Yup. EA's customer communication is so toxic it's unbelievable. It's the same blame game BS when they communicate with their Ultimate Team communities. They just won't admit they did anything wrong. Yeah yeah, stakeholders could hold them accountable and demand money and stuff blablabla. But it's just f'ing toxic.
You can tell that Alex is totally done with shader stutter and games releasing in a complete state. Bravo for just being like, 'if this is how you're releasing, well here's how the tech review goes'
Alex doesn't want to see the obvious truth. Development prioritizes consoles first, and by consoles I mean Playstation, and PC later. Basically we second class citizens in devs eyes, always have been. And why shouldn't they? Multiplats sell better on consoles anyways.
@Mappy Bc It's not that he doesn't see it, or doesnt "want" to see it. He knows this is the case and has pointed it out for a very long time. You can see a problem and still be frustrated with it. Just because something IS the case doesn't mean it's optimal or desirable, and certainly doesn't mean it isn't worth criticizing.
What many analysts miss here, are the grown pc requirements to compensate game ports from consoles, that are the base development platform. At comparable visual outputs PCs always have to be more powerful and therefore more expensive than consoles. For example the console's components are much higher integrated similar to SoCs or SoMs, which give a tremendous advantage over pc components, that are distributed over longer wire distances and are connected per high sophisticated busses. Look closely at the VRAM usage of the game. While the cpu and gpu utilization on pc seem to be relatively moderate and underused, the GPU's VRAM even without ray tracing reaches over 10 GB and with ray tracing goes even over 12 GB. This is just a glimpse at the bad situation for 8 GB or even 12 GB GPU owners. Now that more and more console titles are using next gen features of modern consoles, the more VRAM becomes a critical weak point in the chain of pc components. According to interviews with triple A game devs 16 GB VRAM should be the minimum for a PC GPU. Edit: I meant, the GPU's VRAM even without FULL ray tracing features reaches over 10 GB and with ray tracing AND higher resolution goes even over 12 GB.
@Al Addin Do you watch digital foundry frequently? They definitely don't miss this. These guys are some of the most technically-minded and detail-oriented content creator's I've seen, and all of them are typically incredibly knowledgeable about computer hardware, drivers, graphic techniques, and tech in general. They've done a few deep dives on WHY consoles perform better than comparable computers, and bring up details like this all the time.
I played about 30 minutes and got around 25-40 FPS on my recently built 4090 + i9-13900k system. It's actually baffling how they managed to screw up performance and optimization THIS badly
In the opening area I was getting 80-100fps on my 13900k and 6900xt system. Game seems to be heavily RAM performance limited. Tuning subtimings has a massive performance boost.
Runs fine on my 7900xtx and 5800x3d i am getting cpu bottle necked but 80% utilization. I think nvidia's driver overhead problem is a big issue in these new games. The last of us res4 remake returnal hogwarts legacy all ran fine for me.
Just noticed this note from EA on steam: "...For example, players using cutting-edge, multi-threaded chipsets designed for Windows 11 were encountering problems on Windows 10, or high-end GPUs coupled with lower-performing CPUs also saw unexpected frame loss." So apparently 12900K is now a "low-performing CPU", as well as 7800X3D I suppose. This excuse is a masterpiece.
@@Marius_ae the thing is that their terrible game performance deters pirating in the first place. wild hearts is cracked but id never want to even play such a horribly optimized game for free
More reviewers need to take DF's approach to calling out optimization in ports. Thanks to DF, I've been able to avoid frustration by skipping bad ports. I've learned quickly that most of them never get patched to an acceptable standard. Not worth the headaches and frustration. I put serious money into my rig for performance, and not being able to get good performance from AAA titles on the highest end hardware is a complete insult to PC gamers.
Now while I would normally say this comes off as elitist, I've got to say you're absolutely right. They're charging what 60 quid for this on PC and Consoles and of course we have put scale above any sort of experience anyone can dive into and enjoy. I can't imagine how rough that feels spending upwards of a grand for the best performance on top of $70 and ending up with subpar quality like this.
@@knockedgoose4206 My apologies that was a poor choice of words on my part. What I meant to say is investing in new hardware especially where CPU cores and graphics cards are coming out so quickly at increasing proves. I can certainly understand that kind of frustration with these kind of results.
This is pathetic. It's 2023 and yet publishers don't even care if their games work. I wish these executives could be held accountable for these terrible decisions.
Game publishers, and by extension devs, aren't beholden to consumers as much as they are investors and the fiscal year. As long as They release product and make a certain amount short term, investors are happy. In general, gamers have proven time and time again that they don't have enough self-control to break that cycle by waiting or outright refusing to buy games (I'm just as guilty here). That isn't to say that EA aren't going to feel the sting to their image, but as long as they made bank on the first week, they'll just say "oh well" and lather, rinse repeat, or just go back to focusing on sports and mobile.
Props to Alex and the team at Digital Foundry for not sugar coating the state of this game, and sadly AAA PC gaming as a whole atm. Back in 2015 Arkham Knight launched in the kind of mess that most AAA games are launching in on PC now, the difference then, was that everyone was shocked and appalled to such an extent that WB pulled the game from sale, and offered refunds for the game up until the end of the year, the end of THE YEAR! Almost 8 years later, and all we get is promises of Day 1 patches (that don't address the issues), platitudes and vague niceties.
@@smolapril It really is the state of things. My kids ps5 has me envious of its quality. My 7800x3d might kill itself and my board. Oh and pc games now suck.
The funny thing is, This game was supposed to be next gen but EA and Respawn were so lazy they didn't port it to UE5. What a joke and to think star wars is making a return...yeah right
This was developed when expected sales price was still $60. Their budgets have not adjusted the $10 increase so all the extra profit will go to investors
How was this considered acceptable to put out on sale? It shows the contempt these companies have for us. They don't care as long as they get their money.
This game isn't even close to the worst I've seen in the last year, or the last 10 years. Luckily, most people aren't supporting bullshit click air like this
Steam just needs some kind of verification system like consoles have. If this was the case devs would have an incentive to make PC versions actually work otherwise it wouldnt be sold.
Jedi Survivor seems to be a fitting name. By the time you reach the end of the tutorial surviving all the shader compilation stutters and a myriad of performance issues, you are already a jedi.
Yup they ain’t fixing shit unless valve pulls an Arkham knight and pulls the entire game from the store. That’ll really set a fire under thier asses and force them to actually do thier job.
@@omarcomming722 because many people never had problems with the first game in the first place. That's why it's a pretty well regarded game for many. Here that's not the case. The vast majority of players are having issues. And considering EA and Respawn already put out a statement regarding this whole situation. Which they never did with the first game for the previously mentioned reasons. They will very likely work on some type of fix. How long that fix will take to come out is the real question
I find the "not performing to our standards" line in their statement extremely funny, given that the previous game had the same issues, and the latest one is being released in this state. Which means these are exactly their standards.
It's not even an apology. They almost blame the players for having PC's that don't work for the game. They're like, *sigh*, I guess we'll try to help you PC players figure out how to get our amazing game working for your pitiful machines.
@@MrBobby35790 ...I mean, as far as I can tell, it *is* way harder with modern engines and graphics libraries than it used to be. I suspect a lot of developers are *resentful* of how many people are on PC now, right when developing for specific hardware configurations matters more than it ever has.
@@colbyboucher6391 - "I suspect a lot of developers are resentful of how many people are on PC now" You may be right, and if that's the case, then they need to get a different job. I'm tired of these clowns releasing half-assed games on PC and expecting full price for them. They're happy to take our money but they don't want to do the work for it.
It's almost certainly a carefully worded statement by EA or Respawns PR department to take the least amount of blame while still trying to stay on the shareholder and players sides at the same time, I'm sure the actual devs and QA testers who knew the state of the game are just as disappointed as we are, they just can't publicly say it because EA's stock would drop if they gave such a definitive "we messed up and would have delayed for a few months if EA let us" statement.
@@MrBobby35790 "They almost blame the players for having PC's that don't work for the game." Glad it wasn't just me and others saw it as such as well. I thought the way it was worded was quite inappropriate.
I think a lot of people need to understand how CPU bottlenecks work. The frame rate you get in a game will be determined by two factors: 1. How long does it take for the CPU to do its work 2. How long does it take for the GPU to do its work Your FPS will be 1000 divided by the highest ms of those two factors. Because the CPU has multiple cores, #1 is NOT about what % of the CPU is being used. This is about how many ms it takes for the CPU to complete its work. Now, ideally, everybody would want the CPU to be splitting its work equally amongst all of the cores, as doing so would mean that it's able to accomplish everything it needs to do in the shortest amount of time. HOWEVER, as nice as that sounds in theory, it's not always possible to parallelize everything a game does. Some things NEED to run sequentially, and that is particularly true for games, since they follow a sequential series of events, commands, and logic. Like for example, it might sounds good to run physics on a second core, but what if the character needs to interact with those objects being affected by physics? If the player character needs to interact with it, then it needs to be on the same core as the game logic powering the player character. So yeah you can do things like NPC animation and geometry in the distance, but anything that needs to interact directly with the player can't really be parallelized. This is why it's commonly recommended to focus on single threaded performance with games. It may even be beneficial to turn off hyperthreading, as then each core gets to be used to the full extent, rather than being split into two threads. Some developers can become extremely inventive about coming up with things the game can do to make use of other cores of the CPU, but it is extremely difficult to do. As a programmer myself, I've designed code that looked like it would surely use every core at 100%, but for some reason, only made use of about 35%. I had no idea why. The code was able to dynamically distribute its workload as evenly as possible, and it still somehow didn't manage to make use of all of the CPU power it had available to it. I've worked on this program for years and have only been able to push out a little more threaded performance. It is just incredibly difficult to solve these problems, and when it comes to games, where many things need to directly interact with the player, those problems become so much harder to solve. Therefore, it is not inherently a sign of bad programming when a game is only able to fully make use of about 2 of the CPU's cores. Even getting that far can be quite the accomplishment. Yes, even in 2023. In many cases this means the first core will be handling the main game logic, geometry, animation, physics, etc, and the second core will be handling background loading. You could probably use another core for sound processing but that's not going to be that heavy on the core. When it comes to PC games, the better approach is often less about finding new ways to multithread, and simply seeing if anything the CPU is doing could be done by the GPU instead, but again, this is complicated and beyond the scope of most porting houses. A large portion of what CPUs are doing with games are loading and preparing the game geometry, which is obviously getting a lot larger with newer games. This is not something you can really distribute among multiple cores very easily. It's important to realize that PC porting from console games typically has a very low budget, for good reason. Outside of specific genres or developers, AAA games simply don't typically sell all that well on PC compared to console, so developers simply can't afford to spend the same amount on PC optimization as they can on console.
I died of laughter from that opening. Also the ending being the classic scenery shot overlooking the world only to have the FPS fall off a cliff. 10/10 editing.
Simple - there is no internal QA. This much should be obvious by now. *You* are the QA tester. Why would EA pay someone to find bugs if you'll do that for free? Scratch that, you'll pay them for it!
