-Disclaimer- The following video is a personal attack and is meant to spread negative sentiment and target those who play these Champs. The point of the video is not to give a neutral explanation of the communities negative opinion on your main, but rather to trash them. I remember you very well XD
@@VarsVerum I can't help but joke. But in all seriousness. Keep up the good work providing us with these well researched, educating, interesting vids. And that at such a frequency. Really appreciated
i have never played against a moderate zyra player its either 400K mastery lvl7 presiege skin zyra otp that goes on and uses my eye sockets as toiletes and proceedes to smash me and my adc due to her ability to spawn obstacles on demand making my champ pool of thresh blitz and pyke worthless since she can block my engage any time she wants, ooooor its someone trying her for the first and probably the last time
@@anoisyshadow I don’t like zyra supports bc their plants often take my car and I can never get any kills. Edit: Hmm… it autocorrected cs to car. Interesting.
Wow as a zyra main I am so offended. If only there was some kind of disclaimer at the beginning of the video to warn me that I'd definitely never seen on other vids
I'd honestly say the low playrate comes JUST from the animations on EVERY ONE of her abilities. You cannot escape while casting abilities like most other mages can which mages positioning even MORE important on Zyra...
Yeah, I think making the change that Vars sugested in the video (manual planted seeds function on their own) or allowing Zyra to move while casting would make her better to play. At the very least, make her animations shorter, you know? Lux can basically not stop walking while shooting her bind, but Zyra literally stands there forever while casting hers. Making it faster, or allowing her to move would fix a lot of her problems. I'm pretty sure a lot of Zyra players die when they try to stop someone, but since they also stop to cast, the enemy just catches up anyway
@@xxOnigiri99 pretty much, you have to hope you do enough dmg to dissuade them, or slow them. You kind of put yourself in a shit position, and if they are fast, you have to cast asap and predict where they will dodge, cuz once your mvspd past a certain level, or you have a dash, you just, ya, yeet ya, so her only real good points are, she does a lot of dmg, she can push decently as a sup, she can do some dmg to turrets, she's good for dissuading or baiting, but besides that. You either get blown up, use your cd which baits your own team, not do enough dmg, not enough utility, your slow asf, if you don't end the game with 25 mins, you are bound to lose no matter how well you do, because you either stay back and wait to get engaged on, or try and engage to get blown up, or try a side lane waiting to get blown up, or to hopefully win the duel, but by that point in the game, considering she's and mid endgamer, it means everyone now has dmg, but you have nothing to defend yourself with. She also loses to other early game cheese or high dps. She has the same style all game, engage and hopefully kill em before they pop you, and hopefully you don't miss your abilities, or miss, and get popped, or get killed before your abilities go off, either cuz of animation time or cds. With her you either win lane, then carry other lanes, and hard push, and try to end before the clock hits 25, or you risk losing the game, cuz 2-6 items doesn't change her much, but the enemy still scales. That sorta thing.
@@Lineage2Iowa You've got the point here. And if you are good with predictions you won't feel that her skills animation is a really problem anymore. But it takes time to master those aspects of Zyra like positioning and timing. Sometimes I feel that my team doesn't understand the strength of Zyra and they leave my behind alone, while they int :)). Playing against assassins of champs with high movement speed is hard as long as your team does not help you stay alive and do the work.
The main problem i have with her is that casting her Q or E feels AWFUL, she has enormous cast time and can't move until her entire E animation is done
to a new zyra player it takes some time to get use to. Once youre use to it and realize it gives you time to place plants in the event your q/e does look like its gonna hit is when things start getting fun >=D
Plat Zyra Player, letting her move a bit sooner out of E would help a ton especially in teamfights where she is committing to dying right there by using that ability lol
I agree, atm many champs have ways to get dashes which as good as outranges her e because of the cast time and slow projectile speed. It feels klonky as hell. Also I would love if her spells got the MF e treatment, making them being used even tho you click a bit out of range. the amount of times I randomly start walking away from a fight because I was on the other side of a wall and tried to use ult is wayy too damn high .-.
Also her ult range is awkward. Its just a bit shorter than your other abilities and I've thought I casted my ult a number of times only to have it not go off. It also makes her stop for a moment to cast.
Yeah but her E can pass through multiple units at ease, not like Neeko where every needs to be perfectly lined up 1ft away from each other. Zyra range on her E is what gets the entire team rooted, then her ult is basically a Neeko ult but instant and you don’t need to be in the middle of the fight and kill yourself like Neeko. There’s obviously other champs to compare her to but Neeko is a mid/support like Zyra with the same kind of stun abilities. Neeko doesn’t need to root herself which is good but I still think hiding in a bush and a full Zyra combo coming out is a lot scarier.
Real homies will remember when zyra had an on death passive. For real though, as a zyra player my goal is to peel for my ADC by either being a more juicy target and baiting the assassins to go after me instead (at which point they are close to me and my plants) or just being pre-emptive with zyra's peel. That talon is gonna think twice about jumping on your ADC if you immediately put down your ultimate as soon as talon pops his. Getting a feel for the timing of assassins and divers so you can time your ultimate to hit right as they start their combos can seriously mess with enemy muscle memory and throw off a perfect dive
@@bobbobobob9054 it was kinda bad game design, it encouraged Zyra players to suicide bomb by dropping everything so your team could follow up/finish people off with the long range skillshot. which also makes it unfun to play against because even if you "won" a fight against Zyra it was possible she could just even the trade and waste everyone's time
Ahh, this is good reasoning, kinda unfair though that, Karthus gets to kill himself in a clash while Zyra can't do that and has to stay behind. :(( I think the only problem w/ Zyra's previous passive is that it's true damage. If maybe, they brought it back and made it magic damage, some would not think of it as much as a problem. Also thank you for the tip on divers. I feel inspired to play Zyra again.
she has an average of 43 CS so she definitely takes a lot of unnecessary minion gold from the ADC which already has it hard enough trying to scale with their items.
"Yoooo Zyra you're standing there afk all game, do something, engage!" . . . "Wtf bro, why'd you take all the minions? don't just splatter all your abilities in my wave!" . . . "/all GG x9 Zyra can't hit shit" => "/all except for your minions i guess"
@@dimitrilepain3821 im on a new act and I just played with a zyra who was better at not taking my cs than most of the other supports I've had, and when she did it was usually creeps I was already missing. I already got chat restricted on this account once for being mean to a lux who didn't buy support item and threw skillshots into every wave
@@floofzykitty5072 In my experience, that usually happens because Zyra is usually the champ w/ the best wave clear on the team so she typically will hold waves when necessary. Enemies can't dive her while her ultimate is up, especially if she has zhonyas.
@@dimitrilepain3821 as a zyra main, I just don’t care about that cs. I’m not initially trying to get cs, but if it happens. Any extra gold is good since my items are expensive. Usually when I accidentally get cs I’m chunking someone in lane, which means more gold for adc when they get the kill. Adcs want supports to be their little robots. Sorry dude, I’m not a Yuumi. Do you want easier kills and CC or do you want every single minion? Or they could maybe learn to last hit better lol. Adcs will always find something to complain about.
Now this ia a champion I genuinely have no idea why she's underplayed, she doesn't have ugly visuals that might drive the playerbase away from trying them out, like someone like Rumble or old Urgot, she's a good support and a decent mid laner, her ult is terrifying in teamfights and she's good at all stages of the game, even when behind. Maybe they find Zyra to be too basic or boring? idk
I'm maining her Jungle, I had 70% win rate on 30 games, then they changed the jungle this season and I dropped her (and my wrate fell to 55%) because the jungle was too hard to manage, now they changed the jungle again and I picked her up and her jungle is on the same level (almost) of that to Morgana. She is a good pick, but she is kinda complex to play since you need to both manage her plants and know when to just use your abilities to summon plants, zone and how to land good E's, she can be really punishing if you dont know how to zone, because I think, more than anything, she is the definition of a zoner. It's funny because, she was originally meant to be a jungler, and if you know how to manage your plants you can even do camps from behind walls, summon plants and keep walking, or do 2 camps at once. Edit: word of advice, if you play Zyra just use your abilities and run away at once, don't stay, it's easy to die if you stay but is the double for them to die if they try to chase you down.
Being a Zyra main perks: > Assassin jump on u > You use watch while enemy waits > You try to root them after it wears out. > They side step and you get to feed them like the good support you are.
more like >assassin jumps on you >assassin just dove into your q and 2+ plants >Your E also stuns him >he still attacks you >you drop ulty and zhonya while he gets annihilated by your plants >you root the next enemy teammate because it's back up and poke again with q w and win the fight
The problem with Zyra is that she roots herself for such a long time everytime she cast an ability, so she feels weird and clunky, if they removed or lowered the cast time of her E, she would feel so much smoother as a support and would instantly become a decent midlaner. Also she should stop dashes with her E, since is a fairly slow spell and the game is full of movility now. ALSO pls she needs her old passive back! and move her current passive to her W As a Zyra main i would be fine with them nerfing her damage in compensation for these buffs and QoL changes.
I loved the old passive honestly her q feels weird if it gave a burst of speed if it hits an enemy or slowed them or anything it would make her so much better.
The one thing I thought made sense why she roots herself when E’ing is because her E is the only root in the game that can pass through multiple units in the way that it does. I feel like that’s perfectly balanced for Zyra and why she roots herself. If she didn’t root herself she would pretty much be Morgana that can stun 5 targets at once and that’s just too strong and too hard to react to. Also her old plant passive was basically like aatrox passive, it was doomed from the start, just way too strong for the future of the game. Sure they could of left it and reduced the damage a ton but still people would end up picking Zyra just to feed and die like Karthus does and I’m happy that’s not a thing anymore.
@@martinrodriguez1329 nah, it sucks having them as your support since they usually don't care about helping you in lane, they're the main character and they want to be the carry.
@@aprofessionalateverything7585 and that's also a conservative comment right there. Plus, it's kind of the essence of being carry, also known, or better known rather, as the damage dealer of the team.
@@martinrodriguez1329 did you have a stroke while writing that? Defining carry doesn't change the point, we know carries deal damage, that's not what a support is supposed to do
@@aprofessionalateverything7585 True, it's not what they do, but rather one of the things they could do. Being "support" means you are giving a backup of something your team lacks, and depending on the composition, that could be more damage, more cc, peel, engage, heal, disruption, etc. That's why I'm joking with the "conservative" comment, cause there's more depth that you might not see in being "support".
I love playing carry supports(Zyra, Brand, Lux, etc.) for the reason that you can't really rely on your teammates most of the time. Her damage can be underestimated at times, and when she's ahead, she can burst down squishy or melt tanks. She's a good addition if your team can sustain themselves.
