That would be a good idea. Do you know of any other games besides Castlevania 2 which were improved by the community? I know of a few on the Master System but the improvements are rather minor.
I recall seeing it on Walmart's website back then and was going to buy it since I enjoyed the manga and anime, but I wasn't into the GBA anymore and now I regret it haha!
I think it's the fact that he's straight forward and gives info without constantly trying to be funny or over the top. He has the occasional joke or gag but isn't "playing a character". Sega Lord X is the same way.
@@Arjay82 I agree, lordy X is to the point and direct,. Joe’s a grand wizard in the video editing department , where Lordy calls it like a Sunday night baseball game. Both are highly enjoyable.
The December 1994 date for Bonk 3 CD’s release is actually correct. I used to own a catalogue flyer for TurboZone Direct and it mentions in the index Bonk 3 (Available Dec 94). I don’t know if the catalogue flyer is archived or not but I’ll make sure and see if it is.
Game sack is like Michael Myers and can never die. You think he’s done but he always comes back. Just like the electric bill, you can expect to see it again soon.
It’s wild how this was his first Pokémon game and yet he perfectly pronounced the names… there are fans of the series who can’t even do that. Good job 👍
They're still alive! Mods like the Terraonion Mode for the Saturn and DC bring these old things back to life. Never been easier to play/ develop fan games on their native hardware.
The pre-rendered Sonic commentary gave me an idea for an episode: “Bad ideas.” Games that just made baffling design choices that weren’t good ideas regardless of whether the game was good or not. “What were they thinking?” Type stuff. Stuff where the developer THOUGHT they’d were doing a good thing but nobody would agree.
Goo Gone may smell bad but it really does work wonders getting stickers off. Though I always remove the insert and manual to prevent the liquid damaging the paper.
Heat gun works best, like the kind for drying paint. You can get em at home Depot but the cheaper ones get too hot and have only one heat setting. I got mine on Amazon and it has a 150 degree and 300 degree settings. I use the 150 and you get stickers off anything in seconds. I think maybe it was $30
Every time I watch a new episode of Game Sack, I am blown away with just how much work and effort goes into every episode. This isn’t just some dude rambling over gameplay b-roll like many other channels out there. This is a legit script with research, jokes, and well-considered commentary that runs over 30 minutes, which I can only imagine must take dozens of hours for each installment from start to finish. Regardless, I would just like to take a second to tip my hat to Joe on the hard work that he puts into keeping us entertained.
yeah sure... full of info. He didnt knew about some the games he showed here. If you are blown away by this, i bet you are also blown away by.... i dont know... a blue car !
12:48 I don't know, that one's pretty debatable. Sega dropped support of the Game Gear in 2000, and there had been no new games since The Lost World: Jurassic Park released on August 26th, 1997. Super Battletank came after Majesco tried to revive the Game Gear, so I would call that more of an after market game.
Joe, the effort and quality of your videos do not get the recognition they deserve man. Just know we see you man and your work doesn't go unnoticed. Keep up the grind 👍
12:10 It's fine, because even Sonic fans find this game to be one of the most boring Sonic games on the Game Gear... at least until Blue Marine Zone which is a horribly frustrating zone.
Not sure that Pokemon Yellow can count as the last Game Boy game released in some regions, since Gold & Silver are also GB compatible. The box art says they're GBC, but any GBC cart that is shaped like a plain GB cart is how you can tell if it's backwards compatible.
In the video he mentions the last Japanese release that is backwards compatible with the original Game Boy -- the One Piece game from 2002 -- but not the last US release, Dragon Warrior Monsters II in Sept. '01. I agree about counting backwards compatible titles towards both the GB and GBC libraries.
Pokémon Yellow was branded as a Game Boy game, and as far as I know, it really is strictly an original Game Boy game, just enhanced with a special Super Game Boy colour palette that also works on GBC. Most other non-grey cartridges are a bit of a grey area, though. ;) For one, they usually (always?) come with Game Boy Color branding, despite working on the original GB. Typically, the carts boot two different versions of the game for the two different platforms. They may look the same on the surface (Wario Land 2) or not (Conker's Pocket Tales), but either way, they're different enough that the save files aren't even cross-compatible. But then you've got games like Pokémon Gold and Silver, which are also branded as GBC titles, and even come in full colour... but still run on an original GB engine, IIRC. However, the fact remains that they have a full-blown GBC colour palette, so they are true GBC games.
@@3dmarth I could be wrong, but I feel like I read somewhere that while the Japanese release is indeed an original GB game, the international releases of Yellow are "technically" Color/GB hybrids like the black carts since they added some enhancement features when played on a GBC for those releases.
@@3dmarth I think the most simple way to decide whether to count the game as GB or GBC title is the boot screen on color-equipped systems. If you can change the color palette when the Nintendo logo shows up, it's a GB game. If you can't, it's a GBC game. That's why I don't count dual compatibility games as GB titles. Even though they work on GB, they were primarily meant to be played on a GBC with colors. But of course in the end, none of this really matters, but when collecting it's nice to make some kind of separation between these two platforms.
@@3dmarth "as I know, it really is strictly an original Game Boy game, just enhanced with a special Super Game Boy colour palette that also works on GBC." Nope! Gameboy Color absolutely cannot launch in Super Gameboy mode. That's not a thing that happens. Pokemon Yellow's GBC mode is *mostly* based on the SGB palette, but it remains a completely separate mode. They're not even identical. There are some minor differences between the game running on GBC and SGB. Pay close attention to surfing Pikachu in the attract mode.
The first episode blew my mind by featuring the Schnappi game on PS1. Schnappi was a big thing in Germany for some months being #1 in the music charts. Would have never expected to see Schnappi on Gamesack 🤯🤯
FUN FACT: The Samurai Deeper Kyo GBA Cart was actually sold in North America as a DVD BUNDLE Set with the whole entire Anime Series it's based on with the GBA Game being a "Bonus" to the Show rather than the Main Feature. Most places that sold it, like Best Buy, only had it in the "Anime DVD" Section since the Packaging was primarily for the included DVD Set. Few Stores had the GBA Game sold separately and those that did were mostly second hand after removing the GBA Box from the DVD Bundle Set wrapping it was Packaged with! 😮
Yea, that would be crazy but, right now, $150-300 on ebay... I guess if you really want it, I'll stick with Emuation, or burning a disc if I want try it.
