Need for Speed: Shift review - ColourShed
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- Опубликовано: 29 сен 2024
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Need for Speed: Shift review
Platform: PC, Xbox 360, PlayStation 3, PlayStation Portable, Mobile
Release Year: 2009
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Genre: Sim-arcade Racer
► Music (in order):
"Menu Ambience 1"
"Menu Ambience 2"
"Menu Ambience 3"
"Menu Ambience 4"
"Let Her In" by Silent Partner
"Barge" by Gunnar Olsen
"Lovers Squared" by Letter Box
"The Wrong Way" by Silent Partner
Need for Speed: Shift music ambiences composed by Mick Gordon
► Gameplay, audio and images from:
BIzarre Creations
Codemasters
EA Black Box
EA DICE
Electronic Arts
Metacritic
Polyphony Digital
Rockstar Games
Rockstar San Diego
Slightly Mad Studios
Sony Interactive Entertainment
Turn 10 Studios
Xbox Game Studios
► RUclips videos used:
"Need for Speed: Nitro (Wii) HQ 60fps Gameplay" by GoldMetalSonic
• YOUR Club's Signing Wh...
"Need For Speed World Offline - Lamborghini Reventon - Late Departure" by RaceR PraS
• Need For Speed World O...
8:49, Yes, thanks for correcting me, it's a BMW M3, not 135i, I'm an idiot, Haha
Hehe. Don't blame you. They look too similar.
@@elgranbocaso525 nope
@@elgranbocaso525 but a select few Xbox 360 games are backwards compatible with Xbox One though
@@elgranbocaso525 what an asshole I was just answering your question
@@elgranbocaso525 do you even speak English?
The game actually got into the Guinness World Records Gamers Edition 2010 for the most detailed cockpit view in any racing game until then... Yeah, Scholastic Book Fairs were awesome.
Memories
Lmao I bought that book from the book fair
I had the 2008 one from the book fair 🤝
More detail than gt5 prologue!?
I have the 2016 one.
Love racing games that, in 3rd person, use the same gauges as the car you’re driving.
We need more of those. Like Test Drive Unlimited (RIP) or Project Gotham Racing (also RIP)
Wangan Midnight Maximum Tune series also have this as well!
John ‘Juice’ Shipper
To be fair, i hate this...
I know right, makes you actually feel like you're driving the car you're driving
Makes the car you're driving feels even more unique
You made a Shift review! I was just checking the other day if you had done a Shift review yet and BAM here it is!
8:53 that's the M3, not the 1 series
I’ve had Shift since soon after it came out and I still play it, what I like the most about it is the intensity of racing in it and how unforgiving it is. The cars are loud and sound really, really good (especially the Maserati MC12 GT1), the sense of speed is surreal, the AI will happily put you off the track if given the chance, and any small mistake and it’s curtains on that lap or race with no rewind ability. My biggest gripe is the rubber band effect and the overall incompetence of the AI even on expert. They’re fast but inconsistent, and if you’re a half decent driver in an ok car you can easily win every race.
Dude I love your reviews, every single view is well deserved, keep it up
I use not to comment on your vids. I just stay for the nostalgia and your honest oppinion. But this time i will coment on this game. This game teached me as a young bloke that you can t always win and you need to grind to get to know the tracks and the car that your driving. Because of this game i got better at the green hell track.
YES it always makes me happy seeing a new racing game review from you, especially NFS
Prostreet was frickin awesome. The early cars were kinda all round sluggish - but once you got upgrading and tuning the setup you unleashed some monsters. Drag racing was great, a powerful V8 might wheelie and then torque steer, meaning that few seconds in a hopefully straight line was properly demanding. They came up with several models of circuit racing, straight up first across the line, or trying to set best times in sectors. There were the awesome Speed races, flat out along sinuous roads trying to keep inch perfect. And of course the most important thing, the handling model, the best handling in any NFS game I've played, but I admit that somehow Shift passed me by.
I might have to remedy that.
NFS Shift has, imo, the best sound in a racing game.
Just blast it on your 7.1 Headset or Home Theater and you'll see what I mean
Generally later NFS games, from Criterion and such all had pretty good sounds, and polish.
@@thattonnatoguywithafez8246 They did. But the overall sense of rawness, allied with the brute wonky physics of Shift gave it some more charm
I still have Need for Speed Shift to this day and still think it's the best racing game ever.
