Can the Geforce 4090 do 8K?
HTML-код
- Опубликовано: 10 июл 2024
- World's fastest graphics card VS that resolution that's already 4 times greater than 4K. None of that sensible upscaling trickery here. Only pure, 7680x4320 resolution gaming for you pixel enthusiasts.
13900k
Geforce 4090
64 GB RAM
0:00 - Intro
1:30 - Star Wars Jedi Survivor (2023)
2:17 - Talos Principle 2 (2023)
3:03 - Ready or Not (2021)
3:16 - Baldurs Gate (2023)
3:46 - Hitman 3 (2021)
4:11 - Assassins Creed Valhalla (2020)
5:17 - Death Stranding (2020)
6:02 - Mirrors Edge Catalyst (2016)
6:20 - Battlefield One (2016)
6:43 - Deus Ex MD (2016)
7:07 - Crysis 3 (2012)
8:18 - Left 4 Dead 2 (2009)
9:16 - CS2 (2023)
10:01 - Conclusion Игры
This video was actually recorded and uploaded in 8K but youtube's taking its sweet, sweet time to display it in that. So 4K will have to do :(
I'll return..
@@Tholi I'll be back too...
I'll have to rewatch later!
too bad i have a 1080p monitor so i wont be able to see all those pixels
for all 4 people that own an 8k display
Nobody is running jedi survivor at 8K anytime soon lol
I am confident even NASA computer cannot do that
Nobody is running jedi survivor
Maybe a rtx 5090 or 6090 in about 3 to 4 more years
@@Deathheart161 5090 in about 3-5 months, 6090 two years after that if they keep their regular two year cycle and naming scheme.
@@LinuxPlayer9 how dare you steal my joke before I even made it
Seeing Crysis 3 being ran in 8k, reminds me of back in 2014 where someone tried to run Crysis in 8K to produce waterpainting like screenshots, the game only ran like 2fps. It's amazing how far we have come.
I remember doing this! I had a GTX 770 4GB and I was taking screenshots at up to 8192x4608, which is *even higher* than the 8K seen in this video, lol. The fact that it ran at all to begin with kind of blew my mind.
Who are ''we''? Majority of people have 1080p and 4090 run some games below 60FPS at 4K
@@-Ice_Cold- i mean from 2 fps average to 50 fps is a 25x improvement
my main takeaway is that at 8K resolution, the blur of FXAA has such little impact on image quality that it becomes good again
perhaps at 16k well reach the point where even TAA is not unbearable
@@OfficialFo at 16k TAA gonna look like 1080p MSAAx2 😂
@@hombrepepega3472 honestly every step we take is just to recreate old methods it seems
@@hombrepepega3472 With all the benefits of TAA? Yes please!
@@OfficialFo at 16k we don't even need any AA enabled because we already have built in SSAA
I think your video style suits you well, you might not have helalallot of money and resources like big channels like LinusTechTips has, but your more amateur made at home style works when you talk about the history of graphics cards and also nvidia's and amd's past and how the long term trend with price to performance and the value of graphics cards is actually really good knowledge that other channels just don't show. I often get bored of the modern youtube channels and their videos of "OMG I GOT THE RTX 696969 super with 10000000 gigahertz which gives me 999999999fps at the price of 10 000€ per card", you show how fan boyism doesn't make sence and you actually put the effort to make videos about any topic, for example the budget gpu market videos which might not get a whole lot of views but are still such important information for a small amount of people. And then sometimes you make these silly 8k videos which are also enjoyable. So I really enjoy your video style no matter the topic.
Agreed. It's just cozy no bullshit content
Watching this video in 720p and can confirm, that 8k resolution looks crystal sharp
1:02 are those the sugar less diarrhea gummy bears XD
Truly a pinnicle of the Amazon reviews lore.
bringing up bad memories
The fartist lives on.
It turns out that even if Graphics cards *could* push enough pixels to comfortably run games at 8K, game developers are in no rush to optimise their games to work comfortably at resolutions beyond 4K without the UI being borked or various texture/graphical bugs.
Devs don't seem to be in a rush to optimise their games to work comfortably at any resolution so often it seems
@@TheSyntheticSnake Keep in mind that it's not the fault of devs, shareholders need infinite growth regardless and only think short term, they don't give a damn if the game is garbage as long as 'graph go up'.
