I should note that the missing transparency effect at 3:30 actually is in the scene on the pc version- but it has inexplicably been moved down to the base of the platform, orbiting the blue ring with other particles now. Maybe this was a bug in the original, since it still fits when moved like this.
It seems like a highly visible bug that would have been corrected in a patch on the PS5. What I _think_ actually happened is, the rings being positioned high is correct but at some point during the PC porting a Nixxes developer saw the rings rotating high and _they_ thought it was a bug and the rings should be around the base - so they 'fixed' it 🙂
They absolutely break the game for a lot of AMD users. Never mind ray tracing, I can't even get past the file-select screen without the out-of-memory crashing, and when I finally did after hours of tweaking, the first area's floating platform didn't load in, so Ratchet fell right through the level the moment the game started. Shoddy framerate that's unable to maintain 30fps, let alone reach 60, and the moment I switched the overall settings to High-Quality, it crashed, and I was unable to get as far as the settings to revert them. I ended up having to refund the game. For comparison, Halo Infinite didn't crash at all, and it took no time for me to tweak the settings and get it to run at 60fps. Unacceptable on Sony and Nixxes' part.
that loading speed test with changing ram speeds, core speed, nvme speed, all of that is what makes me love Alex's review videos! Keep up the good work guys
@@elon6131 Oh yeah and guess what? That didn't change that the game relies most heavily on GPU decompression. And it also didn't change the fact that if you GPU doesn't have it's own decompression engine that the CPU will do more (up to all) of the content decompression.
@@mariodelrio1694 It's been 3 games ported by nixxes within the last year. Plus people on forums/twitter are hoping nixxes port Ghost of Tsushima, Demons souls, Last of us part II(plus fix TLOU P1), Bloodborne, Horizon Forbidden West(
@@mariodelrio1694 I'm not really sure if you can call this a rushed port. A rush job would generally have much bigger issues than what we see here. It's a, generally, solid port that is generally playable across the board with a couple big issues and mostly more minor graphical issues to work out. A month or two delay would definitely have been in order here, just to iron out a few of these issues (and, hopefully, give AMD and Nixxes time to figure out the issue with RT and AMD GPUs) but it doesn't feel like something that Sony forced them to slap together quickly with no regard to quality.
I truly appreciate all the amazing work DF does. There simply is no other RUclips channel or publication that is as in depth as DF when it comes to visuals/performance analysis
So my boy Cerny wasn't lying about PS5's SSD at all. So people can finally shut their front doors about those claims ! And wow PS5 is obliterating 2070super according to both this video and NxGamers inspections. Tried with 3080 12gb, without any reconstruction at native 1440p ultra settings, 60 fps locked is impossible. Gamernexus was comparing Ps5 gpu to gtx1060, 2 years ago :D :D.
Man the difference the amount of background apps makes is really significant especially for gpu ram.. I guess most applications do use a significant slice of gpu (as well as the windows dwm)
Released 28/07 - Ratchet & Clank Rift Apart PC Patch/Hotfix 1.727.0.0 Release Notes Resolved visual issues with characters occurring on certain GPUs, including AMD Vega based models. Improved the visual quality of vegetation in ray-traced shadows and ray-traced reflections. Implemented a fix to make the Texture Filtering option work as intended.
I believe the difference in speed between PC and PS5 might largely be due to different memory models: PS5 probably uses unified memory (like Apple M1/M2), whereas PCs have separated "system memory" & "GPU memory". With DirectStorage, on PC data still needs to move from NVMe --> System RAM --> GPU Memory, while on PS5, it's just NVMe --> (Unified) memory. This "one extra hop" on PCs system has to be eliminated to remove data shuttling overhead.
No it doesn't have to be eliminated and likely won't be anytime soon, but thanks for your uninformed comment that can be disproved by watching this very video.
I love your testing so much! The amount of testing and research that went into it is insane. The fact that you give tips on what settings are increasing performance with minimal graphical fidelity is a godsent! Thank you so much.
Jesus is the only way to heaven Being a good person won’t get you there “If we confess our sins, he is faithful and just to forgive us our sins and to cleanse us from all unrighteousness.” 1 John 1:9 ESV Repent from your sin(disobedience to God) and turn to God and follow Him so that you will be saved “No, I tell you; but unless you repent, you will all likewise perish.” Luke 13:3 ESV’
It's good to see it's not a broken mess. But sad it was semi-rushed to avoid August. Guess it will be a buy later next month after the next patch. Thanks for these great PC port reviews as always Alex
Even in its lowest settings, it looks decent. I'd say good job to Insomniac and especially Nixxes for a good PC port. This year has been rough for PC ports
@@solid_justice5855 I mean yeah. People are still talking about some of those ports months later. I'm probably forgetting some games, but usually when the PC version of a third party is poor, chances are the console version is just as poor. Jedi Survivor comes to mind.
@Ayoul Death space remake, FF7 remake, Arkham knight come to mind wich were all better on console then the PC port. Pretty sure there are more. Especially games running on UE4 seem to have more problems on PC then consoles
Great video as always! I gotta say the HDD/SSD comparison was really fantastic. As someone who played this game through first time on PS5 I don't think it really sunk in at the time just how impressive the portal and loading sequences are.
@bingobongo1615 it's an interesting question I suppose of "where do you stop?" If you're preloading more and more stuff, that's surely resource intensive to have loaded at what point do you just preload the whole level? And with all the possible extra time that'd take you just end up having the load times of a normal HDD at that point. It's really a matter of SSDs being able to load stuff so much quicker which allows this to be unloaded faster as well, but I imagine the architecture of the PS5 also plays a part in it, as it is virtually flawless in its transitions. But yeah, like I said I guess it becomes a question of where do you stop preloading?
Yup, they originally designed it for the PS5, so I assume they knew they could get away with loading at the last possible moment even though there's plenty of time before. Not sure if Nixxes can ever fix that, otherwise they might have to rewrite the whole portal sequence.
A stunning piece of work Alex. Waiting another month for release would have been preferable for a better day one experience, if not for a stacked August/Sept release schedule.
Yes, the visuals in this game are still spectacular two years later. Insomniac is really a top tier studio. I've not played all of their games but the games I've played are incredible. I also loved Sunset Overdrive. Great gameplay + single player experience + visuals.
You guys are doing great work. I am also loving my new way of being a 'patient gamer'... The difference in experience is worth it for me and you get these game for peanuts a lot of the time.
Yeah I've become the same way. I wait and get these games at great prices. I still have new games in my Steam library I haven't even installed and tried yet. Now there are still a few games I buy when they are new, but there's just not that many new games that truly excite me anymore. Getting kind of old and jaded I guess.
@@jtjones4727 Nah, you're not old and jaded. You just want standards to be met, like in years past. I mean, I used to buy games at launch, but now, I feel like I have to wait about a year because that's how long it takes for a developer to finish patching a game after it's been launched. And by the time it's really finished, you can buy the game at a good discount anyway.
Glad Alex is mentioning the flashing making it harde to spot differences when changing options. It's the same with those comparison shots slowing fading over from left to right. Our brains aren't build to handle that well.
In real time no one can spot the differences. You've gotta pause the game to notice the difference of a $400 console and a $2000 PC. We have definitely hit the point of diminishing returns.
Blows me away that the ps5 performs so well up against PCz. Bit confused why render comparisons are done in PerformanceRT mode though?! Wouldn't Quality mode give better picture quality comparison or would that be to close to a high end PC and make some people feel uncomfortable. Lol
Just got the game today. I have a system with 5800X3D, with an RX 5700XT, I was playing on high settings @1440p still on first level was consistently getting 65+ FPS. Then made some settings based on Alex's optimisation guide, only thing I don't have is dynamic resolution, I have it off. Still in the early levels, getting 70-95 fps in most areas with some going to 65, nothing lower than 60, so pretty good experince and no crashing. I have Radeon image sharpening set in my amd control panel and have the texture filter set to perfromance. I also have the game installed on an NVME Gen 4 ssd.
