Well ... for an enthusiast, sure! But for someone who "just wants to play" at the optimum for his pc, I hope that there is an analyse algorithm for the pc hardware which chooses some descend settings by default.
It's funny and somehow heartwarming to see that old pre-launch menu. It reminds me very much of old 2000s eidos pc games and of course later SE, former Eidos PC ports. I love that nixxes hold on to that function. Kind of like when you see the inventory screen in modern Hitman titles and realize it's the exact same inventory as in the very first Tomb Raider game on PS1. Those relational threads are very interesting and it could be very cool to see a DF-Retro that maps them out. Kind of like those game-engine family trees that you can find online, but for developer houses or features that are almost definitely transplanted between titles across studio lines.
I really like how far loading times have come. We've went from complaining 35 second loading times on the psp to comparing that the ps5 is half the loading time of the pc when booting. I love the times we're in.
Would be amazing if devs can fully eliminate load times like Mark Cerny said. Imagine just instantly respawning in the blink of an eye after dying in a Souls game.
@@weaverquest The thing is Ghost of Tsushima does that already on the PS4 but the devs INTENTIONALLY put a code on the game to make the loading screen last a bit longer for the sole purpose of letting gamers be able to read the tutorial screen. I think they got rid of it on the PS5 version. They also removed loading on RE8 on PS5.
@@weaverquest the time will come within the next couple generations of PC hardware. Mark Cerny was ahead of the curve with the implementation of their SSD and SSD controller. Motherboard manufacturers, AMD, and Intel are all working on solutions to do the same thing sooner than later. The only problem is that games need to be optimized to utilize that fast loading... so a lot of older games won't benefit unless someone updates/patches them (which would be harder than it sounds with older game engines).
Bro, Halo 2 campaign sometimes took several minutes! I’ve been rocking SSD’s in my PC for 10 years now, and those load times still haunt my nightmares.
I’m not a fan of Sony porting once PlayStation exclusives to PC, but strangely I’m also happy you guys on PC are getting to experience these great games. I think soon some games, like MLB: The Show will start releasing on PlayStation and PC the same day.
I don't think they will do day and date for awhile yet. The PS5 brand is propped up by their high quality single player games. Personally I think they are smart to port what they have since they have already run their financial course on PS. Why not port and polish them for PC? It doesn't hurt the PS owners in any way. I already bought this game twice and am tempted to do it again for PC, just for the excuse to replay on my PC.
@@promc2890 might as well make it worth everybody’s while and reap the full benefits of the Nixxes acquisition. After the Elden Ring hype and demand for a higher fidelity port, Bloodborne Remastered for PS5/PC is just instant profit.
idk why but i have a huge feeling nixxes have already had a call from playstation and their next task is to port ghost of tsushima to pc. I just know that game is next.
Just started the game a few minutes ago after launch. If you're the type like me that does more with your PC than just game, and are a little slow to update your drivers... trust me, you need to for this one - otherwise the game will look wrong and you'll barely see anything but black models with bad lighting. Immediately noticeable from the very first cutscene.
Yeah I didn’t update my drivers since about February and I ignored the prompt to update and damn it really tanked. Updated then my 3070 ram about right
How far behind on drivers are you? I'm on a RTX 3090 on 516.59 (2022-06-28) and although there was the driver warning on launch, there were no conceivable problems graphics/performance-wise when I tested.
The graphics menu interface from this game is something that should become industry standard it’s so good being able to see what the graphics settings look like ahead of time
Thanks, as always for great content. Your graphical break downs are by far the best I have come across. The team at DF truly deserves the thanks of the gaming community as a whole.
Even though I already own this on PS5 I did pick it up again to run on the Steam Deck. Being able to run games like this natively on a handheld is still absolutely amazing to me. With Uncharted and Last of Us next on the port list it’s the closest thing we’ll have to a modern Vita, along with everything else it can do.
lmao, dont expect miracles, evidently the pc ports of uncharted especially looks like having quite a few issues, thats why they havent been released since announcing it during january this year
@@joey199412 honestly standard out of the box settings, and then lock the deck to 30 fps and it holds rock steady the whole time and looks fantastic. You can probably squeeze out a bit more. But even on low it never holds a solid 60. So your definitely better off going for good looks at 30
@@InFlamesor12 you are right but did you experience it or do you understand why is that. Optimization is not just a word and it's not simple as it's sounds. Optimization is heavy programming task which developers don't have because it's hard to learn and it's time consuming and it is hardest part in development of game .
No one does it like DF. That was a masterclass in analysis. Bravo. Love to see 100% cpu usage on all cores. Put that baby to work. My pc is ready. Gonna try to max it out at 4K and let vrr+ drs handle the dips. Can’t wait!
Not sure what your specs are but I am on a 10900k and 3080 and I have to use his optimized settings at 4k DLSS balanced and DRS set to 60. Some of the settings REALLY tank performance. The worst is setting ray traced reflection resolution to very high, I lose over 20 fps between high and very high.
I really hope DF makes a new section of analysis for "performance longevity", because a TON of these new games have "memory leak" issues that only show up after at least more than 15 minutes of gameplay, at least, when using ray tracing. This game, for example, has a massive performance degradation with RT turned on while web swinging, which only shows up with at least 15 minutes of swinging around quickly through the city. Frametimes go all over the place and the game has very noticeable stutters when web swinging close to the ground, along with generally much lower average fps. It may or may not be a memory leak, but it is an issue of some kind. I've tried turning down every setting to the lowest, but the only thing that fixes this (other than restarting the game) is to turn off RT entirely. It would be great if these analysis videos brought this issue to light. I'd recommend using multiple different GPUs with different VRAM amounts for this type of testing, because a lot of the texture quality recommendations made in these optimized settings don't hold up when playing for longer periods of time, since some of these games have bad memory management that show up over time and bring fps down to unplayable levels. Spider-Man doesn't seem to have a VRAM related issue (since turning textures to the lowest setting doesn't fix it), but other ray traced games absolutely do, at least on 8GB or lower GPU with RT capability.
This! I'm running this game on a 12700kf and 3080, and when I first launch the game, I get 80-100 fps at 4k with RT+ DLSS, but after enough time playing I will get drops to 60, even 45, causing noticeable stutter. The performance of the game absolutely degrades over a play session, which should not happen. I think the above poster is commentor is correct - that if you turn off Ray tracing the problem goes away.
Cyberpunk 2077 has a VERY similar issue, I find myself having to restart the game every time I go into a very dense area just to recuperate my frame rate…restarting the game *usually* resets the frame rate and GPU usage so maybe try that for now on Spider-man? Perhaps a potential fix for now, I’m sure performance patches are incoming considering this game dropped maybe a week or two ago.
Finally someone mentioning it, I'm running this game using a 12400f and a 3060ti, which technically would be enough for me to run the game with the amazing ray tracing preset from the specs chart, and I can do it but after 15-20mins swinging the game starts to stutter like crazy, I even tried to lower the textures quality to high and it still happens
interesting. after playing awhile, it couldn't have been more than an hour, there was a cutscene of peter and mj at a table or something, and then the game just decided it was done at CTD. which was disappointing bc i was actually getting into it
I’m glad people are starting to notice this shit so many games are having this issue and it fucking sucks so bad going from 100fps to dips in the 30s after 20 minutes
@@cybercop3108 You misinterpreted me. I didn't say it was Fellipe's downfall but I said it was the Playstation's downfall. For me it's good that there are games on PC, because PC gaming is free. I don't need to spend any money.
@@davepianist84 I have about 35% completion of the main story and it's very good. I've had just one hard crash during a puzzle and it put me right back at the same spot I left off and the rest has been flawless. Definitely the best webswinging of any spider man game I've played and I certaintly haven't mastered it yet. What I really like is at the beginning of the game there is no fast travel(you do get it a bit later) and instead of throwing all the map icons at you at once they give each to you 1 or 2 sets at a time. Thanks to that I've just swung around the whole city each time I get a new set of activities doing all of them before moving on to the next main story section and it's been great fun.
Great overview as always Alex! One thing to mention: it may be good to start testing Windows 11 for things like loading times. Although we don't yet have the GPU decompression part of DirectStorage or the direct SSD->GPU async transfer, we *do* have some of the CPU overhead reduction. BypassIO is a new Windows storage driver API and is what DirectStorage leverages under-the-hood on Windows 11; on Windows 10 even DirectStorage still goes through the legacy Win32 API. It'd be interesting to track the progression of games starting to use that API (either directly, or indirectly via DirectStorage) and any loading time implications!
