@@slay3rgamingyt yep it was caped but I think in one the the config files for the engine you could un cap the frame rate and it would run at 120 but at the cost of the game crashing after 2 hours of game play
I remember looking at the back of Rage and bulging my eyes out at how much storage space it needed, now games like Warzone take over 100GBs of storage no problem.
there was nothing impressive about watching very low res textures slowly stream in. it was garbage and now has thankfully been fully removed form the idtech engine.
@@robertsharp6072 Except for when you consider the alternative. You have to remember the game went through many technical difficulties in its creation and so some stuff was scaled back. However Megatextures allowed the game to run pretty much everywhere at the time. It also allowed for open worldish environments. Besides most engines use an evolved form of megatexturing today, Typically at this point it's called virtual textures. It allows for texture instancing and other neat stuff, but it works largely the same.
If you're playing on modern hardware, it's well worth modding the game with the id Tech 5 tweaker. It lets you remove the 60 fps cap and force better texture quality (near and distant), which isn't very demanding on newer GPUs.
Both id5 Tweaker and id Tech 5 TextureFix are essential for playing id Tech 5 games. Not only did these games look better, but they also ran a lot smoother with no framerate drops. I tested these on Rage, Wolfenstein The New Order and The Old Blood and there were no signs of texture pop-ins at all.
@@soap07230 id Tech 5 Texture Fix should fix the texture pop in issue and possibly fps stuttering too, but id5 Tweaker also fixes performance issues and also uncaps framerate. I use both since they work for all id tech 5 games including the evil within (except for dishonored 2)
I played and finished wolf TOB and TNO on my PC with a R5 2400g + 16gb 3200 ram. while my setup is awful for modern gaming, both ran like absolute dogshit compared to TNC and the new dooms. i imagine the mod won't do much of anything as idtech5 hates AMD. I tried every fix imaginable and none yielded good results so I just had to make do with ~30 FPS
Maybe not the best game out there when it comes to storytelling and gunplay, but I had a blast playing through this multiple times. Still love it to this day!
Gunplay was great, what killed the game was the cheap open world and bare bones narrative. It's not that the story was horrible, it just lacked a little more characterization, i guess, or, perhaps, it could've been more edgy to at least make it work in a camp level, like old shooters from the 90s. BTW, the chick at the beginning was so hot i neve forgot her.
@@xorkatoss Farcry hasn't evolved like at all since FC3. Everything UBI Pushes out these days are lifeless "Live Service" games, that feel so damn repetitive and play the exact same like their predecessor.
@@verzocktes I couldn't agree more. I hate pretty much every game they released after FC3. The way they do open world games is just terrible, they all feel lifeless and fake.
I know that performance on the PS3 version of the game is actually improved by installing an ssd because of texture loading. One of the few games that was actually forward thinking in that regard.
Yes I also did this. After putting in a SSD in my PS3 this game ran a lot better en looked great. Almost no more texture pop-in. Played it all the way through. Very underrated game.
As a fan of id Software, Rage is special for me as well. I remember waiting for its release and playing it as soon as it was released on my potato computer (but it worked!). Its development was a pretty long one, there were about 7 years between the release of Doom 3 and Rage 1. It is the game id Software released before Doom 2016. It is the last game where John Carmack lead the engine programming. It is no surprise that the engine is optimized, John Carmack always put a lot of effort in optimizing the id engines. Fortunately id still continued that tradition with Doom 2016 and Doom Eternal. Also John Goodman, the actor, voices a character in the game.
as a developer I will tell you that the main reason it performs well is due to draw calls the more unique texture maps each assets needs to load in the more draw calls that are made in the render at run time. We do the same thing in VR games but we now call it Atlasing textures these days. You can use atlasing not just for levels but for common assets in triple A games if you know a barrel will always be in a level with another barrel might as well atlas them so they share the same "atlased" texture space to reduce load times and draw calls.
What do you expect when interdimensional confluence of artificial intelligences and beholder of the void John Carmack helps design your engine? He probably optimised it in a weekend.
I liked the first rage. Meh storey but great technical details. The enemies were really cool and the world was very well designed. The wing stick was fun too.
The game didn't impress me. Graphics would be spectacular, if it wasn't for the really bad textures. The story was bad, especially the sudden ending. The world was bland, enemies got boring to fight, and all those mini games were just gimmicks. Rage 2, with all it's problems, was far more fun to play.
Rage feels like introduction and next final chapter. There is no middle section. Thats why the ending feels abrupt First map you are getting use to the combat and how the world works then 2nd map suddenly you are tasked to siege the final fortress.
I was amazed by that and how no one talked about it. Edit: enemies coming for you would spread out in all manners, jumping, rolling, taking cover, lots of options!
Id has always had great technique, I guess you could say, ways of optimizing and tweaking their engine. Thanks in large part to the legendary John Carmack of course, but even after his departure. It seems they can make well built games that run great on a variety of hardware while still having good visual fidelity as evidenced by the last two DOOM titles.
So you've never heard of the word "coincidence" then? Statistically, if this guy has 450K+ subscribers, the chances are reasonably high that at least one person in that number was recently playing the exact game he's reviewing now.
@@terrydaktyllus1320 did you try looking it up? It would've taken less time to type and also the result is on the very first page of Google. I'm surprised you didn't, it would actually have fit in line with your projected personality of complete and total accuracy at the cost of any sort of wonder.
Fix for the pop-in: The engine creates a texture cache file on your HDD/SSD(which is not fast enough for loading textures in realtime) you need to create a 2gb ramdisk(which is much faster) and add a command line(+fs_cachepath "[path to ramdisk]") to the launch options that will create the file in the ramdisk instead. In fact you can use this fix on ALL idTech5 engine games(The Evil Within, Wolfenstein: The New Order, Wolfenstein: The Old Blood, etc).
Rage was a game that always had a soft spot in my heart. I remember loving the demo on the PS3 and wanting to own the game so bad. Beat it on PC a couple years later. Loved it. It could have had some improvements of course. It was an "open world" game, but in reality it was a linear game that lets you make choices to what order you want to do things in, with a few optional quests. I would love a more Rage 1 sequel to be made, with more options and larger world to explore. More optional quests and dungeons to go into. Larger map with those quests and dungeons. Expand on the racing. More armor and weapons customization perhaps.