Bounce issue - Ambush Canyon has a bump on the track near the first bridge that upsets cars (fixed in Shift 2), while the rest of the tracks are relatively smooth, although high speed cars can go airborne over hills. The bouncing on banked ovals is due to a physics issue. Track surfaces are composed of polygons, not a continuously smooth surface, the polygons are not dense enough , and the bounce issue occurs when the game's physics calculation results in body parts being below the surface of the track resulting in severe bouncing. I've played both arcade and sim-oriented games. For me Shift was a continuation of the GTR series. GTR 1.0 was unrealistically difficult. GTR 2.0 was more realistic. GTR Evolution | Race 07 was a bit easier to drive. Shift was essentially a continuation of that trend. Note that the g-motor physics engine was first used in EA's F1 1999 to 2002 series. As for Need For Speed with cockpit views, High Stakes (1999) and Porsche Unleashed (2000) had cockpit views as an option. I spent more time doing online races than career modes, starting with High Stakes (the first NFS with online play). The online play for Shift used a ranking system that differed from the career mode tiers. The ratings were 4.0, 6,0, 10.0, 14.0, and unlimited.
Since Slightly Mad made this, this is a precursor to project cars. Also A test drive game was made by them that drove exactly the same.
Great review, as always. I'd love to see you reviewing the best NFS game ever made - Porsche Unleashed :).
NFS shift was my first racing game I got for my ps3 in 2010 the graphics were insane at the time
Hey man, have you gotten around to Forza Motorsport 4 yet? Me and and quite a few others are highly anticipating your review of THE best Forza game.
Do a review for Shift 2 and or The Run. Maybe NFS MW 2012 🤔
Keep up making these review videos 👏🏻 I like watching them 👍🏻
I may look crazy but i was thinking "man i would like to see a nfs shift review of colourshed" i enter youtube and BOOM!
God damn... looked like a unicorn shat on ya car bro (7:19)
Awesome vids looking forward to the next one CS!!
Tbh i could swear that there was actually a mirror option for customisation. I played it when i was like 13y old in 2011 and I remembered that i was having that same problem. And i could again swear that somehow i managed to mirror the vinyl. Get me wrong if i am but man now u really gonna keep me up at night with this video ahahahahah
Personally I like both Shift and Pro Street, Shift has really the feel of you racing... its kinda hard to explain but I think you get it.
While Pro Street is more of an Semi-simulation game (even if Shift is also kinda is), I just enjoy it, the satisfying gear shifts, the music, Shift doesn t have that stuff...
please do a review of the godfather 1 game. It's soooo underappreciated.
Exactly. It's a shame it doesn't play on the 360.
Shift on the PSP was great. I don't care what you all think, but it looked good, played good and was really engaging and quick.
Yeah, it was just like 6hrs long, but that's quite OK for an Handheld title imo.
Heard some people say Pro Street on PSP was OK. Have to look further into that intel...
I loved Shift. I normally don´t care about Trophies but this was my first Platinum Trophy ever.
crazy to think that EA tried to market this as an "accurate, accessible physics-based driving model" while it's the complete opposite, Slightly Mad Studios made a pretty terrible driving physics with crashes as their saving grace. Even worse, the formula of making bad "sim" got repeated through their next two "sim", mainly Shift 2 Unleashed and Project CARS. for an arcade racer sure this will fill just fine, but if you're trying to play thinking it's a sim, the way the car drives is just unnatural compared to the simracing competition at the time (like, let's say rFactor, iRacing, and Live for Speed, that'd be the most played sims throughout the late 2000s and early 2010s)
I mean sure, graphically it's better, but simracers only care about graphics when the physics are at least good, this has been a great example of why iRacing despite its dated graphics still runs up until today as the most active simracing title with subscription system (it started from 2008 as an upgrade over Nascar Racing 2003).
At least SMS actually made a pretty "okay" sim with Project CARS 2, it's arguably the best when it comes to immersion especially in VR, but then they had to do something wrong as an exchange, eg. corner-cutting is really harsh even though it should never count as one, or how car feels like soap when you try to drive on snowy weather.
ok
@@TheKrzysiek get back to your IDAS5 smh
Great review. Going to dust off my copy and give it another go
I guess we could say: it's a shift in the direction of where NFS was headed
Are you gonna make a review of Shift 2 ? :)
The pagani zonda r in the THUMBNAIL
I’d love a new Shift game, it was honesty my favourite racing game
I played the psp version of the game and it's not even near to the main version and even feels like a whole different game (more like juiced 2 than a gran turismo game) but it's still fun to play
Am I the only one who likes Shift 2 over Shift1 played it at racetrack on a road trip what takes place every two years and I mean the original Shift 2 not Shift 2: Unleashed.
nice review like always mate
I hope you continue with project gotham racing 3 or forza 4 next
While it isn't nowhere as memorable as Underground 2 or Most Wanted 2005, it's still a good game, I had a lot of fun learning the mechanics and driving around like a maniac.
