Need for Speed: Shift 2 - Unleashed review - ColourShed
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- Опубликовано: 29 сен 2024
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(Need fopr Speed) Shift 2: Unleashed review
Platform: PC, Playstation 3, Xbox 360, Mobile
Release Year: 2011
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Genre: Simulation Racer
► Music (in order):
"We Owe This to Ourselves (Shift 2 Gladiator Remix)"
"Night of the Hunter (Shift 2 Gladiator Remix)"
"Menu Ambience 3" from NFS: Shift (1)
"Menu Ambience 1" from NFS: Shift (1)
"Menu Ambience 4" from NFS: Shift (1)
"Transmission" by John Deley and the 41 Players
"Tripolar" by Jeremy Korpas
"Fire Breather" by Silent Partner
"The Wrong Way" by Silent Partner
Need for Speed: Shift soundtrack composed by Mick Gordon
Shift 2: Unleashed soundtrack composed by Heavy Melody Music, Ramin Djawadi, Mick Gordon, Troels Folmann, Stephen Baysted, Mike Reagan
► Gameplay, audio and images from:
Bandi Namco Entertainment
Criterion Games
EA Black Box
EA Montreal
Electronic Arts
Metacritic
Polyphony Digital
Rockstar Games
Rockstar North
Slightly Mad Studios
Sony Interactive Entertainment
Stéphane Ratel Organisation (SRO)
Turn 10 Studios
Xbox Game Studios
► RUclips videos used:
"Need For Speed World Offline - Lamborghini Reventon - Late Departure" by
RaceR PraS
• Need For Speed World O...
"PC Longplay [768] Need for Speed Rivals (part 1 of 4)" by World of Longplays
• PC Longplay [768] Need... - Игры
Hi ladies and gentlemen, the reason I skipped 'Hot Pursuit (2010') is because I want to review the 90s NFS titles first since it's based off those games, and the Burnout series because it's developed by Criterion, those games also feel similar to 'Hot Pursuit (2010)'. It's about making predecessor comparisons on this channel to see how a follow-up improves from its predecessors. Also, I'm reviewing Forza Motorsport 4 next, and that and Shift 2: Unleashed both came out the same year directly competing between each other in 2011...
I say you better pick up the pace, just because you still have that vision of Need for Speed, from 2017's payback
o sweet poopie haed looking for poopoo
babby?
ColourShedProductions - Need for Speed: Shift Unleashed 2 and Need for Speed: Shift 2?? I own Shift Unleashed 2, but I had no idea there was a Shift 2.
I actually adore Hot Pursuit. It's what happened when Burnout's developer create a racing game based on pre-Underground NFS and it's top speed based gameplay is very refreshing.
And the graphics, damn still beautiful even until now. Definently the Crysis for racing genre
@Master Fardin yeah, i agreed that MW2012 sucks. It's exciting at first but after that the game feels monotone
Can I just say. Shift 2s presentation was utterly astounding. The music, the gritty looks, it's amazing
And the sense of speed was always something else that has yet to be replicated in modern titles.
It felt like dangling on an edge of a knife when cornering or driving over at speeds of 200 km/h and any crashes or g-forces had impact on your driver.
i didn't appreciate it years ago.. the rawness of it is refreshing now
the music was one of the things which have been etched into my mind. still takes me back immediately when i hear the gladiator anthem songs.
Favorite part of this game was the car's specific clusters being displayed in the bottom right in third person view
That was actually a feature on NFS High Stakes on the PS1 too.
@@TRACKSTARRR That's right! I hope @ColorShedProductions reviews TDU some day.
PGR4 have it too.
It sucks that it doesn't change when cockpit upgrades are applied.
I agree, and the people below are right about the other games. Also, who loves a racing game where, when using the interior view, and looking behind you, it's show out the interior rear window of the car (provided it has one)? So few games do that, but it's a nice touch.
The sense of speed in this game is amazing. Fun fact: Project Cars 2 uses almost the same sound effects and music for some menus
same devs, Pcars 2 is pretty much Shift 4
Project cars 1 is basically shift 2.5. Game has the same feeling, almost all sounds and graphics.
Shift and Shift 2 is pretty much Project Cars beta
I had no idea these games had anything in common lol. I prefer Shift vs shift 2 tho.