Regarding the last Game Boy game, at least for North America: it is really hard to say what the last OG Game Boy game really was, as there were a lot of Game Boy Color games that were compatible with the old black and white models. Pokémon Gold and Silver, for example, were backward compatible and they came out a year after Pokémon Yellow. Yellow itself had some compatibility with GBC as well: the color pallet would change if you went into a new town, something that the original Red and Blue would not do. This is part of the reason why I find it hard to call the GBC a separate handheld to the OG Game Boy.
21:54 Since Final Fight Revenge is a port of the Sega ST-V arcade game and the arcade game ran directly off a ROM cartridge, I will speculate that the 4MB RAM cartridge requirement is so Capcom didn't have to spend time optimizing data loading from CD to the Saturn's relatively tiny amount of RAM by just loading the majority of the game's asset to the 4MB RAM cartridge and get the game out fast before the Saturn died in Japan. It's basically the same reason why Donkey Kong 64 also needed the 4MB RAM cart; it's a crutch to get the game out quick.
The story behind Magic Knight Rayearth is batshit crazy. From sega losing the data, to the company that licenced the anime trying to tell working designs what to do. There used to be a post by Victor floating around describing hiw they would work for a while and then shelf the game till everyone calmed down and they could start again.
"I liked it more than I thought I would" is legitimately some of the most glowing praise I could expect from an individual who gets more pedantic about interlaced images then of the content of the media unto which they consume. I've attempted to wear many hats over the years; artist, level designer, photagrapher, streamer... heck, there was a point where I was planning to do long-form let's play with post-recording commentary, but I got cold feet. I feel like if I did youtube today, it'd be in the sort of realm of long-form video essays, waxing poetic on games in a style not to dissimilar to how Jeremy Parish might go about covering a game. even with lack of familiarity with the sort of game others see as a classic, I would at least try and treat it with the level of gravitas that those who were molded by that game's place in the whole of history deserves while chiding misgivings I may or may not have with the game's formula given the odd years out from it's initial debut. the fact that a director's cut of the game that single-handedly rejuvinated the game boy and shaped the lives of millions of people across the globe young and old probably deserves that sort of preamble. Pokemon's original outings brought people together, and the Yellow version brought together that bridge between people who obsessed over the Anime and those who favored the games, further strengthening bonds that for some have been life-long. Pokemon can be faulted for being a game that is held together by duct tape and dreams given how many horrible bugs plague it, that the quality-of-life refinements of their formula over 25 years makes the raw game boy games both show their age and also hold up surprisingly well at the same time, that the franchise has never really had a knack for anything even remotely resembling profound story telling... what it IS is a JRPG with a hell of an aesthetic, a suikoden-sized playable roster of characters, a combat system that is baby simple to understand but has people competing under the Red/Blue/Yellow rulesets to this day, and a sense of replay value that is seemingly bottomless. To the gamer in need of accessibility, the likes of pokemon Yellow can be their forever game, that one title they could be trapped on a desert island with a stockpile of AA Batteries/Cartridge batteries, and solder and keep themselves entertained for ages by just challenging themselves to try out Pokemon they maybe weren't familiar with in this particular playthrough. "I liked it more than I thought I would" sums it up pretty nicely, though. probably would sum up my thoughts on... literally any Falcom game if it got set in front of me and I had to come to grips with the walking into stuff combat.
7:47 Comparing your first impressions of the Pokémon games to when Scott the Woz (a RUclipsr younger than yourself) first took a look at them, the difference between your respective opinions is night and day, and it shows how dipping your toes into a game franchise on _your own_ terms can be better for a first impression than trying to do it just to appease an online audience. 23:46 Finally, the peak of the Harry Potter franchise! It was all downhill from there. 29:58 Can't think of many more systems for you to cover with this subject except for the PlayStation 2, the Xbox, the GameCube, the DS, the PlayStation Portable, the Xbox 360, the PlayStation 3, the Wii, the 3DS, the Wii U, okay maybe that _is_ many more.
@@bruhrobinson9338 or ordering the Game Sack on blu ray volumes. As a bonus you get a bunch of new content like commentary from Joe and Dave on classic episodes, plus many skits they made before Game Sack.
@13:50 I actually did buy Super Battletanks along with a Majesco Game Gear at a store called Ames in New England in 2001. The Game Gear was $30 new in box, and I still have it to this day...recapped of course!
dude it is honestly super refreshing to watch a pokemon review from someone who's been gaming for decades but never played it and has no attachment to it. that was so fun! such a change of pace from the typically reactionary, extreme reviews of those games trying to be heard in a sea of noise by people who already have very strong feelings about what a pokemon game is or should be
The TG16 was *widely* available in Europe via NEC. Supermarkets like the MAMMOUTH chain in France and HW in Ireland had extensive TG16 support, and for a short time were popular sellers. The Portable units sold best and lasted longest on the shop floor. Games were sold for a couple of years after the consoles faded. France by far was the best market.
Yes: Actually he made an error: the PC Engine was officially imported in France. The Coregrafx was the most sold version. It was an official import. Konami (who had bought Hudson Soft) acknowledged it as well & the PC Engine Mini sold in Europe was the Coregrafx. Konami worked with the famous Video Games historian Florent Gorge on that release (his name is on the PC Engine mini creditd). To make the story short: the PC Engine was officially sold in France; the official distributor was Sodipeng, a sister company of Ubisoft. Official adds were all over the press and on tv. And it was sold in Supermarkets (Auchan) and, of course, electronic stores (Fnac etc). In total 300 000 units were officially sold. Plus an extra 100 000 imported units. That’s the equivalent of 2 millions units in the US, making it far more popular in France than in the US; as can be seen in today retro-gaming litterature on this console: best books are in Japanese and… in French.
