Marvel's Spider-Man: Miles Morales PC Tech Review - Ray Tracing Upgrades - Optimised Settings!

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  • Опубликовано: 6 сен 2024
  • Nixxes builds on its work with Marvel's Spider-Man Remastered to bring us the Miles Morales 'expansion' - another quality PC port. In this content, Alex goes into depth on the new ray-traced shadows upgrade, revises optimised settings for both Miles Morales and the first Spider-Man game, and talks about Nvidia improvements to DLSS 3 that make it a much improved experience for owners of G-Sync/G-Sync compatible displays. Oh, and forget Ultra settings, how about European Extreme?
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Комментарии • 767

  • @TheMusic4Soul
    @TheMusic4Soul Год назад +756

    DF has by far the highest capturing quality on RUclips. All their videos are crisp as hell.

    • @darkdraconis
      @darkdraconis Год назад +51

      Depending on the video, Mkbhd has some crazy good looking video

    • @WETREPUBLICTV
      @WETREPUBLICTV Год назад +1

      @@darkdraconis yeah howw they do this?

    • @lay10vids
      @lay10vids Год назад +52

      they definitely crank up that bitrate. i’d hate to see the file sizes lol

    • @WamblyHades
      @WamblyHades Год назад +52

      @@WETREPUBLICTV They upload them with very high bitrates, so the RUclips compression is less noticeable. Also the native 4K capturing and the 60fps helps.

    • @tomatosauce4457
      @tomatosauce4457 Год назад +16

      LTT videos are Crips af as well

  • @RTX3050Benchmark
    @RTX3050Benchmark Год назад +354

    nice works as always
    06:56 optimized settings *marking this for future reference

    • @TheAcabae
      @TheAcabae Год назад +2

      I own an Swift X, which is similar spec to your GF65 (35w) RTX 3050. So your benchmark is super relevant to me.

    • @Battleneter
      @Battleneter Год назад

      You should learn to do it yourself, I can optimize most games in about 10 minutes, there is nearly always the usual suspects to tweak.

    • @Volker_A4
      @Volker_A4 Год назад +33

      @@Battleneter congratulations

    • @kuro.editzzz
      @kuro.editzzz Год назад +8

      @@Battleneter most people don't need the hassle to do it themselves. Hence why DF is here to help us out 😀

    • @aakashvarma143
      @aakashvarma143 Год назад

      but the time square gameplay says 1080p ist it suppose to be 1440p?

  • @evostu7814
    @evostu7814 Год назад +247

    Nixxes really are a talented studio and they always produce quality PC ports, it was certainly a great move by Sony to buy them.

    • @gellister
      @gellister Год назад +13

      I agree. They are one of those "amazing port studios" in the vein of Panic Button and Bluepoint back when that was Bluepoint's thing (prior to full visual remakes). While I would prefer these companies remain independent of platform holders, I do think that companies like Sony, Xbox and Nintendo overlook buying amazing port specializing studios at their peril (some more than others).

    • @tallgeese88
      @tallgeese88 Год назад +19

      really? performance was kinda meh on both games.

    • @Zer01neBDTDev
      @Zer01neBDTDev Год назад +37

      @@tallgeese88 Or you'r PC just sucks ?

    • @tallgeese88
      @tallgeese88 Год назад +10

      @@Zer01neBDTDev nah my pc is beast. go shill somewhere else. L + ratio'd.

    • @GameZard
      @GameZard Год назад +3

      More Sony games coming to PC!

  • @anthonyholmes5965
    @anthonyholmes5965 Год назад +30

    I started this last night. R7 5800, 6800XT, 32 GB Ram. Playing at 4K with max settings and ray tracing at Medium shadows and high on everything else. FSR 2.1 on Quality getting between 55-60 fps. It is a very nice looking game.

    • @serdarkinay5077
      @serdarkinay5077 Год назад +2

      Great, I've 6950XT on the way and was wondering if I could do 4K@60 with RT.

    • @nicholasharfield8780
      @nicholasharfield8780 Год назад +1

      @@wizzenberry there aren't many GPUs that can actually do 4k native well so, yeah, upscaling is a crutch

    • @jessepinkman6253
      @jessepinkman6253 Год назад +2

      Nice. Ps5 does well too. 4k ray tracing, every setting on high with 30/40fps.

    • @soraceant
      @soraceant Год назад

      @@wizzenberry another console idiot. You're somehow surprised that a sequel looks better than it's predecessor from years ago...

    • @danielblau9446
      @danielblau9446 Год назад +7

      @@wizzenberry least delusional fanboy. A classic comment you could expect from an NPC

  • @Wogle
    @Wogle Год назад +23

    12:48 "European Extreme"
    Ahh, the good old Metal Gear Solid difficulty settings

  • @GZeta789
    @GZeta789 Год назад +55

    I'd actually love it if there eventually made a MGS remake and the settings went up as high as "European Extreme"

    • @AsianBoah
      @AsianBoah Год назад +7

      If that were to be implemented snake's character model better be replaced with David Hayter's actual model

  • @aladdin8623
    @aladdin8623 Год назад +75

    I wished, developers would give more attention to 'ray traced ambient occlusion'. It is one of the most visual difference making feature of the four basic rt features.
    1. RT ambient occlusion
    2. RT shadows
    3. RT reflections
    4. RT global illumination
    RTAO is also the most affordable frametime rt feature and yet it is the most neglected one. Not everything in a rt game should be about shiny surfaces in my opinion. Light and shadow is more crucial for better graphics.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +1

      I agree

    • @whodatninja439
      @whodatninja439 Год назад +2

      agreed. then hbao isnt needed

    • @aladdin8623
      @aladdin8623 Год назад +2

      I really don't know, why they don't use much superior rtao instead. Even a gtx 1060 can handle it, despite being rendered per software ray tracing there.
      Maybe it is because rtao versus former ambient occlusion techniques aren't showcased accurately on engine documentation pages. There are way too few sources covering rtao.

