Thing to note with Loot: He looks for card types among OTHER permanents - meaning he doesn't count himself. You still need another creature to get that draw.
Breeches was underrated here as a tactical red style commander. Give him deathtouch/lifelink, or slap a curiosity on him and you're already cooking. If you build on losing the flip and fill your deck with bolts and the like, you're always shooting damage
I think Taii is a little undervalued here - while yes it can help draw cards, it also can turn any non-combat damage ability effectively into an x burn spell. For example you could trigger Impact Tremors with a creature, then use Taii to enhance the damage done to each each opponent making it a decent finisher on top of card advantage.
Yeah he admittedly says at the end that he might be sleeping on Taii. I already have a build for her and she is super fun and modular. Having access to white in a burn deck is great. Being able to activate her at instant speed to make the damage exact is the kicker. It guarantees at least 1 card but more often it'll be 2 or more. Also with a few guttersnipe creatures in play the damage can get insane. Last but not least with either Urabrask or Birgi out with virtue of courage in play that's potentially game.
Taii also doesn't say "opponent" anywhere, so there's room to build around your own creatures wanting to take damage. Say... Pyrohemia and Brash Taunter or Stuffy Doll. Each activation is drawing you a card for your own indestructible thing, _plus_ incidentals from your opponents. And each activation can be killing _someone_ faster than you. Can build this out with 1/1 tokens, ways to grant indestructible like Selfless Spirit, more ways to do 1 damage, etc. Maybe even go deep and run Solar Blaze, the first card I thought of with Taii before realizing it was a nonbo, at least for opp's creatures. But it kinda reads "sac your 1/1s, draw that many cards, maybe kill most of the board", so it's not too sad if you don't draw for theirs if your plan revolves around drawing for yours, and Taii lives through it.
Yes, the trade off is having to pay to steal the creatures (which get refunded) and it's less restrictive on not needing spiders. Vraska generally is a better ability, though you tend to build towards stealing stuff and thus your deck maybe lacking win cons. Shelob is guided towards spider tribal and you are building a synergistic board that can be used with a overrun effect to end the game reliably.
Yes, but not for the reasons you said exactly. They won't play the same. Shelob is a spider tribal commander. You need spiders and combat/damage to make her ability work. This means it is pretty difficult to steal things, especially the things you specifically want. Vraska just requires things to die while you have mana open, making it much more likely you'll steal what you want. Costing much less is a great tradeoff for not being a combat commander. Treasures v food is somewhat moot when each treasure costs a mana. It does give some incidental value if you have extra mana and something you don't want dies.
I think the best “haste” spell for Geralf is an extra turn spell. Storm off, make a giant army, then end your storm turn with a time warp so you attack immediately on your extra turn. I guess then the question is if that’s better than just, like, putting an Aetherflux Reservoir in your deck.
1:21:35 being able to untap Stella with instants/sorceries that also do something else is exactly why she's absolutely cracked. With Cerulean Wisps, you can literally draw your entire deck by continuously untapping Stella with the copy and activating her again on Wisps before the original copy resolves. Works with a lot of other cards that untap her too. Traitorous Greed and Involuntary Employment give you infinite mana, several of the untap effects give a stat boost, and Twisted Fealty/Bond of Passion literally just win the game with the loop.
I'm running bristly bill as my commander in a +1 +1 counter deck. Only a few other landfall creatures, but even just incidentally getting the landfall triggers, he is CRAZY as a commander
1:10:20 Sands of Time is very powerful with Obeka. Untapping all your permanents including your lands, goes infinite with Aggravated Assault. It might not be very appearant if you just read the card text on Sands of Time, but if you read its oracle text you will see that it triggers on each of your upkeeps, not just at the start of your turn. I already run Sands of Time as a hate piece against Teferi's Protection, Stasis and Winter Orb. Its good that with Obeka it also becomes and engine and combo card.
Tatyova and Aesi might be stronger as a land fall commander, but Bonnie Pall definately looks like "more fun." Less annoyingly broken, and you get to win with a big blue cow. Sounds like a good time.
Bristly Bill has been a house in my Obuun deck. Comes down early to start spreading counters, then basically doubles our commanders trigger with an ability that you can curve into to start delivering massive blows.
I absolutely love doc aurlock and I already built a brawl deck for him on Arena, but I want to let everyone know now: HE DOES NOT COMBO WITH FBLTHP LOST ON THE RANGE. He says “plotting cards from your hand” costs less, and fblthp is only stuff of the top of your library. Had to learn this one the hard way.
Kaervek can be absolutely busted I feel. If you're able to commit a crime on your opponents turn you can cast your other spells ignoring timing restrictions. When I played last, I cut down a creature on an opponents turn and then cast thought distortion from my graveyard on the control player. Very fun!
Why is everyone sleeping on Gisa, The Hellraiser? There are so many artifacts that double abilities and if you playing a 4 player commander you can spam a 1 drop target spell each of your opponents turns. Then you can have six 3/3s by your turn. Run that with all of her varients and a bunch of zombies and you'll be set. You can even add liliana to the mix to make opponents discard a card. Then you have black market to help with mana.
Breeches might actually be good in Rashmi and Ragavan decks! Casting a spell triggers the commander, and then the second spell would be the free one off of someone's deck. There should be artifact tokens lying around in that deck
0:16:00 Bristly Bill is a very satisfying Mono-Green commander. Playing mirror matches with him is peak magic. It feels like mastering the basics and perfecting the fundamentals. Feels so good to do 50,000 damage against a green stompy opponent.