@@TheBoostedDoge Except physics are way different. Shift is arcade
3:40 "Leave ne alone, I know what I'm doing." Best Kimi Räikkönen quote ever.
You're forgetting mick Gordon had a hand on the soundtrack.
huh, no wonder they sounds soo good and cinematic
Jessen's Channel Imagine BFG division playing while racing in a drift event. Shit would be crazy
the cinematic aspect was added by Ramin Djawadi, also known as the "Gladiator" in the remixes, Mick gordon and troels folsman did the "Dirty", and the "Cinematic" remixes, bit the cinematic versions were more euphoric than cinematic, also there was some bootflows tracks which were a mix of the three categories or similar, the best part of the soundtrack were the Ambiences in Shift 1, those were like the traumas of a racing driver in an attemp of being music as a call for help, shit was intense.
even after all those years, that fucking tracklist was stuck in my head, and i had the chance of finding them like a year ago, and thanks to that guy who uploaded the ambiences from Shift 1 here in youtube
@@04liverydesign7 oh yeajh how can i forgot him, he also did the soundtrack for medal of honor right?
I loved the first Shift game, and was hyped for Shift 2 to come out. Then when I played it, the input lag completely ruined the game. They made it hard to drive in a straight line!
I think the same... I also hate the darkness of the panel
I don't understand how they could have messed it up that badly. Completely unplayable - I returned it after only a few "races" due to the delay and the really annoying race engineer guy.
Just disabled the clampmode from "1" to "0" in the controller folder
@@K3ntucky123 Did that fix it?
I remember that in Shift 2, the difficulty decreased with the weight of your car. In a light car (relative to the other cars in the starting field), it was very hard to overtake anyone because every collision made you spin out so you had to be extremely careful around the other cars.
The first one was my first Platinum, trophy-wise. That holds a special place in my heart.
Someone posted these settings online somewhere to offset floaty boat like handling.
Tire pressure - Set to around 30 (stock is 0!!) Purchase a suspension to adjust spring rate. At least 3 for normal cars and higher for race cars. Every car has to be fixed in this way, which can be annoying to some. After they are fixed you will find that Shift 2 has extremely good physics and car dynamics.
I loved shift 2 night racing.
Fun fact: if you start playing Project Cars 1 after this, it feels like Shift 2.5. Almost all sounds are the same, similar graphics and almost same physics. Just one step towards simulation again.
The Kimi Raikkonen treatment is great.
"Leave me alone, I know what I'm doing!"
"Where is the drink?"
I actually loved that game and the helmet camera.
This and the first Grid were my kind of racers.
I guess this game got it right for one kind of players, those who want more gameplay like a sim without being too hard to play.
Shift 2 Unleashed seen a ton of hours on my ps3 from me. I loved that game
I have completed 100% NFS Shift2 :)
bruh we appreciate your videos a LOT! beautiful reviews and great narration. i hope you reach 100k subs someday!
I know you probably have a long list of games to review, but if you see my comment by some miracle, please review Mercenaries: Playground of Destruction! The game was ahead of its time. Also thank you for the spectacular videos, love your attention to detail in each video!
I thought you were going to do hot pursuit 2010!
The intense on this game combined with epic cinematic style soundtrack could give the player their own PTSD
promiss this will be the last post and when you crash you feel it man
I always preferred "Need For Speed: Shift" to "Shift 2: Unleashed", partly because of the changed points system, but also because I preferred the British team manager voice. What are your thoughts on "Project Cars 3", which was clearly intended as a spiritual successor to these two games? I liked it when every other PC fan hated it, just like I loved these two games when almost every other NFS fan hated them.
Likely the most underrated title in the NFS franchise. My only issue were drift physics and and twitchiness for cars over 600 hp... which is probably normal.
I did not expect an F1 reference in a ColourShed video, a surprise for sure, but a welcome one
Still remember the first time played this game. The title video and musics on the menu are chilling
It would be excellent to see Project CARS review great review btw...
I liked this game a lot. I remember to see my audi s3, my first car ingame getting buffed to a racing monster and I could not believe it.
Oh yeah, the helmet cam tilt always felt to me like the most disorienting and nausea-inducing thing in a racing games genre, period. I never got used to it, despite it looking cool & sorta 'immersing'.