It could also be the default Nvme drivers on Windows 11 as well. Don't know if this is only for 11, but I manually set my nvme ssd controller to use 4KB blocks natively instead of the default 512byte emulated blocks/sectors and saw a massive improvement on windows 11. Most NVME ssds support this, but you have to wipe your drive your drive to change this and you need to use a linux boot disk to run the nvme-cli commandline utility to change it. My phison e12 based inland premium ssd doubled the random write speed with a queue depth of 32 after the change. Apparently 512e is used by default due to the ability to clone from other 512byte sector drives like most HDDs. Sabrent's standard pcie 3.0 rocket also uses the phison e12 controller and used 4k native for the sectors for better performance, but was changed later to 512e stock due to people complaining about not being able to clone from their old hard drive or sata ssd.
I mean the load time difference is like a second. I will test it on my nvme 4.0 win11 system when I get a chance but doubt there will be a difference. FWIW, I noticed no load time change in other games when I switched to win 11 (clean install).
Windows 11 isn't even finished, and is missing several features present in Windows 10. No point in testing unfinished operating systems like that when nobody's going to bother using them. EDIT: Bruh, he says in the video that he didn't have a PCIe gen 4 drive to test. That's the bottleneck, not Windows 10. And it's only 1-2 seconds slower than PS5 on a mere PCIe gen 3 SSD anyway. We're still talking about less than 5 second load times here. Absolutely nothing to complain about, and certainly nothing to waste time with broken crap like Windows 11 over.
@@mjc0961 Windows 11 issues are entirely UI design. Under the hood some huge issues got fixed such as fullscreen optimizations using bitblt and not bypassing dwm.
This would have been a perfect chance to finally release a game on PC that makes use of Direct Storage and find out if that would have made a difference, especially seeing that CPU and SSD usage. Other than that seems like another great PC port from legendary Nixxes, especially given the complexity of the original game. Thanks for the video.
Great video as aways. I believe that Traffic Density is how far the traffic movement goes. If you pay close attention, the very high shows cars moving from far away. On very low noting is happening.
They're always there for the ones that'll bring the most clicks or well paid like their Anthem marketing campaign disguised as various analysis videos when new and far better games were released.
@@ionseven idk how people have conspiratorial views about DF. They cover the biggest games at the time. Anthem was hyped up to be a huge release. We don’t know how good a game is going to be until it’s actually out. Also a game can be technically interesting enough to warrant multiple analyses while still sucking in gameplay. Also they have to get clicks, it’s the point of RUclips. You try to point it out as some malicious intent. Wild.
great review! these ports really show the gap in asset decompression we have on PC vs new consoles. cant wait until DirectStorage and RTX IO are finally implemented.
DirectStorage has already been made available, but I guess Spider-Man was too late in development to take advantage of it. Or perhaps shaving off like two seconds of load times simply wasn't worth it.
@@Thornskade DirectStorage is available but it’s not being used in conjunction with RTX IO(or AMDs own version of this) which is less about initial loading times and more about utilizing the GPU to help with asset decompression while playing the game. This review highlighted the major CPU load this game has and these new technologies will help a ton with this.
Tremendous work Alex I love your CPU limit analysis in particular. I think this is the first time we're seeing the sheer power of the PS5's cpu and decompression hardware vs raw PC CPU power.
I mean there are several potential causes for the high cpu load. It could be the less efficient nvme drivers on Windows 10 compared to 11, it could be the Win32 api, it could be the NTFS filesystem, or it could even be dx12 driver overhead considering this was tested with Nvidia cards. Some DX12 games have way more overhead than others on Nvidia and this might be an edge case with more overhead potentially similar to Halo Infinite or the newer Call Of Duty titles.
@@nepnep6894 sure, but the developer specifically notes that one of the main drivers of high CPU usage on PC is the CPU having to do all the asset decompression on PC which is handled by the custom I/O unit on PS5.
@@nickgovier exactly I found that very interesting as well. I wonder if other developers are making use of this on ps5 as the insomniac games show some serious heavy lifting of the ps5 compared to the PC equivalent gpu/cpu and nvme drives.
Kinda surprised you guys didn't cover the Weather Particles setting (this game's volumetric fog), as it is one of the most demanding options in the game and has a big fps impact from Medium to High.
Great video as always, wishing it was rendered in 4k like most other DF videos are. Easier to see the differences with higher resolutions. (If watching in 4k of course). Excited to finally play this game with high FPS on my 3080ti!
I think something's wrong with RUclips's video processing here. If you check this video when it appears in search results, it has the 4K indicator, but it's still not available in the options for whatever reason :\
@@DeusGladiorum Thanks for explanation, I figured maybe RUclips was being slow with its uploads (My vids always start at 720p then slowly get up to 4k after a day of so, but DF always seem to be 4k from that start). I figured being such a huge channel gave them priority somehow, or maybe they preload them and set a later date for debut allowing youtube time for 4k version to upload/process. Checking now (Aug 13 7pm EST) , this vid is finally 4k
12:26 "very shadow quality" lol But seriously thank you so much for waiting to make this video instead of rushing it to publish. Doesn't seem like anyone else out there cares about up to date information, you know - something that would actually reflect what real world PC user would experience and therefore helpful, as opposed to just getting the video out as quickly as possible.
I love the fact that the complaint for the loading time is that it's 3 seconds instead of 1 second (It's a fair complaint, but it's still funny to me). I LOVE This generation.
*We appreciate the delay to make sure you had all the Day 1 updates* and your proactive interactions with the Insomniac/Nixxes teams. Good job, Alex. 👍
always amazing work. You can skip the intro video with a playstation 5 controller press O button. Also if you screw around with the race trace settings for too long switching them back-and-forth over and over again You may not get the performance that you would get if you restart the game It takes a long time of screwing around with settings for it to happen.
With a 3090, 5900x and NVME 6000MB/s drive I get around 70-84 fps while webslinging through the city at 4k max settings with DLSS quality. Some things to note. : Some textures fail to load quickly enough so it will look like a blurry smudge for 5 seconds or so before loading in the high res texture (even on a 6000MB/s NVME gen4 drive) : HDR is not working correctly and looked badly washed out like RDR 2 did at release (hopefully they fix it) : SSAO looks better than HBAO+ (HBAO+ for some reason is not working correctly) : This game is very CPU intensive (Even at 4k max settings my 3090 is being bottlenecked at 93% GPU utilization with drops to 84%, even with a 5900x with full 24 threads being utilized) : DLSS is oversharpening at lower resolutions so if you play at 1080p it may look too sharp : The game currently has a memory leak that will crash even a 3080ti with 12GB of vRAM but you may not notice it as much with a 24GB 3090/3090ti
I also have the 3090, but only the 5800x and SATA SSD. Im guessing I would get slightly lower FPS than you(also play in 4k), because of that 5800x, as this game is, apparently, CPU intensive, as we've been shown. Seems reasonable to me. I typically just aim for above 60 FPS, and however high it gets.....great, whatever lol. Thanks for the tips.
I will definitely be getting this, to play on my Steam Deck, though I will wait for it to be on sale, as I already played it on my PS4, when it was first released. Miles Morales will be a day 1 purchase though, as I have not played that yet.
Thanks for your tremendous work Alex! Was eagerly awaiting the upload, since their proprietary engine does an amazing job. Still: I bet I'm not the only one curious how much one can squeeze out of the Steam Deck though.. especially given how many different options are available to mess with. The next few days will be surely interesting...
If an rtx 2060 super can run at 75 fps at 1440p with high settings, a steam deck could probably do 540p with raytracing at 30 fps, although it may be able to do more than that
@@TheTrashman147 I can rest you assure that it's actually more than able to pull the stable 30 FPS off, although I'm working on something better right now. This is going to be a long night...
@@AJ-xv7oh Nearly everybody with press access had tested it on their Steam Deck. Still I'm more into squeezing the best possible performance out of it, but we'll surely get there.
I just hope every PC port from Sony going forward is at this level, if anything it'll be praise towards Sony from the PC community for understanding our needs.
Insomniac are truly wizards at what they do. I still can't believe this is still technically a PS4 game, I've seen Ps4s go for as low as 100 bucks and it's just insane how bang for your buck and how much quality you get from optimized games and Sony exclusives for such a shitty and old hardware. The performance rt version on the PS5 already looks beautiful. I genuinely can't wait for spiderman 2, specially since I found out that the trailer for it was running in real time on a PS5 and most people even thought it was a cgi trailer because how good it looked lmao
Yeah it’s really interesting how the decompression block on ps5 frees up the cpu for RT. I think it’s mentioned but no one really believed it. You now have a easy comparison to see how much extra cpu power you need compared to the ps5 when you don’t have such a feature and the cpu is responsible for decompression.