Being a zyra main, I would want the random seeds from her w's passive to spawn more frequently (caped at a fixed number of seeds around her) based on her level or ability power. That way, later in the game, she would not have to wait long minutes at the same place to set up a battlefield : it would be a bit easier to move around the map, and she would be a able to adapt more to changing situations.
I feel like she could use a new passive, maybe even in addition to her current one. The current one is unreliable, and since she has w she will count on it for her setups anyway. Now that jungle plants have been added to the game, it would be pretty cool if she had a passive interacting with them, like maybe creating a new honeydew, scrying plant or blast plant every few minutes from that plant's "corpse", similar to how Azir creates turrets from "turret corpses". It's very thematic to her plant identity and a niche and cool way to provide utility and incentivize her to go in the jungle. I also think her plant damage to monsters could be increased, for the same reasons GP's barrel damage towards them could also be increased: they are stationary and killable. If they're not effective versus players early, they could be great for clearing the jungle.
I believe Zyra would thrive with the simple buff of making her plants immune to damage for 1 or 2 seconds after they are summoned, The worst thing with Zyra is watching your plants die before getting more than a hit on the enemy or before even finishing casting your combo. For a plant-based character theme, I feel most Zyra mains agree with me that her plants become pretty useless late game where they die so fast. I will often find myself just being able to use E and Q during teamfights cause I got no seeds.
THIS!!!! Omg yes I’ve felt like this is something that really bothers me she’s my main Sup but my goodness I hate when her plants barely spawn and before they can damage the enemy team they just die right away at times it annoys me :(
This could be balanced if you have to hit an enemy champion with the ability as well. A way to raise her skill ceiling without raising or dropping the floor. Just a matter of balance based on how long the duration lasts. Maybe have it scale based on the number of champions hit. A minimum of .75 seconds with 1 and up to a max of 2 with 3 hit?
The amount of times i've raged because i try to make the complete combo to oneshot as Zyra to realize all my plants have been instantly by 1 single AOE skill from the enemy.. its stupid, because once they have a lil bit of sustain you wont kill shiet hitting the skills alone, you really NEED that dot damage from the plants, both to survive thx to the slows but also to kill. So yeah, a buff to plants would be nice. Maybe make em immune to skills is asking too much(?) and only being able to kill em with Autos but idk, something!.
I really like this series, I would like to see a similar series for champions that aren’t played in their expected roles and why they don’t (like zyra and seraphine which were designed for mid lane)
Caitlyn: You keep stealing my kills!! Me: Okay, so the next time someone jumps on you I won't use my full combo in an instant and just hope you survive. Caitlyn: . . .
Having once been a Zyra Supp main, I get these points so much. I love Zyra, but everything she does, Morgana or Lux essentially do better. If I were to rework her, I’d buff her plants a bit, increasing their health and duration on the field. It would be nice if her W could replenish faster and hold more than 2 seeds as well (even just 3 seeds instead would help). Or, another idea, what if champions taken down when Zyra’s in range ALSO drop a seed when they die? (“Fertilizing the garden”, part 1) Finally, and some people may disagree with this, the flavor of her old death passive was kind of neat. I’m not saying it’s better than her current passive, but we can use that as inspiration. When Zyra Ults, her plants in the Ult get bigger and deal more damage (aka “Enrage”). Her old passive used to trigger on death. What if her current passive was upgraded so that either, her current plants Enrage on her death (“avenging mama”) or all seed within a certain distance of Zyra auto sprout upon her death (“fertilizing the garden”, part 2)
I really like that idea! As a Zyra main my biggest moves involve going in with my combo and most of the time not being able to get out and die anyways while still technichally helping a lot. This would also help her not fall off too much lategame as the problem is not having enough plants to move fast enough with the fight. That would also give her more of an own identity as shes mostly just posion ivy now.
Two main changes that come to mind - increase the CD on ther passive seed generation and make her W create stacks in the way Kassdin's and Kog'maw's R works (with eitehr increasing CD or hard internal CD between recasts) - make her able to dash to her flowers (probably via rightclick ála Ivern Q), short range to seeds low-medium to activated ones. Either average speed or real slow one with some sort of built in defense (heal, shield, untragetability in this order).
@@isaacjulien3950 Because they are entirely based on the player sized on Plat+, which he believes to be the main indicator of a champs popularity. The title "Why No one plays" is simply an exaggeration of said unpopularity.
As a zyra player I think it would be cool if her plants had some kind of buff if it was in a bush or something like that. Her plants feel pretty shitty sometimes because it's so easy to focus them and destroy them. Maybe if her plants had extra range or a slow or something in a bush it could make her a lot more effective at controlling areas that she's set up in.
Heyhai! Great video as always, you really said some valid and important things people should know about Zyra. However, as someone who mains Zyra there are a couple of things I think you missed in this video: 1) The targeting of the Zyra plants can actually be controlled by the player by either auto-attacking an enemy or casting a spell on an enemy 2) enemy champions stepping on your w plants isn’t really a problem, since good Zyra players will cast this right after they cast their q or e so the plants spawn instantly where the player wants them to spawn, this is also pretty handy for if enemies dodge your e ability, at least you can spawn slowing plants under the enemy champions without them being able to dodge that too 3) Zyra is probably the best support at placing safe wards since her w (or even activated plants) can safely let het facecheck bushes and even trigger most enemy traps (+ this vision is not blocked by control wards) 4) The reason why I started plaing Zyra is also because her plants can peel for your ADC by tanking impactful skillshots (blitz thresh and pyke and morgana q, zoe e, etc.) with her plants Your points obviously still stand, but I also wanted to give some information that I did not hear in the video about why she is a really good support.
So true. But, the reason I started playing Zyra is because I was a Lulu main who got stomped by her. She was free to play and I wanted to learn her moves to avoid them better. Fell in love instead.
Idk if anyone has ever mentioned this, but bc the plants get auto targeted by towers when my teammates are fleeing after a dive and the tower shot could kill them, i put the plant down and q/e to tank the shot :)) when they express their gratitude i feel like a gud supp (still take the cs whenever i can tho)
As a dedicated Zyra main who got my M6 in Mid and M7 on Support been playing her since Season 8, the biggest change I wanna see is the return of the old W passive. Being able to give the plants more bonus health was really helpful during late as it meant they were more a threat due to the fact they could suck up more dmg so the enemy had to dedicate more time to killing them. Right now, they can be easily removed in one attack so they aren’t much uptime for them to do big damage and less of a overall threat outside of being a cc spewing machine if you built rylis.
The only real problem with Zyra lies in her animations. Her Q and E cast animations lock you out of doing anything for what feels like extremely long periods of time, so you end up having lower effective range than what the 1100 range on her root suggests. Also the range difference on her Q+W+R and E combined with the low duration on the root means that she actually has to play within 850 range of her targets if she wants to be a proper threat, and hanging around within 850 range of people is _very_ dangerous nowadays, especially when you are squishy, slow, and with no defensive utility. That's why Zyras die so much.
I’m playing lol since January and Zyra is my main. I just fell in love with her at the first sight. She’s unique, powerful and easy to play. She’s perfect for me as a beginner. Also I didn’t know why no one plays her, but now I understand
I think similar to shaco give her an extra 1 second on plants life when activated per 100AP. This gives zyra potential to have her plants out an extra 8 seconds during late game which could be extremely good at zoning.
As a Zyra main, I don't even care about buying Liandry. It's Moonstone that makes her strong, because she procs it so easily. Build it with Rylai and Zhonya.
Tbh the fact that everybody focuses her is a good thing in a sense, making her similar to a raid boss, because you make your enemy choose from 2 bad options, do I focus a support because it can melt my carries and tanks, but sadly this leaves more time for the adc to dish out damage, or do I focus the adc because it s the adc. Neither of these 2 options are truly good if the zyra has a decent position. Also because she builds Rylai's she tends to have a lot of utility with her Slow, making the tanks really easy to peel, also if you time your E right you can pretty easily shut down an enemy assassin or diver. Only annoying thing about her is that her plants can be 2 shot by any aoe spells, making it very frustrating to play against a champion like yasuo or rumble, which melt down your entire setup in 1 to 2 seconds.
@@averya7443 It's easy to do in gold or low plat. I was stomping them in lane. It's hard to do in high plat. And if you dare to auto attack enemy adc in diamond, they will return 3 auto attack on you.
Zyra main here. She can do insane damage with just 1 item, this is why she is still good when behind, unlike ADCs, she is basically safety net in dmg department in case you loose lane. Also, it is mainly unplayable when they have 2 or more assasins, but with one you can deal, since you can also "assasinate" them the second they are out of position. And once you get your Zhonyas, there are very high chances you can 1v1 most assasins (since your plants do damage even when you're in zhonyas, and when you get out you have a new spell rotation, basically only tanks can survive to 2 spells rotations and plants attacking them). And, if you play her well, I feel like you win more games then if you play tanks or enchanters well, since these champions are very reliant on the team for them to play well, as in playing Zyra, you are the danger. Also, she is good late-game, due to her AOE damage and wave-clear, I saved games more then I can number by just wave-clearing when they kill the other team-mates. But yeah, definitely had those games where shaco jungle kills me 10 times in lane.