I mean I cant exactly blame them lol, how many people are running 8k monitors and have the power to actually do it in the first placd
@@kristoffer3000 True to a degree, but you do get cases where the devs themselves are the issue. Bethesda and From spring to mind with their outright denying that there's anything wrong
@@TheSyntheticSnake Well yeah but they're more cult-like than anything else.
Applying Anti-Aliasing at 8K is like heating the sun with a blowtorch. You're really not gonna notice the difference
The difference is easily noticeable in the lack of framerate
you might slightly notice some shimmering at like 20-30 cm distance from the monitor of 27 inches, because the ppi of such monitor would be 326, and the eyes' ppi for such distance is calculated to be 338. 10k resolution would be practically perfect for gaming without any aliasing and shimmering, just cus it actually has higher ppi than our eye can handle. even on 31.5 inch display 10k would work perfectly.
You can still get temporal aliasing from materials that are so high detail that even 8K won’t resolve them properly. Modern games use TAA for a ton of tricks that you can really brute force with a higher resolution.
Luckily TAA looks a ton more crisp if you give it a higher resolution to sample. Similar to what he was saying about FXAA in this video.
That's why 2x MSAA at 8K is plenty and going any higher makes no sense most of the time.
Doom Eternal would have been interesting. Its the best optimized title I know.
It runs with about 70-80 Fps from my testing with maximum settings (without AA).
@Scorpion95 at 8k?? That's crazy good wtf what kind of wizardry did they pull when optimizing
@@SolarFlare307 Yep at 8K. It runs really really good. At 4k got about 240 Fps but I´m partly CPU (Ryzen 3950X) limited
I tried it at 8k and it had some odd artifacts, as if the shaders the game uses are a bit broken at 8k. Performance was solid though
@@prgnify Would be weird to have megatexture artifacts since Doom Eternal uses id Tech 7, and they actually dropped support for the usage of megatextures since that iteration. Digital Foundry's video on Doom Eternal explains that they moved away from megatextures due to it being more artist friendly to create assets.
me watching this on 360p on a phone: mmh yes
1) The RTX 4090 simply doesn't have the memory bandwidth necessary to do 8K gaming well. That's why performance didn't always go up much when you turned settings down. Even 1TB/sec isn't enough, if you can believe it. Wait for the GDDR7 cards.
2) MSAA DOES increase screen resolution by supersampling the edges of geometry, so you're not really gaming at the target resolution when you turn on MSAA.
I think this may be the first time EVER I've heard the argument that MSAA is changing the game's resolution. Yes, it samples some pixels multiple times. No, I don't think anyone has ever, ever considered that a different resolution until your comment. SSAA, sure. You can say what resolution that's comparable to. But MSAA with a continually changing number of samples? Nah
@@2kliksphilip MSAA is just supersampling parts of the screen instead of the whole thing, so mathematically, it's obviously rendering at a higher resolution, although the increase in resolution will differ for each frame.
@@2kliksphilip MSAA does super sample the entire frame buffer. the difference to SSAA is that it only super samples ztest + stencil & color blending. the pixel shader gets only run once per pixel and copied to all MSAA samples. MSAA is an extreme memory bandwidth hog, especially at high resolutions. A 8x MSAA render texture is 9x larger than a no MSAA render texture, its kinda nuts. 9x because it also reserves an extra sample to resolve into once done rendering.
Multi-sampling AA works on sub-pixel (or neighboring pixels in some modes) level and doesn't change the screen dimensions, i.e. resolution. It takes extra video memory for the sub-pixel data that needs to resolve and blend, similar to switching to higher screen resolution, but doesn't touch the screen coordinates.
MSAA is the fastest mode that skips the pixel shader and texture stages and only affects the rasterized geometry data.
TrAA was brought to deal with transparent (color keyed) textures -- foliage, fences, particles. It extends MSAA and apples it to those specific texture maps. Slightly slower than MSAA with improved textures, still skipping the shader stage.
SSAA forces the entire rendering pipeline to work at the sub-pixel "frequency". This effectively should have similar performance cost as if switching to equivalently higher resolution: 4xSSAA at 1920x1080 to 3840x2160 NoAA.