Watching these PS5/PC comparisons really brings to light, just how optimization Sony devs put into the console. It's always mind blowing what the wizards at Sony can accomplish with less specs. Seeing how heavy it is on PC proves, the differences aren't as stark as you'd imagine either... 😮
Windows and DirectX is also bloated. Windows 11 itself takes up 4GB of RAM and 2 CPU cores while not being in used. DirectX 12 takes up more resources than Vulkan. I really don't understand why Sony doesn't use Vulkan for its pc ports. The PlayStation 5 API is closer to Vulkan then DirectX. Mantle was used as the basis for Vulkan and the PS4 API, which the ps5 API was based upon. It is also why ps5 and Xbox series x performance gap is so less than the 20% it should be. Direct X 12 on Series X/S is also much more bloated than expected at launch. It wasn't until last year Microsoft got Direct X 12 to fit into the slower 2 GB of RAM in the series S.
I wonder if the PS5's ability to share CPU and GPU RAM together gives it an advantage for loading lots of data - a PC has to pipe the data across the PCI slot to the GPU. Maybe not, since a second run on the PC was near flawless, with data already loaded into system RAM, which still needed to be piped to the GPU. All this said, this was the first game I played on the PS5 - and it was like playing a Pixar movie. The graphics were so beautiful everywhere, I couldn't tell what to shoot at sometimes.
Its a HUGE advantage. It decompresses assets straight into memory, whereas on PC it loads the compressed assets into RAM and then the GPU decompresses them into VRAM. So it needs a lot more RAM and adds latency.
While it can likely preload assets into memory to increase speed after it's done loading, I think the whole point of using direct streaming from SSD was to showcase this can now be done on-demand on the PS5 without preloading anything. It gives developers more freedom with PS5 titles (and makes PC ports more difficult to do).
For the raster only crowd, this game runs and looks amazing without RT. As many have said it looks like a Pixar movie at times. Running the game at 4K, very high, HBOA+, FSR 2, I have had zero stutters or crashes so far with a 6800XT, 5800X3D, GEN 4 SSD and 32GB RAM. Great video and analysis.
@@killermoon635 well he would only have access to FSR or xess, and Xess is worse on AMD cards but better on its native Intel cards. So in that instance, I would choose FSR obviously.
I play the game on GTX 1070 and yes, the game is still amazing on medium settings with 16x AF and shadow on medium. 1440p with G-Sync monitor, Ryzen 3600, 32GB ram and ofc the game is on NVME drive. Minimum at around 40, average is around 55-60fps.
The HDD bugs is very similar to that of CP2077. You can play CP on a high-end system but if it is installed on an HDD that is nearly full it feels if the bugs increase exponentially.
After testing it on my pc and ps5, is it as seamless as ps5? No. Everything takes 1-3 seconds longer. It doesn't sound like much but its enough to remind you that you're playing a video game where as the ps5 feels like you are actually going through a portal. But honesly considering everthing nixxes did a great job. Porting a ps5 game coded around a fast ssd and mid range specs to work on a variety of PCs is not an easy job. You can play it on a steam deck at a solid 30fps and the game still looks good. Thats impressive. Another 1-2 months and this could have been one of the best pc port ever made. Still definitely worth it. Great game.
I commented on the last video that the PS5 Kraken decompression chip is probably why warping is faster on PS5 since it is solely dedicated to the task, and, as usual, excellent video!
Alex the reason why the PS5 finishes that sequence earlier is by because the PS5 has a custom built dma controller, a custom built decompression unit that only does that task. It has an ssd with 12lanes and 6 priority levels and lastly cache scrubbers that move data in and out faster then anything. The whole I/O system was rewritten and custom built. Maybe you should try and get a deep dive talk with Mark Cerny. The mastermind behind it all.
Alex's understanding is more surface level, he doesn't actually have any deep technical understanding as he doesn't have any background education on a technical level.
Because PS5 uses Sony drivers and PC uses AMD drivers, completely different. Also how console GPUs work is very different, even though they're based on the same underlying technology.
Task manager only shows sequential reads and not random reads. That's why nvme is neccesary because every drive is far slower at random reads and for a game like this reading a bunch of small files and textures the sequential read metric is utterly useless and should never be used as the describing spec for games
Shame to see it lacking in some areas, seems a great port in general but could still be better. Hoping when I finally get round to buying this in sale it's fixed.
@@DaniloBeirne Not yet, last few months have been packed especially BG3 and others. But I'd wager its in the steam sale atm and this would be a great candidate for my OLED deck. Are you tempted to get it or picked it up?
You should try the time trail, on my 4090/13900KS even with a 7.1GB/s NVME the portal transitions there are so bad. Where as the other usual portal transitions are fine. I think it's because it changes so quickly in time trial, and loading multiple at once.
Time trail? On the Savali stage with the hover boots. You realize most of those instant portals are in the same stage, right? I'm not clear on what you're talking about here.
@@VariantAEC No it's where you ride the snail/crab(?) thing, not sure of the name. It's one of the bronze trophy mini games. It is quite literally called a time trial. EDIT: Just looked up the name, it's called Bugtrax. And I believe you ride a Speetle.
@@saricubra2867Its a 13900ks how in earth that would bottleneck a ps5 Game? If that the case its the game problem, dude have a top of the line hardware
Why is the pc on maxed out visual settings with dlss, but the ps5 version is only using performance rt mode on instead of fidelity mode which looks much better?
I have one of the later release top end gen 3 drives and it's pretty smooth transitions. You can tell it takes a bit longer then if it were gen 4/5 NVMe but more than acceptable speeds. It's nowhere near the level of hitching/pauses you see with any SATA HDD or SSD. It's still just a second or two in most cases
I been playing this game on my RTX 4090 / Ryzen 7950x3d and on my Legion Go. There is something very off about the frame rate. Even where there is no dips, it just feels so heavy. The movements are not spot on.
Yeah agree, using Reflex Boost and disabling dynamic resolution scaling seems to help reduce input latency. It's a bit of a challenge for my laptop in some scenes so having to cap at 50 fps and live with some framerate drops.
The problem I’ve had with this game was when Clank's rescue sequence over that speedle snails, from the last quarter of the chase to the end, everybody but Rivet was in slo-mo cam
From the test's I've seen it runs pretty good. From multiple tests from people like The Phawx, ETA Prime, MX Gamer, and OhNoItsAlexx have shown it with perfectly playable performance
I’ve put the game on my mini pc with a Ryzen 9 6900HX, installed on a Samsung 980 ssd with 32gb of RAM. And even though it was on an integrated 680M, the game managed to run at high 40s fps @720p. Pretty impressive performance imo. I imagine that on steam deck things might run just as fine.
Weird thing is I had the issue with HDD with my SSD ....though after a reboot it was fine so i suspected it was because i was running programs using up memory as some of the programs i was using had memory leak issues
@@TheWitch2972:33 the PC version has some weird downgrades though, even when maxed out. I think this port needs some time to be polished, as of now I wouldn't say that the PC version is the definitive way of playing it as we would expect.
@@LuizFernando-li1du I didnt say it was the definitive way to play, but dynamic 4k at a max fps of 40 certainly isnt a definitive experience either. I'm not hopeful for the game on PC either, since sony doesnt do much marketing for their ports. I'd argue Nvidia did a better job at that and they were more interested in marketing their newly added features like rtx io and dlss3. the game only averages around 7k-8k on steam, just 2 days after release...
