How to create complex patches in Plasticity | Surface Modeling Exercise

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  • Опубликовано: 20 авг 2024
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    #plasticity #surfacemodeling #patch
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Комментарии • 43

  • @cascadiadesign
    @cascadiadesign 8 месяцев назад +6

    This type of "real time" problem solving tutorial is excellent because in reality this is how we all work! I like to "Untrim" the patch to see the underlying surface. This helps me work toward getting the smoothest patch possible. If the Untrimmed patch looks too complex then the model should be simplified as you show in the video.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад

      Nice tip with the untrim. Haven't tested it yet this way

  • @citizenclown
    @citizenclown 8 месяцев назад +4

    This type of video should be a fundamental part of your tutorials. I say this, because most people that give these skip this kind of explanation and just cut their video to a point that they figured it out, without helping people learn how to figure it out on thier own. You do very well with these things, and I thank you very much for taking your valuable time to do such. Keep up the amazing work! And congrats on owning a Mac lol. I tried Plasticity on my 2018 iMac and it sucked so I am staying with my Windows rig.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад

      The issue is, that those problem solving parts takes sometimes much time and go A LOT back and forth and I think no one will watch a 10minutes video of try and error how to create one thing.

    • @citizenclown
      @citizenclown 8 месяцев назад +1

      @@nikita.kapustin well, I don't disagree but I watched every single part because I've been working these exact things. I use plasticity for 3d prints, so I like things to flow nicely as it helps the print succeed and look better. Would just have to err to your good judgment on which are interesting and which are dry? Bevels, patching, lifting and such are all very good videos to learn to help our brains think differently when doing patch and loft modeling which is a lot different than hard surface and mesh modeling.

    • @ZeroDean
      @ZeroDean 8 месяцев назад +1

      This video was 8 minutes, but felt like nothing because I was actively engaged with how you were going to solve the problem. But perhaps you might record longer videos with too much back and forth... In which case, you can start over and record a shorter video after you figure out how to solve the problem... (ie here's the problem, here are some things I tried, and this is how I eventually fixed it".
      That said, the real time problem solving is very valuable and teaches others that it's OK to not immediately have a solution and to try different things until you figure it out.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад +1

      @@ZeroDean @citizenclown I did in this video exactly what you mentioned. I did it first on myself (problem-solving part) then afterwards I thought that might be an interesting video an recorded it already with the solution in mind but kind of going mentally back to the problemsolving process while it was fresh.
      I think this is a very good option for youtube.
      Because I just can't record non-stop till i come in "live-time" to a problem solving part. It mostly happens in the flow and I don't want to interrupt it with recording. Better afterwards.
      Nonetheless I will try in the future some video variations of this kind of tutorials.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад +1

      @@ZeroDean But big thanks to everyone who shares their preferences and feedback. It's for me extremely important to find out what the viewers/students/subscribers want and find most helpful as I have a very different perspective as a teacher/tutorial creator.
      So everything you mention is valuable and I try to implement it

  • @jeroenbeltman515
    @jeroenbeltman515 6 месяцев назад +1

    Your question: yes, please do these tests, as they show how you think. Great work, like your payed tuts as well!!

  • @user-mg2om5dr7e
    @user-mg2om5dr7e 3 месяца назад +2

    Loved your video, opened up the mind.

  • @ZeroDean
    @ZeroDean 8 месяцев назад +3

    This kind of process and problem solving is *_very_* valuable. Maybe even more than your very practiced techniques. I appreciate both kinds. But I especially like seeing you run into issues and figuring out how to solve them. This was *fantastic* . Thank you.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад +1

      Will try to implement more of these. Thanks for feedback

  • @AsaTaylor
    @AsaTaylor 7 месяцев назад

    These short videos are super helpful after I've watched a longer one. I'll be implementing things I've seen in the longer tutorials, but these are super helpful when I run into little confusing situations that only need a short answer. Thank you for Plasticity and the tutorials.

    • @nikita.kapustin
      @nikita.kapustin  7 месяцев назад

      Thanks for your feedback. Did you stumble randomly to this video or have you been searching for something specific? If yes, what were you searching for?

    • @AsaTaylor
      @AsaTaylor 7 месяцев назад

      @nikita.kapustin Don't quite remember. I was having trouble cleaning up some surfaces but don't remember what I searched for and its not showing up in history. YT gave me you, Vaughn, and some others but you two showed me something that got me back to work. Probably another way to look at something. I think it was a foot incline from an extruded footprint, and instead of trying poly thinking where I would just rotate the top plane down for my angle, I just made a quick cutter block to remove the un-slanted part of the foot. Thank you for your helpful work.

    • @nikita.kapustin
      @nikita.kapustin  7 месяцев назад

      Okay thanks for sharing! Glad our content is helping and motivating you to explore PLasticity!
      @@AsaTaylor

  • @alanokamura6250
    @alanokamura6250 8 месяцев назад +1

    This kind of video is VERY helpful!

  • @piotrhabdas80
    @piotrhabdas80 8 месяцев назад

    I like how you show how to think when modeling. This is really good.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад +1

      Thanks! It's hard to find a balance between explaining/talking and showing.
      I have the feeling that if I explain "too much" that people get disinterested and just skip to the parts where the modeling is happening.
      Obviously the explanations are equal important but I don't know what the people think about it

  • @maxfahl
    @maxfahl 5 месяцев назад

    I really like watching you work and think. Please consider streaming.