Hi joe I hope you are having a great day I hope you will finally get all of the greendog copies that exist in the world for your collection wouldn't that be funny Joe? I hope you are doing good and thanks for all the work that you do I listen to your show as I fall asleep at night, I hope thats not an insult to you but thanks again joe and have a great night!
I like how you counted the Gameboy, Color and Advance as separate systems despite Nintendo not doing so. Likely because if you have an Advance or Player you can play any of them. I'm now wondering if Capcom took inspiration from that Sega Saturn game that was basically Resident Evil on a submarine when making Revelations. Also, seeing the character who lost all her health get a bandage on her head while you took control of another was really adorable to me. Will need to see if there's an English translation of that One Piece Gameboy game.
Error: the PC Engine was OFFICIALLY imported in France. Officially. The Coregrafx was the most sold version. It was an official import. Konami (who had bought Hudson Soft) acknowledged it as well & the PC Engine Mini sold in Europe was the Coregrafx. Konami worked with the famous Video Games historian Florent Gorge on that release (his name is on the PC Engine mini credits). To make the story short: the PC Engine was officially sold in France; the official distributor was Sodipeng, a sister company of Ubisoft. Official adds were all over the press and on tv. And it was sold in Supermarkets (Auchan, Mammouth,..) and, of course, electronic stores (Fnac etc). In total 300 000 units were officially sold. Plus an extra 100 000 imported units. That’s the equivalent of 2 millions units in the US, making it far more popular in France than in the US; as can be seen in today retro-gaming litterature on this console: best books are in Japanese and… in French.
I was going to mention this too, I definitely remember it being released in France. It was SECAM format I think, which is why it wasn't imported to the UK (PAL).
I can remember that C&VG had a surprising amount of coverage for the PC Engine. It's a real pity they didn't make it to Europe officially, but I guess it was easier just to stick to NTSC regions rather than also supporting PAL and SECAM.
Actually he made an error: the PC Engine was officially imported in France. The Coregrafx was the most sold version. It was an official import. Konami (who had bought Hudson Soft) acknowledged it as well & the PC Engine Mini sold in Europe was the Coregrafx. Konami worked with the famous Video Games historian Florent Gorge on that release (his name is on the PC Engine mini creditd). To make the story short: the PC Engine was officially sold in France; the official distributor was Sodipeng, a sister company of Ubisoft. Official adds were all over the press and on tv. And it was sold in Supermarkets (Auchan) and, of course, electronic stores (Fnac etc). In total 300 000 units were officially sold. Plus an extra 100 000 imported units. That’s the equivalent of 2 millions units in the US, making it far more popular in France than in the US; as can be seen in today retro-gaming litterature on this console: best books are in Japanese and… in French.
Pokemon Yellow might be the last Game Boy title officially on paper, but technically it's not. Because it's not a GB game, it's a GBC game packed in GB box (in North America and Europe). You can test this yourself: when playing Yellow on GBC or GBA, you can't change the color palette on the start-up screen, like you would on every GB game. The game is basically those dual-compatibility titles, usually represented in black carts. The original japanese release of Yellow on the other hand was a genuine gray GB game, so it lacks the changing town colors and other color additions of the western release. But you can of course change the palette at the start to get at least some color to this otherwise monochrome game, just like with Red & Blue. I have always wondered why Nintendo decided to market the game as a GB title. Wouldn't it made so much sense to use this as a system-seller for the new GBC? And you wouldn't even discriminate the owners of the DMG-Game Boys, because Yellow is backwards-compatible. Strange decisions.
That's interesting that the colours can't be changed on GBC. That would imply that it's running in GBC mode... but on the other hand, it can't be, since the same palette is used when playing on Super Game Boy, complete with different palettes for each town, and nearly full colour in battles. (SGB can't run games in GBC mode.) So is this some kind of weird proto GBC mode that mimics the SGB? Or just an actual SGB palette with no override?
@@3dmarth No, there is no such thing as "proto GBC mode". It either is Gameboy Color mode or it isn't. Gameboy Color also cannot launch Super Gameboy modes. If the game launches on Gameboy Color without the ability to change palettes on the start-up screen, then it's Gameboy Color. Period. The palette's may be mostly the same (they're not actually identical) but they don't share code. The two modes are separate.
Back in 1999, I gave a friend 20$ for his copy of magic knight rayearth. In 2017, I sold it to a used video game store (Re-gen) for 350$, I was never so happy and sad at the same time. I had just spent 500$ on a newly launched switch with zelda Botw and all Zelda amiibos, So I figured that justified the trade in. It probably still is my favorite day in gaming.
the stereo version of pkmn yellow's soundtrack is amazing, I recommend you go look after that, since you're a stereo fanatic, I'm pretty sure you'll find it entertaining
Yeah I couldn't tell if he felt the music was "alright" due to the quality or he just wasn't into it. To me, Pokemon RBY have the best soundtracks on the gameboy.
I noticed an error in this and the last episode: The PSone's last European release was Moorhuhn X, NOT Schnappi, and the Game Gear's last European release was The Lost World: Jurassic Park, NOT Sonic Blast!
I like these episodes, especially seeing the games that come out across the sea. That last Sonic on the Game Gear looked atrocious. Also, RIP Joe. Always figured he'd go out like that.
Those two gameboy games are educational games. Keisan means calculation, as in math, and kanji I think most people know is their character writing system.
Long time viewer, frequent commentator My grandmother took me to a computer store in Fort Collins Colorado that had a pc engine on display in the 90s. It was when I was in 5th grade so 1998 That memory came back to me suddenly
If you count GBC games with Game Boy compatibility then you'd have to go way further in Europe and North America, with "Ronaldo V-Football" from June 1st, 2001 being the final "dual mode" game released in Europe, and the two "Dragon Warrior Monsters 2" being the final game in North America on September 15th, 2001.
No Joe, thank YOU, for making Game Sack. Went to Game Force Boulder a few times in 2014 cuz of that old episode. Don't play video games much anymore but I still be checking out the episodes.