There's a $5 dlc for the game that let's you keep playing g after you beat the game ,like fallout 3 broken steel did, you no longer go to the main menu after the game, you just keep playing, doing missions and the dlc's
Notably, all of these games are running on the Id Tech engine. Wolfenstein was developed by Machine Games but ran on Id Tech 5, and Doom was on Id Tech 6, so the tools for doing this are probably baked into the engine already.
@@THEPIRATEKINGGLOW fps isn't enough there's realstic fps there's arcade fps there's MMO fps there's MMORPG fps and way more so no tgey aren't comparable at all
One of the few times I think the "this game would be perfect on switch!" meme actually applies, the fact it's so scalable would tie in perfectly to a system with varying levels of processing power (docked vs undocked).
Nice video, that's always cool to learn something new about the tech behind games you play. I think every game made on the ID Tech engine is a masterpiece under the hood, starting right from the very first game made on it, 1993's Doom
@@MadsterV Nope, industry overall went in a different direction with using tiling textures with masking for blending and decals. Shaders for materials are more complex, but it doesn't have the downside of huge artists effort to texture everything and be locked into a specific pipeline for texturing assets.
@@ZalvaTionZ search for --"texture streaming"-- (edit: actually "virtual texturing"), which is what they call it now. This is why texture size exploded in most games. You can't fit that in video ram, they're streaming in chunks and checking LOD of what's actually making it on screen, which is what megatexture was. They're not using it in the exact same way, as things evolve. They're always locked into a specific pipeline, just not the one you're thinking of. They're not baking all lighting like in rage and they are not using the tools that Id was using (because they're Id's), however the virtual texturing got extended to moving objects and characters. Edit: RUclips ate my next comment? In Doom 2016 (and the recent sequel) there's a setting called "Virtual Texturing Page Size" which "Adjusts the amount of memory your system uses for the id Tech 6 engine's virtual texturing system"
I remember this game looking amazing when it came out, and It honestly holds up pretty well. I just wish the story was A LOT longer; felt like there was an entire third act that got completely cut out. I had to check online to make sure my game didn't bug out and skip to the credits at a random part of the story or something.
I remember playing this when I was younger on my first PC and had a blast with it, it definitely wasn’t the best game from a story telling stand point but my god did I have tons of fun in it. And the AI enemies were actually pretty impressive for the time all things considered, jumping around to try and catch you at an off angle or staggering when you shoot them. Definitely pretty impressive all things considered.
One of my favourite horror games, The Evil Within, uses the same engine and shows its main weakness: Dynamic lighting. Rage runs so smoothly partly because all of the lighting is pre-baked, but just introducing a shadow-casting lantern does something that doesn't agree with how megatextures are supposed to work. I heard id Tech 6 (Doom 2016) and The Evil Within 2 still use megatextures to some degree, but they're completely removed from it Tech 7 (Doom Eternal).
I want those days back when there were so talented developers to integrate that much amount of optimisation, just speaks of their talent and love for the game.
I played it recently for the first time and was positively surprised how much fun it was to play and it still looked good. And it was a semi open world game that you could finish in a reasonable amount of time, despite doing all side quests and tasks.
I was seriously impressed by Rage when it was released. Not perhaps on PC since it lacked so many PC options, bad texture resolution, no way to uncap framerates etc. However, at the time, it looked like no other game. the 3D almost looked pre-rendered as the texture variety at display was inside. Sure you had to squint your eyes or take in the world from a distance. Sure "Mega Textures" had its drawbacks, but I always felt it got a hard time for those instead of being celebrated for what it did very well. :) Raged looked incredible at the time. and it ran more than 2x as fast as any other game.
I bought Rage on PS3 and the performance bothered me so much I returned it and played it years later on pc. It was fast at 60fps and it really looked great but you'd turn your camera 45 degrees and a second or two later the textures popped in. Awesome vid. Cover more games!
I got Rage as an Xmas present for 2011 on the 360 and I loved it. I was 14 at the time and wasn't really into FPS games. Rage intrigued me so much that I got interested in old school fps games and that style of games are my fave now
Rage holds a special place in my heart. It was the first shooter I ever played at my buddy's house at a sleepover. I wasn't allowed to play violent games at the time, and the only video games I had at home were some Wii sports games. I'm totally going to install it on my current system once I feel like getting into shooters again.
I was surprised when it ran smoothly on an office supplied laptop that had an ATi FirePro. That engine might've not been in a whole lot of games, but man was it a masterpiece.
Super interesting in terms of the tech behind this game. I'm currently experimenting with a few older games I'd originally played on an older, less powerful system and am having some surprisingly positive results. I defintely think there is a case for revisiting older games for a replay on better hardware - a lot of games have new aspects to be descovered on a second play through and I think seeing how far the graphics can be pushed is another reason to revisit older games, even if you have already completed them
I loved this game and always wanted more. Rage 2, sadly, was something completely different :( Atmosphere and Sounddesign were outstanding aswell in Rage. The Game got bashed alot back in the day but i never understood why while actually playing it. It looked awesome on the 360. Thanks to YOU, i will now have to buy it for PC and play it again :3 never experienced it in better optics. Man that world in the game looked so massive, but was quite smol hehe. But it looks so great. Even in 2021. Thanks mate :)
I played both of them, i remember the first Rage being released and I figured "I had the money i'd get it" and never regretted it, I played Rage 2 thru Game Pass on Xbox and played thru so many times its always fun.
Very interesting topic. Would have loved to see it running on AMD Navi 1/2 based cards to see if the performance improved over time. Wolfenstein New Order, Wolfenstein Old Blood and The Evil Within (or something like that) also run on the Rage 1 (id Tech 5) engine. The next iterations of the engine from Doom 2016 onwards are brilliant.
Never tried to play Rage with my i5 4460's integrated GPU, but i might try it just for the fun of it. Maybe Rage 1 is not for everyone, but i still loved it, nailed the post-apocalyptic vibe perfectly imo. I played Rage 2 and it just didn't feel like Rage 1 in my opinion, although the gunplay is arguably superior in the sequel. Thanks for making this vid!
I remember playing this on my xbox back in the day. My friends didn't believe me when I told them I had never played a game with such smooth gun play. The game makes you feel like a badass
I don't really get the details but it's cool to know that a game was designed to be so available. I loved playing rage back on the ps3, the gameplay was amazing and it made sure all of the weapons were useful thanks to the different ammo types. I never even used the sniper rifle because the pistol with the fat mommas was so good. Wish I got the dlc though, that nail gun that could also shoot rebar like a crossbow looked rad. Also wingsticks are the best.