My friend Is a zyra main and plays team fights like a Lulu or Janna. She stands behind adc and if someone engages she spams her whole combo on top of the adc. And voila you won the team fight
Ho boy, been waiting for this. Long term Zyra main here, started to pick her up back in season 3 and mained her from season 4 onwards, which means I also got good time at playing the old version. The core argument that Vars mentioned in this video is Zyras unreliablity, which is true. However, I need to add a few things as to *why* she is so unreliable. Plants being easily killable, her items being expensive but necsessary for her to be a worthwhile champion and she herself being easily killable are the things he has listed, however, there are some more crucial ones: 1. Her passive is one of her biggest assets but ultimately also her biggest downfall. Not only does it promote her to stay in an area for an extended time - which is simply not a good thing in modern league - it is also random. Spawning location can for the majority not be controlled and although it prioritizes certain places on the map, it's not a given. That means that, even if you do camp out in one spot for an extended time - which is already something that will lose you tempo (and also requires soemone to cover you, otherwise you just get picked off) - it's not guaranteed that your passive even places our seed in spoots that give you an advantage if a fight breaks out. That's one of the main reasons why some games Zyra will pubstomp the enemy team and some games she hardly deals any damage. Her plants are balanced around the *possibility* that there are a lot of them, but wether you actually have so many plants in good spots to attack enemies is out of your control. 2. Her E roots herself for 0,5 seconds. While it's not uncommon for abilities to have cast times that cause your character to stop in their tracks, Zyra is forced to stand still for a considerable amount of time. And that on her only defensive spell. Which means no matter the situation, wether you want to disengage or go aggressive against them, you open up yourself for response whenever you use your E and that can easily be abused by champs who have similar catch abilities. Not to mention that you are screwed if you miss it, cause not only did you blow your only defense, you also rooted yourself in the process long enough for enemies to catch up to you. 3. This is something I personally dislike about her, especially after the rework: the lack of a clear identity. As Vars has mentioned she has properties of a catcher with her long ranged root, tho arguably the second worst (after Neeko) because of how slow and narrow it is. He also mentioned that she has properties of a zone control mage. Now, to be fair, zone control is a very lose defined term, cause a lot of different things can "control" an area on different ways (Blitzcrank could be considered a walking zone control tool for example). But if we define zone control with "long lasting effects that damage or CC enemies when they step into them", then yea. She's a zone controller. However, as pointed out by Vars, one that is very inflexible because of how her passive and plants work. Furthermore, Zyra's plants will only target champions if: A - she hit the spell that summoned the plant on the champion, B - she used an auto attack on the champion or C - there's no one else in range. Which means that, in lane setting or in settings with multiple enemies, the *effective* range in which Zyra can zone away priority targets, isn't really high, cause she needs to land the spell or an AA on said target for plants to even focus them. But that's not all. Zyra also has the properties of a burst mage, which kind of ties into her identity as a catcher. In that regard she is similar to Lux: hit your root and blow up the enemy. However, unlike in Lux'es case, Zyra's spells don't line up nicely. If you hit a max range E, you will have to walk up to land Q. And then you will have to walk up even further to hit R (or cast it further away from them and risking that they get out before it hits them, because R spreads from center to edge and doesn't damage everyone at once). So again, her burst nature works better on closer ranges. All of these properties she has, catcher, zone control and burst mage, are all held back by the fact that Zyra is dependant on enemies being closer to her than she would typically want them to be. Because of how her spells tie into one another, they work best if enemies approach her, dive into her. Cause if they do, she can E in their path, throw down R and Q to pop the seeds that spawned around her from passive and turn the enemy engage around on them. In other words, dispite all these properties, Zyra's *real* identity is counterengager. Which is what she also has been used as in proplay. HOWEVER, and here's the big problem, she neither has the ability to force enemies to engage on her, nor is she really able to *stop* that engage. Although, theoretically, enemies engaging onto her is an ideal scenario for her, it also means certain death for her because of voulnerable she is. However, in my oppionion there are ways to address these issues: -First of all, make her E plants tankier. I get that Thornspitters need to be easily killable for meeles, because they are ranged and melees have to walk up to them first to kill them. Vinelashers on the other hand need to be placed right on top of the enemy to even attack them. But they can't do that most of the time, because they instantly die to one melee AA. Which is one of the reasons why the buffs Zyra received in the last months (making the slow of them stack, increasing the slow) hardly mattered to her. Dead plants can't slow. -Secondly, make E stop dashes mid-air. Zyra is supposed to be a counter engage champion, so give her the ability to actually do that without needing to die for it. -Thirdly, and this is my own personal bias, get rid of that passive. Having her rely on RNG spawning is just bad design as a whole. I get that she needed a way to get more plants on the field, but this is the wrong way. It doesn't reward good Zyra players, it doesn't promote a special kind of counterplay for enemies, it's simply RNG that makes the game uncomfortable to play for both the Zyra player and her enemy.
As a Zyra main (125k) I absolutely feel this video. I love her and I think she's amazing. But she should have been left as a midlaner bc of her need to be in one spot consistently.
Made her plants weaker on line phase, bus scale according to CDR AP or mana/life % of AP increases the damage % of CDR increases their attack speed % of Mana/life increase their life
Anyone remember when Zyra's passive was to become a true damage dealing turret upon death? Glad they removed that from her kit. Let's just pour one out for the kamikaze homie Kog Maw tho
That's one of the reasons I avoid her and Sona as sups. I fill, so when I wind up adc I hate the added stress of a sup stealing my cs/ destroying my wave setup. When I sup I far prefer having control over what I do vs. RNG determining when/where my passives do. So as much fun as Zyra is, Swain's my go to carry, Rakan's my cc and Lulu's my team fight and Yuumi's my "I'm actually good with her and I hate that I am so I'm going to make all 9 of you suffer with me, oh look at me with my adc getting first blood double kill".
Yeah they focus on the fact that you end up with about 40 cs by the end of the game, but ignore the Top damage to champs that Zyra's tend to get and ignore all the team fights that got ruined by her Ult.
No, CS is not a problem, the problem is that assassins and movility are mega broken, so champions like Xerath, Velkoz, Zyra and Brand get instantly deleted by them without having the tools to defend themselves. At least in support you don't get focused as much.
Hi there! Just an ADC main here, I've been playing with a coordinated team in platinum for a while now, and we have just recently begun to test playing Zyra as Mid-Support flex pick. I mostly agree with what was said in the video, and those reasons mostly justify Zyra not being popular, but I think that most of her weak points can be played around if in a 5 man team. You see, Zyra has one of the best disengages of the game thanks to her ultimate and zoning potential, champs that set up traps, such as Teemo, Illaoi, Caitlyn, or Zyra usually don't have good ways to initiate a fight, but to compensate they get tons of damage that allows them to win almost every well-executed fight in which the enemy engages first. Her massive damage and aoe knock up makes her a perfect addition to Siege compositions, not as a poking champion, Xerath or Ziggs do that job much better, but as the support of the poking champions. It is true that Nami and Janna can also make this job, but none of them exert the same amount of lane pressure, and lane pressure + a coordinated jungler = many juciy drakes, and neither Nami nor Janna can flex to midlane, that's way I'd say that she isn't actually the problem, just that she's not made for all players to love her. Anyway, great vid, and GL 2 y'all!
She's a poke mage in a lifesteal meta with slow skillshots and zero scaling. She found success as a Support but the meta became too gank/engage heavy. What's the point of being a lane bully when you just push waves and become a 300 snack for any jungler worth a damn. Edit: These were my guesses for why Vars thinks few people play Zyra. He didn't really mention the vs lifesteal problem but he did mention the poor wave management as problem 4. That being said I agree with all his points.
The exact reason i barely play rumble anymore even though he's been one of my mains since i started playing, he's way too easy to gank because rumble is squishy, inmobile and with no hard cc, and if the enemy buys either of what i like to call the "fuck you" 900 gold items (vamp scepter or negatron cloak) then he auto loses lane
@@ferchemac180 Everything I said is correct. Her high winrate is due to recent buffs (11.10), Demonic Embrace, and good matchups against the most common S tier supports (Lulu, Thresh, Senna). Her other problems still exist.
11:05, there actually is a way to control plant targeting. It is like heimer, they will attack whatever enemy Syria last attacked if they are in range.
Honestly I really don't mind as an adc main, a win is a win and you don't have to hard carry every game by yourself. As long as they keep me safe and allow me to farm well you won't ever hear me complaining about such a support getting fed. It's just that such picks are very high risk, if the lane doesn't go well, you're going to feel not having a real support.
Swain and pyke are fine. Swain has his e which acts as a blitz hook that can go through minions, and provides jungle vision with his w. Pyke has a hook, good sustain and mobility, and his ult gives extra gold. I would rather run into a turret than lane witb lux support.
Loved this video quite a lot as a Zyra main who never clicks with other support champs - this honestly helped my clarify what I like the most about her and gave some good tips on other characters to try out!
"In solo queue no one enjoys playing neutral...." say this to my adc's when I am playing Zyra. Almost always 2 vs 1. It's exhausting. They should give her some utility when she spawns plants. W + E could give her and whoever is near here a reflective shield (thorns do hurt afterall) W + Q could give a short burst of move speed towards the enemy.
The plants should by default prioritize champions over minions and non-epic monsters which they should only attack when no champion is in range. That would fix her unreliability, especially in lane with the awkward pushes. However, I don't want her to be permabanned lol.
I think her planted seed cooldown (and possibly passive seeds) could have reduced cooldown for each seed that gets sprouted so you can move more with the team fight instead of getting left behind as the fight migrates a bit
If Zyras plants had execute damage on minions to make farming easier like aurelion sol stars that would be amazing cause it's hard to farm mid while fighting your plants to makes sure you get last hits.
I *love* the design of her abilities. Her ult has just enough setup time to hit a q or an e, and put 2 seeds in the q or e, that hits at the same time as her ult, causing the plants to sprout and be empowered at the same time.
I feel obligated even though few will probably read this: Moonstone Renewer is procs from plants, so you can have it ticking down pretty much all the fight, along with Font of Life you can heal quite a bit (combined with buffing with Ardent Censer, Staff of Flowing Water or Chemtech Putrifier). So that's another way to play Zyra Support, you sacrifice damage though.
I feel like a lot of people actually play pyke though, he has some of the best snowball in the game. He just falls off super hard once people start buying items that stop his ult.
I'm a zyra one trick (unranked/low elo). I find her playstyle extremely satisfying as it is, the only change I could think of is to add some way to more consistently manage where her passive seeds plant She is an absolute 1v9 noobstomp at loew elo since players are frequently impatient and will all in.
Zyra is really good as the APC actually. Relatively low mana costs and you can waveclear while poking. Good synergy with most supports, since Zyra does better with follow up cc than having to be the first to cast it, since its easy to dodge for good players. Her waveclear also comes in really handy if you play with a roaming support, as you are much harder to set up dives against than usual ADCs who lack both waveclear and cc. It also allows you to go for more greedy builds consistently, both in runes and items. If you play her APC, you will usually get your lost chapter after first back, and at that point if they can't 100-0 you the lane is basically over for them, because nothing is stopping you from constantly harassing them and shoving them under tower. This is all without mentioning that I almost always top damage charts on Zyra, its almost as consistent of landing you as #1 as Karthus, who has a very unfair advantage.
@@OxOx_XoXo1 Short effective range, poor ability to deal with mobile champs, bad matchups into most meta midlaners. Basically Zyra's only good lanes are battle mages and bruisers.
@@Dingdong2730 zyra is mid laner lol she is just forced as support. They need buff her plants hp and AI to targets enemies first to bring her back to mid
@@OxOx_XoXo1 So that wont make it completely unplayable for short ranged midlaners to play against her? Champions with predictable movements already get hard bullied by Zyra. Ive played Zyra all roles, from bot, support, jungle, mid and top, and Im convinced Bot(APC) is her best role by far, she has some situational viability in top and mid if you want to play her sololane, but you cant survive lane against good Fizz, Ekko, Yasuo, Yone and Zed players mid, while champions that might not be inherently problematic as midlaners like Irelia, Camille, Kennen and Akali become very punishing for you in toplane due to a longer lane, all while youre completely at the mercy of the enemy jungler not ganking you. Support Zyra is pretty coinflip because you dont have reliable access to items and exp, while if your ADC is not prepared to constantly contest and bully the enemies off farm and trade aggressively, you will eventually get engaged on or ganked and will just end up feeding.
