Another tip that will help a lot in team games is that you can delete your resigned allies stuff. Many times they disconnect and you can just delete their camps, walls and villagers to steal their gold efficiently.
Watch towers get hill bonus vs other towers, it just has no effect in most cases, because the pierce armour (7) is higher than the attack (5) so the calculation will be roughly Max(1, 1.25*0)=1 - the bonus applies before the minimum damage. However if you are in the very typical situation where the watch tower on the hill has 8 or more attack it matters so a tower with fletching, bodkin and bracer will do 1.25 instead of 1 damage. Edit: Extra arrows however are not affected by the hillbonus indeed.
For tip #9 (boar lure), SoTL found out that the boar will keep chasing you if you are still within "Gaia's line of sight". Gaia is a neutral player that controls wolves/boars/deer and has line of sight on relics (try the cheat code: "natural wonders" to change to gaia in single player)
I remember t-west being the one that mentioned it in some of his videos, but I don't know who actually "discovered" it. For this, keep in mind, that wolves have a hilariously high vision range (11 iirc) so being chased by a wolf can actually help you sometimes 11
additions: #1 horse colar research time is the same as construction time for a farm with a single villager (with no civ bonuses). This makes timing the farm building relatively easy. #2 normally buildings are invisible and untargetable for enemies until you start building *except* for when they have spies. While this is a rare scenario in PvP I'd though it would be worth pointing out. #9 specifically, if the gaia player loses vision of the unit that the boar is chasing. So the vision ranges of other gaia units like wolves, relics and even birds can prevent the boar from losing aggro. #15 I tried it and it really works! #18 a lot of this was changed on a later patch. However, the mode still affects the viability of many civilizations, mostly benefitting civilizations with a "generic" dark age like vietnamese. #27 in games with more than 2 players, the villagers of defeated enemies are still factored in. Keep that in mind.
The ALT to ignore attack was the trick I was looking for a long time! Thank you! I always wondered how you used xbows in corners to kill villagers on the other side of the wall!
conscription affects the work rate of several buildings, not the units directly. As such it affects EVERYTHING done in that building. This actually applies to most work rate bonuses (so chivalry will help you researching paladin, for example and huns will research it faster by default). One of the more important effects of this is, that persians advance to the castle- and imperial age faster than other (non-malay) civs. The work speed is preserved upon conversion, btw, so if you manage to convert a fully upgraded goth barracks, you can spam champions like nothing else 11 One very notable exception to this are the aztecs. Their bonus specifically reduces the train time of military units to 90% and does NOT affect upgrades.
For the problem mentioned at tip number 7, a possible solution is to build the gate behind your wall, and only delete (a part of) the wall when it's done. (Takes up a bit of space and makes the wall look less nice, though.)
it is a good idea though as gates are also weak points in your wall (less armor, can be attacked by more melee units: especially champions can easily break gates but struggle against walls). And this way, only a part of the gate is accessible and thus, fewer melee units can attack it at once.
Fell in love with this game again after 2 decades due to your content. Also became a slightly better player after watching the master, previously could not even win horns of hattin campaign on easy 🤣🤣
Couple follow up questions... towers don't do more damage to another tower if placed higher. What about castle to castle? Also... when you place a gate on top of a palisade wall, you don't get that wood cost refunded correct? Same question with stone walls and gates.
Regarding spies, I try to use it to keep track of the amount of enemy villagers remaining but many times I see that even after killing a whole bunch of enemy villagers the cost stays the same, and it's always under the max cap, I've seen that it costs 6800 gold and after killing 10 vills it still costs 6800, would be pretty unlikeñy that the enemy creates the exact same amount of villagers at the same rate I kill them
i feel aoe2 needs to step up to the next graphical and technical engine update + renewing some old campaigns by making it more fun and true to historical aspects
The multi shot bombard tower thing is such a strange and clearly underused mechanic in the game due to how situational it is. I wish they balanced that a little more to create a better incentive for mechanics like this to occur in the game. Even do something with outposts where you can garrison an archer or two and increase it's visual range by +1 or +2
I believe whenever it’s seeded counts as a new farm, so if you have farms down, then get the tech, it will take effect when they re-seed. There’s also timing to think about, I think people say get the tech to 25% then you can seed a farm so by the time you’ve got the tech your villager will then finish seeding so you will have an upgraded farm.