  • @0xBerto
    @0xBerto 3 месяца назад

    6:22 yes!

  • @eobet
    @eobet 7 месяцев назад

    It’s so funny to see non-industrial designers begin to figure out the things we have been dealing with for decades now! 😂

  • @AH76Orig
    @AH76Orig 8 месяцев назад

    Hallo Du.
    Ich muss Dir da zustimmen.
    Man kann es nur lernen, wenn man es versucht.
    Letztens war ich ewig darüber, um einen alten MP3 Player nach zu bauen.
    Es wollte einfach nicht so wie ich.
    Aber am Ende kommt meist der Erfolg.
    Dann fragt man sich, wieso es auf einmal funktioniert hat.
    Mach weiter solche Videos.
    Motivation ist alles.

  • @1808Jeroen
    @1808Jeroen 7 месяцев назад

    Great this short one!!!

  • @dimitrispappas2411
    @dimitrispappas2411 8 месяцев назад +6

    The workflow is never perfect, any artist knows that he has to deal with these kinds of problems at some point, If you cut this part and don't show the different techniques you used we will lose the most valuable part of the tutorial.

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад +1

      Got it! Will implement more of these in the future

    • @j_shelby_damnwird
      @j_shelby_damnwird 8 месяцев назад

      Could you please do a video about properly exporting Plasticity models to Blender and how to prepare them for physical output? (3D print, CNC, etc.) I've been trying the Blender bridge addon, works great for visualization but when I try to use Quad Remesher to convert from ngons to quads the resulting mesh is a complete mess, same with the 3D printing addon. Especially problematic are the awesome microbevels and fillets generated on Plasticity, they look great but Blender/Quad Remesher has a hard time recognizing those as creases...

  • @JC-Z
    @JC-Z 8 месяцев назад

    GOOD

  • @jeroenbeltman515
    @jeroenbeltman515 6 месяцев назад

    Why did you change to Mac? Years ago I did the other way around, because Apple could not keep up with 3D modelling demands, processorwise. I am very curious why you now think it's ok? And where you live now? I recently moved to Italy 🤗

    • @nikita.kapustin
      @nikita.kapustin  6 месяцев назад

      Where are you originally from? I am currently in Poland.
      I changed to MacBook just as an experiment because I never had one and my Windows laptop was dying already. Because I travel a lot form country to country I can't have a stationary PC anymore, so I needed a new laptop, which is very powerful.
      I must say MacOS is horrible after 28 years of using Windows but the hardware (MacBook Pro) is just completely unparalleled. It's just fun to look at, touch and use.
      But if a laptop with arm-based chips with Windows comes out, which has the same build & design quality as MacBook Pro, I will not wait even 1 millisecond and switch back to Windows.

    • @jeroenbeltman515
      @jeroenbeltman515 6 месяцев назад

      LOL, I can totally understand that! I am from the Netherlands and have a graphic design career ( with Mac Pro's) as well as a 3D modelling and visualization background ( switch to Windows PC's) . I worked a lot on architectural projects and maritime and offshore. My tool of choice has in the end been Cinema 4D for its versatility, stability, speed and user friendly interface. Two years ago I moved to Italy, to the mountains. But I do not need Cinema 4D anymore. For our renovation project and interior adaptations I came across Plasticity, and, as I think you did, fell in love with it. Sure it needs some tweaks and improvements still, but It's awesome. I bought a few of your courses, which I really enjoy following along. Nice to get response from you. Keep up the good work!! BTW: do you ever sleep??? 😉@@nikita.kapustin

    • @nikita.kapustin
      @nikita.kapustin  6 месяцев назад

      Amazing! Definitely on my wish list to live some time in the nature next to a forest/mountains as well:) Hope you have a lot of peace around there.
      Glad to hear you enjoy Plasticity so much!@@jeroenbeltman515

    • @jeroenbeltman515
      @jeroenbeltman515 6 месяцев назад

      I totally do!
      BTW what's is your relationship with NickKallen? Sounds you are in contact very often as you know amazingly much about the software.
      I allow myself a short question: Do you know why, in version 1.4, I cannot get the Copy/Paste with placement to work? @@nikita.kapustin

  • @MetalGearMk3
    @MetalGearMk3 8 месяцев назад

    Which country are you in now? Congrats I hope you like it in the new country!

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад

      Currently in Poland:)
      So far I like it a lot. Will see how it will unfold in the coming months etc..

    • @Michal.P.P.
      @Michal.P.P. 6 месяцев назад

      Cześć @@nikita.kapustin

  • @joeproulx1418
    @joeproulx1418 8 месяцев назад

    Someone know if Plasticity can do a Viewport Render?

  • @TheALEXMOTO
    @TheALEXMOTO 8 месяцев назад

    Что то ты в этом видео похож на молодого Киану Ривза :)))

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад +1

      That comment gave me a smile :))

    • @TheALEXMOTO
      @TheALEXMOTO 8 месяцев назад

      @@nikita.kapustinПосле пластисити сможешь попробовать себя в кино :))) Говорят что талантливые люди талантливы во всем :))

    • @nikita.kapustin
      @nikita.kapustin  8 месяцев назад

      если будет возможность, попробую)@@TheALEXMOTO