(Read description) Is Defense Overrated in Terraria?
HTML-код
- Опубликовано: 11 июл 2024
- UPDATE: So yeah, looking back, this video makes some bold claims with nothing much to really back it up. I really only made this video because I saw some people considering replacing their wings with a warding shackle which is like... why? So yeah, don’t get mad if this video says some garbage. Treat it as more of a showcase of alternatives for defense. Thank you for understanding and have a nice day
(Outdated garbage ahahah) I just kind of feel like that defense is super ineffective whenever I play so instead of trying to get good or something, I made a video about it. Funny how that works.
Also I hope I got my math stuff right. It was never my strong suit really
Discord Link:
/ discord
Sources:
Laugh Track:
• Laugh Track
Dimble Woods inside Bowser:
• Video
Terraria Underground theme:
• Terraria Music - Under...
Super Mario World Credits Theme:
• Ending Theme - Super M... Игры
Will Bungee every stop abruptly ending his videos? The world may never know...
No
Never surrender bungee
Ee e eeee?
@@cheesejam1373 nah sorry
E e ee e... 😔
As the saying goes, "If it can kill you in three hits, then it will kill you in three hits."
Y get it
Y don't get it
Every 60 seconds in Africa a minute passes
I am, in fact, commenting on this subject
Ah yes the floor is made out of floor
Well yes, those are all certainly words
"the damage taken isnt noticeable"
for summoner: 120 dmg
for melee: 60-70 dmg, literally almost halved
Yeah, not the best example. Still, he does admit later that armor is good for mobbing vs bossing, which is correct in most circumstances.
Remember that solar armor has noticeable dr in 1.4 which probably reduced most of the damage
This video is just wrong
@@explicitpeach not really
@@Eyezor123 yes really you filthy mage
"Is Defense Overrated in Terraria?"
"Is Attack Damage Overrated in Terraria?"
"Is Terraria Overrated in Terraria?"
@Angiielle "Is?"
@Angiielle ""
@Angiielle '
@Angiielle
What did i just witness
Petition to add a "Goblin Tinkerer Voodoo Doll" in the game
I can see Terraria players skyrocketing
And that the very first item you want to reforge after he respawns is free until it's back in your inventory.
Goblin Voodoo doll
"I guess you're still a horrible person?"
Grants the ability to kill the goblin tinkerer
And can only give a good modifier for the item
and could summon orge?
yeah sure
@@frostbite5092 that's a big brain idea you got there
All my homies love movement speed
Yeah, I feel like a glass cannon playstyle is a much better and a more fun way to play the game
All my homies love damage reduction
All my homies want mana
All my homies love damage
@Cameron Will The secret Joestar technique never fails!
'Or going to this blue idiot and reforging all your accessories to a damage increasing modifier. but good luck with that.'
*Gets menacing many times*
Look, every time I’m actually playing the game I never get it but of course when I’m trying to get a clip of NOT getting it, I roll it like ten times. Terraria hates me
@@aggressivebungee I know how it feels. I swear sometimes i get every modifier BUT the one i'm aiming for.
Here before someone comments on the JoJo reference
@@jordanturner4325 same
@@aggressivebungee when I want warding, I get menacing ten times, when I want menacing, I get warding ten times
you forgot the best alternative to defense: "just don't get hit, lol"
Practice
Git gud, the most powerful ability.
What Redigit expects summoners to do in a nutshell
MonochromaticPrism wow
Unless you’re a tank like me.
1:37 125~ damage vs 75~ damage. I mean you kind of just showed how Defense can make a significant difference. Being able to survive a hit or two against bosses that hit hard is bigger than you make it out to be. Max Health and Defense define the amount of mistakes you can get away with while fighting bosses, and naturally, the more mistakes you're allowed to make, the easier it is to win. Being able to survive for longer also means more health regeneration & health potions. I don't know how to word it but, the more survivability you already have from defense, the even longer you will survive in the long run thanks to health regen & being able to drink more health potions. You even said it was especially viable against random mobs, which is half of the game. Hell, from my experience, going full tank/warding on Melee is easier than being glass cannon on any other class depending on the boss, because health regen + potions render you almost unkillable as long as you don't get hit too many times in a short amount of time. That applies to some Calamity bosses on Revengeance mode too, even. They say you don't need defense if you can just not get hit, but likewise, you don't need to put as much effort into beating the game if defense can keep you alive for much, MUCH longer depending on the setup and boss.