I think everyone (including me) initially looked at Taii Wakeen's second ability and thought "well that could help draw a couple cards". The more I work w/ this commander tho, that second ability is a wincon in itself. Especially when used with rituals
Bristly Bill is a little more valuable to a +1/+1 counters deck than mentioned. 1st, as was mentioned, he gets the initial counter-flow going early just as a result of your playing the game. Second, however, he replicates a two-drop Enchantment (Roaring Earth) that was already great for this, and as every +1/+1 counters player knows about their Hardened Scales effects, easy redundancy that shows its face in a game is nearly always gravy. A lesser consideration, but still notable particularly in Landfall utilizing Avenger of Zendikar is Bill himself being a Plant. That counter-doubling ability is crazy good even at 2G 3C. It’s priced cheaper than the cheapest Instant/Sorcery capable of doing the job, and commensurate with Enchantments and Equipment + Equip-cost that still have a hoop to jump through. I think Bristly Bill is a 99 card, too, don’t get me wrong, but he’s a *really good* addition to the 99 at the price of a Bear. That counter-doubler is so hot with any of the other doublers or an active Brawler. Bill and Railway Brawler are really all I want from OTJ, unless I can sneak away w/ one of the new Swords on the really cheap during pre-release. (The new Hydra’s nice, but not a singles-shopping target while the hype’s so hot, IMO.)
Kambal will love decks that load up on White Elephant removal. Things like Generous Gift, Stroke of Midnight, Get Lost, etc. as they force your opponent to get a token and still gives you the token, sorta kinda removing the downside of said spell.
I've been playing with Lilah with Izzet Deck in MTGA and the amount of card advantage with 0 mana cost spells is amazing, especially when the game gives you a bunch of really good "whenever you cast an instant or sorcery" creatures to start with on the starter Izzet deck.
Kirri is great for landfall decks that utilize a lot of sacrifice lands to get extra landfalls. You can recycle your fetch land every turn. Some of the best landfall creatures and tokens generated are plants.
Been running Fortune as the commander in a blink deck, and it's actually insane. When you're threatening removal against anything that could block Fortune and kill it, people are wayyyyy more likely to just let the 2 damage through. Having it come down early and be a repeatable blink for anything you want (you can overpay the saddle cost) has been a total house in every game I've run it in
Here is why I would say Hazezon is better than Yuma. Hazezon is only RGW. You get payoffs right away when you start saccing your deserts. You get TWO tokens which triggers ETBs like the new Warleader's Call. Yuma is a payoff to Hazezon in the same way Titania is but has the added card draw. Yuma does not return deserts back to play, and I think this is the main reason Hazezon is better. Yuma requires quite a bit of setup to get working and to cost cheaper. All that setup triggers Hazezon. I could go on as there are a lot of nuances with the desert land base that makes Yuma a challenge. I am not saying Yuma is weak, but it will be slower than Hazezon and less resilient to removal. Yuma does have the possibility to snowball late game though. However, the commanders are not interchangeable. I have heard that from some people. Both decks will want some similar things like ways to sac lands (Zuran Orb is an all-star in both decks). Since Hazezon can get the deserts back you will want as many additional landdrops as you can get. Which also set up for landfall cards. Bounce lands are going to be more powerful in Hazezon. Field of the Dead is very good in Hazezon, especially since two of the deserts created zombies also. When I do search for lands I usually get the good desert that creates zombies, field of the dead, and then bounce lands in that order. Fetch lands are going to be more powerful in Yuma though they will not fetch the deserts. Yuma does not need the additional land drop cards as much. That deck will want all of the Crucible/Hazezon/Ramunap cards as possible. I could see Creeping Renaissance and Pair O Dice Lost being in Yuma.
Taii Wakeen can be straight opressive, if built right it's stacked with cheap removal or creatures that tap to deal damage since it's an until end of turn effect, it is very capable at holding any deck that want creatures out hostage since it's just as much instant or removal possible that will almost always net you card advantage from killing a creature draw a card, until you hit your kill from hand combo pieces by turning a bunch of tap deal 1 into deal 10. Also with stuff like Goblin Sharpshooter's it a one sided boardwipe everyturn forever unless removed.
I'm building a Magda draw/go deck with a lot of burn spells just cantrips that makes creatures not block or just makes a permanent red plus cards like goldspan dragon and FOTMB, and professional face-breaker
I think with Akul, there might be a critical mass of decent black/red dragons at this point to make the handful of legends to lead that tribe/color combo where it's actually a strong option now, too. Slots right into a lot of Rivaz decks or could even replace him.
Stealing stuff from your opponent's decks has one particular advantage over drawing your stuff - they're likely prepared in some way to deal with *your* stuff, but far less likely (particularly in the moment) to deal with their own stuff (Deal = remove, interact, mitigate, play around, etc). That extends further to synergies you manage to find between their cards and yours. And you get potentially way more options, card types/effects, and lines of play available to you without overloading your own deck.
Kambal decks are surprisingly fun and strong from pre release playing. Especially going some sacrifice from. Also Tomer, I believe you previously in an ep mentioned you love Tombestone Stairwell. It's wording is: "destroy all tokens created with Tombstone Stairwell. They can't be regenerated." The copies Kambal creates are not destroyed at the end... Wedding Ring is also value city on Kambal, though it does mess with the drain half.
