Corrections: 13:37 - Moving the present prevents checkmate because it stops your opponent moving from a now future board to make the winning move. This is because you don’t have to move those boards forward anymore (as they aren’t in the present), and it won’t be your opponent’s turn on those boards until you do. 14:26 - You only win if your opponent is in check when this happens. Otherwise it’s a stalemate. 28:19 - Time travelling benefits your opponent because you're giving them an effectively free turn on the (future) timeline from which you've removed your own piece. Regarding the 5D/4D debate, I made a video dedicated to figuring it out: ruclips.net/video/JhbwAu-9EX8/видео.html
I just got to the criticism section of the video, and think that the statement of having to think in 4 dimensions is interesting, and maybe inaccurate I don't think it's possible to accurately conceptualize more than 3 dimensions (ignoring time as a dimension, so talking about dimensions as somethink you can move/control) The hypercube is 4 dimensional, but every illustration is a 3 dimensional* attempt to explain it. It's a concept I like to group in my 'brain candy/meltdown catagory that ADHD drags me to every once in a while. Trying to understand how to think in 4 physical dimensions is probably like trying to figure out what a blind person 'sees'** or a deaf person 'hears'**. The brain might not have any way to see or hear anything without having input through our senses, so blind people don't*** see black or grey or white, they just don't 'see' at all The game uses 2D (there is the 3D view that makes moves 'easier' to see) so we can understand(ish) the gameplay's '4D' mechanics. I think that it's fair to say that it is just a 2D game, but using itself to explain 4D movement in the sameway hypercube illustrations are 3D illustrations explaining 4D Not trying to sound smart or pretend I know anything about this, but there aren't many topics where discussions always look like r/iamverysmart material *It's really 2D, unless someone makes a physical version of it. 2D's kinda wierd because we can use it to express 3(+) dimensional items/ideas **This probably only works for people born blind or deaf, because if you become blind or deaf in your lifetime, you'll have memories of what sight/hearing are/were/whatever ***I'm probably wrong about this bc I haven't done any kind of fact checking, and I'm sure this is something that's been studied at some point
I think it do make sense that it’s really hard to create new timelines aggressively. As in, most of the time, creating new timelines is used in an last ditch effort, or when you found a gambit you think might work.
@@Dakota__69 True, you only have to visualise in two dimensions, but you have to think in four dimensions. It is perfectly possible to think and act in four dimensions in an abstract sense even if we can’t visualise it. We have mathematics to thank for that.
@@akirachisaka9997 I disagree, I started playing two weeks ago and I have learned a basic agressive start with early timeline usage: I call it: 3 knight assault, essentially I start a almost immediatly a timeline to have a board with 3 knights, which I use agressivly and a board with 1 knight where I dont advance at all, just stalliing time. The advantage is whenever I force my opponent into a timeline split on the 3 knight board I get another timeline with 3 knights. And if he tries abandoning my 3 knights timeline (by removing his king for example), I can still use the dimension hopping of the knight to attack him in another timeline. works really well. Essential
@@Dakota__69 it depends on your definition of 4 dimensions, are we talking 4 spacial dimensions because if thats the case then yeah we can't visualize them outside of mathematics and computer simulations, if they are einstenian dimensions where the fourth is time then yeah we can visualize them, it's a little hard specially because time travel makes no fucking sence, but it can be accomplished
@@SacredDaturaa i train party games all days of the year and then assist to encounters just to play the game and beat everyone, this way i feel better about my life.
"Perhaps the game's (5D Chess with Multiverse Time Travel) true purpose is to teach us that time travel wouldn't actually fix our problems after all, that it only ever makes them more complicated and that the best option is to fix them now, in the present, without dwelling on the impossible fantasy of rewriting your own past." is such a fucking raw quote and I love it
Sounds like skill issue. Just learn the concept, play with it, practice consistently everyday in all possible every timeline, you'll be an time travel expert.
I've been playing this game every so often casually, but any time my brain tries to conceptualize what's happening, i burst into tears and feel like squidward on the floor in a fetal position chanting future
Certain pieces can move in 5 dimensions, like the Knight, and I think maybe the Unicorn. The main difference between this and normal chess, is that in normal chess pieces can only move Horizontally, Vertically, or Diagonally. But in 5D chess, there are pieces that can move Orthogonally, Diagonally, Triagonally, and Quadragonally, as well as Non-spatial movement across timelines, thus...5 dimensions of movement with spatial + non-spatial dimensions.
@@TheOnlyGhxst You counted time twice. The reason things can move quadragonally but not in 5 directions at once is because there's only 4 dimensions. Quadragonal movement is movement in both spatial dimensions plus both nonspatial dimensions, thus 4 dimensions.
I think the only way to accurately describe 5D Chess without writing an essay is that "It's Chess as you've always played it... Except time is a valid direction."
Well this does help make it easier but your forgetting that this is 4D and you've only touched on a possible third D and even then what you've done to touch on it is quite limited in it's explainability, this truly is an un - understandable game... Truly Chess 2.
"except time is a valid *dimension" the game treats time as a dimension with it's own back/forth/up/down mechanics hence the multiversal aspect jumping pieces from one timeline to another.
18:53 The funniest part is, after realizing just how much he would have to do for one turn with all of the future boards he could interact with just to not get checkmated, he immediately forfeits the game
I honestly think part of understanding chess from a strategic standpoint is understanding when you've lost turns before you actually get checkmated-- which I don't know how to do; I put all my "board/tile/card game" points into mahjong, hearts, and spades.