I just played it recently and performance isn't great so to think it was even worse on release I'm thankful with the performance I got. Loved the game itself the story the new stances and abilities I had a blast it was only really in the town area of Koboh where the performance issues were very apparent
I'm at a point where I'm not buying AAA PC games at launch and always wait for the first 50% sale, which usually happens after A LOT of patching. This is bad, I don't want publishers to abandon PC releases, I don't want developers not to earn money for their work and kill studios and not keep making games... But what choice do we have if they sell us defective products? It's very frustrating.
I have taken the same stance the last few years and only broken it for RDR2 and Elden Ring, the first Jedi EA game and even Gotham Knights at $30 have been great buys and I don't hate those games likely because it has been bug free and bought at half off! Absolutely ridiculous we need super computers to run console ports while team greed is happy to keep the prices high while giving us even less for our money. At least AMD gives huge discounts on last gen, Jensen too busy trying to retrain us peasants to like the feel of his diamond studded slipper up our ass.
Defective product, inferior last gen versions, talking about PC games taking the short end of the stick foe AAA. There is a reason I stick with indies and AA games more often. The only chance I try those AAA games if they are actually good, cheap and on gamepass.
that intro caught me entirely off guard. Whoever had the idea of lagging out the video just like the game into the Auralnauts Episode 1 deserves a raise!
The ultrawide experience is also interesting for cinematics: 1. Someone forgot to turn on the black bars - You can see all kinds of floating objects and missing geometry. 2. The FOV seems to massively increase (vertical to horizontal?) showing more off-screen mess and almost fish eyeing certain scenes.
I never buy a game until I see the Digital Foundry review, precisely because of situations like this. Thank you, Alex, for suffering through this so we don't have to.
@Philip Game Yeah, well they they design most games for consoles , except consoles have old hardware and look like shit compared to high end pcs. I always wait for it to be updated and Cheap anyways so 🤷
I just don't bother buying a game at launch anymore. I wait for the backlash from poor release quality, and the inevitable patched playable game at a discounted price soon after launch
If you think like that you will end up not wanting to play anything as every game has minor or major performance issues but the game itself is just as amazing as fallen order
I'm glad you guys did this and went hard on it, especially after their recent statement. I'm 100% positive they knew how bad it was and released it anyways.
@@HybridHumaan I mean I think the devs actually might of thought they could fix it in time. Sometimes it's just not in your control. I bet it's the publishers that wouldn't push the release date.
@@garrvict 30 years ago it was standard for games to release in a completely broken/unplayable state, at horrible frame rates, with no hope of any updates or improvements at all. This idea that the quality of games has gotten worse just objectively isn't true. The difference now is that more people know what frame rates are and they have the internet to be able to complain about it. That's it.
@@Kira-qc4qi Yeah, if you can go from 4k Ultra to 1440p High to 1080p Low and nothing changes, there's something very wrong lol. You can't optimize when the settings don't affect performance.
7:14 "From a rational perspective, hardware never guarantees that you should be able to run x game at x settings at x frame rate." Wish more people understood this. (Not defending Survivor's crap port - thinking of all of the other conversations I've had with people asking us to build x rig that can run x game at x settings and us having to say it doesn't quite work like that.)
Never have I ever seen DF put out such a strong statement in the title itself. It's ridiculous that these kinds of things still happen without consequences. I can only imagine it's because people just don't care to hold off their purchases. It's just sad.
@@CheckmateStallioN no it’s companys like AMD pay devs before the game is done to package the game with there GPUs so they can sell more trash GPUs With unoptimized packaged games.
It really doesn't help that "professional" reviewers are giving it high scores and not mentioning any problems. And since metacritic won't let users review it for a few days after launch we only have thier reviews to go by
In the past four months, I think we've seen Alex go through all five stages of bad PC port grief. 😂 At this rate, he'll be able to collect workplace compensation for emotional damages.
I feel his pain. Shader compilation needs to be addressed by every studio making a game. This BS is killing gaming. Hogwarts Legacy has the same issues. And it recompiles shader every darn time you fire up the game just to still have these micro stutters when you move the camera. Also: I totally advocate for PC gamers like Alex getting mental health support. This sh*t is debilitating lol 😆
At this rate he'll be institutionalized before the end of year, against his will, huddled in the corner of a mental hospital muttering "shader compilation, shader compilation" to no one in particular
What's most astonishing to me is how Alex didn't even mention the horrific pop in that plagues the entire game. I thought my copy was broken at first, it's ridiculously bad.
Yes, like barely no one is talking about that in reviews. Popping shadows, objects, textures that change quality and load in front of you. That still just looks terrible and probably will never be fix.
"We are aware that SW Jedi: Survivor isn't performing to our standards for a *PERCENTAGE* of our PC players..." Yes, 100% is a certainly a *"percentage."* 😑
Truth be told I'm 10.5 hours in and the only issue I had was the blaster being stuck in his hand after switching back to dual blades. And after I saved and reswitched stances the issue was fixed.
@@jeffk.9075 How can you not be experiencing compilation stutters, frame pacing & fps issues? It's not hardware-specifc, it's just baked into the actual port of this game.
@@corey2232 Some people are just lucky. That's just how it is with PCs. You could have a powerful build that runs Jedi Survivor like ass, while a very similar build runs it quite well for seemingly no reason.
@JimmyTheGamer I know PC builds create variation, but when a game's coding is poor, that's different. It'd be like saying Superman 64 ran well on one N64 while crappy on another. That wouldn't make sense because the hardware has nothing to do with the issues this game is game is facing. Yes, I know 2 x N64's are the same hardware, the point is hardware isn't the issue here. I'm just not seeing how ANY PC build could fix what's fundamentally a crappy port
I have a 3 step recommendation which will solve all the stuttering issues on PC. And not only for this game, all of them. Please follow them carefully and in that order; 1) Do NOT buy games early. Not day 1, not early access, no. There is absolutely nothing you gain and actually you lose something. You become a beta tester. (actually more like alpha tester, nowadays). Bea good customer and always pay for actually finished products. Can you imagine buying a phone in a semi-working condition and you only buy it because the manufacturer "promises" to send you upgrading parts to solve those issues? 2) Once you learn to hold yourself and stop falling for ads or hype trains, please share this new mindset with your friends, and even write about it online. Rightfully brag about how conscious customer you are, now. You have successfully discovered that you are worthy and have freedom to demand. And you demand a finished product. Simple. 3) Next time when you see an apology or explanation text coming from large companies, and feel like you are about to "be more understanding", remember this simple fact: there are thousands of people working in these projects, for long years. There is absolutely no way that they did not know those problems before they released the game like this. They are lying to you, choosing their words carefully to make you believe they are also as surprised as you are when the game is poorly optimized or full of bugs. Ask yourself, could you believe that they have released the game without actually trying it on various PCs?
Honesty lol... dude its all over gaming media that its horrible. You cant do anything but be honest here.😅 Also digital foundry has shilled in the past and will in the future.
@@Lloydo111 actually its across the board. Even console games need to sacrifice lots of imagr quality in order to run no higher than 60. This is 30 fps on consoles if you want decent settings w rt on. Let that sink in.
I'm just incredibly sick of this shit. It should be unacceptable, and yet it happens again and again and again and the companies that do it seem to lose basically nothing in the process.
2 weeks later and the stutter is still not fixed.. I love this game but im DONE until they fix this game, I cant deal with this immersion breaking every minute.
The editing on this video is awesome. Well done. When the frame counter started flashing, I thought for a second that my pc started glitching. Good job editor.
sadly this due to people buying the game no matter what. just look at the steam forums of people saying stop complaining they will fix it they will fix it.
Fully expecting a “Worst PC port of 2023” mashup video at the end of the year, hell, you could probably make a lengthy one by the end of June given how things have gone this year.
We need to protect Alex at all costs. No one calls out bad performance like he does. All the major reviewers just say “it had a few issues” while he does not stand for it! I love it. We need higher standards across the board. It’s how we improve.
They won't stop releasing games like this unless it effects sales or metacritic scores. Don't pre order/buy day one & for the reviewers who do, let it effect your metacritic score.
they're pretty much making $$$ off the Disney adults that flex on saying "im preordered!"; they haven't learned even in 20 years that software is infinitely repeatable its the real physical hardware that isn't easily replicated and must be reserved if you want your hands on it. Every single software release is always available day 1 lol
I’m no longer pre-ordering anything anymore. Just going to wait 3 to 6 month for patches and price drop. If there is no game to play, I read books. Still entertaining. 😊
Thats why I don't feel bad for anyone who bought this trash, they knew what to expect, yet they still pre ordered it. Reap what you sow. You deserve every terrible thing EA delivers to you.
@@BTMaverick707 it is okay. No 60fps lock by all means and no n performance mode the base res is pretty low. But certainly playable. So far I like the game but I am annoyed games releasing in this state
I called this a while back as I'm sure many others did. Remember when they said they delayed the game to "achieve the level of polish out fans deserve" They very clearly think we dont deserve s**t as the game is unplayable.
Yea, i did not expect this from Respawn, deeply disappointed in them. Fallen Order i thought was their first UE game, surely they'll solve technical problems for the second one, considering how bad problems were. But no, even worse... Rather sad and pathetic to say the least. At this point perhaps this should be an Epic's problem as well, perhaps Epic should work more actively with developers and aggressively extend their support for their engine, because surely this reflects badly i fell on their image as well. Thank you Alex for the honest video, i was hoping DF would tear Respawn a new for this. I don't understand why reviewers at mass neglect such glaring technical issues in games.
Other developers can use UE without these issues. Its a choice whether the developer cares or not. They decided not to care. It is EA afterall. Maybe the DRM is breaking it.
Sure, Epic should share the blame. But only if every or alot of UE games launched with these type of issues. From the research I just did, it's very few UE games that have issues like this. So, no. They shouldn't share the blame. This isn't an engine problem, this is a dev problem.
@@clownavenger0 The Coalition is the ONLY dev that has proven to be able to use UE4 without any stutters. Where the games run in pure perfection. Every UE4 game I have ever played had some kind of issue at launch or still has issues. Wether they are small or large. Even Epics own fortnite has stuttering issues at times. Sooooooo?????
I honestly have no idea why some people in the comments actually are trying to legit defend this type of shit just because it works for them, the fact of the matter is that people have problems with it, if it was you in their place then you'd be doing the very same thing, this is also really worrying because tlou 1 released with the same sort of performance issues, like god damn it man I am on a 3060 ti with 16GB's of ram clocked at 3933 mhz and a 5600x, it should work properly if anything, it is not a bad rig, yet some people actually like to stir the pot by saying we're the ones having a toaster, bro I paid money for something I thought would keep for at most 6 years, if it starts underperforming after 2 years of having what is the point of even trying to go for 1440p gaming in this generation. People need to wake up, THIS is not fine.
The saddest part of this, is that the game is currently #1 on Steam's top sellers. There's no hope for this industry improving because the general populous is so moronic, or at the very least ignorant. Not doing any research before buying. Although quality should be the expected standard and researching how games perform beforehand should not be necessary, that is unfortunately not our current reality. These issues were all highlighted by reviewers pre-release, there's no excuse.