I still mid her sometimes. It is amazing how much people underestimate her power under the mid tower or miss the passive seeds that spawn behind her. Never fall for the bait that is a low health Zyra under turret
The problem zyra has that i hate the most is that her abilities lock her out of moving. her root, while strong literally makes her root herself, so it becomes so easy to hit skillshots on her that tend to hurt
@@dicorockhimself if you flash, cc her, ignite and go full combo it's just over You can even go hextech flash and find angles if you destroy wards in bushes
I’m a support main who recently picked her up and I LOVE her, a lot of adc/sup players don’t realise her early burst potential as early as level 2 with her E and W combo which lets you get some very quick kills without much effort
Honestly I feel like Zyra's problem is that she's been labeled as this "carry burst mage"which can be a good build for her if you want to take her mid lane or maybe even top/jungle if youre feeling extra spicy, but in reality I think you're better off building some of the new support items on her, her plants can always proc moonstone, shureliya's can help her engage agaisnt mobile comps, imperial mandate is great with her snare/ult. Like Shyvana is a pretty good example of a champion becoming meta thanks to an off meta build.
Why play Zyra then though? Other supports synergies way better. Moonstone is better on healing supports like Soraka or goomi and shurelyas is better on supports that need to engage that typically aren't too tanky like Rakan or some engage supports situationally.
I really like playing Zyra support, but I don't like being bothered by ADCs all the time, complaining how I hit their fucking minions. Funny enough, the champions you mentioned, Xerath and Velkoz are the ones I spammed on using instead of her. Charging Xerath q, even without releasing it zones out enemy making them miss cannons, and velkoz, if ur good with angles is just fun. I just wish there was a different treatment with Zyra's W, either higher charges at max level. Or plants made from W seed, spawns the passive's seed on their death
Zyra main here, I wish her plants didn't get one-shot by any sort of AoE or DoT damage. Playing Zyra into anything like Lillia, Kayn, Yone, Lux, etc is a nightmare. The majority of the time your plants either can't survive long enough to get more than one hit, or miss their targetting completely.
Same, I hate hitting a WWEQR combo (which is normally satisfying) on a zed only to have a single spin instantly shred all my plants. Aoe damage should be less or defense/plant health should be increased
First of all Kayne is my go to ban as Zyra as there just is nothing you can do against a kayne. As for zed I find dealing with zed easy but this is one of the things only one tricks learn over many games is how to alter the combo. Against Zed you should not be using E plants, you need to place seeds out of the spin range and proc them with Q when doing the combo. The issue is to many this is a lot of micro mouse movements to do in like the time it takes your ult to pop off. One big key is always place your W seeds after you cast the ability as Q has a cast time and E has a travel time, you have more than enough time to place the seed where desired after throwing the skill. Couple this with the fact the less time they are seeds the less chance the enemy has of trampling them and destroying them (usually by accident on their part) and it's just outright better to cast the spells before the seeds. Not to mention placing a W seed makes your intention pretty obvious (unless you are using them for scouting/vision).
There is a level of plant control that is coded into the game which gives the plants direction. damage from abilities will mark the plants aggro with priority to champions followed by minions as a start but zyras auto attacks will direct a plant onto specific targets either minions or champions. When laning its possible to change the aggro of your plants before they last hit to give your carry the gold. Still not easy but the plants are not mindless
Tbh I feel like her plant HP should scale with level. More HP later in the game so they don't die to random AoE damage as easily but keeping the laning phase HP the same so it isn't any more oppressive.
that is stupid, they already have more hp than shaco boxes, you also have an ult that makes them un-killable. also people don't usually focus kill the plants unless they are not under pressure and plants are the only thing doing damage
???? NO, even a single one does a lot of damage if she is even slightly ahead. SHE CAN WALK AWAY AND STILL DO DAMAGE. We don't need free disjointed damage that's also hard to kill. Her plants need a nerf if anything. It's like you're ignoring the entire reason people hate playing against her to make up for you own poor gameplay.
I hate setting up all my plants for a team fight and watching them all die from aoe damage in the half second it takes me to hit the ult button at the end of my combo
I feel that, I always wonder why heimer gets ap scaling on turret hp while already being super tanky for what they are but Zyra's plants get wiped with any aoe ability. Not to say she should get a massive hp pool on the plants, but I'd love to see a change there in some capacity.
Im Zyra main, and can confirm all this, I still play her because when you get an adc that knows what he or she is doing its really fun. She is so op when the team is together no matter what.
I found out recently that her Jungle potential is actually pretty good. It's a bit slow to start, but her plants taunt any monster she's currently fighting, and her W reveals the surrounding area when it's first used, and provides true sight to any enemy that steps on the seeds giving her a way to track the enemy jungler. Plus if Ivern has taught us anything it's that sometimes all you need for a decent gank is a solid root.
Can someone explain me why catchers (except thresh and bard) are so underplayed Even if they are offensive supports something that people want.... Sorry for my gammar and stuff btw
they usually dont have anything else in their kit besides a root or stun to help their team so if they miss they are worthless. plus most of them are burst mages and run into the problem that was explained in the video. they need gold to do damange and supports dont make alot of gold usually
@@breadartist8179 rakan's shield and heal are garbage. You play him for his w and ult. I wouldn't consider rakan a catcher he is more engage and even if you did consider him a catcher my point still stands. If he misses his w and can't get out he is just dead.
I really like Zyra, playing her maed me learn positioning and how to play the lane, and of course im low gold, but im happy for achiving consistency with her.
I have recently started playing Zyra and I have been having fun with her. But yeah I agree with all these points in the video. She is very situational. If she doesnt have her plants up she is doomed. And unlike Lux she cannot espape so easily because she has no shield also her e is easier to dodge than lux q. Also short range ultimate. Point is without a good adc she is doomed. Atleast Lux and Morgana have utility for their team plus for Lux a long range ultimate snipe
Now that he didn't read the disclaimer I feel insulted.
-Disclaimer-
The following video is a personal attack and is meant to spread negative sentiment and target those who play these Champs.
The point of the video is not to give a neutral explanation of the communities negative opinion on your main, but rather to trash them.
I remember you very well XD
@@VarsVerum bro im just cosplaying average yuumi mains. Hehe
@@VarsVerum I can't help but joke.
But in all seriousness.
Keep up the good work providing us with these well researched, educating, interesting vids.
And that at such a frequency.
Really appreciated
@@VarsVerum What an epic response
Why are you gae
No one plays her but when you DO play against her, you feel like rage banning her for 5 games straight
it sucks playing adc with a zyra support and see her solo kill their laners from so far away you cant even touch them to get assists
Isn't zyra was original a mid laner but move to the support role because she doesn't scales well but have high base damage?
i have never played against a moderate zyra player its either 400K mastery lvl7 presiege skin zyra otp that goes on and uses my eye sockets as toiletes and proceedes to smash me and my adc due to her ability to spawn obstacles on demand making my champ pool of thresh blitz and pyke worthless since she can block my engage any time she wants, ooooor its someone trying her for the first and probably the last time
@@empicamper are you aware that pyke is one of zyra's worst counter?
@@anoisyshadow I don’t like zyra supports bc their plants often take my car and I can never get any kills. Edit: Hmm… it autocorrected cs to car. Interesting.
Wow as a zyra main I am so offended. If only there was some kind of disclaimer at the beginning of the video to warn me that I'd definitely never seen on other vids
the pinnacle of comedy
oH MY gOSh yoU'Re sO DUUUMMBB hE puTs tHEm iN THe BegGINing aLL timE hE eVeN sAid thAT hE juST diDn'T WanT tO dO iT thIs vIDeo smH mY heAd
LMFAO NOT ME THINKING THE EXACT SAME WORD “OFFENDED”
Wait you support lgbtq
@@notcodexsand2879 stay mad
I like how she's underplayed as a sup main because she's an absolute demon that triggers my rage whenever I play against her.
Lucky you, I see her played very often. I’m a low elo player so I’m guessing she’s more popular there opposed to high elo?
@@N12015 Better climb then.
Cough one went 0/12 on the enemy team and still one shot my adc *wheeze*
I play her and dominate ;)
I’ve played as a Swain Zyra bot duo and ho boy, that was crazy
I'd honestly say the low playrate comes JUST from the animations on EVERY ONE of her abilities. You cannot escape while casting abilities like most other mages can which mages positioning even MORE important on Zyra...
Yeah, I think making the change that Vars sugested in the video (manual planted seeds function on their own) or allowing Zyra to move while casting would make her better to play. At the very least, make her animations shorter, you know? Lux can basically not stop walking while shooting her bind, but Zyra literally stands there forever while casting hers. Making it faster, or allowing her to move would fix a lot of her problems.
I'm pretty sure a lot of Zyra players die when they try to stop someone, but since they also stop to cast, the enemy just catches up anyway
@@xxOnigiri99 pretty much, you have to hope you do enough dmg to dissuade them, or slow them. You kind of put yourself in a shit position, and if they are fast, you have to cast asap and predict where they will dodge, cuz once your mvspd past a certain level, or you have a dash, you just, ya, yeet ya, so her only real good points are, she does a lot of dmg, she can push decently as a sup, she can do some dmg to turrets, she's good for dissuading or baiting, but besides that. You either get blown up, use your cd which baits your own team, not do enough dmg, not enough utility, your slow asf, if you don't end the game with 25 mins, you are bound to lose no matter how well you do, because you either stay back and wait to get engaged on, or try and engage to get blown up, or try a side lane waiting to get blown up, or to hopefully win the duel, but by that point in the game, considering she's and mid endgamer, it means everyone now has dmg, but you have nothing to defend yourself with. She also loses to other early game cheese or high dps. She has the same style all game, engage and hopefully kill em before they pop you, and hopefully you don't miss your abilities, or miss, and get popped, or get killed before your abilities go off, either cuz of animation time or cds. With her you either win lane, then carry other lanes, and hard push, and try to end before the clock hits 25, or you risk losing the game, cuz 2-6 items doesn't change her much, but the enemy still scales. That sorta thing.
The upside being ifyou get good at positioning on her, it will make you a better player
@@xxOnigiri99 Yeah it feels horrible
@@Lineage2Iowa You've got the point here. And if you are good with predictions you won't feel that her skills animation is a really problem anymore. But it takes time to master those aspects of Zyra like positioning and timing. Sometimes I feel that my team doesn't understand the strength of Zyra and they leave my behind alone, while they int :)). Playing against assassins of champs with high movement speed is hard as long as your team does not help you stay alive and do the work.