@@JFirecracker There's a secret to that for me (been getting into tournament chess) "If I were in my opponent's seat, how do I win?" Edit: I like to play them out anyway because at my level blunders happen and I find them instructive
Dude, this game is PURE FIRE, the fact that it makes time travelling a disadvantage is actually a huge plus, making the game exponentially complex is what creates the "checkmate i didn't plan" problem. edit: also, the overpowered move you mentioned includes going back in time which means that its actually a usefull tool to creating a checkmate, but is in general a trick that, if wrongly used, puts you in disadvantage, which for me sounds like the perfect balance. Also, it offers tons of game starts, because there is no reason to commit to a pieceset optimized for regular chess. And having a dev who, right after release, patched the game by offering a alternative to a overpowered piece is SUCH A RARITY.
Wait... if the knight can jump over pieces in time, then he must be jumping vertically through the actual 5th dimension! I knew the name wasn’t that poorly thought-out!
I suppose there's also no way to know if he's "jumping over" them in time through the same 3rd dimension as normal play or though another, 6th dimension, although I suppose the game's name is probably indicative of which is true.
I like to think the horse is a multidimensional being which jumps though timelines in a paralel dimension. Kinda like when Obito, from Naruto, uses Kamui except for transport.
No, the knight's jump is the third dimension. 3D Chess plays in the first horizontal dimension, the second vertical dimension, and the third dimension that only knights can use. 5D Chess adds time and multiverse. It's 4D to every piece EXCEPT the knight, who still holds exclusive claim to the third dimension.
I always imagine everytime I turn a pawn into a queen that they've actually created a Terminator, and the other player has to try to go back in time and prevent that pawn from becoming a Terminator by using their own queen. Thus is my version of the Terminator Gambit
Just imagine playing chess in real life with these rules. "What did I do 5 moves ago in the 3rd timeline?" "I don't know" "This was a stupid idea" "Yes"
actually in terms of 3dimensional chess (basically only with timetraveling checkmates without creating timelines via timetraveling) we are getting quite good at this, so this wouldnt be too bad playing in real life. sadly there would be a lot of tactics missing that require additional timelines.
@@TabooRetka701 Just set up a mechanical chessboard that moves the pieces with magnets, when pieces are captured, they're put in a corresponding area that allows the magnets to move the pieces back onto the board when needed. There you have it, time travel implemented into a chessboard.
While watching your video I stumbled upon the thought of how terrifying the king and queen must be to this hyper-advanced army. The Pawns obviously have the simplest loadout, just a weak time-machine and reality-jumper, only able to travel a short distance into the past or jump to neighboring realities. The Rook has a more advanced loadout, possessing a time-machine and reality-jumper that can both move infinitely. The Knight has a more specialized loadout, equipped with a more limited time-machine and reality-jumper, similar to the pawn, but with the addition of a matter-phasing device, making the movements they can make impossible to impede. The Bishop has a loadout similar to the Rook, except they can use both simultaneously. The Queen moves through time, space, and realities with contemptuous ease. It might even be a natural ability rather than a technological achievement. The King's movement through time, space, and realities is far more limited than the Queen, but their is a reason they are wed. For the King has a multiversal consciousness, enabling him to command his troops simultaneously across realities connected solely through him. But, if any version of the King dies in any reality, they all die. Checkmate. Game Over. The war is lost
Now i want to see a movie about a massive interdimensional war that has nothing to do with chess, only for it to be revealed at the very end that it was all just a giant game of 5D chess with multiverse time travel
@@Wastelander1337Technically, Edge of Tommorow is more like Re:Zero, or Groundhog Day in which you repeat the same chess game over and over until you find the perfect winning strategy Whereas this... Thing, seems a fair bit more complex
So what you’re saying is… the King can ‘plan strategy’ with the Queen in every universe/dimension and consciously sense each time across all of them? …Where do I sign up?
@@danielbenyair300 I thought the same way too, and then I realize that Thanos just came from the soul and Power Stone timeline and not the main timeline. So from the perspective of where he came from, he just disappeared one day with his entire Army and from our perspective, he just came from the past to attack us in our present time and was killed in the process. So basically two Thanoses just died twice. And it's not more complicated than that.
There's the implication of predetermined time travel. As captain america was able to travel back in time. And still end up in the same present he time traveled from.
@@deathrobloxian are you certain that was the same Captain America and not an alternate Steve Rogers who did the same thing in his native timeline and ended up in ours?
I thought @Leadhead avoided watching other video essayists! My favourite video essayist meets my newly subscribed essayist on the first video! Now, I can tell more than ever this channel has a promising future!
Right, exactly. There would be no room for the king or rook to castle to a past board state because they are already occupying those states, and even if you did castle to the past, you would either have two kings on one board or an undefended king on the board you left behind, making it a terrible idea in the first place.
I vehemently disagree. First of all, the prerequisites for castling are that the king and rook mustn't have moved before doing the maneuver, yes - but I don't see why it wouldn't be a perfectly valid thing to expect this condition to hold in 5d chess at the current turn and timeline where the move would be initiated. Second, these pieces can only be moved once the positions between them are freed up by moving the bishop and knight (and potentially queen) out of the way. There's no reason why there couldn't be such a state in the past, or in some other timeline. This was just an arbitrary decision by the game devs to disallow castling across timelines or turns - there are no fundamental rules that would be broken by castling across time. Unless there's a fundamental rule in the design that only one piece max must travel across time at any moment.
@@roadent217 The rook also has to be to the left or right of the king. The king always moves two spaces, and the rook always moves to the space adjacent to the king on the opposite side. There's no possible way to get the rook in a valid position to do this in 5D chess without moving a rook.
@@braxbro6674 king two moves back in the prime castles in the prime. Queen takes pawn, opening file, but you still need to develop queens knight so you split Qk one move previous. Bq prime takes rook... qk+timeline rook drifts taking black prime queen, essentially resetting the castling manuver in the prime?
Castling, en passant, and double pawn moves are hardcoded special cases that break the normal rules of Chess. Why should you be able to do them through space and time?