Oh man I remember getting this at launch and just turning your character would show massive texture pop in. Thankfully this was fixed and I enjoyed my playthrough.
RAGE is a really cool game, I tried it out on gamepass like a year ago and I was blown away by how good it looked, how smooth the gameplay felt, the great sound design, the way enemies reacted to being shot, the incredibly smooth animations, it was seriously impressive for a 360/PS3 game where most games (except for a few stand outs like Halo and Dead Space) looked incredibly ugly and felt so clunky. The games a technical marvel for the era it came from.
RandomGaminginHD : Rage, released in 2010, was using ID Tech 5 engine, which is a derivate of ID Softwares old graphic engine from games like Quake 4 and Doom 3 from back from the Win XP era....and the problem with the ID Tech 5 engine was that the Textures loaded in their full resolution (with all the details) 1 sec later when they were already shown/drawn on the screen....we called it Texture Popping....and ID Software company never solved that. Otherwise it was a solid wannabe openworld game (that it actually wasn't really) that went forgotten quite quickly....just like Rage 2 already did.
My favorite thing about Rage was being able to strafe jump faster than the vehicles max speed. I really really wish I.D. would bring that back tournament style death matches and the ability to strafe jump in them. It added a lot of fun and technicality to Quake and Doom 3 multiplayer all those years ago.
A great video, I was interested in buying this game on steam's next sale and now knowing that my mid range laptop can run it with no problem is fantastic.
Rage 1 was a shock to me: I had never seen a game so beautiful before . No matter some low res textures: the way all seemed like part of the same world rather than being prefab parts assembled ala lego . And the gameplay was ID goodness : direct, reponsive, impactful Rage is in my list of all time favorite FPS with RTCW, Far Cry 1, SoF 1 , DOOM & Eternal , special mention to STALKER
The adaptive rendering quality you are describing is by no means a special feature of Rage games. It is a set of principles and engine features used in most 3D games for more than 20 years. Things like 3D models adaptive level of detail (LOD), adaptive texture sizes, texture streaming, asset management system and adaptive rendering resolution. Some games do it better than others and some games do really terrible job at it for sure. But besides megatexturing, Rage does not do anything fundamentally different than any other 3D game. What is different in Rage, and that may be why it runs so well, is that it's game engine is made custom for the game and made by John Carmac, an absolute legend in 3D game programing.
I played this from start to finish on my old i7 960 D0 @ 3.6GHz, 12GB RAM, GTX480 and it was a flawless 60fps at 1080p. One of the best experiences playing a video game I ever had.
This game was fun to look at and play. From a technical and graphical standpoint this game stood out from the rest. For the all the optimization of the engine, the world did feel lacking like it was rushed, and the story went from semi decent to a straight plummet by the end. Still a fun game to play and marvel at how much was done for that Era of games.
On a whim I rented this from our local video store because I couldn't find anything else to play that I hadn't already at the time, and I loved every bit of this game
RAGE was an incredible game. Really underrated and it got me into RPGs - the world building and gameplay and graphics were phenomenal. The end game story felt like they rushed and cut a lot of content, but still great. The sequel was fun but story mode was extremely short.
I highly recommend John Carmacks' Quakecon Keynote when talking about Rage, he goes in-depth on hows its made. Yes its like 3 hours but the man is smart.
You know that game that you like that lots of other people don't? That's rage for me. I loved this game, I spent hours modding it with reshade and understanding the world. It's one of those games that once you spend so much time in it, it makes sense and feels fuller. It's hard to explain, but I really encourage people to play it in full and just spend time making money and upgrading your gear.
I remember upon release how all over the internet people were complaining about that texture pop-in problem. I much prefer its aesthetics over the sequel, which for some reason had to go all neon. 2011 was actually a decent year for gaming on all platforms.
This is one of those hidden gem games I found pre-owned at gamestop like 6 years after release. I vividly remember getting this aswell as fallout new vegas for the xbox 360 crazy that this ran at 60 fps on those consoles.
This looks very interesting, might buy it out of respect as soon as I get a new PC. Old potato is dead (doesn't even turn on, have no plan on fixing it since I'm better off buying new hardware than "trying" to troubleshoot or fix a PC that is like a decade old with new old components.) I miss it. I'll keep it. It has way more sentimental value than anyone would realize, I grew up with it when I had no one to talk to, mom and dad went to office to make a living. Learning, learning, learning and playing games all with a PC that was bought with initial $230, with a monitor with a UPS. Which of course I later upgraded with RAM and HDD. A lot of good memories. It was literally God sent. I'd probably not be who I am if it weren't for that PC. I am serious, it helped me learn and form me to be who I am. Knowledge, morality, belief in quality, purpose though functionality and not just look, many more things. Even if I earned a lot in future and bought a 4/5 or even a 10K USD ultra gaming PC, it'd not be the same. Things can mean a lot to you.... Also I had no knowledge of PC when I was a kid when dad bought me that one, the shop owner gave me the best of components which lasted just by my own maintenance for years.... Hard to find sellers like that these days.... Anyways, good day to you all and stay safe and well. 😊
The first rage is(imo) the epitome of underrated games. Allot of people today don't realise just how amazing Rage looked at the time it was released. The only really issue with the game is the driving & annoying races you had to suffer through for upgrades. Other than that it was a masterpiece in looks & especially game mechanics that should have been repeated but for some reason wasn't. It nailed a perfect balance between loot & crafting without slowing the games pace which is so difficult no one has gotten it as right since. I wish they would remaster it & fix vehicle gameplay but they prolly won't since the entire outlook of the game has been skewed by kids that haven't even played it.
Hearing that rage uses huge textures compressed to smaller sizes, you pack a lot of detail in a small space, it's like watching a 4k move on a 1080p screen
I can remember the time this game came out like it was yesterday. I got it like two weeks after it came out for like half the price on eBay, was sort of meant to be something to tide me over while I waited for Skyrim to come out. (Which as a side note, was probably not a good move on Bethesda's part to launch those games so close together) Didn't get super far in the game but the visuals (on Xbox 360) blew my mind, and it ran so smooth too. Gameplay might not be anything remarkable but the game will always be super cool in my memory.
Remember buying this for the "co-op" as advertised on the box, it didn't have a real co-op but just split screen game mode. Of course back in that day they put a code in the box so you couldn't return it. Still got good value out of it tho
I remember completing it twice back in the day. The gameplay wasn't anything special and story was actually rather dull beyond its setting, but it was still pretty enjoyable. I also remember Bulletstorm standing out around that time, which is now sadly unplayable on PC for me due to some stuff you can't disable anywhere.