Shift is one of the greatest racing games ever imho.
The one thing that stopped me from enjoying shift was the goddamn input lag. I tried the game on a couple different consoles and it was always there, even trivial shit like changing the camera had insane delay on it.
I absolutely hated this game. From the physics to the fact I could flip a 3000lb car by simply hitting its side. After playing every title since NFS III this game felt foreign and out of place... it didn't feel like it was competing with Forza or GT... it just felt wrong. A lot of elements were stolen from previous or more popular games and it just felt like EA was trying to "fit in" for sales.
I think this game was great and the sequel too I expend many hours playing this game
The worst thing about this game was the physics. The cars were wayyyyy too bouncy. I loved everything else about it except the handling. That’s what made me put it down and never look back.
I had a good time with this game
Need for Speed Shift is pretty much the beta version of Project Cars.
Lol
It's even made by the same devs if I'm not mistaken.(Slightly Mad studios)
Except Shift was at least playable with a pad. Sorry sim purists, but SMS shouldn't have lied (twice) by saying Project Cars 1 & 2 was playable without a wheel. I'm still bitter, as you can tell!! 😄
@@benwilliams5760 is it really that hard to play with a controller pad ?(project cars 1&2)
@@AchiragChiragg I've tried with both games. I know some will put up with it but I find it to be pretty much broken. The fact there are hundreds of 'how to set up for playing with pad' vids on YT and all completely different tells me they didn't really try and that many others feel the same.
Ah Shift, here we go again.
Perfect🤣
Fuzon-S nice.
Great comment. I'll give it two number nines, and a number nine large.
That is legendary
Chill, chill! It's me, CJ!
Shift on PSP is basically "ProStreet 2"
I always felt like the psp version of shift was like that too. I also realized that the actual psp prostreet game was more similar to shift on pc and consoles. It's like the psp versions were reversed in that category.
And it was shit
i played that i can confirm
more like burnout without takedowns i this it has the same engine
I don't think I ever click on a car video where you haven't commented.
The thing I loved best about Shift that the other sim games didn't get right was the sense of speed. When you were going fast, it felt like it.
the tunnel vision and the screaming straight cut gears are the best part
Prostreet speed events are the scariest imo in terms of sense of speed
so truee.. Gran Turisimo felt so blah compared to this,
@@MrCarpediem6it's the main reason I prefer shift over gran Turismo, even with all its flaws
The interior view is what made me really love the game, no other game has the same quality interior camera
*GT sport has entered the chat*
@@GrummanTestPilot gt sport has no sense of speed
@@konrad1101 and that’s the only gripe 😂
@@GrummanTestPilot The problem with GT’s camera is that it’s completely still. What made Shift’s cockpit view so exciting was the subtle movement that matched the motion and momentum of the car and really made you feel the g-force.
You ever heard of the dirt series? Forza?
16:41
Can we all take a moment to appreciate how guttural that engine sound is? This is from a game made in 2009, eat your heart out Forza.
They nailed the audio 100%. I remember reading the reviews before I bought it and most of them.put 10/10 for sound.
I've spent hours in a row listening to the Shift engine sounds, I'll freely admit it. So damn good.
Those intake sounds and straight cut gear whines makes it sound so much more intense
The sound of the Z06 screaming it's supercharged head off never got old.
Call me an NFS fanboy but I'll never buy a Forza, even if I get it for free
This game really nails its terrifying sense of speed. Reaching top speed in any car in this game feels like it can total you in any second.
The tunnel vision and shakiness really amps up the immersion. I don't think any racing game has come close to the shift series in this matter
Which is ridiculous!! Someone, anyone should've upped this already. Time to break out shift 1 again
The newer racing games like Forza Horizon 5 sense of speed isn't there at all which bums me out. Forza Motorsport 4 going over 400 km/h was *intense.* Screen shaking horizontally and the outer screen edges darkens makes it very scary yet so additing to watch!
So far, no racing games like NFS: Shift or the 360 forza games can come close to sense of speed which makes me upset...