Press ALT, right click a gate when your unit is selected, the unit will go there instead of attacking it. It works for any building. You want to sit under a tower with archers instead of attacking it, just press ALT and right click the tower base. Or it works when you want to attack a unit instead of a building. You want to kill villagers repairing a castle? Press alt and right click the villager. That command ignores the building, so you can actually choose the vils instead of the building.
It's not random, the number of balls depends on the combined dps of the building and the garrisoned units, and Chuks are the highest dps foot unit. Same case with number of arrows from towers and castles.
6:20 - didn't that villager lose the 15 food he'd gathered from the deer by switching to an alternate food source? His holding went from 15 to 0 then 1, 2 etc after switching, I didn't notice an actual drop off at that point.
yeah, when it turned into fisherman it lose the foods as hunter because their carry capacity is different, I assume the next level trick is to stop gathering at 15 foods and then turn into fisherman to drop them.
@@jellevermeulen1732 Ahhhhhhhhh yes! Lovely. Thanks for that - I was too focused looking at the villager animation for an actual physical drop off 😁 Seems so hacky that there's no actual physical drop off required 🤷
The villager does still have to drop it off at the dock - you can see when the villager reaches the shore fish, it immediately detects it has full capacity, then walks to the dock which is when it is dropped off.
no, they don't. If the amount of res carried is equal or greater than the villagers carry capacity, they can no longer gather resources until they drop them off. However, the amount is not clamped down to the maximum carry capacity if it exceedes it: so the villager will simply drop off the food as normal and everything will be preserved.
9. Not quite correct. The boar will stop chasing you if GAIA loses vision of your unit. So a deer, a bird or a wolf, for example, could provide vision, even if out of sight of the boar.
Make sure you watch Part 1 first !
ruclips.net/video/7IHedKtcSW4/видео.html
@Tiramis Will there ever be a *Part 3* ??
@@david_oliveira71❤2❤w❤w😉😉
The water clothes did that sorry
number 15 is the most gamechanging tip in the whole video ngl
gain 500 elo in no time
The most important one for sure
Burger King foot lettuce
🤌
3:03 the daut reference is on point!! 😂
😂
Another tip that will help a lot in team games is that you can delete your resigned allies stuff. Many times they disconnect and you can just delete their camps, walls and villagers to steal their gold efficiently.
Or a market, in case your enemy tries to trade with them.
specifically, you can delete buildings of defeated players if you are allied to them AND they are allied to you. One of the two is not enough.
Watch towers get hill bonus vs other towers, it just has no effect in most cases, because the pierce armour (7) is higher than the attack (5) so the calculation will be roughly Max(1, 1.25*0)=1 - the bonus applies before the minimum damage. However if you are in the very typical situation where the watch tower on the hill has 8 or more attack it matters so a tower with fletching, bodkin and bracer will do 1.25 instead of 1 damage.
Edit: Extra arrows however are not affected by the hillbonus indeed.
fletching reduces the extra arrows, garrisoned villagers shoot (you need 5 instead of 4 for max arrows) so it can even be detrimental in some cases.
For tip #9 (boar lure), SoTL found out that the boar will keep chasing you if you are still within "Gaia's line of sight". Gaia is a neutral player that controls wolves/boars/deer and has line of sight on relics (try the cheat code: "natural wonders" to change to gaia in single player)
Yeah it doesn't need to be the boar's line of sight. If a wolf or a relic sees you, it will tell it to the boar.