I was curious, fur this video what kind of drive was the game installed on? Regular SSD, NVME 3.0 or NVME 4.0. I'd be curious if that helps with pop in at all. It'd be really cool if you enabled clock speeds as well. Great vid!
Remember buying this day one for my 360 back in the day. I was blown away by its graphics. Not the best game but still enjoyed it but the ending just let it down. I played and finished Rage 2 on my Xbox One during the first lockdown and really, really enjoyed it. Much preferred the second game over the first.
For a while RAGE was one of my favourite games, I actually feel fonder about the original to the sequel. Until the new wave of ID Tech engine FPS games like Wolfenstein and DOOM came out I used to point to that Subway level in Rage where you fought off hoards of mutants as one of the most fun levels in an FPS, fill up on shotgun ammo and it was amazing fun and a precursor to what DOOM offered years later.
Need to play these. I got rage 2 for free from epic and went to find the first on steam and it was dirt cheap as you say. Now I can't wait. Cheers mate.
It was something else on PS3 back in the day. I tore through the game and just when the story was picking up, it was over so abruptly! The sequel kind of felt similar in that regard. But it was still a memorable experience for sure.
the landscape in this game, looks so current gen nowadays! fine detail, nice looking mountains with a lot of geometry and materials that makes them all pop with no need of ray tracing.
I remember being shocked at how well Rage ran on my 2011-era potato Dell. A friend talked me into buying it after getting (mostly) playable framerates on a even more potato-like laptop. Still in my Steam library a decade on.
What's really funny about Rage is that since it runs on the idTech 5 engine, you can strafe jump just like in Quake and you end up being faster on foot than in the vehicles.
MegaTextures was a cool idea, but I think RAGE proved that the benefits (no repeated world textures) did not outweigh the negatives (texture pop-in, degraded quality). I can honestly say knowing that one patch of dirt was unique to another had very little impact on my enjoyment, in fact I barely noticed it.
Played this game on the 360 when I was like 8, got half way through then completely forgot about the game, looking back it is a pretty nice game and I might play it again
One of my favorite details was how characters reacted to being shot, often stumbling as they run toward the player. It was special in 2011.
Thats I'd tech 5 for you best game engine ever
@@captain1334 frame rate was capped to 60 on that engine right?
@@slay3rgamingyt yep it was caped but I think in one the the config files for the engine you could un cap the frame rate and it would run at 120 but at the cost of the game crashing after 2 hours of game play
@@captain1334 physics is tied with the fps, I tried uncapping fps on Wolfenstein new order and the game just started behaving weird,
@@captain1334 oh, fortunately my saves weren't currupted.
(Rage) is a game that on a technical level is a monster, well optimized, beautiful, in 10 years has aged very well.
For a game from the brown hue shooter era it did age well visually. More than a lot of other games from that time.
@@cunt5413 i liked that hue effect and i actually miss it.
I love PS3-xbox360 era shooters. I wish I had a list of all those games lol. Absolute loved gears of war 1 too.
@@white_mage i enjoy more realistic to even more saturated lighting/hues
@@cunt5413 same, specially the saturated colors. i absolutely despise those. makes things look like they're made for children.
I remember looking at the back of Rage and bulging my eyes out at how much storage space it needed, now games like Warzone take over 100GBs of storage no problem.
Yeah and I don’t install it for that very reason haha
The game was actually over 1TB of space, they had to compress ao hard, that's why even with megatextures, the textures are blurry af.
@@RandomGaminginHD Actually Raycevick did a great job with explaing why game are huge days and trust me dev are really lazy these day.
@@rinku5555555 what about far cry 6 it's just 59.64gb in my system
Lazy Devs. Remember when programs/games used to be optimised?
Never played Rage and therefore, didn't realize the technical wizardry that went on underneath the hood. Great Lil video!
Me neither until last week haha
Anything made by id makes use of some kind of wizardry :) legends
there was nothing impressive about watching very low res textures slowly stream in. it was garbage and now has thankfully been fully removed form the idtech engine.
@@robertsharp6072 Except for when you consider the alternative. You have to remember the game went through many technical difficulties in its creation and so some stuff was scaled back. However Megatextures allowed the game to run pretty much everywhere at the time. It also allowed for open worldish environments. Besides most engines use an evolved form of megatexturing today, Typically at this point it's called virtual textures. It allows for texture instancing and other neat stuff, but it works largely the same.
@@jeremyccc made by John Carmack* you mean.
If you're playing on modern hardware, it's well worth modding the game with the id Tech 5 tweaker. It lets you remove the 60 fps cap and force better texture quality (near and distant), which isn't very demanding on newer GPUs.
Yeah that's pretty much essential, I couldn't play without it because the visible texture pop-in was too annoying for me.
Both id5 Tweaker and id Tech 5 TextureFix are essential for playing id Tech 5 games. Not only did these games look better, but they also ran a lot smoother with no framerate drops. I tested these on Rage, Wolfenstein The New Order and The Old Blood and there were no signs of texture pop-ins at all.
anyway to fix the fps stuttering and texture pop in?
@@soap07230 id Tech 5 Texture Fix should fix the texture pop in issue and possibly fps stuttering too, but id5 Tweaker also fixes performance issues and also uncaps framerate. I use both since they work for all id tech 5 games including the evil within (except for dishonored 2)
I played and finished wolf TOB and TNO on my PC with a R5 2400g + 16gb 3200 ram. while my setup is awful for modern gaming, both ran like absolute dogshit compared to TNC and the new dooms. i imagine the mod won't do much of anything as idtech5 hates AMD. I tried every fix imaginable and none yielded good results so I just had to make do with ~30 FPS
Maybe not the best game out there when it comes to storytelling and gunplay, but I had a blast playing through this multiple times. Still love it to this day!
@Bzake it is better than second one, Rage 2 is more like farcry than Rage..
@@niks660097 and Far Cry is one of the best franchises ever lol what are you talking about?
Gunplay was great, what killed the game was the cheap open world and bare bones narrative. It's not that the story was horrible, it just lacked a little more characterization, i guess, or, perhaps, it could've been more edgy to at least make it work in a camp level, like old shooters from the 90s. BTW, the chick at the beginning was so hot i neve forgot her.
@@xorkatoss Farcry hasn't evolved like at all since FC3.