@@haaxxx9 i think horizon 5 has less because youre going to get to 400kmh way more often in there than in motorsport 4. you would pretty much NEVER get to 400kmh unless you were intentionally trying to in FM4, which isnt really the case in FH5, and having that extreme screen shake frequently could end up as more of bother than anything in there (also considering FH5 is an open world game with traffic and FM4 had dedicated race tracks only), at least to a certain degree
@@lRedKill3r There is a option to turn it off the speed effects in the option menu since FM4 had it. And it's true that those games going to hit over 400 km/h is vastly different. Forza Horizon 1 and 2 had the screen shaking effects and honestly it was just right how it was insane but not like "HOLY SHIT I CAN'T SEE ANYTHING OH MY GOD!" like Pro Streets did.
I have a better option of all of this. Make the whole sense of speed customizable. Ranging from how the camera goes back after a certain km/h have been hit, Screen shaking, darker edges, motion blur, speed lines etc... So far all I can think of this is Project Cars which 1 and 2 was good, and then they made 3 and destroy all on what have 1 and 2 build off... R.I.P Project Cars :'(
@@haaxxx9 yeah an optiom to have screen shaking similar to fh1 and 2 would be nice, though that also would need to be tweaked as we can get to +510kmh now
The sense of speed in this game is amazing! Sorely lacking in most racing games nowadays. Plus, each car having their own speedometer is a really small feature in the grand scheme of things, but makes the game all the more memorable IMO
This makes you feel like driving a real car instead of one generic speedometer for all the cars that you see in most racing games, even Gran Turismo.
IMO, This is the very first game that understood the charm of G-FORCE and applied it to the camera
Not like other sims where all cars seem like sliding butter on rails
CSP: "I don't want to embarrass myself again"
Also CSP 2 minutes later, pointing at an M3: "You've got a BMW 1 Series"
In Shift every car was sliding except AWD cars and Zonda R and steering felt rubbery delayed.. it was awful to play at times.. GT and Forza or even Project Cars don't have that
That's quite interesting since Project cars 1 and 2 were both developed by Slightly mad studio's who also made both shift games. It's good to see that they fixed the handling in the Project cars games as in shift they were quite a struggle to tame.
@@lordmegatron65 PC1 still resembled shift handling a lot, i heard pc2 is much better tho
RWD in shift 2 are the worst, especially tier A
You can kinda fix it with some tweaks on advanced controls (consoles)
@@irrelevant9023 In shift 2, even with some tunings, it stil handles shit. I am referring to my Gumpert apollo
shifts handling physics are what kept it from greatness imo. everything else was spot on, but the twitchy, bumpy, 'simultaneously understeering and oversteering while cornering' handling was terrible. thats what separates truly great simcades like GRID from shift - GRID is still fun to play, shift is tiresome.
I just playing shift as my first time on my PC with a G29 and... Yea. You are correct. The cars feels so underwhelming when cornering in a RWD car, they almost always under-steer than over-steer and it feels like you're fighting the car for no reason. But other than that Shift is a fun game! Just not a good racing simulator.
And yes, RaceDriver: Grid is the better game even is lean more to the arcade side. It have the perfect balance of realism and arcade!
@@haaxxx9 Shift 2 was far superior with a wheel. in fact Shift 2's handling was so abysmal with a controller I think it was actually coded with a wheel in mind.
Shift 1 I've got no idea what they were doing when it came to the wheel physics. if you let go of the wheel on a straight it starts really aggressively swerving from left to right until you crash. I think the devs thought that the more a car 'fought back' the more gritty and realistic it was which definitely wasn't the case.
@@ReplicantBattyman Never tried letting go of my wheel in a straight line. But the ideal when the car is "Fighting back" for control is stupid. If you don't have anything that can upset the car like a bump, steep etc than the car with a default set-up should drive straight... In a straight line. For all types of controllers not just wheels. Then again I mainly play racing games with a dedicated wheel.
I still love Shift alot due to how dangerous they portray professional racing, cars feel like fucking death machines. Unlike other sim racers who portray racing as this high class, jazz laden, wine drinking sport.
Default tune is different to every car, so tune is the key to make it more controllable, i did not have any understeer oversteer problems , especially when driving AWD car its super satisfying. I honestly dont know what are you all are talking about. I only noticed bullshit handling in Shift 2
I still like pro street more. Didnt take itself as serious.
Same here,even if ProStreet has some "tank" phyisics i prefer them over this "slippery and grippy at the same time" driving NFS Shift has
NFS shift is better in my opinion
I actually like Shift more due to how dangerous they portray professional racing, cars feel like fucking death machines. Unlike other sim racers who portray racing as this high class, jazz laden, wine drinking sport.