    • @igorrafael7429
      @igorrafael7429 Год назад +1

      rtao the most affordable frametime rt feature? In cyberpunk rtao is one of the most demanding, as demand as the reflections (its called rt lightning medium in cyberpunk) and oddly enough its also cpu heavy in that game. It depends a lot from game to game, there is no such thing as "light" ray tracing, it will always depend on how good and optimized the implementation is. Control does not use rt ambient occlusion, instead it uses rt for indirect lightning + shadows which results in the same visual effect and does what ambient occlusion does and even better while being more affordable, but how many games have done that aside from control? check digital foundry for this.

    • @ctrlectrld
      @ctrlectrld Год назад +2

      Agree. I'd put RTGI in 2nd place, but that's quite heavy I think, so let's start with RTAO, the rest can wait.

  • @abhinavsaprey4291
    @abhinavsaprey4291 Год назад +36

    Recently started following DF for optimized settings of new game launches and man you guys are fast! And the details filled in each video, not only related to the games, but also related to the technologies, how they work, are just cherry on top. Loved this one as well and thanks for the optimized settings! Keep up the great work!

  • @kismetrina
    @kismetrina Год назад +17

    Ahead of the Witcher 3 update can we get an interview with the team about the development process. I think it makes sense now as it's probably the engines last outing.

    • @TheDravic
      @TheDravic Год назад

      "Last outing"? Yet to be released RT Overdrive for Cyberpunk 2077 says hello.

    • @kismetrina
      @kismetrina Год назад +1

      @@TheDravic True. But cyberpunk has been getting updates all the while. Witcher update just feels fresher somehow.

    • @metroplex29
      @metroplex29 Год назад +1

      @@kismetrina yup, The Witcher 3 Despite being a purely graphical update, it feels like something completely new, something fresh.

    • @10whiten99
      @10whiten99 Год назад +1

      @@metroplex29 I guess it’s been 7(?) years since Witcher 3 released, and most of us remember it very fondly. It’s definitely one of the more memorable games that deserves this sort of remaster. With some of the disappointment from Cyberpunk, it will be good to see CD Projekt at their best again, assuming the update isn’t a buggy mess lol.

  • @metroplex29
    @metroplex29 Год назад +6

    In Marvel's spiderman remastered If you see the city from the top of one of the tallest building (3 world trade center) or you jump from it, the fps drops abruptly until you reach the ground.
    That fps drop doesn't happen at all on Miles Morales, not even at night, which is amazing.

    • @darrens3494
      @darrens3494 Год назад

      Yeah I noticed as well. It's completely stable. Great optimization

  • @thisjointisloose
    @thisjointisloose Год назад +4

    I have a 3070 and this game keeps crashing saying is due to lack of memory

    • @deepinsight1175
      @deepinsight1175 Год назад +1

      even higher end cards have huge performance drops due to vram. I have stopped taking digital foundary seriously a long time ago. 3080 has huge fps drops and this guy says this game performs really good on pc.

    • @ukaszl3197
      @ukaszl3197 Год назад

      Check your virtual memory settings in windows.
      I have the same problem on my rtx 4080 16gb.

  • @Snoopey0
    @Snoopey0 Год назад +6

    Looks wonderful, thanks for the upload Alex!

  • @madpistol
    @madpistol Год назад +31

    This is the video I was waiting for! Digital Foundry never disappoints!!!

  • @03chrisv
    @03chrisv Год назад +11

    Regardless of platform this game looks amazing. Honestly if not for DF I wouldn't even notice 95% of these differences in person while playing.

  • @blimpsgo180
    @blimpsgo180 Год назад +11

    I took Alex's advice on one DF Direct and upgraded my Ryzen 3600 to a 5600. Now I watch these videos and think "I'm one better!"

    • @matsui90
      @matsui90 Год назад

      Which episode of DFD was this? Would like to hear it. Is the upgrade really worth the cost when you could spend a 'bit' more to get extra cores and threads with a 5700?

    • @blimpsgo180
      @blimpsgo180 Год назад

      @@matsui90 I honestly don't remember. It was before the 5800X3D was released...

    • @niks660097
      @niks660097 Год назад

      i think most recommended 5800x3d not 5600..

  • @Taijifufu
    @Taijifufu Год назад +14

    I love that everything way off in the distance actually has a shadow with RT. First Control had windows that finally looked like actual glass windows, and now this. Graphics tech is really coming along.

  • @Neoxon619
    @Neoxon619 Год назад +60

    Yup, those ray-traced shadows do look delicious. And I guess DirectStorage would help with the texture streaming issues (if that ever gets implemented in future updates). Also, any chance you all could start measuring input delay?

    • @zZiL341yRj736
      @zZiL341yRj736 Год назад +1

      Sunset looks delicious.

    • @Kougeru
      @Kougeru Год назад +1

      @@wizzenberry hasn't made a big difference for Sony yet

    • @vxvxcvxcvcvxc
      @vxvxcvxcvcvxc Год назад +12

      @@wizzenberry PS5 games look about what you expect from a 6650XT class GPU. The SSD can be infinitely fast but the GPU still has to render the loaded data. Prepare for another 30fps generation once UE5 games hit.

    • @vxvxcvxcvcvxc
      @vxvxcvxcvcvxc Год назад +14

      @@wizzenberry If you're a pipeline engineer, you would know that RnC doesn't have the best geometry or lightning out there but instead relies on over saturated colors - look at the foliage in swamp levels or the ground geometry in general. Plague Tale Requiem achieves similar or better level of geometry without any of the SSD trickery you've mentioned. For real time lighting, none of the console games come close to something like Cyberpunk's Psycho RT or Minecraft's path traced modes. The SSD will be useful for UE5's Nanite in the future, but the GPU will still be the limitation on consoles since Lumen is heavy and consoles suck at RT in general. I'm expecting 1080p internal/ 4K with TSR at 30fps.

    • @ctrlectrld
      @ctrlectrld Год назад

      Loved those missing trees and trapezoidal branches on the wall. Delicious, slurp.

  • @Kiyuja
    @Kiyuja Год назад +4

    12:45 As I live in the same city as Alex and I didnt get the "European Extreme" joke, I googled and its a Metal Gear reference. MGS 2 released with an extra difficulty in EU called "Euro Extreme". Now I really appreciate the reference

  • @LiquidSnake690
    @LiquidSnake690 Год назад +3

    I don't get it why does the PS5 use 4x texture filtering when it's fully capable of using 8x or even 16x texture filtering?