An easy way of wrapping my head around 5D Chess is that instead of thinking about separate timelines as, well, separate timelines, I try to think about it as playing a different game of Chess simultaneously, that can interact with the other ongoing games of chess as well.
thats what timelines are though? so you dont want to think about timelines because its to complicated but instead think about timelines. from what kin of parallel dimension are you
Bruh. Wat. This video is absolutely incredible. No way this took any less than a month or two to edit, let alone cogently explain this game. It legitimately got me excited to play it. Deserves a bajillion views
@@charles3840 This sounds like the Groundhog Day reboot I would watch for sure. Wake up every morning with a flash drive in your pocket.. haha so good. It's like Nolan's Momento but with better data preservation
Nobody who was born after T2 and in the modern age of CGI will ever be able to appreciate just how groundbreaking and INSANE Terminator 2 was to see in theaters for the first time. It was absolutely magic.
@@chasecollins3263 that’s actually a great way to implement more than 2 players in a game variant. A dimension of players. You could also implement tournaments by adding a time dimension of previous games too, but with a twist of crumbled worlds to reduce complexity and increase freedom.
@@GosuNoKami You could play so that once you win, all your pieces can travel through the 6th dimension. This way, you could start messing with other players in the tournament who haven't won yet. But you have to think logically about, because if you eliminate someone else's opponent, they can then mess with you on the same level. Bouns rule! Knights already start in the 6th dimension. Since Knights jump through void space, they're already capable of traveling through the 6th in plain 5d chess. Now you have one layer of protection and attack/defenses starting in the 6th dimension!
It’s somewhat ironic how the games start out with completely normal openings and tactics. Then your opponent’s knight makes a check on your king 4 moves ago and things just fall apart from there.
In case you wanted an actual explanation, the unicorn and dragon are generalisations of the rook and bishop to higher dimensions. The rook travels straight across the board/timelines, 1 dimension only. the bishop travels diagonally across the board/timelines, 2 dimensions only. Therefore new pieces are introduced, the unicorn and dragon, which move only in 3 and 4 dimensions respectively. Remember how the queen was able to checkmate through a diagonal in the past? The unicorn and dragon are like that, except they can *only* do that. Neither of them can move to any other space on their current board. The unicorn can attack diagonally across the board provided its target is way back in time, or several parallel timelines over. The dragon is pretty much stationary, because it's only moving if it can go somewhere way across the board, in the past, in some distant alternative reality, all at the same time. One of the biggest reasons the normal queen is so OP is that it's not just a rook + a bishop; it's rook + bishop + unicorn + dragon!
@@harrygenderson6847 that is probably the most awesome thing I've ever read. just being able to read "The unicorn can attack diagonally across the board provided its target is way back in time, or several parallel timelines over" has made my day. thanks.
@@Spellweaver5 No. There's no place for them on a normal chessboard. The game has several other gamemodes with different initial setups, such as one that has 3 ranks of pieces per side. That one includes the unicorn and dragon. There are also a few scenarios with smaller 4x4 boards which include them.
The reason why time traveling isn't worth it is that going through the multiverse is literally removing a piece and giving that board a free turn, and then skipping the turn you originally had to make a piece seemingly out of nothing. In the right situations it feels like cheating, but otherwise it is a move with consequences as much of a benefit it can be. A tool, if you will. This video is great, I'd like to see more of your vids. You've explained the game's features really well, and even learned a few things myself (like how new timeline spawns being above or below is based on the player). The amount of possibilities in this game is fascinating, which is something I enjoy the most. Still can't get enough of how hilarious the jurassic rook was. It feels like one could definitely make it into a more than valid tactic, considering that going to that space at any time is an incredibly inconvenient move.
However, it also duplicates all of the pieces that were on that particular board. So if you have a board with two queens, and your opponent having lost theirs there (either by it getting captured or it traveling elsewhere\when), you gain extra queens you can later move to other boards.
The Jurassic Rook is definitely a god tier meme of a stall tactic. I would say that the only real time that state jumping/time travelling should be considered is when you are guaranteed to lose a piece otherwise.
I feel the best kind of time travels are multi turn time travels that capture a piece in the past. It can give you a very advantageous position on the other board that you can then leverage into a material advantage by the time you reach the present. Usually the best response to that kind of thing is to time travel yourself in order to give yourself an advantage on a third board which can bring it back to being a balanced game, unless of course you think you can defend against an extra Queen while being a piece down for 5+ moves while also developing enough to reach an adequate position to where you still have enough compensation despite the lost tempo for your opponent. Sure it’s specific and requires a lot to pull off but I will almost always time travel in that position against an equal skill level player.
you know, if you just jump your king out of the board, you physically can't lose on the board, so you can kinda just abandon it without much regret, allowing you to proliferate your strongest boards and multiply your forces
Live Forever and Prosper, Bobby Fischer. Return back to Life, any where and any when in any universe and any multiverse you wish. I will try to not let you win. Live Forever and Prosper, Robert James Fischer.
THE LEGO CHESS SOUNDTRACK. The entire video, i had the gnawing sensation at the back of my brain that i somehow knew those tunes i could hardly hear in the background behind your voice. Seeing it in the credits sent me back in time to the early 2000s when my dad got me that game to teach me chess as a kid. I had completely forgotten. You also allowed me to say hi one last time to my grandmother before she died ! Thanks for that. However, i'd like to return to the present, now... I kind of miss my girlfriend. Please.