If there was something that I did really like about ProStreet that I wish other games would copy more often, it would be the atmosphere. AFAIK the only other games that did it to such an extent were the Forza Horizon spin-offs. Dirt 3, Driven to Destruction, and Race Driver: Grid are also candidates.
I still love carbon
I loved that figure 8 track as a kid. Especially in shift 2 where they added more advanced damage so if you got side swiped by an opponent, you could lose a wheel or two and be out of the race.
However if you race that track in Shift 1, you could basically fight your way to the max level easily
God, I absolutely loved this and its sequel a good amount. The handling is quite unique and it has an addictive charm to it imo.
I also loved the shift serious
thr handling sucked and I loved it.
In shift 2 i had the feeling there was an awful lot of input delay
@@G4meplayVids YES, like i turned my wheel quickly, and there was like a 0.5 second delay. Awful
I wouldn't say the handling is unique but the Shift series is fun though!
I quite enjoyed playing Shift when it came out new. At the time, I thought the physics were really quite good (coming from a purely arcade racer at said time).
I tried replaying this about a year ago, and now that I am much more experienced in sims and simcades, the handling physics are really quite...eh, and tiresome at times.
The cars feel like they simultaneously understeer and oversteer...somehow. And sometimes the Works conversion kits felt like they broke cars. (70s Nissan Skyline 2000 GT-R for example).
But I have to say, the attention to detail in this game, even today, is still quite spectacular. When playing on a wheel, the driver in game depresses the pedals the same way you do, the H-shifters and handbrakes are operated realistically. The sense of speed, G-force, crashes and the bumps on the track (sometimes a little too extreme, don't get me wrong) are super immersive. When driving a high downforce car at speed through dips and over bumps, the diffusers scrape the ground and spark. Cars sound like their real life counterparts. Performance upgrades influence the engine and exhaust notes. Full-spec race cars and cars with upgraded transmissions have the whine of straight-cut gearboxes. Even the tyre smoke looks absolutely fantastic while doing a burnout, wrapping around the tyres in the wheelwells and expelling out the side and rear of the guards, instead of the little pffts of measly farts Forza had at the time (for example). Graphics were extremely hi-fi for 2009, though slightly outdated now, but still holding up.
But the immersion is UNREAL. My memories of Shift 2: Unleashed aren't as vivid, but I remember having the same feeling of immersion (or greater) despite the physics being wonky (at the time I played it, they may have been fixed via patches). I wish more developers would put the time into these little details in racing games. I can't speak for other people, but when I get sucked in to a racing game, like I was with Shift 1, I feel like I AM a racing driver. I feel like I WANT to compete. Even if the career progression was a little tedious.
I wish Slightly Mad Studios put that immersion effort into Project CARS, because they really almost nailed the physics for a more casual simulation experience (I say "casual sim", more realistic than Forza Motorsport or Gran Turismo, but not as hard core as iRacing, for example).
the most fun you can have with this game is to set the track to the tiny figure 8 and setting laps and cars to max then letting the chaos ensue
ikr! whenever i rage quit or get bored with career mode, i always go to figure 8 for demolition derby
According to Steam, I have 1000 hours in Shift. I'm pretty sure atleast 900 were of doing exactly that. It's just too much fun
I used to use the tier 5 maserati in the figure 8 track for fun
I'm so glad I found this comment, I think 99% of my summer in like 5th Grade was doing just that. :D
The figure 8 track was my favorite back then. It was setting it to a lot of laps and *_survive_*
This was my first serious simulation racer that I played exclusively through the eyes of the driver, and I still play it on both PC & my X360 to this very day, enjoying the hell out of it. To me the game aged amazingly well, and in some ways (like the Career mode) it even tops pCars games that I equally enjoy & love.
This was also the game that kickstarted my passion for both car culture in general, and racing sims in particular. S2U was good, too. But something about the sequel just felt off to me - I dunno whether it was its more dramatic presentation, or smth else. And again, I really like S2U, it's just not as impactful as the original Shift to me. ProStreet holds a special place in my heart as well, but with all due respect I wouldn't call it a 'serious sim' NFS game.
Thanks for yet another great NFS game series review!
UPD: You know, looking at the footage from S2U I remember now how I always preferred that 'bloomey', 'hazy', 'dream-like' & overly bright look of the original compared to cleaner, more... 'crisp' visuals of the sequel. And presentation was everything to young me back then. So I guess this is why after all these years I still prefer NFS:Shift over S2U.