@@Spencerwalker21 unfortunately they didn't but IGN did. I recommend you watch the video but if I remember correctly, they were able to play it at 1080p/30 fps at low to medium setting, comparable to the PS4 version of the game
Well except for the CPU side. A 3600 with a 3090 can't run this at 60fps with max settings at 1080p as Alex showed. Kinda crazy but at least it's not for some arbitrary reason
Looks like a pretty solid PC port and it looks like they are still working on it, fixing bugs and optimizing it. It's a shame that Direct Storage isn't use and I do wonder why it's taking so long for games to take advantage of it, especially considering that AMD and Nvidia have their own implementation of decompression on the gpu that works through Direct Storage. Another thing that I'm impressed by is how quickly they are patching the game, it's a nice touch that is very likely going to help game sales as it shows they are putting the effort into the game. As for the loading times, it's not that big of a deal considering you're only talking one or two seconds difference which in it's self is quite impressive considering it's not using Direct Storage. Also, credit to Sony, it looks like they are not messing PC gamers about and seem to be going all in with treating PC gamers well, again, that's a sure way to generate more game sales in that critical early window when the game price is high, which I always find it perplexing why so many publishers make a mess of games on release as that is only going to hurt sales in the early high profit window that they don't really want to lose those sales, I know of many gamers that buy games months or years later if the game is released in a bad state and that is surely costing these publishers a lot of money and good will and in this case, it looks like this game runs in a pretty decent state from the start. Also, it would be interesting to get some in-depth analysis of the game on the Steam Deck, others are reporting the game runs well on the Deck, but it would be great if DF takes a closer look at that.
Yeah. I think they're making 3 videos on this game. Rich I believe is checking it on on Steam Deck and mid to low range PCs. As Alex implied earlier in the video someone else is working on the comparison between Insomniac's Temporal Injection, FSR 2.0 and DLSS 2.0. From the one shot that was shown Insomniacs is better than FSR 2.0 but not as good as DLSS
> It's a shame that Direct Storage isn't used and I do wonder why it's taking so long for games to take advantage of it, especially considering that AMD and Nvidia have their own implementation of decompression on the gpu that works through Direct Storage. GPU Decompression hasn't been implemented yet by Microsoft and AMD & Nvidia's implementations are based on Microsoft's. The stuff to do with optimizing reading from an SSD has been implemented.
This is nothing new. PlayStation used to release games for PC back in the day and I'm not talking about Sony Online Entertainment... I said PlayStation and I mean *PLAYSTATION!* Back in the 90s I played many PS games on PC first like Overboard, WipEout and G-Police. While nearly a decade after those games launched I had PCs that could run those PS games maxed out I ultimately would've had fun just as much fun had I played them on PS first or even exclusively. PlayStation wasn't messing around then why would they mess around now? They're trying to sell games they want them to work properly no matter where they release even when they're on Xbox as is the case with MLB: The Show these days.
It's just hugely impressive to me that despite all the details, you still get rather pleasant RT shenanigans on both the PS5 which is oh-so supposedly lackluster in that regard as well as on rather modest PC gpus. And at great performance metrics to boot. Insomniac are just wizards.
This is the first game I can't run on my computer properly. Metro Exodus was close, but even there I was hitting 35-45 fps and it never went under that. Here? It runs at 25-30, stutters, and lags like crazy... and my CPU runs at 100 %. No matter what resolution (or setting) I put, even 720p (or 4K)... 25-30 fps. I guess I'm CPU bottlenecked? God of War 2018 didn't have that issue, same for any other Sony port. Horizon even runs at smoothish 1440p (and even 4K!) I guess I gotta start thinking of upgrading my old CPU.
Even with a 8GB card, I found the very high textures can cause stutters. I'm using a 2070 super and 9900k, at the suggested settings, but with 1440p & DLSS quality mode and no raytracing. I'm testing this by walking back and forth on a long street. The VRAM spikes to over 7GB used, and that causes a visible stutter that can be measured by a frametime graph (msi afterburner). I used reload checkpoint and I found the stutters repeatable. Putting it down to high textures stopped those stutters and kept VRAM usage around 6.5GB, though it's hard to say if the VRAM reading from this software is correct.
Adrenaline is reporting 14-15GB Vram usage on my 6800XT with everything maxed out at 4k with RT. I haven't tried turning SAM off or messed with the various upscalers yet though.
With a 6GB card high textures are as far as I can go before fps tanks, but honestly can't find a huge difference between very high and high (Maybe some ground textures are _slightly_ lower res?), so it's not that bad even if you have to turn it down on an 8GB card.
@@theeternal417 Yeah it shows similar vram usage on my 6800XT but on my 3080Ti it shows around 10 - 11GB at 4K. It depends on the game and vram available.
@@TexelGuy yes same i mean everything it's maxed out on my 3060 laptop beside the textures , but it's not a problem because I don't see the difference beside high and very high , also my CPU it's violated with rtx lol
Awesome. I was waiting for this. Already pre-ordered the game (loved it on the PS4), but I was hoping to get a breakdown of settings equivalent to PS5 Fidelity Mode and PS5 Performance RT. @21:00 . Thank you very much, guys and gals. Sounds like the developers did a great job optimizing the game but still have some patches to go. Hopefully my i9-9900K, RTX 3080 Ti, NVME 2.0 SSD, and 64 Gigs of DDR4 3600 mhz ram can brute-force a 60 fps with balanced DLSS and settings close to PS5 fidelity mode (with ray-traced reflections object range turned down to 8). We'll see. Luckily, they gave us a big enough range of settings that I can potentially fine-tune the drops away.
@@igi2135 You've got me wrong, dude. Not trying to show off; PC ports are sometimes sad affairs of needing to brute force performance. Arkham Knight, just about every Ubisoft game I've bought for the past five years, etc. Don't have the time to try the game today, but I'm hoping I have enough oomph to avoid the occasional stutters and woes I've seen in some previews when ray-tracing was enabled (which were admittedly done before the last pre-launch patch). Was not trying to be a prick.
I wish there would been screencap for both the launcher setting options as there's stuff that the game doesn't include, like cloud particle detail, and also stuff like would they recommend dlss etc. or just post screencap of the in game settings fully too. I can sure just try them out but bit too much guess work at times. Good stuff though, and game is a blast!
@@thehorsecockexpress1068 "any ray tracing will be 30fps and the ray tracing will be 720p to 1080p" => How then have we already Performance RT 60 fps and R&C 40 fps RT modes ?
@@sharathvasudev Honestly Microsoft can do decent ports. Halo Infinite is still a decent port besides the internal framelimiter and vsync being bugged. The biggest issue is that the game is one of the most gpu vendor biased titles I'm aware of. The game seems to use execute indirect calls for culling on the gpu and RDNA1/2 both have something called nggc (Next-Gen Geometric Culling) for gpu culling and it seems to work wonders on halo infinite. RDNA2 also supports mesh shaders which halo infinite also utilizes. This results in the title being extremely AMD biased especially RDNA2 compared to older AMD gpus or any Nvidia gpu.
Looking forward to seeing this run on my RTX3080. Looks like they did a great job with the porting to PC and as a former console gamer who moved completely to PC, I couldn’t be happier!
they're offering features which most triple a games, let alone playstation exclusive games, implement. The way you can see the changes in real time and not having to restart is the best thing i've seen
Couple errors in the video. You can skip the intro videos with the controller. It's the B button on my Xbox pad. Skips them every time. And ultrawide isn't perfect out of the box because it screws up UI elements, like when someone calls you. The wave length graphic is misaligned and partially covers the image of the caller whereas it's confined to the left side in a box when playing at 16:9.
4:20 Shader compilation has SIGNIFICANTLY impacted the enjoyment of PC gaming for me. The ridiculous amount of stuttering in some games absolutely destroys any feeling of immersion. It's completely inexcusable. This is really great news. Day one purchase for me.
Great analysis! Features are great but performance with rt on is currently far from ideal on my system (i7 11700k + 3070 ti). Frame-rate is dropping below 60 constantly even at 1080p optimized settings. Both GPU and CPU utilizations are not maxed out.
Did a quick run on the intro mission for the game and I can say I'm pleasantly surprised by how well it ran. Running 5120x1440@120Hz ultra settings and it seemed smooth like butter (i9-9900k@4.9Ghz, RTX 3090). I played the game on PS4 so had to relearn a few things but otherwise, seems like a very solid port. Even HDR and widescreen looked great. They definitely did their homework with this one.
It is crazy to realize that it prolly runs better on my system which just has a 3080 and a 5900x, because this game is so CPU dependent. Don't think it doesn't sting a bit to read that other people were so whimsical to not get the best deal out of this gen: 3080 FE. You paid probably more than twice as much for about a 15 percent gain, which isn't much when you are squeezing every triangle out of your GPU already.
So having played through a bit and considering I'm not on the latest drivers, perf still is outstanding. Only had one crash, but that was when transitioning to the lab, not in an intense scene. Noticed graphical artifacting in a cutscene (black unrendered boxes on the edges of doc oc's bag of food). Still very impressive if those are the only issues I've seen. Haven't been paying attention to frame rate as any drops are unnoticed, but even then, 120 is still an easy target it seems. Uncapped, I saw a max 185. Edit: It seems to be crashing a lot lately, usually in specific areas, I think it's the water that's causing problems. Specifically when looking out at the raft or on the other side of the island in the park. Still am able to get very far without problems mostly.