  • @pirony
    @pirony Год назад +12

    It's always a fun time watching your videos Alex, I have a request that maybe makes sense for the future, could you also do a bit of a "optimised settings for Steam Deck"? I plan on buying it in the future, and every time I follow your videos on my main PC, I have the best experience possible, thank you!

  • @XTraBall
    @XTraBall Год назад +44

    Game looks fantastic 🔥

    • @nick13b
      @nick13b Год назад +2

      makes the ps 5 look last gen, PC ftw!

    • @pitchen
      @pitchen Год назад +1

      @@nick13b Lol.

    • @leoni7649
      @leoni7649 Год назад

      Meanwhile Xbox has 2d games

    • @visheshsharma1025
      @visheshsharma1025 Год назад +3

      @@nick13b lmao did anyone beat you

    • @promc2890
      @promc2890 Год назад

      @@nick13b because it is,it uses RDNA2 and Zen 2 when Zen 4 and RDNA3 is out

  • @WhiteBoyGamer
    @WhiteBoyGamer Год назад +8

    10:20 gotta say the way it blends in is done so well. sure having it to start with is better ofc but this smooth blending in is something we need much more when looking at lod issues in most games. that blend in is so damn smooth

    • @dominikcygan2664
      @dominikcygan2664 10 месяцев назад

      soon it won't even be needed with nanite in unreal 5

  • @LarryAsberryJr
    @LarryAsberryJr Год назад +9

    Fantastic analysis Alex. I have one recommendation. Would you please consider inserting a game title on your optimized settings? I save them as screenshots so it would be nice to have the game name on the screen. I know you're trying to save space but this would really help! Danke.

    • @oropher1234
      @oropher1234 Год назад

      If they would actually play the game with these optimized settings it would make sense.
      After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters.
      This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @jasonportillo
    @jasonportillo Год назад +16

    The way your able to find all the little problems is amazing 😂

  • @IngramSnake
    @IngramSnake Год назад +5

    Hi Foundry, maybe you guys could release a list of settings in the description so we can match them :)

  • @nightowl3582
    @nightowl3582 Год назад +2

    Sony was smart to buy Nixxes, they do great work with PC ports.

  • @merritt2014
    @merritt2014 Год назад +8

    I'm curious if the suits that include the muscle deformation tech that they added later to the ps5 version of this game also exhibit additional performance hits like it on ps5. Like in the ps5 performance mode, getting a 100% locked 60 fps was impossible when using any of the suits that utilized that muscle deformation tech like the default black/red Miles Spiderman suit.

    • @deckverse
      @deckverse Год назад

      I noticed the deformation tech, along with the fact that the suit's cloth behaves as it would in real life while web-slinging and specifically when diving with air passing through it - which could be yet another shader atop the texture's maps... But the overall performance is MUCH better than that of the Remaster, so I'm assuming that was improved as well.

    • @corey_massey
      @corey_massey Год назад +5

      The PS5 version of Miles Morales has recieved several patches since muscle deformation was added to the suits, most notably the VRR, 120fps mode. Now with the unlocked framerate on a proper 120hz VRR enabled display, like the LG C1/C2 OLED, the game runs consistently over 100fps at 1440p with raytracing without muscle deformation or over 100fps at 4k with dynamic resolution scaling without the raytracing but has the muscle deformation. Also the regular performance mode, not performance RT, has greater crowd density.

    • @corey_massey
      @corey_massey Год назад +2

      @@SE-fq4gf
      There is no way you are referring to the PS5 version of the game. 1) even in this DF video they note that the Performance RT mode on PS5 has DRS with 1440p showing up in all test throughout the game. So while it may be possible to go as low as 1080p the times where it might do this are so infrequent that it does not show up in testing. With the way DRS works, no one giving analysis of the game would use the lower bound as the game resolution, they would use the resolution that shows up most frequently in testing. The reason for this is because the game would only drop in resolution as a response to what would be a performance heavy area for the target framerate, ie an area of the game where the game would drop frames, like Time Square, would lower the resolution to the lower bounds to help maintain the target framerate. The funny thing is that in the DF test of this game and the Spiderman remaster on PS5 both games performance RT mode have a native pixel count of 1440p. The regular performance mode resolution is higher than that at 1800p.
      Also in both games DF performance analysis the average range for framerate is between 90- 100fps in both performance modes with stretches of the game at over 100fps. The ironic thing is that neither game has framepacing issues outside of a 1 frame hitch that occurs at the start and finish of cutscenes. So in play, the game never has stutter of any kind in any mode on PS5.
      I can personally attest to DF's analsis as someone who has the Platinum for both games on PS5, played on a C1 OLED with and without VRR. The PC version of both games however has a shader compilation issue that is present on alot of games of the current generation that causes stutter, but this issue is not present on the PS5 version at all. I can't speak to how performance was when muscle deformation was added, but I can speak to how performance is now that VRR has been added, which happened after deformation suits were added, and at no point when playing on a C1 OLED in performance RT mode with VRR active does the game ever stutter or appear to be anywhere near the 48fps VRR limit, this is new game plus with all the suits unlocked from the start of the game. And just to test that it isn't an issue on a fresh load of the game, I started a new save and played to the point where Peter gives you the classic suit and saw no framerate hitches or issues with or without VRR active. I dont know it kinda feels like you are intentionally underselling the PS5 version of this game to feel better about your hardware.
      The thing that makes me question your integrity here is every analysis of both Spiderman games that can be found on the internet shows that the game never falls below 55fps at all in any section of the game so it makes your claim that it dropped below 48fps (the PS5 VRR limit surprisingly) seem questionable. The only performance analysis that i could find that is showing a drop to 55fps is a day one analysis of the Remaster game (not Miles Morales) on regular performance mode in Time Square and its momentary, like you had to be watching the framerate counter to see it momentarily change to 55fps before going back to 60fps. Since then there have been several patches adding things like Performance RT, Muscle Deformation, and VRR all of which have dramatically improved performance and visual presentation on PS5. Today on PS5, all analysis that can be found on this game shows it has 2 performance modes which are the regular performance mode at DRS 4k/60fps with muscle deformation higher crowd density at an average of 100fps, or performance RT mode at DRS 1440p at 100fps with raytracing but no deformation on the suits. The questionable thing is the VRR patch on PS5 doesn't actually change anything with these performance modes except unlock the framerate from 60. The VRR patch does however alter the native 4k raytracing mode at 30fps, making it run at between 40 and 48fps with RT and muscle deformation by using a proprietary LFC solution that keeps the game from tearing despite being below the target VRR limit. This mode has no stutter as well.