Not even close to sim, but ok.
You call this a sim? Lmao
Ahhh the game that got me into sim racing!
I remember just sitting on the figure 8 track when I was a kid for hours destroying the cars. It was so much fun
That pagani screaming at the end though
Shift has that weird "x" factor that makes it the most immersive racing game I have ever played...including this generation. I did not like Shift 2.
Most immersive games I have played:
Racer: Shift
Shooter: Killzone 2
RPG: DQXI
World/Story: Mass Effect Trilogy
Puzzle: The Witness
Strategy: MIGHT & MAGIC CLASH OF HEROES
But, but Shift 2 was even more immersive...
I mean the game had it's problems, namely the "floaty handling model", still better than the first Shift though.
But as far as immersion goes, Shift 2's helmet cam was the most immersive thing in a racing game I've ever seen.
It even had the official GT1 and GT3 licenses with their respective cars, if only the handling was more alike Forza/Gran Turismo, Shift 2 would be the bomb.
Many of it's issues were fixed through patches as well, like the input lag with a wheel.
Anyway, Shift 2 is still my go to racing game on the PC since I play with an XBox 360 controller and Project Cars and Assetto Corsa are unplayable without a wheel...
1:18 that M3 is an automatic (look at the steering wheel) but has 3 pedals.... my brain cant cope with this stupidity
I loved this & it's sequel from the day it launched as I pre-ordered both, fantastic & unique racing games many quickly dismiss. I think the "NFS Shift 2" is far better in handling & pretty much the best & more of everything, just not the biggest fan of it's progression system which was my only minor issue with it. Look forward to a profile on the sequel my friend!
The helmet camera view in Shift 2 was sweet.
I loved that shit
Then Shift 2 came out... and we would witness one of the most masterful game soundtracks in history. The editing was top notch and even blew the original songs away in some cases!
One thing I loved about this game is it felt like it was made to be played in first person. It is in fact the only racing game I felt more comfortable in the cockpit than I did in 3rd person
Same it is the only racing game that I play using the interior view the whole time i tried using the third person like in every other racing game the camera feels weird for some reason
nfs shift was my the first race simulator that i really enjoyed, that first person camera was so fun, so happy to see that is still receiving good impressions after so many years
This game looks so good, looks fun, it has good tracks and cars... but the handling / physics man... Damn, I felt so sad about that because the game really looks fun.
*"Drifting is alot easier than in Pro Street"*
What are you smoking? I want some too.
If you're using a keyboard, this game is almost unplayable. ESPECIALLY the drift races.
Unlike Pro Street, where it's nice and easy.
I always played Shift 1 with an x360 controller, only for the throttle controls. Drifting was made quite a bit easier and more fun in Shift 2
Chola Tech lmao. I finished shift and shift 2 unleashed also drift races in both of games with keyboard. Yeah maybe hard in at beginning but it’s not impossible
>racing game
>using a keyboard
sir we'd like to come take your license to play racing games. any racing fan knows playing a racing game with the keyboard is the ULTIMATE sin.
@@mistertheking Bruh, some people are masochists and play racing games with keyboard for fun. And they STILL manage to win.
@@MrShadow1617 i really don't get why people do that
and you wouldn't be able to win online vs people using wheels and controllers lmao
cars behave like boats...
the inside camera view made it feel like your were in vr with a motion chair shaking you about
This is all well and good. But where's the Forza Motorsport 4 review?
That's what I'm waiting for lol. But its understand why its taking awhile since it is quite a big game, and because it's the most popular in the series he's probably taking his time with the review to make sure it lives up to the glory that is Forza Motorsport 4 :)
@@lordmegatron65 I hope that's true. To me it's probably one of the best racing simulators (semi-sim?) to date. Has the greatest collection of cars and Fujimi Kaido. And the menus aren't as indecipherable as Forza 7. Also there's no stupid forced homologation as Forza 7. There was a ' Race Anyway ' option. Engine sounds were better than Forza 7 and Horizon 4. It's the best of all worlds. Gran Turismo 6 is also my personal favourite as well especially compared to GT Sport.
@@alphamaledriveshard I agree with everything you just said. I also prefer GT6 over GT Sport. It's not that GT Sport is bad it's just that GT6 had so many more cars to mess around with :) Let's hope GT7 goes back to that format.