I like how they had all the dudes speak in their racing outfits because..they're so hardcore
Why would you want them wearing tshirts and jeans?
Shift 2 is one of the games I still consider my top 5 racing games today. Yes the audio in this game is mixed too damn loud and yes these tracks are extremely bumpy like Mount Panorama compared to Gran Turismo and Forza and Ambush Canyon was ridiculous at times but this game is very rewarding. Especially driving with no aids because the handling was challenging but still, driving in this game was the factor that made you decide if Project Cars was a game more suited or maybe like a gran turismo would suit your needs.
This game was great and no one appreciated it back on it's day, it might not have realistic physics but it definetly has the best inmersive experience of any sim out there, it truly makes you feel like you're driving a racecar
If you own this game on PC you can go into the game files and edit a .ini file (forget which one) to remove the weird input lag feel. Makes the game way better
Damn I'm early, love your vids dude excellent work, shift 2 was such a great game
well to be fair the dev was correct about gt5. there were only a few hundred actual full fledged "premium" cars the rest were ps2 quality with no interior and some had grainy exteriors. I got used to after a while, but it pissed me off at first, because the majority of the cars were last gen quality...in 2009
New subscriber here. I’m loving all of your reviews. Your so entertaining! Can’t wait to see reviews for NFS2015 and Heat. Hell, I can’t wait for you to review all video games!
Still play this game. One of my favorite about this game is their works upgrade. Change them into mean looking race machine, widebody.
Man when i saw that Forza Motorsport 4 game play i got really excited. I have been waiting for the next Forza Motorsport review for like a year so i am really excited for it.
Love the start-up-sequence in this game.
Nothing beats the gladiator themes in this game.. fucking amazing
For me this is my top 3 best driving car simcade
I am watching your reviews for a while and you are making rly good work. But as I see you are racing fan Iam waiting finally for your to try simracing games with proper wheel. Good work :)
I love the video but I must disagree with the helmet cam point. I feel like it made cornering at high speeds feel better and more realistic than other racers at the time, because it was one less thing I had to do myself
8:26 Hey Vsauce, Michael here
No worries can’t wait for the hot pursuit series!
This NFS Game is much much underrated. For me one of the best NFS
Ahh, have this on xbox 360. As a sim racer I like the attempt EA made to try to make a sim racer, but i'll stick to raceroom for now
3:42 Kimi reference, lol.
This is the only racing game can make me turn into "zone" mode lol, i play this from amateur difficulty to professional, in pro difficult you must have great reflex, you lose your focus and you will die, i still remember when go to nordschleife for 2 laps, after the race im felling pretty tired and losing my breath
Shifts are cool games there were no such games on PC at that time all was for consoles Forza and GT. Name another good Racing game in that era for PC!
I like the immersion of shift 2 unleashed but I never finished the game and only stayed for drifting, and you only control the drift angle by throttle and speed because the half second delay on inputs are not friendly
Ahead of it's time. This game would take me off Forza and had me playing the hell out of my ps3. It also looked better on ps3 for some reason, why I got it for it. Took me quite a few months to beat. Enjoyed every second though.
I have never seen any other game that gives the same sense of speed that this game gives. Not one.
I had this for PS3. It never gripped me, then it started spouting tutorials about drifting and I totally switched off.
SMS is the best! (I say this because I ignored the existence of Fast & Furious crossroad and pcars3)
So should I buy this game or Shift 1?
This is the best NFS game i played but still Hot Pursuit 2 is my favourite due to the cars of the period
Un très bon jeu pour l'époque sur PS3 , j'y joue encore maintenant , merci pour la vidéo.
