Understand Bodies vs. Components - Fusion 360 Tutorial

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  • Опубликовано: 20 авг 2024
  • Live Stream - Let's make sure that we totally understand the difference between Bodies And Components. This is Fusion 360 AND we will chat about your comments and questions.
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    Time: About 15-30 minutes (We all have other things to do :-)
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Комментарии • 406

  • @scottgriswold384
    @scottgriswold384 6 лет назад +2

    Hi Lars,
    I came upon this video when I was working on a small project and began to realize I was having difficult managing what sketches went with what components. I had started out doing everything in the main component and then moved the bodies out to their own components. Now I fully understand the structure and realize why "Rule #1 exists."
    Thanks for the great videos.Having you as a guide truly makes me want to delve deeper into Fusion360.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear Scott Griswold .Thank you for watching the videos

  • @OLLE3770
    @OLLE3770 5 лет назад +1

    Finally. I'm a beginner to Fusion 360 and I realized (again) the truth is "you" have to watch a lot of videos, tutorials, and do a lot of "own" work to get it (while during the process being utterly confused and totally convinced You'll never get it). The old quote "You can't make things easier than they are" fits this topic. Guess I was at the right point in my learning curve to fully appreciate this. Finally I have a mental picture of what assemblies, components and bodies are - what rule ONE actually means, and where sketches fit in and how you can make the most out of the time-line. And not to forget; if you share your design it will be easier to work with if rules are obeyed. Well done Sir.

  • @beljunk
    @beljunk 6 лет назад +1

    After working with Fusion for over a year, I still need to rewatch so many of these awesome videos to fix confusions I have. Thank you so much for having all of these online.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      You are so very welcome :-) Thank you for watching!

  • @williamlueschen3789
    @williamlueschen3789 3 года назад +1

    I'm a retired SW user and Lars videos are so very helpful. At first Fusion 360 is like a foreign language. However it is becoming exciting moving forward.

  • @gerhardgroenewald6560
    @gerhardgroenewald6560 5 лет назад +2

    Helped a lot, i love this guys attitude and always come back to his channel when i feel like taking a recap or learning something new. From all the material on youtube about fusion i think his material is the best.When i start up my fusion i always think of silly Lars and immediately get excited to start modelling. Still working my way through all your content so please don't stop uploading new content. Keep up the good work and being a great asset to autodesk!

  • @kingbillybob
    @kingbillybob 4 года назад +3

    This is my second or third time watching this. I use Inventor in my job, and I have years of technique I use that are not in any books. I am trying to use Fusion 360 because I have access to it through my subscription, and I have a boatload of time thanks to COVID19. I do cringe every time you say Inventor's way of doing things is old fashion. I suppose it is because I see advantages to some of what I can do in Inventor, that I haven't found a substitute way of doing in Fusion. I did check out the joint command in Inventor since I have no choice but to learn it in Fusion, and Inventors version isn't exactly the same, slightly less functionality. I believe I am far enough along now that I won't get discouraged and put Fusion back on the shelf. I couldn't have figured it out without your videos, so thanks for your time invested in making quality videos like this.

  • @RogerGarrett
    @RogerGarrett 6 лет назад +2

    You might mention that you can re-name bodies and components. By default they get named Body1, Body2, ... Component1, Component2.. etc. as you create them . But you can left click on the name (e,g. on Body1), then left-click again on the name and it will let you give it the name you want, like "Cover", "Main Cylinder", "Handle", etc. I've found that this really helps me keep track of what's what. I even rename the sketches in the same way.
    I think it would be nice if you could RIGHT-click on the name of a body or component and there would be a RENAME option in the drop-list that appears, but there doesn't appear to be that way to do it.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      Hi Roger Garrett Thank you for watching! ANd thank you for the great comment. Good habit!!

  • @Sacster001
    @Sacster001 6 лет назад

    G'day Lars. I was put onto your videos by a friend and have spent the last 2 days watching them. You sir, are a legend. I started with 123D Design, and probably because of that, have not been using F360 to anywhere near its full potential. I've learnt more in a couple of days watching your videos than I've figured out in the last 12 months. Thanks very much for your work and the way you present your information.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear Craig B .Thank you for watching the videos

  • @Bisikletrehberin
    @Bisikletrehberin 4 года назад +1

    Explained perfectly. I recommend you to watch all the videos of Lars Christensen.