Yo
I will admit that my train of thought was sort of all over the place in the video. I got the idea for the video when a friend thought that replacing wings with a shackle was a good idea. Basically, don’t fall into the trap of increasing defense at the cost of other stats. I will say that I didn’t really convey that idea too well in it though. I also know that increasing defense and stuff lets you make more mistakes (which I tend to make a lot), but I was more looking through the lens of expert or master mode where you’ll pretty much die in a few hits anyway. I regret at least not bringing up regeneration, but that’s a whole different and confusing topic. I do thank you for coming up with actual criticism though instead of saying something along the lines of “just dodge lol.”
@@aggressivebungee You could suggest your friend to have wings with Warding modifier instead of shackle lul
yeah bungee, you're right, but at the same time, the title of the video is a bit over exaggerating, dont you think?
@@aggressivebungee He has a good point.
You even showed that the summoner died to 4 hits from fishron, while the warrior died to the 6th.
The warrior survived an entire 50% longer! That's 50% more time to deal 50% more damage before dying.
who gave you permission to film my tiny house in the middle of nowhere that is plagued every night by swarms of eyeballs, bouncing moistly off the roof...?
Oh, I asked Jerry. He let me rent the place out for the day
Eyeball slime
“MOISTLY”
It was a really good depiction of early game Terraria wasn't it?
@@yasurething5417 it's a jellyfish
Well i prefer farming like two hours for 1 defense instead of having 0
Yeah, if given the option between having a little defense and no defense, I’d rather have the small boost
@@aggressivebungee especially on master mode
*Flashbacks of getting oneshotted by a demon eye*
@@youraveragesub why not just make a little box for the night?
@@youraveragesub they can’t spawn on screen.
"The extra defense of a melee character is negligible" me seeing that its about a hundred damage less. Ah yes "negligible"
“A warrior can only take a couple more hits than a summoner” *me with my full tank load out being able to tank mastermode moonlord* “uh huh*
Now I wanna see someone play terraria with 0 defense the whole game.
you could probably just search that up on youtube, I'm sure crabbar or happy days or SOMEONE has done that
Good idea
happy has
Ningishu has a great playthrough including a rule like that on their channel, though it's from 1.3.
It's definitely possible, although a tad bit hard, after all, as soon as you enter Hardmode, you will get like 2-shot.
Defence? What's this Defence your talking about? Me and my summons don't know what your talking about...
@Marion Robinson nah we got dps! wait... imp NO STOP ATTACKING THE HELBAT ATTACK THE GIGANTIC MONSTEROUS WALL OF FLESH **right clicks** WHAT DO YOU MEEEEAAAAN YOU'RE BEHIND A WALL AND CAN'T SEE IT?? OTHER IMP GET THE HELL OUT OF THAT BLOCK HOW'D YOU EVEN GET THERE *AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH*
@@spectacularsceptile3879 *Why is my Slime under me?*
@@spectacularsceptile3879 Relying on AI is an endless circle of suffering. This is the main problem of summoners which I really hoped would be fixed in 1.4
funny story but he was actually talking about defense not the degenerate defence your talking about.
Spectacular Sceptile
Thank god for whips from my understanding
1:42 "the difference is pretty neglible"
Summoner taking 120
Warrior taking 70
I think that 40% isn't neglible
Warmth potion moment
Summoner is a dodging class not for absorbing damage.
2:18 "A fresh character
*also has one of the best wings in the game*
vAnItY
Me with 100% damage reduction: oh hi there
fear
@Gaming is my Life there are videos on it!
@Gaming is my Life solar armor gives 30% Damage Reduction, that's already alot
Damage reduction has diminishing returns, so it’s probably more like 80%. Each bonus becomes less effective the more bonuses you have.
My dumbass only managed to get to 97%
I like how there was no one listed in "Emotional support" in the credits, lmao.