we won good job man nice drive 😎
this game looks really similar to the original project cars, even the legends matches with the old variants of the tracks being included
Im movin' down the freeway
Steppin on the gas
Switchin' my gears
Try not to crash
The bright city lights got me movin' so fast
One twenty on the dash
Chasin' that cash
You can say I'm speedin'
Tearing up the season
Flied by the cops
Like I ain't even see them
Driving through LA
Right through downtown
Flying through traffic
I gotta slow down
I gotta take it easy
But I don't know how
22 inch rims
Sittin low to the ground
When I trip they scrapin'
Check my location
I'm getting road rage
I ain't got no patience
Im runnin' red lights
Talking on the phone
Ridin' shotgun
With Glasses Malone
With west coast song
Plus statik on the beat
Midnight club
Im a savage on the streets
If you talk bout whips
Talk bout G
Your call hop around
Always talkin bout me
Objects the convo
They're so gonzo
Street Race king
Young head honcho
Left dudes warning
Heat like alonzo
Lost a big bet
The price of a condo
Im so sick
Nike on the cad
Cars too quick
My wife even fast
Thats life in the L
Life on the coast
We live in the car
Head wrapped around turn
Haters get bold
They try anything
Heats get exposed
If you let the semi-flame
Go back to the wheel
Then I flip like gymnastics
Had anything
From Benz to a classic
Hold me on the game
Name it then I add it
Then passed to my team
Feelin' like magic
Dodge on deck
Courtesy of Birdman
Phantom up next
Courtesy of Mac-10
West coast baller
Call us the pac ten
Try that bull
We shoot like paxi
Then at the wink of a eye
Man im gone
Too much motive
You can't catch Malone
I mean like come on man
You think I rap cool behind
The wheel dog I'm ill
Just the god damn fool
13:36 THE NUMBER 1 criticism I had with this game, it really held this game back from being good.
A more serious version of pro street is what I can say minus the car modification and in race music
my problem with this sequel is the powerful cars has too much steering sensitivity problem, even with some control adjustment and tuning... At least the game has speculator soundtracks and atmosphere of night time racing. another gripe is I do not like the main co-speaker, plain annoying; I want the old british guy back form shift 1.
6:33 Andy Tudor isnt wrong, its gotten pretty bad in the forza series, where because of the amount of people their trying to cater to by stamp collecting, the cars arent balanced, nor sound good, and thanks to some misguided attempt to make it so everyone can win in their favorite car, they made it so any car can be 4 wheel drive swapped and beat everything with no weight penalty for chickening out and putting on a 4 wheel cheater system on it, which should carry a minimal weight penalty of 300 plus pounds,
like it is on the Volkswagen Made supercar with a stolen lambo badge on it where when the owners had enough of V Dub for life and wants his car to drive like its advertised and removes the bloody thing, it takes off 300 pounds alone on the front end and the car drives way better
not it takes off 60 plus pounds and the car jumps off the line like a Gazelle
and that makes any sort of real fight of skill between a rear wheel drive muscle car and a 4 wheel drive looser in their online races impossible since horizon 3
like its to the point where no car really has an identity save for the cars that were 4 wheel drive from the getgo, and because of how cheap they've gotten the engine sounds are ALL terrible, and their all using the same wrong visual models from the same shared database they've used for over 10 years at this point.
like look at the cars in NFS heat, the bandit firebird, and the vintage boss 302, then look at them in forza, their exactly the same, and even have the same wrong stances and flaws in both games, its just you finally have more options to customize them in NFS heat!
and the new cars they put in with the forza thons now, are literally just the old models from the old game just made worse.
hell personally I hate how I stupidly bought into the forza series after how good Forza Horizon 2 was on the Xbox 360, which they shut down the servers for and past that its just gradually gotten worse
like horizon 4 is such garbage, and it really shows how bad they've gotten that they refuse to remaster Motorsport 4, their last good motorsport game.
like say what you will about gta, even with all the bad crap that's happened with it, I'm not ashamed of having it supported it for so long, forza though, given how badly they treat the old games and ignore how much better they are, and refuse to step it up to match them however, I am.
as simulation games and games like forza, are the reason why we cant have fun with racing anymore, as it costs too much to level up a game to match it
as for some stupid reason they think you need licensed cars to do anything anymore.
Also slightly mad studios, well this wasnt their last shift game, their doing project cars right now, which has some really god awful design choices, like its damn near impossible to reverse J turn after a spin out, and the turning sucks,
like man someone needs to tell these damn developers to forget simulation and just start making arcade racers again, as simulation sucks. like If I want to race like Im racing in real life, I'll buy a damn car and take it racing
not play a video game to simulate it, as that's just as pathetic as those people who do role playing boring real life jobs in gta.
Yess the moment ive been waiting for
6:34 gran turismo 2 in a nutshell but in a good way, I enjoyed the grind
Test Drive Unlimited 1 & 2 Maybe?