DDR7 ? always bs as it is, there is already better Ram and it is called HBM and even that wont give you the ability for 8k because you need such more powerfull GPU's then the RTX 4090 to make it ready for 8k that it will be kinda stupid and who will turn resolution to 8k but settings to minimum ? just to have 8k but game looks like garbage ?
8:18 the POWER of editing
*seamless transition*
I was looking for this comment haha, it was so unexpected but noticeable which made it hilarious
TALOS PRINCIPLE 2 MENTIONED!!!
MIRRORS EDGE CATALYST MUSIC, AAAAAAAAAAAAAAAAAAAAA ITS SO BEAUTIFUL
It is so weird to me that Batman Arkham Knight, an almost 10 year old game looks better than many of these much newer games.
It was a game ahead of its time. Sure, it had poor optimisation, but nowadays, most of those problems are fixed.
Art direction and style does a lot for percieved quality for sure. We have better tech available today, but that doesn't just automagically make things look better.
Bro seriously
AAA decline, graphics have got worse
@@RichardPhillips1066 TAA is to blame for a lot of that, it's so damn bad.
Considering that with upscalers 1440p produces way better quality than 1080p native while performing the same or better, 8k could have better quality than 4k with the same or better performance, so i'm looking forward for the dedicated video!
That cut from RT on to RT off in Hitman was super clean. That can't have been easy to do.
That's pretty easy, since it's a fixed camera path. Just trim the clips to where the benchmark begins, put them on top of each other in the timeline, and cut the topmost clip where you want the transition to be.
RT Always OFF!
AH MIRROR EDGE OST GOT ME EDGING AND GOONING
1:06 This looks so animated. I only think it isnt because of the background.
I think it is the fur
@@embudo-xx4qu Fluffykins has some awesome fur. I've always wondered how Philip manages to keep it that way
I havent even seen a 8k monitor being sold
You can use a tv.
I haven't even seen an 8k TV being sold
1080p will look excellent on an 8k tv with integer scaling.
@@UncleJemimathere are many 8k tvs
Dell 8k
man I love just chilling out and running around in Mirror's Edge Catalyst
the mirror's edge music makes the video so calming
Looking at the unplayable frame rates in 8k reminded me of time when i asked on bloodborne reddit about stability of 60 fps mod for ps4 pro and got jumped on by people because there's no reason to get that, 30 fps is more than enough, i wouldnt notice a difference between 30 and 60 and higher fps number doesn't matter at all - its all just afterburner flexing. Never went there after, i'm just sitting here waiting for PC port
Console fanboys are just trying their absolute hardest to cope with reality. Good on you for not touching that echo chamber ever again 👍
We're all waiting brother
May the day come soon
have fun with waiting for it, will never be ported, or you really think that FromSoftware will take the money and time to port a 10 years old game to the pc ?
Nice taste in using Mirror's Edge Catalyst music in the beginning. A perfect fit for recording a video on a sunny day like this.
Mirrors Edge is just a beautiful game. I recently played through the OG one again and man, it's just gorgeous. Sure, the textures aren't that sharp anymore, but in motion you could easily sell it as a modern game. It just shows how important good lighting is, and the very limited color palette helps you even more. While Catalyst was more polished with the movement, from the art style and the feeling of a real place and story I prefer the OG one. And the Still Alive Soundtrack is just awesome.
So sad that you didn't try to run the game on a REALLY demanding game like Minecraft
Unironically would obliterate frames unless using stuff like nvidium
@alexlxpg4985 Older versions might run better. I can say for a fact release 1.0 and lower will but not sure about anything above.
Guess I'll be able to see 8k at my home....30 years later...
Just a great reminder that Mirror's Edge is an awesome game ❤
1080p 60fps supremacy
Super interesting, thanks Philip! It's wild that anything at all can run at 8K WITH playable frame rates. What a day we live in. I'm still on 1080p 😅
You said a bit about Ultra Graphics 4K being much better than 8K. Would you ever do a full video on this? I'm curious to know if you think 8K will ever be worth it at all, even if we have GPUs which can run it well. How much can our eyes really see, right?
I remember watching a video from you years ago reviewing 4K. I think it had GTA footage. The times have really changed 🤔
0:58 I thought this was a footage from a game at first
It is! The game is called Stray.