  • @bobsamuel1567
    @bobsamuel1567 5 лет назад +1

    Lars,
    Excellent explanation of an intrinsically confusing aspect of Fusion 360 workflow.
    In my limited experience with this software, one needs to follow along using two screens. One screen running your tutorial, the other running Fusion 360 to replicate your explanation on. Seeing, listening and doing works well, at least for me.
    Thanks again, Bob

  • @airrun76
    @airrun76 5 лет назад

    I think you did a great job explaining it simply and thoroughly. As someone who is a newbie at Fusion, it can be over-whelming. Thank you for making these videos for us to freely watch. Thumbs up.

  • @Akya2120
    @Akya2120 2 года назад +1

    Thank you. This makes Fusion make way more sense. I was missing something big coming from AutoCAD and I knew it, but I couldn't put my finger on what it was. This will help me be way more proficient with Fusion 360!

  • @joetke
    @joetke 4 года назад +1

    Thank you Lars! the best intro around. Instructive, useful, helpful. All's still relevant after 3 years! congratulations!

  • @Mancavedweller1
    @Mancavedweller1 9 месяцев назад +2

    Great tutorial, thanks. Really would not have had a clue about this subject without such an explanatory video.

  • @wojtczak1984
    @wojtczak1984 3 года назад +4

    Rule # 1 always make new component. then save. and always know what component is active and which one your are working on. Do this always. Make it a habit. It will serve you well

  • @nightfighter78
    @nightfighter78 6 лет назад +1

    Thank you for all of your tutorial videos on Fusion 360. You have good touch and sense on teaching. It is easy to jump to any of your tutorials as you explain all the things you do. I have spend numerous of hours watching your videos. Thumbs up !

    • @cadcamstuff
      @cadcamstuff  6 лет назад +1

      That is so awesome to hear Jussi Kakko .Thank you for watching the videos!!
      Hope you have an awesome day!

  • @drewsmith3443
    @drewsmith3443 Год назад +1

    Best description of differences I’ve seen, thanks so much.

  • @Karmann63
    @Karmann63 5 лет назад

    Thanks Lars. I have been working as a design engineer for 18 years in several different 3D software. SolidWorks for the last 5 years. I've just now started learning Fusion on my spare time and you make the transition alot easier with all your videos :)
    Regards Morten from Norway

  • @tusharg21tube
    @tusharg21tube 6 лет назад +1

    Your explanation style is amazing! You fit in the critical missing pieces of a jigsaw puzzle! Keep making such videos!

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear Tushar Gurjar .Thank you for watching the videos

  • @JD-kf2ki
    @JD-kf2ki 5 лет назад +3

    I really like basic lessons like this. I'm new to Fusion.

  • @williamdavis2073
    @williamdavis2073 5 лет назад +2

    Fantastic explanation. I’m new to fusion 360 and to 3d modelling and am finding your videos really helpful. I’m even starting to make some items now!!!

    • @cadcamstuff
      @cadcamstuff  5 лет назад

      Awesome to hear. Thank you for watching 👍😊

  • @johnvodopija
    @johnvodopija 5 лет назад +1

    I watched this video after watching one of your earlier tutorials on the same topic and it all makes sense now. Good job 👍🏻😎🇦🇺

  • @andreojuegosyestrategia1266
    @andreojuegosyestrategia1266 4 года назад

    Man, you are the best! I just started a online course on Fusion last night and the instructor reference to your vids and I glad I look at your channel. You explain it very well I understand perfectly what you said and I more encouraged now about creating 3D models. It took just this video for you to show me the big big potential and power this software have, and same applies to your channel. I will be learning from you too. Thank you very much. Keep doing this please and let me know if there anything I can do to help you.
    Blessings

  • @jamesharrison5004
    @jamesharrison5004 3 года назад +2

    These are the best F360 videos going.

  • @carlbeck304
    @carlbeck304 6 лет назад

    I think I finally figured out things I have been doing incorrectly in the past. You cleared up why I had problems trying to do things that you should not do. Thank you Lars.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear Carl Beck .Thank you for watching the videos

  • @1scottburns
    @1scottburns 4 года назад +8

    Dam I cant stop watching these nor get caught up

  • @garywolfe434
    @garywolfe434 5 лет назад

    You help me out much. I spend more time with you then my wife and kids, HaHa. Others can learn how to do videos from you. I had a lot of trouble with bodies and components until I watched your video several times. You crack me up some times. Thank you.