Everything UBI Pushes out these days are lifeless "Live Service" games, that feel so damn repetitive and play the exact same like their predecessor.
@@verzocktes I couldn't agree more. I hate pretty much every game they released after FC3. The way they do open world games is just terrible, they all feel lifeless and fake.
I know that performance on the PS3 version of the game is actually improved by installing an ssd because of texture loading. One of the few games that was actually forward thinking in that regard.
Yep got a 250gb 860 evo in my slim and this game runs smooth af
The PC version was unplayable if you weren't using an SSD at release.
Yes I also did this. After putting in a SSD in my PS3 this game ran a lot better en looked great. Almost no more texture pop-in. Played it all the way through. Very underrated game.
Yes I vouch on this , I added an ssd and this game is way smoother
SSD Also helped a lot in GTA 5 on PS3 especially in GTA Online. For me it was like whole new expierence :D
I don't know what a lot of the technical stuff is all about, but this is a great video and you explain it well.
Hi from a Schizo Elijah fan 👍, how are your steam hentai games?
As a fan of id Software, Rage is special for me as well. I remember waiting for its release and playing it as soon as it was released on my potato computer (but it worked!). Its development was a pretty long one, there were about 7 years between the release of Doom 3 and Rage 1. It is the game id Software released before Doom 2016. It is the last game where John Carmack lead the engine programming. It is no surprise that the engine is optimized, John Carmack always put a lot of effort in optimizing the id engines. Fortunately id still continued that tradition with Doom 2016 and Doom Eternal. Also John Goodman, the actor, voices a character in the game.
John Goodman is a biggg big boy.
as a developer I will tell you that the main reason it performs well is due to draw calls the more unique texture maps each assets needs to load in the more draw calls that are made in the render at run time. We do the same thing in VR games but we now call it Atlasing textures these days. You can use atlasing not just for levels but for common assets in triple A games if you know a barrel will always be in a level with another barrel might as well atlas them so they share the same "atlased" texture space to reduce load times and draw calls.
Yeah but this is done on a much larger scale, usually atlases are between 2k and 8k, while rage uses one single 128k texture.
Can you program in punctuation in your comment?
How do you do this for unreal engine?
@@glorymanheretosleep just look for how to make an atlas on youtube, and you should be good
@@papayer His comment was absurdly difficult to read.
What do you expect when interdimensional confluence of artificial intelligences and beholder of the void John Carmack helps design your engine? He probably optimised it in a weekend.
All hail literal rocket scientist John Carmack
Haha yeah probably
Civvie has broken my view of Carmack completely
As far as I know, John Carmack locked himself in a Hotel Room for at least a week when he tought about new fearures for his engines.
Pro Rage when?
I liked the first rage. Meh storey but great technical details. The enemies were really cool and the world was very well designed. The wing stick was fun too.
Yeah love the way the enemies jump out the way too
@@RandomGaminginHD Was the game maxed out (best graphics) when you you used 3060 and 10400f ?
The game didn't impress me. Graphics would be spectacular, if it wasn't for the really bad textures. The story was bad, especially the sudden ending. The world was bland, enemies got boring to fight, and all those mini games were just gimmicks. Rage 2, with all it's problems, was far more fun to play.
Rage feels like introduction and next final chapter. There is no middle section. Thats why the ending feels abrupt
First map you are getting use to the combat and how the world works then 2nd map suddenly you are tasked to siege the final fortress.
@@independentthought3390 Okay Zoomer
a really coo thing about rages presentation was how the enemies reacted to being shot, lots of cool animations; it seemed very dynamic for the time
The gunplay in that game was really satisfying for the time (and quite a bit afterwards).
I was amazed by that and how no one talked about it.
Edit: enemies coming for you would spread out in all manners, jumping, rolling, taking cover, lots of options!
I was one of the devs on this. Thanks for the trip down memory lane. Subscribed!
Id has always had great technique, I guess you could say, ways of optimizing and tweaking their engine. Thanks in large part to the legendary John Carmack of course, but even after his departure. It seems they can make well built games that run great on a variety of hardware while still having good visual fidelity as evidenced by the last two DOOM titles.
You know, this is one of those titles I never picked up. It's almost "retro" now, maybe I should give it a whirl.
Yeah give it a go :)
RAGE was such a mishandled gem. it really makes me sad how this game was handled.
@@sulkissulking I see that a lot. Not a huge release and they get lost.
@@sulkissulking not to mention rage 2 feels nothing like the original for me :(
I bought RAGE 2 on sale and got a bundle deal with the first one added. Well worth it, only just started but exceeded my expectations completely.
This guy is a mind reader I was literally playing the game yesterday and now he releases a vid on it
So you've never heard of the word "coincidence" then? Statistically, if this guy has 450K+ subscribers, the chances are reasonably high that at least one person in that number was recently playing the exact game he's reviewing now.
@@terrydaktyllus1320 I suppose you are correct
@@terrydaktyllus1320 sometimes the curtain doesn't need to be pulled back.
@@JimJamTheAdmin I've no idea why that comment is of any relevance to what I said previously.
@@terrydaktyllus1320 did you try looking it up? It would've taken less time to type and also the result is on the very first page of Google. I'm surprised you didn't, it would actually have fit in line with your projected personality of complete and total accuracy at the cost of any sort of wonder.
Fix for the pop-in: The engine creates a texture cache file on your HDD/SSD(which is not fast enough for loading textures in realtime) you need to create a 2gb ramdisk(which is much faster) and add a command line(+fs_cachepath "[path to ramdisk]") to the launch options that will create the file in the ramdisk instead. In fact you can use this fix on ALL idTech5 engine games(The Evil Within, Wolfenstein: The New Order, Wolfenstein: The Old Blood, etc).
Rage was a game that always had a soft spot in my heart. I remember loving the demo on the PS3 and wanting to own the game so bad. Beat it on PC a couple years later. Loved it. It could have had some improvements of course. It was an "open world" game, but in reality it was a linear game that lets you make choices to what order you want to do things in, with a few optional quests.
I would love a more Rage 1 sequel to be made, with more options and larger world to explore. More optional quests and dungeons to go into. Larger map with those quests and dungeons. Expand on the racing. More armor and weapons customization perhaps.
I remember being disappointed with how short the second disc was compared to the first. I really wanted the story and gameplay to keep going.
There's a $5 dlc for the game that let's you keep playing g after you beat the game ,like fallout 3 broken steel did, you no longer go to the main menu after the game, you just keep playing, doing missions and the dlc's
Yeah same! The first disk had you mesmerised, then the second disk was done in a few hours.