I agree that it’s better to wait for the game to be working properly, but people aren’t stupid for buying it early. Sometimes you just want to play the new game right at release. Like I’ve been waiting months in anticipation, I’m not gonna hold off on buying it
@@oXRaptorzXo im sorry. You are moronic. Im not touching this for maybe another year. I don't reward companies that release broken products. Idc how hyped I was for this. I'll wait.
@@Delayeed9 this “you shouldn’t have pre-ordered” shit is such a childish take. It’s a sequel to a well liked game from highly praised studio, all the marketing and pre release hype pinned it as a straight up improvement over fallen order, and 12 hours in, I agree wholeheartedly. We couldn’t see the performance problems coming, but I don’t regret my purchase at all. Performance issues rarely affect my enjoyment of a game, look at elden ring
Your making a cardinal sin and breaking a golden rule with that decision. Never, never, NEVER upgrade your pc for the sole reason to combat unoptimized pos pc ports. Your hardware 9/10 is capable but optimization is always also needed. Demand the devs to do thier jobs and give as much negative press about thier game as possible, that’s what every pc gamer should do and be doing.
@@zeedude8026 I think you've misinterpreted what I said. I didn't say I was going to upgrade to play this game, I meant that I would likely just wait until I had already upgraded anyway (we're talking years into the future here). That said, it hinges very much on how the game is patched during the coming weeks and months. It's possible that they patch it up to more properly utilise PC hardware and I won't need to wait for an upgrade, or it just stays borked forever. I do at least have the back-up option of playing on PS5 but I would want to wait for that to be patched a bit too, as the performance mode seems a little bit scuffed and I don't want to play any game at 30fps if I have the choice.
Yup, frustrates me. I only have a 3070 but it should be more than capable for upcoming AAA titles but it's not. Oh well, I bought TotK instead of this. Maybe it'll get fixed
I think the people above me don't get OP. The video said there's even more problems if you're on a "midrange" GPU, then showed footage from an RTX 3080. While the review is good, the author is out of touch with reality if he thinks an RTX 3080 classifies as "midrange". There's also a chance he was referring to the RTX 3050 and 3060, but showed the 3080 just because.
....he was talking about CPU's not GPU's.... He literally said "on a mid-range CPU" and then showcased the ryzen 5 3600 on an AMD and NVIDIA set up. Both 3080 and 6800XT are far above midrange. Stress less.
Nah just EA. I'm 100% confident Respawn didn't want to launch their baby that they put so much love and care into in this state. The basis of an amazing game is here, it just isn't ready This was absolutely EA rushing it out the door before it was complete
@@DDT-lr3zz How did they get a pass? Ridicule of Cyberpunk reached meme level. It's still going. People vote with their wallets. That's how capitalism has always worked.
@@DDT-lr3zz no it didn't lol that game got absolutely roasted for months and pulled from the PS Store. I'd argue Last of Us got away with murder having only like 2 weeks of memes Cyberpunk has pulled a No Man's Sky at this point though so props to CDPR. I'm unsure Star Wars will ever be in a ready-to-release state
@@aceparable1 They got a pass because it still ended up selling over 20 million copies (making it one of the best selling games of the generation) and I guarantee you everyone will preorder their next game. Gamers are the dumbest consumer group on the planet. They get more upset over 'MUH WOKENESS' when a black woman is in a video game than when publishers are screwing gamers over.
I feel like we need a new review category - a 6 month later or one year later review to see if they actually fixed the crap they're putting out at launch and makes it worth buying. Just in time for sales, too.
if EA takes theyre good time needed to patch this mess up than this is already an older game competing against more and more much better titles. people will still skip this unless its dead cheap! thats why my guess is, after the first weeks of lackluster patches, they will not bother with the pc-port anymore and write it off.
No. That would encourage people to potentially buy this garbage later and encourage EA’s practices. This AAA game has launched like this. It deserves to be completely trashed, and subsequently remembered as trash forever or completely forgotten. We don’t need these guys wasting their time with revisits.
well I guess you guys are right. But besides the unoptimized errors and bugs this looks like a solid Star Wars game underneath and I'd like them to keep investing in making good SW games instead of imposing so much financial pain that any pitch with the title get shot down in the next board meeting. It's kinda part and parcel of being a SW fan nowadays that the good stuffs get canceled (think og Battlefront 3, 1313 and so on) and trash gets pushed out with the Star Wars label slapped on it. It's getting tiresome. We're not getting back to the good times when there was KOTOR, Jedi Outcast, Republic Commando, og Battlefront 1&2 and the likes, are we? Back to scrounging the sales bin, I suppose.
A quote I found online regarding PC Optimization of developers for their video games: "Developer here: Short version: It IS laziness. Long version: No, it's not 900 combinations. Apart from some specialized things (Ray tracing or DLSS), everything works completely the same on every computer. The reason: standardized APIs. The processor has standard functions. The video chips may be specialized, but the driver translates everything to standard API calls. There are standardized technologies that use these (DirextX, Vulcan for example) If you're a smaller dev, you also buy and engine, that uses these technologies. (Unity, Unreal Engine etc) Pretty much everything works the same on all computers. The ONLY things that may be different are the speeds. Certain components are sometimes faster and sometimes slower. You can pair a high-end video card with a slower processor. You can pair a great processor with an HDD running the game. As for the hardware differences... there really are not that many... As for processors you have Intel, AMD, Apple, Qualcomm, and Mediatek right now, but usually for the PC scene only the first 2 are relevant. As for video chips there is AMD, nvidia and Intel (ans soon maybe that chinese one but they are nowhere as of yet) As for processors... the differences are minimal. For a virtualization technology like Docker those are important, but for general stuff, that videogames do... there is no need to optimize to these differences. All products from all vendors will work just fine. As for videocards... there are 3. Really, only 3... You CAN buy a few videocards if you develop an AAA game, right? So yes, optimizing for PC is really just ONE architecture, with very small differences. Do you know what that takes? A QA team. You know... testers. You put together a few configs... about 20-30 different PCs... should really not be very hard if you are a company that develops it's own video game engine instead of using Unreal... (where the optimizations are pretty much done for you) As for the Last of Us, and Jedi: Survivor... pretty much EVERYBODY experienced these bugs. They either had no testing team.... or they were completely stupid(using the same config for every tester), or they just simply ignored all the tickets the testing team wrote. Either way: Laziness. It still is laziness." -László Keresztény
Well done 👍🏻 I vividly remember how ppl on PC were upset when gta iv and saints row 2 launched on PC, calling companies out for giving us disasterous pc ports, and that trend has only gotten worse over the years. On top of that we now have higher prices, predatory monetization systems, gigabytes of post launch patches, games split up into dlc to maximize revenue and much more. I'm getting too old for this crap. I miss the old days of buying a cartridge or cd and just going at it without having to think about anything.
Strange they didn't mention the game not running native resolution? If you disable FSR it runs by default on 50% resolution per the config file and it cannot be changed. Thats a first in any game i've seen so far, its just not acceptable at all.
Or buying ar launch. But it's a lost cause at this point, publishers keep releasing unfinished PC ports because they know gamers will keep buying them.
If your on PC than yeah, don’t pre-order. Console ports have been perfectly fine for pretty much every major release of the last few years, Jedi survivor is actually one of the rougher ones and it still isn’t as as bad as the PC port
As an indie, I worry a lot about the optimization of my game. I mean, I use portals and UE5, there's a lot of work to be done. And yet, somehow, I'm doing better than these big studios. In some ways, this is reassuring
1:20 With how many games are running on UE4 and how poorly the settings are labeled, it may be time to make a video just about tweaking UE4 settings for better performance and visuals, including modifications one can make to the .ini files
My disappointment is immeasurable I was genuinely looking forward to Jedi survivor guess I have to wait a year or two for ea to get their shit together
@@mattmcgoo I played it on Xbox and PS5 too, and the UE4 engine is straight up garbo. Game is dripping non stop with awful framerates. I didn't expect anything else from the sequel
@@Sevorast I was just about to say my guy fallen order never really got fixed you're right I played it a few weeks ago on Xbox series x it still stutters and drops frames quite often
Been eagerly waiting for this one. Idk if they're using unoptimized blueprint nodes instead of moving to actual code, or if this game was maybe designed with a move to ue5 in mind or what, but it'll be interesting to finally hear an informed opinion as to what's going on.
@@theanimerapper6351 hardly. UE5 is heavy, sure, but that's a case of low framerates because of cutting edge visuals. This is stuttery, unoptimized, and broken. Im sure a lot of issues do exist across engines, but not all of them. Raytracing is a good example where ue4 was sorta bolted on and unoptimized but ue5 integrates it into the core lighting system. It's heavy, but far more capable
@@existentialselkath1264 watch their Fortnite video.. ue5 still has shader compilation. Just play it yourself with a frame time graph and you'll see. Ue5 is no better
@@existentialselkath1264his. My guess is they will probably migrate it to UE5 when its ready and release an updated version for free for existing owners
As a former developer, here's a tip: if you see a multi-platform title get released for PC, don't buy it. All we do is just take whichever console platform's build that we built first (or is the most stable) and port it to PC as fast as we can. The PC port is the last of the platforms we work on and is the quickest and dirtiest as the publishers are loathe to dump any more money into it. Also, unlike the consoles version for which the console manufacturers have their own final QA pass, the publisher IS the final QA pass for PC...so uh make your own assumptions about the resulting final product there. So in conclusion, only buy PC titles if they were natively built for PC first.
@@MJ-nn6cr Then devs using UE4 still need to update their code to UE5 which as far as I'm aware still supports most or all of UE4 features, their games can be UE5 and not use nanite/lumen and receive the benefits of stuff like directstorage. It's also not impossible to solve these issues in UE4 as games like Gears 4/5 didn't have these issues.
There was a documentary of sorts that released with the first game. It went into detail about all the deadlines they faced, but they were ultimately able to meet. I don't understand why this game is in the bad state that it is. They were willing to delay release with the first one. It seems like they just straight rushed this one.
Modern consoles have a unique way of streaming memory without using as much cpu. This works well for the relatively low powered consoles but pc dont have this feature hence the stuttering. Devs are focusing most of their effort on console ports because thats where the money is. And as a result pc ports get put on the side. Thats whats happening and it will continue to happen.
The morons at Respawn are completely incompetent. The fact that they even show their faces on YT videos or put their names in the credits is a testament to their stupidity. I would be mortified if I was responsible for this POS game.
I expected this, because I recently played Jedi Fallen Order. After all of these years, that game still has HORRIFIC traversal stutter. I ran it on a 4070ti, my FPS cap was 60 and it was an absolute mess. No matter what I did to the settings it just wouldn't smooth out. I'm tired of PC gaming at this point.
The PS5 version is a mess too. I was getting the same 'Traversal Stutter' on it and was able to replicate it happening and watched the spikes on the VRR window. It also frequently drops sub 48 fps, especially around the one first 'town', and likely has a Memory Leak as well.