  • @TimPiggott
    @TimPiggott 5 лет назад +1

    An extremely helpful tutorial for a complete newbie! Thank you so much! 💝

  • @geraldmunro9682
    @geraldmunro9682 4 года назад +1

    Thanks Lars. Was confused about components but this has made it clear for me. Excellent.

  • @RaviKaroria
    @RaviKaroria 5 лет назад

    Wonderful presentation. I am beginner to Fusion 360. Now I can clearly understand the body and component which is essential to build a machine design.

    • @cadcamstuff
      @cadcamstuff  5 лет назад +1

      That is awesome to hear Ravi Karoria .Thank you for watching the videos

  • @DennisFinntrolletHyttinen
    @DennisFinntrolletHyttinen 5 лет назад

    Love your videos. When I get stuck at something, I can always scan through your clips and find the tip to solve my issue. :)
    Great work!

  • @bradwynwestwood5127
    @bradwynwestwood5127 3 года назад +2

    Always love your videos, you are a great teacher. Thank you!

  • @JeffSoldan-ii4fz
    @JeffSoldan-ii4fz Год назад +1

    Thanks I've watched a few on the same subject this made more sense of the concept

  • @terjegjerstad9692
    @terjegjerstad9692 4 года назад +1

    Now I understand difference. Very good explained. You are a very good teacher.

  • @janjamrich4367
    @janjamrich4367 2 года назад +3

    Thank you. Very good explained. You are a good teacher !

  • @dannys2561
    @dannys2561 6 лет назад

    Lars this was great! But next i'd love to hear about:
    1)when to use groups.
    2)When to use copies of components vs bodies.(when does one update changes based on the reference part vs when is one its own unique component/body) this brings up component vs unique component....when do i use that.
    This was a great start though!

    • @cadcamstuff
      @cadcamstuff  6 лет назад +1

      Hi Danny Symansky Thank you for watching! Great comment!! Will have to address that!!
      Best,
      Lars

  • @whatisahandleeee
    @whatisahandleeee 6 лет назад +1

    Man, you are a really great teacher. Thank you very much.

  • @jontyhofer6106
    @jontyhofer6106 6 лет назад

    Love your way of communicating with us. Very simple and straightforward. Am new from 2d cad and loving this fusion360 more and more

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear jonty hofer .Thank you for watching the videos

  • @MrNursi
    @MrNursi 6 лет назад

    Good to have you back Lars. Very clearly explained again, sorted out a few questions for me.

  • @redacherradi6270
    @redacherradi6270 4 года назад

    the best teacher in the history of youtube thanks a lot I appreciate all that u do for us am learning like a turtle or grandma and u just good for me

  • @ceylonin7289
    @ceylonin7289 4 года назад +8

    18:15 when you want to use components vs bodies

    • @zomgbot314
      @zomgbot314 3 года назад

      Doing God's work, thanks!

  • @markenomoto
    @markenomoto 4 года назад

    Great! Very useful given I'm a newbie to not only Fusion but CAD as well. Long time Sketchup user but now taking the full-on plunge!

  • @matt818
    @matt818 3 года назад

    Thank you Lars. You are my Teacher for Fusion and I feel very lucky!

  • @joshuavincent7884
    @joshuavincent7884 5 лет назад +3

    I'm coming from using SW in school and work, and just started using Fusion at home. Your videos are very helpful and much appreciated!

    • @cadcamstuff
      @cadcamstuff  5 лет назад

      Happy to that. Thank you for watching 👍😊

  • @yannickwild5635
    @yannickwild5635 4 года назад +1

    Thank you very much for the help! Needed this to make drawings for each components of a big structure.

  • @RadddahTat
    @RadddahTat 5 лет назад

    I was just starting out and was starting to think I would never get the hang of it but this video fixed everything, thank you!

  • @Griffindor21
    @Griffindor21 10 месяцев назад +1

    Five year video...and its still very useful👍👍👍

  • @mrracer98
    @mrracer98 6 лет назад

    Lars, your awesome, end of story. Someone at autodesk, give the dude a raise.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      LOL, You are so very welcome :-) Thank you for watching!