@@TheWitch297 Instantaneous loading is more important to me than the PS5 missing a few pixels off native 4K. There's a lot more to a game's quality than number of pixels rendered. Many of my childhood games weren't even rendered at 720p
26:40 limit pc: PC : SSD > Ram > GPU > descompression. (directstorage) PS5 : SSD descompression > GPU , consoles like the RX 5000 and RTX 2000 GPUs have specific memory controllers to communicate directly with the SSD over PCIE, that would be the lowest level of communication.
Just discovered the channel and subscribed! I've been battling severe depression and anxiety as well as other medical matters and these videos have put a rare smile on my face.
hey just to let you know, i suffer from this combination, currently in a period of fighting the battle and winning, i am doing a lot of study at the moment and i am really trying to win. I cant control everything so i try to setup myself up best i can, eating well, exercising and getting plenty of sleep, and forcing myself to do something that's most important even if i hate it. Progress gets made even if i don't feel positive , then eventually i feel some sort of win and i earn some rest. Thtas the best relational experience i can give as someone with similar issues.
something i noticed at 3:31 that isnt a transparency issue the shader with the effect on it has been moved down you can see on the platform that it does have it which begs to question if the other effects have the same issue and they still exist but not in the proper position
I got a ratchet t pose during the DirectStorage scene you’re using in your intro. Looked funny while riding that dinosaur thing. Otherwise no issues. Maybe I just didn’t notice texture issues, so I can’t say. Runs like butter at everything maxed on 12700k, 3080 12gb, gen3 nvme ssd @ 1440p with DLSS quality (had all RT settings maxed, so I used DLSS to ensure high frames).
You probably wont notice the texture issues if you weren't aware they were ALL super high resolution on PS5. You could literally go close up to anything and not see any blockiness, sadly not the case on PC right now.
1:50 A simple alt-tab out and back into the game fixes this. Also any setting that changes display solves this. 2:54 It was fixed, but for it to work you have to disable DLSAA/DLAA for it to take effect. After that you can enable again.
This is rated "fully compatible" with Steam Deck, by the way! It's an absolute lie - it is a complete mess, pauses every 10 seconds, every time you press a button, etc etc
What about different compression algorithms? Does the PC version also use Kraken? My understanding is, that the version the PS5 uses is extremely fast with decompression. Also the PS5 has dedicated decompression hardware, no? It's not just a software solution.
I think that's kinda the point they are making that as they had to compromise with GPU and CPU decompression, its causing the longer load times as on PS5 it could load everything insanely fast decompressed straight into main memory. Plus as that main memory is also the VRAM, it doesn't need the extra stage PC has of loading to system RAM and THEN loading to VRAM.
Transparencies are the main thing that a well tuned and hybrid rendering structure can work with. FFXVI seemingly extensively uses a combination of RT and Raster shadows. A lot of the Raster Shadows being for transparencies like foliage.
Game was sadly unplayable on my end, ray tracing on or off didn’t make a difference in my framerate as I would go from 80-90fps to low 50’s out of nowhere and the constant stutter is a nightmare, running a 3080 12Gb and a Ryzen 9 5900x at 4K with DLSS enabled
Your specs look far better suited for 1440p. Even the RTX 4090 is better suited for 1440p in more demanding games and this will only continue to be the case going forward with UE5, etc.
I genuinely don't think this port got a lot of QA time, which seems to be an issue with a lot of recent PlayStation PC ports. The issues in here and also ray tracing being unstable on AMD should have easily been picked up in QA. Considering the RT issue on AMD was only caught about a week ago, it makes me think that's probably around the time QA testing started and they didn't get a chance to address that issue and the ones brought up in this video before launch. It's a shame. But at least the port has potential. Lots of features and great use of DirectStorage.
From what NX Gamer says he says it has to do with the I/O throughput of the PS5 vs PCs and that's why it loads the portal sequence faster than PCs, even high end ones. It's nice to also see the RT fixed more but as you said, it still requires more work so it has all the features of shadow maps while still surpassing shadow maps in visual fidelity. RT Shadows are far better than shadow maps and it sucks to see them somewhat poorly used. It would also nice to see them added to local lights as well as a setting like in Cyberpunk 2077
@@fabolousjada5070 I never said anything about what Mark Cerny said. All I know is that this wasn't possible on PS4 for a whole host of reasons I never disagreed with. Besides much of Cerny's comments were aimed at the previous generation consoles, not PCs
This is a great example what designing a game for purpose-built machine looks like. It simply doesn't scale directly proportional on PC, and it looks like a ton of work to get it even running on PC. PC looks like it's brute forcing its way to the same performance levels found on PS5.
@@gangstagummybear3432 Nah, it doesn't need DLSS at native 4K with all the bells and whistles to get a locked 60. You just need a 4090 and a very very modern CPU 😅 In my testing it sometimes dipped below 60 during CPU heavy scenarios like the opening sequence with a lot of crowds and stuff. But I have 7700X, there are better CPU than this that can get you there. But to be fair, they are using 1080p minimum to 1440p maximum dynamic resolution window on a PS5 in performance RT mode.
@@dolan_plz Very good that this game was chewed up to baby food thanks to nixxes so pc could run the game at all, for a gpu that costs over 3 times as much as a ps5 on its own, I would expect a heck of alot more than that, if sony made a system that cost even as much as a 4090, pc wouldnt be running any playstation games at all, nixxes or not.
@@gangstagummybear3432 yeah I expected a lot more FPS on my PC tbh too. There's also frame gen which I like a lot, but it seems to be insufficient while moving in the rainy areas for example, there's a lot of ghosting, too much for my taste. In other areas it's great to have it as an option.
@@dolan_plz wow, you dont get alot of pc fans like you, a level-headed pc fan, if more pc gamers were like you, I wouldnt have many problems with the pc fanbase, not just a blatant elitist fanboy.
Thanks for giving RTAO some more deserved attention. Along with RT shadows those should be actually given priority in games to fight light leaking / bleeding. But sadly in 2023 this is still an issue, that game devs do overlook. Awesome initial job by nixxes
I agree with both of you. The sooner we can transition to full featured ray tracing including local shadows and indirect shadows the better. Due to disappointing mid tier gpus for the masses and mediocre consoles, that might take longer though, than we wished for. Let's hope the gpu vendors and chip manufacturers are reconsidering their marketing strategies and product timeline.
Unlikely, frame interpolation always causes ghosting, its just how obvious it is in motion that can differ based on content. Make sure you turn the sharpness right down in graphics settings though as by default it looks awful.