    • @corey_massey
      @corey_massey Год назад +2

      @@SE-fq4gf
      So i went back and watched both videos again around the time stamp that you provided and in this video they are using the PS5 version in Fidelity mode vs the PC and in the PS5 VRR video they are using a Samsung display refresh counter not an actual framerate graph. Anyone who has a PC that they can connect to a TV knows that the display counter on a TV is never accurate about the framerate of the game on screen, as the display refresh counter is tracking the screen refreshes not the framerate of the content onscreen.
      Even if we take the reading from the refresh counter as the actual framerate, that blip of a frame drop is not what causes hitching, stutter or noticeable framerate spikes in play. Anyone who has a PC knows this because you can turn on the NVIDIA control panel which shows the CPU and GPU usage as well as the actual framerate counter for any game. When you turn on this function of any NVIDIA driven PC, you see that every game ever made has the framerate going up and down at all times no matter what is going on in the game. These dips are not what is meant by framerate spikes, framerate spikes exist when the GPU persist at a low rate for several frames at a time therefore causing the screen to tear as the display refresh cannot keep up with the irregular frame cadence. This is why VRR, Freesync and G Sync have become staples of PC gaming, because it syncs the screen refresh rate as near as possible to the actual framerate of the game which prevents or reduces screen tearing. The visual effect of framerate drops without VRR, Freesync or G sync is that the image will appear to skip frames or steps in the motion.
      The same is not true for frame time which is persistent at a set rate (except in FromSoft games or games with frame time issues). This is where the GPU cannot deliver the next frame or set of frames in the alotted 33.3 milliseconds (30fps), 16.2 milliseconds (60fps) and 8.4 milliseconds (120fps). The onscreen image will persist on screen longer than the alotted time and it will cause a visible stutter or pause in the fluidity of motion. A game can have low framerate and consistent frame timing and you will only get skipping animations, or it can have solid framerate and poor frametime, and you will get just stutter, or you can get poor framerate and frametime issues and you will have both skipping animations and stutter. A game is said to have smooth framerate or a locked framerate if it delivers the next frame on time and it holds a specific framerate output rate for long stretches of time. When we see readouts of framerate graphs it is showing the persistence of frames (frame time) and the consistency of frames (framerate). Drops in the rate at which the frame is generated is common because GPU's creates several frames in advance of what is actually on display and it doesn't become an issue unless the GPU has not produced the next few frames in the time it takes the screen to catch up to what you are seeing on your display. So even if we substitute the screen refresh as the framerate, the blip to a low rate would not produce a noticeable stutter, it would create a noticeable tear of the image at the top or bottom of the screen (god forbid the rate dropped so low that it occurs in the middle of the screen) and it would look like there was a skip in the motion animation. A frametime error would produce a stutter but as shown in every analysis of both games the frame delivery is fixed at 16.2 milliseconds, the needed time to produce a stutter free game.
      As for the game after the deformation patch but before the VRR patch, as I have already stated, i cannot comment and every post I have seen of this issue is from a year ago after the deformation patch but before the VRR update to the game performance. Again having tested this on my PS5 and C1 OLED today, I can't say that I see any major drops in framerate or any major stutters while swinging through the city. Also i can't find a single posting for this issue after the VRR update. All issues for stuttering i have found are for the PC version of either game and what has been identified as shader compilation issues. So if there was a performance hit on PS5 that was being acknowledged by Insomniac because of the suits before the VRR patch, it doesn't seem to be there now after the patch because as I have pointed out all recent framerate testing shows that the game runs smoothly at DRS 4K/60FPS in regular performance mode or DRS 1440p 100fps in Performance RT mode.

  • @sumitupadhayay2270
    @sumitupadhayay2270 Год назад +2

    :36 this attention to detail from the DF team is one of the billion reasons why i watch DF. A benchmark channel imo💪🏼

  • @deckverse
    @deckverse Год назад +16

    Frickin' good job again! But I would've loved to see a comparison between Spider-Man: Remastered's ITGI and the new one, as I can't help but notice that Miles Morales on Steam Deck looks cleaner and the performance definitely is better with ITGI than while leveraging FSR2.1.

  • @rinner2801
    @rinner2801 Год назад +8

    Well, this is an easy buy. What a phenomenal job the team have done with this, yet again. I do hope they fix some of the issues with shadows though.

  • @Patrick-tw7nr
    @Patrick-tw7nr Год назад +2

    Ok so looks like I don’t need to double dip and just play it on my PS5. Good to see PC players being able to play this amazing game they way they want to play it.

  • @DANNYonPC
    @DANNYonPC Год назад +3

    This is what I was waiting for!

  • @BTMaverick707
    @BTMaverick707 Год назад +8

    Would love to see a Steam Deck settings for this game, also this game is running at a smooth 40fps.

    • @kieran.grant_
      @kieran.grant_ Год назад

      Do you need to see Steam deck settings for the game or not?

    • @Outplayedqt
      @Outplayedqt Год назад

      @@kieran.grant_ yes please

  • @CasualGamers
    @CasualGamers Год назад +1

    Great vídeo, thanks a million for the console and optimized settings

  • @Eternalduoae
    @Eternalduoae Год назад +1

    @5:04, I would say that HBAO+ still looks broken or at least worse than SSAO. Even in this scene, you an observe improperly lit "haloed" areas around the bin bags and wheelie bins. Unless this is youtube's compression making artefacts?

  • @dshadow01
    @dshadow01 Год назад +4

    Take a shot every time Alex says "shadows"

    • @deckverse
      @deckverse Год назад

      Best drinking game ever. And maybe the shortest one.