Out of all these systems, I'd say that GBA went out on the best note. Not because of FF6, which isn't half bad if you use a color correction romhack- but the lesser-known final release from Nintendo themselves on the platform just months before FF6, called Rhythm Tengoku. That game has a ton of charm and replayability, and on something like MiSTer or a software emulator is really fun to map the controls to a more suitable input device like an arcade stick with bigger buttons. Check out the excellent English fan translation called "Rhythm Heaven Silver."
I'm glad Joe doesn't try to kiss ass with everyone who watches Game Sack, just because they get upset if he likes one game over another. You tell 'em, Tate-Mode-Joe!
This is mostly a good video on a pretty interesting topic, but a couple of corrections -- first, Pokemon Yellow was sold as an original Game Boy game, but it's actually secretly a dual-mode GB / GBC game -- it has some colors added when played in a GBC. The final US-released GB game that isn't color-enhanced seems to have been Beavis and Butt-Head, released in the US in March '99. (Meanwhile in Europe, it seems that Pokemon Red and Blue didn't release until October '99, making them definitely the last non-color-enhanced games released there. Pokemon Yellow released in Europe in 2000.) Also, you don't mention the final dual-mode game released in the US, which were the two versions of Dragon Warrior Monsters II in September 2001. Additionally, that last European GBA game, Columns Crown and ChuChu Rocket, is a collection of two games previously released in all regions years earlier on separate carts. Other than that though, good video. I very much agree about Turbografx release dates, trying to figure out exactly when things released in the US on that platform is so frustratingly difficult! Actually knowing for sure which years, never mind months, some games released in is borderline impossible really... frustrating stuff.
I have the Europe version NIB in my shelf. Was surprised to see it actually got it's own release here. And all the accessories comes in it's own box, meaning you need both to have a complete set.
"Joe left Game Sack after this episode to pursue a career in Hollywood. His most notable appearance was in 1990's Total Recall, as Arnold Schwarzenegger's stunt double, in the part where he's out in the Martian atmosphere."
"Dead of the Brain" has an English translation for the MSX2 version. You can find it -ready to go - in a translation archive on internet archive. It's a very solid translation, too, with only the most minor little typos here and there.
Thanks for continuing to be the best gaming show on RUclips!
Man, I played Castlevania II but the version fixed by community. A "improved by community" episode could be interesting.
vampire the masquerade bloodline comes to mind for "improved by community" with their unofficial patch.
Secret of mana is amazing
That's a very good idea
That would be a good idea. Do you know of any other games besides Castlevania 2 which were improved by the community? I know of a few on the Master System but the improvements are rather minor.
@@GameSack AM2R could be a good one?
Fun fact about Samurai Deeper Kyo for GBA.
It was only available at retail in a bundle with the complete anime series on DVD.
Missed the show shame looks like something my teen self would have liked
I recall seeing it on Walmart's website back then and was going to buy it since I enjoyed the manga and anime, but I wasn't into the GBA anymore and now I regret it haha!
You know it’s always an awesome start to a Sunday when there’s a new Game Sack episode.
yeah
Your videos are some of the VERY few that I watch all the way through. I can’t nail down exactly what keeps me engaged but I know that I am lol.
Reminds me of a TV show with the production values and easy digestible content.
Obviously, Joe is incredibly handsome that’s probably why you’re so engaged
I think it's the fact that he's straight forward and gives info without constantly trying to be funny or over the top. He has the occasional joke or gag but isn't "playing a character". Sega Lord X is the same way.
@@Arjay82 I agree, lordy X is to the point and direct,. Joe’s a grand wizard in the video editing department , where Lordy calls it like a Sunday night baseball game. Both are highly enjoyable.
I think all of you are correct lol. It’s a combination of many things outstanding.
Love the wendy dialogue with her dad (?):
- So wendy, do you want to help me out?
- Nope. (Walks away)
What a creep. :))
The December 1994 date for Bonk 3 CD’s release is actually correct. I used to own a catalogue flyer for TurboZone Direct and it mentions in the index Bonk 3 (Available Dec 94). I don’t know if the catalogue flyer is archived or not but I’ll make sure and see if it is.
Maybe Bonk 3 was finished in 93 but they didn't want to publish or the devs didn't update the copy right stuff
@Boco Corwin And own what now ?
@Boco Corwin now a pair of trousers
@@FIXTREME you can Pants if you want to...
What an oddly specific thing to remember.
So according to the end skit, this is last Game Sack. A fitting farewell episode theme. I wonder what the last Game Sack in Japan will be.
Gamer Saku no Study Kanji Yomakaki Master. It's a kanji learning episode.
Game sack is like Michael Myers and can never die. You think he’s done but he always comes back. Just like the electric bill, you can expect to see it again soon.
Nah. Joe already died a few times. He's always back.
He'll come back from the dead to do the boring sports title episode. Love that Transformer the movie Optimus dying music!
It’s wild how this was his first Pokémon game and yet he perfectly pronounced the names… there are fans of the series who can’t even do that. Good job 👍
Let's pour a 40 out for all these consoles. Gave us a lot of great memories.
They're still alive! Mods like the Terraonion Mode for the Saturn and DC bring these old things back to life. Never been easier to play/ develop fan games on their native hardware.
@@parissmith5727 How long will we live in the past before we realize these consoles are now ancient relics of an age gone by?
I won't waste beer but yes other than that I agree
@@CrossoverGameReviews maybe so but there still fun and full of good memories 😁👍
Sunday morning in germany, having my favorite show for breakfast, great start! Keep on the good work, joe!
Ditto....from UK!
Same!From Spain now!
Are you at least avoiding being attacked by chickens unlike Wendy?
Easier said than done, too many chicks here in berlin....
The pre-rendered Sonic commentary gave me an idea for an episode: “Bad ideas.”
Games that just made baffling design choices that weren’t good ideas regardless of whether the game was good or not. “What were they thinking?” Type stuff. Stuff where the developer THOUGHT they’d were doing a good thing but nobody would agree.