  • @eWood_q8
    @eWood_q8 4 года назад +1

    Makes a lot of sense (kind of) for me. Trying to migrate from SketchUp. Thank you Lars!

  • @theroboticscodedepot7736
    @theroboticscodedepot7736 6 лет назад

    Great job. I was confused by bodies, sketches and components but now I'm clear.

  • @MuratIsikHome
    @MuratIsikHome 4 года назад

    Thank you for the quality and clarity. You have made me a Fusion360 fan.

  • @CharmPeddler
    @CharmPeddler 5 лет назад

    Lars! You are the MAN!! Thank you for explain so many of my questions in one video. So much help!

  • @catastrophicfella
    @catastrophicfella 5 лет назад

    This actually clears things up for me from the 2016 version of this explanation - so thnak you!

  • @alshaver9398
    @alshaver9398 4 года назад +1

    I thought this was excellent. I am only day 2 of trying to learn Fusion 360 and this really helped,

  • @joet.4756
    @joet.4756 6 месяцев назад

    Best explanation i have seen in several days of looking! Thank You!

  • @jthusany
    @jthusany 6 лет назад +1

    I have one thing to say. Nice J.O.B. Thank You!!!!!

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      You are so very welcome :-) Thank you for watching!

  • @glassmansito
    @glassmansito 4 года назад +1

    From Rionegro, Antioquia, Colombia. Thanks for this useful information.

  • @FaisalAljabriH3D
    @FaisalAljabriH3D 6 лет назад +2

    Sorry Lars, to clarify my understanding, bodies are individual parts and components are assemblies of bodies?

    • @redsixonefive
      @redsixonefive 6 лет назад

      Faisal Aljabri try to think of everything as 1 body. You can make multi bodies to make a part but ultimately you want 1 body. If I make a screw, I can make multiple bodies (shaft head threads) then combine everything to one body.i have my screw part modeled. Now I want to make a nut to fit my screw. I now have to make my screw body into a component. And then do the same for the nut. Make bodies combine them to one and then make it into a component. Now my 2 components can interact with each other. This is why Lars says that if you already know how many parts are in your models start off making that many components first.
      A component should always be one body but you can have multiple components within a component. Make sense??

  • @diariodeuncanalizador1536
    @diariodeuncanalizador1536 2 года назад +1

    Thank you! I was quite understandable. Great effort! I have it more clear now.

  • @gbleasdell
    @gbleasdell 3 года назад

    Just beginning to learn Fusion 360 and the Body/Component was confusing. It isn't anymore!! Thank you for a great video.

  • @nestortorres5458
    @nestortorres5458 5 месяцев назад

    Fantastic work at explaining this with the flow and details that help understanding it easier. Thank you for sharing your experience with new users.

  • @jhanevich455
    @jhanevich455 6 лет назад

    Lars you are AWESOME! I enjoy your passion & instruction. I always learn from you. PLEASE keep up the good work for the Fusion Team. If you are ever in Chattanooga TN, I'd like to take you to dinner & talk CAD/CAM.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      Hi J Hanevich Thank you for watching!ANd comment!!
      I will take you up on that invitation :-)
      Best,
      Lars

  • @scottrunnells9650
    @scottrunnells9650 6 лет назад

    This video really helped me understand the hierarchy of bodies and components!

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear scott Runnells .Thank you for watching the videos

  • @arkain101
    @arkain101 5 лет назад

    I learned a few things in this video, thanks. I think you could have added the fact that a person can add components within a primary component. That is, you can have an assembly of components within a single component which I believe is referred to as the 'Parent' component much like how computer tech info refers to a 'Parent' directory which really just means a primary or main folder which contains other folders inside, and those folders inside contain files.
    Other then that I think you did a good job explaining things. I've seen a number of your videos and you helped me get started with the program in May 2018. Now I have learned a lot more and one of my models has been selected as a featured model in the 'Fusion 360 Gallery' but I have much more to learn. I don't understand how to do meshing/molding or simulations very well and I'm new to the Loft command but I'm getting the hang of it. There are other things I'm just learning but, that's pointless to get into.
    Thanks mate. Keep up the good video's.
    Fusion 360 is a long long learning curve and I like that.