People are sleeping on Lazav, Familiar Stranger. I end up building him with a lot of high power cycling creatures, mill, ping effects, and protective equipment making a weird voltron x mill combo that i really like And the crazy thing is I dont even usually like mill OR voltron.
I throught a lots of times to do to a gisa deck, but the mana curve where too high for my tast, and zombie lords, some zombies in general cost a lot of money. This gisa is interesting for me cause you just have to put lord giving +1 or key world while you can put tons of cheap interaction...that's mostly why i like her, she can make a zombie deck work without paying too much
Fblthp is actually really good as a mono blue storm commander. I could only imagine what other ways to build him. But he isn't so deadly until you have a 20 minute turn casting all your plotted spells at the same time lol
The new Rakdos is actually kind of nutty. There are a lot of cards that just let you exile your whole deck/storm out. Golgari Thug + Ashnod's alone literally lets you exile your whole library. Poxwalkers is an allstar. I was brewing it and I don't think I'll end up making it b/c it feels like it is very easily high power casual. Very cool card nonetheless.
Don't get me wrong, Yuma is decent as a commander, but he doesn't come close to Hazezon lol - Hazezon makes TWO tokens per desert etb, which pops off with any Impact Tremor/aristocrat effects - Hazezon tokens are 3 colors vs Yumas green ones, which is relevant for cards like Knight of New Alara - Hazezon can realistically come down turn 3 vs Yuma who would require 5 deserts in yard to do so - Hazezon lets you play deserts from yard innately, vs Yuma who requires crucible effect to do so The only realistic thing it offers over Hazezon is a very slow source of card draw, which I don't really think helps his case.
One thing I learned from self discounting Commander (like Karador) Is that they are super reliable to Stick to the field (people won't often point removal at them) and in they case they die you can still pay them for cheap.
You're missing that Yuma works much stronger with self-mill effects. Cards like Mesmeric Orb and Altar of Dementia allow Yuma to pop off in ways Hazezon can only dream of, you want all of those plus the normal Land staples like Life from the Loam to mill through your deck while making an enormous army, and this makes all the mass land recursion spells that much more powerful too. A turn 3 Hazezon really isn't impressive anyway.
@tomerabramovici32 Yes Yuma pops off with self mill effects, but that's no different than Hazezon popping off with anything that wants to go wide: craterhoof/moonshaker, cathars crusade, finale of devastation etc. all win you the game just as much as Yuma with dredge. They're both 'desert' decks but they are different strategies. Ultimately though, the Hazezon version is more powerful because it's a lot faster and not as easy to shut down as Yuma. What options beside removal do you have if I play dauthi voidwalker? Plus Hazezon has desertwalk so wins the mirror 😎
The main reason I want Hazezon as my commander over Yuma is cause I’m building a naya aristocrats deck and I want those sweet 1/1s more plus the desert crucible is nice for all the land sac shenanigans
I liked your ranking system. I would say that you might want to exclude your favorites from having their own tier, since it’s kind of confusing. It also prevents you from ranking their power as well.
Magda is a finisher for 1 player (at least) in Prosper! Build up 30 treasure, drop Magda, create 10 4/3’s with haste and flying and swing out! Of course, you could probably win the game at that point, so…..
Eris is kinda wacky Im honestly surprised more people aren’t hyped for it. You can also get it out potentially as early as T2 with specific hands. Especially with a T1 that utilizes Faithless Looting to get CMC 1 / any two of 2-10 in the graveyard. Which is 6 mana off your commander turn 1. If you discarded super late game spells or some not as great spells in that moment then go into t2 with something like Magnum Opus and a lotus petal type effect you can drop Eris on turn 2 and from there you could start swinging
Tomer with the Bangers! That said disagree on Vraska, she’s super super powerful and horrible to play against so she’s a very strong commander! I get why you put her in Meh tho, I felt very meh playing against it! The command zone did a good vid highlighting some of the ways you can abuse her, it’s pretty gross :(
I've been looking for a good commander for an off color aristocrats deck and Annie looks like a perfect fit. Being able to sac all my Crawling Chorus-like creatures and then flicker my commander to Reanimate them looks like a lot of fun.
Don't forget removal and countering is a crime, so Gisa in the 99 of a zombie deck is still really good, a zombie lord that creates some zombies is pretty good. Although at this point if you are playing a high power zombie deck, your deck is already tuned enough that I don't know if there are any cards to replace in it, while for more casual players she might be too strong for their tables.
The best way to deal with the Eriette player is when they cast their aura targeting your permanent, you remove Eriette, and now you stole their aura instead of them stealing your permanent.
Henzie ''Toolbox'' Torre: It's OK Rutstein we'll make an honest human of you yet. LOL I just built an all creature Henzie deck on a lark; seeing Honest Rutstein looks like they designed this card to perfectly fit in that deck: - Brings back a blitzed creature: check - Makes my creatures cost 1 less: check :P
It surprises me that not many people seem to think about suspend when talking about Obeka. The courts are really powerful in her library, but cheating out a Deep Sea Kraken or a Living End seems like what the designers had in mind with the name.