    • @dshadow01
      @dshadow01 Год назад

      @@deckverse the best one of your life!

  • @Jonathan-zq8vs
    @Jonathan-zq8vs Год назад +2

    Theorizing “No more leaves on trees” for the performance gains is crazy haha (not as in bs, just arriving to it)

    • @MLWJ1993
      @MLWJ1993 Год назад

      It's not actually farfetched at all, transparency is awful to deal with.

  • @robosergTV
    @robosergTV Год назад +3

    Runs at 4K DLSS on a 3080 with 80-120 FPS. Very optimized and good port

    • @promc2890
      @promc2890 Год назад

      RT on?

    • @faaaaq
      @faaaaq Год назад

      @@promc2890 They also didnt mention what DLSS level they use, so saying "DLSS" is entirely useless for people that see their comment. Big difference in appearance performance between Quality and Performance modes.

  • @tylerdurden783
    @tylerdurden783 Год назад +1

    5:06 The HBAO+ garbage bags look like they are floating to me

  • @SelfIndulgentGamer
    @SelfIndulgentGamer Год назад +1

    *Member of the public"There goes Spiderman, looking at his reflections in the windows again!"

  • @Marco_Onyxheart
    @Marco_Onyxheart Год назад +2

    This game was Steam Deck verified before release, and fully integrated with Steam's controller system. Nixxes even made a Nintendo Switch controller scheme, making Switch controller support nearly perfect. The attention to detail Nixxes has for its ports is near perfect and makes other studios look bad.

  • @dearhorse085
    @dearhorse085 Год назад +15

    The story of spider man miles morales is that peter parker wanted to go on holiday because he couldn't stand the cold and so he bit miles morales to give him super powers and have him look out for trouble while he was in los angeles

  • @eternalbeing3339
    @eternalbeing3339 Год назад +1

    10:44 wow big difference there.

  • @Hammer0815231
    @Hammer0815231 Год назад

    This is by far the best technical review of a game i've ever seen. It's 3 AM in the morning and i can't stopp watching. Great job!

  • @omgawesomeomg
    @omgawesomeomg Год назад +4

    5:03 HBAO looks really bad here. The trash bag looks like it's floating

    • @ctrlectrld
      @ctrlectrld Год назад

      Yep, SSAO looks more natural, especially if you check the occlusion in the back of the bench and between the trash bins.

  • @supanjibobu372
    @supanjibobu372 Год назад +6

    Is there a reason why texture filtering remains at 8x as compared to 16x? Isnt anisotropic filtering one of those no brainer settings that you easily max out afaik?

    • @paul1979uk2000
      @paul1979uk2000 Год назад +1

      I always put it at 16x because in pretty much every game I've played, it has no impact whiles making the quality of textures look better.
      The only areas I could see a benefit for 8x or lower is with APU's which share the memory a bit like how consoles do it but even really weak gpu's, 16x doesn't seem to have any real performance impact.

    • @unnoticedhero1
      @unnoticedhero1 Год назад +1

      I think Alex recommends it because for optimized settings every percentage of performance gained is worth it to them and most people would say 8x doesn't look that much different from 16x. I always put it to 16x on PC as it's irritating in console games having blurry ground or distant detail because they almost always use the lowest setting.

    • @10whiten99
      @10whiten99 Год назад

      @@unnoticedhero1 I have never seen an explanation as to why consoles use such low AF settings. I was very disappointed to see there was no improvement with the new generation of consoles.

    • @MLWJ1993
      @MLWJ1993 Год назад

      @@10whiten99 AF uses A LOT of memory bandwidth. That's usually fine on PC's with dedicated memory for both the CPU & GPU, but a console has to share it's memory between the GPU & CPU.
      Doesn't help that consoles in general opt for GDDR memory which is great for moving around large data sets, but isn't ideal for the CPU side which usually wants to use very little bits of data moved at higher frequencies than your general GPU related data sets.

    • @durrutino
      @durrutino 8 месяцев назад

      In the images of the NPCs on the stairs, the outlines of the clothes and their different colors cannot be distinguished, and the defined red color of the stairs does not appear either. In the video it only shows a mass of blurry pixels.

  • @ZykopathOfficial
    @ZykopathOfficial Год назад +1

    Glad to see improvements are continuously being made to these spiderman games through updates

  • @TheHandlebarGamer
    @TheHandlebarGamer Год назад +3

    DLSS on my ultra wide when set to quality does a very strange blur on both sides. Nixxes states it's a known issue. Really nice other than that issue.

  • @jon-umber
    @jon-umber Год назад +3

    These videos are absolutely invaluable, thank you!!

  • @Phelaidar
    @Phelaidar Год назад +4

    honestly, the raytracing shadows to me show that "more accurate" does not always feels "better looking".
    Small shadows do look interesting, but big shadows do look less interesting to the eye.

    • @metroplex29
      @metroplex29 Год назад +3

      realism is not always the best, I particularly like the shadows without rt, despite having a gpu capable of running the game full rt on, the shadows in particular I find more visually pleasing without RT.

    • @Phelaidar
      @Phelaidar Год назад

      @@metroplex29 same... the amount of blurriness might me more accurate, but doesn't fit the game. If there was a way to have those small shadows without so much Blur, it would be great

  • @gregorychoubana6755
    @gregorychoubana6755 Год назад +6

    What about the FSR 2.1 implementation?

    • @seizonsha
      @seizonsha Год назад

      In case you don't know DF are Nvidia shills.

    • @FSAPOJake
      @FSAPOJake Год назад

      Much much better than IGTI, which is especially noticeable on Steam Deck.

    • @rumpel287
      @rumpel287 Год назад

      Worse reconstruction of small details than DLSS or XeSS. But more temporally stable than XeSS. So i would say DLSS > FSR > XeSS in this one.