Been trying to get an answer to this and am running out of places to ask:
Does anyone know how to unlock or access Loaner Cars in Shift 2? Are they even in Shift 2? They would obviously be only available in Quick mode right?
Shift 2 is literally what i looked up on your channel couple weeks ago but couldnt find anything. 😂
You really just don't see this style anymore. Sure the game was a bit meh and the driving was far from perfect, but the way it presents itself just keeps calling me back. It really feels visceral.
new ColurShed reviews getting me thru lockdown
Dude have you done the tokyo extreme racer series or wangan jap -
I've tried 4 times to play Unleashed. but the Delayed Controls just kills it for me. its like Im nearing a corner, I inputted left control, the driver inside the car see I inputted left, and THEN he turned left. wtf? Its more like Im a co-pilot rather than driving the car itself. Imagine being in a 250km/h car with 3 second delayed reaction.
Great game with some great old tracks in the DLC
One thing i can't believe about this game, is that one of the driver is Patrick Soderlund (yes, that basterd who ruin BF) that he is racing on GTE driving BMW Z4
Shift 2: The Racing Game Formerly Known As Need For Speed
You could say the NFS are SHIFTing to something that is not their expertise
Hehe
Need for Sneed
the game where slightly mad studios became more independent
need to yiff
Only for Slightly Mad Studios to be acquired by EA (considering they're a subsidiary of Codemasters).
Shift 2's drifting was vastly improved. I actually loved this game but yeah, I remember how annoying it was with the constant adjustment during a straight line.
The Nurburgring levels on this game WILL make your heart beat faster than anything because they are the hardest and most demanding races i've ever had. Still i really enjoyed it
Shift 2 had it's own special charm. The sense of speed, the music, I loved it! Winning races felt like I actually acomplished something and it didn't feel like "yeah, whatever..."
This game will always have it's place in my heart
I like how you could color the front wheels diff from the back
Its Pretty good that Someone's taking a Deep Look at the 90's NFS Titles.
They Deserve more credit than they get.
90's?
Need for speed started in 1994
EA sprorts made suck ass games like Need for speed most wanted/
i'am guessing you mean late 90's early 2000's................some where later in 2000's is where all the NFS games just started to feel & look the same.
i think underground started off that style
i liked:
Need for Speed: High Stakes (1999)
Need for Speed: Porsche Unleashed (2000)
Need for Speed: Hot Pursuit 2 (2002)
Need for Speed: Most Wanted (2005)
& the shift games
I've spent a lot of my free time doing physics mod for this game. The main reason cars handled badly was tire stiffness. It was around 4 times less than it should be. As a result cars handling was delayed in feeling, erratic at times and generally not that great. Imagine just driving on gummy bears. However when stiffness was bumped up other issues surfaced, like very sudden weight transfer on the limit (which is still present in pCars 1 and 2, expecially on drift cars). All in all it's a real shame SMS decided to develop their own tire model instead of using older, proven one from GTR2 or just buying an upgrade to rFactor1. As rest of the physics engine is basically GTR/early pMotor anyway. Apart from driving Shift2 did a lot of things right. It's a shame that most important piece was missing.
Slightly Mad gonna get tires handling/physics recreation as their permanent pendant subject. One way or another. There's no need to dig deeper as Project C.A.R.S. III took a polemic turn into gameplay compared to the already criticized II because, again, tires handling/physics recreation.
Is there any mod that makes this game bearable with a wheel?
I always have a soft spot on Shift 2. Heck, one of the reasons this game makes me keep coming back was the music soundtrack.
This game had each song on the ost remixed 4 times by the composers to make variants with 4 different auras that were used in different parts of the game. It was just an amazing idea that never came back unfortunately
yes the music makes my weewee shoot white sticky stuff
When that game plays "Bravery" after I won a race, god damn I feel like I won the entire game!
Too bad we don't get those anymore with modern racing games, kinda boring even though I do play racing games with a wheel (Mainly a G29) for hours on end.
@@victorleon67 IKR? Help is on the way just gives you goosebumps. The menus had a dark murky vibe that speaks to you. If you get in this car you could die. There's nothing like it...
Yeah man. They take the music and the athmosphere so serious and dramatic, i love it.