The main problem i have with her is that casting her Q or E feels AWFUL, she has enormous cast time and can't move until her entire E animation is done
to a new zyra player it takes some time to get use to. Once youre use to it and realize it gives you time to place plants in the event your q/e does look like its gonna hit is when things start getting fun >=D
Plat Zyra Player, letting her move a bit sooner out of E would help a ton especially in teamfights where she is committing to dying right there by using that ability lol
I agree, atm many champs have ways to get dashes which as good as outranges her e because of the cast time and slow projectile speed. It feels klonky as hell. Also I would love if her spells got the MF e treatment, making them being used even tho you click a bit out of range. the amount of times I randomly start walking away from a fight because I was on the other side of a wall and tried to use ult is wayy too damn high .-.
Also her ult range is awkward. Its just a bit shorter than your other abilities and I've thought I casted my ult a number of times only to have it not go off. It also makes her stop for a moment to cast.
Her E was fast but later nerfed spell speed one or two times but still is good bkz u can do few extra steps and put ur seed a bit far
0:50 I like how Vel’Koz is so underplayed that Vars thinks of AP Shaco before him
Doesnt Anivia belong in that category too
Anivia-who?
He forgot lux too so yea...
Anivia is a Control Mage
or swain
she was my old main and still one of my most played. All 3 of us zyra mains gotta stick together
I’m here
@@internationalarmy3984 the 3 of us are here now
we do yess
am i an extra? should i leave? :(
... but I exist too... am I a phony?!
zyra literally roots herself in order to root enemies its so funny
welcome to being a lucian main where you root yourself for your main dmg ability AND THEY CAN WALK OUT OF A POINT AND CLICK
@@biggiecheese2004 but lucian has a dash and move speed buff.
@@biggiecheese2004 you can galeforce, dash, flash, stridebreaker
Use any dash during ur ult lol
@@marshall7781 he is talking about Lucian's Q, not his ult lol
Yeah but her E can pass through multiple units at ease, not like Neeko where every needs to be perfectly lined up 1ft away from each other. Zyra range on her E is what gets the entire team rooted, then her ult is basically a Neeko ult but instant and you don’t need to be in the middle of the fight and kill yourself like Neeko. There’s obviously other champs to compare her to but Neeko is a mid/support like Zyra with the same kind of stun abilities. Neeko doesn’t need to root herself which is good but I still think hiding in a bush and a full Zyra combo coming out is a lot scarier.
Real homies will remember when zyra had an on death passive. For real though, as a zyra player my goal is to peel for my ADC by either being a more juicy target and baiting the assassins to go after me instead (at which point they are close to me and my plants) or just being pre-emptive with zyra's peel.
That talon is gonna think twice about jumping on your ADC if you immediately put down your ultimate as soon as talon pops his. Getting a feel for the timing of assassins and divers so you can time your ultimate to hit right as they start their combos can seriously mess with enemy muscle memory and throw off a perfect dive
I wonder why they removed that passive
@@bobbobobob9054 it was kinda bad game design, it encouraged Zyra players to suicide bomb by dropping everything so your team could follow up/finish people off with the long range skillshot. which also makes it unfun to play against because even if you "won" a fight against Zyra it was possible she could just even the trade and waste everyone's time
Ahh, this is good reasoning, kinda unfair though that, Karthus gets to kill himself in a clash while Zyra can't do that and has to stay behind. :(( I think the only problem w/ Zyra's previous passive is that it's true damage. If maybe, they brought it back and made it magic damage, some would not think of it as much as a problem. Also thank you for the tip on divers. I feel inspired to play Zyra again.
It is fun until zyra takes the whole minnion wave while poking the enemy
she has an average of 43 CS so she definitely takes a lot of unnecessary minion gold from the ADC which already has it hard enough trying to scale with their items.
"Yoooo Zyra you're standing there afk all game, do something, engage!"
. . .
"Wtf bro, why'd you take all the minions? don't just splatter all your abilities in my wave!"
. . .
"/all GG x9 Zyra can't hit shit"
=> "/all except for your minions i guess"
@@dimitrilepain3821 im on a new act and I just played with a zyra who was better at not taking my cs than most of the other supports I've had, and when she did it was usually creeps I was already missing. I already got chat restricted on this account once for being mean to a lux who didn't buy support item and threw skillshots into every wave
@@floofzykitty5072 In my experience, that usually happens because Zyra is usually the champ w/ the best wave clear on the team so she typically will hold waves when necessary. Enemies can't dive her while her ultimate is up, especially if she has zhonyas.
@@dimitrilepain3821 as a zyra main, I just don’t care about that cs. I’m not initially trying to get cs, but if it happens. Any extra gold is good since my items are expensive. Usually when I accidentally get cs I’m chunking someone in lane, which means more gold for adc when they get the kill.
Adcs want supports to be their little robots. Sorry dude, I’m not a Yuumi. Do you want easier kills and CC or do you want every single minion? Or they could maybe learn to last hit better lol. Adcs will always find something to complain about.
Now this ia a champion I genuinely have no idea why she's underplayed, she doesn't have ugly visuals that might drive the playerbase away from trying them out, like someone like Rumble or old Urgot, she's a good support and a decent mid laner, her ult is terrifying in teamfights and she's good at all stages of the game, even when behind. Maybe they find Zyra to be too basic or boring? idk
I believe, that is why you must watch the video :^)
@@VarsVerum yea i'll be waiting
maybe. But I think her gameplay is excellent. Managing plants is damn hard bro
I'm maining her Jungle, I had 70% win rate on 30 games, then they changed the jungle this season and I dropped her (and my wrate fell to 55%) because the jungle was too hard to manage, now they changed the jungle again and I picked her up and her jungle is on the same level (almost) of that to Morgana. She is a good pick, but she is kinda complex to play since you need to both manage her plants and know when to just use your abilities to summon plants, zone and how to land good E's, she can be really punishing if you dont know how to zone, because I think, more than anything, she is the definition of a zoner.
It's funny because, she was originally meant to be a jungler, and if you know how to manage your plants you can even do camps from behind walls, summon plants and keep walking, or do 2 camps at once.
Edit: word of advice, if you play Zyra just use your abilities and run away at once, don't stay, it's easy to die if you stay but is the double for them to die if they try to chase you down.
The reason I don't play her is because I'm not a fan of Turret-Champs like her or Heimerdinger.
Being a Zyra main perks:
> Assassin jump on u
> You use watch while enemy waits
> You try to root them after it wears out.
> They side step and you get to feed them like the good support you are.
more like
>assassin jumps on you
>assassin just dove into your q and 2+ plants
>Your E also stuns him
>he still attacks you
>you drop ulty and zhonya while he gets annihilated by your plants
>you root the next enemy teammate because it's back up and poke again with q w and win the fight
Her ult should sprout any seeds within the casting range automatically
That be good
But to what though? Her seeds have different forms for a reason also you shouldn’t be using hot in it’s own anyway
@@claraclenky9843 If its on top of an enemy, melee, if not ranged. Or something like that.
YES. I've wished for this so many times. If this gets added I'm never being toxic again.
@@claraclenky9843 It should be a hyper-mixed form that does both range and slow-down attacks.
The problem with Zyra is that she roots herself for such a long time everytime she cast an ability, so she feels weird and clunky, if they removed or lowered the cast time of her E, she would feel so much smoother as a support and would instantly become a decent midlaner.
Also she should stop dashes with her E, since is a fairly slow spell and the game is full of movility now. ALSO pls she needs her old passive back! and move her current passive to her W
As a Zyra main i would be fine with them nerfing her damage in compensation for these buffs and QoL changes.
I miss her old passive it was fun killing people while being a pretty ass flower
What was her old passive?
@@alainey kinda like kogmaws, she becomes a big ass plant and fires a vine that does a lot of damage
I loved the old passive honestly her q feels weird if it gave a burst of speed if it hits an enemy or slowed them or anything it would make her so much better.
The one thing I thought made sense why she roots herself when E’ing is because her E is the only root in the game that can pass through multiple units in the way that it does. I feel like that’s perfectly balanced for Zyra and why she roots herself. If she didn’t root herself she would pretty much be Morgana that can stun 5 targets at once and that’s just too strong and too hard to react to. Also her old plant passive was basically like aatrox passive, it was doomed from the start, just way too strong for the future of the game. Sure they could of left it and reduced the damage a ton but still people would end up picking Zyra just to feed and die like Karthus does and I’m happy that’s not a thing anymore.
“Carry supports”
Midlaners in the wrong lane
That's a conservative comment right there
@@martinrodriguez1329 nah, it sucks having them as your support since they usually don't care about helping you in lane, they're the main character and they want to be the carry.
@@aprofessionalateverything7585 and that's also a conservative comment right there. Plus, it's kind of the essence of being carry, also known, or better known rather, as the damage dealer of the team.
@@martinrodriguez1329 did you have a stroke while writing that? Defining carry doesn't change the point, we know carries deal damage, that's not what a support is supposed to do
@@aprofessionalateverything7585 True, it's not what they do, but rather one of the things they could do. Being "support" means you are giving a backup of something your team lacks, and depending on the composition, that could be more damage, more cc, peel, engage, heal, disruption, etc. That's why I'm joking with the "conservative" comment, cause there's more depth that you might not see in being "support".
I love playing carry supports(Zyra, Brand, Lux, etc.) for the reason that you can't really rely on your teammates most of the time. Her damage can be underestimated at times, and when she's ahead, she can burst down squishy or melt tanks. She's a good addition if your team can sustain themselves.
Being a zyra main, I would want the random seeds from her w's passive to spawn more frequently (caped at a fixed number of seeds around her) based on her level or ability power. That way, later in the game, she would not have to wait long minutes at the same place to set up a battlefield : it would be a bit easier to move around the map, and she would be a able to adapt more to changing situations.
I feel like she could use a new passive, maybe even in addition to her current one. The current one is unreliable, and since she has w she will count on it for her setups anyway.
Now that jungle plants have been added to the game, it would be pretty cool if she had a passive interacting with them, like maybe creating a new honeydew, scrying plant or blast plant every few minutes from that plant's "corpse", similar to how Azir creates turrets from "turret corpses". It's very thematic to her plant identity and a niche and cool way to provide utility and incentivize her to go in the jungle.
I also think her plant damage to monsters could be increased, for the same reasons GP's barrel damage towards them could also be increased: they are stationary and killable. If they're not effective versus players early, they could be great for clearing the jungle.
They did buff her plant damage against jungle monsters iirc.
I believe Zyra would thrive with the simple buff of making her plants immune to damage for 1 or 2 seconds after they are summoned, The worst thing with Zyra is watching your plants die before getting more than a hit on the enemy or before even finishing casting your combo. For a plant-based character theme, I feel most Zyra mains agree with me that her plants become pretty useless late game where they die so fast. I will often find myself just being able to use E and Q during teamfights cause I got no seeds.