I'm so glad I didn't buy, let alone pre-order it on the PS5, which took a lot of restraint for me as a SW fan. It's pretty embarassing, especially considering how absolutly beautiful a game like Horizon Forbidden West looks, especially the Burning Shores DLC.
@@macsmith2013 You're missing out on a great game, I'm 15 hours in and I'm having a blast. There is some screen tearing here and there but other than that it's completely fine to play on PS5.
@@self1sch I mean, I kinda agree, I’m enjoying it too despite the performance issue but if you say it runs fine, that’s just a blatant lie. The framedrops are insane. It barely runs at 60fps, it’s constantly dropping, resulting in anything between ~35-60fps.
Yep, for some reason people are still buying the game on PC. Heck, just read some of the comments on this video. You'd think that ppl who watch Digital Foundry would know better but they don't.
@@macsmith2013 it's sad we need to stop but it never going to happen sadly if we just stop buying it literally have these big companies give us better bigger games
It's kinda ironic that game studios and publishers claim price hick up to $70USD is for better performance and visual fidelity but $70USD games typically release in a worse state than day 1 of games that released 10 years
@@josephjoe4180 Nice! Thanks for the comment. Appreciate it. I love that memey style of editing. It’s a fun way of adding a bit of interest to a video IMO.
The exact same things happened with Daniel Owen. He got mocked for saying "CPU limitation/bottleneck", including the locking out of the game just cuz of testing it on two different PCs which seemed unbelievable to me at first then I remembered it's EA. Eagerly waiting for the DFDW to see Alex lashing out yet again lol. If the stutter struggle/trash resource management goes on any longer Alex is gonna seriously hurt someone and lots of us would join him too!
The difference is that Daniel was making it sound as though modern CPUs just couldn't handle the games code. Making it seem like the answer to the poor performance is 3D V-Cache aka a hardware limitation or problem. DF on the other hand are basically stating that the CPU issue is synthetic and due to shitty code, those are actually two different conclusions
@@Yuber898 Nah he was saying there is a CPU bottleneck, which is true, but he didn't say that's a fault of the CPU manufacturers or whatever. It's not even playable on the very best CPUs. A CPU bottleneck can be caused by bad programming etc.
@@Yuber898 Maybe I have missed something but I haven't understood it that way at all. Daniel did not make it sound as if the CPU was at fault. Just because you are CPU bottlenecked does not mean it's CPUs fault. If the CPU was ten thousand times faster, it might have allowed the game to work better, but that doesn't mean the game is fine.
If companies are willing to accept customer's money up front for these games in pre-orders, then I think they should guarantee a certain level of polish and optimization for launch. They are otherwise completely taking the mickey out of their customer base.
If customers are stupid enough to keep falling for this, I hope it just gets worse and worse, because it's fucking hilarious to me. Keep on buying hype and hope and being disappointed, and I'll keep on enjoying the show.
I really don't understand why publishers keep doing this. The sales of the first week for every video games is the most important part to get your money back. If you launch a game in a such a bad state, you literally shoot yourself in the foot. Executives are absolutely oblivious to the world they live in, as always. They sure will get some money, but they simply don't understand they could have made so much more. It's ridiculous.
@@Masarofia nope, they’ve done the numbers, releasing at the most advantageous time and foregoing necessary polish absolutely makes them more money than delaying.
Finally, somebody is giving the answer that should have been given for nearly all of the releases this year 'the should not have been sold on PC in this stage' And not that 'oh devs want you to buy more VRAM' crap like from Hardware Unboxed. Huge disappointment with Steve on that one.
Worst PC port of 2023 is a heck of an achievement! The competition is fierce.
We're only on month 4... jesus
digital foundry should do a top ten list xD
@@sofos870 Rather a ten last or ten worst list
Even worse then the last of us
But the year is still young. Personally I'm betting on Bethesda to leave everyone behind and win this race in the end.
Bart: "This is the worst PC port of my life"
Homer: "This is the worst PC port of your life SO FAR"
Nooooooooo....
i think cyberpunk still takes the cake for worst launch ever
Incredible comment
ty for edit, i will delete my post now lol
Nothing beats CP2077, sorry.
The fact EA had the balls to try to blame people's systems for the problems is amazing.
Wait what? Can you share the statement?
@@umumuntuksemua9831 actually the EA statement blaming people's hardware is shown @ 9:58 on the right side.
@@Steve30xshut up Karen.
Yup. EA's customer communication is so toxic it's unbelievable. It's the same blame game BS when they communicate with their Ultimate Team communities. They just won't admit they did anything wrong. Yeah yeah, stakeholders could hold them accountable and demand money and stuff blablabla. But it's just f'ing toxic.
@@Steve30x I'm sure he found this so helpful 🤡👍
You can tell that Alex is totally done with shader stutter and games releasing in a complete state. Bravo for just being like, 'if this is how you're releasing, well here's how the tech review goes'
Alex doesn't want to see the obvious truth. Development prioritizes consoles first, and by consoles I mean Playstation, and PC later. Basically we second class citizens in devs eyes, always have been.
And why shouldn't they? Multiplats sell better on consoles anyways.
@Mappy Bc It's not that he doesn't see it, or doesnt "want" to see it. He knows this is the case and has pointed it out for a very long time. You can see a problem and still be frustrated with it. Just because something IS the case doesn't mean it's optimal or desirable, and certainly doesn't mean it isn't worth criticizing.
@@mappybc6097 fair enough but then ask 20$ on PC according to the effort they put into the port !!!
What many analysts miss here, are the grown pc requirements to compensate game ports from consoles, that are the base development platform.
At comparable visual outputs PCs always have to be more powerful and therefore more expensive than consoles. For example the console's components are much higher integrated similar to SoCs or SoMs, which give a tremendous advantage over pc components, that are distributed over longer wire distances and are connected per high sophisticated busses.
Look closely at the VRAM usage of the game. While the cpu and gpu utilization on pc seem to be relatively moderate and underused, the GPU's VRAM even without ray tracing reaches over 10 GB and with ray tracing goes even over 12 GB. This is just a glimpse at the bad situation for 8 GB or even 12 GB GPU owners. Now that more and more console titles are using next gen features of modern consoles, the more VRAM becomes a critical weak point in the chain of pc components. According to interviews with triple A game devs 16 GB VRAM should be the minimum for a PC GPU.
Edit: I meant, the GPU's VRAM even without FULL ray tracing features reaches over 10 GB and with ray tracing AND higher resolution goes even over 12 GB.
@Al Addin Do you watch digital foundry frequently? They definitely don't miss this. These guys are some of the most technically-minded and detail-oriented content creator's I've seen, and all of them are typically incredibly knowledgeable about computer hardware, drivers, graphic techniques, and tech in general. They've done a few deep dives on WHY consoles perform better than comparable computers, and bring up details like this all the time.
That intro was amazing, props to you, DF.
It is ain't it, their best imo.
It was a work of art. They should do more!
The music was from Auralnauts, who do amazing remixes and basically have their own meme remake of star wars its worth checking out
@@Sevoverkill Thanks!!
It was satisfying seeing the likes count go from 999 to 1k. 🤤
I played about 30 minutes and got around 25-40 FPS on my recently built 4090 + i9-13900k system. It's actually baffling how they managed to screw up performance and optimization THIS badly
In the opening area I was getting 80-100fps on my 13900k and 6900xt system. Game seems to be heavily RAM performance limited. Tuning subtimings has a massive performance boost.
Runs fine on my 7900xtx and 5800x3d i am getting cpu bottle necked but 80% utilization. I think nvidia's driver overhead problem is a big issue in these new games. The last of us res4 remake returnal hogwarts legacy all ran fine for me.
@@nepnep6894 What RAM do you have?
Thing is, with a rig like that, you should be getting 90-100 fps minimum.
Weird. I get 55-100 4K max settings w/ same setup but mine is heavily OC'ed w/ 7600mhz CL34 heavily tuned subtimings.
Just noticed this note from EA on steam: "...For example, players using cutting-edge, multi-threaded chipsets designed for Windows 11 were encountering problems on Windows 10, or high-end GPUs coupled with lower-performing CPUs also saw unexpected frame loss." So apparently 12900K is now a "low-performing CPU", as well as 7800X3D I suppose. This excuse is a masterpiece.
This excuse is enough to get me to pirate any EA game moving forward
@@aflux2908 Denuvo has entered the chat. Sadly
@@aflux2908 people who say that are already pirating most of their games
Yeah, no kidding. I read that, too.
What a complete and utter insult to people playing on PC.
@@Marius_ae the thing is that their terrible game performance deters pirating in the first place. wild hearts is cracked but id never want to even play such a horribly optimized game for free
More reviewers need to take DF's approach to calling out optimization in ports. Thanks to DF, I've been able to avoid frustration by skipping bad ports. I've learned quickly that most of them never get patched to an acceptable standard. Not worth the headaches and frustration. I put serious money into my rig for performance, and not being able to get good performance from AAA titles on the highest end hardware is a complete insult to PC gamers.
Now while I would normally say this comes off as elitist, I've got to say you're absolutely right. They're charging what 60 quid for this on PC and Consoles and of course we have put scale above any sort of experience anyone can dive into and enjoy. I can't imagine how rough that feels spending upwards of a grand for the best performance on top of $70 and ending up with subpar quality like this.
@@Akechi_The_Phantom_Detective I should add as a footnote - I don't look down on anybody for the hardware they use to play games.
@@knockedgoose4206 My apologies that was a poor choice of words on my part. What I meant to say is investing in new hardware especially where CPU cores and graphics cards are coming out so quickly at increasing proves. I can certainly understand that kind of frustration with these kind of results.
O
We are just here watching Alex's steady descent into madness as every new lousy pc port takes a toll on him.
Imagine being that soft, poor boy. I imagine he was an only child.
@@WoLShiverify wut
@@WoLShiverify your dad beat you, we get it.
@Costa D you get the award for the most idiotic comment.
@@Gr00t didn't beat him enough, apparently.
This is pathetic. It's 2023 and yet publishers don't even care if their games work. I wish these executives could be held accountable for these terrible decisions.
Game publishers, and by extension devs, aren't beholden to consumers as much as they are investors and the fiscal year. As long as They release product and make a certain amount short term, investors are happy. In general, gamers have proven time and time again that they don't have enough self-control to break that cycle by waiting or outright refusing to buy games (I'm just as guilty here).
That isn't to say that EA aren't going to feel the sting to their image, but as long as they made bank on the first week, they'll just say "oh well" and lather, rinse repeat, or just go back to focusing on sports and mobile.
@@malaki7123 I can respect your acknowledgement of your contribution to the problem.
They are still printing money
No, they care about consoles.
"Executives" and "accountable" do not go together in a sentence in our profit driven capitalist world.
Props to Alex and the team at Digital Foundry for not sugar coating the state of this game, and sadly AAA PC gaming as a whole atm.