@@StormTheSquid favorite play in the book, kill their queen by sacking a bunch of units, repeatedly go back in time to the board where your opponent has no queen while you still have one, each time adding 1 queen to your army while adding 0 to your opponent, giving you a 1 queen advantage. Your opponent literally cant stop it and you can go back and start multiplying your queens. I call it, crowntosis
The title is spelled "Achron" for anyone trying to find the game. The problem with that game is the actual RTS part of the game was not super well made, for example significant unit pathing issues
why the fuck would anyone make a *time travelling game*, a premise were players often need to spend a high amount of time thinking and strategizing, on a fcking *rts*, the genre were it is more or less widely accepted that any amount of thinking/strategy is outside the grasp of anyone short of a top 100 game, just due to its extreme mechanical strain? That's fucked. Why would you do that. Microing/Macroing on an rts is already hard enough, why add even more layers onto it
32:52 "And I'll be keeping a close eye on how it develops into the future." *ba-dum-tss* Really great video, btw. It's not just my obsession with time travel and/or chess that made me watch this until the end. Very entertaining. Hope to see more from you in the future... ...and the past, I guess
I'm happy that there's at least one game that is interesting because of time travel. Most of the time, time travel is just used as an easy way to fill plot holes.
Titanfall 2 has a really interesting section of the campaign where you're equipped with a device that will transport you between the same physical place past and present, but both timelines still move at a constant rate. What you do in the past affects the present, so security robots you kill then and walls you break then will unlock new paths in the present. It's pretty simplistic but it's a very fun experience. Warping through time to finish a parkour sequence is unmatched.
I did this, and it took, and I kid you not on this, since literally the game's creation just to get it to work ONCE. If the ai gets confused, it just stops! It's supposed to make a move, but it just FUCKING DOESN'T! Everything should work, computers shouldn't even be physically able to get confused, BUT THEY DO! And the worst part is, I got it to work once, so I know my coding should work. It feels like I'm trying to make a block of cheese comprehend all of quantum physics and all its theories over thousands of timelines, and all that computing power is trying to come from a single cheese atom, while the rest of it is JUST FUCKING SITTING THERE! Oh my god, I'm so annoyed at this. It works perfectly until you introduce time travel, and then it just STOPS! One time, it finished a game with a knockout draw because it's a computer, but every other time it either just stops because of time travel introduction or it not comprehending another move for some reason. I spent 3 years doing coding classes, I make games on the regular and currently have made hundreds of working programs, I have the experience, but this one JUST ASCENDS COMPREHENSION! I don't know why, either. I made my own program that detects exactly where programming is failing (which saves me countless hours scouring through coding finding some sort of error, or buffing up everything except what I need to), and IT doesn't even know. It knows something went wrong, but can't bring me to anything except the fact that something went wrong. I have done literally everything I know, even at one point going back through different coding classes and speaking to professionals on wtf is happening with my AI, but none of them have come to conclusive evidence. It was only when I made like twice the coding for everything (just buffing up LITERALLY EVERY PIECE OF CODING), rigged two PC consoles together (don't even ask) purely for the computing power and some potential to work better, and made every shortcut and optimization that wouldn't take away direct access to every part of the coding that it worked once after HUNDREDS of tries, then never worked again. This shouldn't even be possible!
"One new method of checkmate unavailable in regular chess; you also win if your opponent is unable to make a move in every board in the present" This is in regular chess, it just causes stalemate.
In chess, if the player whose turn it is has no way to legally complete their turn, the game ends. One of two outcomes is possible: 1. Checkmate, if the player is in check; 2. Stalemate otherwise. This is also true in 5D Chess.
I feel like a gamemode where you can lock off or "finish" timelines would be cool, so you can use extra timelines as distractions to advance your own original timeline but I'm gonna be honest this was a stretch to understand to begin with. Love it
Maybe a game mode where only the center timeliness ending matters? So the king can fall in other universes, but the game only ends if the "base" timeline ended
@@hyper_lynx At that point why use time travel at all, though? That would just reduce the number of pieces you have in the original timeline, for no actual gain, since the other boards can't actually progress the game
Is it weird that I actually enjoy 5D Chess more than 2D Chess? I like that you can technically execute more than 1 move per turn (so you can set up elaborate chains of moves that you can unleash on your opponent all at once, rather than crossing your fingers and desperately hoping that your opponent doesn’t see what you’re trying to do while taking equal turns). Not to mention, I like that you’re not constrained to the conventional rules of chess predictability and you can really express your creativity during play.
And sometimes you move a Bishop and the game goes "CONGRATS, YOU KILLED A KING ON THIS SPOT TWENTY TURNS AGO" and you just sit there like "Ok, sure, this works I guess" My genuinely favorite part of the game is when shit like that happens and you just have to pause in disbelief
5d chest is either so elaborate of a set up that you need cybernetics enhancement to actually be able to remeber set up without wasting time or you just panic and put a queen on this random tile and oops you just commit mass regicide and is going to get arrested by the chess government for chess war crimes.
@@NuclearRaven13 Nah, I suspect it is just gonna take time to get used to this. Eventually our brains will adjust to it and it will (hopefully) become something bigger in the future.
@@syrelian just 7 turns or 14 subturns. Having 20 timelines for such a jurassic bishop is near impossible. Even when you wanna just make a lot of timelines.
There are way too few views for such a high quality video, you did incredible work with this video's script and editing . This is the first I've ever seen of your channel and it's stunning
@@OliverLugg I like to share this video when I recommend 5D Chess to other people. Sure, it contains a few spoilers for the puzzles, but it's a solid review otherwise. Plus, the title is definitely something that grabs people's attention.
Chess wasn't a perfect game in the beginning either, there most likely were several changes made along with special moves in order to balance the game and root out any unfairly powerful openers that existed back then, and now we have a nearly perfect game. This is kinda the same situation as that, except now the complication of the game has literally been increased by the power of 2, and there will be just as many problems with it until those are fixed eventually as well.
Only one fix needed really:You can only travel to turn 1 but not to turn 0. That you often don't make 3000 parallel Universes isn't a problem in my opinion.