NIXXIES deserves praise! One thing I found odd - the light flare from the car at 9:19 onward passes THROUGH the truck even as the car is coming from behind the truck. Looks very strange.
There's no issue there, the light flare is "created" in the camera, not in the world ! If you try to look at the sun its light bleeds over everything else
Alderlake CPUs with DDR5 seem to have a big advantage in this game. A sign of future games needing nextgen CPUs sooner than you might think. I wish you test games with 5800X3D since the price of that is going down really fast and it could be an attractive upgrade for AM4 users.
@@BrunoFerreira-fp1vb How will DirectStorage fix the assets needing to be decompressed by the CPU exactly? DirectStorage AFAIK only allows loading assets into VRAM without the CPU overhead, but if those assets are needed by the CPU, then having them in VRAM is useless unless its somehow cheaper to move them over the PCIe bus back into system RAM. Plus you'd be needing to decompress them on GPU, reducing GPU performance. DirectStorage I expect to mostly increase texture resolution, not sure how it can really help with much else considering the above, at least until the entire RT BVH can be done on the GPU.
@@BrunoFerreira-fp1vb Really doubtful directstorage can do much for slow asset decompression. They can shift it to GPU but then you lose performance on the GPU and it takes more VRAM which is very valuable resource and you will still need to read the data from system memory anyway. CPU based decompression should just be better specially now that new CPUs like Zen 4 and Intel 12/13th gen are such a big leap over what we had before. They promised too much with directstorage and it's been years now and nothing have materialized. I remember when DirectX12 was supposed to make CPU performance irrelevant....
I’m lucky enough to have a decent rig and if you have the head room, i found that using DLSS while improving performance did negatively impact the visuals, instead I used DLAA instead of up scaling and conservatively tweaked the settings similar to Alex s optimised and it holds well above 60 and looks stunning …DLAA working a treat
DLSS increases cpu usage and performance is a bit worse for me. I'm using an i7 10750h and an RTX 2070 max q playing at 1080p. When I turn off upscaling and turn on DLAA, I get better visuals and performance. This is the first time that I've seen that happen on my rig.
Some of us on the Steam forums figured out what's going on with HBAO+. The ambient occlusion menu options are labeled wrong! If you select Off you get SSAO. If you select SSAO you get HBAO+. If you select HBAO+ you get Off. I have screenshots to prove it. Really strange bug.
So glad it's come out well, and your in-depth work here has given me a great place to start dialling it in. Just finished Dad of Boy so I think I may day-one this.
The graphics menu ALONE is such a great "feature" this game has. More games need to adopt this style.
10000% needs to be standard!
Yes more settings!!!
FYI Don't use in game Vsync or FPS use nvidia control panel to set sync and fps options will run Much more stable frame times!!!
@@TRONiX404 AMD has similar tools
TotalBiscuit would be proud. Rest in peace.
Well ... for an enthusiast, sure!
But for someone who "just wants to play" at the optimum for his pc, I hope that there is an analyse algorithm for the pc hardware which chooses some descend settings by default.
It's funny and somehow heartwarming to see that old pre-launch menu. It reminds me very much of old 2000s eidos pc games and of course later SE, former Eidos PC ports. I love that nixxes hold on to that function.
Kind of like when you see the inventory screen in modern Hitman titles and realize it's the exact same inventory as in the very first Tomb Raider game on PS1.
Those relational threads are very interesting and it could be very cool to see a DF-Retro that maps them out. Kind of like those game-engine family trees that you can find online, but for developer houses or features that are almost definitely transplanted between titles across studio lines.
Skyrim and Fallout 4 also have such pre-launch menus, lol
So does Guardians of The Galaxy. Great game if you like superhero games
I’m guessing the reason all those SE ports have it, is because Nixxes did their ports as well?
I have seen nixxes ports use these menus like deus ex and tomb raiders.
That's actually really sweet.
I really like how far loading times have come. We've went from complaining 35 second loading times on the psp to comparing that the ps5 is half the loading time of the pc when booting. I love the times we're in.
Would be amazing if devs can fully eliminate load times like Mark Cerny said. Imagine just instantly respawning in the blink of an eye after dying in a Souls game.
@@weaverquest The thing is Ghost of Tsushima does that already on the PS4 but the devs INTENTIONALLY put a code on the game to make the loading screen last a bit longer for the sole purpose of letting gamers be able to read the tutorial screen. I think they got rid of it on the PS5 version. They also removed loading on RE8 on PS5.
@@weaverquestLaughs in Jak and Daxter
@@weaverquest the time will come within the next couple generations of PC hardware. Mark Cerny was ahead of the curve with the implementation of their SSD and SSD controller. Motherboard manufacturers, AMD, and Intel are all working on solutions to do the same thing sooner than later. The only problem is that games need to be optimized to utilize that fast loading... so a lot of older games won't benefit unless someone updates/patches them (which would be harder than it sounds with older game engines).
Bro, Halo 2 campaign sometimes took several minutes! I’ve been rocking SSD’s in my PC for 10 years now, and those load times still haunt my nightmares.
i like the picture in picture thing you did when talking about the "-nolauncher" option. important info conveyed in a non-intrusive way.
I love that PlayStation is going hard with these PC ports and it's not just the console version with unlocked frame rates.
I’m not a fan of Sony porting once PlayStation exclusives to PC, but strangely I’m also happy you guys on PC are getting to experience these great games. I think soon some games, like MLB: The Show will start releasing on PlayStation and PC the same day.
@@Snoy_Fly is that from a PlayStation studio?
@@Snoy_Fly why can’t you be a fan? You don’t have to like it but please don’t dislike it. PC isn’t a competing platform as like the Xbox or the Switch
@@maddrone7814 not even the xbox is competing bc they are basically the same lol
only console players care about that stuff for some weird reason
I don't think they will do day and date for awhile yet. The PS5 brand is propped up by their high quality single player games. Personally I think they are smart to port what they have since they have already run their financial course on PS. Why not port and polish them for PC? It doesn't hurt the PS owners in any way.
I already bought this game twice and am tempted to do it again for PC, just for the excuse to replay on my PC.
Man, people at Nixxies are amazing
They know the important stuff
Exactly why Sony bought them quick and in a hurry lol
I hope if bloodborne comes to PC Nixxies ports it
@@promc2890 might as well make it worth everybody’s while and reap the full benefits of the Nixxes acquisition. After the Elden Ring hype and demand for a higher fidelity port, Bloodborne Remastered for PS5/PC is just instant profit.
@@tmontana213 lmao right, them tomb raider PC ports must've made sony go 👀
idk why but i have a huge feeling nixxes have already had a call from playstation and their next task is to port ghost of tsushima to pc. I just know that game is next.
Just started the game a few minutes ago after launch. If you're the type like me that does more with your PC than just game, and are a little slow to update your drivers... trust me, you need to for this one - otherwise the game will look wrong and you'll barely see anything but black models with bad lighting. Immediately noticeable from the very first cutscene.
Yeah I didn’t update my drivers since about February and I ignored the prompt to update and damn it really tanked. Updated then my 3070 ram about right
thank you for telling me i just got on booted up my game and peter was coal black i was so confused
Update drivers? Next time just download more ram
How far behind on drivers are you? I'm on a RTX 3090 on 516.59 (2022-06-28) and although there was the driver warning on launch, there were no conceivable problems graphics/performance-wise when I tested.
Can vouch for this, my game was going absolutely crazy. Currently updating drivers so it should work soon
The graphics menu interface from this game is something that should become industry standard it’s so good being able to see what the graphics settings look like ahead of time
I love how detail oriented this whole video is, spot on.
this is why you wait fir their reviews and ignore the ones like ign.
Cool to see such a good PC port, even more cool to see such good graphic options!
Thanks, as always for great content. Your graphical break downs are by far the best I have come across. The team at DF truly deserves the thanks of the gaming community as a whole.
here here
He missed weather particle quality 😭
Im so confused what setting to use!
Even though I already own this on PS5 I did pick it up again to run on the Steam Deck. Being able to run games like this natively on a handheld is still absolutely amazing to me. With Uncharted and Last of Us next on the port list it’s the closest thing we’ll have to a modern Vita, along with everything else it can do.
What settings and framrate do you run it at?
lmao, dont expect miracles, evidently the pc ports of uncharted especially looks like having quite a few issues, thats why they havent been released since announcing it during january this year
@@joey199412 honestly standard out of the box settings, and then lock the deck to 30 fps and it holds rock steady the whole time and looks fantastic. You can probably squeeze out a bit more. But even on low it never holds a solid 60. So your definitely better off going for good looks at 30
@@danquaza9275 What about 40hz?
@@InFlamesor12 you are right but did you experience it or do you understand why is that. Optimization is not just a word and it's not simple as it's sounds. Optimization is heavy programming task which developers don't have because it's hard to learn and it's time consuming and it is hardest part in development of game .