Hazezon is way faster than Yuma from my playtesting experience. Yuma is interesting because you can set it up nicely in a slower game and pop off big in the lategame. If you are running all the fetchlands it gets obviously way faster. But I don’t want to fetch like every turn. So then the problem is Yuma makes tokens for deserts going to the GY, but you already had to get quite a few ones in there to make him castable. Feels like losing a lot of value on the way. Then you might want to get all lands back with splendid reclamation stuff, so you can go big on mana and landfall. But Yuma won’t trigger off of that and you lose the costreduction for future casts. If you leave your lands in the GY too long your GY might eventually get removed and you are pretty much out of casting your commander ever again. Upside of Yuma is combo-potential if you‘re into that. Hazezon just works way smoother. You cast him on three and if you play your desert turn 4 and play the new ramp two deserts spell you got 7 creatures and 6 lands already. And that’s not even unlikely and doesn’t even consider any turn 1-2 plays or busted stuff like scapeshift. Turn 5 desert + Jetmir might be GG and that’s just 2 replaceable Spells plus lands and commander. So i‘ll finally build Hazezon on a 100$ budget now. Thanks a lot for the content. Its great to have this one video to get to know all the new commanders I might be facing in the near future :)
I've been trying to make a Naya populate deck work since C19 with the original Ghired, but it felt like he didn't do enough. One extra token per turn, he has to attack to do it, and no haste. The new Ghired is everything I have been hoping for the last five years. He costs 2 less mana, he has haste, and his ability is easily repeatable. Don't get me wrong, I'm not interested in an easy infinite combo like Tomer described. I'm looking to resolve a big dumb idiot like Combustible Gearhulk or Terastodon, copy it with Orthion or Bramble Sovereign (or Feldon it out of my graveyard) and then make as many copies of it as I can. Also, Ertha Jo is amazing in the 99 because Ghired's ability targets creatures! Super excited for this set
I disagree on theft theory and reasons you gave in regards to synergy. Sure, you might get a random goblin, but that goblin is surely not a generic 1/1 or a token, AND it MUST have synergy , obviously. Even though it will probably not synergize with your deck, you are still denying them a synergy piece. What if it’s Muxus? Now you’re keeping up to 6 goblins off the board and now his etb has been spent. Win win. Theft is still really relevant against synergy decks with respect to disruption.
Although I hate the lore that was essentially convoluted and hand-waived to put all these random legends in this set (and un-compleating Vraska and Jace for some reason???) I do like the flavour of Vraska killing a creature, petrifying it into a statue to then use as treasure XD
Honestly, I very much disagree with your assessment of Breeches: He's an incredible artifact deck commander! Those decks already have a lot of cost reduction and other forms of ramp, alongside a bunch of artifacts you want to sacrifice anyway, which allows him to either do nonsense like copying cost reducers, copy things like Coveted Jewel, etc!! Pirates also have a lot of artifact support in general! A well built Breeches deck turns him into a kill on sight commander!!
i built an eriette deck as soon as she was revealed. i only play with friends and i have a couple other decks to play with if they get too salty, i just cant not love the idea of stealing all their shit lmao
Thing to note with Loot: He looks for card types among OTHER permanents - meaning he doesn't count himself. You still need another creature to get that draw.
Breeches was underrated here as a tactical red style commander. Give him deathtouch/lifelink, or slap a curiosity on him and you're already cooking. If you build on losing the flip and fill your deck with bolts and the like, you're always shooting damage
I think Taii is a little undervalued here - while yes it can help draw cards, it also can turn any non-combat damage ability effectively into an x burn spell. For example you could trigger Impact Tremors with a creature, then use Taii to enhance the damage done to each each opponent making it a decent finisher on top of card advantage.
Didn't consider that, thanks for pointing out!
Yeah he admittedly says at the end that he might be sleeping on Taii. I already have a build for her and she is super fun and modular. Having access to white in a burn deck is great. Being able to activate her at instant speed to make the damage exact is the kicker. It guarantees at least 1 card but more often it'll be 2 or more. Also with a few guttersnipe creatures in play the damage can get insane. Last but not least with either Urabrask or Birgi out with virtue of courage in play that's potentially game.
@@jameelkurabi Sounds siiiiiick - I'm excited to brew with her!
Taii also doesn't say "opponent" anywhere, so there's room to build around your own creatures wanting to take damage. Say... Pyrohemia and Brash Taunter or Stuffy Doll.
Each activation is drawing you a card for your own indestructible thing, _plus_ incidentals from your opponents. And each activation can be killing _someone_ faster than you.
Can build this out with 1/1 tokens, ways to grant indestructible like Selfless Spirit, more ways to do 1 damage, etc.
Maybe even go deep and run Solar Blaze, the first card I thought of with Taii before realizing it was a nonbo, at least for opp's creatures. But it kinda reads "sac your 1/1s, draw that many cards, maybe kill most of the board", so it's not too sad if you don't draw for theirs if your plan revolves around drawing for yours, and Taii lives through it.
@@erfunk Spicy! I didn't even think about affecting your own creatures. That almost makes it feel like a boros aristocrat deck.
i can't believe how much time he spent trying to make annie flash sound good.
What's up Demo! Fancy seeing you around here
isnt vraska the silencer just a better costed shelob since they do the same thing and will play the same way but you get treasure instead of food?
Yes, the trade off is having to pay to steal the creatures (which get refunded) and it's less restrictive on not needing spiders. Vraska generally is a better ability, though you tend to build towards stealing stuff and thus your deck maybe lacking win cons. Shelob is guided towards spider tribal and you are building a synergistic board that can be used with a overrun effect to end the game reliably.
You do have to pay mana for the ability, but other than that she seems better.
Additional benefit to Shelob, she threatens commander damage wins pretty well.
Yes, but not for the reasons you said exactly.