Even a bird works. I think MBL told this gaia-trick too - obviously...🤣
@@rhalfik : D that is such a nice funfact
I remember t-west being the one that mentioned it in some of his videos, but I don't know who actually "discovered" it. For this, keep in mind, that wolves have a hilariously high vision range (11 iirc) so being chased by a wolf can actually help you sometimes 11
I like how you wrote "DAUT" with house foundations.
Tip 1: "Put "the" in front of your name, it worked for Yo and MBL"
Thx
The uton
The Hoang
Why?
@@Yprion hahahagaagag
additions:
#1 horse colar research time is the same as construction time for a farm with a single villager (with no civ bonuses). This makes timing the farm building relatively easy.
#2 normally buildings are invisible and untargetable for enemies until you start building *except* for when they have spies. While this is a rare scenario in PvP I'd though it would be worth pointing out.
#9 specifically, if the gaia player loses vision of the unit that the boar is chasing. So the vision ranges of other gaia units like wolves, relics and even birds can prevent the boar from losing aggro.
#15 I tried it and it really works!
#18 a lot of this was changed on a later patch. However, the mode still affects the viability of many civilizations, mostly benefitting civilizations with a "generic" dark age like vietnamese.
#27 in games with more than 2 players, the villagers of defeated enemies are still factored in. Keep that in mind.
This man's a legend.
I hope my unborn child will watch all these videos while learning to play Age in a few years!
If it doesn't force it to
The ALT to ignore attack was the trick I was looking for a long time! Thank you! I always wondered how you used xbows in corners to kill villagers on the other side of the wall!
time?
+1 for talking about the importance of Conscription
I didn't know that it was upgrades as well, that alone makes the technology worth it
conscription affects the work rate of several buildings, not the units directly. As such it affects EVERYTHING done in that building. This actually applies to most work rate bonuses (so chivalry will help you researching paladin, for example and huns will research it faster by default). One of the more important effects of this is, that persians advance to the castle- and imperial age faster than other (non-malay) civs. The work speed is preserved upon conversion, btw, so if you manage to convert a fully upgraded goth barracks, you can spam champions like nothing else 11
One very notable exception to this are the aztecs. Their bonus specifically reduces the train time of military units to 90% and does NOT affect upgrades.
For the problem mentioned at tip number 7, a possible solution is to build the gate behind your wall, and only delete (a part of) the wall when it's done. (Takes up a bit of space and makes the wall look less nice, though.)
it is a good idea though as gates are also weak points in your wall (less armor, can be attacked by more melee units: especially champions can easily break gates but struggle against walls). And this way, only a part of the gate is accessible and thus, fewer melee units can attack it at once.
What I need in my life is a game with Teuton bombard towers and elite Chukonus :D
This is exactly what you can see in T-Wests most recent video. It's pretty interesting
Does it also work with converted Chu Ku Nus?
@@Mathemarius It should, It's all about the damage output of the units
@@rahulgr3167 What if the teutons converted an FU turk bombard tower, and put 10 chu ko nu inside of it. Would it shoot 4 cannon balls then?
@@DMgHalt I believe towers, monasteries and castles and maybe tcs cannot be converted
That spies trick and seeing the cost in castle age was interesting
Hmm. It is from AOK verylong time ago
@@nguyenhuyduc9151 But new is that it works now already before Imperial Age (in case you have a Castle).
Fell in love with this game again after 2 decades due to your content. Also became a slightly better player after watching the master, previously could not even win horns of hattin campaign on easy 🤣🤣
This is one of the best and more useful video of aoe2! Thanks TheViper! Great content lately
#15 Stay Hydrated is my favourite
Number 15 is actually pretty good, I sometimes forget my water when designing new concepts
¡Excelente vídeo!
¡Muchas gracias!
3:26 "Stay hydrated" I have some of those old Cola glasses!
Quick hidden trivia: the unfinished houses building in monks & building tips (3:05) written DAUT
That is wonderful. Thank you, I didn't see it.