Definitely try the dlc
@@AndroSpud ysa bro, dlc let's you continue the game after the ending, let's you free roam and finish missions
dang i remember only beating the first thing right after disc 2 before not ever getting back to it. if i knew i was close maybe id have tried more
Better games that do the same thing are probably the Doom and Wolfenstein series.
Notably, all of these games are running on the Id Tech engine. Wolfenstein was developed by Machine Games but ran on Id Tech 5, and Doom was on Id Tech 6, so the tools for doing this are probably baked into the engine already.
Same company so can see where this idea blossomed from.
Those games are not comparable ...
@@bushidomashai1700 first person shooters all made on the same family of engines aren't comparable?
@@THEPIRATEKINGGLOW fps isn't enough there's realstic fps there's arcade fps there's MMO fps there's MMORPG fps and way more so no tgey aren't comparable at all
Wouldn’t mind finally playing this as a port to the Switch if it ever was to be.
I don’t think it will be. Game has mostly been forgotten
One of the few times I think the "this game would be perfect on switch!" meme actually applies, the fact it's so scalable would tie in perfectly to a system with varying levels of processing power (docked vs undocked).
I'd like to see a game of the full 1 tb uncompressed version.
Yeah they should ship it on disk(s) too 😂
@@RandomGaminginHD imagine buying a game and recieving like 20 bluray discs
@@sixunity1171 He meant harddisk I'm sure. You buy the game and it comes on a 1TB SSD. :-)
@@mercster arent it like catridge but with SSD ? Faster and bigger storage lol
@@nezunish-2-824 New Console Idea? Ditch the disk for modern carts. Along with modern digital downloads, every SSD could become a 'flash cart'.
Nice video, that's always cool to learn something new about the tech behind games you play. I think every game made on the ID Tech engine is a masterpiece under the hood, starting right from the very first game made on it, 1993's Doom
The thing that holds up the best are the super smooth animations that blend together.
I remember thinking that the whole mega textures thing where every texture in the game was unique would become the norm in games after this.
At least we got a new, better engine in DOOM 2016
it did! it's everywhere now!
@@MadsterV Nope, industry overall went in a different direction with using tiling textures with masking for blending and decals. Shaders for materials are more complex, but it doesn't have the downside of huge artists effort to texture everything and be locked into a specific pipeline for texturing assets.
@@ZalvaTionZ search for --"texture streaming"-- (edit: actually "virtual texturing"), which is what they call it now. This is why texture size exploded in most games. You can't fit that in video ram, they're streaming in chunks and checking LOD of what's actually making it on screen, which is what megatexture was.
They're not using it in the exact same way, as things evolve. They're always locked into a specific pipeline, just not the one you're thinking of. They're not baking all lighting like in rage and they are not using the tools that Id was using (because they're Id's), however the virtual texturing got extended to moving objects and characters.
Edit: RUclips ate my next comment?
In Doom 2016 (and the recent sequel) there's a setting called "Virtual Texturing Page Size" which "Adjusts the amount of memory your system uses for the id Tech 6 engine's virtual texturing system"
Loved Rage, great game. So different from Rage 2.
Not as spectacular as Rage 2, but still I prefer Rage 1. The characters and places are so likable. Besides, it looks fabulous in 4K.
Nah Rage 1 was spectacular, Rage 2 was just weird and too colourful and it didht had any serious vibe
@@MutantCyborg001 yeah, no heart and soul. True.
I remember this game looking amazing when it came out, and It honestly holds up pretty well. I just wish the story was A LOT longer; felt like there was an entire third act that got completely cut out. I had to check online to make sure my game didn't bug out and skip to the credits at a random part of the story or something.
I remember playing this when I was younger on my first PC and had a blast with it, it definitely wasn’t the best game from a story telling stand point but my god did I have tons of fun in it. And the AI enemies were actually pretty impressive for the time all things considered, jumping around to try and catch you at an off angle or staggering when you shoot them. Definitely pretty impressive all things considered.
Everyone's played rage , a childhood memory
well... not me. but ill play it if you want
One of my favourite horror games, The Evil Within, uses the same engine and shows its main weakness: Dynamic lighting.
Rage runs so smoothly partly because all of the lighting is pre-baked, but just introducing a shadow-casting lantern does something that doesn't agree with how megatextures are supposed to work. I heard id Tech 6 (Doom 2016) and The Evil Within 2 still use megatextures to some degree, but they're completely removed from it Tech 7 (Doom Eternal).
I remember buying this back in the day solely because of loosum's thicc thighs and ridicc abs...
😂 fair enough
Game babe, but I thought her thighs were rather slight.
LOOOOOL
this game can do 720p 60fps pretty stable on 512mb of shared memory, John Carmack knows how to code
John Carmack is a technical genius when it comes to coding. No one in the industry probably comes close to his capability.
I want those days back when there were so talented developers to integrate that much amount of optimisation, just speaks of their talent and love for the game.
The opening cinematic to this game still makes me a little teary eyed. It's so damn sad and beautiful.
I prefer this over rage 2
me too :D
@@RandomGaminginHD Theyre both pretty mediocre, y'all should play some Prey 2006 instead :)
we all do
@Techful oh no I see someone who probably likes borderlands. Even randomGhd says in the video he never beat either of them, lol. Touch grass
@Techful Yikesss
I played it recently for the first time and was positively surprised how much fun it was to play and it still looked good.
And it was a semi open world game that you could finish in a reasonable amount of time, despite doing all side quests and tasks.
I was seriously impressed by Rage when it was released. Not perhaps on PC since it lacked so many PC options, bad texture resolution, no way to uncap framerates etc. However, at the time, it looked like no other game. the 3D almost looked pre-rendered as the texture variety at display was inside. Sure you had to squint your eyes or take in the world from a distance. Sure "Mega Textures" had its drawbacks, but I always felt it got a hard time for those instead of being celebrated for what it did very well. :) Raged looked incredible at the time. and it ran more than 2x as fast as any other game.
I bought Rage on PS3 and the performance bothered me so much I returned it and played it years later on pc. It was fast at 60fps and it really looked great but you'd turn your camera 45 degrees and a second or two later the textures popped in. Awesome vid. Cover more games!
Rage was great IMO. It just up and ended as if they ran out of time in development.
Yeah, it needed third act or at least some boss at the end.