They won't play the same. Shelob is a spider tribal commander. You need spiders and combat/damage to make her ability work. This means it is pretty difficult to steal things, especially the things you specifically want.
Vraska just requires things to die while you have mana open, making it much more likely you'll steal what you want.
Costing much less is a great tradeoff for not being a combat commander.
Treasures v food is somewhat moot when each treasure costs a mana. It does give some incidental value if you have extra mana and something you don't want dies.
I think the best “haste” spell for Geralf is an extra turn spell. Storm off, make a giant army, then end your storm turn with a time warp so you attack immediately on your extra turn.
I guess then the question is if that’s better than just, like, putting an Aetherflux Reservoir in your deck.
Geralf is a Great Win Condition in Tamiyo Omniscience synergizes well with doubling season/Innkeepers talent.
1:21:35 being able to untap Stella with instants/sorceries that also do something else is exactly why she's absolutely cracked. With Cerulean Wisps, you can literally draw your entire deck by continuously untapping Stella with the copy and activating her again on Wisps before the original copy resolves. Works with a lot of other cards that untap her too. Traitorous Greed and Involuntary Employment give you infinite mana, several of the untap effects give a stat boost, and Twisted Fealty/Bond of Passion literally just win the game with the loop.
I'm running bristly bill as my commander in a +1 +1 counter deck. Only a few other landfall creatures, but even just incidentally getting the landfall triggers, he is CRAZY as a commander
New goal: Five pairs of boots equipped to Felix Five Boots
Important to note, Ertha Jo doesn't have an activated ability so she cannot have Zirda as companion
1:10:20 Sands of Time is very powerful with Obeka. Untapping all your permanents including your lands, goes infinite with Aggravated Assault.
It might not be very appearant if you just read the card text on Sands of Time, but if you read its oracle text you will see that it triggers on each of your upkeeps, not just at the start of your turn.
I already run Sands of Time as a hate piece against Teferi's Protection, Stasis and Winter Orb. Its good that with Obeka it also becomes and engine and combo card.
Sands of Time is very much a "if you know, you know" kind of card. Most people need it explained to them before they understand how powerful it is.
Your pod is mean. . . 😂
Tatyova and Aesi might be stronger as a land fall commander, but Bonnie Pall definately looks like "more fun." Less annoyingly broken, and you get to win with a big blue cow. Sounds like a good time.
Nissa world waker makes beau really fun!
Bristly Bill has been a house in my Obuun deck. Comes down early to start spreading counters, then basically doubles our commanders trigger with an ability that you can curve into to start delivering massive blows.
I absolutely love doc aurlock and I already built a brawl deck for him on Arena, but I want to let everyone know now: HE DOES NOT COMBO WITH FBLTHP LOST ON THE RANGE. He says “plotting cards from your hand” costs less, and fblthp is only stuff of the top of your library. Had to learn this one the hard way.
Kaervek can be absolutely busted I feel. If you're able to commit a crime on your opponents turn you can cast your other spells ignoring timing restrictions.
When I played last, I cut down a creature on an opponents turn and then cast thought distortion from my graveyard on the control player.
Very fun!
geralf + gravecrawler combo goes crazy
Why is everyone sleeping on Gisa, The Hellraiser? There are so many artifacts that double abilities and if you playing a 4 player commander you can spam a 1 drop target spell each of your opponents turns. Then you can have six 3/3s by your turn. Run that with all of her varients and a bunch of zombies and you'll be set. You can even add liliana to the mix to make opponents discard a card. Then you have black market to help with mana.
Huge agree gisa is a powerhouse even with the once per turn limit. I'm building it for sure
It's not the best gisa tho I agree it's solid but I'd rather play ghoulcaller or the resurrector
Once per turn and they are tapped, nothing being slept on.
@@FearOgreit can be 24 power per round for 4 mana
@@joedoe7572 It is not, you need to commit a cry every one of those turns which is very very likely to cost you mana at least.
Breeches might actually be good in Rashmi and Ragavan decks! Casting a spell triggers the commander, and then the second spell would be the free one off of someone's deck. There should be artifact tokens lying around in that deck
Definitely like this rating system. Much more useful than S-F tiers
What's the difference lol
0:16:00 Bristly Bill is a very satisfying Mono-Green commander.
Playing mirror matches with him is peak magic. It feels like mastering the basics and perfecting the fundamentals.
Feels so good to do 50,000 damage against a green stompy opponent.
I just want to add that the Simic giant says when you attack, meaning it can trigger on the first turn it enters which seems nice.
If tomer made a Bruse Tarl deck, I bet it would be vampires.
Pugilist is pronounced like "pew-jih-list" btw
I just say I do love long review videos. Great content thanks Tomer.
I think everyone (including me) initially looked at Taii Wakeen's second ability and thought "well that could help draw a couple cards". The more I work w/ this commander tho, that second ability is a wincon in itself. Especially when used with rituals
Bristly Bill is a little more valuable to a +1/+1 counters deck than mentioned.
1st, as was mentioned, he gets the initial counter-flow going early just as a result of your playing the game.
Second, however, he replicates a two-drop Enchantment (Roaring Earth) that was already great for this, and as every +1/+1 counters player knows about their Hardened Scales effects, easy redundancy that shows its face in a game is nearly always gravy.
A lesser consideration, but still notable particularly in Landfall utilizing Avenger of Zendikar is Bill himself being a Plant.