No one does it like DF. That was a masterclass in analysis. Bravo.
Love to see 100% cpu usage on all cores. Put that baby to work.
My pc is ready. Gonna try to max it out at 4K and let vrr+ drs handle the dips. Can’t wait!
DF and NXGamer are 🔥
Not sure what your specs are but I am on a 10900k and 3080 and I have to use his optimized settings at 4k DLSS balanced and DRS set to 60. Some of the settings REALLY tank performance. The worst is setting ray traced reflection resolution to very high, I lose over 20 fps between high and very high.
@@alanreynolds4262 so a 3080 cant do dlss quality 4k60? such a shame , they said 4k60 max settings in the spec sheet
@@ayushsinghchauhan9558 With Ray Tracing at native? Not at all. Without RT yes. Need DLSS for RT though.
@@alanreynolds4262 3080 ti / 12700 / 32 gb ddr4. Haven’t started the download but hope to play tonight!
I really hope DF makes a new section of analysis for "performance longevity", because a TON of these new games have "memory leak" issues that only show up after at least more than 15 minutes of gameplay, at least, when using ray tracing.
This game, for example, has a massive performance degradation with RT turned on while web swinging, which only shows up with at least 15 minutes of swinging around quickly through the city. Frametimes go all over the place and the game has very noticeable stutters when web swinging close to the ground, along with generally much lower average fps. It may or may not be a memory leak, but it is an issue of some kind. I've tried turning down every setting to the lowest, but the only thing that fixes this (other than restarting the game) is to turn off RT entirely. It would be great if these analysis videos brought this issue to light.
I'd recommend using multiple different GPUs with different VRAM amounts for this type of testing, because a lot of the texture quality recommendations made in these optimized settings don't hold up when playing for longer periods of time, since some of these games have bad memory management that show up over time and bring fps down to unplayable levels. Spider-Man doesn't seem to have a VRAM related issue (since turning textures to the lowest setting doesn't fix it), but other ray traced games absolutely do, at least on 8GB or lower GPU with RT capability.
This! I'm running this game on a 12700kf and 3080, and when I first launch the game, I get 80-100 fps at 4k with RT+ DLSS, but after enough time playing I will get drops to 60, even 45, causing noticeable stutter. The performance of the game absolutely degrades over a play session, which should not happen. I think the above poster is commentor is correct - that if you turn off Ray tracing the problem goes away.
Cyberpunk 2077 has a VERY similar issue, I find myself having to restart the game every time I go into a very dense area just to recuperate my frame rate…restarting the game *usually* resets the frame rate and GPU usage so maybe try that for now on Spider-man? Perhaps a potential fix for now, I’m sure performance patches are incoming considering this game dropped maybe a week or two ago.
Finally someone mentioning it, I'm running this game using a 12400f and a 3060ti, which technically would be enough for me to run the game with the amazing ray tracing preset from the specs chart, and I can do it but after 15-20mins swinging the game starts to stutter like crazy, I even tried to lower the textures quality to high and it still happens
interesting. after playing awhile, it couldn't have been more than an hour, there was a cutscene of peter and mj at a table or something, and then the game just decided it was done at CTD. which was disappointing bc i was actually getting into it
I’m glad people are starting to notice this shit so many games are having this issue and it fucking sucks so bad going from 100fps to dips in the 30s after 20 minutes
Awesome work Alex, and Nixxes too. Glad to see the care they put into their work!
Finally! Nixxes might low key be Sony's most important acquisition long term outside of Insomniac.
Yes, it is the most important in the sense that it will be the downfall of the Playstation
@@Fellipe2k5 downfall of the console maybe. They will still remain an amazing game publisher
@@cybervoid8442 Yes. Good thing I don't have to pay for games anymore.
Thanks Nixxes 👏👏
@@cybercop3108 We'll see in a few years whether the business of neglecting the console market will not affect profits.
@@cybercop3108 You misinterpreted me.
I didn't say it was Fellipe's downfall but I said it was the Playstation's downfall.
For me it's good that there are games on PC, because PC gaming is free. I don't need to spend any money.
14:40 looks like a typo on the right pane. You've got low listed twice.
Looks like a really good port! You've convinced me to buy!
Envious of those who are playing this for the first time. A fantastic game no doubt
Me im loving it so far!
Is it good? I've always been told it basically a gta v modded. Spiderman games were very good back at N64, I wonder if this is a good one.
@@davepianist84 way more than modded gta 5 whoever told you that is an idiot it’s a great game probably the best spider-man game ever
@@davepianist84 I have about 35% completion of the main story and it's very good. I've had just one hard crash during a puzzle and it put me right back at the same spot I left off and the rest has been flawless. Definitely the best webswinging of any spider man game I've played and I certaintly haven't mastered it yet. What I really like is at the beginning of the game there is no fast travel(you do get it a bit later) and instead of throwing all the map icons at you at once they give each to you 1 or 2 sets at a time. Thanks to that I've just swung around the whole city each time I get a new set of activities doing all of them before moving on to the next main story section and it's been great fun.
@@InMaTeofDeath Sounds cool! Thanks mate
Wow, THANK YOU Nixxes for making ACTUALLY PUTTING IN EFFORT into this port!!!
Nixxies thank you for amazing ultrawide support!
Great overview as always Alex! One thing to mention: it may be good to start testing Windows 11 for things like loading times. Although we don't yet have the GPU decompression part of DirectStorage or the direct SSD->GPU async transfer, we *do* have some of the CPU overhead reduction. BypassIO is a new Windows storage driver API and is what DirectStorage leverages under-the-hood on Windows 11; on Windows 10 even DirectStorage still goes through the legacy Win32 API. It'd be interesting to track the progression of games starting to use that API (either directly, or indirectly via DirectStorage) and any loading time implications!
It could also be the default Nvme drivers on Windows 11 as well. Don't know if this is only for 11, but I manually set my nvme ssd controller to use 4KB blocks natively instead of the default 512byte emulated blocks/sectors and saw a massive improvement on windows 11. Most NVME ssds support this, but you have to wipe your drive your drive to change this and you need to use a linux boot disk to run the nvme-cli commandline utility to change it. My phison e12 based inland premium ssd doubled the random write speed with a queue depth of 32 after the change. Apparently 512e is used by default due to the ability to clone from other 512byte sector drives like most HDDs. Sabrent's standard pcie 3.0 rocket also uses the phison e12 controller and used 4k native for the sectors for better performance, but was changed later to 512e stock due to people complaining about not being able to clone from their old hard drive or sata ssd.
I mean the load time difference is like a second. I will test it on my nvme 4.0 win11 system when I get a chance but doubt there will be a difference. FWIW, I noticed no load time change in other games when I switched to win 11 (clean install).
Windows 11 isn't even finished, and is missing several features present in Windows 10. No point in testing unfinished operating systems like that when nobody's going to bother using them.
EDIT: Bruh, he says in the video that he didn't have a PCIe gen 4 drive to test. That's the bottleneck, not Windows 10. And it's only 1-2 seconds slower than PS5 on a mere PCIe gen 3 SSD anyway. We're still talking about less than 5 second load times here. Absolutely nothing to complain about, and certainly nothing to waste time with broken crap like Windows 11 over.
@@mjc0961 Windows 11 issues are entirely UI design. Under the hood some huge issues got fixed such as fullscreen optimizations using bitblt and not bypassing dwm.
@@mjc0961 did you see the max ssd usage? The bottleneck wasn't the ssd, it was CPU decompression and engine architecture.
This would have been a perfect chance to finally release a game on PC that makes use of Direct Storage and find out if that would have made a difference, especially seeing that CPU and SSD usage. Other than that seems like another great PC port from legendary Nixxes, especially given the complexity of the original game. Thanks for the video.
Absolutely spectacular analysis, and big shout out to the port team, amazing QOL stuff, absolutely mindblowing quality here.
Great video as aways. I believe that Traffic Density is how far the traffic movement goes. If you pay close attention, the very high shows cars moving from far away. On very low noting is happening.
That's the difference I noticed as well.
It was Processing the Native 4K60 Now we can see the details!
Thank you! ❤❤
17:28 Never thought I would get excited at ray traced soda bottles! So excited for the next game
Damn you guys do a great job on finding the best optimizations for PC!
I was literally thinking where's DF's analysis? Then BOOM! WISH FULFILLMENT!
"Boom!! That's a what you looking for?"
They're always there for the ones that'll bring the most clicks or well paid like their Anthem marketing campaign disguised as various analysis videos when new and far better games were released.
Same
@@ionseven idk how people have conspiratorial views about DF. They cover the biggest games at the time. Anthem was hyped up to be a huge release. We don’t know how good a game is going to be until it’s actually out. Also a game can be technically interesting enough to warrant multiple analyses while still sucking in gameplay. Also they have to get clicks, it’s the point of RUclips. You try to point it out as some malicious intent. Wild.
pc = ray tracing
weakstation 5 = trash tracing
Thank you for making the video! At 14:40 you labelled "low" settings twice.