@@MadnessTW you are most welcome
3:26 thanks viper best tip ever
Great video mate!
Conscription increases research speed too! Whooaaa! Huge tip i did not know. I thought it was only unit production which is huge to begin with.
most "work rate uprades" affect everything you do in the affected buildings, including aging up as the persians.
So... researching Spies right after Revolution would be a good idea... if you manage to survive
Whoa didnt know conscription increases tech speed
Yup! It increases building work rate, which affects both training units and researching techs.
@@T-West T-West! Hi!
3:26 life-changing tip
Couple follow up questions... towers don't do more damage to another tower if placed higher. What about castle to castle? Also... when you place a gate on top of a palisade wall, you don't get that wood cost refunded correct? Same question with stone walls and gates.
There were few smaller things before that, butthe last one, that conscription speeds up also tech upgrades, I learned today after 25 years
This guy seems to know some AOC knowledge, if he plays a ranking, he should be able to play a higher position.
I agree, probably about 7/10
@@TheMrTape 11
Great stuff thanks!!
Yes Viper love these videos 🙌🏼
06:20 that's a neat trick!! too bad I will never use it as I no water maps 11 but I am 100% going to use 07:27 :D
"Spirit of the Viper" 😁
Regarding spies, I try to use it to keep track of the amount of enemy villagers remaining but many times I see that even after killing a whole bunch of enemy villagers the cost stays the same, and it's always under the max cap, I've seen that it costs 6800 gold and after killing 10 vills it still costs 6800, would be pretty unlikeñy that the enemy creates the exact same amount of villagers at the same rate I kill them
I won't ever think of to make my villager into a fisherman and drop off food to dock. Appreciate these tips thx
that bombard tower trick is pure 20 years of game knowledge
Nice touch that the "Unfinished Constructions" spell Daut
Great Content. Thanks alot.
These tips are super duper awesome 👍👍
Please more of your advices !! Maybe do some videos of teaching
SOTL music, well done there
When building gates over a wall, do i get refunded resources? How about over a wall that hasnt been built yet?
Daut foundation!
i feel aoe2 needs to step up to the next graphical and technical engine update + renewing some old campaigns by making it more fun and true to historical aspects
Is nobody going to bring up the fact the unbuilt houses spell Daut @3:02 😂
HERA PLEASE TEAM NOMAD WITH VIPER VS WWP!!
This is the content we all want and need
love how these range from duh viper everyone knows that, to oops ive been doing that wrong for 21 years
Best thing was the strg and Alt trick ty
Thanks You are a Genius
Thank you!
The multi shot bombard tower thing is such a strange and clearly underused mechanic in the game due to how situational it is. I wish they balanced that a little more to create a better incentive for mechanics like this to occur in the game. Even do something with outposts where you can garrison an archer or two and increase it's visual range by +1 or +2
very good editing
I think you messed up a bit the illustration for the tip 16 for markets buy and sell
I think the buy and sell labels in yellow font at 3:39 are flipped vipi :3
thank you Vipy
Dude, if I could remember 60 tips I wouldn't need 60 tips to get better at AOE2.
Very nice guide(s) but I am wondering how many of the tips work in HD edition (not the Definitive)
Thank you viper very cool
WTF? Pls make a Chinese-Teutons meme game. I wanna see bombard-turrets so bad
T-West (he helped making this video) uploaded a 2v2 Arena game today where he used that strat
Question: if a wall is almost destroyed, i.e. 100/900 strong, and you advance to castle age will it be A: 100/1800 or B: 1000/1800 or C: 200/1800?
Or D: 7/10
200/1800
C
I knew all of them and I'm still 900 elo... oh well... I guess I should watch fewer videos and play more! :D
Love it!
Stay hydrated 😂
brb getting hydrated
Thank you vibora
3:05 DAUT 😂
Good video
Do you have to destroy existing farms to get the upgraded function? or will it reset after your re-seed?