THIS!!!! Omg yes I’ve felt like this is something that really bothers me she’s my main Sup but my goodness I hate when her plants barely spawn and before they can damage the enemy team they just die right away at times it annoys me :(
This could be balanced if you have to hit an enemy champion with the ability as well. A way to raise her skill ceiling without raising or dropping the floor.
Just a matter of balance based on how long the duration lasts. Maybe have it scale based on the number of champions hit. A minimum of .75 seconds with 1 and up to a max of 2 with 3 hit?
I wish they make her W give her plants more health per level
The amount of times i've raged because i try to make the complete combo to oneshot as Zyra to realize all my plants have been instantly by 1 single AOE skill from the enemy.. its stupid, because once they have a lil bit of sustain you wont kill shiet hitting the skills alone, you really NEED that dot damage from the plants, both to survive thx to the slows but also to kill. So yeah, a buff to plants would be nice. Maybe make em immune to skills is asking too much(?) and only being able to kill em with Autos but idk, something!.
@@STVGozando for real, they should have multiple hit heathbars like Heimerdingers turrets
I really like this series, I would like to see a similar series for champions that aren’t played in their expected roles and why they don’t (like zyra and seraphine which were designed for mid lane)
Caitlyn: You keep stealing my kills!!
Me: Okay, so the next time someone jumps on you I won't use my full combo in an instant and just hope you survive.
Caitlyn: . . .
Having once been a Zyra Supp main, I get these points so much. I love Zyra, but everything she does, Morgana or Lux essentially do better.
If I were to rework her, I’d buff her plants a bit, increasing their health and duration on the field. It would be nice if her W could replenish faster and hold more than 2 seeds as well (even just 3 seeds instead would help). Or, another idea, what if champions taken down when Zyra’s in range ALSO drop a seed when they die? (“Fertilizing the garden”, part 1)
Finally, and some people may disagree with this, the flavor of her old death passive was kind of neat. I’m not saying it’s better than her current passive, but we can use that as inspiration. When Zyra Ults, her plants in the Ult get bigger and deal more damage (aka “Enrage”). Her old passive used to trigger on death. What if her current passive was upgraded so that either, her current plants Enrage on her death (“avenging mama”) or all seed within a certain distance of Zyra auto sprout upon her death (“fertilizing the garden”, part 2)
I really like that idea! As a Zyra main my biggest moves involve going in with my combo and most of the time not being able to get out and die anyways while still technichally helping a lot. This would also help her not fall off too much lategame as the problem is not having enough plants to move fast enough with the fight. That would also give her more of an own identity as shes mostly just posion ivy now.
Two main changes that come to mind
- increase the CD on ther passive seed generation and make her W create stacks in the way Kassdin's and Kog'maw's R works (with eitehr increasing CD or hard internal CD between recasts)
- make her able to dash to her flowers (probably via rightclick ála Ivern Q), short range to seeds low-medium to activated ones. Either average speed or real slow one with some sort of built in defense (heal, shield, untragetability in this order).
One buff i would like to see on her:
Plants can attack turrets as well
why not, they are get targeted first anyway so a single shot still counts
Zyra is s and a tier on sup tierlists
I know right keeps making why no one plays and alot of people play some of these champs 😕
@@isaacjulien3950 Because they are entirely based on the player sized on Plat+, which he believes to be the main indicator of a champs popularity. The title "Why No one plays" is simply an exaggeration of said unpopularity.
@@isaacjulien3950 it looks like the disclaimer at the start of the videos is for u
@@Marko_52 so what?
@@Marko_52 and what?
Reason one is basically the fact she stays "planted" in one area for maximum effect.
As a zyra player I think it would be cool if her plants had some kind of buff if it was in a bush or something like that. Her plants feel pretty shitty sometimes because it's so easy to focus them and destroy them. Maybe if her plants had extra range or a slow or something in a bush it could make her a lot more effective at controlling areas that she's set up in.
Heyhai! Great video as always, you really said some valid and important things people should know about Zyra. However, as someone who mains Zyra there are a couple of things I think you missed in this video:
1) The targeting of the Zyra plants can actually be controlled by the player by either auto-attacking an enemy or casting a spell on an enemy
2) enemy champions stepping on your w plants isn’t really a problem, since good Zyra players will cast this right after they cast their q or e so the plants spawn instantly where the player wants them to spawn, this is also pretty handy for if enemies dodge your e ability, at least you can spawn slowing plants under the enemy champions without them being able to dodge that too
3) Zyra is probably the best support at placing safe wards since her w (or even activated plants) can safely let het facecheck bushes and even trigger most enemy traps (+ this vision is not blocked by control wards)
4) The reason why I started plaing Zyra is also because her plants can peel for your ADC by tanking impactful skillshots (blitz thresh and pyke and morgana q, zoe e, etc.) with her plants
Your points obviously still stand, but I also wanted to give some information that I did not hear in the video about why she is a really good support.
Thiss
So true. But, the reason I started playing Zyra is because I was a Lulu main who got stomped by her. She was free to play and I wanted to learn her moves to avoid them better. Fell in love instead.
Idk if anyone has ever mentioned this, but bc the plants get auto targeted by towers when my teammates are fleeing after a dive and the tower shot could kill them, i put the plant down and q/e to tank the shot :)) when they express their gratitude i feel like a gud supp (still take the cs whenever i can tho)
As a dedicated Zyra main who got my M6 in Mid and M7 on Support been playing her since Season 8, the biggest change I wanna see is the return of the old W passive. Being able to give the plants more bonus health was really helpful during late as it meant they were more a threat due to the fact they could suck up more dmg so the enemy had to dedicate more time to killing them. Right now, they can be easily removed in one attack so they aren’t much uptime for them to do big damage and less of a overall threat outside of being a cc spewing machine if you built rylis.
Thorny Zyra watching this: 👁👄👁
Excuse me. I am being called out. I play her in every lane possible, fight me. She is what Seraphine wishes to be.
Happy pride month x
@@henrykjohn78 was this the "say you're gay without saying you're gay" comment? Oh well. Happy pride =D
You’re the reason this dude needs disclaimers. Sigh.
I want her to be jg viable again
As a Zyra support main im TRIGGERED!!! JKJK
me too...
It is fine i guess, see..if nobody plays Zyra, then we can play her without having her banned or picked :D Actually one thing i love about Zyra
The only real problem with Zyra lies in her animations. Her Q and E cast animations lock you out of doing anything for what feels like extremely long periods of time, so you end up having lower effective range than what the 1100 range on her root suggests. Also the range difference on her Q+W+R and E combined with the low duration on the root means that she actually has to play within 850 range of her targets if she wants to be a proper threat, and hanging around within 850 range of people is _very_ dangerous nowadays, especially when you are squishy, slow, and with no defensive utility.
That's why Zyras die so much.
I’m playing lol since January and Zyra is my main. I just fell in love with her at the first sight. She’s unique, powerful and easy to play. She’s perfect for me as a beginner. Also I didn’t know why no one plays her, but now I understand
I think similar to shaco give her an extra 1 second on plants life when activated per 100AP. This gives zyra potential to have her plants out an extra 8 seconds during late game which could be extremely good at zoning.
As a Zyra main, I don't even care about buying Liandry. It's Moonstone that makes her strong, because she procs it so easily. Build it with Rylai and Zhonya.
Tbh the fact that everybody focuses her is a good thing in a sense, making her similar to a raid boss, because you make your enemy choose from 2 bad options, do I focus a support because it can melt my carries and tanks, but sadly this leaves more time for the adc to dish out damage, or do I focus the adc because it s the adc. Neither of these 2 options are truly good if the zyra has a decent position. Also because she builds Rylai's she tends to have a lot of utility with her Slow, making the tanks really easy to peel, also if you time your E right you can pretty easily shut down an enemy assassin or diver. Only annoying thing about her is that her plants can be 2 shot by any aoe spells, making it very frustrating to play against a champion like yasuo or rumble, which melt down your entire setup in 1 to 2 seconds.
True
Zyra does have a way to control her plant targeting. They, like Heimerdinger towers, will target enemies she basic attacks.
nah, hard to do in team fights or in minion waves.
And hits with an ability
@@sundusky nah, it’s actually really easy to do if you play her right
@@averya7443 It's easy to do in gold or low plat. I was stomping them in lane.
It's hard to do in high plat. And if you dare to auto attack enemy adc in diamond, they will return 3 auto attack on you.
Zyra main here. She can do insane damage with just 1 item, this is why she is still good when behind, unlike ADCs, she is basically safety net in dmg department in case you loose lane. Also, it is mainly unplayable when they have 2 or more assasins, but with one you can deal, since you can also "assasinate" them the second they are out of position. And once you get your Zhonyas, there are very high chances you can 1v1 most assasins (since your plants do damage even when you're in zhonyas, and when you get out you have a new spell rotation, basically only tanks can survive to 2 spells rotations and plants attacking them). And, if you play her well, I feel like you win more games then if you play tanks or enchanters well, since these champions are very reliant on the team for them to play well, as in playing Zyra, you are the danger. Also, she is good late-game, due to her AOE damage and wave-clear, I saved games more then I can number by just wave-clearing when they kill the other team-mates. But yeah, definitely had those games where shaco jungle kills me 10 times in lane.
My friend Is a zyra main and plays team fights like a Lulu or Janna. She stands behind adc and if someone engages she spams her whole combo on top of the adc. And voila you won the team fight
Ho boy, been waiting for this. Long term Zyra main here, started to pick her up back in season 3 and mained her from season 4 onwards, which means I also got good time at playing the old version.
The core argument that Vars mentioned in this video is Zyras unreliablity, which is true. However, I need to add a few things as to *why* she is so unreliable. Plants being easily killable, her items being expensive but necsessary for her to be a worthwhile champion and she herself being easily killable are the things he has listed, however, there are some more crucial ones:
1. Her passive is one of her biggest assets but ultimately also her biggest downfall. Not only does it promote her to stay in an area for an extended time - which is simply not a good thing in modern league - it is also random. Spawning location can for the majority not be controlled and although it prioritizes certain places on the map, it's not a given. That means that, even if you do camp out in one spot for an extended time - which is already something that will lose you tempo (and also requires soemone to cover you, otherwise you just get picked off) - it's not guaranteed that your passive even places our seed in spoots that give you an advantage if a fight breaks out. That's one of the main reasons why some games Zyra will pubstomp the enemy team and some games she hardly deals any damage. Her plants are balanced around the *possibility* that there are a lot of them, but wether you actually have so many plants in good spots to attack enemies is out of your control.
2. Her E roots herself for 0,5 seconds. While it's not uncommon for abilities to have cast times that cause your character to stop in their tracks, Zyra is forced to stand still for a considerable amount of time. And that on her only defensive spell. Which means no matter the situation, wether you want to disengage or go aggressive against them, you open up yourself for response whenever you use your E and that can easily be abused by champs who have similar catch abilities. Not to mention that you are screwed if you miss it, cause not only did you blow your only defense, you also rooted yourself in the process long enough for enemies to catch up to you.
