    • @dreamsdeep1076
      @dreamsdeep1076 9 месяцев назад +92

      Always turn them off.

    • @YouTubeCensors
      @YouTubeCensors 9 месяцев назад +14

      Looks blurrier now and already had those off. Even the car ghosting looks worse or maybe it's an old save issue idk

    • @lyfe8349
      @lyfe8349 9 месяцев назад +21

      @@RUclipsCensorsnah ghosting on cars is bad for me as well on a new save

    • @YouTubeCensors
      @YouTubeCensors 9 месяцев назад +8

      ​​@@lyfe8349yea, before it was there but now it's extremely noticeable. This was a major downgrade Visually. Think I'll stick solely to Starfield and let them patch the game up a few more times.

    • @greendude0420
      @greendude0420 9 месяцев назад +1

      In this game, especially

  • @Denden-kj3rn
    @Denden-kj3rn 9 месяцев назад +773

    sad to see red engine and its tech go but what they managed to achieve with this is abolutley incredible even if consoles dont get all the goodies

    • @4riel
      @4riel 9 месяцев назад +44

      The forced TAA will not be missed tho

    • @LRon-ef7ni
      @LRon-ef7ni 9 месяцев назад +51

      It took some work tho. They did turn it around and is a PC showcase. This is the game where im considering investing in a PC capable of Path Tracing

    • @muresanandrei7565
      @muresanandrei7565 9 месяцев назад +75

      @@LRon-ef7ni Yeah path tracing a tech working for 0.01% pc users and only available on cyberpunk.

    • @Karlach_
      @Karlach_ 9 месяцев назад +39

      ​​@CharlieZaardWitcher 4 running on Unreal 5 is going to look insane tho

    • @Carinthian_Oak
      @Carinthian_Oak 9 месяцев назад +1

      @@muresanandrei7565i bought a PC only for the Witcher 3. it always starts with one game.

  • @doc.q1863
    @doc.q1863 9 месяцев назад +9

    Awesome tech review videos as per usual. 💪🏼

  • @TylerHNothing
    @TylerHNothing 9 месяцев назад +21

    best part of the video is honestly @8:57 watching Jackie do that side step over and over in both patches

    • @phant0mdummy
      @phant0mdummy 9 месяцев назад

      It is very telling.
      They have made sweeping changes to the game, and yes it's better.
      But right now the game is prepared to die a death by 1000 cuts. It's the small things they need to focus on now.
      If they don't then it's all a waste.

    • @mat.phoenix
      @mat.phoenix 9 месяцев назад +8

      ​@@phant0mdummyyes, that step is a major problem that destroy all the game. Never seen in any other game to date, indeed.

    • @shortnamesalex
      @shortnamesalex 9 месяцев назад

      ​@@phant0mdummya small side step bug and that's enough for a "death by a 1000 cuts"? come on. it's not that bad.

  • @nicobenji0248
    @nicobenji0248 9 месяцев назад +6

    Does NPC and car density increase in the rtx mode? Or does time of day effect that? I can't seem to figure it out. Sometimes the city feels really busy on PS5 and sometimes it feels more empty.
    Idk if it's random or if there's a reason npc density changes on the PS5/Series X

    • @spiritwolfe771
      @spiritwolfe771 9 месяцев назад +3

      Crowd density heavily depends on time of day, just like real life at night people on the road and walking on sidewalks are reduced but during the day there should be more.

  • @gavinhart5087
    @gavinhart5087 9 месяцев назад +83

    surprised they didn't update FSR to the latest version for a more clean image and less break up.

    • @phant0mdummy
      @phant0mdummy 9 месяцев назад +31

      It's infuriating

    • @supersonicultra2
      @supersonicultra2 9 месяцев назад +2

      It would be shocking if they didn't eventually.

    • @hypno17
      @hypno17 9 месяцев назад +5

      Honestly was disappointed they didn't but hey maybe when they add FSR3 will get it on console so it's better then it is at the moment.

    • @TheWarmotor
      @TheWarmotor 9 месяцев назад

      @@hypno17 I'm really looking forward to FSR3, AMD is awesome. I'm using DLSS3.5 right now though and it runs great on this game. I WONDER - if my monitor only does 60hz at 4k/HDR and my GPU is already producing 60+fps, is DLSS smart enough to pick the non-AI-generated frames to display? I don't notice the artifacts I was expecting to see with 3.5...

    • @gavinderulo12
      @gavinderulo12 9 месяцев назад +3

      ​@@TheWarmotoryou have to explicitly turn framegen on. It's a separate toggle to dlss upscaling. Like in all games that support it.

  • @goldmemberpb
    @goldmemberpb 9 месяцев назад +215

    Imagine if we just waited for this game until 2023. We would have gotten this level of polish and the DLC all in one.

    • @dirtyoldmano
      @dirtyoldmano 9 месяцев назад +91

      Instead we got that Polish level of polish

    • @niklansa6380
      @niklansa6380 9 месяцев назад +9

      ​@@dirtyoldmano😂😂 genius

    • @steveco1800
      @steveco1800 9 месяцев назад +16

      Well at least it can be bought cheaper now, whereas if they released it new now it would be full price. So better deal for those who waited.

    • @dirtyoldmano
      @dirtyoldmano 9 месяцев назад +9

      @@steveco1800 Agreed. I waited and I hated. It will be my first time playing. Downloading it now to my PS5

    • @arronstone177
      @arronstone177 9 месяцев назад +1

      It is what it is.

  • @fuzzymammoth
    @fuzzymammoth 9 месяцев назад +35

    The new vignette needs a toggle option. I already have issues with my vision in low light, and this has really affected my enjoyment of the experience. I love the game but it's making me strain my eyes so much.

  • @chrisvillan88
    @chrisvillan88 9 месяцев назад +223

    The PC version obviously looks stunning on the right hardware but this still looks very impressive on consoles I think. I played the ps5 upgrade last year and enjoyed it a lot

    • @floodsye
      @floodsye 9 месяцев назад +23

      Absolutely, the Series X version also look beautiful (actually the PC version can be somewhat annoying to setup since finding optimized settings can be a bisch).

    • @readifdumb
      @readifdumb 9 месяцев назад +8

      It's a much of a muchness, but the FSR on console looks horrid in my opinion.