I've had mixed results when it comes to performance with this PC port. Looking forward to the game a lot since I've been playing all the predecessors in my youth on playstation. Before booting it up for the first time I of course checked my trusty DF review to see what settings to go for. Couldn't spot any major issues here like many other ports these days have which was kind of a relief (sad to have to say that nowadays about PC games). Playing it for myself it looks a bit different than in this review here. For the most part, let's say 85%, it runs really good. But there are still a lot of weird stutters every now and then which drastically reduce the fun of a fast paced game like that. I can't really pinpoint where these stutters come from, they sometimes feel like shader compilation stutters but then they also sometimes don't. Hard to put my finger on it. I have a pretty decent machine running a 3080 suprimX, a threadripper 2950X, 32gigs of 3200 CL14 Ram and installed it on a 970 Evo NVME. At first I accidentally installed the game on my SATA SSD and figured I should probably move to something faster. Doing that maybe made things a little better, but not how I would like the game to run. Other than that I also stumbled upon videos which would show a weird performance bug the game has and the solution seems to be to switch between different display resolutions in game until suddenly the performance locks in and gains between 20 and 40fps. I will try that for myself today but I think I might just wait a little longer until some patches make this the experience it deserves to be. Thank you for the awesome video, Alex. Vielen Dank und Gruesse aus Deutschland!
actually yes, kinda. I investigated a couple of things but I am not really sure what exactly helped in the end but it might give you a starting point. First of all there is a know issue with nvidia gpus and direct storage with the game. The latest game and driver update should fix that. Second, I disabled all raytracing (which did not look good anyway. The reflections were super noisy and full of artifacts) and lastly - and this is probably what helped most with my setup - I changed my refreshrate and DLSS target from 75hz (my monitors max) down to 60. This completely got rid of those weird stutters which I didn't have in any other game before. My thinking was that the game engine might handle such refreshrates badly since the engine is optimized for console refreshrates like 30, 60, 120 etc. Hope that helps you a bit. Cheers! @@samjones4772
I've played several hours so far. My specs: Ryzen 9 5900x, XFX Radeon RX 6800XT Merc 319, 2x16gb DDR4-3600 CAS-16, Samsung 980 Pro M.2 2tb PCIE 4.0 x4, Asrock X570M. I haven't noticed any issues without RT. The game also looks beautiful even without RT. The issues in this video are inconsequential from my perspective. I limit FPS to 100 because my monitors refresh rate is low, but before setting that limit I was easily getting almost 200 FPS with 0 stuttering or loading issues. Game runs smooth as butter for me.
I should note that the missing transparency effect at 3:30 actually is in the scene on the pc version- but it has inexplicably been moved down to the base of the platform, orbiting the blue ring with other particles now. Maybe this was a bug in the original, since it still fits when moved like this.
I just spotted it as well and wanted to point it out :D
It seems like a highly visible bug that would have been corrected in a patch on the PS5. What I _think_ actually happened is, the rings being positioned high is correct but at some point during the PC porting a Nixxes developer saw the rings rotating high and _they_ thought it was a bug and the rings should be around the base - so they 'fixed' it 🙂
@@KillahMate you’re probably right, actually!
@@KillahMateyeah, the original rings look like a kind of guardrail, now with the rings at the bottom they have no support if they were to fall off lol
@@KillahMate I hope a Nixxes dev reads this comment
I hope many of the issues get fixed in time for PC, they don't break the game but it truly deserves to be a classic release given the tech behind.
They just fixed it today.
@@moho472 a few, not all
Why do you use windows spyware?
@@brokengames9020 Because you can shut up the spying
They absolutely break the game for a lot of AMD users. Never mind ray tracing, I can't even get past the file-select screen without the out-of-memory crashing, and when I finally did after hours of tweaking, the first area's floating platform didn't load in, so Ratchet fell right through the level the moment the game started. Shoddy framerate that's unable to maintain 30fps, let alone reach 60, and the moment I switched the overall settings to High-Quality, it crashed, and I was unable to get as far as the settings to revert them. I ended up having to refund the game.
For comparison, Halo Infinite didn't crash at all, and it took no time for me to tweak the settings and get it to run at 60fps. Unacceptable on Sony and Nixxes' part.
that loading speed test with changing ram speeds, core speed, nvme speed, all of that is what makes me love Alex's review videos! Keep up the good work guys
Yet he didn't underclock his GPU to test that or use a GPU that lacks GPU decompression technologies.
@@VariantAEC that's because the variables are too many. Someone with your name should know
@@user-s8jb3qb6y
DirectS 1.0 - 1.2.1 (just released) all rely most on HW accelerated GPU decompression.
How does DF not know that?
@@VariantAEC they talked about that in the video - not all decompression is GPU decompression, and GPU decompression is plenty fast.
@@elon6131
Oh yeah and guess what? That didn't change that the game relies most heavily on GPU decompression. And it also didn't change the fact that if you GPU doesn't have it's own decompression engine that the CPU will do more (up to all) of the content decompression.
Great to see a developer offering their own form of upscaling technology
Alex's content is beyond anything else in the RUclips PC gaming space. I just love every detail in each video. Excellent work again!
As a PC gamer I must agree Alex videos are fantastic
From their track record, I'm confident that Nixxes will quickly patch the game up.
I'd say the rushed port job was due to sony calling the shots
@@mariodelrio1694 My thoughts as well.
@@mariodelrio1694 It's been 3 games ported by nixxes within the last year. Plus people on forums/twitter are hoping nixxes port Ghost of Tsushima, Demons souls, Last of us part II(plus fix TLOU P1), Bloodborne, Horizon Forbidden West(
all we can do is hope for the best
it's kind of sad that we as pc users have to put up with these issues on a constant basis
@@mariodelrio1694 I'm not really sure if you can call this a rushed port. A rush job would generally have much bigger issues than what we see here. It's a, generally, solid port that is generally playable across the board with a couple big issues and mostly more minor graphical issues to work out. A month or two delay would definitely have been in order here, just to iron out a few of these issues (and, hopefully, give AMD and Nixxes time to figure out the issue with RT and AMD GPUs) but it doesn't feel like something that Sony forced them to slap together quickly with no regard to quality.
Great video Alex! Very good to show the impact of background programs. Would have never thougth they would impact GPU performance.
16:52
Is that technically irrelevant now because both AMD and Intel have iGPUs?
considering everything is electron hog apps now i'm not surprised
Yeah, background programs occupying VRAM sound so unintuitive to me.
@@weaverquest This is why an ideal system should have both an iGPU and a dGPU.
I truly appreciate all the amazing work DF does. There simply is no other RUclips channel or publication that is as in depth as DF when it comes to visuals/performance analysis
fuel console was u mean lol
I love DF but there most certainly is. NX Gamer a.k.a Michael Thompson does. And he's actually more knowledgable than DF. But they are both great.
wow a normal comment thank you
@@Exlee-dq9uo NX Gamer is great too they are all great
NX Gamer is better than DF
So my boy Cerny wasn't lying about PS5's SSD at all. So people can finally shut their front doors about those claims !
And wow PS5 is obliterating 2070super according to both this video and NxGamers inspections. Tried with 3080 12gb, without any reconstruction at native 1440p ultra settings, 60 fps locked is impossible. Gamernexus was comparing Ps5 gpu to gtx1060, 2 years ago :D :D.
Exactly this.
Sounds like you know nothing. This is just an optimisation issue. Most Sony to PC games are poorly optimized.
Loved the HDD/SSD/NVME comparison!
That stutter ABSOLUTELY crushes that moment... holy poop. 19:02
Man the difference the amount of background apps makes is really significant especially for gpu ram.. I guess most applications do use a significant slice of gpu (as well as the windows dwm)
Released 28/07 - Ratchet & Clank Rift Apart PC Patch/Hotfix 1.727.0.0 Release Notes
Resolved visual issues with characters occurring on certain GPUs, including AMD Vega based models.
Improved the visual quality of vegetation in ray-traced shadows and ray-traced reflections.
Implemented a fix to make the Texture Filtering option work as intended.
wow to my knowledge that addresses near everything from the 3 way video.
With the patch are people still turning RT shadows off or are they worth it now
oh lol that was fast
lol digital foundry already addressed it in the same video. :P
I'm still scratching my head on why DF used performance RT on PS5 for comparison .
I believe the difference in speed between PC and PS5 might largely be due to different memory models: PS5 probably uses unified memory (like Apple M1/M2), whereas PCs have separated "system memory" & "GPU memory". With DirectStorage, on PC data still needs to move from NVMe --> System RAM --> GPU Memory, while on PS5, it's just NVMe --> (Unified) memory. This "one extra hop" on PCs system has to be eliminated to remove data shuttling overhead.