    • @Superdazzu2
      @Superdazzu2 Год назад

      if you don't mind the sharpness issues of dlss, that is the best, otherwise fsr is good too

  • @kingzor100
    @kingzor100 Год назад +1

    why always overlook the fact theres an fps cap in the nvidia control panel and msi afterburner has an fps cap? no need for vsync

  • @marcopampaloni6911
    @marcopampaloni6911 Год назад +8

    I believe that texture popping in this PC port is caused by the lack of (good) asset decompression acceleration, which is present on consoles

    • @ajdaniel8128
      @ajdaniel8128 Год назад +1

      I hardly noticed any texture pop in on ps5. Even if it's there, it cannot be as bad as Cybertrash 2077. If Guineas World Record had a texture pop in award, Cybertrash 2077 would win that award. That game is a disgrace

    • @Goodbutevilgenius
      @Goodbutevilgenius Год назад

      @@ajdaniel8128 IIRC Cyberpunk doesn't really have a texture pop-in problem, but an object pop-in problem - as in, unfixable low draw distance.

    • @ajdaniel8128
      @ajdaniel8128 Год назад

      @@Goodbutevilgenius What a disgrace of a game in the year 2022. You can literally see objects popping in as you drive

    • @durrutino
      @durrutino 8 месяцев назад

      popping objects too, and continuous bottom-up tearing of the PC screen than makes my eyes bleed

  • @Demmortal
    @Demmortal Год назад +1

    The vram leak problem on 4gb cards still not fixed even on lowest textures, but i gues we dont matter

    • @deepinsight1175
      @deepinsight1175 Год назад +1

      There are huge performance drops due to vram on 3080. I have stopped taking digital foundary seriously a long time ago.

  • @krawlingchaos3963
    @krawlingchaos3963 Год назад +10

    For the optimized settings i would leave Hair on HIGH as all other settings look like a PS3 game.
    Other than that another excellent video, saved me like 15+ FPS with almost zero quality loss.

  • @iPlaySEGA
    @iPlaySEGA Год назад +2

    Quality comparison as usual!

  • @brutlern
    @brutlern Год назад +5

    Why is DLSS 3 even called DLSS 3 when technically there is no such thing as DLSS 3? There's DLSS 2 and Frame Generation. Two separate technologies which have nothing to do with each other. Frame Generation is not tied to DLSS in any way.

    • @killermoon635
      @killermoon635 Год назад

      DLSS3 = Frame generation. Basically if you turn on frame generation is just like turning DLSS3.0 on
      I think nvidia should not have called it DLSS3.0 anyway. You can even use frame generation with FSR, XeSS and native resolution.

    • @EarthIsFlat456
      @EarthIsFlat456 Год назад +1

      Marketing my friend... Marketing

  • @executable3
    @executable3 Год назад +1

    I've been hearing that disabling hyper threading in BIOS increases CPU performance by 20% in this game. You guys should look into that.

    • @metroplex29
      @metroplex29 Год назад +1

      Yes, but that only works in Marvel's Spiderman Remastered since it doesn't make proper use of threads and without HT or Smt the game runs beautifully smooth.
      Marvel's Spiderman Miles Morales on the other hand makes correct use of the cpu and all its threads so disabling ht or smt reduces performance, i say this from my experience with a ryzen 5600.

  • @guitaripod
    @guitaripod Год назад +1

    But what is the low 1% fps? That's what matters for unstuttery gameplay

  • @Ssquire11
    @Ssquire11 11 месяцев назад +2

    I’m honestly surprised you didn’t cover any stutter issues with this game. Im having consistent stutters and spikes in frame time delays. Can you help? If not I may refund this game. I have a no stutter policy.

  • @supercat2087
    @supercat2087 Год назад +1

    11:28 He just wanted to show off his knowledge in botany. 💀

  • @Simos_Arvelakis
    @Simos_Arvelakis Год назад +1

    @DigitalFoudry Can you on Nintendo switch reviews of performance on games compare v1 vs Oled or v2

  • @zZiL341yRj736
    @zZiL341yRj736 Год назад +9

    I love my PCStation 5. Thank you Sony. Those Ray Traced elongated shadows in the sunset are just the cherry on top. Nice!

    • @nick13b
      @nick13b Год назад +2

      PC aka ms always wins, sony had to bow to PC cause they needed the sales badly

    • @fabolousjada5070
      @fabolousjada5070 Год назад +1

      @@nick13b they don’t win shit lol a 400 dollar console runs this game better than a 1700$ pc rig and don’t mention Xbox lol it’s trash

    • @somnia3423
      @somnia3423 Год назад

      @@nick13b what do you mean with pc aka ms?

    • @kraenk12
      @kraenk12 Год назад

      Those are PS4 games.

    • @kraenk12
      @kraenk12 Год назад

      @@nick13b That is laughable BS as the console and especially PlayStation market is far bigger than the PC one for these games.

  • @thedude8128
    @thedude8128 Год назад

    More shadows!
    I'm picturing a Simpsons joke commercial or advertisement selling something with 'Now with more shadows!' 😂

  • @yogainstructor4437
    @yogainstructor4437 Год назад

    Not sure if you double checked, but crowd doesn’t immediately drop or raise once you change settings. It gradually increases. So its better to swing around and then come back

  • @facuuaf
    @facuuaf Год назад +1

    Ray traced shadows and ambient occlusion is the future for me. Reflections aren't that big of a deal.

  • @antgarcia62
    @antgarcia62 Год назад +1

    Alex, did you ever do voice-over for GameTrailers, the former video games website? I swear, something clicked when I heard your voice here and recalled the "Killzone 2" video review done by GameTrailers. Anyway, great breakdown as always from you guys!

  • @GamePlayer1695
    @GamePlayer1695 Год назад +1

    When are you guys going to work with chapters? Your videos are usually quite long, chapters would make it easier to navigate them if you’re looking for specific stuff.

  • @HazyJ28
    @HazyJ28 Год назад

    Alex boutta drop a mixtape called "Mo' Shadows"
    Featuring the hit single "Shadows from the left" and "shadows on the street sign".

  • @Palumpalumpa
    @Palumpalumpa Год назад +1

    6:48 Alex's optimised settings

  • @oktusprime3637
    @oktusprime3637 Год назад +5

    Miles' line up and fade are on point.

  • @sozisalad5011
    @sozisalad5011 Год назад

    Great video as always Alex!

  • @cristiancleary9974
    @cristiancleary9974 Год назад

    Been refreshing DF page lately waiting for this video.