That menu that launches before the full game launches is very much a Nixxes thing these days. I remember Rottr having that.
great review! these ports really show the gap in asset decompression we have on PC vs new consoles. cant wait until DirectStorage and RTX IO are finally implemented.
jesse what the fuck are you talking about
DirectStorage has already been made available, but I guess Spider-Man was too late in development to take advantage of it. Or perhaps shaving off like two seconds of load times simply wasn't worth it.
@@Thornskade DirectStorage is available but it’s not being used in conjunction with RTX IO(or AMDs own version of this) which is less about initial loading times and more about utilizing the GPU to help with asset decompression while playing the game. This review highlighted the major CPU load this game has and these new technologies will help a ton with this.
This looks like an excellent port!
its not i have gtx 1060 game runs like shit even on low
@@johnpen269 yeah the 1060 is terrible in 2022 pal, i have a 6600 xt its great
@@Celerate. its still the most used GPU on Steam and in PC gaming in general. And its not terrible 99% of the games run just fine
@@johnpen269 you are kidding right, my 1060 can easily give 60+ fps on high settings
@@vipullakra5379 bullshit. Even at 1080p you have fps dropping. Post a video showing city swinging holding at 60 the whole time
Tremendous work Alex
I love your CPU limit analysis in particular. I think this is the first time we're seeing the sheer power of the PS5's cpu and decompression hardware vs raw PC CPU power.
I mean there are several potential causes for the high cpu load. It could be the less efficient nvme drivers on Windows 10 compared to 11, it could be the Win32 api, it could be the NTFS filesystem, or it could even be dx12 driver overhead considering this was tested with Nvidia cards. Some DX12 games have way more overhead than others on Nvidia and this might be an edge case with more overhead potentially similar to Halo Infinite or the newer Call Of Duty titles.
@@nepnep6894 sure, but the developer specifically notes that one of the main drivers of high CPU usage on PC is the CPU having to do all the asset decompression on PC which is handled by the custom I/O unit on PS5.
@@nickgovier exactly I found that very interesting as well. I wonder if other developers are making use of this on ps5 as the insomniac games show some serious heavy lifting of the ps5 compared to the PC equivalent gpu/cpu and nvme drives.
Direct storage*
direct storage is not out yet.
Lmao the Spider-Man on the left at 02:55
Kinda surprised you guys didn't cover the Weather Particles setting (this game's volumetric fog), as it is one of the most demanding options in the game and has a big fps impact from Medium to High.
Great video as always, wishing it was rendered in 4k like most other DF videos are. Easier to see the differences with higher resolutions. (If watching in 4k of course). Excited to finally play this game with high FPS on my 3080ti!
I think something's wrong with RUclips's video processing here. If you check this video when it appears in search results, it has the 4K indicator, but it's still not available in the options for whatever reason :\
nopne cares about your wack 3080ti
@@DeusGladiorum Thanks for explanation, I figured maybe RUclips was being slow with its uploads (My vids always start at 720p then slowly get up to 4k after a day of so, but DF always seem to be 4k from that start). I figured being such a huge channel gave them priority somehow, or maybe they preload them and set a later date for debut allowing youtube time for 4k version to upload/process. Checking now (Aug 13 7pm EST) , this vid is finally 4k
3080ti knocks it out the park!
its 4k for me
thanks for the analysis👍
Can't wait for Spider Man 2 next Year😍
12:26 "very shadow quality" lol
But seriously thank you so much for waiting to make this video instead of rushing it to publish. Doesn't seem like anyone else out there cares about up to date information, you know - something that would actually reflect what real world PC user would experience and therefore helpful, as opposed to just getting the video out as quickly as possible.
Dein "auf Wiedersehen" am Ende immer killt mich😂😂😂 bester Mann, danke für die gute Coverage👍🏼
Fantastic video as usual. Thx Alex.
I love the fact that the complaint for the loading time is that it's 3 seconds instead of 1 second (It's a fair complaint, but it's still funny to me).
I LOVE This generation.
so the team that ported this went god mode with the settings, very rare and nice to see these days
*We appreciate the delay to make sure you had all the Day 1 updates* and your proactive interactions with the Insomniac/Nixxes teams.
Good job, Alex. 👍
always amazing work. You can skip the intro video with a playstation 5 controller press O button. Also if you screw around with the race trace settings for too long switching them back-and-forth over and over again You may not get the performance that you would get if you restart the game It takes a long time of screwing around with settings for it to happen.
With a 3090, 5900x and NVME 6000MB/s drive I get around 70-84 fps while webslinging through the city at 4k max settings with DLSS quality.
Some things to note.
: Some textures fail to load quickly enough so it will look like a blurry smudge for 5 seconds or so before loading in the high res texture (even on a 6000MB/s NVME gen4 drive)
: HDR is not working correctly and looked badly washed out like RDR 2 did at release (hopefully they fix it)
: SSAO looks better than HBAO+ (HBAO+ for some reason is not working correctly)
: This game is very CPU intensive (Even at 4k max settings my 3090 is being bottlenecked at 93% GPU utilization with drops to 84%, even with a 5900x with full 24 threads being utilized)
: DLSS is oversharpening at lower resolutions so if you play at 1080p it may look too sharp
: The game currently has a memory leak that will crash even a 3080ti with 12GB of vRAM but you may not notice it as much with a 24GB 3090/3090ti
I also have the 3090, but only the 5800x and SATA SSD. Im guessing I would get slightly lower FPS than you(also play in 4k), because of that 5800x, as this game is, apparently, CPU intensive, as we've been shown. Seems reasonable to me. I typically just aim for above 60 FPS, and however high it gets.....great, whatever lol.
Thanks for the tips.
Disabling depth of field reduced the pop in due low texture loading by 80%...I don't know it would...but it did for me...
@@bra1nc417d you'll get a better experience frame limiting to 60fps. The consistent frame times are worth more than any extra frames you'd get.
@@DanKaschel And I may do that, when I get this game. 👍
I will definitely be getting this, to play on my Steam Deck, though I will wait for it to be on sale, as I already played it on my PS4, when it was first released. Miles Morales will be a day 1 purchase though, as I have not played that yet.
Thanks for your tremendous work Alex! Was eagerly awaiting the upload, since their proprietary engine does an amazing job. Still: I bet I'm not the only one curious how much one can squeeze out of the Steam Deck though.. especially given how many different options are available to mess with. The next few days will be surely interesting...
If an rtx 2060 super can run at 75 fps at 1440p with high settings, a steam deck could probably do 540p with raytracing at 30 fps, although it may be able to do more than that
IGN tested it for Steam deck and released a video on it.
@@TheTrashman147 RT on the Deck? Yeah, no. Technically possible? Yes. Performant enough? Not even at 540p, and 30 FPS.
@@TheTrashman147 I can rest you assure that it's actually more than able to pull the stable 30 FPS off, although I'm working on something better right now. This is going to be a long night...
@@AJ-xv7oh Nearly everybody with press access had tested it on their Steam Deck. Still I'm more into squeezing the best possible performance out of it, but we'll surely get there.
I love that „helpful-turok“ image
Widescreen looks rad with that game. Spider-Man is a real great Game 🖤
This is my first play through and playing on medium. Amazed at how good it looks and some moments look like they’re straight out of a movie
I just hope every PC port from Sony going forward is at this level, if anything it'll be praise towards Sony from the PC community for understanding our needs.
I've been down on Sony for being so insular, but I'll hand it to them, their recent ports have been excellent. I hope they keep it up.
Insomniac are truly wizards at what they do. I still can't believe this is still technically a PS4 game, I've seen Ps4s go for as low as 100 bucks and it's just insane how bang for your buck and how much quality you get from optimized games and Sony exclusives for such a shitty and old hardware. The performance rt version on the PS5 already looks beautiful. I genuinely can't wait for spiderman 2, specially since I found out that the trailer for it was running in real time on a PS5 and most people even thought it was a cgi trailer because how good it looked lmao
How is performance on deck I wish df included that in this video.
@@Spencerwalker21 similar to the base model ps4 iirc ign included it in their video
Yeah it’s really interesting how the decompression block on ps5 frees up the cpu for RT. I think it’s mentioned but no one really believed it. You now have a easy comparison to see how much extra cpu power you need compared to the ps5 when you don’t have such a feature and the cpu is responsible for decompression.
@@Boofener is 40hz doable even at 540p fsr 2.0 with low to medium settings a 40hz cap would be a dream.
@@Spencerwalker21 unfortunately they didn't but IGN did. I recommend you watch the video but if I remember correctly, they were able to play it at 1080p/30 fps at low to medium setting, comparable to the PS4 version of the game
Was looking forward to this.