    • @originalityisdead.9513
      @originalityisdead.9513 9 месяцев назад +22

      ​@@readifdumb
      Upscaling on console often does look funky, FSR just ain't that good.

    • @PersianGamer36
      @PersianGamer36 9 месяцев назад +4

      Yea the standard fsr on ps5 when in motion the resolution is just flat terrible. I’d rather play on my ultrawide pc that’s 25060x1080 and max out cyberpunk it looks faaar sharper than cyberpunk even at 1440 on ps5

    • @GraveUypo
      @GraveUypo 9 месяцев назад +3

      @@originalityisdead.9513 fsr2 looks super good until about 75% resolution scale. you can barely tell the difference from native. the problem is that quality fsr starts at 67%, where it's already pretty visibly worse. so there is really no preset in which it looks "good". plus consoles love to upscale from 50% which looks awful

  • @gamingletloose
    @gamingletloose 9 месяцев назад +37

    Thank you for bringing some much needed attention to the FSR 2.1 & DRS issue on the Xbox consoles Oliver. I have another vid on my channel showing the issue. If anyone has this problem regarding the break up of FSR and then re-resolving over the next few frames, which I am fairly certain all Xbox Series players will have, and it bothers you please take a moment and file a bug report on the official forums. The developers as far as I understand are still looking into the problem since it was introduced in patch 1.61

    • @12coco100
      @12coco100 9 месяцев назад +6

      It exists on ps5 too. I can purposely activate the glitch when you drive to a hologram billboard above you or next to you can see the fsr really break. The fsr 2.2 mod on pc really fixes shimmering on fine edges. Also there's mip map issues that should get fixed like road lines not loading in futher away and end up looking all flickering. If cdpr worked on the image quality they could get it looking much much better.

    • @Rob-gs8lq
      @Rob-gs8lq 9 месяцев назад +7

      ​​​@@12coco100I can't believe CDPR had 3 years to get this game to run better on consoles and it still runs poorly on both Xbox and PS5. I'm on Series X and I wasn't impressed with the performance on that console. CDPR have negleted to get the best performance out of consoles leaving a lot of degraded visuals and fps drops. The game is great no doubt on PC, but on consoles it's a joke. I hope they fix all performance issues across both platforms as this game; I feel, could play better on current gen consoles.

  • @Lynas82
    @Lynas82 9 месяцев назад +4

    Time to finally play this. It looks absolutely incredible!

  • @razehellgaming1867
    @razehellgaming1867 9 месяцев назад +5

    I play on a laptop with an intel i7 11h series cpu, 16gb ram and an Nvidia rtx3050ti 4gb vram and patch 2.0 made my overall gameplay smoother. Nvidia Geforce Experience auto-sets the graphics at a higher level than before and Cyberpunk 2077 maintains higher than 30fps and if I lower the settings slightly I can maintain a mostly stable 60fps. Before the patch I could only keep a framerate of 30fps at medium settings and 60fps on low settings with dlss on if I lowered the output resolution to 900p.

  • @space_cat_83
    @space_cat_83 9 месяцев назад +90

    For frame drops when driving or in crowded areas, I’ve found that restarting the game seems to help and make the experience more fluid. Maybe it’s some memory or caching issue after hours of gameplay? I’m playing on PS5, for the record.

    • @nicksampson538
      @nicksampson538 9 месяцев назад

      interesting im experiencing same on ps5. it can be fine one minute then i go back to same place couple hours later and its sluggish as heck :)

    • @shakengandulf
      @shakengandulf 9 месяцев назад +6

      Memory leak is something ive suspected and hopefully sorted if present.

    • @Zombowfy
      @Zombowfy 9 месяцев назад +1

      In my experience on the ps5 85% of the time the frame rate is stable other times it drops into the 20s, Only other issue is the crashing and infinite save icon which causes the game to crash, what seems to be issues with popin/low render distance, Possible memory leak, Black artifacting that takes up the screen then slow fades within textures and fixes itself But other than that it’s decent.

    • @JasonIsAlright
      @JasonIsAlright 9 месяцев назад

      when going into dog town in PL with pathtracing and RR on I had crazy stutters until I restarted. I was playing for a few hours before that point

    • @OScube
      @OScube 9 месяцев назад +2

      Yes, I have the same experience, PS5

  • @EternalNightingale
    @EternalNightingale 9 месяцев назад +4

    Ahhh finally DF address the artifracting on series x that’s been there since 1.6.1 the shimmering and flashing is super annoying surprised it hasn’t been fixed there’s ways to reduce it from happening by toggling all the graphics options on (motion blur, etc)

  • @marinechf2581
    @marinechf2581 9 месяцев назад +1

    Love the use of Downtown Binary for background. 😊

    • @y0haN89
      @y0haN89 9 месяцев назад

      What's the song at the 1 minute mark? Sounds good.

  • @Jose_31416
    @Jose_31416 9 месяцев назад

    Thanks for the video!

  • @myytti16
    @myytti16 9 месяцев назад +84

    Btw. Oliver, you are doing amazing job on these videos. You may cover things faster (shorter videos) but it is your own distinctive style and I like it. Thank you!

  • @JDoG867
    @JDoG867 9 месяцев назад +4

    Glad I waited to try this game. Loving it!

  • @tyo101
    @tyo101 9 месяцев назад

    A great analysis by Oliver, much obliged.

  • @rami30
    @rami30 4 месяца назад

    3:44 what is the difference between output resolution and highest count ?

    • @kyosukeshidou1370
      @kyosukeshidou1370 Месяц назад

      Output Resolution > The resolution that can be displayed through the output
      Highest Count > The maximum resolution that the game managed to achieve ... due to Hardware Limitations , the max res it can go was 1440p on Quality .. there's Lowest and Highest Count because the game's running with Dynamic Resolution to achieve its target frames .... so yes .. the game is NOT running on 4K on either Performance or Quality Mode

  • @turtleman9020
    @turtleman9020 9 месяцев назад +8

    I feel like my series x drops frames and stutters constantly on this new patch. Also think they should add a toggle option for vignette

    • @Particle_Ghost
      @Particle_Ghost 9 месяцев назад

      I've been having 7 hour straight runs on my Series X and I almost never notice any drops in performance mode, I don't what go many people are talking about.