Well IF you have 64gigs RAM and more on PC,you can allegedly bypass storage completely by uploading the game into RAM.
It's only 38Gigabytes
@@brummyuk2151 RTX I/O is just branded direct storage xd, like a RT that nvidia calls RTX
No it doesn't have to be eliminated and likely won't be anytime soon, but thanks for your uninformed comment that can be disproved by watching this very video.
I love your testing so much! The amount of testing and research that went into it is insane. The fact that you give tips on what settings are increasing performance with minimal graphical fidelity is a godsent! Thank you so much.
Finally, the deep dive is here
Not deep enough, i want 24 hours long videos 😢
Jesus is the only way to heaven
Being a good person won’t get you there
“If we confess our sins, he is faithful and just to forgive us our sins and to cleanse us from all unrighteousness.”
1 John 1:9 ESV
Repent from your sin(disobedience to God) and turn to God and follow Him so that you will be saved
“No, I tell you; but unless you repent, you will all likewise perish.”
Luke 13:3 ESV’
Where's the deep dive?
Yet you still can't even end a sentence.
@feetyeet8538 learning a skill or trade is more useful than memorising passages in a man-made book
Max spec PC portal sequences still slower than the PS5 is interesting
It's good to see it's not a broken mess. But sad it was semi-rushed to avoid August. Guess it will be a buy later next month after the next patch. Thanks for these great PC port reviews as always Alex
It's totally broken for me. Just crashes all the time. Totally unplayable.
@@symmetryofzeroGet a refund from steam and wait until it’s fixed then
I'll buy it on first decent sale. Not paying £50 for an over 2 years old game.
Even in its lowest settings, it looks decent. I'd say good job to Insomniac and especially Nixxes for a good PC port. This year has been rough for PC ports
Nixxes was one of Sony's best buys in recent years. They seem to be working almost exclusively with insomniac.
@ryanvetter5852 lol what a BS reply. So you are saying 3rd party PC ports weren't rough? Lol
@@solid_justice5855 I mean yeah. People are still talking about some of those ports months later. I'm probably forgetting some games, but usually when the PC version of a third party is poor, chances are the console version is just as poor. Jedi Survivor comes to mind.
@Ayoul Death space remake, FF7 remake, Arkham knight come to mind wich were all better on console then the PC port. Pretty sure there are more. Especially games running on UE4 seem to have more problems on PC then consoles
Alex goes balls deep in the pc gaming space guys. Bravo mate.
It's an amazing feat just how well this game looks and runs on a PS5. Getting it to run well on PC's with multiple configurations is outstanding.
Yeah I was very impressed with performance and graphics when I played it on PS5
Great video as always! I gotta say the HDD/SSD comparison was really fantastic. As someone who played this game through first time on PS5 I don't think it really sunk in at the time just how impressive the portal and loading sequences are.
Frankly I have no idea why they even did it is this way…?
If you have enough memory why not simply preload a few seconds earlier and have it instant…?
@bingobongo1615 it's an interesting question I suppose of "where do you stop?" If you're preloading more and more stuff, that's surely resource intensive to have loaded at what point do you just preload the whole level? And with all the possible extra time that'd take you just end up having the load times of a normal HDD at that point. It's really a matter of SSDs being able to load stuff so much quicker which allows this to be unloaded faster as well, but I imagine the architecture of the PS5 also plays a part in it, as it is virtually flawless in its transitions.
But yeah, like I said I guess it becomes a question of where do you stop preloading?
Yup, they originally designed it for the PS5, so I assume they knew they could get away with loading at the last possible moment even though there's plenty of time before. Not sure if Nixxes can ever fix that, otherwise they might have to rewrite the whole portal sequence.
A stunning piece of work Alex. Waiting another month for release would have been preferable for a better day one experience, if not for a stacked August/Sept release schedule.
Pretty crazy how damn fast that PS5 machine is. Great Job Sony with that SSD and Kraken
Stunning game. Still looks better than games being released this year!
it looks nice, hardly stunning
@@BattleneterDo tell. What games do you think are stunning?
Yes, the visuals in this game are still spectacular two years later. Insomniac is really a top tier studio. I've not played all of their games but the games I've played are incredible. I also loved Sunset Overdrive. Great gameplay + single player experience + visuals.
@@friedpuddycatgamer4682
Minecraft
@@Battleneteryou've clearly only watched it on RUclips and not played it in person
You guys are doing great work. I am also loving my new way of being a 'patient gamer'... The difference in experience is worth it for me and you get these game for peanuts a lot of the time.
Yeah I've become the same way. I wait and get these games at great prices. I still have new games in my Steam library I haven't even installed and tried yet. Now there are still a few games I buy when they are new, but there's just not that many new games that truly excite me anymore. Getting kind of old and jaded I guess.
@@jtjones4727
Nah, you're not old and jaded. You just want standards to be met, like in years past. I mean, I used to buy games at launch, but now, I feel like I have to wait about a year because that's how long it takes for a developer to finish patching a game after it's been launched. And by the time it's really finished, you can buy the game at a good discount anyway.
Glad Alex is mentioning the flashing making it harde to spot differences when changing options. It's the same with those comparison shots slowing fading over from left to right. Our brains aren't build to handle that well.
In real time no one can spot the differences. You've gotta pause the game to notice the difference of a $400 console and a $2000 PC. We have definitely hit the point of diminishing returns.
You are crazy my mid range pc does not even run this game at 30 fps this port is bad
What a huge amount of work is done. Thanks!
Blows me away that the ps5 performs so well up against PCz. Bit confused why render comparisons are done in PerformanceRT mode though?! Wouldn't Quality mode give better picture quality comparison or would that be to close to a high end PC and make some people feel uncomfortable. Lol
Just got the game today. I have a system with 5800X3D, with an RX 5700XT, I was playing on high settings @1440p still on first level was consistently getting 65+ FPS. Then made some settings based on Alex's optimisation guide, only thing I don't have is dynamic resolution, I have it off. Still in the early levels, getting 70-95 fps in most areas with some going to 65, nothing lower than 60, so pretty good experince and no crashing. I have Radeon image sharpening set in my amd control panel and have the texture filter set to perfromance. I also have the game installed on an NVME Gen 4 ssd.
I heard ris +rebar might cause issues.
@@ryanvetter5852 I am not interested in RT stuff. So I am happy with it.
@@ryanvetter5852 and? What does that have to do with me not caring about raytracing?
Why do you keep comparing with Performance RT instead of the quality RT mode?
These Games from Sony on PC just make PS5 more appealing...
Duh ps5 custom i/o is unbeatable
bro it runs good... these small issues will get patched and they already released one today
@@fabolousjada5070 except thats not a issue for pc as it loads just as fast with a good ssd...
Probably made that way. Pc gets a lesser version.
Watching these PS5/PC comparisons really brings to light, just how optimization Sony devs put into the console. It's always mind blowing what the wizards at Sony can accomplish with less specs. Seeing how heavy it is on PC proves, the differences aren't as stark as you'd imagine either... 😮
Windows and DirectX is also bloated. Windows 11 itself takes up 4GB of RAM and 2 CPU cores while not being in used. DirectX 12 takes up more resources than Vulkan.
I really don't understand why Sony doesn't use Vulkan for its pc ports. The PlayStation 5 API is closer to Vulkan then DirectX. Mantle was used as the basis for Vulkan and the PS4 API, which the ps5 API was based upon.
It is also why ps5 and Xbox series x performance gap is so less than the 20% it should be. Direct X 12 on Series X/S is also much more bloated than expected at launch. It wasn't until last year Microsoft got Direct X 12 to fit into the slower 2 GB of RAM in the series S.
it's just that devs put out pc ports not giving 2 fucks how it comes out nowadays
PS5 does not have less specs in this regard. it has dedicated hardware for I/O that PC lacks.