Too bad i dont have a steering wheel, so driving the faster sports cars (Even the Gumpert Apollo whichs imo pretty forgiving and fast sports car) is near impossible. :(
I would love to see the Motorstorm series reviewed.. It's one of the most chaotic racers in existence.
I know you have a lot of games in a list for you to review. Maybe keep this game in the back of your mind... 0_0
I recently bought a PS3 and found the OG Motorstorm. That game is fucking insane!
Most chaotic? *FlatOut has entered the chat*
@@Yaz27 dont forget wreckfest
The menu music in this game was amazing. Actually helped get me into orchestral scores. I'm kind of sad no one else has really done anything like that, mixing popular songs with ambience.
This was my favorite NFS, the only downside was the fact that the NPC's purposely teamup together and try to ram you off the road on a racing sim....
It's not a Sim !
@@BlueShift2000 Not exactly. This game is definitely a Simcade. I do consider Shift 2 a Racing Sim, just slightly more arcade-y than Project CARS.
@@X1erra i didn't say that it isn't a SimCade, it is just not Sim racer.
Good choice man
not really, they have a set line on the track too, it is just "aggressive" thats it
Shift 2 still offers one of the immersive experiences to be found in a racing game. It just has that emotional/adrenaline factor that is simply lacking in other simulators. Ultimately its flaws and lack of refinement kept it from being truly great, but I think games like Forza, GT and the others could learn a lot from this gem, starting with Helmet Cam.
lacking? more like they don't need silly gimmicks at all. Simracing focuses more on how tracks and cars feel (and Shift 2 fails to simulate both), your head is your cam, the screen does the cockpit. The whole point is that you are supposed to feel like you're inside the car, not inside someone's head, your rig (seat, wheel, shifter) is where your seat is positioned in the car's perspective.
games like rFactor 2, Assetto Corsa Competizione, RaceRoom Racing Experience, iRacing and the likes are better left off as is.
Well, Shift 1&3 are not Sim Racer. They don't simulate the driving Physic like in RL, Assetto Corsa, RFactor, RaceRoom and a handful more SimRacer out there are real SimRacing Games. Shift 2 simulat not enough to be categorized as SimRacers. And no, Project Cars 1&2 are not SimRacing games.
@@Avalische Not everyone has a rig.
@@JohnPaul-sh7hh you don't have to own a rig just to enjoy simracing, but you do need an extra level of patience to learn with controller. But that's not what we're talking about.
I need to put the first and foremost point here; Shift's helmet cam is the worst you'd ever wish for, even for a simracing as the OP stated. And let me say this again, a sim does not require such gimmick because as I said, your screen needs to focus on the cockpit to simulate that you're driving, not you being in a swaying camera.
It doesn't make sense as of why you need such feature, even if you simrace without a decent rig (heck, I play simracing with a controller).
And the main thing about simracing is that it's a simulation, a rig is not a "must have" and it's more to a "best recommended to play with". And here's the thing: your screen is locked on the cockpit with your rig set so that you feel more like you're inside the car. There's no way in a sane mind any simracer would want such gimmick.
And yes, I'm talking about "It just has that emotional/adrenaline factor that is simply lacking in other simulators" (we finally came to the so-called topic you're trying to tell and... of course, my nitpick) which is the whole point of this topic, hence I'll just say that your "HURRDURR NOT EVERYONE OWNS A RIG" doesn't make much sense. It'd be a different story if he's simply saying racing game like he stated in the first sentence which what I'm saying is arguable as arcade racing tends to add any gimmicks they can to shove into the game, but no, he had to add simulator in his paragraph.
@@Avalische Hey,I'm talking from my experience. I love the helmet cam from Shift 2 and I never considered it to be a simulator. Maybe that's why I like the game. The only things I find wrong with the game are the ridiculous crash and contact physics,the fact that there is no rain and the poor optimization. So what I'm saying is...there are people who love the game exactly because it's an over the top wannabe simulator. I play with a keyboard and believe me when I say it's stressful. But it's fun.
I wish more sim racing games would copy this sense of speed. I love how in Shift 2 drving at 150mph speeds really felt dangerous as all hell.
The soundtracks in this game were amazing. Hell, they had Thirty Seconds to Mars in one of them
they went with pure rock bands for the soundtrack, and the Gladiator remixes made them much better, that's how i got introduced to Hollywood Undead lol
The main issue I had with this game is the physics feels like you are driving a boat, it is so slide-y and float-y.