  • @bartoszwooszyk4328
    @bartoszwooszyk4328 9 месяцев назад +58

    Playing on PS5 here, RT mode. Im quite surprised by DF suggestion that local RT shadows don’t bring much to the table. With so much happening inside, the difference can be really visible. Everything is more grounded and doesn’t look as flat as performance mode. I’d rather have the 60fps but in this case, the RT looks just beautiful, even if it’s just local shadows. Amazing job, CDPR

    • @nigelo92
      @nigelo92 9 месяцев назад +11

      I agree, it would've been nice to be reminded of the difference between RT shadows and not in this video. But having checked out another, especially at night like you say it is noticeable and grounds everything, including litter on the floor...

    • @captainthunderbolt7541
      @captainthunderbolt7541 9 месяцев назад +20

      rt shadows is a poor trade off for 60fps.

    • @brandonleemoss
      @brandonleemoss 9 месяцев назад +3

      The problem is that the PS5 is only able to do the medium settings at best....
      You literally need an Nvidia GPU to truly see the beauty of this game
      And that is why they're not impressed, I play mine all day 4080 in overdrive and it just looks jaw-droppingly
      It makes this look like a beta test😅

    • @griffgames9538
      @griffgames9538 9 месяцев назад +28

      ​@@brandonleemossWell, the cost of a RTX 4080 plus the components to support it properly VS. the cost of a console.
      Yeah. You can spend your way to the top on PC.

    • @technoviking2415
      @technoviking2415 9 месяцев назад

      I just want to know how you can use 30fps?

  • @ksiejka
    @ksiejka 9 месяцев назад +2

    4:25 - Thank you! When it fisrt started happening after patch with FSR2 I thought I was going crazy. It's basically the same on PC if you enable Dynamic Resolution, the game "flashes" for a frame to re-resolve parts of the scene. I'm not sure what's going on but this is extremely annoying. I feel it's gotten better after patch 2.0 but it's still definetely there as you pointed out. I hope FSR3 fixes this but I'm not holding my breath... (and we don't even know when it's coming out)
    From what I observed it also seems that this only happens when dynamic resolution has to "work hard". If you switch to 30FPS, where the resolution has to fluctuate much less, it's significantly improved, to the point of being a non-issue.

    • @lio220
      @lio220 9 месяцев назад

      FSR3 should be an impressive technologie considering the difficulty to developp it

  • @Venomonomonom
    @Venomonomonom 9 месяцев назад +1

    So tl;dr performance mode is just 60fps and upscaled 4k from 1440p (or upscaled to 1800p or something?) No 120 fps or modes that aren't ray tracing or high res low fps?

  • @AFistfulOf4K
    @AFistfulOf4K 9 месяцев назад +6

    I'm excited to play this but to fully enjoy it I think I'll wait until I've got a 5080 or something.

  • @seanwarner9893
    @seanwarner9893 9 месяцев назад +5

    What's your opinion on running the HDR setting on PS5 performance mode?

  • @nihilisticpoet
    @nihilisticpoet 9 месяцев назад

    You thought you could sneak in Midnight Tokyo into your video undetected but wow, I have to commend your choice. That one is an absolute mellow banger!

  • @Dick_Valparaiso
    @Dick_Valparaiso 9 месяцев назад +1

    I downloaded the 5-hour trial from PS+ and ended up buying it about 2 hours in. This was definitely one of those "Why didn't I play/buy this sooner?" moments. Then I reminded myself that
    this is a vast overhaul. I feel like I still would've enjoyed the previous version. However, a big part of me is still glad that I don't have dozens of hours logged while being urged to start anew.

  • @raphaelhatake8706
    @raphaelhatake8706 9 месяцев назад +23

    Finally you guys addressed the FSR flickering & artifacting on the Series consoles!!!!
    This problem exists since the introduction of FSR 2.1 with the update 1.61....
    And CDPR just doesn't do anything about it.
    That this bug has been around for almost a year now is very frustrating....

    • @SOTVT
      @SOTVT 9 месяцев назад +9

      It's nearly the same on PS5, btw. But that's a typical "FSR symptom", I guess..

    • @LordPotrick
      @LordPotrick 9 месяцев назад

      If it helps you try to disable "Depth of field", after disabling it I noticed that FSR flickering is not that prominent at least, especially in PERF mode. Also I disabled Film Grain and Motion blur

    • @pantonpg
      @pantonpg 9 месяцев назад +1

      Thank god I´m not the only one.
      It´s infuriating. It makes the game almost unplayable for me, it´s a pain in the eyes

    • @ThiagoJaqueta
      @ThiagoJaqueta 9 месяцев назад +2

      On PC this artifact happens when you have Dynamic Resolution enabled.
      I imagine that this is what is happening on consoles, whenever the game changes the internal resolution, the FSR flickers.

    • @LordPotrick
      @LordPotrick 9 месяцев назад +4

      @@ThiagoJaqueta Just checked it on my PC, so I enabled DRS but didn’t touch FSR or any other upscalers and its flickering the same as on Xbox, seems like the issue is with their DRS implementation🤔

  • @Cuanzs_ways
    @Cuanzs_ways 9 месяцев назад +6

    I love this game, hoping for a sequel. It's easily one of my favorite worlds to explore, just a classic game.

    • @toothgrinder2760
      @toothgrinder2760 9 месяцев назад +3

      Then you’re in luck, cause CDPR have already revealed they are working on a sequel. IIRC, it’s called “Project Orion.”

  • @ULDragon
    @ULDragon 5 месяцев назад

    Sorry I’m late. Finally got around to playing cyberpunk on ps5. I tried rt mode and I’ve noticed that whenever I move my camera, it’s starts to blur everything (I’m assuming it’s the motion blur?). When I switch the performance mode, I don’t have this issue. I don’t mess around with this sort of stuff so it’s all kinda foreign for me. I don’t mind 30fps. Can anyone recommend the best setting to play this game. I prefer fidelity but I hated that the game was blurry when I moved the camera. Thanks in advance.

  • @erikmeissner6492
    @erikmeissner6492 9 месяцев назад

    Is the Xbox’s deadzone settings still broken in CP? (putting it to 0 doesn’t work and it works fine on PS5).

  • @dustinhilltenor
    @dustinhilltenor 9 месяцев назад +90

    Great continued work by CDPR, and these new consoles are really showing their strengths. While they cannot do DLSS 3.5 (or any) as mentioned, definitely a playable experience for a HEAVY game to run on PC!