@@lordmegatron65 I know! Online lobbies become a bit boring in GT Sport when you realise that in each N class, there are only a handful of cars. And GrX cars make no sense. And no modifications possible. So I have a 240hp Toyota 2000GT with stock 60s brakes. Gimme a break. In GT6 online lobbies were fantastic. After they closed down servers, I'm feeling rather miffed. Luckily Forza 4 servers are still open :)
@@alphamaledriveshard Yep. Hopefully the Forza Motorsport 4 servers stay up for some time. Still sad it never became backwards compatible with Xbox One though.
Well, I would still play it over PCars and PCars 2 just for one reason: car selection. In Shift you had everything from normal cars to hyper cars and you could take them on any track in the World :D.
I must have lapped Nordschleife in this game over 1000 times lol. It was that addictive.
Sadly, to get most out of Shift you HAD to install some mods on PC (handling revamp, better physics, tire mod, replay cameras, etc.). Then this game really started to shine ;).
Btw GTR FIA GT was developed by SimBin and not Slightly Mad Studios/Blimey ;).
I should also mention that this game also has main rivals on certain competitions, each having different driving style. Some being precise (Alexi Cumia & Tomas Rudall), some methodical (Kiyo Hironaga), others being aggressive (Ron Kay & Josef Taylor), which makes you have to adapt to their driving style if you wanna beat them.
10:46 Nice Metallica reference!
Could you make a review about its successor Shift 2: Unleashed? I personally still like and play this game up till today. The helmet camera alone is something I've only seen in S2:U, giving you a pretty realistic feel like no other racing game could deliver until VR and TrackIR where integrated and became popular.
Your work will be appreciated! Great vid btw!
Unfortunately I made the mistake of playing this after Shift 2. Just like the second, I'm playing at max difficulty withoud driving aid.
The AI is abismal and borderline murderous, the car physic can easily go all over the place, whit sports car that start bouncing like they have rubber spheres instead of shock absorbers and dampers, the difficulty curve is uneven and almost scripted, with some events that are incredibly easy, and some utterly impossible (yes, I'm looking at you Invitation Event with Carrera GT at SPA), and AI that became fast when far away or right behind you, but it incredibly slows down when you manage to put a gap when running in front.
I'm playing it on PC, and the only way to make it acceptable after playing Shift 2 was installing the community patch, that actually got rid of most of the bouncy physics in not tuned cars (like those that are given to you at contructors and invitation events). But it still requires you to tune up your cars well if you want them to be fast at that difficulty. And it doesnt get rid of the murderous AI. Every time I'm aproaching a corner and I see someone in my rear mirror, I already now I'm going to get rammed.
And the physics doesn't even work with it and the "aggressive" driving style. AI cars rams into you scot free, sending you in the dirt while they continue, but if you try the same thing, or even touch a rival a bit too hard, both of you or only you will end up spinning.
The "restart race in the first lap" ratio of this game surpass that of 2008 GRID. And that's should be enough to make you understand how unfair the AI can be at max difficulty. They actually miss the braking point in corners just to ram you. I tested it. I self aware missed the braking point, and the AI was still able to brake later than me and ram me in the back. If the physic was even between you and the opponents, ok, maybe. GRID had that, and ramming and getting rammed was controllable for both you and the AI. Still made me swear religious figures I didn't know they even existed before, but I still enjoied the game. But in SHIFT getting rammed or ramming is detrimental only to the player. And the numbers of religious figure I'm discoverign is increasing for each hour I put into the game.
Luckly, SHIFT 2 got rid of the abismal physic, while the AI was still a touch too aggressive, but at least they where less intent in ramming you at corners missing the braking point.
But I still think 2008 GRID nailed it better. Shift surpass it only with customizations. SHIFT 2 carrer mode was a blast having the chance of fully customizing my car. I wanted to feel the same blast with the first game, but for now I'm heavily disappointed in this shortcomings that should have surfaced in testing the game. They shouldn't rely on the community to try amd patch these kind of mistakes.
I am a big fan of your reviews and after I watched this I purchased this game straight away for the Xbox 360. I have played it for a little bit and I agree with everything you say in the review. It is a pretty good racing game.
I liked Shift a lot. It was the first title where racing in cockpit view felt natural to me.
I spent hundreds of hours in the livery editor. Not being able to mirror what you’ve done on the other side of the car was such a pain in the ass. Especially since my liveries kept becoming more complex. That design oversight cost me tons of wasted hours.
They added a mirror feature in Shift2 but there was another issue I can’t remember. Whatever it was it was so bad I walked away from that game.