Back in 2015 Arkham Knight launched in the kind of mess that most AAA games are launching in on PC now, the difference then, was that everyone was shocked and appalled to such an extent that WB pulled the game from sale, and offered refunds for the game up until the end of the year, the end of THE YEAR!
Almost 8 years later, and all we get is promises of Day 1 patches (that don't address the issues), platitudes and vague niceties.
Your comment IS underrated and a bit scary for the future of video games tbh
Get a PS5
They also so not over dramatize it so you get an informed how and why.
This is also why Gamersnexus is such a good tech channel.
@@IncultaWolf consoles are hardly better
@@IncultaWolf Pro
now THIS is the power of thousands of dollars of next gen hardware. EA and respawn deliver again with truly next gen visuals at a blistering 35 fps
These releases have put me off upgrading as what is the point if it won't run very well anyway
a true console like experience for just $3000
@@smolapril It really is the state of things. My kids ps5 has me envious of its quality. My 7800x3d might kill itself and my board. Oh and pc games now suck.
The funny thing is, This game was supposed to be next gen but EA and Respawn were so lazy they didn't port it to UE5. What a joke and to think star wars is making a return...yeah right
@@rover5058 It runs great on ps5. It actually is a really good game.
EA stands for early access.
Funniest part is that this costs 10 bucks more than most PC releases... EA truly is on another level
"Challenge everything"™
Angel does it again!
Not reaaaaly true.
Plenty of AAA games cost 70+
In europe most AAA games are now 79,99 on pc, which is 60% more then a few years ago.
"muh inflation"
@@xm1808 Most? CoD and Jedi Survivor are the only one over 60€ lol
This was developed when expected sales price was still $60. Their budgets have not adjusted the $10 increase so all the extra profit will go to investors
How was this considered acceptable to put out on sale? It shows the contempt these companies have for us. They don't care as long as they get their money.
This game isn't even close to the worst I've seen in the last year, or the last 10 years. Luckily, most people aren't supporting bullshit click air like this
It's EA, why do you ask?
Steam just needs some kind of verification system like consoles have. If this was the case devs would have an incentive to make PC versions actually work otherwise it wouldnt be sold.
The bigger question is this.
When will "It takes two to tango" get through to the skull.
Our money*
Jedi Survivor seems to be a fitting name. By the time you reach the end of the tutorial surviving all the shader compilation stutters and a myriad of performance issues, you are already a jedi.
You can't keep a single steady framerate because only a Sith deals in absolutes
May the patch be with you.
Weird way of saying refund
Nah Respawn are both incompent and they don't give a shit. The first game was never fixed
Yup they ain’t fixing shit unless valve pulls an Arkham knight and pulls the entire game from the store. That’ll really set a fire under thier asses and force them to actually do thier job.
@bill and also with you.
@@omarcomming722 because many people never had problems with the first game in the first place. That's why it's a pretty well regarded game for many. Here that's not the case. The vast majority of players are having issues. And considering EA and Respawn already put out a statement regarding this whole situation. Which they never did with the first game for the previously mentioned reasons. They will very likely work on some type of fix. How long that fix will take to come out is the real question
I find the "not performing to our standards" line in their statement extremely funny, given that the previous game had the same issues, and the latest one is being released in this state. Which means these are exactly their standards.
It's not even an apology. They almost blame the players for having PC's that don't work for the game. They're like, *sigh*, I guess we'll try to help you PC players figure out how to get our amazing game working for your pitiful machines.
@@MrBobby35790 ...I mean, as far as I can tell, it *is* way harder with modern engines and graphics libraries than it used to be. I suspect a lot of developers are *resentful* of how many people are on PC now, right when developing for specific hardware configurations matters more than it ever has.
@@colbyboucher6391 - "I suspect a lot of developers are resentful of how many people are on PC now"
You may be right, and if that's the case, then they need to get a different job. I'm tired of these clowns releasing half-assed games on PC and expecting full price for them. They're happy to take our money but they don't want to do the work for it.
It's almost certainly a carefully worded statement by EA or Respawns PR department to take the least amount of blame while still trying to stay on the shareholder and players sides at the same time, I'm sure the actual devs and QA testers who knew the state of the game are just as disappointed as we are, they just can't publicly say it because EA's stock would drop if they gave such a definitive "we messed up and would have delayed for a few months if EA let us" statement.
@@MrBobby35790 "They almost blame the players for having PC's that don't work for the game." Glad it wasn't just me and others saw it as such as well. I thought the way it was worded was quite inappropriate.
We must protect our boy Alex at all costs. I don't know how many more of these bad ports he can handle.
It is always one too many.
Jeez I’m not sure he will kill himself
@@Rebelscum264 lets hope so
He got Oliver and the new dude for backup.
@@Rebelscum264 Jesus bro all yall chronically online? 💀 yu kno the dude is human and reads this shit right? weirdos
I think a lot of people need to understand how CPU bottlenecks work. The frame rate you get in a game will be determined by two factors:
1. How long does it take for the CPU to do its work
2. How long does it take for the GPU to do its work
Your FPS will be 1000 divided by the highest ms of those two factors.
Because the CPU has multiple cores, #1 is NOT about what % of the CPU is being used. This is about how many ms it takes for the CPU to complete its work. Now, ideally, everybody would want the CPU to be splitting its work equally amongst all of the cores, as doing so would mean that it's able to accomplish everything it needs to do in the shortest amount of time. HOWEVER, as nice as that sounds in theory, it's not always possible to parallelize everything a game does. Some things NEED to run sequentially, and that is particularly true for games, since they follow a sequential series of events, commands, and logic. Like for example, it might sounds good to run physics on a second core, but what if the character needs to interact with those objects being affected by physics? If the player character needs to interact with it, then it needs to be on the same core as the game logic powering the player character. So yeah you can do things like NPC animation and geometry in the distance, but anything that needs to interact directly with the player can't really be parallelized.
This is why it's commonly recommended to focus on single threaded performance with games. It may even be beneficial to turn off hyperthreading, as then each core gets to be used to the full extent, rather than being split into two threads. Some developers can become extremely inventive about coming up with things the game can do to make use of other cores of the CPU, but it is extremely difficult to do. As a programmer myself, I've designed code that looked like it would surely use every core at 100%, but for some reason, only made use of about 35%. I had no idea why. The code was able to dynamically distribute its workload as evenly as possible, and it still somehow didn't manage to make use of all of the CPU power it had available to it. I've worked on this program for years and have only been able to push out a little more threaded performance. It is just incredibly difficult to solve these problems, and when it comes to games, where many things need to directly interact with the player, those problems become so much harder to solve.
Therefore, it is not inherently a sign of bad programming when a game is only able to fully make use of about 2 of the CPU's cores. Even getting that far can be quite the accomplishment. Yes, even in 2023. In many cases this means the first core will be handling the main game logic, geometry, animation, physics, etc, and the second core will be handling background loading. You could probably use another core for sound processing but that's not going to be that heavy on the core. When it comes to PC games, the better approach is often less about finding new ways to multithread, and simply seeing if anything the CPU is doing could be done by the GPU instead, but again, this is complicated and beyond the scope of most porting houses. A large portion of what CPUs are doing with games are loading and preparing the game geometry, which is obviously getting a lot larger with newer games. This is not something you can really distribute among multiple cores very easily.
It's important to realize that PC porting from console games typically has a very low budget, for good reason. Outside of specific genres or developers, AAA games simply don't typically sell all that well on PC compared to console, so developers simply can't afford to spend the same amount on PC optimization as they can on console.
I LOL'ed at the opening bit where the OSD stutters. 10/10 for Digital Foundry's editing
Haha yeah that opening was dope!!! (If it wasnt so sad) Par for course for us PC players nowadays... glad some of us can get a good laugh out of it
I died of laughter from that opening. Also the ending being the classic scenery shot overlooking the world only to have the FPS fall off a cliff. 10/10 editing.
Part of the song by Auralnauts!
To beat TLOU pc only one month after is impressive
Hella Worth it
Yeah the devs deserve an award for that it's not an easy task !
Can't wait for Armored Core 6: The Stutters of CPU
@@trblemayker5157 🤣 with ray tracing and no dlss or fsr option!
@@trblemayker5157 typical fromsoft fashion lol
How did that mouse menu navigation pass any QA is beyond me.
Simple - there is no internal QA. This much should be obvious by now.
*You* are the QA tester.
Why would EA pay someone to find bugs if you'll do that for free? Scratch that, you'll pay them for it!
Why would they have any QA at all when people still preorder and buy day 1 even after being warned its broken?
The same way the rest of the game did - they didn't do any QA testing at all.
EA laid off 200 of Respawn’s QA staff in early March.
The qa was probably so limited it only addressed hard crashes
The saddest part too is that the game itself is actually great
Yeah but that’s like saying “yeah I know he beheaded an old lady but he’s such a nice guy”
@@ifstatementifstatement2704that’s like thw worst possible analogy you could come up with 😭
@@shabr1rimade me laugh tho
I just played it recently and performance isn't great so to think it was even worse on release I'm thankful with the performance I got. Loved the game itself the story the new stances and abilities I had a blast it was only really in the town area of Koboh where the performance issues were very apparent
No it isn't
Alex doesn't even sound mad anymore, he sounds like a disappointed parent.
I believe the actual parent (Richard) had to have a word with him
I'm at a point where I'm not buying AAA PC games at launch and always wait for the first 50% sale, which usually happens after A LOT of patching. This is bad, I don't want publishers to abandon PC releases, I don't want developers not to earn money for their work and kill studios and not keep making games... But what choice do we have if they sell us defective products? It's very frustrating.
Same here.
it's not even just for the stability of the game but also just much better financially to always buy on sale
I have taken the same stance the last few years and only broken it for RDR2 and Elden Ring, the first Jedi EA game and even Gotham Knights at $30 have been great buys and I don't hate those games likely because it has been bug free and bought at half off! Absolutely ridiculous we need super computers to run console ports while team greed is happy to keep the prices high while giving us even less for our money. At least AMD gives huge discounts on last gen, Jensen too busy trying to retrain us peasants to like the feel of his diamond studded slipper up our ass.
Defective product, inferior last gen versions, talking about PC games taking the short end of the stick foe AAA. There is a reason I stick with indies and AA games more often. The only chance I try those AAA games if they are actually good, cheap and on gamepass.
that intro caught me entirely off guard. Whoever had the idea of lagging out the video just like the game into the Auralnauts Episode 1 deserves a raise!
I want a Zima!
Yeeeees in creepio voice
We have the highest midichlorian count, which means that you have a lesser amount
...god I love Jedi Party
@@wimpycorpse I'm sending in Regional Manager, Darth Maul.
The ultrawide experience is also interesting for cinematics:
1. Someone forgot to turn on the black bars - You can see all kinds of floating objects and missing geometry.
2. The FOV seems to massively increase (vertical to horizontal?) showing more off-screen mess and almost fish eyeing certain scenes.
I never buy a game until I see the Digital Foundry review, precisely because of situations like this. Thank you, Alex, for suffering through this so we don't have to.