Starring Lunar: Dragon Song.
Thank you for thanking me.. for watching Game Sack 🙏
I. CANT. BELIEVE. IT! Game Sack talking about Pokémon!
Well it finally happened. Now I’ve seen everything.
I was binge watching the channel last night lol.... forgot its THAT Sunday. Thanx Joe... from the UK.
Goo Gone may smell bad but it really does work wonders getting stickers off. Though I always remove the insert and manual to prevent the liquid damaging the paper.
Heat gun works best, like the kind for drying paint.
You can get em at home Depot but the cheaper ones get too hot and have only one heat setting.
I got mine on Amazon and it has a 150 degree and 300 degree settings.
I use the 150 and you get stickers off anything in seconds.
I think maybe it was $30
Every time I watch a new episode of Game Sack, I am blown away with just how much work and effort goes into every episode. This isn’t just some dude rambling over gameplay b-roll like many other channels out there. This is a legit script with research, jokes, and well-considered commentary that runs over 30 minutes, which I can only imagine must take dozens of hours for each installment from start to finish. Regardless, I would just like to take a second to tip my hat to Joe on the hard work that he puts into keeping us entertained.
yeah sure... full of info. He didnt knew about some the games he showed here. If you are blown away by this, i bet you are also blown away by.... i dont know... a blue car !
12:48 I don't know, that one's pretty debatable. Sega dropped support of the Game Gear in 2000, and there had been no new games since The Lost World: Jurassic Park released on August 26th, 1997. Super Battletank came after Majesco tried to revive the Game Gear, so I would call that more of an after market game.
Thanks for continuing to make amazing episodes for us time and times again Joe.
A Game Gear game in 2001??? WTF? And, boy, did that Batman Sega CD game look pretty.
Pokemon Gold and Silver were released after Yellow and could be played on the original Game Boy
Yeah he didn't do his research
Its weird that he mentions backwards compatibility with the one piece game but doesnt for gold and silver
Well, to be fair, Joe isn't a Pokemon guy. He probably didn't know about them
I think the argument is that, those were technically labeled as Game Boy Color games, even though they could be played on the original gameboy.
Joe, the effort and quality of your videos do not get the recognition they deserve man. Just know we see you man and your work doesn't go unnoticed. Keep up the grind 👍
12:10 It's fine, because even Sonic fans find this game to be one of the most boring Sonic games on the Game Gear... at least until Blue Marine Zone which is a horribly frustrating zone.
The goo gone bit had me rolling lol great video as always Joe! Wish you well man!
Not sure that Pokemon Yellow can count as the last Game Boy game released in some regions, since Gold & Silver are also GB compatible. The box art says they're GBC, but any GBC cart that is shaped like a plain GB cart is how you can tell if it's backwards compatible.
In the video he mentions the last Japanese release that is backwards compatible with the original Game Boy -- the One Piece game from 2002 -- but not the last US release, Dragon Warrior Monsters II in Sept. '01. I agree about counting backwards compatible titles towards both the GB and GBC libraries.
Pokémon Yellow was branded as a Game Boy game, and as far as I know, it really is strictly an original Game Boy game, just enhanced with a special Super Game Boy colour palette that also works on GBC.
Most other non-grey cartridges are a bit of a grey area, though. ;)
For one, they usually (always?) come with Game Boy Color branding, despite working on the original GB. Typically, the carts boot two different versions of the game for the two different platforms. They may look the same on the surface (Wario Land 2) or not (Conker's Pocket Tales), but either way, they're different enough that the save files aren't even cross-compatible.
But then you've got games like Pokémon Gold and Silver, which are also branded as GBC titles, and even come in full colour... but still run on an original GB engine, IIRC.
However, the fact remains that they have a full-blown GBC colour palette, so they are true GBC games.
@@3dmarth I could be wrong, but I feel like I read somewhere that while the Japanese release is indeed an original GB game, the international releases of Yellow are "technically" Color/GB hybrids like the black carts since they added some enhancement features when played on a GBC for those releases.
@@3dmarth I think the most simple way to decide whether to count the game as GB or GBC title is the boot screen on color-equipped systems. If you can change the color palette when the Nintendo logo shows up, it's a GB game. If you can't, it's a GBC game. That's why I don't count dual compatibility games as GB titles. Even though they work on GB, they were primarily meant to be played on a GBC with colors. But of course in the end, none of this really matters, but when collecting it's nice to make some kind of separation between these two platforms.
@@3dmarth "as I know, it really is strictly an original Game Boy game, just enhanced with a special Super Game Boy colour palette that also works on GBC."
Nope! Gameboy Color absolutely cannot launch in Super Gameboy mode. That's not a thing that happens.
Pokemon Yellow's GBC mode is *mostly* based on the SGB palette, but it remains a completely separate mode. They're not even identical. There are some minor differences between the game running on GBC and SGB. Pay close attention to surfing Pikachu in the attract mode.
The first episode blew my mind by featuring the Schnappi game on PS1. Schnappi was a big thing in Germany for some months being #1 in the music charts. Would have never expected to see Schnappi on Gamesack 🤯🤯
Rest in peace, Joe!
Goo Gone too soon.
FUN FACT: The Samurai Deeper Kyo GBA Cart was actually sold in North America as a DVD BUNDLE Set with the whole entire Anime Series it's based on with the GBA Game being a "Bonus" to the Show rather than the Main Feature. Most places that sold it, like Best Buy, only had it in the "Anime DVD" Section since the Packaging was primarily for the included DVD Set. Few Stores had the GBA Game sold separately and those that did were mostly second hand after removing the GBA Box from the DVD Bundle Set wrapping it was Packaged with! 😮
Imagine paying $800 for Demolition Man Sega CD
Yea, that would be crazy but, right now, $150-300 on ebay... I guess if you really want it, I'll stick with Emuation, or burning a disc if I want try it.
It would demolish your wallet, and maybe your morale.