    • @cadcamstuff
      @cadcamstuff  5 лет назад +1

      That is awesome to hear Nick Hill .Thank you for watching the videos

  • @MichaelMcDermot
    @MichaelMcDermot 6 лет назад

    Thank you Thank you for making these concepts so much clearer.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      You are so very welcome :-) Thank you for watching!

  • @willemvanheerden2529
    @willemvanheerden2529 6 лет назад

    Great video, now I understand how the whole structure works!

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear Willem van Heerden .Thank you for watching the videos

  • @namesake7169
    @namesake7169 3 года назад +1

    always learns more than I came for. thank u.

  • @jonj4419
    @jonj4419 6 лет назад

    Great breakdown on Bodies VS Components. Very useful for new users.

  • @Rottendog-n2q
    @Rottendog-n2q 6 лет назад

    Very good verbal descriptions and made perfect sense. Thank you!

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      You are so very welcome :-) Thank you for watching!

  • @allal001
    @allal001 5 лет назад +1

    happy new year man(2019) i am new here and very thankful for your effort YOU ARE A LEGEND

    • @cadcamstuff
      @cadcamstuff  5 лет назад

      Happy you find the videos helpful👍😊 Happy New Year!! Thank you for watching

  • @Ernzt8
    @Ernzt8 5 лет назад

    This is not confusing at all, it could not be clearer. Thanks for this!

  • @nourimehran
    @nourimehran 5 лет назад +1

    thank you for your clear explaination . It was very helpful and i learned a lot. tnx

  • @normansyahmochtar6875
    @normansyahmochtar6875 Год назад

    thanks guru... your tutorial about fusion 360 is very helpful to me.. i'm a new beginner in this software

  • @johnschindler9641
    @johnschindler9641 Год назад +4

    You can see from the fact there are still comments on this that components and bodies are difficult. Not only to understand, but to see the reason for the distinction.
    There's a saying that if you can't explain something to a 10 year old in 5 minutes, you really don't understand it. I'm not saying you don't understand it, but if there really is a good reason for components vs bodies it should be easy to demonstrate. (Solidworks is old-fashioned? It still works fine, by most accounts better than F360; I wish I had a copy.) Why not just make assembly work with bodies?
    I often use construction axes, or planes, or sketches in parts that I have to turn into components to achieve something, like assembling. When I move the component, all of that stuff stays behind. I came across a thread about this on the forum that was very very long, with only very tedious and temporary workarounds, and NO explanation at all of why this is a good thing.
    I'm still waiting for the light bulb over my head to come on.

    • @HibsMax
      @HibsMax Год назад +1

      I'm still learning this myself, but here is my $0.02.
      Sketches are the fundamental building blocks of a design. These give you a 2D plan to work from.
      Bodies turn sketches into 3D objects. In some cases, you only need a body because the design is so simple e.g., a solid cube.
      Components are collections of bodies that can interact with one another (I haven't done much with this yet).
      If you put your entire design in the top-level component, your entire history is in one single, long flow; everything is jumbled up. If you separate your design into components, you can activate one and the history line is now reduced to just the actions that affect the selected component. It's much more readable.
      As far as the end result is concerned, everything in a single component will work, it's just really hard to work with once your design gets more complicated.
      I think people might struggle with components and bodies since the advantages aren't that clear with very simple designs. If your designs are typically simple, you probably don't need to worry about components.

    • @drewsmith3443
      @drewsmith3443 Год назад

      Yes exactly this. Newcomers to the software will be undertaking simple tasks so the advantages of using components are not clear at this point. When I teach F360 we ignore components initially before introducing them when models become more complicated. At the end of the day it is all about good CAD housekeeping.

  • @ben47g51
    @ben47g51 5 лет назад

    Thanks! Your presentation helped me make sense out of many issues.

  • @edwardvivanco1090
    @edwardvivanco1090 3 года назад

    Your explanation was very clear and concise. I enjoyed the video. Thanks!

  • @MrRostomS
    @MrRostomS 6 лет назад +1

    Lars This make if transfer the sketch from the sketches line and drag it to the component it going to transfer everything to the component (setting, Origin and body) to that component.
    Thank You

  • @TNSR-Destiny
    @TNSR-Destiny Год назад

    Wow! That was so good that it makes me want to scream that backwards: WOW! I just threw away 50 hours of work when I got to a point where NOT using components properly injected lots of electron mites into the work and I realized, sort of, that I needed to learn components better. I watched it twice before, bumped against problems, and this is the third time I've watched it and it finally got through.
    Thank you so very Very VERY much.
    Uh...as an aside, putting a midplane through a column I'd like to put a point so that I can use that point to joint the component exactly on another component with a plane marking where it should be. Easy right?!