    • @tyler328
      @tyler328 9 месяцев назад +13

      And it's showing how good the seires S can actually be and proves it can hold its own

    • @griffgames9538
      @griffgames9538 9 месяцев назад +6

      The Series S GPU and VRAM quantity/bandwidth hampers the cross-platform effort, but thank fuck Microsoft didn't gimp the Series S CPU.
      The Series S CPU absolutely destroys the One X CPU, which allows it to receive WAY more solid 60fps modes than the One X managed, with its handicapped Jaguar CPU.

    • @melxb
      @melxb 9 месяцев назад

      the consoles will get there next gen when it comes to machine learning features

    • @sebastianberger746
      @sebastianberger746 9 месяцев назад +5

      ​@@chingvang9320and consoles holding back PC. So please be real

    • @sebastianberger746
      @sebastianberger746 9 месяцев назад

      @@chingvang9320 ? So the PS5 is the biggest brake block?

  • @Shinssue
    @Shinssue 9 месяцев назад

    Did you plan to make a new settings guide?

  • @TheProphegy
    @TheProphegy 9 месяцев назад

    Awesome work Oliver.

  • @kuruptzZz
    @kuruptzZz 9 месяцев назад +104

    This artwork is incredible. CDPR has so much talent

    • @NotCharAznable
      @NotCharAznable 9 месяцев назад +5

      I mean they had over 200 people work on W3 alone. Deceptively huge company.

    • @deathtrooper2048
      @deathtrooper2048 9 месяцев назад +12

      Those guys suck at developing games, 1440p on next gen consoles on a last gen game. It doesn't have as much detail as RDR2, runs terribly, and doesn't look as good as most recent last gen and next gen games, especially on console. The base map is empty outside of NC

    • @bineshrb6446
      @bineshrb6446 9 месяцев назад +16

      ​@@deathtrooper2048before comparing cyberpunk with rdr2 u should know the dev team of rdr2 is 3 times the the dev team of cyberpunk

    • @kuruptzZz
      @kuruptzZz 9 месяцев назад +21

      ​@@deathtrooper2048 you can't really compare the 2 games. RDR2 isn't set in a dense future urban environment full of countless skyscrapers, vehicles, and NPC's all being accurately lit by ray tracing. And you travel much faster in a car or bike than on a horse

    • @deathtrooper2048
      @deathtrooper2048 9 месяцев назад +3

      @@bineshrb6446 RDR2 has a bigger map and was delayed less times (2077 started development around 2012 btw). Farcry 5 or Fallout 4 has more detail than 2077 if you want another example.

  • @mettana7448
    @mettana7448 9 месяцев назад +7

    4:26 "sometimes" No, it's constant. And it's still very obvious in performance mode too. That issue has been in the main game on Xbox Series for a very long time, as well as constant stutter/hitching in performance mode and FreeSync being completely broken. People keep acting like the game is so polished now, but I think that's only because of the contrast effect from having launched in such a catastrophic state. The game is STILL one of the least polished that I've played on XSX, and riddled with bugs and technical issues. It took them until 2.0 just to get billboard textures to stream properly in first person driving mode (this applied to all platforms), a bug that existed since day 1. Wish you guys would do a proper deep dive into the XSX performance mode framerate drops and stutter in the main game, because you greatly understated how bad that was in your previous videos. And why is Freesync non-functional on XSX when it works perfectly in TW3 remaster (same engine and devs).

    • @gamingletloose
      @gamingletloose 9 месяцев назад

      I would have to agree with this. The FSR issue is a constant and consistent issue. Absolutely no plug intended, but I uploaded a recent vid trying to show how prevalent it is. It's definitely worse while driving and far more noticeable at night with lots of light sources. But it does happen in the daytime as well whether walking or driving. In my experience it happens just as much in performance mode as it does in quality. Also in my experience as Oliver mentioned, it does not happen on the PS5 version. It does happen on PC though If you use FSR and enable DRS. If it does happen on PS5 and I have missed it in my testing, it must be incredibly rare. The only thing people can do is post on some of the current official forum topics related to the issue and file a bug report via the official forums.

    • @benn746
      @benn746 9 дней назад

      @@gamingletloose The performance while driving in this game is consistently terrible still. I don't think they will ever fix it.

  • @jamescole3143
    @jamescole3143 9 месяцев назад +1

    Thank you DF!

  • @june_o9
    @june_o9 9 месяцев назад +3

    I'm having a blast with this game on PS5. No issues at all except seeing this one item floating in the air or dead bodies still slightly moving or the same - being in the air.
    I hope they will still release some minor patch to address those problems.

    • @rishav_566
      @rishav_566 Месяц назад

      don't forget the screen tearing whenever there's fps drop

  • @rkitchen69
    @rkitchen69 9 месяцев назад +22

    I hope CDPR continue to improve performance mode for the consoles, getting closer to a locked 60fps.

    • @cun7us
      @cun7us 9 месяцев назад +5

      Hopefully. It's a very demanding game using a somewhat dated engine which will soon be obsolete. They're doing a very good job with these updates though.

    • @3jake5mee
      @3jake5mee 9 месяцев назад +1

      I think they're pretty much done with the game

    • @tonybao9088
      @tonybao9088 7 месяцев назад

      Only ps6 can locked at 60fps

    • @purehollow4460
      @purehollow4460 6 месяцев назад +1

      ​@@tonybao9088ps5 pro
      Ps6 should achieve 120fps

  • @BeersYourFriend
    @BeersYourFriend 9 месяцев назад +2

    Looks great! I would like to see less flipping back and forth between each console, and instead focusing on each console first. Starting off with the Series S, Series X, PS5, then ending with the PS5 vs Xbox side-by-sides, which will help make things less complicating. Lastly, you have to cover the bugs. It is not nearly as bad as the release version, but saying you didn't see many noticable bugs is very strange to hear. There are still bugs, and you should never skip over them. There has never been a game released, that didn't have a bug, so you should be pointing them out when you see it. Other than that, it was a fantastic review. Cheers! 🍻

  • @MikeWiksyk
    @MikeWiksyk 9 месяцев назад

    Thanks for recommending performance mode on Series S. First thing I was wondering about

  • @umbro1893
    @umbro1893 9 месяцев назад +3

    Still waiting for the collector physical edition PS5. For Christmas I hope. Edit 22.11 : and the Dream come true !!!!!