  • @jassykat
    @jassykat Год назад

    crowd and car density increases the amount of both things when you're traversing the city at high speed. There are significantly fewer people and cars when the settings are at low to the point that sometimes the city looks empty, nothing like new York.

  • @stefanjakobsen6038
    @stefanjakobsen6038 Год назад +1

    Angry Joe and Digital Foundry 🔝

  • @Rivali0us
    @Rivali0us Год назад +3

    Amazing work like always, I do wish Alex would have gone over steam deck performance and recommended setting like they have done for other games 😒

  • @promc2890
    @promc2890 Год назад +1

    RT is still huge performance hit as always until its only like a 10% performance hit i will never consider turning it on

    • @xblur17
      @xblur17 Год назад

      Idk I have a 12900k and a 3080 OC and I'm getting what feels like 90+ fps the entire time. Running at 1440p max settings + very high RT, with DLSS on balanced.

  • @isaiah1516
    @isaiah1516 Год назад +3

    My RTX 4080 comes in on Black Friday. Can't wait to play through this game the way it's meant to be played on PC!

    • @razorhanny
      @razorhanny Год назад +3

      You'll absolutely love DLSS3 on this heavy CPU botlenecked game.

    • @halo2bounceguy
      @halo2bounceguy Год назад +1

      Ooof you actually bought a 4080 lmao. That shit is such a ripoff dude I'm sorry

    • @isaiah1516
      @isaiah1516 Год назад +1

      @@halo2bounceguy Performance matches cost increase over the 3080 with better power usage. I think the purchase was worth it.

    • @razorhanny
      @razorhanny Год назад +3

      @@isaiah1516 you've got the world's 2nd best GPU coming. Don't feed the salty trolls.

    • @faaaaq
      @faaaaq Год назад

      @@razorhanny I dont think they will face any bottleneck issues unless they have a garbage CPU...which I doubt since they shelled out the cash for a 4080. On my 5950x and 4090 the game barely touches my CPU at all, and I dont use DLSS3. I havent adjusted my settings to these "optimized" ones from the video (going to in a moment), I just set everything including all RT and texture settings to their max values, 3440x1440, with HDR enabled, and I run generally WELL over 100fps, with rare drops around 60 when its trying to pull in textures (directstorage really needs to be mainstream on PC...). Isaiah will be fine as long as they arent running like an i3 or something.

  • @nukeclears
    @nukeclears Год назад +19

    God I love raytracing. Such a step up to their raster counterparts. I desperately hope RDNA 3 will finally compete with Nvidia on it. Having good raster alone isn't good enough on a high end GPU anymore, with how common and how transformative RT is becoming in nearly all high fidelity releases.

    • @Radek494
      @Radek494 Год назад +4

      Shame consoles will be stuck with RDNA 2 for entire generation. However maybe Pro models will get RDNA 3 ones.

    • @ribrob2798
      @ribrob2798 Год назад +6

      Raytracing sucks.

    • @ArchieBunker11
      @ArchieBunker11 Год назад

      Unfortunately their own slides in the reveal for 7000 showed only a 1.5x increase over the 6000 series. Which still puts it below high end ampere cards.

    • @mainsource8030
      @mainsource8030 Год назад +8

      @@ribrob2798 Yeah, I totally hate better graphics , in fact tesselation sucks to, i wish games looked like they did back in the 80's

    • @ribrob2798
      @ribrob2798 Год назад +10

      @@mainsource8030 You're not funny, try again. You tell me games without raytracing like GoW, HZD, HFW, AC, FC look bad? You're crazy man, not every games needs to be shiny to look good. Many games look spectacular without RT. The option just eats performance for smth you won't even notice 90% of the time.

  • @aminslimani9449
    @aminslimani9449 Год назад +1

    was waiting for this video,seems like a good port

  • @Tripokaridos22
    @Tripokaridos22 Год назад +4

    All the comments are like... Run great on my 4090... Ok we get it .

  • @Th3James
    @Th3James Год назад +12

    I just beat the first port and man did it run incredible at 4k on both my 3080 and now 4090. Excited for this probably sometime next year.

    • @tbunating1451
      @tbunating1451 Год назад +17

      Boo why did you buy a 4090? We’re supposed to vote with our wallets, those prices are NOT ok. I’m good with my 3080

    • @Keivz
      @Keivz Год назад +1

      4090 is the sauce. Did you use dlss 3? It ran solidly with full RT on my 3080 ti and 4K dlss quality (4k60 full RT native was also doable) but I decided to wait for the 4090 so I could do 120 fps and early testing has been great. Will dive in after I finish GotG and may back to back it with MM

    • @theanimerapper6351
      @theanimerapper6351 Год назад +20

      @@tbunating1451 he bought it because he wanted it lol. He did vote, let him live

    • @ThunderingRoar
      @ThunderingRoar Год назад +9

      @@tbunating1451 4090 price is "fine", whats unacceptable is the 4080 price

    • @jokauk4995
      @jokauk4995 Год назад +12

      @@ThunderingRoar lol neither are fine man

  • @aminslimani9449
    @aminslimani9449 Год назад +1

    does any one else have surfaces that lack ray tracing when it's on?

  • @godssalvation87
    @godssalvation87 Год назад +1

    My only question is who care about shadow on objects when playing the game tho alot of times gamer keep moving but i get why they analyzing it tho.

  • @HeadsFullOfEyeballs
    @HeadsFullOfEyeballs Год назад

    12:26 I've seen that kind of RT shadow "pulsing" in Cyberpunk 2077 too. It can be especially noticeable on distant buildings with lower RT quality settings.

  • @respectfulremastersbymetal8336

    Good to hear Alex able to be super positive over a release for a change!

  • @eslamarida
    @eslamarida Год назад +1

    Good job guys

  • @leviticus6105
    @leviticus6105 Год назад

    Great breakdown as always

  • @Ingel_Riday6690
    @Ingel_Riday6690 Год назад +4

    I know it will never happen, but I'd love to see Microsoft reach out to Sony / Nixxes / Insomniac Games about getting PC DirectStorage working for this game. It'd be an amazing proof of concept and I'd love to see what kind of performance increases could be realized with a lessened load on the CPU.
    Won't ever happen, but man... it'd be cool. A great marketing opportunity for all involved. *shrug*
    Edit addition: also, I'm thoroughly impressed by Nixxes and their coding chops. They've made a good showing of themselves with these PC ports. If anyone could interface with Microsoft and get it done, it'd be these guys and gals.