Regarding the last Game Boy game, at least for North America: it is really hard to say what the last OG Game Boy game really was, as there were a lot of Game Boy Color games that were compatible with the old black and white models. Pokémon Gold and Silver, for example, were backward compatible and they came out a year after Pokémon Yellow. Yellow itself had some compatibility with GBC as well: the color pallet would change if you went into a new town, something that the original Red and Blue would not do. This is part of the reason why I find it hard to call the GBC a separate handheld to the OG Game Boy.
21:54 Since Final Fight Revenge is a port of the Sega ST-V arcade game and the arcade game ran directly off a ROM cartridge, I will speculate that the 4MB RAM cartridge requirement is so Capcom didn't have to spend time optimizing data loading from CD to the Saturn's relatively tiny amount of RAM by just loading the majority of the game's asset to the 4MB RAM cartridge and get the game out fast before the Saturn died in Japan. It's basically the same reason why Donkey Kong 64 also needed the 4MB RAM cart; it's a crutch to get the game out quick.
The story behind Magic Knight Rayearth is batshit crazy. From sega losing the data, to the company that licenced the anime trying to tell working designs what to do. There used to be a post by Victor floating around describing hiw they would work for a while and then shelf the game till everyone calmed down and they could start again.
"I liked it more than I thought I would" is legitimately some of the most glowing praise I could expect from an individual who gets more pedantic about interlaced images then of the content of the media unto which they consume.
I've attempted to wear many hats over the years; artist, level designer, photagrapher, streamer... heck, there was a point where I was planning to do long-form let's play with post-recording commentary, but I got cold feet. I feel like if I did youtube today, it'd be in the sort of realm of long-form video essays, waxing poetic on games in a style not to dissimilar to how Jeremy Parish might go about covering a game. even with lack of familiarity with the sort of game others see as a classic, I would at least try and treat it with the level of gravitas that those who were molded by that game's place in the whole of history deserves while chiding misgivings I may or may not have with the game's formula given the odd years out from it's initial debut.
the fact that a director's cut of the game that single-handedly rejuvinated the game boy and shaped the lives of millions of people across the globe young and old probably deserves that sort of preamble. Pokemon's original outings brought people together, and the Yellow version brought together that bridge between people who obsessed over the Anime and those who favored the games, further strengthening bonds that for some have been life-long. Pokemon can be faulted for being a game that is held together by duct tape and dreams given how many horrible bugs plague it, that the quality-of-life refinements of their formula over 25 years makes the raw game boy games both show their age and also hold up surprisingly well at the same time, that the franchise has never really had a knack for anything even remotely resembling profound story telling... what it IS is a JRPG with a hell of an aesthetic, a suikoden-sized playable roster of characters, a combat system that is baby simple to understand but has people competing under the Red/Blue/Yellow rulesets to this day, and a sense of replay value that is seemingly bottomless. To the gamer in need of accessibility, the likes of pokemon Yellow can be their forever game, that one title they could be trapped on a desert island with a stockpile of AA Batteries/Cartridge batteries, and solder and keep themselves entertained for ages by just challenging themselves to try out Pokemon they maybe weren't familiar with in this particular playthrough.
"I liked it more than I thought I would" sums it up pretty nicely, though. probably would sum up my thoughts on... literally any Falcom game if it got set in front of me and I had to come to grips with the walking into stuff combat.
That first sentence is the funniest thing I've read today. XD
"You live in a world that's unhealthily obsessed with all things pokemon."
Ain't that the truth.
Amen
I dunno there isn't Pokémon hentai yet thing's can always be worse lol
@@dun0790 yes there is. Just not officially
@@jbfarley of course there is lol
@@dun0790 that has been around on the internet since the early 00's.
7:47 Comparing your first impressions of the Pokémon games to when Scott the Woz (a RUclipsr younger than yourself) first took a look at them, the difference between your respective opinions is night and day, and it shows how dipping your toes into a game franchise on _your own_ terms can be better for a first impression than trying to do it just to appease an online audience.
23:46 Finally, the peak of the Harry Potter franchise! It was all downhill from there.
29:58 Can't think of many more systems for you to cover with this subject except for the PlayStation 2, the Xbox, the GameCube, the DS, the PlayStation Portable, the Xbox 360, the PlayStation 3, the Wii, the 3DS, the Wii U, okay maybe that _is_ many more.
And thank you! for making Gamesack 😁
The first Dead of the Brain got a fan patch for the PC98 version if I recall
That Deep Fear voice acting is, put simply, immense.
Nothing like new Sack dropping on me on a Saturday night
Ahhh.. nothing better than a new Gamesack video to go along with my Sunday morning coffee. I can always depend on you Joe! You’re the man!
I keep game sack playlist on at night so they can make that money. Love this show
Consider joining the patreon
@@bruhrobinson9338 or ordering the Game Sack on blu ray volumes. As a bonus you get a bunch of new content like commentary from Joe and Dave on classic episodes, plus many skits they made before Game Sack.
@13:50 I actually did buy Super Battletanks along with a Majesco Game Gear at a store called Ames in New England in 2001. The Game Gear was $30 new in box, and I still have it to this day...recapped of course!
5:55 you muffed up . Pokemon gold and silver are playable for the game boy as well and they were released in 2000.
I think those were technically game boy color games though. Yellow was specifically Gameboy.
dude it is honestly super refreshing to watch a pokemon review from someone who's been gaming for decades but never played it and has no attachment to it. that was so fun! such a change of pace from the typically reactionary, extreme reviews of those games trying to be heard in a sea of noise by people who already have very strong feelings about what a pokemon game is or should be
The TG16 was *widely* available in Europe via NEC. Supermarkets like the MAMMOUTH chain in France and HW in Ireland had extensive TG16 support, and for a short time were popular sellers. The Portable units sold best and lasted longest on the shop floor. Games were sold for a couple of years after the consoles faded. France by far was the best market.
Yes: Actually he made an error: the PC Engine was officially imported in France. The Coregrafx was the most sold version. It was an official import. Konami (who had bought Hudson Soft) acknowledged it as well & the PC Engine Mini sold in Europe was the Coregrafx. Konami worked with the famous Video Games historian Florent Gorge on that release (his name is on the PC Engine mini creditd).