  • @marekk.3322
    @marekk.3322 9 месяцев назад +111

    One thing I'd like to point out (especially compared to Starfield) is that the world, despite being massive, has pretty much zero loading screens. So whatever streaming tech they have implemented must impact the performance (and potentially tax the cpu, therefore explaining the frame drops) while rapidly traversing through the city. All in all, I'd say it's pretty impressive.

    • @dreamsdeep1076
      @dreamsdeep1076 9 месяцев назад +5

      Lower traffic and crowd destiny

    • @TheBatosai
      @TheBatosai 9 месяцев назад +23

      Starfield doesn't excite me the why Cyberpunk does. I tend to fund myself listening to NCP talk about random funny things. Starfield has no magic IMO

    • @ThisisCitrus
      @ThisisCitrus 9 месяцев назад +19

      @@TheBatosai I feel the same abot Cyberpunk, it has no soul. You play as a premade character on a premade story, night city is empty with the same NPCs copy pasta and no interiors to buildings. It's basically streets with billboards.

    • @bombyo3634
      @bombyo3634 9 месяцев назад +30

      ​@@ThisisCitruswhat game does not have a premade story? All bethsada games have a specific story in them and premade paths or decisions. Same with cyberpunk and starfield.

    • @ThisisCitrus
      @ThisisCitrus 9 месяцев назад +12

      @@bombyo3634 Games where you can be who you want to be. Starfield, Skyrim, Fallout you create a character and can make decisions and play different. Baldurs Gate 3 you can be really whoever you want to be. Cyberpunk you are V, your "choices" don't matter, there is no good/bad morality, your back story is written. You're playing a movie that is already written.

  • @bnu1123581321
    @bnu1123581321 9 месяцев назад

    Lol, that opening shot 😂

  • @austinsmith104
    @austinsmith104 9 месяцев назад +1

    Does anyone know if HDR is still broken?

  • @vinces4812
    @vinces4812 9 месяцев назад +4

    I noticed on the PS5, vehicle and crowd density are drastically increased when playing on Ray tracing mode. Playing on performance mode reduces it significantly.

    • @Particle_Ghost
      @Particle_Ghost 9 месяцев назад

      Shouldn't it be decreased and not increased considering ray tracing already cuts the fps in half?

    • @vinces4812
      @vinces4812 9 месяцев назад

      @@Particle_Ghost i think maybe. But it’s consistent on my end. Playing on performace is smooth but night city looks like a ghost town

  • @Matteo_11
    @Matteo_11 9 месяцев назад +19

    I think the new driver/vehicle AI is causing some (not all) of these wild FPS drops on console. CDPR has stamped out a lot of bugs, but now the traffic situation is out of control broken at times, with frequent and hilarious chaos taking over at random.
    Cyberpunk always had goofy car glitches, sure... but it was never quite this bad before, in over 100hrs of play. The occasions are so dramatic and frequent now that its hard to dismiss, and while The Glen and City Center seem most prone to this behavior, it definitely happens around Watson too.
    Really though, barring a big patch this morning (the 26th)... I challenge anyone on console to thoroughly play in busy areas and NOT notice multiple, wild vehicle glitches- cars piling up, cars spontaneously exploding, NPCs driving along happy in burned-out wrecks, or casually abandoning their vehicle in oncoming traffic. Its ridiculously common now, and way more prevalent than 1.6. Sunday I streamed a session for my friends that involved DOZENS of wild traffic interactions, with many causing immediate dips and endless laughs.
    Often, when I experience unusual FPS drops in familiar areas, I can find some of this comedy gold nearby. There is just no way this level of AI and physics dysfunction ain't causing issues. I really think this is condition in some of the wildly variable performance in crowded zones (and why a restart might fix it).

    • @Galdelico
      @Galdelico 6 месяцев назад

      I'm playing CP for the first time on the Series X and - while I love pretty much everything about the game (it speaks to me on so many levels... I didn't feel this engrossed by a sci-fi action RPG since the original Mass Effect on the Xbox 360) - I confirm that the random mayhem on Liberty City's street is that one major smear that can get distracting, at times, breaking up the sense of immersion. From police cars running into pedestrians to regular ones suddenly slamming into each other or changing route in the silliest way, crashing into my vehicle for no reason...
      That, and of course the temporal scaling-induced flashing, especially at night. Really hope this one will get patched, eventually.

  • @toutagamon
    @toutagamon 9 месяцев назад

    What are the PC equivalent settings?

  • @USMCKong0311
    @USMCKong0311 9 месяцев назад +1

    Do the console versions have ray traced lighting and reflections like the PC version? Or is it still just ray traced shadows?

    • @SOTVT
      @SOTVT 9 месяцев назад +2

      Still raytraced shadows only. Everything thing else would tear these machines apart.

  • @RAZORREVOLUTION1
    @RAZORREVOLUTION1 9 месяцев назад +7

    So Insomniac can have Spider-Man and Guerrilla Horizon Forbidden West (the latter had some issues at launch, but subsequent patches resolved these) perform very well on their respective performance modes, but CDPR produce this crud.

    • @funbrute31
      @funbrute31 9 месяцев назад

      They are not close to CP2077 tho ( tech wise).

    • @RAZORREVOLUTION1
      @RAZORREVOLUTION1 9 месяцев назад +1

      @@funbrute31 What I've seen of Cyberpunk (tech wise), at least on console, leaves a lot, and I mean a lot to be desired. When compared to the games I mentioned, those games deliver beautiful, fluid graphics, with fantastic performance. Spiderman does RT on its performance mode, same with R&C (albeit no way near the level of a high end rig) and does it well. Cyberpunk was a catastrophe at launch and it's still struggling. Of course, if you're talking from a PC perspective, it's a different game visually and in its performance. It's apples and oranges when juxtaposing the two platforms. That much is axiomatic.

    • @tm0054
      @tm0054 9 месяцев назад +3

      Insomniac is awesome IMO especially with the RT Performance modes in their games. Somehow on PS5 Spiderman can have RT reflections all over skyscrapers and run at 60fps where an old game like GTA5 has to drop to 30fps when reflections are enabled.

    • @RAZORREVOLUTION1
      @RAZORREVOLUTION1 9 месяцев назад +1

      @@tm0054 Very true. Insomniac's tech is brilliant. Some of the very best IMO

  • @nigelo92
    @nigelo92 9 месяцев назад +4

    It's easy to forget the vast majority of players have played this game without RT. But on the internet, you'd be mistaken to think everyone is playing it with ray reconstruction on 4090s..