3. This is something I personally dislike about her, especially after the rework: the lack of a clear identity. As Vars has mentioned she has properties of a catcher with her long ranged root, tho arguably the second worst (after Neeko) because of how slow and narrow it is. He also mentioned that she has properties of a zone control mage. Now, to be fair, zone control is a very lose defined term, cause a lot of different things can "control" an area on different ways (Blitzcrank could be considered a walking zone control tool for example). But if we define zone control with "long lasting effects that damage or CC enemies when they step into them", then yea. She's a zone controller. However, as pointed out by Vars, one that is very inflexible because of how her passive and plants work. Furthermore, Zyra's plants will only target champions if: A - she hit the spell that summoned the plant on the champion, B - she used an auto attack on the champion or C - there's no one else in range. Which means that, in lane setting or in settings with multiple enemies, the *effective* range in which Zyra can zone away priority targets, isn't really high, cause she needs to land the spell or an AA on said target for plants to even focus them. But that's not all. Zyra also has the properties of a burst mage, which kind of ties into her identity as a catcher. In that regard she is similar to Lux: hit your root and blow up the enemy. However, unlike in Lux'es case, Zyra's spells don't line up nicely. If you hit a max range E, you will have to walk up to land Q. And then you will have to walk up even further to hit R (or cast it further away from them and risking that they get out before it hits them, because R spreads from center to edge and doesn't damage everyone at once). So again, her burst nature works better on closer ranges.
All of these properties she has, catcher, zone control and burst mage, are all held back by the fact that Zyra is dependant on enemies being closer to her than she would typically want them to be. Because of how her spells tie into one another, they work best if enemies approach her, dive into her. Cause if they do, she can E in their path, throw down R and Q to pop the seeds that spawned around her from passive and turn the enemy engage around on them. In other words, dispite all these properties, Zyra's *real* identity is counterengager. Which is what she also has been used as in proplay. HOWEVER, and here's the big problem, she neither has the ability to force enemies to engage on her, nor is she really able to *stop* that engage. Although, theoretically, enemies engaging onto her is an ideal scenario for her, it also means certain death for her because of voulnerable she is.
However, in my oppionion there are ways to address these issues:
-First of all, make her E plants tankier. I get that Thornspitters need to be easily killable for meeles, because they are ranged and melees have to walk up to them first to kill them. Vinelashers on the other hand need to be placed right on top of the enemy to even attack them. But they can't do that most of the time, because they instantly die to one melee AA. Which is one of the reasons why the buffs Zyra received in the last months (making the slow of them stack, increasing the slow) hardly mattered to her. Dead plants can't slow.
-Secondly, make E stop dashes mid-air. Zyra is supposed to be a counter engage champion, so give her the ability to actually do that without needing to die for it.
-Thirdly, and this is my own personal bias, get rid of that passive. Having her rely on RNG spawning is just bad design as a whole. I get that she needed a way to get more plants on the field, but this is the wrong way. It doesn't reward good Zyra players, it doesn't promote a special kind of counterplay for enemies, it's simply RNG that makes the game uncomfortable to play for both the Zyra player and her enemy.
As a Zyra main (125k) I absolutely feel this video. I love her and I think she's amazing. But she should have been left as a midlaner bc of her need to be in one spot consistently.
When you get to masters maining Swain/Vel koz support and they aren't even on the list of ''carry supports'' pepehands.
I really wish she was more viable as an actual midlane carry but god damn it is hard to survive on her with the more recent mid champ releases.
Made her plants weaker on line phase, bus scale according to CDR AP or mana/life
% of AP increases the damage
% of CDR increases their attack speed
% of Mana/life increase their life
Anyone remember when Zyra's passive was to become a true damage dealing turret upon death? Glad they removed that from her kit. Let's just pour one out for the kamikaze homie Kog Maw tho
That was a thing?!??
@@VG_Yugi Not really a turret. Basically, you get one last skill shot that dealt true damage to players hit
I think I vaguely remember that being a thing when I first started playing in 2015
"the kamikaze homie"
You misspelled Sion*
@@kayn9651 Well it kinda fits his kit seeing as he's litterally supposed to be an undying juggernaut
I can't be the only one who finds her walking animation funny as hell
often paired with stupid adc who keeps complaining why my plants took the cs lmao
Yeah this is most retarded complain when u pick 2-3 cs not intentionaly
@@moisiemoisie5486 for real. The only adcs who call me out for that are just honestly bad at last hitting.
That's one of the reasons I avoid her and Sona as sups. I fill, so when I wind up adc I hate the added stress of a sup stealing my cs/ destroying my wave setup. When I sup I far prefer having control over what I do vs. RNG determining when/where my passives do. So as much fun as Zyra is, Swain's my go to carry, Rakan's my cc and Lulu's my team fight and Yuumi's my "I'm actually good with her and I hate that I am so I'm going to make all 9 of you suffer with me, oh look at me with my adc getting first blood double kill".
And kills. I play adc and i used to play a lot of zyra and this was/is a pretty common issue with the champ
Yeah they focus on the fact that you end up with about 40 cs by the end of the game, but ignore the Top damage to champs that Zyra's tend to get and ignore all the team fights that got ruined by her Ult.
For being a champion that certainty t made is strange she's not played alot
They gave her a rework so she's not the same champ anymore. Similar, but not the same
Mage supports arent supports, theyre midlaners who dont want to CS
preach
Why u gotta expose us like that XD
The best kind of midlaner
No, CS is not a problem, the problem is that assassins and movility are mega broken, so champions like Xerath, Velkoz, Zyra and Brand get instantly deleted by them without having the tools to defend themselves. At least in support you don't get focused as much.
Nah bro. They just regular mages. Midlane is the assassin lane now.
Hi there!
Just an ADC main here,
I've been playing with a coordinated team in platinum for a while now, and we have just recently begun to test playing Zyra as Mid-Support flex pick. I mostly agree with what was said in the video, and those reasons mostly justify Zyra not being popular, but I think that most of her weak points can be played around if in a 5 man team. You see, Zyra has one of the best disengages of the game thanks to her ultimate and zoning potential, champs that set up traps, such as Teemo, Illaoi, Caitlyn, or Zyra usually don't have good ways to initiate a fight, but to compensate they get tons of damage that allows them to win almost every well-executed fight in which the enemy engages first. Her massive damage and aoe knock up makes her a perfect addition to Siege compositions, not as a poking champion, Xerath or Ziggs do that job much better, but as the support of the poking champions. It is true that Nami and Janna can also make this job, but none of them exert the same amount of lane pressure, and lane pressure + a coordinated jungler = many juciy drakes, and neither Nami nor Janna can flex to midlane, that's way I'd say that she isn't actually the problem, just that she's not made for all players to love her.
Anyway, great vid, and GL 2 y'all!
She's a poke mage in a lifesteal meta with slow skillshots and zero scaling.
She found success as a Support but the meta became too gank/engage heavy. What's the point of being a lane bully when you just push waves and become a 300 snack for any jungler worth a damn.
Edit: These were my guesses for why Vars thinks few people play Zyra. He didn't really mention the vs lifesteal problem but he did mention the poor wave management as problem 4. That being said I agree with all his points.
The exact reason i barely play rumble anymore even though he's been one of my mains since i started playing, he's way too easy to gank because rumble is squishy, inmobile and with no hard cc, and if the enemy buys either of what i like to call the "fuck you" 900 gold items (vamp scepter or negatron cloak) then he auto loses lane
She's more of a burstmage actually
Everything you said is wrong since she has %53 WR plat+
A good zyra can actually use her plants to manipulate the wave, she has no problem starting a freeze
@@ferchemac180 Everything I said is correct. Her high winrate is due to recent buffs (11.10), Demonic Embrace, and good matchups against the most common S tier supports (Lulu, Thresh, Senna).
Her other problems still exist.
11:05, there actually is a way to control plant targeting. It is like heimer, they will attack whatever enemy Syria last attacked if they are in range.
I really love zyra, playing her is incredibly fun
I pretty sure no adc likes to play with the infamous damage "SUPPORT" like pyke, zyra, vel'koz, lux, swain
Honestly I really don't mind as an adc main, a win is a win and you don't have to hard carry every game by yourself. As long as they keep me safe and allow me to farm well you won't ever hear me complaining about such a support getting fed. It's just that such picks are very high risk, if the lane doesn't go well, you're going to feel not having a real support.
Swain and pyke are fine. Swain has his e which acts as a blitz hook that can go through minions, and provides jungle vision with his w. Pyke has a hook, good sustain and mobility, and his ult gives extra gold. I would rather run into a turret than lane witb lux support.
Honestly I’d take lux over brand any day
Thank you, started playing zyra adc with my friend and im having fun
Glad to hear it!
Loved this video quite a lot as a Zyra main who never clicks with other support champs - this honestly helped my clarify what I like the most about her and gave some good tips on other characters to try out!
I feel like they need to adjust her to be more of a mid laner than a support if they want her to thrive at any point
i remember when she used to be a midlaner.
she WAS a midlaner and didn't do well after many patches so rito nerfed her to support
Aaaaahh thank you so much for properly expressing all of my frustrations with my favorite champion
"In solo queue no one enjoys playing neutral...." say this to my adc's when I am playing Zyra. Almost always 2 vs 1. It's exhausting. They should give her some utility when she spawns plants. W + E could give her and whoever is near here a reflective shield (thorns do hurt afterall) W + Q could give a short burst of move speed towards the enemy.
The plants should by default prioritize champions over minions and non-epic monsters which they should only attack when no champion is in range. That would fix her unreliability, especially in lane with the awkward pushes. However, I don't want her to be permabanned lol.
Well made as usual Vars. The reworked ability ideas are pretty nice.
I think her planted seed cooldown (and possibly passive seeds) could have reduced cooldown for each seed that gets sprouted so you can move more with the team fight instead of getting left behind as the fight migrates a bit
If Zyras plants had execute damage on minions to make farming easier like aurelion sol stars that would be amazing cause it's hard to farm mid while fighting your plants to makes sure you get last hits.
Seems like you wave would auto push when harder then
@@fashionsuckman4652 but at least she could farm lol.
I once met this zyra with 3mil mastery points
Fun fact: Zyra's plant can detonate teemos shrooms if activated close enough to them.
+shaco
Nobody plays Zyra but we all love to see her _gameplay visuals_ if you know what I mean
I *love* the design of her abilities. Her ult has just enough setup time to hit a q or an e, and put 2 seeds in the q or e, that hits at the same time as her ult, causing the plants to sprout and be empowered at the same time.
She's actually played pretty often in (Asia) low elo
Yea she is played around 5+% low elo but the vids are based on play+ so....