That counter-doubling ability is crazy good even at 2G 3C. It’s priced cheaper than the cheapest Instant/Sorcery capable of doing the job, and commensurate with Enchantments and Equipment + Equip-cost that still have a hoop to jump through.
I think Bristly Bill is a 99 card, too, don’t get me wrong, but he’s a *really good* addition to the 99 at the price of a Bear.
That counter-doubler is so hot with any of the other doublers or an active Brawler.
Bill and Railway Brawler are really all I want from OTJ, unless I can sneak away w/ one of the new Swords on the really cheap during pre-release. (The new Hydra’s nice, but not a singles-shopping target while the hype’s so hot, IMO.)
Bill is great at the helm of a 0/0 deck. Just a wincon in the command zone
Kambal will love decks that load up on White Elephant removal. Things like Generous Gift, Stroke of Midnight, Get Lost, etc. as they force your opponent to get a token and still gives you the token, sorta kinda removing the downside of said spell.
I've been playing with Lilah with Izzet Deck in MTGA and the amount of card advantage with 0 mana cost spells is amazing, especially when the game gives you a bunch of really good "whenever you cast an instant or sorcery" creatures to start with on the starter Izzet deck.
Isn't Felix five boots just worse double strike for your creatures?
Kind of, but at the same time it stacks with doublestrike
Kirri is great for landfall decks that utilize a lot of sacrifice lands to get extra landfalls. You can recycle your fetch land every turn. Some of the best landfall creatures and tokens generated are plants.
A Kaervek deck with tons of creatures that target on EtB makes for a sweet chain.
Thinking of you, Necron Deathmark.
Hey Tomer, would do u think about Flame of Anor in your Changeling Tribal Deck?
Don't know if I missed it but the "Good" tier list is just them being good or good in the command zone and Great in the 99 tier?
Been running Fortune as the commander in a blink deck, and it's actually insane. When you're threatening removal against anything that could block Fortune and kill it, people are wayyyyy more likely to just let the 2 damage through. Having it come down early and be a repeatable blink for anything you want (you can overpay the saddle cost) has been a total house in every game I've run it in
Here is why I would say Hazezon is better than Yuma. Hazezon is only RGW. You get payoffs right away when you start saccing your deserts. You get TWO tokens which triggers ETBs like the new Warleader's Call. Yuma is a payoff to Hazezon in the same way Titania is but has the added card draw. Yuma does not return deserts back to play, and I think this is the main reason Hazezon is better. Yuma requires quite a bit of setup to get working and to cost cheaper. All that setup triggers Hazezon. I could go on as there are a lot of nuances with the desert land base that makes Yuma a challenge. I am not saying Yuma is weak, but it will be slower than Hazezon and less resilient to removal. Yuma does have the possibility to snowball late game though.
However, the commanders are not interchangeable. I have heard that from some people. Both decks will want some similar things like ways to sac lands (Zuran Orb is an all-star in both decks). Since Hazezon can get the deserts back you will want as many additional landdrops as you can get. Which also set up for landfall cards. Bounce lands are going to be more powerful in Hazezon. Field of the Dead is very good in Hazezon, especially since two of the deserts created zombies also. When I do search for lands I usually get the good desert that creates zombies, field of the dead, and then bounce lands in that order. Fetch lands are going to be more powerful in Yuma though they will not fetch the deserts. Yuma does not need the additional land drop cards as much. That deck will want all of the Crucible/Hazezon/Ramunap cards as possible. I could see Creeping Renaissance and Pair O Dice Lost being in Yuma.
Taii Wakeen can be straight opressive, if built right it's stacked with cheap removal or creatures that tap to deal damage since it's an until end of turn effect, it is very capable at holding any deck that want creatures out hostage since it's just as much instant or removal possible that will almost always net you card advantage from killing a creature draw a card, until you hit your kill from hand combo pieces by turning a bunch of tap deal 1 into deal 10. Also with stuff like Goblin Sharpshooter's it a one sided boardwipe everyturn forever unless removed.
Tombstone Stairwell is INSANE with the new Kambal as it just leads to temporary blockers and potential loads of treasures each turn!
I'm building a Magda draw/go deck with a lot of burn spells just cantrips that makes creatures not block or just makes a permanent red plus cards like goldspan dragon and FOTMB, and professional face-breaker
Command beacon and mrs flash,. is infinite casts so like a naya storm deck?
I think with Akul, there might be a critical mass of decent black/red dragons at this point to make the handful of legends to lead that tribe/color combo where it's actually a strong option now, too. Slots right into a lot of Rivaz decks or could even replace him.
Stealing stuff from your opponent's decks has one particular advantage over drawing your stuff - they're likely prepared in some way to deal with *your* stuff, but far less likely (particularly in the moment) to deal with their own stuff (Deal = remove, interact, mitigate, play around, etc).
That extends further to synergies you manage to find between their cards and yours. And you get potentially way more options, card types/effects, and lines of play available to you without overloading your own deck.
Kambal decks are surprisingly fun and strong from pre release playing. Especially going some sacrifice from.
Also Tomer, I believe you previously in an ep mentioned you love Tombestone Stairwell. It's wording is: "destroy all tokens created with Tombstone Stairwell. They can't be regenerated." The copies Kambal creates are not destroyed at the end...
Wedding Ring is also value city on Kambal, though it does mess with the drain half.