I got Rage as an Xmas present for 2011 on the 360 and I loved it. I was 14 at the time and wasn't really into FPS games. Rage intrigued me so much that I got interested in old school fps games and that style of games are my fave now
Is this game demanding or not
Well yes but actually no
Rage holds a special place in my heart. It was the first shooter I ever played at my buddy's house at a sleepover. I wasn't allowed to play violent games at the time, and the only video games I had at home were some Wii sports games. I'm totally going to install it on my current system once I feel like getting into shooters again.
I was surprised when it ran smoothly on an office supplied laptop that had an ATi FirePro. That engine might've not been in a whole lot of games, but man was it a masterpiece.
I love these videos of older games, reminds me of some absolute gems! Also good to see the game compared on newer hardware too :)
I remember the abysmal texture pop-in, even with good hardware. Can't believe it's been a decade since it's release! Fun game!
Super interesting in terms of the tech behind this game. I'm currently experimenting with a few older games I'd originally played on an older, less powerful system and am having some surprisingly positive results. I defintely think there is a case for revisiting older games for a replay on better hardware - a lot of games have new aspects to be descovered on a second play through and I think seeing how far the graphics can be pushed is another reason to revisit older games, even if you have already completed them
I loved this game and always wanted more. Rage 2, sadly, was something completely different :( Atmosphere and Sounddesign were outstanding aswell in Rage. The Game got bashed alot back in the day but i never understood why while actually playing it. It looked awesome on the 360. Thanks to YOU, i will now have to buy it for PC and play it again :3 never experienced it in better optics. Man that world in the game looked so massive, but was quite smol hehe. But it looks so great. Even in 2021. Thanks mate :)
You never fail to deliver when it comes to uploading interesting content!
Awesome video, dint even know this game existed, would be nice if you did a round up of your favourite low spec games with amazing graphics
Totally forgot about this game. Loved it when I was a kid, can't wait to replay it! THANK YOU!
I played both of them, i remember the first Rage being released and I figured "I had the money i'd get it" and never regretted it, I played Rage 2 thru Game Pass on Xbox and played thru so many times its always fun.
You toke your sweet time mr gaming and i appreciate it. Worth it😌👌
Very interesting topic. Would have loved to see it running on AMD Navi 1/2 based cards to see if the performance improved over time. Wolfenstein New Order, Wolfenstein Old Blood and The Evil Within (or something like that) also run on the Rage 1 (id Tech 5) engine.
The next iterations of the engine from Doom 2016 onwards are brilliant.
Never tried to play Rage with my i5 4460's integrated GPU, but i might try it just for the fun of it. Maybe Rage 1 is not for everyone, but i still loved it, nailed the post-apocalyptic vibe perfectly imo. I played Rage 2 and it just didn't feel like Rage 1 in my opinion, although the gunplay is arguably superior in the sequel. Thanks for making this vid!
I remember playing this on my xbox back in the day. My friends didn't believe me when I told them I had never played a game with such smooth gun play. The game makes you feel like a badass
The intro cinematic in this game is so emotional even today.
I don't really get the details but it's cool to know that a game was designed to be so available. I loved playing rage back on the ps3, the gameplay was amazing and it made sure all of the weapons were useful thanks to the different ammo types. I never even used the sniper rifle because the pistol with the fat mommas was so good. Wish I got the dlc though, that nail gun that could also shoot rebar like a crossbow looked rad. Also wingsticks are the best.
An overlooked game that's definitely worth a play through IMO.
Oh man I remember getting this at launch and just turning your character would show massive texture pop in. Thankfully this was fixed and I enjoyed my playthrough.
RAGE is a really cool game, I tried it out on gamepass like a year ago and I was blown away by how good it looked, how smooth the gameplay felt, the great sound design, the way enemies reacted to being shot, the incredibly smooth animations, it was seriously impressive for a 360/PS3 game where most games (except for a few stand outs like Halo and Dead Space) looked incredibly ugly and felt so clunky. The games a technical marvel for the era it came from.
RandomGaminginHD : Rage, released in 2010, was using ID Tech 5 engine, which is a derivate of ID Softwares old graphic engine from games like Quake 4 and Doom 3 from back from the Win XP era....and the problem with the ID Tech 5 engine was that the Textures loaded in their full resolution (with all the details) 1 sec later when they were already shown/drawn on the screen....we called it Texture Popping....and ID Software company never solved that. Otherwise it was a solid wannabe openworld game (that it actually wasn't really) that went forgotten quite quickly....just like Rage 2 already did.
My favorite thing about Rage was being able to strafe jump faster than the vehicles max speed. I really really wish I.D. would bring that back tournament style death matches and the ability to strafe jump in them. It added a lot of fun and technicality to Quake and Doom 3 multiplayer all those years ago.
A great video, I was interested in buying this game on steam's next sale and now knowing that my mid range laptop can run it with no problem is fantastic.
Rage 1 was a shock to me: I had never seen a game so beautiful before . No matter some low res textures: the way all seemed like part of the same world rather than being prefab parts assembled ala lego . And the gameplay was ID goodness : direct, reponsive, impactful
Rage is in my list of all time favorite FPS with RTCW, Far Cry 1, SoF 1 , DOOM & Eternal , special mention to STALKER
The adaptive rendering quality you are describing is by no means a special feature of Rage games. It is a set of principles and engine features used in most 3D games for more than 20 years.
Things like 3D models adaptive level of detail (LOD), adaptive texture sizes, texture streaming, asset management system and adaptive rendering resolution.
Some games do it better than others and some games do really terrible job at it for sure.
But besides megatexturing, Rage does not do anything fundamentally different than any other 3D game.
What is different in Rage, and that may be why it runs so well, is that it's game engine is made custom for the game and made by John Carmac, an absolute legend in 3D game programing.
I played this from start to finish on my old i7 960 D0 @ 3.6GHz, 12GB RAM, GTX480 and it was a flawless 60fps at 1080p. One of the best experiences playing a video game I ever had.
This game was fun to look at and play. From a technical and graphical standpoint this game stood out from the rest. For the all the optimization of the engine, the world did feel lacking like it was rushed, and the story went from semi decent to a straight plummet by the end. Still a fun game to play and marvel at how much was done for that Era of games.
On a whim I rented this from our local video store because I couldn't find anything else to play that I hadn't already at the time, and I loved every bit of this game
RAGE was an incredible game. Really underrated and it got me into RPGs - the world building and gameplay and graphics were phenomenal.