"defense doesnt matter if you dodge everything" -Someone In UI
ah yes "Git Gud" guy
signed: Summoners gang
2:42 hes basically in UI here
@@criticalhit07 no he's in godmode....
wait...
Me: try dodging chlrophyte bullets!
great video, and remember kids: always focus on movement speed
it's worst to take less damage from a hit than to not get hit at all
This is actually effective for ranged, mage and summoner class. For melee, it's useful for doing the Joestars' Secret Technique without fail, unless if it's an invasion
@@youraveragesub I have played a lot of multiplayer and I can confirm: either the melee user dies a lot or he just goes nigerundayo every single time
@@ragnarok3362 by the way, should I do a master mode run with melee class?
@@youraveragesub my first time playing master mode was with melee, but I just can't recommend it before defeating the 3 mechs since it lacks any good projectile and true melee is just not viable. also wall of flesh was an absolute nightmare
@@ragnarok3362 I can feel the damage you received on your mech boss run. Maybe the nurse instaheal trick may work
The best defence is picket
I see you’ve been enlightened
Well, I always say, "If you want me to use defense because it's shorter than damage reduction, my answer will be no, because it's shorter than yes."
imagine not just knowing how to dodge everything and actually needing armor for things other than the time you have to sneeze mid fight
Me:
remembering almost beating master mode moonlord no hit and then sneezing and dying instantly
-Ahh memories....m
Me: what if I made wall of bullets? Can’t dodge something that comes from all angles!
Dark souls players be like
@@ninja6245-real RoD
I sure do like when the bungee uploads
1:11 skeleton in sky
As someone who has only ever done Warrior builds in Terraria, I can confirm that having high Defense with high Defense Reduction can make even the strongest attacks in the game tickle you.
5:27 maybe reds potion on regular world, isn't the best damage boosting buff...
You dare question Red's potion?
It’s only for the worthy.
shhhh
Wait. Y’all wear armor for defence and not attack boost?
I wore crimson armor for defense but it has damage boost anyways
I don’t, I just need that sweet shroomite, spooky, or whatever magic stuff I can scrape together,
(I only play summoners, mages, and ranged fighters. I’ve never played melee. Every time I try, I get too bored. :/)
Glass cannon ftw, it's either yeet or be yeeted
@@abigailment you wear armour for minion count? im here trying to look cool with my wooden armour
Wait, you guys dont just craft armour for vanity?
Friendship ended with defense now damage reduction is my best friend
MagiKarper XD cry’s in switch
summon count is where its at
"What's the point of maximum defense if you can't get hit?"
-some internet people that i forget the name
Normally in boss fights, you don't kill them before their attack patterns go off even with a full damage build, and on the contrary, defense is very helpful for covering up for your mistakes when you are inevitably faced with their patterns, so no defense is not overrated in my opinion.
I always found that defense becomes less useful the further into the game you get. I eventually ditch warding gear for damage and crit modifiers.
I find stacking defensive stats an amazing strategy on melee characters, defense being one of them. By raising your defense as high as possible with a combination of warrior armor, a couple of defense accessories, and "warding" prefixes you can easily get it so high up that it will pick up some slack for your damage resistance and, eventually, health regen. It is the most mathematically efficient way to play warrior as well, because what other build can kill the hardest boss, on the hardest difficulty, without post-progression gear and any exploits, by standing still and clicking your mouse?
Not only that, in 1.4 this playstyle received probably the most buffs: it now adds attack speed to your knuckles and defense to your turtle shell; meanwhile new ways of stacking accessories on other classes barely changed their outputs (the only valuable change I can think of right now is double scope, and even that requires you to give up one of accessories you would previously use instead).
All and all, despite all the passiveness of defense stat (you can get away with only using what comes with your armor that you use for all the damage bonuses), building your strategy around maximizing your defense is not just viable, but sometimes even preferable option.
I feel like it would've been a good idea to also talk about I-frames as that can play a very big role in survivability
"head over to this blue guy to get a damage increasing modifier, but good luck with that" *proceeds to get menacing 3 times*
I’ve always gone for movement over defense, I have spent a lot of time trying to no-hit bosses for bets I made with friends, so that probably is a big factor
in the credits it says "quality control: some rat I found in my closet
This much editing and only 18K subs?? U deserve more, take my sub
Seven years of terraria and I still get to learn something from a pretty fresh view!