@@jet8424 one of the variants available does, in fact, have a "turn zero". Sort of. There's a black (I believe) board Before white's turn 1. Black's first Move is on the board after white's first turn, but it means black does have the option of traveling back to the "initial board state" like white can (which it would otherwise be unable to do due to white's first move).
@@laurencefraser I quite like the fact that this variant was added. It's a very reasonable way to slightly mitigate white's first-turn advantage by allowing black to have effectively moved first in a given timeline at the cost of having to create said timeline. It also doubles as just a tiny bit of added incentive the time travel early on in the game (for black at least). A very minor tweak that won't affect most games, but when it matters, it *really* matters.
@@jet8424 I like turn 0 (the extra board for black to jump to) a little more because it creates opening prep and is a huge deal considering jurassics, if black can counter jurassic to a board where white has no moves its totally different than when white already made a move. This 1 Tempo is a huge deal. That beeing said, t1.5 is a user agreement that is played a few times aswell.
Thank you for putting the music in the description. When the Lego Chess theme started playing, I was hit by an intense wave of nostalgia that I couldn't place.
The day I watched Primer, I went over to my brother's and made him watch it, while I watched it a second time. I need to defeat him in this game so our plot can finally reach a conclusion.
18:59 Probably one of the greatest possible pieces of merch for 5D Chess with Multiverse Time Travel is that Jurassic Rook logo on a shirt or mug. Get on it, Oliver Lugg or Thunkspace.
6:23 that’s exactly why I hope for a feature where the boards representing your and the opponents n-th turn are stacked together to give you a more simple view of the timeline containing either only your or the opponents boards.
After that plot twist about realizing and 100% understanding how a bishop moves which was one of the coolest things my brain's ever done (and my head recoiled so hard), I may be ready for primer. Gonna watch it now, wish me luck.
@@nahometesfay1112 My head canon is that when he returned the Soul Stone, as the stone need a sacrifice to obtain, returning it would grant the user a wish, and Cap wished to be with Peggy, explaining the ending.
to speak to your content not being "engaging enough", this actually fits into the HELP third of the channel-building HERO/HELP/HUB formula :) fascinating video! thanks so much, 8 feel like i understand 5d chess a little better now
Everyone says, “it’s actually 4d chess”. If the fourth dimension is time, then it would be impossible for a piece to checkmate through parallel dimensions. Therefore, the fifth dimension/direction is sideways. Travel through parallel dimensions isn’t explained by time travel. When you travel backwards through time, an new parallel reality is created. You can’t travel to an existing parallel reality using time travel as your method. Terminator uses fourth dimensional travel (i.e., the terminator is sent back in time to kill the leader of the resistance). Unlike 5d chess, terminator does not display fifth dimensional travel because a terminator never travels sideways through parallel dimensions. If the terminator was fifth dimensional, then (in Terminator 2) Arnold (modified T-800) could decide to ditch the timeline with the evil T-1000 and instead go back to stop the evil T-800 with Kyle Reese (protagonist of Terminator 1). Then, Kyle Reese and the good T-800 could travel sideways to the original dimension with the evil T-1000 and checkmate him there. The fourth dimension is time experienced and manipulated linearly. The fifth dimension is time as a flat plane, composed of the infinite number of lines from the fourth dimension.
And as a quick add-on: despite being 5d chess, the game isn’t happening in the third dimension, as there is no verticality (up and down within a single linear timeline). 5d chess pieces are incapable of 3d travel because they are bound to a 2d board.
The game uses 4 of its 5 dimensions (time is by definition the 4th dimension so we can't call it the third even tho it is the third usable dimension). The game uses a different time model than terminator. It uses the multiple wordlines interpretation while terminator uses a single timeline interpretation of timetravel (closer to the harry potter model). Like it was said, avengers endgame is a closer model to 5d chess. So we can move 1st- vertically. 2nd- horizontally. 3rd- not used. 4th-back/horizontally thru time 5th-to allternative realities/vetically thru time.
Actually, now that i think about it, the game does use the third dimension but not as a movement direction, and yes as a free space to show the other movements in a more intuitive way for us. You can click the "histoty view" or "parallele view" and they will lign up the boards in a way so you can see a time or parallel movement as if it was a three dimensional one (since the piece IS traveling thru 3 dimensions). When they travel thru all 4 playable dimensions the views can only show 3 at a time simce showing all of them in a would need 4 spatial dimensions. So its is in fact 5d chess
Instead of Knights phasing through matter, they use tge third dimension, just like in normal chess. Bishops/Queens/Kings use it when moving diagonally past thicc peices too.
You should check out Lemnis Gate. It's another big brain game, it's pretty much dead now unfortunately, I don't think it caught on with many people, but it's an awesome concept. It's a turn based first person shooter with time travel (sort of). So you basically do a 1 v 1 I. The first go. One team with an objective to accomplish, another to stop you. Both players take their turns simultaneously. Then next turn happens, everything that happened in the previous turn happens again exactly the same while you play the next turn.. unless you interfere. You can for instance go defeat the other player that killed you on your last turn before he killed you, and your character will not be dead instead and continue to do whatever you told it to. (when you die you still play out your turn in case of just such a scenario.) I was really hoping it would catch on, but I didn't see many people try it out unfortunately. Maybe it's more up a 5d chess communities ally?
The 5th dimension is the z axis from when you pick up the knight to move over other pieces or for moving the king and rook during casting. No need for matter phasing, right there is your missing extra dimension.
We need time travel versions of other games, I wonder how hard it would be to adapt Fire Emblem since the movement system is basically chess but in every direction
There's a game called Achron that takes a completely different approach to time travel and integrates it with an RTS game. Instead of the past being fixed, players are allowed to give orders in the past and future to certain extents and the effects are propagated by time waves that ripple through the continuum. That lets you do silly things like create unresolved grandfather paradoxes. It's worth checking out even just for the novelty of such a mechanic.