@@ryanvetter5852 It has a unit for kraken decompression.
@@ryanvetter5852 PS5 factually has dedicated hardware to speed up loading of data that every PC lacks.
I wonder if the PS5's ability to share CPU and GPU RAM together gives it an advantage for loading lots of data - a PC has to pipe the data across the PCI slot to the GPU.
Maybe not, since a second run on the PC was near flawless, with data already loaded into system RAM, which still needed to be piped to the GPU.
All this said, this was the first game I played on the PS5 - and it was like playing a Pixar movie. The graphics were so beautiful everywhere, I couldn't tell what to shoot at sometimes.
Its a HUGE advantage. It decompresses assets straight into memory, whereas on PC it loads the compressed assets into RAM and then the GPU decompresses them into VRAM. So it needs a lot more RAM and adds latency.
While it can likely preload assets into memory to increase speed after it's done loading, I think the whole point of using direct streaming from SSD was to showcase this can now be done on-demand on the PS5 without preloading anything. It gives developers more freedom with PS5 titles (and makes PC ports more difficult to do).
For the raster only crowd, this game runs and looks amazing without RT. As many have said it looks like a Pixar movie at times. Running the game at 4K, very high, HBOA+, FSR 2, I have had zero stutters or crashes so far with a 6800XT, 5800X3D, GEN 4 SSD and 32GB RAM. Great video and analysis.
Video says avoid fsr and using other upscaller because it looks better in motion
@@killermoon635 well he would only have access to FSR or xess, and Xess is worse on AMD cards but better on its native Intel cards. So in that instance, I would choose FSR obviously.
I play the game on GTX 1070 and yes, the game is still amazing on medium settings with 16x AF and shadow on medium. 1440p with G-Sync monitor, Ryzen 3600, 32GB ram and ofc the game is on NVME drive. Minimum at around 40, average is around 55-60fps.
The lack of AMD RT at launch is nonsensical, especially since the hardware in the PS5 is AMD and it's supported there...
I am pretty sure RDNA 3/RX 7000 is the problem
@@kotztotz3530 RDNA 3 supports ray tracing.
@@Hickeroar It does but it seems to be a problem with AMD's drivers as indicated by the known issues of AMD's driver software.
fantastic work Alex and the digital foundry team.
I've seen the falling in place bug a few times on the PS5 version, but that was over a year ago. They may have patched it.
Nope. Happen to a friend of mine who have a PS5 like 3 times this year. But it was very random and not game-breaking thankfully.
No, still there.
It got patched
Falling bug? I've not seen that before (on PS5)
Never seen it before
YESSS!! I've been eagerly waiting for this episode! Thanks for putting this up.
The HDD bugs is very similar to that of CP2077.
You can play CP on a high-end system but if it is installed on an HDD that is nearly full it feels if the bugs increase exponentially.
That's probably because things aren't loading in properly
The major advantage consoles have over PCs is a uniform global architecture, which means only a tiny fraction of it's potential is wasted on overhead.
The title is wrong. This game fully supports Polish you can switch to it through the game's properties on steam
[kurva intensifies]
Cope
After testing it on my pc and ps5, is it as seamless as ps5? No. Everything takes 1-3 seconds longer. It doesn't sound like much but its enough to remind you that you're playing a video game where as the ps5 feels like you are actually going through a portal. But honesly considering everthing nixxes did a great job. Porting a ps5 game coded around a fast ssd and mid range specs to work on a variety of PCs is not an easy job. You can play it on a steam deck at a solid 30fps and the game still looks good. Thats impressive. Another 1-2 months and this could have been one of the best pc port ever made. Still definitely worth it. Great game.
Alex is a true blessing for PC gamers. Keep up the great work
Indeed. Who else would we look to for pointing out problematic depictions of women in video games?
I commented on the last video that the PS5 Kraken decompression chip is probably why warping is faster on PS5 since it is solely dedicated to the task, and, as usual, excellent video!
Nice work Alex. Thanks for the effort you put into these videos. Fellow tech nerds like me appreciate it.
RTAO + RTR causes some horrible issues with water reflection, surprised this wasn't mentioned.
Alex the reason why the PS5 finishes that sequence earlier is by because the PS5 has a custom built dma controller, a custom built decompression unit that only does that task. It has an ssd with 12lanes and 6 priority levels and lastly cache scrubbers that move data in and out faster then anything.
The whole I/O system was rewritten and custom built.
Maybe you should try and get a deep dive talk with Mark Cerny. The mastermind behind it all.
Alex's understanding is more surface level, he doesn't actually have any deep technical understanding as he doesn't have any background education on a technical level.
How is it possible for a game built for a system using AmD hardware and ray tracing not support RT on AMD hardware at launch?
Because PS5 uses Sony drivers and PC uses AMD drivers, completely different. Also how console GPUs work is very different, even though they're based on the same underlying technology.
For the price the PS5 is an amazing machine
Surprised they didn't make a bespoke loading animation of Ratchet flying through the portals to be honest.
How can you miss the Ambient Occlusion glitch ????
Water bodies flicker when anything different than SSAO is selected.
I say "I have not described every Bug i have seen" in the video
@@DigitalFoundry oh sorry, but for me it's a reason to use SSAO, but seeing you recommend RTAO if you have the performance i thought you missed it.
Task manager only shows sequential reads and not random reads. That's why nvme is neccesary because every drive is far slower at random reads and for a game like this reading a bunch of small files and textures the sequential read metric is utterly useless and should never be used as the describing spec for games
Shame to see it lacking in some areas, seems a great port in general but could still be better. Hoping when I finally get round to buying this in sale it's fixed.
Have you tried it yet?
@@DaniloBeirne Not yet, last few months have been packed especially BG3 and others. But I'd wager its in the steam sale atm and this would be a great candidate for my OLED deck.
Are you tempted to get it or picked it up?
@@killerfugu2659I’m tempted to get it, but It’s on epic for 21 with the extra discount as opposed to Steams 33. Just gotta decide hah
Why not disabling Screen Space reflections when using Ray Tracing Reflection?
Ray traced reflections don't completely replace screen space ones in this game.
If they iron out some of the kinks, this game can truly be an amazing showcase of scalability on PC
Great analysis - loved that you paused in the 4-way comparisons between different quality settings. Was very useful!
You should try the time trail, on my 4090/13900KS even with a 7.1GB/s NVME the portal transitions there are so bad. Where as the other usual portal transitions are fine. I think it's because it changes so quickly in time trial, and loading multiple at once.
Time trail?
On the Savali stage with the hover boots. You realize most of those instant portals are in the same stage, right? I'm not clear on what you're talking about here.
@@VariantAEC No it's where you ride the snail/crab(?) thing, not sure of the name. It's one of the bronze trophy mini games. It is quite literally called a time trial. EDIT: Just looked up the name, it's called Bugtrax. And I believe you ride a Speetle.
7.1GB/s is irrelevant, that is sequential reads, not random.
Also the CPU can be a bottleneck.
@@C0manso
So in the arena mode, right? If I recall correctly it's in the silver cup challenges?
Ok, I'll have to look in to it.
@@saricubra2867Its a 13900ks how in earth that would bottleneck a ps5 Game? If that the case its the game problem, dude have a top of the line hardware
Why is the pc on maxed out visual settings with dlss, but the ps5 version is only using performance rt mode on instead of fidelity mode which looks much better?
I would really like to see how the loading times scale with pcie gen versions. Gotta test that gpu decompression!
