I truly appreciate your efforts in introducing us to this remarkable program, which brings a distinct style and a new level of progress to the world of 3D design. Having previously been immersed in Blender's HardOps, transitioning to this platform seemed like it would be a seamless journey, but as it turns out, it's not always as straightforward as one might expect. One notable difference I've encountered is the approach to manipulating points and lines, especially when compared to the ease of handling surfaces and ngons in Blender. At times, working with this new program feels like stepping into a dream, full of exciting possibilities. But every so often, I find myself entangled in intricacies that can be quite perplexing. Thankfully, your instructional videos have been an absolute lifesaver in resolving many of these challenges. Your clear and concise explanations have shed light on the intricacies of this software, unraveling its mysteries and making the learning process significantly smoother. Good work and thanks again.
Hi Dina, I hope that's your name. Thanks for taking the time to write such a kind feedback and sharing your experience. Blender definitely is a strong program as well, and it's hard to compare Plasticity & Blender, but for such hard surface modeling Plasticity is becoming the go-to software. It's so fun, so intuitive, so creative!:)
Is there a way to move things more precisely than in the video? for example at 12:13 the "inner circle" was moved around the center, but i didn't see any snap to center of the "bigger circle".
I really want to like this software, but it seems that once you've built a complicated object, you really can't go back and alter dimensions, which means if your client or art director has changes, you're out of luck. Am I wrong?
Nice tutorial. One question, is there a way to do things non-destructively? For instance, instead of deleting the curves you use for subtracting, can you hide them instead, in case you want to adjust them later? Thanks.
at 2:33 you get your point to snap to the older point by holding shift. does this still work in version 1.33 ? because it does not work for me - I simply don't get a purple snap line.. no idea what I am doing wrong..
How do you get it to move on the screen that way, I’m on windows and I can’t only move it on only one plane at and it’s very difficult to get the angle I want to view it, also do you know how to change measurements from M to mm
At 8.20 the "W" difference option isn't working for me, the square solid just stays blue. I get an error warning, "operation has no effect" even when I try on some separate test solids. To get Boolean/difference to work I have to select the main solid first, but I can't edit and taper the cutting shape either way.
Plasticity is great, however, I really get stuck on how you can export a low poly mesh. I understand you can adjust the settings when you export the obj file, but maybe I'm doing something wrong with it.
7:59 after the difference boolean, i only get movement handles, red green blue. i dont get the white circle option to scale the face. what are some possible causes of that? the official plasticity wiki doesnt even cover how to scale faces/edges. 😂
Is there a faster way to create the classic Fusion-style "pill" shape than using 2 circles and rectangle and trimming bits away? By pill i mean a rectangle with semicircular ends.
It depends on what you exactly need for what. There is no such think as "better" or "worse" I personally find Plasticity is really really a good option for hard surface modeling, especially if one doesn't care about "perfect" topology and stuff.. But again it depends very much how & where you will use the model.
@@nikita.kapustin if i need a complex hardsurface model just like this , use for high quality moive , and need a perfect topology , which is the best way?
What a piece of junk. I am making everything step by step and getting different resoults. First Bolean - made it, Second - fail. I can't make more cuts. Another thing - moving walls that has been cuted... cant do that. Why? I wish I know. 180$ for some program that is filled with bugs
Using 2D lines to make 3D shapes goes back to my CAD days and the only way I can enjoying modeling the base of an object. Love it.
Watching this felt like all my shortcuts in blender are duplicated here..must try. Even the hardops and mesh machine shortcuts are quite the same damn
I truly appreciate your efforts in introducing us to this remarkable program, which brings a distinct style and a new level of progress to the world of 3D design. Having previously been immersed in Blender's HardOps, transitioning to this platform seemed like it would be a seamless journey, but as it turns out, it's not always as straightforward as one might expect.
One notable difference I've encountered is the approach to manipulating points and lines, especially when compared to the ease of handling surfaces and ngons in Blender. At times, working with this new program feels like stepping into a dream, full of exciting possibilities. But every so often, I find myself entangled in intricacies that can be quite perplexing.