31:43 - not gonna lie, once I realized that was an actual twitch screencap, I paused to laugh a while. With apologies to the stuff you actually had the chance to write. :)
From the editing/production quality of this video, I'd just assumed it was from a big/well-established channel till I saw your sub count 😦 My only conclusion is that future you sent an unstoppable chess video into the past to break into the RUclips recommendations algorithm.
There's a really easy way to understand how the pieces move. A rook moves infinitely in any ONE dimension. A bishop move infinitely in two equal dimensions. Etc.
28:02 You could do a deep dive into game and chess theory on why that would be the case, However it can all be sidestepped and simply illustrated by the age old example of A duel. Single shot pistols at dawn. If someone shoots first and misses, all the power is now in the hands of the person with a bullet still in their gun. Same deal here. If you open up a new timeline and it doesn't lead to a forced mate and your opponent successfully parries the threat; They can now just play regular chess while you are stuck playing a far more complicated game till they open up another timeline and balance the ledger.
Oliver, I just discovered your channel today and it's genuinely one of the best channels I've ever stumbled across. Truly enriching and thought provoking stuff, thank you!
Yo this vid is extremely high quality and I'm pretty sad that it's got less than 1000 views. Keep up the high quality content and I'm sure you'll go big one day
oh! I've actually played this game enough to almost understand it! The goal is, as in most Chess games, to put the board into a state that no matter what move your opponent makes, he cannot prevent his King being captured on the next turn, or Checkmate. What's great about Multiverse Chess is that pieces can travel into the past, so you can set up a piece such that it threatens a King on a board that has already had both players make their move, meaning you can Checkmate a King in the past. Example: 4:18 - The opponent can't make any move in the Present to protect both his Now King and the King in the past. Checkmate. If a player sends a piece from the present into the past, however, you can't actually change the present board because of paradoxes, so to resolve that, a new timeline is created, and both players must play the "newest" timelines until they "catch up" to the "oldest" timeline, or the Present. This can create scenarios where pieces are constantly being sent into the past and creating an ever-increasing number of timelines just to avoid a King being captured in the Present, since the game only ends when a King is unavoidably Checkmated, and you can avoid a King being checkmated by creating new timelines that must be resolved first, giving you a chance to Mate before you get Mated, get it? But in addition to traveling backwards in time, pieces can also move across timelines. This means that RT is actually WRONG about the opponent being unable to win with the board at 0:30, as he can use a piece from that timeline to attack his King in a separate timeline. That's why there's view modes that show the boards standing up next to each other, so you can see the lines of attack possible. From that point you just need to know how the pieces move across time and timeline, and most of them are pretty simple, if you take Time to being another Direction to move a piece in. For example, the Rook can move in ONE DIRECTION ONLY any