I quite enjoy your hardware adventurtes, thanks.
I still can't think of any justification for 8k.
Like I've actually had the chance to do a real side by side comparison in a microcenter, and unless you are literally mashing your face up against the screen, the difference is negligible at best.
4K is my endgame.
what content did you watch? there are no 8k movies
That's what they say every single time the technology increases in anything. "There's no point for A, B is enough for me"
All your videos are bangers but this one was especially great!
The background music on this video is excellent
Honestly I'm struck by how pretty DXMD still looks, not sure exactly how to word it, it just looks clean and sharp and it really contrasted with the visual noise of all the rubble and foliage in BF1 and Crysis 3 that were tested before and after.
Love the choice of music!
The mirrors edge music is so good
Amazing choice of music in the opening there :)
Nice vid, definitely excited to see how upscaling plays it's part! So I came here from a switch video.. Love the juxtaposition of the term "playable" coming from watching switch content to this. 720p-900p, 25fps, low settings, missing textures, 1/2 res shadows, 1/2 framerate reflections: "Fantastically playable!" .
great video, can't wait for the upscaling one
Super Ultrawide 2140p - which exists now and is affordable to enthusiasts - is probably the closest we'll get to 8k gaming anytime soon. Foveated rendering would make it viable even. But then again, most games already break on 1440p 32:9.
Can i just say, props to Solar Fields for his soundtrack for Mirror's Edge and ME:C. God-tier soundtracks.
His other stuff is also incredible
So nice of you for mentioning Mirror's Edge Catalyst and The Talos Principle 2 - these games deserves more attention.
I remember watching your videos on 4k and raytracing, and thinking how far away we were from it, now here we are
Really enjoyed this style of video especially because of the personal touches and jokes ❤.
Impressive......loved this video 🙏
I liked the music for the different games you did with the video
Some honest surprises in here, it's doing better in a lot of these than i was expecting.
Very cool video, friend.
Thank you for you services to the gaming industry
I love these videos. The more of them you make, the cooler the time capsule becomes. If you look back on what 2034's flagship card can do, you'll have the 1080Ti and 4090 to compare it to. Cool!
0:40 nice jumpscare
can't wait to see this type of test on the 50 series Gpus
philip just hits us with that mirrors edge ost
Can't wait for this video with the RTX 5090
I love how most of the games you tested are games that I jave never heard about.
My favorite game to check raytracing with is Control, you should really consider adding that to your lineup. It was one of the first games with proper upscaling and raytracing and it did a decent job of it, and with an updated DLSS DLL it actually looks phenomenal
Love the mirrors edge music in the background. Also I've been gaming in 8K on an 8K tv for a couple years now with a 3090. Older games run great at 8K and newer games you can turn some settings down or upscale to 8K if needed
Clicked for Talos 2, stayed for the analysis.
broo the mirrors edge catalyst song in the background brings so much memories 😭😭
The music of Mirror's Edge is so good ♥
Thank you Phillip, i appreciate these kind of videos that push the limits which make me feel better about not owning an 8k monitor
AND THE ASSASSIN'S CREED ORIGINS THEME MAKES MY HEART POUND
The perfect Mirror's Edge music at the start of the video.
the one game my GPU will always fear is Modded Minecraft, I literally built my 3080 setup just for it... It's endlessly tweakable to run on potatos or spaceships, and people have still been pushing the boundaries with 4K/8K textures ontop of raytraced shaders. I think it'd be a fun video to run a bunch of different types of modern MC with optimization mods on varying resolutions, texture packs, and shader packs. (your previous raytraced MC vids looked great too!).
mirrors edge catalyst ost in the beginning, nice
the reiterated "no you don't" for BG3 framerate, lmao
The Mirror's edge music hits hard... i should play it again
I was watching 8K footage on a TV in the shop the other day. I couldn't for the life of me find a difference to the 4Ks next to it.
That mirror’s edge music❤️
the second i heard that from 1080 to 4090 the performance has increased by 4x but so have the prices i almost spit my drink out 💀
You know, I have been gone for 12 days and your channels are the ones I have gone to first.