I have been trying to get double strike tribal to work it looks like it is going from mardu to 5c over time
Hopefully obeka fits! 1:10:35
Magda in a mono red burn deck would be creating a treasure with every pinger hitting an opponent and could bring out a ton of dragons really fast
People are sleeping on Lazav, Familiar Stranger. I end up building him with a lot of high power cycling creatures, mill, ping effects, and protective equipment making a weird voltron x mill combo that i really like
And the crazy thing is I dont even usually like mill OR voltron.
Where can I find your $25 builds?
I throught a lots of times to do to a gisa deck, but the mana curve where too high for my tast, and zombie lords, some zombies in general cost a lot of money. This gisa is interesting for me cause you just have to put lord giving +1 or key world while you can put tons of cheap interaction...that's mostly why i like her, she can make a zombie deck work without paying too much
Tomer i can't believe you made a dolly parton pun as casually as you just did. 🤣
Im mostly excited for the spree cards, those se mostly really powerful
Not that my opinion matters, but I really approve of how you assess cards' potential. It's exactly my flavor of jank and function. 👍
Fblthp is actually really good as a mono blue storm commander. I could only imagine what other ways to build him. But he isn't so deadly until you have a 20 minute turn casting all your plotted spells at the same time lol
My dream is to have my hair and beard on pount like tomer 😂
I'm building the new Ghired and Annie Flash is fantastic there since she reanimates your commander and she's a great tapper for copying tokens.
The new Rakdos is actually kind of nutty. There are a lot of cards that just let you exile your whole deck/storm out. Golgari Thug + Ashnod's alone literally lets you exile your whole library. Poxwalkers is an allstar. I was brewing it and I don't think I'll end up making it b/c it feels like it is very easily high power casual. Very cool card nonetheless.
All this while Rakdos can also easily make itself indestructible, so it's a real pain to deal with!
Tomer is definitely S tier on the list of MTG content creators 😁
Bruse Tarl's ideal build is 10 pieces of protection, 15 oxen, the rest lands. Just flip a 2/2 double striker at the start of every turn
Geralf combos with phyrexian altar and gravecrawler. Finally breaking gravecrawler.
0:02 52!!! In one set. Thanks Brandon.
We definitely have seen commanders like Obeka before. Remember The Ninth Doctor?
For wylie he’s good with convoke im playing him with my 6th doctor and peri … so you have a min two of them
1:05:40 perhaps all the red pingers could go in?
Don't get me wrong, Yuma is decent as a commander, but he doesn't come close to Hazezon lol
- Hazezon makes TWO tokens per desert etb, which pops off with any Impact Tremor/aristocrat effects
- Hazezon tokens are 3 colors vs Yumas green ones, which is relevant for cards like Knight of New Alara
- Hazezon can realistically come down turn 3 vs Yuma who would require 5 deserts in yard to do so
- Hazezon lets you play deserts from yard innately, vs Yuma who requires crucible effect to do so
The only realistic thing it offers over Hazezon is a very slow source of card draw, which I don't really think helps his case.
One thing I learned from self discounting Commander (like Karador) Is that they are super reliable to Stick to the field (people won't often point removal at them) and in they case they die you can still pay them for cheap.
You're missing that Yuma works much stronger with self-mill effects. Cards like Mesmeric Orb and Altar of Dementia allow Yuma to pop off in ways Hazezon can only dream of, you want all of those plus the normal Land staples like Life from the Loam to mill through your deck while making an enormous army, and this makes all the mass land recursion spells that much more powerful too. A turn 3 Hazezon really isn't impressive anyway.
@tomerabramovici32 Yes Yuma pops off with self mill effects, but that's no different than Hazezon popping off with anything that wants to go wide: craterhoof/moonshaker, cathars crusade, finale of devastation etc. all win you the game just as much as Yuma with dredge. They're both 'desert' decks but they are different strategies. Ultimately though, the Hazezon version is more powerful because it's a lot faster and not as easy to shut down as Yuma. What options beside removal do you have if I play dauthi voidwalker? Plus Hazezon has desertwalk so wins the mirror 😎
Pulled ertha jo in a pack today. I'm gonna throw it in my brion stoutarm deck and double his throwing creature stuff lol
1:02:24 " the next League of legends character" XD
Ghired with any mass haste is infinite as well since creatures that enter will immediately be able to tap to create another
Akul for my Ganax/haunted one deck is Hype
The main reason I want Hazezon as my commander over Yuma is cause I’m building a naya aristocrats deck and I want those sweet 1/1s more plus the desert crucible is nice for all the land sac shenanigans
I'm really surprised Tomer was low on Gisa when it's perfect in his Toshiro deck
I loved all your takes this time. Very fun video!
I liked your ranking system. I would say that you might want to exclude your favorites from having their own tier, since it’s kind of confusing. It also prevents you from ranking their power as well.
Haircut looking great!
Magda is a finisher for 1 player (at least) in Prosper! Build up 30 treasure, drop Magda, create 10 4/3’s with haste and flying and swing out! Of course, you could probably win the game at that point, so…..
Interesting that Command Zone and Tomer have very different opinions on Vraska.
Eris is kinda wacky Im honestly surprised more people aren’t hyped for it. You can also get it out potentially as early as T2 with specific hands. Especially with a T1 that utilizes Faithless Looting to get CMC 1 / any two of 2-10 in the graveyard. Which is 6 mana off your commander turn 1. If you discarded super late game spells or some not as great spells in that moment then go into t2 with something like Magnum Opus and a lotus petal type effect you can drop Eris on turn 2 and from there you could start swinging
Tomer with the Bangers! That said disagree on Vraska, she’s super super powerful and horrible to play against so she’s a very strong commander! I get why you put her in Meh tho, I felt very meh playing against it! The command zone did a good vid highlighting some of the ways you can abuse her, it’s pretty gross :(
I've been looking for a good commander for an off color aristocrats deck and Annie looks like a perfect fit. Being able to sac all my Crawling Chorus-like creatures and then flicker my commander to Reanimate them looks like a lot of fun.