I have one of the later release top end gen 3 drives and it's pretty smooth transitions. You can tell it takes a bit longer then if it were gen 4/5 NVMe but more than acceptable speeds. It's nowhere near the level of hitching/pauses you see with any SATA HDD or SSD. It's still just a second or two in most cases
pretty sure he said it didn't affect it
I been playing this game on my RTX 4090 / Ryzen 7950x3d and on my Legion Go. There is something very off about the frame rate. Even where there is no dips, it just feels so heavy. The movements are not spot on.
Yeah agree, using Reflex Boost and disabling dynamic resolution scaling seems to help reduce input latency. It's a bit of a challenge for my laptop in some scenes so having to cap at 50 fps and live with some framerate drops.
Fantastic Optimisation and comparison Vid 😊💪 Thx👍 For Remnant 2 this would be also great when it goes out of Beta 😁
The problem I’ve had with this game was when Clank's rescue sequence over that speedle snails, from the last quarter of the chase to the end, everybody but Rivet was in slo-mo cam
Even though I have a pretty high end PC, I'm more interested in how this will run on my Steam Deck tbh.
It is Verified for Steam Deck too which is very interesting. hm
From the test's I've seen it runs pretty good. From multiple tests from people like The Phawx, ETA Prime, MX Gamer, and OhNoItsAlexx have shown it with perfectly playable performance
I’ve put the game on my mini pc with a Ryzen 9 6900HX, installed on a Samsung 980 ssd with 32gb of RAM. And even though it was on an integrated 680M, the game managed to run at high 40s fps @720p. Pretty impressive performance imo. I imagine that on steam deck things might run just as fine.
RT Peformance Mode is not the way to play this game. Fidelity at 40fps with 120Hz. Especially not for a PC comparison.
Weird thing is I had the issue with HDD with my SSD ....though after a reboot it was fine so i suspected it was because i was running programs using up memory as some of the programs i was using had memory leak issues
What would we PC gamers do without you Alex
Crazy how the PS5 still loads the game faster than an ultra high end PC.
at 1800p-4k at 30-40 fps lol. I'd trade 1-2 secs of loadtimes for a high end PC experience anyday.
@@TheWitch2972:33 the PC version has some weird downgrades though, even when maxed out. I think this port needs some time to be polished, as of now I wouldn't say that the PC version is the definitive way of playing it as we would expect.
Feel they downgraded it on purpose so people can say oh My console can beat your 2000 USD PC on this game
@@LuizFernando-li1du I didnt say it was the definitive way to play, but dynamic 4k at a max fps of 40 certainly isnt a definitive experience either. I'm not hopeful for the game on PC either, since sony doesnt do much marketing for their ports. I'd argue Nvidia did a better job at that and they were more interested in marketing their newly added features like rtx io and dlss3. the game only averages around 7k-8k on steam, just 2 days after release...
@@TheWitch297 Instantaneous loading is more important to me than the PS5 missing a few pixels off native 4K. There's a lot more to a game's quality than number of pixels rendered. Many of my childhood games weren't even rendered at 720p
26:40 limit pc:
PC : SSD > Ram > GPU > descompression. (directstorage)
PS5 : SSD descompression > GPU , consoles like the RX 5000 and RTX 2000 GPUs have specific memory controllers to communicate directly with the SSD over PCIE, that would be the lowest level of communication.
Just discovered the channel and subscribed! I've been battling severe depression and anxiety as well as other medical matters and these videos have put a rare smile on my face.
Oh man… I hope your mind will be at peace soon bro so you don’t have to have all that going through it.
Keep it strong! There’ll be better days ahead!
It helps so much getting lost in a topic, doesn't it? Digital Foundry have helped me too, along with a bunch of other RUclipsrs!
Omg digital foundry cured my le depression
hey just to let you know, i suffer from this combination, currently in a period of fighting the battle and winning, i am doing a lot of study at the moment and i am really trying to win.
I cant control everything so i try to setup myself up best i can, eating well, exercising and getting plenty of sleep, and forcing myself to do something that's most important even if i hate it. Progress gets made even if i don't feel positive , then eventually i feel some sort of win and i earn some rest. Thtas the best relational experience i can give as someone with similar issues.
something i noticed at 3:31 that isnt a transparency issue the shader with the effect on it has been moved down you can see on the platform that it does have it which begs to question if the other effects have the same issue and they still exist but not in the proper position
Was chomping at the bit for this analysis to be released!
The idiom is "champing at the bit". English is weird.
@@concinnusno one cares. language evolves.
@@DroneCorpse The original mistake is understandable. But you? You are using linguistic drift as an excuse for your semi-literacy. Be better.
Alex makes the best videos on DF
I got a ratchet t pose during the DirectStorage scene you’re using in your intro. Looked funny while riding that dinosaur thing. Otherwise no issues. Maybe I just didn’t notice texture issues, so I can’t say. Runs like butter at everything maxed on 12700k, 3080 12gb, gen3 nvme ssd @ 1440p with DLSS quality (had all RT settings maxed, so I used DLSS to ensure high frames).
You probably wont notice the texture issues if you weren't aware they were ALL super high resolution on PS5. You could literally go close up to anything and not see any blockiness, sadly not the case on PC right now.
@@alexatkin only a few textures at random seem to not load in high res, spiderman has the same issue on PC.
1:50 A simple alt-tab out and back into the game fixes this. Also any setting that changes display solves this.
2:54 It was fixed, but for it to work you have to disable DLSAA/DLAA for it to take effect. After that you can enable again.
god to know, but tbh, why should people have to jump through hoops just to make something as unsophisticated as a menu screen work?🗿
There are shader stutters in this game between area transition, the first rift sequence has massive shader stutter that disappear after second run.
in my case, the game has a microstutter that happens every 6 seconds.
the whole game is a microstuttering-mess
This is rated "fully compatible" with Steam Deck, by the way!
It's an absolute lie - it is a complete mess, pauses every 10 seconds, every time you press a button, etc etc
@@fieldofsensestry turning textures from very high to high. Fixed it for me.
@@unexpecteditem7919 Well thats not what every one else says
What about different compression algorithms? Does the PC version also use Kraken? My understanding is, that the version the PS5 uses is extremely fast with decompression. Also the PS5 has dedicated decompression hardware, no? It's not just a software solution.
I think that's kinda the point they are making that as they had to compromise with GPU and CPU decompression, its causing the longer load times as on PS5 it could load everything insanely fast decompressed straight into main memory. Plus as that main memory is also the VRAM, it doesn't need the extra stage PC has of loading to system RAM and THEN loading to VRAM.
@@alexatkin directstorage removes the need to go to ram then vram it goes straight to vram
Transparencies are the main thing that a well tuned and hybrid rendering structure can work with.
FFXVI seemingly extensively uses a combination of RT and Raster shadows. A lot of the Raster Shadows being for transparencies like foliage.
There we go, I was waiting for this!
Game was sadly unplayable on my end, ray tracing on or off didn’t make a difference in my framerate as I would go from 80-90fps to low 50’s out of nowhere and the constant stutter is a nightmare, running a 3080 12Gb and a Ryzen 9 5900x at 4K with DLSS enabled
Cap it at 60 and VRR should hide the rest?
It’s the vram. I’m playing at 1440p and it’s using 11.5gb’s with everything maxed out on a 3090 and I’m totally fine
@@steveco1800 didn’t make much a difference, I already refunded it and bought it on PS5 since it’s 29.40$ rn
im dealing with constant stutter too. i9/4090 no clue how to fix this, very frustrating
Your specs look far better suited for 1440p. Even the RTX 4090 is better suited for 1440p in more demanding games and this will only continue to be the case going forward with UE5, etc.