Thanks bro.
Calamity has definitely taught me it's best to be a glass cannon.
Well, youre gonna end up as a glass cannon to progress in calamity anyway
@@Remory123 yeah but it's even better if you throw on all the negative defense items
Huh,from my expierience warding is basicly always better than menecing.although I main revengeance so that might be why.
Defense more like THE fence
“BADUM TSS”
This video helped cure my severe reallynotgoodatthegameitus. thank you for this wonderful video.
My favorite way to increase survivability is simple evasion. Which makes things like the the Shield of Cthulhu _essential._ Hooks are also pretty good at that, especially when used with platforms.
The difference between a summoner and a warrior, warrior takes 70s summoner takes 125s that's almost twice more EHP for warriors than summoners
Defense is invaluable because it makes undodgable attacks less impactful and allows you to focus on dodging the real hard hits like moon lord lasers or destroyer's head
Skill issue lol
If you wanna use full warding with melee and all possible DR so be it, but you'll always be at the same level as stampylonghead or boio boio.
After all, you shouldn't just stand still and actually move, this is terraria, not touhou, it's not that hard.
@@skyral4137 k
The first time me and my cousin played terraria we thought melee was the best bc of the high defense but still used ranger and mage weapons XD
I was the same way when I started. I learned to try other classes and stuff so I haven't touched it in a while but I'm going back to it in a playthrough I'm doing
Yoo thats my play style i allways use ranger weapon with melee armor
Btw i am not newbie i have 500 hours
First time I fought WoF, I used molten armor and a broken musket.
@@musa9353 those are rookie numbers.
Omg you used the mario and luigi bowser's inside story music I love it
The moment the video started playing, I heard a song from the Mario and Luigi's Bowser Inside Story OST. What a throwback, that alone deserves a like.
"Is Defense Overrated in Terraria?"
Me, after a master playthrough going full defense melee: Yes, yes it is
Oof, that sounds miserable. Hope you at least used vamp knives. I went full mage and found I had to use life steal gear else mobbing was too painful.
@@MonochromaticPrism Master mode is pain in general. Really disappointing too considering it only ups the hp and damage of mobs making it more annoying to play rather than making it more difficult.
@@simas2883 yeah I just used the black spot rip, and hallow full game tbh
No, it really isn't. In master mode deffense is the strongest! Since it scales better. I'd argue that deffence is the most effective in master mode. I played it trough with all melee high deffence armors and guns as weapons of choice. It was surprisingly effective and fun! You get the defence of melee and the damage from ranged! I tried to get ranged armors for the buffs, but it's just not worth it! Building the highest deffence armors grants visible survivability. And post Golem just go with Valhalla armor and (asside from the martian madness) it's smooth sailing till moonlord. Any class you want to play, just go Valhalla armor and it single handedly carries you until the lunar armors!
@@simas2883 In master mode all debuffs last like 33% longer than in Expret and All armor is 33% more effective (yours as well as the enemies'), so it adds more than just attack and deffence to the enemies. If you really want to see something miserable, play 2.95 Expert. It has almost double the health pools from Expert mode (aka way more than in master), nearly the same damage as master mode and your armor is *less* effective... If you also add the 'for the worthy' seed basically all enemy damage and health will be doubled! Ever wondered how it feels to fight against a 12000 hp Eye of Ctuhlu? Or may be trying to kill a 150k hp Skeletron Prime with 260 lazer damage? Also, did I mention that lategame green slimes have 1200 hp and deal 200 damage? Yeah, Master mode is child's play compared to that!
Calamity be like: heavy breathing
Thank you for giving some love to the god tier soundtrack of inside story
I think melee is great for higher difficulties when playing with other people, since in hardmode you can keep bosses on the person with the high defense, and if that person is good with boss patterns, it makes for a great co-op combo. Otherwise in master worthy if you’re by yourself you might as well run summoner and live the glass cannon life :>
Me: Remembers my character who min-maxed defense, making pretty much every boss in Master mode an absolute joke, taking dozens of hits to kill, even for Moon Lord.