Thanks as always Alex and DF crew!
I played this on PS4 but I've been waiting for a PC release ever since. I am so excited!
Playing this rt now on Steam Deck and it's a dream. So glad this port was well optimized.
Well except for the CPU side. A 3600 with a 3090 can't run this at 60fps with max settings at 1080p as Alex showed. Kinda crazy but at least it's not for some arbitrary reason
In depth and very well presented showcase Alex!
Glad we share same fondness for external launchers.
Looks like a pretty solid PC port and it looks like they are still working on it, fixing bugs and optimizing it.
It's a shame that Direct Storage isn't use and I do wonder why it's taking so long for games to take advantage of it, especially considering that AMD and Nvidia have their own implementation of decompression on the gpu that works through Direct Storage.
Another thing that I'm impressed by is how quickly they are patching the game, it's a nice touch that is very likely going to help game sales as it shows they are putting the effort into the game.
As for the loading times, it's not that big of a deal considering you're only talking one or two seconds difference which in it's self is quite impressive considering it's not using Direct Storage.
Also, credit to Sony, it looks like they are not messing PC gamers about and seem to be going all in with treating PC gamers well, again, that's a sure way to generate more game sales in that critical early window when the game price is high, which I always find it perplexing why so many publishers make a mess of games on release as that is only going to hurt sales in the early high profit window that they don't really want to lose those sales, I know of many gamers that buy games months or years later if the game is released in a bad state and that is surely costing these publishers a lot of money and good will and in this case, it looks like this game runs in a pretty decent state from the start.
Also, it would be interesting to get some in-depth analysis of the game on the Steam Deck, others are reporting the game runs well on the Deck, but it would be great if DF takes a closer look at that.
Yeah. I think they're making 3 videos on this game. Rich I believe is checking it on on Steam Deck and mid to low range PCs. As Alex implied earlier in the video someone else is working on the comparison between Insomniac's Temporal Injection, FSR 2.0 and DLSS 2.0. From the one shot that was shown Insomniacs is better than FSR 2.0 but not as good as DLSS
> It's a shame that Direct Storage isn't used and I do wonder why it's taking so long for games to take advantage of it, especially considering that AMD and Nvidia have their own implementation of decompression on the gpu that works through Direct Storage.
GPU Decompression hasn't been implemented yet by Microsoft and AMD & Nvidia's implementations are based on Microsoft's. The stuff to do with optimizing reading from an SSD has been implemented.
The games industry is around 5-7 years behind new tech usually for mainstream adoption.
@@KIWIDOGGIE
Said no one ever. Where do you even get such ideas from?
This is nothing new. PlayStation used to release games for PC back in the day and I'm not talking about Sony Online Entertainment... I said PlayStation and I mean *PLAYSTATION!*
Back in the 90s I played many PS games on PC first like Overboard, WipEout and G-Police. While nearly a decade after those games launched I had PCs that could run those PS games maxed out I ultimately would've had fun just as much fun had I played them on PS first or even exclusively.
PlayStation wasn't messing around then why would they mess around now? They're trying to sell games they want them to work properly no matter where they release even when they're on Xbox as is the case with MLB: The Show these days.
It's just hugely impressive to me that despite all the details, you still get rather pleasant RT shenanigans on both the PS5 which is oh-so supposedly lackluster in that regard as well as on rather modest PC gpus. And at great performance metrics to boot. Insomniac are just wizards.
I mean, it's not "supposedly" lackluster. I'm with you on insomniac's wizardry, but in a side-by-side comparison the console compromise is real.
This is the first game I can't run on my computer properly. Metro Exodus was close, but even there I was hitting 35-45 fps and it never went under that. Here? It runs at 25-30, stutters, and lags like crazy... and my CPU runs at 100 %. No matter what resolution (or setting) I put, even 720p (or 4K)... 25-30 fps. I guess I'm CPU bottlenecked? God of War 2018 didn't have that issue, same for any other Sony port. Horizon even runs at smoothish 1440p (and even 4K!)
I guess I gotta start thinking of upgrading my old CPU.
You're the man Alex, such a badass review. Looking forward to the DLSS vs FSR video.
Even with a 8GB card, I found the very high textures can cause stutters. I'm using a 2070 super and 9900k, at the suggested settings, but with 1440p & DLSS quality mode and no raytracing. I'm testing this by walking back and forth on a long street. The VRAM spikes to over 7GB used, and that causes a visible stutter that can be measured by a frametime graph (msi afterburner). I used reload checkpoint and I found the stutters repeatable. Putting it down to high textures stopped those stutters and kept VRAM usage around 6.5GB, though it's hard to say if the VRAM reading from this software is correct.
I get 11gb at 4k quality dlss RT.
in game Vsync preforms bad disable use nvidia control panel fps sync options.
Adrenaline is reporting 14-15GB Vram usage on my 6800XT with everything maxed out at 4k with RT. I haven't tried turning SAM off or messed with the various upscalers yet though.
With a 6GB card high textures are as far as I can go before fps tanks, but honestly can't find a huge difference between very high and high (Maybe some ground textures are _slightly_ lower res?), so it's not that bad even if you have to turn it down on an 8GB card.
@@theeternal417 Yeah it shows similar vram usage on my 6800XT but on my 3080Ti it shows around 10 - 11GB at 4K. It depends on the game and vram available.
@@TexelGuy yes same i mean everything it's maxed out on my 3060 laptop beside the textures , but it's not a problem because I don't see the difference beside high and very high , also my CPU it's violated with rtx lol
Awesome. I was waiting for this. Already pre-ordered the game (loved it on the PS4), but I was hoping to get a breakdown of settings equivalent to PS5 Fidelity Mode and PS5 Performance RT.
@21:00 . Thank you very much, guys and gals. Sounds like the developers did a great job optimizing the game but still have some patches to go. Hopefully my i9-9900K, RTX 3080 Ti, NVME 2.0 SSD, and 64 Gigs of DDR4 3600 mhz ram can brute-force a 60 fps with balanced DLSS and settings close to PS5 fidelity mode (with ray-traced reflections object range turned down to 8). We'll see. Luckily, they gave us a big enough range of settings that I can potentially fine-tune the drops away.
I think you're going to struggle to get lower than 60fps with that build...
@@RicksonGM bros acting like his pc is a 500$ prebuilt 💀
nice show off :3
@@igi2135 You've got me wrong, dude. Not trying to show off; PC ports are sometimes sad affairs of needing to brute force performance. Arkham Knight, just about every Ubisoft game I've bought for the past five years, etc.
Don't have the time to try the game today, but I'm hoping I have enough oomph to avoid the occasional stutters and woes I've seen in some previews when ray-tracing was enabled (which were admittedly done before the last pre-launch patch). Was not trying to be a prick.
I wish there would been screencap for both the launcher setting options as there's stuff that the game doesn't include, like cloud particle detail, and also stuff like would they recommend dlss etc. or just post screencap of the in game settings fully too. I can sure just try them out but bit too much guess work at times.
Good stuff though, and game is a blast!
Lovin it at 4k on a 3080 TI.
Spiderman port is the kind of game PC users need!
I like the settings menu that pops up when you try to start the game. It reminds me of the old PC games that used to do that.
Installing it rn as we speak. Time for a fourth playthrough of this amazing game
Can't wait for the suit mods personally
Tobey Maguire and Alfred Molina mods are mandatory
i would wait at least 4-6 weeks they will probably release 20updates
The game is ok, not amazing. Graphics aren't what makes a game great. A game like Arkham City is a masterpiece.
@@LSK2K your opinion
@@test_account939 Arkham City is objectively better. Compare the story and what's at stake and the atmosphere building up and missions/ dlcs.
I can only imagine how amazing Spider-Man 2 will look on PS5 when it comes out, being built from the ground up instead of an enhanced port.
PC will always look better, ps5 has the power of a rtx 2070, any ray tracing will be 30fps and the ray tracing will be 720p to 1080p.
@@thehorsecockexpress1068 i mean we already had a 60fps rt mode, and the reflections are not 720p lol, thats not what half res reflections means
@@thehorsecockexpress1068 who cares when Spider-Man 2 release first for years on PS5 only
@@thehorsecockexpress1068 You know that insomniac updated the resolution of the Ray tracing in R&C to 4k right?
@@thehorsecockexpress1068 "any ray tracing will be 30fps and the ray tracing will be 720p to 1080p" => How then have we already Performance RT 60 fps and R&C 40 fps RT modes ?
Nixxes should be the benchmark for other companies to learn how to port properly to the PC.
i would say give all major ports to them. even xbox can use their services on contract.