Thankfully, your instructional videos have been an absolute lifesaver in resolving many of these challenges. Your clear and concise explanations have shed light on the intricacies of this software, unraveling its mysteries and making the learning process significantly smoother.
Good work and thanks again.
Hi Dina,
I hope that's your name.
Thanks for taking the time to write such a kind feedback and sharing your experience.
Blender definitely is a strong program as well, and it's hard to compare Plasticity & Blender, but for such hard surface modeling Plasticity is becoming the go-to software.
It's so fun, so intuitive, so creative!:)
@@nikita.kapustin agreed, my names does not have an "i" in it though. lol
Is there a way to move things more precisely than in the video? for example at 12:13 the "inner circle" was moved around the center, but i didn't see any snap to center of the "bigger circle".
I really want to like this software, but it seems that once you've built a complicated object, you really can't go back and alter dimensions, which means if your client or art director has changes, you're out of luck. Am I wrong?
Wow, really love this - thank you so much for putting this together.
Glad it was helpful!
Nice tutorial.
One question, is there a way to do things non-destructively? For instance, instead of deleting the curves you use for subtracting, can you hide them instead, in case you want to adjust them later?
Thanks.
Gonna learn this. Thanks for sharing.
Glad to help!
Super Tutorial, Nick...👌👌👌👍👍👍 - Peter 🙂😉
Glad you liked it!
Thank you for all your tutorials. 😁
You're very welcomed!
at 2:33 you get your point to snap to the older point by holding shift. does this still work in version 1.33 ? because it does not work for me - I simply don't get a purple snap line.. no idea what I am doing wrong..
Same Here
Same, shift does nothing. v 1.3.9.
Update: Figured it out. You "tap" shift, Not hold shift down👍
@@ArturB993 yes man, thanks for sharing!
Nice, thanks for sharing
How do you get it to move on the screen that way, I’m on windows and I can’t only move it on only one plane at and it’s very difficult to get the angle I want to view it, also do you know how to change measurements from M to mm
so enjoyable,THX!
Glad you enjoyed it!
Can I ask what you particularly found most useful in this tutorial?
At 8.20 the "W" difference option isn't working for me, the square solid just stays blue. I get an error warning, "operation has no effect" even when I try on some separate test solids. To get Boolean/difference to work I have to select the main solid first, but I can't edit and taper the cutting shape either way.
Plasticity is great, however, I really get stuck on how you can export a low poly mesh. I understand you can adjust the settings when you export the obj file, but maybe I'm doing something wrong with it.
7:59 after the difference boolean, i only get movement handles, red green blue. i dont get the white circle option to scale the face. what are some possible causes of that? the official plasticity wiki doesnt even cover how to scale faces/edges. 😂
U r just amazing, can u pls make tutorial for scissors
Thanks!
Do you have a link of some examples? I might put it onto my to-do list:)
m.media-amazon.com/images/I/41jaDNEaK0L.jpg
Is there a faster way to create the classic Fusion-style "pill" shape than using 2 circles and rectangle and trimming bits away? By pill i mean a rectangle with semicircular ends.
Hm, I am not aware of one at the moment. Hopefully in the future something will be possible like that!:)
I haven't tried plasticity yet but usually what i do for this shape is create a circle cut in the middle and extrude the flat side and
So,Polygon is not the best way to create hardsurface ,right?
It depends on what you exactly need for what.
There is no such think as "better" or "worse"
I personally find Plasticity is really really a good option for hard surface modeling, especially if one doesn't care about "perfect" topology and stuff..
But again it depends very much how & where you will use the model.
@@nikita.kapustin if i need a complex hardsurface model just like this , use for high quality moive , and need a perfect topology , which is the best way?
and of cousre the final model need to be polygon
What a piece of junk. I am making everything step by step and getting different resoults. First Bolean - made it, Second - fail. I can't make more cuts. Another thing - moving walls that has been cuted... cant do that. Why? I wish I know. 180$ for some program that is filled with bugs
Is this software free?
plasticity.xyz
No, it’s a commercial product and well worth the price.
@@radish6691 Unfortunately for me, it is not about worthing it
@@nikita.kapustin Thanks
Any chance you will have a discount on your full course?
The course mentioned in the video is free.
oh! thanks@@nikita.kapustin