  • @christosLz
    @christosLz 9 месяцев назад

    Is it fsr 2 or 2.1 for the consoles after all??

  • @FigmentHF
    @FigmentHF 9 месяцев назад

    Hey, can’t be the only one with this massive bug- all of Night City is utterly abandoned after starting Phantom Liberty, no cars at all on the road and no wanted system in place, I’ve loaded an older save at the very start of PL and it’s still bugged out. Any fix or solutions?
    Also, I had the wanted system entirely break and cops became unable to be agro’d during the main game. I think it was triggered by the big race, the final race mission, idk if you clear the cops for it, but they don’t come back.
    Love this game so much, but it’s been pretty stressful to play with these massive game breaking glitches, and it’s cost me about 10-15 hours of progress over the last week.
    I want to carry on enjoying Phantom Liberty, but it’s hard knowing the whole save file might be broken, and that Night City is abandoned and there is no longer a wanted system.
    I’m on PS5

  • @diego1294
    @diego1294 9 месяцев назад +9

    I love these video reviews. They make me choose the way Im going to play the games on my xbox series x

  • @mgriffin12
    @mgriffin12 9 месяцев назад +6

    I bought Cyberpunk at launch and tried starting it maybe 3 or 4 times over the years. I blew away all my half-ass save files and started from scratch last week. Feels like a completely different game. Finally something I think I can get through and may even get the DLC

    • @YouDontWantItWithMe
      @YouDontWantItWithMe 9 месяцев назад

      Yeah it's shocking how different it feels. It's insane

  • @clerk1257
    @clerk1257 9 месяцев назад

    We are still looking for the steamdeck comparison of the microSD vs internal SSD comparison. Hope you’ll publish it soon

  • @MaaartyMcFly
    @MaaartyMcFly 9 месяцев назад +1

    Does it have ray tracing reflections yet or is it still only shadows?

  • @SenukiQ
    @SenukiQ 9 месяцев назад +22

    I really dislike that even big channels like Digitial Foundry still spread misinformation about the reason why Sony pulled Cyberpunk out of PS Store.
    It wasn't because game was broken, because there were (and still are) way more broken games (and tons of shovelware) on PS Store.
    Game was pulled because CDPR started to offer refunds for anyone who would request one, which is against Sony's politics when it comes to refunds on PS Store (those rules are pretty garbage and anti-consumer even to this day).

    • @BAD7667
      @BAD7667 9 месяцев назад

      Yeah, I don’t know why that is the default narrative. It makes Sony look good when in reality they would have never pulled the game from the store had CDPR not offered refunds to people. That probably pissed Sony off with their terrible customer service and stance on no refunds for any reason. This is the same company that will threaten to ban your account (resulting in you losing access to any digital games you purchased) should you ask for more than one refund and will shadow ban you from even accessing customer services.
      I don’t know why Sony and Nintendo get away with having no refund system when Steam and Xbox both have them.

  • @lemmy154
    @lemmy154 9 месяцев назад +16

    Hope they drop a future FSR 3 patch

    • @oceanedetotes
      @oceanedetotes 9 месяцев назад +5

      They will because it is announced on AMD website

  • @MadViking82
    @MadViking82 9 месяцев назад

    Great job, Oliver!

  • @dfaulkner1237
    @dfaulkner1237 9 месяцев назад

    Great job Oliver!

  • @moonknightish
    @moonknightish 9 месяцев назад +12

    0:24 No, SONY took the game from sales because they didn't want to issue refunds.

  • @TheBatosai
    @TheBatosai 9 месяцев назад +22

    We gotta give the devs massive kudos on the art team for making one of the most unique cityscape ever created period. 👏

    • @whereswarren3719
      @whereswarren3719 9 месяцев назад +2

      Launch botched while trying to hide it from prospective buyers = suss and a terrible trend in modern gaming- not getting my support now or ever.

    • @marturomano
      @marturomano 9 месяцев назад +14

      @@whereswarren3719 which has nothing to do with the art team

    • @YouTubeCensors
      @YouTubeCensors 9 месяцев назад +1

      I'll give them Kudos after Update 2.5 or 3.0 once they fix everything bad about 2.0

    • @whereswarren3719
      @whereswarren3719 9 месяцев назад +2

      @@marturomano
      "...give the devs massive kudos on the art team..."
      I'm giving the devs exactly zero kudos for anything in relation to this dumpster fire of a game.
      Shill harder for a cherry picked slice of a busted production why don't you😂

    • @mandrews6282
      @mandrews6282 9 месяцев назад +1

      Yah I’m so glad they didn’t just abandon the IP. It has so much potential. Loved the first game actually and really looking forward to the sequel. Despite the overwhelming backlash they managed to go heads down and actually transform the game into something people seem to love now. More than most devs would do.

  • @aktrevor
    @aktrevor 9 месяцев назад +1

    This game ran smoothly before Phantom Liberty update on my PC at all high settings.
    My PC specs - i5 12400F, RTX 3060ti and 16GB RAM.

  • @aashmansandhir8416
    @aashmansandhir8416 9 месяцев назад

    My game looks very grainy on ps5 with film grain turned off. Does anyone know a fix for this

  • @AristotelesSantosSouza
    @AristotelesSantosSouza 9 месяцев назад +54

    Even after 3 years this is still one of the most beautiful games this generation has had so far.

    • @TheRealBOBlibob
      @TheRealBOBlibob 9 месяцев назад +4

      I don't think that's the case on consoles

    • @aquiatic
      @aquiatic 9 месяцев назад +13

      @@TheRealBOBlibobfalse, this is the best looking game on my series x so far by a long shot

    • @lio220
      @lio220 9 месяцев назад +1

      On the same graphic style , Jedi survivor is better with more ray traced effects

    • @toothgrinder2760
      @toothgrinder2760 9 месяцев назад +1

      @@aquiatic 100%. 2077 is most definitely one of the better looking games on consoles, even before the 2.0 update.

    • @nicholasdavidson1191
      @nicholasdavidson1191 9 месяцев назад

      To be fair, this generation has had a lot of terrible releases with regards to graphical fidelity and optimization. And as for Cyberpunk specifically, the non-RT reflections and local shadows _can_ look *terribly* distracting at times (especially indoors). With that said, Cyberpunk absolutely should be praised for just how beautifully crafted the world is.