I believe whenever it’s seeded counts as a new farm, so if you have farms down, then get the tech, it will take effect when they re-seed.
There’s also timing to think about, I think people say get the tech to 25% then you can seed a farm so by the time you’ve got the tech your villager will then finish seeding so you will have an upgraded farm.
@@GangstaGoz Thanks :)
4:21 Now Chinese *actually do* start with extra villagers! 11
The Hoang strategy is the best way to improve.
The DAUT in daut house is magic
no.3 really helps a lot , tried so many times but i just killed the boar everytime i did it
I play a lot of team games that color and positioning on map was best tip…
thank u!!!!
Grande Örjaaaaaaan
Grande Vaipaaaaaaaaa!
wow wow looks amazing
How do i flip waalgates?
7:50 *brain exploding*
so, does ALT to ignore attack work with patrol and attack move? Or only when selecting a unit?
Press ALT, right click a gate when your unit is selected, the unit will go there instead of attacking it. It works for any building. You want to sit under a tower with archers instead of attacking it, just press ALT and right click the tower base. Or it works when you want to attack a unit instead of a building. You want to kill villagers repairing a castle? Press alt and right click the villager. That command ignores the building, so you can actually choose the vils instead of the building.
@@yusufsaid Ok, got it, super useful. Thanks!
nerf conscription price or research time, so Vietnamese get an indirect buff
What is the name of the mod with the star above the relics? can anyone write?
3:05 DAUT hahahahaha
1:36 whaaaaaaat really? What about castles?
Super !
@TheViper - pls put DE in titles, some tips don't work for HD
The teutons and chukonu interaction is so random
It's not random, the number of balls depends on the combined dps of the building and the garrisoned units, and Chuks are the highest dps foot unit.
Same case with number of arrows from towers and castles.
@@riseALK It's still completely insane that its even in the game. Was most mind blowing trick here for me.
@@riseALK thanks for the explanation, I didn't know that, I thought it was some esoteric arbitrary thing
@@riseALK Sorry for bothering you, but... what is dsp?
6:20 - didn't that villager lose the 15 food he'd gathered from the deer by switching to an alternate food source? His holding went from 15 to 0 then 1, 2 etc after switching, I didn't notice an actual drop off at that point.
yeah, when it turned into fisherman it lose the foods as hunter because their carry capacity is different, I assume the next level trick is to stop gathering at 15 foods and then turn into fisherman to drop them.
If you take a close look you see it gets dropped of in your bank
Dont you 'daut' or viper ;D
@@jellevermeulen1732 Ahhhhhhhhh yes! Lovely. Thanks for that - I was too focused looking at the villager animation for an actual physical drop off 😁 Seems so hacky that there's no actual physical drop off required 🤷
The villager does still have to drop it off at the dock - you can see when the villager reaches the shore fish, it immediately detects it has full capacity, then walks to the dock which is when it is dropped off.
no, they don't. If the amount of res carried is equal or greater than the villagers carry capacity, they can no longer gather resources until they drop them off. However, the amount is not clamped down to the maximum carry capacity if it exceedes it: so the villager will simply drop off the food as normal and everything will be preserved.
great vid.
MOOOOOORE!!!
hydro homies checking in
9. Not quite correct. The boar will stop chasing you if GAIA loses vision of your unit. So a deer, a bird or a wolf, for example, could provide vision, even if out of sight of the boar.
Doesn't conscription affect everything?
Only the buildings he mentioned, the tooltip also mentions them.
@@riseALK I thought it also affected university blacksmith and monastery. I am definitely sure it didn't affect TCS
Tip 15: pour Minecraft potions into your cup and drink it for free elo
STAY HYDRATED
Wolves also don't attack herdables, nor ships lol
n° 29 blew up my mind...4 times lol
Without water, one may be too dry to improve.
Should do a 2v2 where u do #29