My main issue with Shift was being charged real money for extra garage slots and not being able to own multiple copies of one car. Meaning you can only own one Corvette or Lamborghini. That sucks when you like to paint cars.
This has the worst soundtrack of any NFS game.
Absofuckingloutley
Deadmau5's Ghosts n Stuff : Am I a joke to you?
There was an old picture back in the day. that NFS Shift was originally in developement by EA Black Box until SMS got the ip
NFS Shift is a fantastic game. Literally one of the most exhilarating games ever. None of the haters ever played the game. Some of the music is a bit grating though. I bought it for like £2 and would happily have paid like £30 or £60. Better than 99% of games for sure. The sense of speed is insane. Few games, perhaps including Drive Club and a few others, come close to the simulation of the experience of driving, instead of merely the simulation of handling.
The car handling can get weird if you tune your car up crazy fast on some tracks however that may be realistic, I think my car was simply lifting off the road and I lost any control, tending to happen on small hilltops at insane speed.
The drifting is too hard though, on controller anyway.
Shift's drift is easier than Pro Street? Nonsense! Without all the driving assistance (no TCS, stability control, experienced handling, manual gears with only ABS on) drift in this game is almost impossible, they made it better in Shift 2 but man drifting in this game is horrible. The way they change the physics of the cars to slide more is not realistic. The way that cars lock their wheels on one direction just to make it easy to go sliding around a corner it's like the car has no inertia at all, and I've drifted some cars in real life myself. Drift in Pro Street isn't perfect but it is way easier than Shift.
As to the rest of the review, I agree with you.
I just wanted to say that you are one of the only channels that when you release I don't watch right away. With your videos I like to wait until I have nothing to do and I can sit down and actually watch it. You're like the favorite TV show that only comes on once a week. I like to savor it not just consume.
You know. NFS Shift is still my favorite racing game about legal racing after all these years. The funniest thing about this game is losing control of your car easily.
unpopular opinion : shift 2 unleashed isn't that interesting or different from shift, it's more like shift 1.5, but I still believe it's better in every single way and a bit too underrated
its impressive the amount of people that dont like shift, to the point of take it personal, this game at least do its job of showing you how hypocrital some of the fanbase is, moaning about the nfs franchise is the same every year but at the same time wanting something different, EA is bad publisher, but also we have some of guilt on the decadence of nfs.
This game changed racing games for me. The cockpit view was so good for its time that it alone turned me into a Sim racer enthusiast. Ever since Shift I've not been able to play racing games outside of cockpit view, it's like you get a whole different feel for the driving with the different perspective, at least for me.
grafically , this and Forza Horizon 5 are the best in the racing genre IMO
Going back to Gran Turismo after trying this back when it released was like singing a lullaby to myself. It was far from perfect physics-wise, but I loved the intensity of the whole thing... The engine sounds were great (compared to GT), the added extra layer of immersion in the interior camera with all the shaking and the driver’s panting, the crashes were scary and almost stress-inducing... It was a very well-rounded package, albeit a bit rough around the edges, and a very welcome change of direction for NFS.
well GT7 2022 still stucked back
in terms of Sound (fake robotic sound in every stock car),
sense of speed, cameraviews, night&rain visuals,
fun of driving experience
There are NFS games all the way to Heat but this still is the worst NFS of all time to me. One of the best examples of the graphics not being everything. The rest of other stuff is a flatout joke. The physics suck, the controls are delayed, the roads are lame, the AI is a jerk, the menu is stuttering, the loading times are ridiculous, the audio is too high-pitched, the hard difficulty should stand as impossible because it's either you're too handicapped or the AI is too dope. Literally nothing is promising about this unbalanced inconsistent mess.
Exactly, I’ve played all NFS and this is the only one I skipped after an hour of playing because of the reasons you mentioned, especially atrocious handling and unbelievably long loading times on a fast af SSD. Thank god Shift2 felt wayyy better for me(played them back to back). Undercover and 2015 are like heavens compared to this shitshow
This is exactly where need for speed fell off for me. I actually stopped playing need for speed until "The Run" was released. I also cant wait until you review the run. It was a highly underrated game. And probably the best we got in the last decade
Absolutely love your channel and the quality of your content but honestly getting pretty sick of these shitty arcade racers
Could you do Shift 2 when you get the chance? No one’s really made a recent review of the game
if your looking for more cars then play Shift 2 Unleashed ;)
There's a video about 400km/h in racing games and the Shift's series has the best sense of speed. It's literally terrifying! :D
Please do a review on Porsche Unleashed