I feel obligated even though few will probably read this:
Moonstone Renewer is procs from plants, so you can have it ticking down pretty much all the fight, along with Font of Life you can heal quite a bit (combined with buffing with Ardent Censer, Staff of Flowing Water or Chemtech Putrifier). So that's another way to play Zyra Support, you sacrifice damage though.
Her name is a Z at the last and all she does is annoy the enemy with flowers.
I think part of the reason is just the massive sachel of nerfs that get dropped on her.
I'm very curious if you gonna do a video on pyke cause I find interesting for being a "support, assassin" and helps team with money 💰 supply.
I feel like a lot of people actually play pyke though, he has some of the best snowball in the game. He just falls off super hard once people start buying items that stop his ult.
he can definetly make a video names why people like playing pyke and no one will complain
@@shizahn619 Pyke is one of the best supports to play in low elo, because no one knows how to stop him once he gets going
@@shizahn619 yeah, cause he can't build Hp, he gets deleted una sec in late game
As a zyra main, I agree with the things you said. She can be both rewarding and overwhelming to play.
Me as zyra main waiting for this video to come out
I'm a zyra one trick (unranked/low elo). I find her playstyle extremely satisfying as it is, the only change I could think of is to add some way to more consistently manage where her passive seeds plant
She is an absolute 1v9 noobstomp at loew elo since players are frequently impatient and will all in.
Playing Zyra bot actually removes like all of her downsides, the only problem is that your supports like to dive lvl 1 for some reason
Zyra is really good as the APC actually. Relatively low mana costs and you can waveclear while poking. Good synergy with most supports, since Zyra does better with follow up cc than having to be the first to cast it, since its easy to dodge for good players. Her waveclear also comes in really handy if you play with a roaming support, as you are much harder to set up dives against than usual ADCs who lack both waveclear and cc.
It also allows you to go for more greedy builds consistently, both in runes and items. If you play her APC, you will usually get your lost chapter after first back, and at that point if they can't 100-0 you the lane is basically over for them, because nothing is stopping you from constantly harassing them and shoving them under tower.
This is all without mentioning that I almost always top damage charts on Zyra, its almost as consistent of landing you as #1 as Karthus, who has a very unfair advantage.
But i want her as mid.
@@OxOx_XoXo1 Short effective range, poor ability to deal with mobile champs, bad matchups into most meta midlaners. Basically Zyra's only good lanes are battle mages and bruisers.
@@Dingdong2730 zyra is mid laner lol she is just forced as support. They need buff her plants hp and AI to targets enemies first to bring her back to mid
@@OxOx_XoXo1 So that wont make it completely unplayable for short ranged midlaners to play against her? Champions with predictable movements already get hard bullied by Zyra.
Ive played Zyra all roles, from bot, support, jungle, mid and top, and Im convinced Bot(APC) is her best role by far, she has some situational viability in top and mid if you want to play her sololane, but you cant survive lane against good Fizz, Ekko, Yasuo, Yone and Zed players mid, while champions that might not be inherently problematic as midlaners like Irelia, Camille, Kennen and Akali become very punishing for you in toplane due to a longer lane, all while youre completely at the mercy of the enemy jungler not ganking you.
Support Zyra is pretty coinflip because you dont have reliable access to items and exp, while if your ADC is not prepared to constantly contest and bully the enemies off farm and trade aggressively, you will eventually get engaged on or ganked and will just end up feeding.
These videos are great. Im excited for the growth of this channel
I remember when Zyra was a mid laner... barely.
DASHES, more DASHES.
I still mid her sometimes. It is amazing how much people underestimate her power under the mid tower or miss the passive seeds that spawn behind her. Never fall for the bait that is a low health Zyra under turret
The problem zyra has that i hate the most is that her abilities lock her out of moving. her root, while strong literally makes her root herself, so it becomes so easy to hit skillshots on her that tend to hurt
As a rell main I don't care if she's underplayed, I'm banning her every single game as long as I live
As a velkoz main, we dont care about rell main opinions
I play both lol
Does her e even stop tells w? I don't think so right?
@@inigo137 the whole reason she counters rell is the whole fact she's a zoner tank supports don't have the tools to deal with them
@@dicorockhimself if you flash, cc her, ignite and go full combo it's just over
You can even go hextech flash and find angles if you destroy wards in bushes
I’m a support main who recently picked her up and I LOVE her, a lot of adc/sup players don’t realise her early burst potential as early as level 2 with her E and W combo which lets you get some very quick kills without much effort
I literally forgot she existed
Honestly I feel like Zyra's problem is that she's been labeled as this "carry burst mage"which can be a good build for her if you want to take her mid lane or maybe even top/jungle if youre feeling extra spicy, but in reality I think you're better off building some of the new support items on her, her plants can always proc moonstone, shureliya's can help her engage agaisnt mobile comps, imperial mandate is great with her snare/ult. Like Shyvana is a pretty good example of a champion becoming meta thanks to an off meta build.
Why play Zyra then though? Other supports synergies way better. Moonstone is better on healing supports like Soraka or goomi and shurelyas is better on supports that need to engage that typically aren't too tanky like Rakan or some engage supports situationally.
I honestly feel like a lot people play her, not as many as Lux but for sure not as little as Udyr, ASOL or Kled players just to name a few
I really like playing Zyra support, but I don't like being bothered by ADCs all the time, complaining how I hit their fucking minions.
Funny enough, the champions you mentioned, Xerath and Velkoz are the ones I spammed on using instead of her.
Charging Xerath q, even without releasing it zones out enemy making them miss cannons, and velkoz, if ur good with angles is just fun.
I just wish there was a different treatment with Zyra's W, either higher charges at max level. Or plants made from W seed, spawns the passive's seed on their death
I’ve seen like 50 zyras in the past week
Thats you, but she is still not played enough.
@@平和主義者-Paci she is played 2 much if you ask me...
Around 5.4% is not much.
@@平和主義者-Paci isnt that average?
@@平和主義者-Paci Yeaj thats across all games right? I think he chooses champs for why no one plays based on plat+ stats
Isn't it ironic how fast your channel is growing despite covering the most unpopular champs
Zyra main here, I wish her plants didn't get one-shot by any sort of AoE or DoT damage. Playing Zyra into anything like Lillia, Kayn, Yone, Lux, etc is a nightmare.
The majority of the time your plants either can't survive long enough to get more than one hit, or miss their targetting completely.
Same, I hate hitting a WWEQR combo (which is normally satisfying) on a zed only to have a single spin instantly shred all my plants. Aoe damage should be less or defense/plant health should be increased
First of all Kayne is my go to ban as Zyra as there just is nothing you can do against a kayne.
As for zed I find dealing with zed easy but this is one of the things only one tricks learn over many games is how to alter the combo. Against Zed you should not be using E plants, you need to place seeds out of the spin range and proc them with Q when doing the combo. The issue is to many this is a lot of micro mouse movements to do in like the time it takes your ult to pop off. One big key is always place your W seeds after you cast the ability as Q has a cast time and E has a travel time, you have more than enough time to place the seed where desired after throwing the skill. Couple this with the fact the less time they are seeds the less chance the enemy has of trampling them and destroying them (usually by accident on their part) and it's just outright better to cast the spells before the seeds. Not to mention placing a W seed makes your intention pretty obvious (unless you are using them for scouting/vision).
They are sort of bugs. They remade plants HP system but then new damage types just mess it up.
There is a level of plant control that is coded into the game which gives the plants direction. damage from abilities will mark the plants aggro with priority to champions followed by minions as a start but zyras auto attacks will direct a plant onto specific targets either minions or champions. When laning its possible to change the aggro of your plants before they last hit to give your carry the gold. Still not easy but the plants are not mindless
For me one of Zyra's probs is that her plants are too low hp, like riot atleast make it 3 or 4 aa before her plant dies
Tbh I feel like her plant HP should scale with level. More HP later in the game so they don't die to random AoE damage as easily but keeping the laning phase HP the same so it isn't any more oppressive.
that is stupid, they already have more hp than shaco boxes, you also have an ult that makes them un-killable.
also people don't usually focus kill the plants unless they are not under pressure and plants are the only thing doing damage
???? NO, even a single one does a lot of damage if she is even slightly ahead. SHE CAN WALK AWAY AND STILL DO DAMAGE. We don't need free disjointed damage that's also hard to kill. Her plants need a nerf if anything.
It's like you're ignoring the entire reason people hate playing against her to make up for you own poor gameplay.
I hate setting up all my plants for a team fight and watching them all die from aoe damage in the half second it takes me to hit the ult button at the end of my combo
I feel that, I always wonder why heimer gets ap scaling on turret hp while already being super tanky for what they are but Zyra's plants get wiped with any aoe ability. Not to say she should get a massive hp pool on the plants, but I'd love to see a change there in some capacity.
Me who just started maining zyra: *it's my time*
i feel like you missed out on explaining her second role, mid lane
Second role???? Zyra is a mid laner played as support 😑
zyra was first and foremost a midlaner but she cant do that any more so shes played as a support now.
Im Zyra main, and can confirm all this, I still play her because when you get an adc that knows what he or she is doing its really fun. She is so op when the team is together no matter what.
I'll be honest with you, I think I see more Zyras than Leonas.
Right? In my games I think people came to a common understanding to not abuse Leona
I found out recently that her Jungle potential is actually pretty good. It's a bit slow to start, but her plants taunt any monster she's currently fighting, and her W reveals the surrounding area when it's first used, and provides true sight to any enemy that steps on the seeds giving her a way to track the enemy jungler. Plus if Ivern has taught us anything it's that sometimes all you need for a decent gank is a solid root.
Can someone explain me why catchers (except thresh and bard) are so underplayed
Even if they are offensive supports something that people want....
Sorry for my gammar and stuff btw
they usually dont have anything else in their kit besides a root or stun to help their team so if they miss they are worthless. plus most of them are burst mages and run into the problem that was explained in the video. they need gold to do damange and supports dont make alot of gold usually
@@tonguepop9453 yeah but rakan have shield and heal
@@breadartist8179 rakan's shield and heal are garbage. You play him for his w and ult. I wouldn't consider rakan a catcher he is more engage and even if you did consider him a catcher my point still stands. If he misses his w and can't get out he is just dead.
I really like Zyra, playing her maed me learn positioning and how to play the lane, and of course im low gold, but im happy for achiving consistency with her.
I have recently started playing Zyra and I have been having fun with her. But yeah I agree with all these points in the video. She is very situational. If she doesnt have her plants up she is doomed. And unlike Lux she cannot espape so easily because she has no shield also her e is easier to dodge than lux q. Also short range ultimate. Point is without a good adc she is doomed. Atleast Lux and Morgana have utility for their team plus for Lux a long range ultimate snipe