  • @DennisMurphey
    @DennisMurphey 5 лет назад

    excellent, I needed this to build my project out better. Should have followed the conduit box, I was missing all this logic. Thks Lars Great Job,

  • @HibsMax
    @HibsMax 5 лет назад +2

    Great tutorials - I am learning a lot!

  • @peterbrown1495
    @peterbrown1495 3 года назад +2

    The Coffee pot says it all. Thanks

  • @joscharadaj6735
    @joscharadaj6735 2 года назад +1

    Lars Christensen, I gave you my heart
    But the very next day, you gave it away. :D

  • @ClemMorton
    @ClemMorton 5 лет назад

    Thanks. That was helpful. Just starting out and just seeing someone doing this has clarified questions I didn't even know I had yet. So yeah, solved a lot of problems before they happened. You earned a sub for this. :)

  • @renevanbeek9573
    @renevanbeek9573 2 года назад +1

    Thanks for exlpanation, you make it very clear.

  • @rollandjones9556
    @rollandjones9556 5 лет назад

    Thank you very Lars, your videos are a great help getting me started with Fusion360

  • @alainterieur6889
    @alainterieur6889 6 лет назад

    Thank you very much Lars. Your tutorial are so clear!

  • @neilsmith5930
    @neilsmith5930 6 лет назад +1

    Fantastic thanks Lars

  • @Maverick7r
    @Maverick7r 5 лет назад +2

    Great video, thanks for the great explaination and tutorial!! :)

    • @cadcamstuff
      @cadcamstuff  5 лет назад +1

      You are so very welcome 👍😊Thank you for watching

  • @WilburGoltermann
    @WilburGoltermann 6 лет назад +2

    So, Lars - I heard you say that normally you want to end up with only one body in the design. Really? Why only one?

    • @jamisonr
      @jamisonr 6 лет назад

      Disclaimer: I'm a beginner! With that out of the way, I think the reason is that if you have no components (such that the whole thing is a single component denoted by the cube icon at the top level), then it is customary to have only one body. If you need more than one body, then you should have an assembly (denoted by the two cube icon) where each body is a "sub-component" therein. At least that's how I understood it!

    • @richardspahn1320
      @richardspahn1320 5 лет назад

      @@jamisonr I see it's been a year since Wilbur asked this question, but I have the same question him. While I appreciate Jamison's reply, I'd sure like to hear from Lars or others. What is the disadvantage of having multiple bodies? Also, I'd like Lars to explain features, which I assume are related to bodies.

  • @shonesurendran5337
    @shonesurendran5337 4 года назад

    Thanks! So very useful to have such a clear and easy going orientation.

  • @nickgraveley
    @nickgraveley 3 года назад

    Brilliant explanations! Just starting Fusion360 today, but so far so good!

  • @HowardAlison
    @HowardAlison 6 лет назад

    A difficult concept to explain but you did a great job and made it clear.

  • @newalla344
    @newalla344 6 лет назад

    Thank you for the understanding. Each lesson helps.

    • @cadcamstuff
      @cadcamstuff  6 лет назад

      That is awesome to hear art Gustafson .Thank you for watching the videos

  • @kobyki1374
    @kobyki1374 4 года назад

    Amazing Tutorial, you make it so easy to understand. Thank you so much.

  • @slap_my_hand
    @slap_my_hand 6 лет назад +2

    let the bodies hit the floor
    let the bodies hit the floor
    let the bodies hit the... *FLOOOOOOOOR*

  • @stoikgramadanski7401
    @stoikgramadanski7401 6 лет назад +1

    Thumbs up, Lars ! Good job !

  • @keithwurtz8554
    @keithwurtz8554 Год назад

    Boy you do such a great job. Keep up the great work

  • @westonics78
    @westonics78 5 лет назад

    Thanks for that I finally understand how this all works together. Ok back to my project:)

  • @btsss
    @btsss 2 года назад +1

    Good video Lars. I got it! Thanks for the lessons.

  • @Skippergri
    @Skippergri 5 лет назад

    Thank you so much for explaining!! Greetings from Austria