    • @paul1979uk2000
      @paul1979uk2000 Год назад +3

      Honestly, I don't think it really matters, the game loads up so fast without it to matter, on mine it takes about 3 seconds to load compared to the PS5 which is 2 seconds, so an extra second isn't really making any difference.
      What I want to see Direct Storage on is games that do take their time to load.

    • @Ingel_Riday6690
      @Ingel_Riday6690 Год назад +3

      @@paul1979uk2000 I'm not talking about loading times at all, brother.
      I'm talking about data streaming and your CPU. I'm probably butchering this explanation, but right now... the data on your SSD has to be fed to the CPU and then sent over to Vram. It's:
      A. a bottleneck on data transfer speed, because it's not your SSD that is deciding the data transfer rate... it's your CPU.
      B. it's another source of significant strain on the CPU, that is already helping with ray tracing, shadows, crowds, traffic, and so on.
      DirectStorage bypasses the CPU, so the data from your SSD can be used by Vram without having to be fed through said CPU.
      The first digital foundry video on the Marvel's Spider-Man PC port showed this issue off pretty well. They had a faster NVME drive than I do, but regularly dropped to 12 mb per second or less in data streaming because of the CPU bottleneck (and they had a nicer CPU than mine, too. haha).
      It sucks. DirectStorage would alleviate that bottleneck and free up more CPU power for other tasks (which would help a lot with performance), but we don't have it yet on the PC. It's a testament to Nixxes that they got everything working so well without it, but it's one of the reasons why this game is so heavy on the CPU.

    • @eslamarida
      @eslamarida Год назад

      @@Ingel_Riday6690 direct storage is already available for devs to take advantage of it but they are too lazy to implement it the first game will implement it is forsepoken

    • @Ingel_Riday6690
      @Ingel_Riday6690 Год назад

      @@eslamarida I am excited to hear that Forspoken is going for it. That game looks a little rough on the story / dialogue department, but man that is exciting. Thanks for letting me know, Eslam.

    • @Okusar
      @Okusar Год назад

      @@eslamarida I don't think it's laziness. Direct Storage has only been available to developers since March of this year and Direct Storage 1.1, which importantly enabled GPU decompression, was only just released a mere eleven days ago. These things take time to make their way into games and I don't think it's a feature that is something developers can easily drop in to an existing game either. Due to the nature of Direct Storage I think games pretty much need to be built with that feature in mind from the start.

  • @radekseky4571
    @radekseky4571 Год назад +5

    Raytraced shadows are a thing I want to see used extensively on consoles. It is one of the biggest graphical problems in even AAA games, the lack of contact shadows on all but especially dynamic objects, including the character of course. When present it grounds the objects so much, but when lacking the whole scene looks plastic, unconvincing. That and RT ambient occlusion could have a great impact without having that high cost of RT reflections or GI.

    • @coruviel
      @coruviel Год назад

      Exactly, RT reflections are so costly and it's not even used thaf much, RTAO makes much more sense and would make everything look better in general, that and some form of RT local shadows would make everything look amazing.

    • @OsaculnenolajO
      @OsaculnenolajO Год назад +1

      Agreed, RTAO and Shadows are gonna be huge going forward. Reflections can be great in certain situation and I can definitely understand the focus in a game like Spider Man with so many glossy and reflective surfaces, but most games would be better served focusing on the other RT technologies.

    • @StormyMainShorts
      @StormyMainShorts Год назад +2

      rtgi is still the best and most important rt feature, and moving forward it should be standard with all other rt implementations being optional

    • @radekseky4571
      @radekseky4571 Год назад

      @@StormyMainShorts Pipedream. Next-gen maybe. But then again.. that's 6 years away according to Sony x)))

    • @StormyMainShorts
      @StormyMainShorts Год назад +1

      @@radekseky4571 it's clearly not a pipedream, just look at metro enhanced edition

  • @AL_EVOz
    @AL_EVOz Год назад +11

    This game on PC looks so amazing! Even better the the original Spiderman remastered. I'm really enjoying this game on PC ultrawide!

  • @oooo1110
    @oooo1110 Год назад +1

    Looks so much better on Windows

  • @JackTheBeast88
    @JackTheBeast88 Год назад

    I have to point out that shadows getting softer the more far they're from the object is not always correct, in a clear day shadows are always pin sharp no matter the distance, you need a hazy or cloudy day to have that effect

  • @tbunating1451
    @tbunating1451 Год назад

    Was waiting for this

  • @raphaeldepaula3054
    @raphaeldepaula3054 Год назад

    You really need to write down the optimized settings on the video description. Would help a lot!

  • @CyberThug1080i
    @CyberThug1080i Год назад

    I believe he misspoke, he said opaque when he meant transparent.

  • @frozenhere1
    @frozenhere1 Год назад +1

    PLZ do a PC vs Console MW2 Warzone 2.0 graphics Optimization video

  • @tervel1337
    @tervel1337 Год назад +1

    Thanks a lot for the optimized settings! The game went from being an annoyance to being playable thanks to them. For some reason, it was running much worse than Spider-Man Remastered for me until I copied the optimized settings. Absolute game changer! Keep up the good work.

    • @191desperado
      @191desperado Год назад

      Same here

    • @oropher1234
      @oropher1234 Год назад +2

      If they would actually play the game with these optimized settings it would make sense.
      After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters.
      This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @danny200mph5
    @danny200mph5 Год назад +1

    Runs on Steamdeck. Wow!

  • @Stanjara
    @Stanjara Год назад +1

    How does a game run on a $5k pc? Runs pretty well.

    • @metroplex29
      @metroplex29 Год назад

      Runs beautifully smooth on my $600 pc 🥱

    • @Stanjara
      @Stanjara Год назад +1

      @@metroplex29 With ray tracing vegetation shadows. Sure.