To make the story short: the PC Engine was officially sold in France; the official distributor was Sodipeng, a sister company of Ubisoft. Official adds were all over the press and on tv. And it was sold in Supermarkets (Auchan) and, of course, electronic stores (Fnac etc).
In total 300 000 units were officially sold. Plus an extra 100 000 imported units. That’s the equivalent of 2 millions units in the US, making it far more popular in France than in the US; as can be seen in today retro-gaming litterature on this console: best books are in Japanese and… in French.
Hi joe I hope you are having a great day I hope you will finally get all of the greendog copies that exist in the world for your collection wouldn't that be funny Joe? I hope you are doing good and thanks for all the work that you do I listen to your show as I fall asleep at night, I hope thats not an insult to you but thanks again joe and have a great night!
GURRRREEEEEN DAAWWWWWWWGGGGHHHHHHH
I like how you counted the Gameboy, Color and Advance as separate systems despite Nintendo not doing so. Likely because if you have an Advance or Player you can play any of them. I'm now wondering if Capcom took inspiration from that Sega Saturn game that was basically Resident Evil on a submarine when making Revelations. Also, seeing the character who lost all her health get a bandage on her head while you took control of another was really adorable to me. Will need to see if there's an English translation of that One Piece Gameboy game.
My cat was disturbed by Dead of the Brain 2 - 5:34
Error: the PC Engine was OFFICIALLY imported in France. Officially. The Coregrafx was the most sold version. It was an official import. Konami (who had bought Hudson Soft) acknowledged it as well & the PC Engine Mini sold in Europe was the Coregrafx. Konami worked with the famous Video Games historian Florent Gorge on that release (his name is on the PC Engine mini credits).
To make the story short: the PC Engine was officially sold in France; the official distributor was Sodipeng, a sister company of Ubisoft. Official adds were all over the press and on tv. And it was sold in Supermarkets (Auchan, Mammouth,..) and, of course, electronic stores (Fnac etc).
In total 300 000 units were officially sold. Plus an extra 100 000 imported units. That’s the equivalent of 2 millions units in the US, making it far more popular in France than in the US; as can be seen in today retro-gaming litterature on this console: best books are in Japanese and… in French.
I was going to mention this too, I definitely remember it being released in France. It was SECAM format I think, which is why it wasn't imported to the UK (PAL).
@@bombjack1984 Yes you’re right. They were basically RGB modded PC Engine for 100% compatibility with SECAM TVs.
All these awesome retro stuff I miss these generations. I feel old now 😭
Easily my fave show on any platform.
I can remember that C&VG had a surprising amount of coverage for the PC Engine. It's a real pity they didn't make it to Europe officially, but I guess it was easier just to stick to NTSC regions rather than also supporting PAL and SECAM.
Yeah, they often thanked some import store for lending them review copies.
Actually he made an error: the PC Engine was officially imported in France. The Coregrafx was the most sold version. It was an official import. Konami (who had bought Hudson Soft) acknowledged it as well & the PC Engine Mini sold in Europe was the Coregrafx. Konami worked with the famous Video Games historian Florent Gorge on that release (his name is on the PC Engine mini creditd).
To make the story short: the PC Engine was officially sold in France; the official distributor was Sodipeng, a sister company of Ubisoft. Official adds were all over the press and on tv. And it was sold in Supermarkets (Auchan) and, of course, electronic stores (Fnac etc).
In total 300 000 units were officially sold. Plus an extra 100 000 imported units. That’s the equivalent of 2 millions units in the US, making it far more popular in France than in the US; as can be seen in today retro-gaming litterature on this console: best books are in Japanese and… in French.
Something about the way you pronounced this one in particular 22:44 gave me a good laugh 😁. I couldn't do any better!
Pokemon Yellow might be the last Game Boy title officially on paper, but technically it's not. Because it's not a GB game, it's a GBC game packed in GB box (in North America and Europe). You can test this yourself: when playing Yellow on GBC or GBA, you can't change the color palette on the start-up screen, like you would on every GB game. The game is basically those dual-compatibility titles, usually represented in black carts. The original japanese release of Yellow on the other hand was a genuine gray GB game, so it lacks the changing town colors and other color additions of the western release. But you can of course change the palette at the start to get at least some color to this otherwise monochrome game, just like with Red & Blue.
I have always wondered why Nintendo decided to market the game as a GB title. Wouldn't it made so much sense to use this as a system-seller for the new GBC? And you wouldn't even discriminate the owners of the DMG-Game Boys, because Yellow is backwards-compatible. Strange decisions.
it was a Gameboy game first, with color added later for the western release.
That's interesting that the colours can't be changed on GBC. That would imply that it's running in GBC mode... but on the other hand, it can't be, since the same palette is used when playing on Super Game Boy, complete with different palettes for each town, and nearly full colour in battles. (SGB can't run games in GBC mode.)
So is this some kind of weird proto GBC mode that mimics the SGB? Or just an actual SGB palette with no override?
@@3dmarth No, there is no such thing as "proto GBC mode". It either is Gameboy Color mode or it isn't. Gameboy Color also cannot launch Super Gameboy modes. If the game launches on Gameboy Color without the ability to change palettes on the start-up screen, then it's Gameboy Color. Period.
The palette's may be mostly the same (they're not actually identical) but they don't share code. The two modes are separate.
@@thedeadpoolwhochuckles.6852 Right, which means that it cannot be the last classic GB game released in the west.
That ending skit... Wtf Joe, you goofball 😆😆♥️
Back in 1999, I gave a friend 20$ for his copy of magic knight rayearth. In 2017, I sold it to a used video game store (Re-gen) for 350$, I was never so happy and sad at the same time. I had just spent 500$ on a newly launched switch with zelda Botw and all Zelda amiibos, So I figured that justified the trade in. It probably still is my favorite day in gaming.
Nice Vince Dicola's Death of Optimus sample at the end.
It is so crazy to me that the Game Gear still had games being released 5 years after the Mega CD died!