  • @floodsye
    @floodsye 9 месяцев назад +6

    I've been playing it for a few hours and CD Projekt Red is definitely back to form. It's an excellent, well put together experience with action and set-pieces and it has that polish that was missing in the base game. Even Cyberpunk's somewhat janky character animations are FAR better in the DLC area, Idris Elba's motion capture is so clean, it's crazy. There's a lot more density and a "designed" feel to the area and doesn't feel as...empty as the rest of NC, which is a great game too now, but it does fall short in many areas.
    I'm VERY excited for their next game again. We're back to Witcher 3 quality. The dialogue writing also has a more meaningful tone than many of the main game's missions (apart from the main quests, those were great in the base game).

  • @rovosunny1687
    @rovosunny1687 9 месяцев назад

    Is the game freezing for anyone when you try to load it, and you have to close it and reopen it until it loads? And on the ps5 the frame rates still drop a lot.

  • @nobunaga8514
    @nobunaga8514 9 месяцев назад

    That issue 5:30 looks to me like overlapping polygons and since it’s on a corner I’m guessing it’s some modular kit issue.

  • @shnackson
    @shnackson 9 месяцев назад +2

    5:25 10/10 AI

  • @walter_the_wobot2349
    @walter_the_wobot2349 9 месяцев назад +2

    The only way to play this game is on PC with DLSS 3.5 and path traced lightning😎 and all graphical settings set to high and G-Sync enabled.
    The devs have completely turned this game around but the DLC should be free as a ‘Sorry’ for the disaster their game launched in.

  • @igoraraujo7451
    @igoraraujo7451 9 месяцев назад

    Can someone explain me the difference between Fsr, Dlss and checkerboard ?

  • @BeginsWithTheEnd
    @BeginsWithTheEnd 9 месяцев назад

    DF can you please sound the alarm on the incorrectly raised black levels in HDR? HDTVTest has a video on it from way back in the day and CDPR still hasn't fixed it.

    • @John_Smith5
      @John_Smith5 9 месяцев назад +1

      Set tone mapping midpoint to 1 to help correct it

    • @Blake_Mills
      @Blake_Mills 9 месяцев назад

      Yeah drop midpoint down to at least 1.5 or 1.0. If tv supports fine tune black areas try that too. I’ve got it looking pretty great on my my old LG C9.

    • @BeginsWithTheEnd
      @BeginsWithTheEnd 9 месяцев назад

      @@Blake_Mills Regardless of any tweaks you can do HDR is still fundamentally broken because it's not tone mapped correctly and it's not just the black levels. It will be washed out no matter what and all you're doing is pulling the whole picture range down in attempt to get deeper black levels rather than expanding the dynamic range of the picture so it also just darkens the image too much and you lose brighter highlights so there is no proper setting.

    • @Blake_Mills
      @Blake_Mills 9 месяцев назад

      @@BeginsWithTheEnd you’re not wrong I am losing some peak brightness. But it looks better than sdr and default settings in hdr. It’s a compromise not a fix. But it does look better. Areas get so dark you can’t see even in default. So I’d rather have crushed blacks instead of detail free grey shadows. Fine tune dark areas on lg tvs does not effect bright areas though. But if you go too heavy it will crush all dark areas.

  • @TheNeonArcade
    @TheNeonArcade 9 месяцев назад +24

    This game is just pure eye-candy

  • @kobiblade
    @kobiblade 9 месяцев назад +3

    So after all this time, and a big patch, they failed to improve performance by a single frame on Xbox Series S/X.

  • @michiganjack1337
    @michiganjack1337 9 месяцев назад +1

    It’s now running great on my 1080 ti at 1440p | I knew there was nothing with my card 😁

  • @TheUderfrykte
    @TheUderfrykte 9 месяцев назад +1

    Are the 2d cars still there, writhing on the horizon?

  • @olsen3127
    @olsen3127 9 месяцев назад +43

    Performance mode on XSS is pretty good but I’m not sure why they’re even offering ray tracing mode, it’s borderline unplayable.

    • @mancuniangamecat8288
      @mancuniangamecat8288 9 месяцев назад

      Proformance mode on series s, not ray tracing.

    • @j.j.9511
      @j.j.9511 9 месяцев назад +15

      None of them have ray tracing.. Just shadows. Nobody counts shadows as RT.

    • @JaimeIsJaime
      @JaimeIsJaime 9 месяцев назад +6

      What are you talking about? XSS is very blurry at around 640p and has lots of framerate drops in dogtown

    • @crestofhonor2349
      @crestofhonor2349 9 месяцев назад

      Shadows are RT and they are a big improvement over rasterized shadow maps@@j.j.9511

    • @thesmilingman3590
      @thesmilingman3590 9 месяцев назад +7

      They managed to break a perfectly fine game. Cyberpunk was working very well until the November patch, and since then it is only getting worse for us Serie S players.

  • @rohan6454
    @rohan6454 9 месяцев назад +3

    Pc review and optimized settings when?

    • @crestofhonor2349
      @crestofhonor2349 9 месяцев назад

      Hardware unboxed has an optimization guide

  • @Dr_Adamo
    @Dr_Adamo 9 месяцев назад +1

    Is it true traffic and npc density is higher on console RT mode?

    • @Blake_Mills
      @Blake_Mills 9 месяцев назад

      Yeah a bit it seems. But not worth it. Noticed about 6-10 npc disappear as I toggled on busy sidewalk. Makes it easier to run through them. And ray tracing adds almost nothing otherwise imo.

  • @threethrushes
    @threethrushes 6 месяцев назад +1

    I've waited three years to play this.
    Literally pulled the trigger on a PS5 and CP77 during this video.

  • @TheMrAdax
    @TheMrAdax 9 месяцев назад +4

    Is this game worth downloading on PS5?

  • @jonosvlog9913
    @jonosvlog9913 9 месяцев назад +4

    Good job CDRP! Thanks for the review DF.