The end game story felt like they rushed and cut a lot of content, but still great. The sequel was fun but story mode was extremely short.
I highly recommend John Carmacks' Quakecon Keynote when talking about Rage, he goes in-depth on hows its made. Yes its like 3 hours but the man is smart.
You know that game that you like that lots of other people don't? That's rage for me. I loved this game, I spent hours modding it with reshade and understanding the world. It's one of those games that once you spend so much time in it, it makes sense and feels fuller. It's hard to explain, but I really encourage people to play it in full and just spend time making money and upgrading your gear.
I remember upon release how all over the internet people were complaining about that texture pop-in problem. I much prefer its aesthetics over the sequel, which for some reason had to go all neon. 2011 was actually a decent year for gaming on all platforms.
Wow, fascinating video. Great work!
This is one of those hidden gem games I found pre-owned at gamestop like 6 years after release. I vividly remember getting this aswell as fallout new vegas for the xbox 360 crazy that this ran at 60 fps on those consoles.
This looks very interesting, might buy it out of respect as soon as I get a new PC. Old potato is dead (doesn't even turn on, have no plan on fixing it since I'm better off buying new hardware than "trying" to troubleshoot or fix a PC that is like a decade old with new old components.) I miss it. I'll keep it. It has way more sentimental value than anyone would realize, I grew up with it when I had no one to talk to, mom and dad went to office to make a living. Learning, learning, learning and playing games all with a PC that was bought with initial $230, with a monitor with a UPS. Which of course I later upgraded with RAM and HDD.
A lot of good memories. It was literally God sent. I'd probably not be who I am if it weren't for that PC. I am serious, it helped me learn and form me to be who I am. Knowledge, morality, belief in quality, purpose though functionality and not just look, many more things. Even if I earned a lot in future and bought a 4/5 or even a 10K USD ultra gaming PC, it'd not be the same. Things can mean a lot to you....
Also I had no knowledge of PC when I was a kid when dad bought me that one, the shop owner gave me the best of components which lasted just by my own maintenance for years.... Hard to find sellers like that these days....
Anyways, good day to you all and stay safe and well. 😊
The first rage is(imo) the epitome of underrated games. Allot of people today don't realise just how amazing Rage looked at the time it was released. The only really issue with the game is the driving & annoying races you had to suffer through for upgrades. Other than that it was a masterpiece in looks & especially game mechanics that should have been repeated but for some reason wasn't. It nailed a perfect balance between loot & crafting without slowing the games pace which is so difficult no one has gotten it as right since. I wish they would remaster it & fix vehicle gameplay but they prolly won't since the entire outlook of the game has been skewed by kids that haven't even played it.
Witcher 2 came out 2011 too, that game with the settings cranked up was absolutely reserved for future hardware
Hearing that rage uses huge textures compressed to smaller sizes, you pack a lot of detail in a small space, it's like watching a 4k move on a 1080p screen
I can remember the time this game came out like it was yesterday. I got it like two weeks after it came out for like half the price on eBay, was sort of meant to be something to tide me over while I waited for Skyrim to come out. (Which as a side note, was probably not a good move on Bethesda's part to launch those games so close together) Didn't get super far in the game but the visuals (on Xbox 360) blew my mind, and it ran so smooth too. Gameplay might not be anything remarkable but the game will always be super cool in my memory.
Never played it but always had heard of it, It was on Breaking Bad on Jesse's Xbox alongside L4D and Resident Evil being mentioned.
I didn't know Rage 1 is available for pc, gonna play it soon after I finish Just Cause 2, thanks cool video as always
Remember buying this for the "co-op" as advertised on the box, it didn't have a real co-op but just split screen game mode. Of course back in that day they put a code in the box so you couldn't return it.
Still got good value out of it tho
I remember completing it twice back in the day. The gameplay wasn't anything special and story was actually rather dull beyond its setting, but it was still pretty enjoyable. I also remember Bulletstorm standing out around that time, which is now sadly unplayable on PC for me due to some stuff you can't disable anywhere.
I was curious, fur this video what kind of drive was the game installed on? Regular SSD, NVME 3.0 or NVME 4.0. I'd be curious if that helps with pop in at all. It'd be really cool if you enabled clock speeds as well. Great vid!
Remember buying this day one for my 360 back in the day. I was blown away by its graphics. Not the best game but still enjoyed it but the ending just let it down. I played and finished Rage 2 on my Xbox One during the first lockdown and really, really enjoyed it. Much preferred the second game over the first.
This was 3 discs on the 360, Wolfenstein, which also used Megatextures, was 4 discs lol
For a while RAGE was one of my favourite games, I actually feel fonder about the original to the sequel. Until the new wave of ID Tech engine FPS games like Wolfenstein and DOOM came out I used to point to that Subway level in Rage where you fought off hoards of mutants as one of the most fun levels in an FPS, fill up on shotgun ammo and it was amazing fun and a precursor to what DOOM offered years later.
Need to play these. I got rage 2 for free from epic and went to find the first on steam and it was dirt cheap as you say. Now I can't wait. Cheers mate.
It was something else on PS3 back in the day. I tore through the game and just when the story was picking up, it was over so abruptly! The sequel kind of felt similar in that regard. But it was still a memorable experience for sure.
I really enjoyed this game when it was new. Thank you for this video, I have an old gem on my list to revisit.
the landscape in this game, looks so current gen nowadays!
fine detail, nice looking mountains with a lot of geometry
and materials that makes them all pop with no need of ray tracing.
I remember how I hated the texture pop in. It was absolutely insane when turning around even on a decently specced PC back in the 2011.
I love this game, had a blast playing it and watching Carmack tech talks about it
wow, i loved this game when i got a R9 370x, i was not that tech guy in that time, but the game was indeed running flawlessly back then
I remember being shocked at how well Rage ran on my 2011-era potato Dell. A friend talked me into buying it after getting (mostly) playable framerates on a even more potato-like laptop. Still in my Steam library a decade on.
What's really funny about Rage is that since it runs on the idTech 5 engine, you can strafe jump just like in Quake and you end up being faster on foot than in the vehicles.
MegaTextures was a cool idea, but I think RAGE proved that the benefits (no repeated world textures) did not outweigh the negatives (texture pop-in, degraded quality). I can honestly say knowing that one patch of dirt was unique to another had very little impact on my enjoyment, in fact I barely noticed it.
Played this game on the 360 when I was like 8, got half way through then completely forgot about the game, looking back it is a pretty nice game and I might play it again