She only reanimates if you cast her though.
@@C00kiesAplenty you're right. Well then, I'll have to find another commander.
Don't forget removal and countering is a crime, so Gisa in the 99 of a zombie deck is still really good, a zombie lord that creates some zombies is pretty good. Although at this point if you are playing a high power zombie deck, your deck is already tuned enough that I don't know if there are any cards to replace in it, while for more casual players she might be too strong for their tables.
I think bruse goes in a deck with 20 extra combat cards and the rest lands
Imagine of doc aurlock clost blue with a black/red hybrid cost... card would be INSANE
The best way to deal with the Eriette player is when they cast their aura targeting your permanent, you remove Eriette, and now you stole their aura instead of them stealing your permanent.
Henzie ''Toolbox'' Torre: It's OK Rutstein we'll make an honest human of you yet.
LOL I just built an all creature Henzie deck on a lark; seeing Honest Rutstein looks like they designed this card to perfectly fit in that deck:
- Brings back a blitzed creature: check
- Makes my creatures cost 1 less: check :P
I think you’re wrong about Kellan and Ghired. They’re definitely both s-tier
It surprises me that not many people seem to think about suspend when talking about Obeka. The courts are really powerful in her library, but cheating out a Deep Sea Kraken or a Living End seems like what the designers had in mind with the name.
Thats gonna be a great video
Hazezon is way faster than Yuma from my playtesting experience. Yuma is interesting because you can set it up nicely in a slower game and pop off big in the lategame. If you are running all the fetchlands it gets obviously way faster. But I don’t want to fetch like every turn. So then the problem is Yuma makes tokens for deserts going to the GY, but you already had to get quite a few ones in there to make him castable. Feels like losing a lot of value on the way. Then you might want to get all lands back with splendid reclamation stuff, so you can go big on mana and landfall. But Yuma won’t trigger off of that and you lose the costreduction for future casts. If you leave your lands in the GY too long your GY might eventually get removed and you are pretty much out of casting your commander ever again.
Upside of Yuma is combo-potential if you‘re into that.
Hazezon just works way smoother. You cast him on three and if you play your desert turn 4 and play the new ramp two deserts spell you got 7 creatures and 6 lands already. And that’s not even unlikely and doesn’t even consider any turn 1-2 plays or busted stuff like scapeshift. Turn 5 desert + Jetmir might be GG and that’s just 2 replaceable Spells plus lands and commander.
So i‘ll finally build Hazezon on a 100$ budget now.
Thanks a lot for the content. Its great to have this one video to get to know all the new commanders I might be facing in the near future :)
Huh? Vraska is so broken 😮😂
Rakdos is my fav. So much value and hard to kill.
I've been trying to make a Naya populate deck work since C19 with the original Ghired, but it felt like he didn't do enough. One extra token per turn, he has to attack to do it, and no haste. The new Ghired is everything I have been hoping for the last five years. He costs 2 less mana, he has haste, and his ability is easily repeatable. Don't get me wrong, I'm not interested in an easy infinite combo like Tomer described. I'm looking to resolve a big dumb idiot like Combustible Gearhulk or Terastodon, copy it with Orthion or Bramble Sovereign (or Feldon it out of my graveyard) and then make as many copies of it as I can. Also, Ertha Jo is amazing in the 99 because Ghired's ability targets creatures! Super excited for this set
Thoughtseize with Tinybones, maybe?
I disagree on theft theory and reasons you gave in regards to synergy. Sure, you might get a random goblin, but that goblin is surely not a generic 1/1 or a token, AND it MUST have synergy , obviously. Even though it will probably not synergize with your deck, you are still denying them a synergy piece. What if it’s Muxus? Now you’re keeping up to 6 goblins off the board and now his etb has been spent. Win win. Theft is still really relevant against synergy decks with respect to disruption.
Although I hate the lore that was essentially convoluted and hand-waived to put all these random legends in this set (and un-compleating Vraska and Jace for some reason???) I do like the flavour of Vraska killing a creature, petrifying it into a statue to then use as treasure XD
gonti is play, you can play your opponents lands too
Akul is Sorcery speed. No you will not be able to respond to wraths. Also requires 4mana and 4 bodies himself included. Terrible card will be bulk
Honestly, I very much disagree with your assessment of Breeches: He's an incredible artifact deck commander! Those decks already have a lot of cost reduction and other forms of ramp, alongside a bunch of artifacts you want to sacrifice anyway, which allows him to either do nonsense like copying cost reducers, copy things like Coveted Jewel, etc!! Pirates also have a lot of artifact support in general! A well built Breeches deck turns him into a kill on sight commander!!
Ertha Joe should be nice in the 99 of Agrus Kos, eternal soldier.
The Siege enchantments will do good with Obeka
Vraska is much better than is being given credit here, as a commander or in the 99.
52 my goodness. This is out of hand
Woah, tomer honest is petty strong
i built an eriette deck as soon as she was revealed. i only play with friends and i have a couple other decks to play with if they get too salty, i just cant not love the idea of stealing all their shit lmao