Me too especially since I have a series x, ps5 and a 3080 😂
Always wait for them to be out a few months. Then it's updated and cheaper anyways
@Philip Game Yeah, well they they design most games for consoles , except consoles have old hardware and look like shit compared to high end pcs. I always wait for it to be updated and Cheap anyways so 🤷
I just don't bother buying a game at launch anymore. I wait for the backlash from poor release quality, and the inevitable patched playable game at a discounted price soon after launch
If you think like that you will end up not wanting to play anything as every game has minor or major performance issues but the game itself is just as amazing as fallen order
I'm glad you guys did this and went hard on it, especially after their recent statement. I'm 100% positive they knew how bad it was and released it anyways.
They put out a tweet on how they are working on fixing the game before they released it. Its an EA classic.
AAA gaming today in a nutshell.
Games like this should be illegal to release in these sort of states.
@@HybridHumaan I mean I think the devs actually might of thought they could fix it in time. Sometimes it's just not in your control. I bet it's the publishers that wouldn't push the release date.
@@garrvict 30 years ago it was standard for games to release in a completely broken/unplayable state, at horrible frame rates, with no hope of any updates or improvements at all. This idea that the quality of games has gotten worse just objectively isn't true. The difference now is that more people know what frame rates are and they have the internet to be able to complain about it. That's it.
I love that you only gave this 11 minutes of coverage. That was already being generous.
I thought the exact same thing. No optimized settings. They're irrelevant. Just "fix it".
@@Kira-qc4qi Yeah, if you can go from 4k Ultra to 1440p High to 1080p Low and nothing changes, there's something very wrong lol. You can't optimize when the settings don't affect performance.
7:14 "From a rational perspective, hardware never guarantees that you should be able to run x game at x settings at x frame rate."
Wish more people understood this. (Not defending Survivor's crap port - thinking of all of the other conversations I've had with people asking us to build x rig that can run x game at x settings and us having to say it doesn't quite work like that.)
I love how Alex is embracing these videos now in an utterly cynical way, like the ending where it's an 'epic' shot but it stutters hard instead lol
There is nothing else left to do other than full fledged rant. Thick skinned game publishers do not even deserve constructive feedback/criticism.
lol agreed, try going to 2:47 and hear him explaining "trash" but saying it in a very distinctive way hahaha
Best part indeed.
i thought my PC was dying at 0:13
Never have I ever seen DF put out such a strong statement in the title itself. It's ridiculous that these kinds of things still happen without consequences. I can only imagine it's because people just don't care to hold off their purchases. It's just sad.
The biggest problem is too many plebs preorder games like no tomorrow
Yep, learned my lesson it’s TLOU remaster. I’ve wait for this one. I don’t regret it
@@CheckmateStallioN no it’s companys like AMD pay devs before the game is done to package the game with there GPUs so they can sell more trash GPUs
With unoptimized packaged games.
It’s refreshing, honestly. I like DF a lot, but they’re generally incredibly forgiving and treat a lot of this stuff with kid gloves
It really doesn't help that "professional" reviewers are giving it high scores and not mentioning any problems. And since metacritic won't let users review it for a few days after launch we only have thier reviews to go by
In the past four months, I think we've seen Alex go through all five stages of bad PC port grief. 😂
At this rate, he'll be able to collect workplace compensation for emotional damages.
I feel his pain. Shader compilation needs to be addressed by every studio making a game. This BS is killing gaming. Hogwarts Legacy has the same issues. And it recompiles shader every darn time you fire up the game just to still have these micro stutters when you move the camera.
Also: I totally advocate for PC gamers like Alex getting mental health support. This sh*t is debilitating lol 😆
I'm glad I bought a PS5 recently
@@IncultaWolf I have the game for PS5 and it also runs horribly.
At this rate he'll be institutionalized before the end of year, against his will, huddled in the corner of a mental hospital muttering "shader compilation, shader compilation" to no one in particular
@IncultaWolf haha. Glad I didn't buy it at all. It's 2023, we shouldn't be having such obvious issues.
What's most astonishing to me is how Alex didn't even mention the horrific pop in that plagues the entire game. I thought my copy was broken at first, it's ridiculously bad.
Yes, like barely no one is talking about that in reviews. Popping shadows, objects, textures that change quality and load in front of you. That still just looks terrible and probably will never be fix.
There should be a category for worst PC Ports at GOTY
For real! I actually want that to happen at GOTY. It would be a motivator to not disappoint your fans
The award shows are all just a marketing venue for these games and studios. They wouldn't dare say anything negative about them.
@@krazyfrog agreed, even reviewers ( most of them ) dont consider performance while reviewing and give these games 8-9 even 10.
As if EA or any other company would bother. Gamers will still preorder and play games with stutter and framedrops saying it "runs buttery smooth"
Lol it's a reward show not a shaming show... And talk about an effective way to burn bridges lol
"We are aware that SW Jedi: Survivor isn't performing to our standards for a *PERCENTAGE* of our PC players..."
Yes, 100% is a certainly a *"percentage."* 😑
Truth be told I'm 10.5 hours in and the only issue I had was the blaster being stuck in his hand after switching back to dual blades. And after I saved and reswitched stances the issue was fixed.
@@jeffk.9075 How can you not be experiencing compilation stutters, frame pacing & fps issues? It's not hardware-specifc, it's just baked into the actual port of this game.
@@corey2232 Some people are just lucky. That's just how it is with PCs. You could have a powerful build that runs Jedi Survivor like ass, while a very similar build runs it quite well for seemingly no reason.
@JimmyTheGamer I know PC builds create variation, but when a game's coding is poor, that's different. It'd be like saying Superman 64 ran well on one N64 while crappy on another. That wouldn't make sense because the hardware has nothing to do with the issues this game is game is facing.
Yes, I know 2 x N64's are the same hardware, the point is hardware isn't the issue here. I'm just not seeing how ANY PC build could fix what's fundamentally a crappy port
@@corey2232 They are experiencing them. EVERYONE is. Some people just don't notice it.
Omg I fucking laughed out loud when it stuttered at the intro😂 Alex is about to end this whole ports career.
I have a 3 step recommendation which will solve all the stuttering issues on PC. And not only for this game, all of them. Please follow them carefully and in that order;
1) Do NOT buy games early. Not day 1, not early access, no. There is absolutely nothing you gain and actually you lose something. You become a beta tester. (actually more like alpha tester, nowadays). Bea good customer and always pay for actually finished products. Can you imagine buying a phone in a semi-working condition and you only buy it because the manufacturer "promises" to send you upgrading parts to solve those issues?
2) Once you learn to hold yourself and stop falling for ads or hype trains, please share this new mindset with your friends, and even write about it online. Rightfully brag about how conscious customer you are, now. You have successfully discovered that you are worthy and have freedom to demand. And you demand a finished product. Simple.
3) Next time when you see an apology or explanation text coming from large companies, and feel like you are about to "be more understanding", remember this simple fact: there are thousands of people working in these projects, for long years. There is absolutely no way that they did not know those problems before they released the game like this. They are lying to you, choosing their words carefully to make you believe they are also as surprised as you are when the game is poorly optimized or full of bugs. Ask yourself, could you believe that they have released the game without actually trying it on various PCs?
2:47 'with this trash being spewed out of a pipe' - he's describing the AAA gaming industry.
Been wondering when Digital Foundry would release this. Didn't expect it so soon! This won't be pretty.
Usually only he delays Sonys games to give them time to optimise, for the rest is pretty fast
@@Narkissos_1 The Xbox mouthbreather has logged in
I have a bad feeling about this
@@krazyfrog the kotaku/polygon fan have to comment. :)
@@Narkissos_1 I wish he did that for Xbox exclusives Oh wait…
"We developed Jedi Survivor in record time...because we didn't finish it."
One year later, and it's still broken. Jedi Survivor has become this generation's Batman: Arkham Knight.
Alex, thank you for the honesty. AAA gaming is in a terrible state
In PC that is 😂😂
Honesty lol... dude its all over gaming media that its horrible. You cant do anything but be honest here.😅
Also digital foundry has shilled in the past and will in the future.
@@Lloydo111 actually its across the board. Even console games need to sacrifice lots of imagr quality in order to run no higher than 60.
This is 30 fps on consoles if you want decent settings w rt on. Let that sink in.
@@Lloydo111 Even the console version isn't perfect
@@prototype8137 consoles versions are much better in release date than PC ports.. they are shocking man! So awful.. i feel sorry for alex 😂
I'm just incredibly sick of this shit. It should be unacceptable, and yet it happens again and again and again and the companies that do it seem to lose basically nothing in the process.
People keep pre-ordering and buying a game day one, ofc it's gonna keep happening 🤦🏻♂️
As long as people keep buying the games and they keep making massive amounts of money there really isn’t a motivation for these companies to change.
@@MinosML But the companies reputation still suffers big time though.
I never expected such a banger montage at the beginning of a tech review but I'm so glad it exists
2 weeks later and the stutter is still not fixed.. I love this game but im DONE until they fix this game, I cant deal with this immersion breaking every minute.
Man, when Digital Foundry makes a minute long segment clowning on the game's bugs, you know something's deeply wrong.
The editing on this video is awesome. Well done. When the frame counter started flashing, I thought for a second that my pc started glitching. Good job editor.
sadly this due to people buying the game no matter what. just look at the steam forums of people saying stop complaining they will fix it they will fix it.
Fully expecting a “Worst PC port of 2023” mashup video at the end of the year, hell, you could probably make a lengthy one by the end of June given how things have gone this year.
Probably easier to do a "not-terrible PC ports of the year", though maybe there wont be enough content for a video. ;)
You'd think these companies would learn there lesson but nope
At this rate we’ll have enough to have a tournament bracket of Worst Ports lol
We need to protect Alex at all costs. No one calls out bad performance like he does. All the major reviewers just say “it had a few issues” while he does not stand for it! I love it. We need higher standards across the board. It’s how we improve.
They won't stop releasing games like this unless it effects sales or metacritic scores. Don't pre order/buy day one & for the reviewers who do, let it effect your metacritic score.
they're pretty much making $$$ off the Disney adults that flex on saying "im preordered!"; they haven't learned even in 20 years that software is infinitely repeatable its the real physical hardware that isn't easily replicated and must be reserved if you want your hands on it. Every single software release is always available day 1 lol
I’m no longer pre-ordering anything anymore. Just going to wait 3 to 6 month for patches and price drop. If there is no game to play, I read books. Still entertaining. 😊
"There's a sucker born every minute." The EA mantra, no doubt.
They've been doing shady business for at least 15 years. They're still here.
Thats why I don't feel bad for anyone who bought this trash, they knew what to expect, yet they still pre ordered it. Reap what you sow. You deserve every terrible thing EA delivers to you.
Oh boy, not like this
Bought it on series x and not on my rtx4090/5800x3d. Rig. Bizarre
@@LockeNL console versions have issues too
@@LockeNL Hows the Series X , I hear it's not as bad but still problematic?