13:11 This C&C Tiberian Sun music (the track is called "Valves" by the way) brough back memories
I genuinely don't think this port got a lot of QA time, which seems to be an issue with a lot of recent PlayStation PC ports. The issues in here and also ray tracing being unstable on AMD should have easily been picked up in QA. Considering the RT issue on AMD was only caught about a week ago, it makes me think that's probably around the time QA testing started and they didn't get a chance to address that issue and the ones brought up in this video before launch. It's a shame. But at least the port has potential. Lots of features and great use of DirectStorage.
QA testing started way before a week ago
@@Phil_529 😁
Can you look into dynamic resolution. It works better than other upscaling tech and i don’t see any image degradation as well.
Finally somebody acknowledging the lack of Polish in modern games. And I would not expect it coming from a German. Thank you Alex!
lmfao
It has Polish voice over though 😂
He isn´t german
Finland loves Poland
How did you not notice all the flickering bodies of water? Every single one flickers on and off unless you have SSAO enabled.
So the PS5 SSD is no joke 🤔
Would like to see comparison with fidelity 40fps mode too.
From what NX Gamer says he says it has to do with the I/O throughput of the PS5 vs PCs and that's why it loads the portal sequence faster than PCs, even high end ones. It's nice to also see the RT fixed more but as you said, it still requires more work so it has all the features of shadow maps while still surpassing shadow maps in visual fidelity. RT Shadows are far better than shadow maps and it sucks to see them somewhat poorly used. It would also nice to see them added to local lights as well as a setting like in Cyberpunk 2077
It’s hard to say though with pc having much bigger pool of ram there shouldn’t be this many flaws.
Mark cerny told you this 4 years ago but no one listened
@@TheBean87mark cerny said this to everyone ! The ps5 would be the easiest platform to make games on 😮
@@fabolousjada5070 I never said anything about what Mark Cerny said. All I know is that this wasn't possible on PS4 for a whole host of reasons I never disagreed with. Besides much of Cerny's comments were aimed at the previous generation consoles, not PCs
Nx gamer is not trustworthy. The dude is a closet saony fanboy.
Not sure if theyve changed this game or not but i cant even get past 40fps most of the time with optimised settings on a 2080 super and 5800x
This is a great example what designing a game for purpose-built machine looks like. It simply doesn't scale directly proportional on PC, and it looks like a ton of work to get it even running on PC. PC looks like it's brute forcing its way to the same performance levels found on PS5.
And it still needs dlss
@@gangstagummybear3432 Nah, it doesn't need DLSS at native 4K with all the bells and whistles to get a locked 60. You just need a 4090 and a very very modern CPU 😅
In my testing it sometimes dipped below 60 during CPU heavy scenarios like the opening sequence with a lot of crowds and stuff. But I have 7700X, there are better CPU than this that can get you there. But to be fair, they are using 1080p minimum to 1440p maximum dynamic resolution window on a PS5 in performance RT mode.
@@dolan_plz Very good that this game was chewed up to baby food thanks to nixxes so pc could run the game at all, for a gpu that costs over 3 times as much as a ps5 on its own, I would expect a heck of alot more than that, if sony made a system that cost even as much as a 4090, pc wouldnt be running any playstation games at all, nixxes or not.
@@gangstagummybear3432 yeah I expected a lot more FPS on my PC tbh too. There's also frame gen which I like a lot, but it seems to be insufficient while moving in the rainy areas for example, there's a lot of ghosting, too much for my taste. In other areas it's great to have it as an option.
@@dolan_plz wow, you dont get alot of pc fans like you, a level-headed pc fan, if more pc gamers were like you, I wouldnt have many problems with the pc fanbase, not just a blatant elitist fanboy.
Nice. All issues highlighted in the video fixed within a few days
Thanks for giving RTAO some more deserved attention. Along with RT shadows those should be actually given priority in games to fight light leaking / bleeding. But sadly in 2023 this is still an issue, that game devs do overlook. Awesome initial job by nixxes
It's probably the most visible issue after SSR artefacting.
@@MLWJ1993Anything screen-space is awful.
I agree with both of you. The sooner we can transition to full featured ray tracing including local shadows and indirect shadows the better. Due to disappointing mid tier gpus for the masses and mediocre consoles, that might take longer though, than we wished for. Let's hope the gpu vendors and chip manufacturers are reconsidering their marketing strategies and product timeline.
It’s 2023, if you are still gaming on an HDD on your PC are you really gaming at all? You can get a standard 1 TB SSD for $35
People hyped this game to death but only 7000 players peak players on Steam even at launch speaks all about it.
It's a 2 year old game, wtf do you expect ? And not a big title like GOW or Spiderman.
we need every game on pc with the console identical settings, would immensely help budget pc builders
I have had a lot of problems with DLSS and Frame generation causing weird ghosting, is there any way to fix this?
Unlikely, frame interpolation always causes ghosting, its just how obvious it is in motion that can differ based on content. Make sure you turn the sharpness right down in graphics settings though as by default it looks awful.
I game and work on the same PC, everytime I want to game on it, I reboot and launch a script to kill all the work-related processes in the background.
I've had mixed results when it comes to performance with this PC port. Looking forward to the game a lot since I've been playing all the predecessors in my youth on playstation. Before booting it up for the first time I of course checked my trusty DF review to see what settings to go for. Couldn't spot any major issues here like many other ports these days have which was kind of a relief (sad to have to say that nowadays about PC games). Playing it for myself it looks a bit different than in this review here. For the most part, let's say 85%, it runs really good. But there are still a lot of weird stutters every now and then which drastically reduce the fun of a fast paced game like that. I can't really pinpoint where these stutters come from, they sometimes feel like shader compilation stutters but then they also sometimes don't. Hard to put my finger on it.
I have a pretty decent machine running a 3080 suprimX, a threadripper 2950X, 32gigs of 3200 CL14 Ram and installed it on a 970 Evo NVME. At first I accidentally installed the game on my SATA SSD and figured I should probably move to something faster. Doing that maybe made things a little better, but not how I would like the game to run.
Other than that I also stumbled upon videos which would show a weird performance bug the game has and the solution seems to be to switch between different display resolutions in game until suddenly the performance locks in and gains between 20 and 40fps.
I will try that for myself today but I think I might just wait a little longer until some patches make this the experience it deserves to be.
Thank you for the awesome video, Alex. Vielen Dank und Gruesse aus Deutschland!
im 12 hours in without any major issues for whatever reason
Where you able to find a fix? On a similar setup with similar issues
actually yes, kinda. I investigated a couple of things but I am not really sure what exactly helped in the end but it might give you a starting point. First of all there is a know issue with nvidia gpus and direct storage with the game. The latest game and driver update should fix that. Second, I disabled all raytracing (which did not look good anyway. The reflections were super noisy and full of artifacts) and lastly - and this is probably what helped most with my setup - I changed my refreshrate and DLSS target from 75hz (my monitors max) down to 60. This completely got rid of those weird stutters which I didn't have in any other game before. My thinking was that the game engine might handle such refreshrates badly since the engine is optimized for console refreshrates like 30, 60, 120 etc. Hope that helps you a bit. Cheers!
@@samjones4772
I've played several hours so far. My specs: Ryzen 9 5900x, XFX Radeon RX 6800XT Merc 319, 2x16gb DDR4-3600 CAS-16, Samsung 980 Pro M.2 2tb PCIE 4.0 x4, Asrock X570M. I haven't noticed any issues without RT. The game also looks beautiful even without RT. The issues in this video are inconsequential from my perspective. I limit FPS to 100 because my monitors refresh rate is low, but before setting that limit I was easily getting almost 200 FPS with 0 stuttering or loading issues. Game runs smooth as butter for me.
@@ryanvetter5852 yep, haven't decided on a new monitor yet. Also, it was 500 dollars, not 1000