Fix every Fillet Problem with Surface Modeling in Plasticity

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  • Опубликовано: 20 авг 2024

Комментарии • 33

  • @JoshuaMerrill042
    @JoshuaMerrill042 7 месяцев назад +2

    This is a very helpful explanation. I've had a few problems like this too. I appreciate the troubleshooting.

  • @paulmroczek
    @paulmroczek 5 месяцев назад

    Thank you for being open to other people.

  • @edferguson1388
    @edferguson1388 10 месяцев назад +3

    I would really like Plasticity to add a taper option to Pipe where you could adjust the length of the taper. Then DIY fillets would go even faster.

    • @nikita.kapustin
      @nikita.kapustin  10 месяцев назад

      Oh yeah, that would save a few clicks.
      I am sure in the future it will come. Step by step:)

  • @PorscheMonster
    @PorscheMonster 10 месяцев назад

    Great explanation of troubleshooting and filleting techniques. Bravo! 🔥🔥🔥🙌🙌🙌

  • @AutomotiveCNC
    @AutomotiveCNC 3 месяца назад

    I suggest to simply fix the problematic input surfaces that showed some unwanted deviation, then the automatic fillets will work properly. Much quicker and with clean geometry.

  • @Sketchzombie
    @Sketchzombie 2 месяца назад

    "mittle click" lol, thanx for the tips

  • @Greg-J
    @Greg-J 6 месяцев назад +1

    Plasticity needs to get smarter. These issues have existed in other software for waaaaaaay too long. It would be great to see the new kid on the block fix this.

  • @AileonMyrael
    @AileonMyrael 10 месяцев назад +1

    You have some shading problems in the render video of the helmet.......

  • @vfxfisher
    @vfxfisher 10 месяцев назад

    Very helpful.
    Thank you!

  • @fantasyuniverse4988
    @fantasyuniverse4988 5 месяцев назад

    Great video

  • @Lyco0n
    @Lyco0n 4 месяца назад

    like doing microfillets in plasticity is a pain, better to do it in polygonal software at the end

  • @1981danielmn
    @1981danielmn 7 месяцев назад

    lovet this thank you so much

  • @denisrakaric9951
    @denisrakaric9951 3 месяца назад

    Nikita, is there a specific reason you use G1 continuity, instead of G2 or G3? as I understand it, the higher the G, the smoother the transition, if I'm not mistaken?

    • @nikita.kapustin
      @nikita.kapustin  3 месяца назад +1

      Good question.
      G1 is used to create a smooth transition between surfaces, as G0 is no transition at all. G1 is absolutely enough in many cases for exactly that reason. To create a smooth transition. G0 would create a seem.
      G2,G3... is smoother yes, but harder to set up correctly. And G2+ is mostly used for complex, organic, curved shapes which are very noticeable and have to be super high quality.

    • @denisrakaric9951
      @denisrakaric9951 3 месяца назад

      thx, mate. love your tuts, btw

    • @nikita.kapustin
      @nikita.kapustin  3 месяца назад

      @@denisrakaric9951 You're welcome!
      If you are interested to learn more about Surface modeling, I have amazing in-depth courses like this one:
      nikitakapustin.com/courses/plasticity-surface-modeling/

  • @mattblack6736
    @mattblack6736 8 месяцев назад

    bellissima!

  • @ys7221
    @ys7221 9 месяцев назад

    When I boolean with a pipe I always get a small strip of geometry left behind in the middle. Any idea on how to avoid this, like on the video?

    • @nikita.kapustin
      @nikita.kapustin  9 месяцев назад +1

      I know, it is a bit confusing.
      Make sure, when you pipe a curve you ONLY increase the "Section Size" value in the bottom left corner.

    • @ys7221
      @ys7221 9 месяцев назад

      Thank you very much. That worked!@@nikita.kapustin

  • @CharlesLijt
    @CharlesLijt 10 месяцев назад

    Thank you so much Nikita! Brilliant Tutorial. May I ask How did you quickly toggle ur visibility of Edges on 12:35 ? I cannot see which button you press to do that? It is so frustrated I have to click the top right corner and manually click "show edges" everytime

    • @nikita.kapustin
      @nikita.kapustin  10 месяцев назад +2

      Thanks!
      Press "F" -> search for "viewport toggle edges" -> right click > assign shortcut
      Enjoy!

    • @CharlesLijt
      @CharlesLijt 10 месяцев назад

      @@nikita.kapustin Wow thats awesooome! Thanks dude that saves soo much time for me!!!

    • @nikita.kapustin
      @nikita.kapustin  10 месяцев назад +1

      Agree!! I think this is my most used/favorite shortcut. @@CharlesLijt

    • @CharlesLijt
      @CharlesLijt 10 месяцев назад

      yeah totally XD@@nikita.kapustin

  • @j_shelby_damnwird
    @j_shelby_damnwird 10 месяцев назад

    Juicy

  • @user-ki6ec9qz1s
    @user-ki6ec9qz1s 9 месяцев назад

    так как у тебя сильный акцент, думаешь ты все равно по русски))) поэтому все понятно даже на английском)) тутор хороший!!