Shutup
@@BTMaverick707 it is okay. No 60fps lock by all means and no n performance mode the base res is pretty low. But certainly playable. So far I like the game but I am annoyed games releasing in this state
I called this a while back as I'm sure many others did.
Remember when they said they delayed the game to "achieve the level of polish out fans deserve"
They very clearly think we dont deserve s**t as the game is unplayable.
EA: "The human eye can't see more than 24 frames per second anyways!"
Yea, i did not expect this from Respawn, deeply disappointed in them. Fallen Order i thought was their first UE game, surely they'll solve technical problems for the second one, considering how bad problems were. But no, even worse... Rather sad and pathetic to say the least. At this point perhaps this should be an Epic's problem as well, perhaps Epic should work more actively with developers and aggressively extend their support for their engine, because surely this reflects badly i fell on their image as well.
Thank you Alex for the honest video, i was hoping DF would tear Respawn a new for this. I don't understand why reviewers at mass neglect such glaring technical issues in games.
Other developers can use UE without these issues. Its a choice whether the developer cares or not. They decided not to care. It is EA afterall. Maybe the DRM is breaking it.
Sure, Epic should share the blame. But only if every or alot of UE games launched with these type of issues. From the research I just did, it's very few UE games that have issues like this. So, no. They shouldn't share the blame. This isn't an engine problem, this is a dev problem.
In no rush to buy this game have faith that it will get patched in soon enough
@@clownavenger0 The Coalition is the ONLY dev that has proven to be able to use UE4 without any stutters. Where the games run in pure perfection. Every UE4 game I have ever played had some kind of issue at launch or still has issues. Wether they are small or large. Even Epics own fortnite has stuttering issues at times. Sooooooo?????
You'd think with it being a 9 year old engine that devs would know how to utilize it and actually run it well.
I love how they made things clear after 20 seconds of video.
They didn't even hold back in video title
I honestly have no idea why some people in the comments actually are trying to legit defend this type of shit just because it works for them, the fact of the matter is that people have problems with it, if it was you in their place then you'd be doing the very same thing, this is also really worrying because tlou 1 released with the same sort of performance issues, like god damn it man I am on a 3060 ti with 16GB's of ram clocked at 3933 mhz and a 5600x, it should work properly if anything, it is not a bad rig, yet some people actually like to stir the pot by saying we're the ones having a toaster, bro I paid money for something I thought would keep for at most 6 years, if it starts underperforming after 2 years of having what is the point of even trying to go for 1440p gaming in this generation. People need to wake up, THIS is not fine.
Can we expect at the end of the year a top 10 worst pc ports 🙃?
The competition this year so far has been flawless.
Gonna have to be a top 20 at this rate :(
That would be great! Like the software equivalent of Gamers Nexus annual Disappointment Build
This is an awesome idea!
The saddest part of this, is that the game is currently #1 on Steam's top sellers. There's no hope for this industry improving because the general populous is so moronic, or at the very least ignorant. Not doing any research before buying. Although quality should be the expected standard and researching how games perform beforehand should not be necessary, that is unfortunately not our current reality. These issues were all highlighted by reviewers pre-release, there's no excuse.
I agree that it’s better to wait for the game to be working properly, but people aren’t stupid for buying it early. Sometimes you just want to play the new game right at release. Like I’ve been waiting months in anticipation, I’m not gonna hold off on buying it
@@oXRaptorzXo They are absolutely brain dead, don't cover for them.
@@oXRaptorzXo im sorry. You are moronic. Im not touching this for maybe another year. I don't reward companies that release broken products. Idc how hyped I was for this. I'll wait.
@@oXRaptorzXo you have been waiting for months how can you not wait for a month more for the bugs to be fixed. you are part of the problem.
@@Delayeed9 this “you shouldn’t have pre-ordered” shit is such a childish take. It’s a sequel to a well liked game from highly praised studio, all the marketing and pre release hype pinned it as a straight up improvement over fallen order, and 12 hours in, I agree wholeheartedly. We couldn’t see the performance problems coming, but I don’t regret my purchase at all. Performance issues rarely affect my enjoyment of a game, look at elden ring
The shaders compilation stutters are strong with this one!
This is looking like a 'wait until my next upgrade so that I have future hardware to play it with' title.
May the brute force be with you.
brother not even a 4090 will save you
Your making a cardinal sin and breaking a golden rule with that decision. Never, never, NEVER upgrade your pc for the sole reason to combat unoptimized pos pc ports. Your hardware 9/10 is capable but optimization is always also needed. Demand the devs to do thier jobs and give as much negative press about thier game as possible, that’s what every pc gamer should do and be doing.
@@zeedude8026 No PC hardware will ever exist that can run this game smoothly.
@@zeedude8026 the dark arts of pc gaming, using expensive parts to make anything "playable"
@@zeedude8026 I think you've misinterpreted what I said. I didn't say I was going to upgrade to play this game, I meant that I would likely just wait until I had already upgraded anyway (we're talking years into the future here).
That said, it hinges very much on how the game is patched during the coming weeks and months. It's possible that they patch it up to more properly utilise PC hardware and I won't need to wait for an upgrade, or it just stays borked forever.
I do at least have the back-up option of playing on PS5 but I would want to wait for that to be patched a bit too, as the performance mode seems a little bit scuffed and I don't want to play any game at 30fps if I have the choice.
Finding out this game runs terrible is one thing.
Finding out my RTX 3080 is considered “midrange” is devastating lol.
Its not devs are just garbage now for some reason
Yup, frustrates me. I only have a 3070 but it should be more than capable for upcoming AAA titles but it's not. Oh well, I bought TotK instead of this. Maybe it'll get fixed
I think the people above me don't get OP. The video said there's even more problems if you're on a "midrange" GPU, then showed footage from an RTX 3080. While the review is good, the author is out of touch with reality if he thinks an RTX 3080 classifies as "midrange". There's also a chance he was referring to the RTX 3050 and 3060, but showed the 3080 just because.
Approximately equivalent to a 4070, sadly it is the very definition of middle of the range
Although it is better than what most people have
....he was talking about CPU's not GPU's....
He literally said "on a mid-range CPU" and then showcased the ryzen 5 3600 on an AMD and NVIDIA set up.
Both 3080 and 6800XT are far above midrange. Stress less.
This is unbelievable. Both the devs and publishers should be punished for releasing products in such a state.
Nah just EA. I'm 100% confident Respawn didn't want to launch their baby that they put so much love and care into in this state. The basis of an amazing game is here, it just isn't ready
This was absolutely EA rushing it out the door before it was complete
Cyberpunk 2077 was buggy as hell at launch and got a pass
@@DDT-lr3zz How did they get a pass? Ridicule of Cyberpunk reached meme level. It's still going. People vote with their wallets. That's how capitalism has always worked.
@@DDT-lr3zz no it didn't lol that game got absolutely roasted for months and pulled from the PS Store. I'd argue Last of Us got away with murder having only like 2 weeks of memes
Cyberpunk has pulled a No Man's Sky at this point though so props to CDPR. I'm unsure Star Wars will ever be in a ready-to-release state
@@aceparable1 They got a pass because it still ended up selling over 20 million copies (making it one of the best selling games of the generation) and I guarantee you everyone will preorder their next game. Gamers are the dumbest consumer group on the planet. They get more upset over 'MUH WOKENESS' when a black woman is in a video game than when publishers are screwing gamers over.
I feel like we need a new review category - a 6 month later or one year later review to see if they actually fixed the crap they're putting out at launch and makes it worth buying. Just in time for sales, too.
if EA takes theyre good time needed to patch this mess up than this is already an older game competing against more and more much better titles. people will still skip this unless its dead cheap! thats why my guess is, after the first weeks of lackluster patches, they will not bother with the pc-port anymore and write it off.
No. That would encourage people to potentially buy this garbage later and encourage EA’s practices.
This AAA game has launched like this. It deserves to be completely trashed, and subsequently remembered as trash forever or completely forgotten. We don’t need these guys wasting their time with revisits.
well I guess you guys are right. But besides the unoptimized errors and bugs this looks like a solid Star Wars game underneath and I'd like them to keep investing in making good SW games instead of imposing so much financial pain that any pitch with the title get shot down in the next board meeting. It's kinda part and parcel of being a SW fan nowadays that the good stuffs get canceled (think og Battlefront 3, 1313 and so on) and trash gets pushed out with the Star Wars label slapped on it. It's getting tiresome.
We're not getting back to the good times when there was KOTOR, Jedi Outcast, Republic Commando, og Battlefront 1&2 and the likes, are we? Back to scrounging the sales bin, I suppose.
They already do follow up tech reviews. Like for Cyberpunk.
A quote I found online regarding PC Optimization of developers for their video games:
"Developer here:
Short version: It IS laziness.
Long version:
No, it's not 900 combinations. Apart from some specialized things (Ray tracing or DLSS), everything works completely the same on every computer.
The reason: standardized APIs. The processor has standard functions. The video chips may be specialized, but the driver translates everything to standard API calls. There are standardized technologies that use these (DirextX, Vulcan for example) If you're a smaller dev, you also buy and engine, that uses these technologies. (Unity, Unreal Engine etc)
Pretty much everything works the same on all computers. The ONLY things that may be different are the speeds. Certain components are sometimes faster and sometimes slower.
You can pair a high-end video card with a slower processor. You can pair a great processor with an HDD running the game.
As for the hardware differences... there really are not that many... As for processors you have Intel, AMD, Apple, Qualcomm, and Mediatek right now, but usually for the PC scene only the first 2 are relevant. As for video chips there is AMD, nvidia and Intel (ans soon maybe that chinese one but they are nowhere as of yet)
As for processors... the differences are minimal. For a virtualization technology like Docker those are important, but for general stuff, that videogames do... there is no need to optimize to these differences. All products from all vendors will work just fine. As for videocards... there are 3. Really, only 3... You CAN buy a few videocards if you develop an AAA game, right?
So yes, optimizing for PC is really just ONE architecture, with very small differences.
Do you know what that takes? A QA team. You know... testers. You put together a few configs... about 20-30 different PCs... should really not be very hard if you are a company that develops it's own video game engine instead of using Unreal... (where the optimizations are pretty much done for you) As for the Last of Us, and Jedi: Survivor... pretty much EVERYBODY experienced these bugs. They either had no testing team.... or they were completely stupid(using the same config for every tester), or they just simply ignored all the tickets the testing team wrote.
Either way: Laziness. It still is laziness."
-László Keresztény
And EA is still like "Why do people perceive us as the bad guys?"
they really should of pushed the release till July
@@Welshmanshots or end of summer.
@@Jaytl359 it's almost winter and it's still shit.
Good job. Continue the crusade against stuttering! We deserve better state of AAA market.
"And then... they paid $70 to be QA testers!!!" [raucous laughter]
And shader compilation takes two hours! No refunds 😂
Well done 👍🏻 I vividly remember how ppl on PC were upset when gta iv and saints row 2 launched on PC, calling companies out for giving us disasterous pc ports, and that trend has only gotten worse over the years. On top of that we now have higher prices, predatory monetization systems, gigabytes of post launch patches, games split up into dlc to maximize revenue and much more. I'm getting too old for this crap. I miss the old days of buying a cartridge or cd and just going at it without having to think about anything.