  • @ttghhgg1918
    @ttghhgg1918 9 месяцев назад

    Okay can anyone tell me why after patch 1.6 there has been an insane fps drop which they never fixed ?like I went from 60fps to 30fps when I download older patcher the game runs butter smooth

  • @ArcanePath360
    @ArcanePath360 9 месяцев назад +1

    I love watching these side by side comparisons with in depth reviews, while not seeing any difference at all with my own eyes, lol

    • @lio220
      @lio220 9 месяцев назад +1

      Thats because you are watching on smartphone or a low resolution on Laptop

    • @ArcanePath360
      @ArcanePath360 9 месяцев назад +1

      @@lio220 Nope. 26" monitor. But my glasses do need renewing I think.

    • @lio220
      @lio220 9 месяцев назад

      @@ArcanePath360 you need to try to see calibrated colors you will see that there are some colours your screen is not able to display

    • @ArcanePath360
      @ArcanePath360 9 месяцев назад

      @@lio220 I have a colour calibrated monitor. I do lots of graphics work

  • @Shadowass1996
    @Shadowass1996 9 месяцев назад

    Just a question: where is VRR support ? It would be perfect in this case

  • @davidmaster9615
    @davidmaster9615 9 месяцев назад +3

    The only real problem on consoles is the lack of FOV settings

    • @pegasusactua2985
      @pegasusactua2985 9 месяцев назад +1

      Which is surprising as most first person games on console now have some kind of option. The default isn't unplayable but could be better.

  • @biogamer93
    @biogamer93 9 месяцев назад +22

    We need a new optimized settings guide!! keep up the awesome work DF!

    • @Shieftain
      @Shieftain 9 месяцев назад +5

      Hardware Unboxed released an optimized settings guide on their channel just a couple of hours ago, go check it out!

  • @nyze1876
    @nyze1876 9 месяцев назад

    So wich Version brings the better experience ?! Series x or ps5 ?

  • @abs6919
    @abs6919 9 месяцев назад +1

    What we've all been waiting for

  • @steerj07
    @steerj07 9 месяцев назад +2

    I'm just disappointed that they've nerfed Netrunner stealth builds on a single player RPG. Finding myself forced in to combat when I could just play some other run-of-the-mill RPG for that.

    • @mintparfait
      @mintparfait 9 месяцев назад +1

      It's not really nerfed, power was just shifted. Cyberware is much stronger now. My netrunner build is still one shotting from stealth once I invested in some hacking related mods.

    • @kuruptzZz
      @kuruptzZz 9 месяцев назад +1

      A deadly netrunner is still very viable. You just have to be more focused on it with your points and sacrifice other skills

  • @AcidDotDrop
    @AcidDotDrop 9 месяцев назад +2

    Odd that the severe ghosting, especially while driving, wasn't mentioned

    • @alexradice8163
      @alexradice8163 9 месяцев назад

      I've seen no one mention this but you, and it's been there for at least a month now

    • @AcidDotDrop
      @AcidDotDrop 9 месяцев назад

      @@alexradice8163 even longer, pretty much since 1.63. Basically since they switched to FSR but it not being fixed is a bit... eh...

    • @acehood9953
      @acehood9953 9 месяцев назад

      Is ghosting when your car looks like it has a double? When I'm driving it's like my car has a holograph behind it.

    • @AcidDotDrop
      @AcidDotDrop 9 месяцев назад

      @@acehood9953 yeah, that's ghosting. Basically parts of former frames stick around too long and leave a trail of, in this case, the car It's one of the big issues with FSR.

  • @newsbender
    @newsbender 9 месяцев назад

    2:05 sounds like the city near where I live

  • @cun7us
    @cun7us 9 месяцев назад +1

    Imagine if it was VR compatible. That would be pretty awesome.

  • @TeaMakerJason
    @TeaMakerJason 9 месяцев назад +9

    I really feel like I see a noticable difference in the RT mode now, thankfully Starfield has got me used to 30fps again so I'll be sticking with RT here.

    • @RonniSchmidt-mi7pd
      @RonniSchmidt-mi7pd 9 месяцев назад +4

      PS5 all games are played in 60fps performance mode.
      No 30fps here

    • @mattsal2070
      @mattsal2070 9 месяцев назад +6

      @@RonniSchmidt-mi7pd?? PS5 has two modes 60fps performance and ray tracing at 30fps

    • @gaminghedgehog6384
      @gaminghedgehog6384 9 месяцев назад

      @@mattsal2070and Starfield has no Performance mode. Ur point being?

    • @JustFun-ho6qy
      @JustFun-ho6qy 9 месяцев назад +3

      There is a massive difference between the 30fps in Starfield and Cyberpunk. Starfield feels exceptionally snappy and responsive for a 30fps game while Cyberpunk feels like you're wading through mud. It's nowhere near as bad as the Witcher 3's RT mode, but still not a great experience.

    • @TeaMakerJason
      @TeaMakerJason 9 месяцев назад +1

      @@JustFun-ho6qy idk I used to feel that way and honestly it was unbearable, but now it is absolutely fine and feels as smooth as starfields 30. Possibly because I turned off all the post processing stuff and motion blur (Motion blur makes 30fps unbearable for me)

  • @Baukplaus
    @Baukplaus 9 месяцев назад +3

    One thing I’ve noticed on PS5 since update 2.0 is that there is much more traffic and pedestrians on the streets, specifically in RT mode. In performance mode, the crowd density (as it’s called on PC) seems to be a lot lower. Anyone else share this experience or am I just imagining things?

    • @John_Smith5
      @John_Smith5 9 месяцев назад +4

      Traffic/Crowd density on both modes is the same

  • @TheGabrielfaro
    @TheGabrielfaro 9 месяцев назад +2

    i'd rather have a native 4k or something closer to it at 30fps than this ray tracing mode. But the game looks good on performance mode. The only thing that bothers me are those shader pop ins.. idk if it is exacly a shader thing, but you can see it here 5:20. The ambient gets darker as you keep moving

  • @dave93x
    @dave93x 9 месяцев назад

    How much of the performance issues are down to RED Engine Vs the console's weaker (than PC) gubbins? In general I feel like 2077 is a very rough around the edges kinda game in how it's put together so I'm curious which is more responsible for these small, quirky issues. To me it's always felt like this game has pushed the engine to its absolute limits, even over it, so they may take some surface issues as a positive in the macro sense.

  • @atypicalmillennial
    @atypicalmillennial 9 месяцев назад +3

    Great review analysis. I miss John Linneman though, he has almost stopped showing up. His love of beautiful games and graphics shows when he speaks which makes it more enjoyable and exciting.