@@sharathvasudev Honestly Microsoft can do decent ports. Halo Infinite is still a decent port besides the internal framelimiter and vsync being bugged. The biggest issue is that the game is one of the most gpu vendor biased titles I'm aware of. The game seems to use execute indirect calls for culling on the gpu and RDNA1/2 both have something called nggc (Next-Gen Geometric Culling) for gpu culling and it seems to work wonders on halo infinite. RDNA2 also supports mesh shaders which halo infinite also utilizes. This results in the title being extremely AMD biased especially RDNA2 compared to older AMD gpus or any Nvidia gpu.
@@sharathvasudev Forza ports are amazing they are peak PC optimazation
@@promc2890 Are xbox games really ports if they were developed on PC to begin with?
The Hitman, Tomb Raider series was done well for the PC by them and by far this game with minor imperfections looks great.
Nixess did a top class work here. Great video.
This method is perfectly working with my device. Great job. Keep it up.
Looking forward to seeing this run on my RTX3080. Looks like they did a great job with the porting to PC and as a former console gamer who moved completely to PC, I couldn’t be happier!
I rely on Digital Foundry to understand my graphics settings and how to optimize them. Thanks so much for this, I can't wait to try this out tonight!
they're offering features which most triple a games, let alone playstation exclusive games, implement. The way you can see the changes in real time and not having to restart is the best thing i've seen
I assume you meant DON'T implement, as he said in the video?
8:09 You are talking about VRAM, but in the On Screen Display you are looking at the RAM usage
What a review! So technical. Thanks bro.
It’s great having digital foundry do the technical, objective analysis to go along with other subjective reviews.
A game launching with fsr 2.0 support my 1650 super is thanking me
Couple errors in the video. You can skip the intro videos with the controller. It's the B button on my Xbox pad. Skips them every time. And ultrawide isn't perfect out of the box because it screws up UI elements, like when someone calls you. The wave length graphic is misaligned and partially covers the image of the caller whereas it's confined to the left side in a box when playing at 16:9.
Nixxes is great. Really excellent move by Sony to bring them in-house.
Yeah, nice way to quickly advance with big first-party PC porting - veteran team.
It is pretty cool to have the cutscenes play in a wider aspect ratio despite being made for 16:9
1:58 "ultraride." Anyway, as always, great video.
Now why can’t they just release a standalone physical native PS5 version of Marvel’s Spider-Man Remastered? 🤷♂️
They don't want to, there's literally no other reason. Its even smaller in size than the PS4 version so it'll fit comfortably on any modern blu-ray
I’ve been looking forward to this almost more than the game itself
4:20 Shader compilation has SIGNIFICANTLY impacted the enjoyment of PC gaming for me. The ridiculous amount of stuttering in some games absolutely destroys any feeling of immersion. It's completely inexcusable.
This is really great news. Day one purchase for me.
Not so great news from me as I'm still getting massive stuttering with RT on, same as shader comp.
I had no idea the released it to PC finally! Thanks for the tip 👍
Awesome to DRS, all the image Reconstruction techniques and the improvements to RT! Glad Nixxes did this one!
Great analysis! Features are great but performance with rt on is currently far from ideal on my system (i7 11700k + 3070 ti). Frame-rate is dropping below 60 constantly even at 1080p optimized settings. Both GPU and CPU utilizations are not maxed out.
Try disabling Multithreading
@@yazidhosni Thanks for the tip, I'll give that a try. I sort of fixed it by enabling XMP, but performance is still below expected.
This game is really well optimized on PC even with RT High on a mid-range GPU! 🕸🕷🕸
RT high isn't bad at all RT very high is much more demanding
@@WASD-MVME True
Did a quick run on the intro mission for the game and I can say I'm pleasantly surprised by how well it ran. Running 5120x1440@120Hz ultra settings and it seemed smooth like butter (i9-9900k@4.9Ghz, RTX 3090). I played the game on PS4 so had to relearn a few things but otherwise, seems like a very solid port. Even HDR and widescreen looked great. They definitely did their homework with this one.
It is crazy to realize that it prolly runs better on my system which just has a 3080 and a 5900x, because this game is so CPU dependent. Don't think it doesn't sting a bit to read that other people were so whimsical to not get the best deal out of this gen: 3080 FE. You paid probably more than twice as much for about a 15 percent gain, which isn't much when you are squeezing every triangle out of your GPU already.
No RT.
@@flexplodin "with just a 3080 and a 5900x" lol. I have the same rig, but its a really high end rig only maybe 1% of gamers has
@@flexplodin my i9-10900k at 5.2ghz is better than your 5900x intel is much better than AMD
So having played through a bit and considering I'm not on the latest drivers, perf still is outstanding. Only had one crash, but that was when transitioning to the lab, not in an intense scene. Noticed graphical artifacting in a cutscene (black unrendered boxes on the edges of doc oc's bag of food). Still very impressive if those are the only issues I've seen. Haven't been paying attention to frame rate as any drops are unnoticed, but even then, 120 is still an easy target it seems. Uncapped, I saw a max 185.
Edit: It seems to be crashing a lot lately, usually in specific areas, I think it's the water that's causing problems. Specifically when looking out at the raft or on the other side of the island in the park. Still am able to get very far without problems mostly.
Alex is a man of the people. Thanks for you service!
NIXXIES deserves praise!
One thing I found odd - the light flare from the car at 9:19 onward passes THROUGH the truck even as the car is coming from behind the truck. Looks very strange.
There's no issue there, the light flare is "created" in the camera, not in the world ! If you try to look at the sun its light bleeds over everything else
@@Chocapic_13 AH I see what you mean -- good call!
Never imagine my gaming laptop can reach almost max settings. This is true master piece of port ✊️
What laptop are you playing it on?
@@andrewmorris3479 Im on Asus tuf gaming f15, core i9 version
Alderlake CPUs with DDR5 seem to have a big advantage in this game. A sign of future games needing nextgen CPUs sooner than you might think.
I wish you test games with 5800X3D since the price of that is going down really fast and it could be an attractive upgrade for AM4 users.
Directstorage can fix it without the need of better cpu and ddr5.
@@BrunoFerreira-fp1vb No, Only lack of system ram. You still need a decent cpu.
@@BrunoFerreira-fp1vb How will DirectStorage fix the assets needing to be decompressed by the CPU exactly?
DirectStorage AFAIK only allows loading assets into VRAM without the CPU overhead, but if those assets are needed by the CPU, then having them in VRAM is useless unless its somehow cheaper to move them over the PCIe bus back into system RAM. Plus you'd be needing to decompress them on GPU, reducing GPU performance.
DirectStorage I expect to mostly increase texture resolution, not sure how it can really help with much else considering the above, at least until the entire RT BVH can be done on the GPU.
@@BrunoFerreira-fp1vb Really doubtful directstorage can do much for slow asset decompression. They can shift it to GPU but then you lose performance on the GPU and it takes more VRAM which is very valuable resource and you will still need to read the data from system memory anyway. CPU based decompression should just be better specially now that new CPUs like Zen 4 and Intel 12/13th gen are such a big leap over what we had before. They promised too much with directstorage and it's been years now and nothing have materialized. I remember when DirectX12 was supposed to make CPU performance irrelevant....
I’m lucky enough to have a decent rig and if you have the head room, i found that using DLSS while improving performance did negatively impact the visuals, instead I used DLAA instead of up scaling and conservatively tweaked the settings similar to Alex s optimised and it holds well above 60 and looks stunning …DLAA working a treat
Agree with this. Turning off DLSS makes the RT reflections look much cleaner. DLAA is a beautiful thing. No more TAA please!!
DLSS increases cpu usage and performance is a bit worse for me. I'm using an i7 10750h and an RTX 2070 max q playing at 1080p. When I turn off upscaling and turn on DLAA, I get better visuals and performance. This is the first time that I've seen that happen on my rig.
@@PhillyWatts same for me with 2080ti performance is worse using dlss over dlaa
That CRT monitor is beautiful haha, brought me back to my college dorm days playing Star Wars Dark Forces and Warcraft. Yeah I’m old….
Some of us on the Steam forums figured out what's going on with HBAO+. The ambient occlusion menu options are labeled wrong! If you select Off you get SSAO. If you select SSAO you get HBAO+. If you select HBAO+ you get Off. I have screenshots to prove it. Really strange bug.
HBAO+ for sure seems broken/bugged. That's not its usual behavior at all.
working good for me but i'm not using ray tracing
@@XX-121 you like it better than SSAO?
@@DanKaschel i didn't try it, i figured HBAO+ was the best? i'll give it a shot later. what do you think?
this game should support direct storage since it’s available to use on pc. more games should.
Just like elden ring, im getting spiderman for ps5 instead of pc. When it comes to games that im a fan of or games devs i rather have it physical.
So glad it's come out well, and your in-depth work here has given me a great place to start dialling it in. Just finished Dad of Boy so I think I may day-one this.
It is very encouraging how Sony is handling they're franchise PC ports. Any word on a Ghost of Tsushima PC port?
Great breakdown and info as always
I suspect you won’t be waiting too long for that one bud. Sony did say they wanted to output a lot on pc by next year.