number of spaces, be it Up, Down, Left, Right, or Parallel Time (so he can go as far into the past as he likes so long as there's no piece in his way, i.e. another piece that takes up the space he's on in the Present at any point between Now and Back Then). The Bishop can move in TẆ̵̥̺́͒́͑̏̌͝O DIRECTIONS, so long as both directions are the same number of spaces, so he can move diagonally once, e.g. Up one and Left one, or Down one and Timeline one. This creates scenarios where a Bishop that you don'̷̨͉͇͖̗͖̙̰̙̝̉t immediately comprehend is attacking your King because he's three spaces Left from where your King was three Turns ago. Once you resolve in your brạ̷̛̤̙̗͎͔̦̪͗̔͆̓͒̏̑̂in that Time is just another Direction chess pieces can take, you can pretty easily plot their movement rules just like a normal Chess game. Except for the Queen I don't fucking know how the fuck quadrangles bullshit and the Pawn can En Passant across time or something idfk my first game went for 30 different timelines and I'm not sure I ever stopped playing cuz I played the game in the past and there's a possibility my opponent in the past has moved to create a new timeline that puts him at an advantage and I'm just waiting for that timeline to catch up to now and then suddenly I never stopped playing and I can't stop because even though I stopped in the past there's a timeline where I didn't so Ì̶̛͇̤̥̠͗̐'̶̨̗͇̖̹͙̱̻͙͍̮͖͉̞͐̍ͅm̴̪̫̯̣̱̽͋͒͐͆͘͠ ̷̡̛͙̬͚̬͖̱̍͗͛̊̔̑͛͊̚̕̕͘ä̸͚̥̿͗̂̽̂̈̀͐̄͂̚ͅl̴̺̬̘̗̮̮̬̯̐̊̌̍͂̈́͘ẉ̴̪͉͉͗͊̓͛̀̽̈́̄̔̚ͅá̵̧̡̛͔͔̟͔͌̽̎̓̏̊̓̉̉̇̀͜y̶̧̛̪̝͉̺͉̻̟̼̥͕̯̲̦͊͊͊̂̈́̊̏̑̾̔̆͝s̴̨̨̢̡̧̖̭̜͍͎̲̮̰̔̈͋̒̀̀̕͝ ̵̢̲̭̬̟̥̝̜̟̫͓̽̆͐̓̒͌p̶̣̖͎̝͉̗̊͗͌̎͒͐̈́̔̚ļ̶̨̡͎̖̲͈̤͈̗͚͕̘͙͍̀a̴͎͇͛̒̍̓̓̈́̈́̕͝y̵͕̦̬̙̙̯͕̏͛i̵̫͐̌̽̎̉̍̑̂ņ̴̨͉͈̱̟̞̬͇̠͇͉͂͋͑͌̆̐͊͘͜͝g̸͙̤̖̦͂̀̄̋̑̀̽̆̀̚̕̕ ̸͚̤̰̀͗̈́̈́͌̋͒̑͝à̶̢̠͎̅̋̔̅̔͗ļ̴̛̗͚̲̠̼̙̹̙̜̒̓͋͂̀̑̊w̶̫̞̬͎̬̺̽̇a̵̡̢̫̋̓́͆͌̿̿͆͌̇͗ỳ̵̜̰̻̹͕̯̥̒͒̇̓̈͗̚̚s̵̨̀̃̿̃̀́̒̓͋͌͝ ̵̗̰̜͈̹͚͍̯͓͎͈̮̼͉̒̀̔͊ͅp̶̢͔̟͍͇͑̑̊͗̐̄̔̐͆̾̒̋͆͝͠ḻ̵̨̥̺̹̖̙͈̪͖͊̑̌̑̑̏̉͜͝͝͝ͅḁ̴̡̡̧̤̤̳̘̫͌͗̇̃ỵ̶̛̦̩̥̟̩̻̓̅̃͌͐͗͛̈́i̸͉̠͔̞̳̠̬͈̝̓̈̃͑̃̄̅̐̈́̉̓͆͠͠͝ͅn̷̘̮͛̏͐̾̃͆̓g̸̨̤̲̮̼̠̯͓͚̈ ̴̯̞̙̹͔͓̦̯͚͎͇̫͐̍̍́̐̉͜͝͠͝ṗ̸̢̖͈͓͇͇͇͍̙̲̮a̶͔̖͉̪̟̖̪̮̥͋̄͗̈́̎̈́͊͜͠w̸̱̫͈̬͛̅̽̏͌́n̷͚̱͍̲͂̎͂̋͌̂̇̽̓͊̍̿͊͑ ̵̞̝͎̟̠̲̲̒͂̍͛̒͗̊̕͝ͅt̷͖̙͚͉̂̂̓̂̒̀̿̒̇̿̋̚̚ö̴̢̝̭̳́̐̆̀̐̈́̋͑̀̋̏̌͝ ̴̜͐͗̌͌̂̇̑̔̌͊̔͝g̴̨̛͎̔͑͑̑͆͌͊͐̋̐͂̕7̴̢̨͙͈̹̬̮͚͓͎͈̖̑̚ ̷̮̼̉͒̓̍k̴͎̲̔̏̿̒͂͗͊͐̄́́̓̕͝͠į̴̣͚͈̳̳͈̪̝̝̘̝̥̅̈́͋̑̓̒̉̅̊̃͆̆͑̄͜͠n̸̢̺̰̻̯͔͎̻̜̠̾g̸̝͍̙͍̠̀̍͊͆͗̏̒̓̾̓ ̶̧̺͖̠̜̃ͅt̸͖̝̯̺́͊̍̍̓̑̾͠ǫ̴̹̘͈̹͙̗̜̫͍̆̏̐̆̋͑͌͋̈́̇̒͝ ̷̧̯̦̪̥̥̻͙̪̹̲͇͇̿̈̈́̍ḧ̷̺͖́̅̍9̶̛̪̭̼̠̯͈͗̓̓̀̇̃̕͠ ̷̢̲͈̲̼͉̈͋̾̀͗̄f̸̡̢̤͉̻͖̟̦͖͓́̓͌̃́̇̂͐͛̌͜͝͠o̶̢͇̠͚̅̉͂̎̓̎̋͑͛͋́͘͝u̸̟̳̞̳͖̿̆ͅr̷̤̯̫̫͗ͅ ̸̨̛͕̤͓̮̳̤͑̓̀̿̆́͝ţ̴̢̧̲̰͍͈̖̹͖͇̣̭̫̲͂͐͊͐͗̕ư̸̡̜̲̞̯̌̉̈͂̌͜r̸̻͉̀̌̄͌͛̾̒̈̃͑̒̂̑͝ņ̷̻̝̐̎͒́͌̈́́̾̚͘͘͝s̶̹̮͉̭̙̭̹̣͇̻̈̅ ̸͓̝̠̀̅̋̓̔̚̚̕a̸̩̭̖̗̩̜͒̽̀̿̈́̓̓̌͂͘͝g̵͎͚̪͎̭̤̳̝̓͑͐̈́̈́̆̏͒́̏͐̈ͅọ̴̈́͌̽̓̃͋́̌͒̂̆͝͠ ̸̧̰̥̤̭̩̯̋̍́͆͑̄̀͌̐͘͝͝q̵̛̲́͋u̷̧̢͚͍̳͉̟͔̫̲̭̣͕̍͒͛̔͜e̵̱̐͐̒̒̐͑̎̑͋̀̈́̀ẹ̴̫̫̪͋̍̾͂̓n̷̨̻̱̱̟̺̂͂̎̈͒̒̿͗̕ ̷̨̢̦͙̓̊f̸̧̺̎r̵̰̓̌͂̅̓̑̾͝ȏ̵̩͖͖̳̬̲̎m̶̘͇̫̪̺̹̜̂́̀̋̌̊̐̕ ̵̡̢̧̛̖͚̙̝̲̯̭̪͉̯̺̿̽́́̎́̑͜͝t̷̨̧̟̜͓̗̪̘̮͔͉̹̯̘̾̔̆́̀̈̿͑̑̍̈̽͘͘͝h̶̫̦̞̒̽̌̀̂͗̄̾́̎̋̉̕r̶͙̗̜̪̹̞͇̠̋͜͜ę̶̳͍̼̙̻̤͔̹͈͓͓͙̐̔̐͋̍̑̒e̶̢͍̯̺̭̺̘͈̣̅̓̏͐͑͛̑̀ ̵͚͙̙͕̼̞̖̪̹̳̪̞̱̘̭̃̈́͆̀̇̄͆̂͒̓t̶͖̠̼̟̎̓̄͗̈́̆̍̓̕i̶̢̛͙̝͊̚ḿ̵̢̗̮͉̭́̋ͅͅe̶̱͔͈͂̓ͅl̵̮̫͚̝̜̲̗̟̯̯̺̝͂͌̈i̸̖̤̗̺̫̋̈́͜͠͠ņ̷̞̰̬̤̼̰̟̺̈̇̍͐̈́͌̔̒̓̾̔͑͝e̸̡̪͎͇̼͎̬͗̅̀͆̂̾͊̎͘͜͜͠s̶̢͚̬̟̺̮̜̟̙̥̻͒͜ ̶̺̪̯̑͒͝ơ̷̧͖̟͓͙̺̥̝̣̞̗̔̈́̆͆̎̃̆̽͝ͅv̸̲̪̬͙̱̬̞̰̩͕̹͋͐̊ͅe̴̢̢̻̖͈͓̪̫͎͍̙͓̗͙̹̎͂̇̐̂͒̈́̌̆̓̋̉̕͠r̶̛͓̳̥͚͚͍͂͑̋͐̓̾̉̓̀͜ ̴̢͔̲̞̠̟̂̍̀̕͝ͅt̴̯̮͇̪̝́̊̚͠o̸͎̞̲̹̝̬͍͙͚̯̕ ̶̰̣̣̝̲̰̖̆̆a̶̠̯͖͈͕̠̞̞͍͕͖̓̆͗̑̌̃͑͘͝͝l̴̨̹͚̳͇̭̦͓͓̝̏p̴̢̧̪̫̙̭̀h̵̨̨̛͉͖̭̞̼̣̥̘̲̳̫̖̫̀̄̀͒̀̽ā̸̩̦̮͍̠̎̍̉͌͑̀͑͊͜ ̷̨̡̗̜̠̳͇̻̞̮̦̙̺͑t̵̨͔̰̮̗̥̙̻̒͒͒̈̐̂͒̈́͐͝͝i̸̖͍̞̱̣͓̦̫͊̐̓m̸̘̥̻͕͓̖͍̙̞̄̈̂̑̓̌͑͌͘̕ȩ̸̮̬̘̇̆́́͋͐͛ļ̸̛̛̻͙̭͗̋͌̅͑̄̎̕̕͜i̷̢̼̺̞̜̜̱̹͉͇͈̼̙̿̅͂̋̋͌̆ṋ̴͇̞̖̏ë̸̛̹̲͎̗̅͊͑̈͝ ̵̯̱̏̓͛́͆̐̎̍͗̓̚͝d̶͈͍̟̠̗͕͙̰̳̫̀̅̿́̿̄͛6̸̡̧̛̤͎͙̤̝̳͎̲̞͛́̑͆̉̆͌̑̄