I remember people complaining the same thing with the exact same wording, when the game was released.
You practice driving it. That's because you're driving on a raxe track that was designed for racing cars with slick tires installed. Slidy because your car isn't tuned to race yet, if you tuned a race car & drive it on race track, then you'll either smoke your opponents or you'll get smoked😅🤣 anyway, once you get your attention to the car & performance, you'll know what to do & adjust your driving style based on the car's performance.
the main issue for me is the darkness of the panel... i hate this, we can't even see the rpm needle
The controls in Shift 2 were optimized for Logitech wheels, so you can select the G27 profile in options menu and remap it with the gamepad buttons. It will fix most of the issues with driving, decreasing the input lag and floaty feeling.
I have it on pc and i remember hating the handling with the gamepad
11:41 "similar to riding a motorbike in Grand Theft Auto 4"
Shows a video of GTA V
Me : Wait. What?!
I know I wasn't losing it when I heard this
Yeah, made me rewind back to see if I really heard "4" instead of "5".
Mistakes happen. I'm sure he meant to say 'V' instead of 'IV'.
Genuinely love this nfs. I remember seeing a review that called it the best survival horror of the year
15:19 I think that this combination is actually quite interesting. I really like Shift 2, especially it’s sense of speed. Although I like to play sims like Assetto Corsa or iRacing, Shift 2 is a nice change of pace from time to time.
My favorite NFS of all time. One thing you didn't talk about is the soundtrack. The "Gladiator" tracks(the ones in the main menu) on their own was great. The "Cinematic" tracks had crowd cheers mixed in, sounds fantastic when you are watching the replay after you've just won.
I actually had bought a controller specifically to play the drift on my pc. I actually liked this game because this was the first semi sim racing game back in the day. I actually now have a wheel and it still is fun to play with the wheel.
The driving in this game is good when the car is smooth but when the car decides to lose control its handling is really horrible, the cars are unpredictable.Assetto corsa a simulator made for a wheel is easier on a controller then a arcade game thats made for a controller, thats saying something
I stuck with only a few cars, cause it was so hard to get used to so many different cars. Which, was fine, because that's how realism works. My ford escort was usually my go to. Loved that game though.
I found, that switching to the G27 profile and remapping it with the gamepad buttons will fix most of the issues with the driving in Shift 2.
The physics aren't bad it's just default settings that make it impossible
It's the same as project cars default settings
I used the gyro form dualshock 4 and it feels good, i have perfect control of the car. Well basically it's just more low budget steering wheel
I remember when I bought shift 2, my mom had given me extra money for the dlc and I mistakenly bought the timesaver and wondered why all the cars were free. After that me and a close friend raced all of the cars in one night
Why did you skip Hot Pursuit? It's actually a pretty good game
I just finished Hot Pursuit a couple of weeks ago since I have never played it. Awesome game! Criterion brought a lot of the Burnout vibe to it
@@lawofgravity1979 And this is why many NFS fans hated Hot Pursuit...it played too much like Burnout Paradise. I'm not a fan of Burnout and as soon as I started Hot Pursuit, I was turned off. Hot Pursuit and this Shift series were so off putting.
@@DV-ou1yu maybe just you that hates it, dont talk for other fans
@@DV-ou1yu try need for speed hot pursuit 2 first
@@DV-ou1yu I enjoyed hot pursuit(2010) but I wouldn't put it very high in my list. It to me didn't feel like nfs mainly cause i grew up with black box but HP(2010) does good at what it's meant to be and plays ok.
Returning to Shift 2 after all these years just me realize how unappreciated it is. All fans see it as one of the black sheeps in the series. I on the other hand think it was a brave approach. Even if they went a bit overkill with the handling and tuning system(i 100% the first Shift not tuning the performance once). It's just a simple case of: get used to it.
Huh, never knew that Project Cars was developed by the same studio as Shift 2, pretty neat.
Great review, I never got the chance to play this as a kid but now I'm definitely gonna check it out!
I really liked the soundtrack in this game. It is impressive. It is better than in some RPGS
Great review, as usual. I miss this game though, I wish I hadn’t traded it in years ago. Might try and track down a copy.