I don't think defense is overrated, it's kind of OP if you build for it.
Edit: A late edit, but specifically, my character had a defense of 147 (before consumable buffs and other defense increasing objects, like the cat statue), whilst also having upwards of 74% damage reduction (29% inherently, 49% when Solar Armor's shield is up, and an additional 25% increase when below half HP). So yeah, hard to kill build, especially when you acknowledge health regeneration and potions. Hell, most of Master Mode Moonlord's attacks did under 10 damage to me per attack. So yeah, Defense build is busted when focused on.
But this isn't a full solution, defence is absolute garbage for the first half of the game. Not that defence is entirely useless pre hardmode, but your gonna be throwing away a lot of coin for warding gear after the wall
5:45
"You'll be getting good reforges only slightly more consistently" *He says after getting Menacing on his 2nd reforge*
With medium core master mode defense is a peace of mind. It’s nice not having everything kill you almost instantly and having to go get your stuff
This guys good, can’t wait for more content
There is ONE more way to increase your survivability, and that’s through mobility. I may sound like an elitist here but it’s far more practical to not get hit entirely than to TRY to survive something. We all mess up every now and again but with proper mobility, dodging attacks is a breeze, and with decent regeneration allows you to regenerate the damage taken from an attack before you get hit by the next, drastically increasing how long you can stay alive.
Now mix that with melees high defense and damage reduction
You forgot the best method of increasing survivability:
Don’t get hit.
But what do you expect from some video with a rat on quality control lmao
Never seen one of your videos before, gotta say the thumbnail made it impossible not to click on it. Well done sir
Keep it up your vides are the best
I would rather have all warding accessories on every class except melee
Early game that's very good but it falls off FAST because you end up with sufficient defence stat without doing that, so you give up damage for no reason.
The most of my accessory slots are usually dedicated to movement (except for double jump when I have flight because it messes with me)
And raw damage boosting stuff
I definitely play glass Cannon characters a lot
Outside of master mode, defense is still frankly useless. Damage and mobility are far, far superior options.
One time my friends opened a survival server and we played together.
It was on master mode so bosses dealt alot of damage.
I went for tank role(beetle armor, defense equipment, vampire knives) and just stand still in honey while my friends destroy the boss.
1 person going as tank helps a lot when you play with 3 or more people. And also equip flesh knuckles for your team's sake
"Cant die if i cant get hit"
-Mad ink [Animating & music]
Dude this guy is great WHY AM I NOT SUBBED
I like adding modifiers to items for builds that lack in that area. For instance, on my summoner character, everything is reforged to warding, as summoners lack defense, and on my ranger build, everything is reforged to quick, as rangers lack movement speed.
In that final bit where he is at the goblin he got menacing on the third one i think
Bro I gotta fucking love your background music
I love that inside story music.
Should mention that in multiplayer things are quite different. With stacking Defense and DR from the turtle/beetle set, Hero's Shield, Frozen Shield, worm scarf, etc., and having another player with the spectre set healing you while you draw monster aggression can make you nearly invincible against most bosses. Even if it would only allow you to survive 1 extra hit on your own against a boss, the added healing means that you would be able to take 8-10 more hits as the reduced damage helps the healing outpace the boss's damage.
Aggressive: Terraria can be very unforgiving "sometimes".
Me: yeah "sometimes"
Gotta love that bowsers inside story music
2:14 “To a fresh character, this situation would be absolutely terrifying.” To a fresh character, the situation that your house is in the jungle is absolutely terrifying.
1:13 ok now its my first time seeing that skeletron cloud on the right side of the screen
I like your funny words magic man
the massive number of demon eyes just look terrifying yet mesmerizing
I'd say DR is the general term for reducing damage, so defense, percentage, and dodge chance are subcategories of DR.
and just like band of regeneration & charm of myths, you can raise dodge chance by equipping both master ninja gear and the black belt, I think.
This is why you should have a mod pack for major mod play throughs like calamity or spirit
there also is one unmentioned and often underused type of "DR", regeneration.
using Squires Great Helm Valhalla knight's breastplate and band of regen, charm of myths, shiny stone, celestial stone, etc. is basically like defense, but its strengths and weaknesses are multiplied, MUCH better with chip damage, but worse with hard hits.