Wake up babe, new Game Sack episode 😅😅
the stereo version of pkmn yellow's soundtrack is amazing, I recommend you go look after that, since you're a stereo fanatic, I'm pretty sure you'll find it entertaining
Yeah I couldn't tell if he felt the music was "alright" due to the quality or he just wasn't into it. To me, Pokemon RBY have the best soundtracks on the gameboy.
Notification club! Love your stuff, Joe! Another great video. Been a fan for years. Colorado rules!
A game called Shogi 3 may be later than the One Piece game you mentioned.
What was the last game released for the Amico?
Pat The NES Punk RPG
@@HaakonAnderson HATER Edition?
I noticed an error in this and the last episode: The PSone's last European release was Moorhuhn X, NOT Schnappi, and the Game Gear's last European release was The Lost World: Jurassic Park, NOT Sonic Blast!
I look forward to your shows every Sunday! Thanks
I like these episodes, especially seeing the games that come out across the sea. That last Sonic on the Game Gear looked atrocious.
Also, RIP Joe. Always figured he'd go out like that.
Always waiting for new episode of game sack 🙃
Another episode, another day made
@5:34 - 5:44 _That poor cat's dying cries will haunt us all, for the rest of our lives._ 😐
Those two gameboy games are educational games. Keisan means calculation, as in math, and kanji I think most people know is their character writing system.
Gamesack is in the running for best RUclips channel ever.
In my heart
Long time viewer, frequent commentator
My grandmother took me to a computer store in Fort Collins Colorado that had a pc engine on display in the 90s. It was when I was in 5th grade so 1998
That memory came back to me suddenly
This is a great video idea. You did a great job on it.
The Saturday Night Sleepytime Sack Club
If you count GBC games with Game Boy compatibility then you'd have to go way further in Europe and North America, with "Ronaldo V-Football" from June 1st, 2001 being the final "dual mode" game released in Europe, and the two "Dragon Warrior Monsters 2" being the final game in North America on September 15th, 2001.
Thank you for the very last episode, Joe.
Sad to see your Goo is gone. RIP. :(
Somewhere, ProJared wakes up in a cold sweat at the mention of bees.
Is he still around?
@@drunkensailor112 Yep, check out his channel. He's still making videos
@@jamesduncan6729 I'd rather have a battery acid enema
@@jbfarley you're being a tad bit overdramatic
No Joe, thank YOU, for making Game Sack.
Went to Game Force Boulder a few times in 2014 cuz of that old episode.
Don't play video games much anymore but I still be checking out the episodes.
Anybody hear think of Psychostick during the post-credits scene?
Gamesack and Sega Lord X releases greet me in the morning. This is a good start for the day.
Out of all these systems, I'd say that GBA went out on the best note. Not because of FF6, which isn't half bad if you use a color correction romhack- but the lesser-known final release from Nintendo themselves on the platform just months before FF6, called Rhythm Tengoku. That game has a ton of charm and replayability, and on something like MiSTer or a software emulator is really fun to map the controls to a more suitable input device like an arcade stick with bigger buttons. Check out the excellent English fan translation called "Rhythm Heaven Silver."
Your Japanese isn’t too bad. Really good effort
Thanks for still making content, I come to watch you from time to time, hope u guys are doing alright
I've watched the Bonk episode at least 3 or 4 times all the way through. I'll have to watch it a few more times to appease Joe.
I like this channel because it's actually about gaming and not reselling crap from Goodwill
In just seven beats I could tell that was the Death of Optimus Prime music that you used in the end sketch. I have problems.
I'm glad Joe doesn't try to kiss ass with everyone who watches Game Sack, just because they get upset if he likes one game over another. You tell 'em, Tate-Mode-Joe!
"Na Wendy, willst Du mir helfen?" "Nö!" Great video as always, thank you!
Great episode, nice to see some of these get their time to shine, even if they aren't all particularly great
Keep up your amazing work Joe!!
This is mostly a good video on a pretty interesting topic, but a couple of corrections -- first, Pokemon Yellow was sold as an original Game Boy game, but it's actually secretly a dual-mode GB / GBC game -- it has some colors added when played in a GBC. The final US-released GB game that isn't color-enhanced seems to have been Beavis and Butt-Head, released in the US in March '99. (Meanwhile in Europe, it seems that Pokemon Red and Blue didn't release until October '99, making them definitely the last non-color-enhanced games released there. Pokemon Yellow released in Europe in 2000.)
Also, you don't mention the final dual-mode game released in the US, which were the two versions of Dragon Warrior Monsters II in September 2001.
Additionally, that last European GBA game, Columns Crown and ChuChu Rocket, is a collection of two games previously released in all regions years earlier on separate carts.
Other than that though, good video. I very much agree about Turbografx release dates, trying to figure out exactly when things released in the US on that platform is so frustratingly difficult! Actually knowing for sure which years, never mind months, some games released in is borderline impossible really... frustrating stuff.
Technically Pokémon yellow is a gameboy color game. The final release on gameboy was Beavis and butthead in March 1999.
So Joe, are you thinking of making a new Left in Japan episode? I can't wait to see you reviewing Namco X Capcom!
Yes, one is coming up, but that won't be in there this time as this one will have a theme. That's right an episode theme within an episode theme.
Really surprised that the Gameboy colour didn't get any games after 2002
Doesn’t seem like many consoles went out with a bang
I have the Europe version NIB in my shelf. Was surprised to see it actually got it's own release here. And all the accessories comes in it's own box, meaning you need both to have a complete set.
"Joe left Game Sack after this episode to pursue a career in Hollywood. His most notable appearance was in 1990's Total Recall, as Arnold Schwarzenegger's stunt double, in the part where he's out in the Martian atmosphere."
"Dead of the Brain" has an English translation for the MSX2 version. You can find it -ready to go - in a translation archive on internet archive. It's a very solid translation, too, with only the most minor little typos here and there.
I love the opening title track so much. It sounds like something you’d hear in the fitting room of Kmart in the 90’s.
You rock, dude 👍