Strange they didn't mention the game not running native resolution? If you disable FSR it runs by default on 50% resolution per the config file and it cannot be changed. Thats a first in any game i've seen so far, its just not acceptable at all.
No wonder it looks way way worse when I turn it off. Is there a way around this, fsr is trash
What the actual fuck
I am unironically amazed at how Alex can maintain such a professional tone in this particular video.
Because the audio is recorded beforehand.
Are you using that adverb correct?
I've said it once and I'll say it again, stop pre-ordering games.
Or buying ar launch. But it's a lost cause at this point, publishers keep releasing unfinished PC ports because they know gamers will keep buying them.
If your on PC than yeah, don’t pre-order. Console ports have been perfectly fine for pretty much every major release of the last few years, Jedi survivor is actually one of the rougher ones and it still isn’t as as bad as the PC port
As an indie, I worry a lot about the optimization of my game.
I mean, I use portals and UE5, there's a lot of work to be done.
And yet, somehow, I'm doing better than these big studios. In some ways, this is reassuring
What is your game called?
Alex Battaglia been getting his ass beat all year with this shit lol
1:20 With how many games are running on UE4 and how poorly the settings are labeled, it may be time to make a video just about tweaking UE4 settings for better performance and visuals, including modifications one can make to the .ini files
Alex is at the absolute height of his game in this one.
Alex the Jedi
Too bad the game isn't on its height by any meaning of the word.
They really taking the "Its not my fault" to a whole new level...
My disappointment is immeasurable I was genuinely looking forward to Jedi survivor guess I have to wait a year or two for ea to get their shit together
I mean the first game still runs like shit, chances of them fixing this mess are near zero.
@@Sevorast exactly. I played Fallen Order 6 months ago on a 3070ti / Ryzen 7 5700x and it still stuttered like Michael J Fox.
I thought you were gonna say "....and my day Is ruined"😅
@@mattmcgoo I played it on Xbox and PS5 too, and the UE4 engine is straight up garbo. Game is dripping non stop with awful framerates. I didn't expect anything else from the sequel
@@Sevorast I was just about to say my guy fallen order never really got fixed you're right I played it a few weeks ago on Xbox series x it still stutters and drops frames quite often
You guys need to make a worst/best AAA PC port of the year award!
At this point The Game Awards should lol
Been eagerly waiting for this one. Idk if they're using unoptimized blueprint nodes instead of moving to actual code, or if this game was maybe designed with a move to ue5 in mind or what, but it'll be interesting to finally hear an informed opinion as to what's going on.
Ue5 is just as bad tho
@@theanimerapper6351 hardly. UE5 is heavy, sure, but that's a case of low framerates because of cutting edge visuals. This is stuttery, unoptimized, and broken.
Im sure a lot of issues do exist across engines, but not all of them. Raytracing is a good example where ue4 was sorta bolted on and unoptimized but ue5 integrates it into the core lighting system. It's heavy, but far more capable
I mean UE5 still has a way to go before it's ready for AAA games, the global illumination is a framerate killer on everything.
@@existentialselkath1264 watch their Fortnite video.. ue5 still has shader compilation. Just play it yourself with a frame time graph and you'll see. Ue5 is no better
@@existentialselkath1264his. My guess is they will probably migrate it to UE5 when its ready and release an updated version for free for existing owners
As a former developer, here's a tip: if you see a multi-platform title get released for PC, don't buy it. All we do is just take whichever console platform's build that we built first (or is the most stable) and port it to PC as fast as we can. The PC port is the last of the platforms we work on and is the quickest and dirtiest as the publishers are loathe to dump any more money into it. Also, unlike the consoles version for which the console manufacturers have their own final QA pass, the publisher IS the final QA pass for PC...so uh make your own assumptions about the resulting final product there. So in conclusion, only buy PC titles if they were natively built for PC first.
if only there was something like directstorage or rtxio to implement that was specifically made to prevent load stutter like that
If only...
Unfortunately the actual relevant version of directstorage released just a few months ago
You know that's a good ideal, someone should get on that.... /s
@@MJ-nn6cr Then devs using UE4 still need to update their code to UE5 which as far as I'm aware still supports most or all of UE4 features, their games can be UE5 and not use nanite/lumen and receive the benefits of stuff like directstorage. It's also not impossible to solve these issues in UE4 as games like Gears 4/5 didn't have these issues.
It would be so interesting to have some sort of insider documentary at Respawn to find out how they actually do things there
There was a documentary of sorts that released with the first game. It went into detail about all the deadlines they faced, but they were ultimately able to meet. I don't understand why this game is in the bad state that it is. They were willing to delay release with the first one. It seems like they just straight rushed this one.
1000 monkeys on 1000 typewriters, something something Shakespeare.
Modern consoles have a unique way of streaming memory without using as much cpu. This works well for the relatively low powered consoles but pc dont have this feature hence the stuttering. Devs are focusing most of their effort on console ports because thats where the money is. And as a result pc ports get put on the side. Thats whats happening and it will continue to happen.
I thought they said this was one of the fastest development to release cycles they have had?
I mean…it shows.
The morons at Respawn are completely incompetent. The fact that they even show their faces on YT videos or put their names in the credits is a testament to their stupidity. I would be mortified if I was responsible for this POS game.
Insult to injury, they want $70 for this broken mess.
I expected this, because I recently played Jedi Fallen Order. After all of these years, that game still has HORRIFIC traversal stutter. I ran it on a 4070ti, my FPS cap was 60 and it was an absolute mess.
No matter what I did to the settings it just wouldn't smooth out. I'm tired of PC gaming at this point.
The PS5 version is a mess too. I was getting the same 'Traversal Stutter' on it and was able to replicate it happening and watched the spikes on the VRR window. It also frequently drops sub 48 fps, especially around the one first 'town', and likely has a Memory Leak as well.
Yea, although it's not as bad as the PC version!
The framerate dropping to like 20fps during ingame cutscenes is annoying too. Very jarring
I'm so glad I didn't buy, let alone pre-order it on the PS5, which took a lot of restraint for me as a SW fan.
It's pretty embarassing, especially considering how absolutly beautiful a game like Horizon Forbidden West looks, especially the Burning Shores DLC.
@@macsmith2013 You're missing out on a great game, I'm 15 hours in and I'm having a blast. There is some screen tearing here and there but other than that it's completely fine to play on PS5.
@@self1sch I mean, I kinda agree, I’m enjoying it too despite the performance issue but if you say it runs fine, that’s just a blatant lie. The framedrops are insane. It barely runs at 60fps, it’s constantly dropping, resulting in anything between ~35-60fps.
@@Fabio-ql5yf I play with performance mode off. Of course if somebody can only enjoy games at constant 60fps that might be an issue :D
I don't understand why companies are doing this and how are they getting away with this
Too many people buy AAA games at launch and hope for patches instead of getting a refund (if at all possible).
That's called hype culture.
Because people bought and pre ordered this. It's simple as that.
Yep, for some reason people are still buying the game on PC. Heck, just read some of the comments on this video. You'd think that ppl who watch Digital Foundry would know better but they don't.
@@macsmith2013 it's sad we need to stop but it never going to happen sadly if we just stop buying it literally have these big companies give us better bigger games
It's hilarious how it's becoming normal for AAA games to ship with an apology letter promising fixes.
It's kinda ironic that game studios and publishers claim price hick up to $70USD is for better performance and visual fidelity but $70USD games typically release in a worse state than day 1 of games that released 10 years
That intro was amazing! Whoever made that added so much to the video IMO. Keep them coming please!
That was from an auralnauts video. Check them out lol
I second this. Their Star Wars stuff us absolute gold
@@josephjoe4180 Nice! Thanks for the comment. Appreciate it. I love that memey style of editing. It’s a fun way of adding a bit of interest to a video IMO.
That auralnauts intro was a surprise, to be sure, but a welcome one
Just want to say thank you to DF. Please keep on doing what you are doing :)
The exact same things happened with Daniel Owen. He got mocked for saying "CPU limitation/bottleneck", including the locking out of the game just cuz of testing it on two different PCs which seemed unbelievable to me at first then I remembered it's EA. Eagerly waiting for the DFDW to see Alex lashing out yet again lol. If the stutter struggle/trash resource management goes on any longer Alex is gonna seriously hurt someone and lots of us would join him too!
The difference is that Daniel was making it sound as though modern CPUs just couldn't handle the games code. Making it seem like the answer to the poor performance is 3D V-Cache aka a hardware limitation or problem. DF on the other hand are basically stating that the CPU issue is synthetic and due to shitty code, those are actually two different conclusions
@@Yuber898 precisely pal.
@@Yuber898 Nah he was saying there is a CPU bottleneck, which is true, but he didn't say that's a fault of the CPU manufacturers or whatever. It's not even playable on the very best CPUs. A CPU bottleneck can be caused by bad programming etc.
@@demrasnawla it is only playable at hard overclocked i9 13900k.
@@Yuber898 Maybe I have missed something but I haven't understood it that way at all. Daniel did not make it sound as if the CPU was at fault. Just because you are CPU bottlenecked does not mean it's CPUs fault. If the CPU was ten thousand times faster, it might have allowed the game to work better, but that doesn't mean the game is fine.
Thank you for going through this pain. Pc ports have been shocking this year. As a pc and console player I am so disappointed :(
If companies are willing to accept customer's money up front for these games in pre-orders, then I think they should guarantee a certain level of polish and optimization for launch. They are otherwise completely taking the mickey out of their customer base.
If customers are stupid enough to keep falling for this, I hope it just gets worse and worse, because it's fucking hilarious to me.
Keep on buying hype and hope and being disappointed, and I'll keep on enjoying the show.
I really don't understand why publishers keep doing this. The sales of the first week for every video games is the most important part to get your money back. If you launch a game in a such a bad state, you literally shoot yourself in the foot. Executives are absolutely oblivious to the world they live in, as always. They sure will get some money, but they simply don't understand they could have made so much more. It's ridiculous.
Are you serious? People are so f***ing stupid to pre-order a digital product and the company should be beholden to quality standards? YMMD
@@Masarofia nope, they’ve done the numbers, releasing at the most advantageous time and foregoing necessary polish absolutely makes them more money than delaying.
Didn't expect Alex to roast this game so hard right if the bat! But after seeing the performance, I can see why.
One of the best intro's I've seen on a review, lolol... as soon as I played this game I was like "I can't wait to see the DF review"
Finally, somebody is giving the answer that should have been given for nearly all of the releases this year 'the should not have been sold on PC in this stage'
And not that 'oh devs want you to buy more VRAM' crap like from Hardware Unboxed. Huge disappointment with Steve on that one.
Finally the Auralnauts-Digital Foundry crossover I've been looking for my entire life
MAKE SURE EVERYBODY HAS ZIMAS
I lost my mind when I heard the intro and immediately sent it to a friend of mine who also loves Auralnauts content haha