I was expecting that abrupt ending to be fake but it was actually a legit end to the video XD
I think depending on the boss and class etc. If you think you should go for defense you need to consider if it's going to allow you to survive much more hits. Like moonlord on master with a summoner. Even if you go for warding on all accessories and have a few defense increasing accessories your not gonna really survive much more hits than if you just went max damage for a summoner. You might survive 1 more hit from moonlord but the fight would go on for much longer since you went for defense and the longer the fight the more chance you have of taking damage and dying.
Set bonuses are the biggest point of armor because for summoners you can have more summons for melee users it can make their weapons have more range so less hits taken for rangers it can make them fire faster and for mages it can make their mana regenerate faster
That its why i stack dodge +Lucky (4%crit) and life regen. Only the deadlyest blows can stop you if you go with that set and you will be dishing the deadliest blows
hehe i love the music. Mario and Luigi Bowser's Inside Story if I'm not mistaken
Near the start, my brain immediately went, "What if you just wanna shake off a stray hit when, otherwise, it'd be the death of you?", but watching 'till the end gave me new ideas for where to take my character, and reading the description gave me a bit of context.
the idea of the video is to not prioritise defense, more or less damage, crit chance, DR, Dodge chance and movement speed.
@@teiull9388 At the end of the comment I said: "watching 'till the end gave me new ideas for where to take my character, and reading the description gave me a bit of context." I understand what the video's trying to do, and I appreciate it.
Now hold on, I've heard that music in the intro from somewhere
It's kind of funny that you mentioned the offense strategy, considering I have two strats in Terraria I equip my items that increase my minions and then equip damage boosting items. Or alternatively I just go full DPS with an entire loadout based on boosting my melee damage.
So whippy summoner boi or stabby boi.
Edit: if you want to go for this strategy if I remember correctly the modifier you want for your accessories is menacing
no one realize that the intro with all those deaths is actually the day time terraria music
The music gave me flashbacks to my record of my cholestroad record of 350 on endless
I miss that game i gave it away to a friend who was moving to england as a parting gift
what was everyone's record and which did you play it on, Dsi or 3Ds. mines Dsi
I played it on the DS since I was 3 or 4 but I don't remember my record
Lovin the bowsers inside story music
The main reason I still like having a decent amount of defense is that a lot of mid range attacks will deal only like 1 damage instead of like 20-30, which does make a big difference. But yeah the heavier an attack is the less it matters. Still bosses can get a lot more chip damage on you with their weaker attacks if your defense isn't on point
When you get defense and DR to the point where Plantera seeds do 1 damage you can basically just go in with true melee and bash its petals in.
As someone who sucks at dodging, defense, DR, and dodge chance really helps me out
I usually reforgemy accessories to warding if I can't survive normally, helped a lot when plsying as a summoner in master mode
That’s why i balance everything I can
So I didn’t choose a class, I just use what’s more convenient
So I’ll use a mix of melee, range, mage, and summon when,where, and what situation that I can.
For example I may use nights edge on the hungries and then use my hell bow and water bolt to get the wall of flesh to 20% health and then finish off with beenades since I want to save as much beenades as I can since jungle biomes are harder in hard mode or what I call it act 2.
I heard boulders hitting stuff on the right and I thought my thing was broken
This is why, in my opinion, post plantera is when melee shines, maybe even before if you cheese Plantera. Then you get the Vampire knifes which complements DR and defence amazingly. Then you get bettle armor shell, which is literally perfect for defence, and congrats you now have practically everything available to you for phase tanking Moonlord.
I use mobility, defense, and mid-range positioning to minimize the amount of dmg I take while also using longer-ranged melee weapons such as the solar eruption, I would say terra blade at extremely long ranges, but I crafted Zenith with it.
My build usually shifts, but it is primarily an obsidian shield, fire gauntlet(or charm of myths if I'm struggling with health), master ninja gear, Frostspark boots, celestial shell, and wings(pretty obvious). And after reforging two of them to warding, I managed to actually beat the moon lord, so defence, not negligible.
I like the Skeletron cloud in the background at 1:10
that mario & luigi soundtrack was pure nostalgia