Instantly paused video liked and subscribed when you started Jedi and said it’s easily one of the buggiest games of all time.
mirror's edge soundtrack lifts my body up
Great entertaining yet educational video much appreciated. i subscribed when i saw your snapdragon video which was very intelligently done. i am no real gamer but have a delidded 14900k and 4090 that i built and a sony 8k and occasionally play some games like recent avatar, flight sim, forza horizon, ;lies of P etc and seem to get away with 8k, but after a while backed it down to 4k because i do not think the games are developed at all for 8k obviously and do not look that much better. But its always nice to push the 4090 to the limit for science as you say! All the best to you and keep creating magic content.
Thank you for the lovely comment! And thank you for understanding I do this stuff, not because it's sensible, but because it isn't. And will be great to look back on in 3, 5 or 10 years time when the situation will have drastically changed.
interesting ambience in this one
Talos Principle 2 experience video??? Really enjoyed the vid on the 1st game
Thumbs up for the Mirrors Edge Catalyst Soundtrack at the beginning!!!!!
I love listening to Philip tell me how poorly these games are running at 8k while I watch this video on RUclips mobile at 780p. I can really feel every pixel
i'm honestly shocked some of these games don't run properly in 8k, i always figured they'd run in very high resolutions like 8k for game trailers to avoid aliasing and stuff
i pray one day to be able to appreciate the talos principle 2's graphics
9:25 that's actually crazy, because a friend of mine refuses to use NVENC in OBS because he can feel microstutters when doing VR iRacing. I didn't really believe him but this confirms it.
My only guess it the bandwidth/allocation of VRAM or the PCIe lanes or something.
Mirrors Edge Catalyst my beloved
"We doing this things, not because they make sense, but because they don't"
It’s been a while since I heard the mirrors edge catalyst soundtrack.
Would love to see you cover games like War Thunder or Squad.
Mirror's Edge mentioned! Yipee!
Me watching this on my old 720p monitor: "mmh, yes, quite exquisite."
Reflection by WINGS7 is such a beautiful song!
I'm on a 1440p monitor using DSR to upscale to 2160p; Highly recommended if you have a GPU powerful enough to support it. It without a doubt makes games appear sharper, and details pop. I almost regret finding it because I can't go back now.
That theme music made me think my ps4 was on 😭😭
For CS2 you can use record (console command) to make a demo and use your overlay and stuff to record the demo playback.
Thank you for showing me how 8K looks like, it's neat. - Me on phone with sun behind my back and on 480p video quality
7:05 Don't think I didn't see you rhyme 'prices' with 'crysis' there, Philips you magnificent bastard.
i tried running counterstrike at 16k the other day and it was a solid 10fps on the main menu. good for taking screenshots of ur skins though
Id love to see you cover Lossless Scaling in fhe context of lowend/budget gaming rigs
The program includes a multitude of uscaling and a few frame generation techniques in order to upscale ANY (windowed) game or program, no developer support required
I dont see or cant find any proper benchmarks for it, id love to see data for a few methods on some game - ie. Bare gpu resolution stretch frametimes vs integer scaling vs fsr vs LS vs (same upscalers but with framegen) to see and measure the real impact that each method has on the performance
0:05 Been using 4K since 2016, there wasnt really a card that could drive 4k properly until the RTX3090 (and I had Titan's, SLi rigs etc)
Been using 4K since 2016 lmao you a legend :)
Average Mirror's Edge Catalyst OST enjoyer
One thing that might be viable for running the game at 8k, is to use no AA and then down sampling to the 4k output. As someone who hates TAA this might be a way to get good aliasing without the terrible ghosting from TAA.
(Yes I'm aware that this is basically what msaa is already but most modern games don't even have alternative AA that isn't temporal and this could be a way to get good aliasing in these games, especially in the future when this level of performance in a GPU is midrange.)
That's not what MSAA is, but that is what SSAA is or DSR for a more recent driver level implementation. DLAA also kind of works from higher res and then down sampling. If you want it, it's available, but you might not like the frame rate that you get in modern games with SSAA derivatives.
what you need is DLAA
@@SeelBees DLAA does not perform any upscaling or downsampling, it is just applying the algorithm to the native image with no upscaling, so it tends to look much worse than DLSS quality with 2x DSR applied, since that actually upscales to the DSR res then downsamples back to your screen.
@@epoch151 true, that was misrepresentation on my side. DLDSR is working from higher res, DLAA works on native res image.