@@nedinnis6752 it's clear to me as well but I have plenty of friends who had such a wrong understanding of it. The parallel universe type of time travel isnt as explored in media, most movies keep it to one universe( i.e. Marty mcFly disappearing, the terminator paradox, etc.)
@@dradencake3199 But none of it would make sense if you assumed it was a single timeline... How did they justify all the retconning or the need to return the stones? Or were they super confused by the whole thing? Or did they just ignore the logic and focus on the characters and action? In their defense, Captain America growing old in the original timeline doesn't make any sense according to the movie's rules (I consider that creative license), so that might have thrown off your friends.
5d chess could be considered descriptive if you consider that regular chess also has time as a dimension, although not one you can travel. 5d chess effectively has two timeline axis in that sense
Honestly a pretty good pun, had a good laugh at that! I've managed to win 6 games now so pretty proud of myself. Thanks everyone for the kind words, I know I have to keep trying. "And I'll be keeping a close eye on how it develops in the future" About to play my first game; wish me luck!
honestly aliensrock's explanation was pretty bad and hikaru did a piss job of even trying to understand the rules here's my simple explanation that usually works way, way better for people in chess, there's [x, y] describing any spot on the board a knight moves along one coordinate by one, the other by two in 5d chess, there's [x, y, turn, timeline] describing any spot on any board a knight moves along one coordinate by one, any other by two p sure the actual in game manual describes it like this but, hikaru really didn't feel like reading that fsr
Corrections:
13:37 - Moving the present prevents checkmate because it stops your opponent moving from a now future board to make the winning move. This is because you don’t have to move those boards forward anymore (as they aren’t in the present), and it won’t be your opponent’s turn on those boards until you do.
14:26 - You only win if your opponent is in check when this happens. Otherwise it’s a stalemate.
28:19 - Time travelling benefits your opponent because you're giving them an effectively free turn on the (future) timeline from which you've removed your own piece.
Regarding the 5D/4D debate, I made a video dedicated to figuring it out: ruclips.net/video/JhbwAu-9EX8/видео.html
I just got to the criticism section of the video, and think that the statement of having to think in 4 dimensions is interesting, and maybe inaccurate
I don't think it's possible to accurately conceptualize more than 3 dimensions (ignoring time as a dimension, so talking about dimensions as somethink you can move/control)
The hypercube is 4 dimensional, but every illustration is a 3 dimensional* attempt to explain it. It's a concept I like to group in my 'brain candy/meltdown catagory that ADHD drags me to every once in a while. Trying to understand how to think in 4 physical dimensions is probably like trying to figure out what a blind person 'sees'** or a deaf person 'hears'**. The brain might not have any way to see or hear anything without having input through our senses, so blind people don't*** see black or grey or white, they just don't 'see' at all
The game uses 2D (there is the 3D view that makes moves 'easier' to see) so we can understand(ish) the gameplay's '4D' mechanics. I think that it's fair to say that it is just a 2D game, but using itself to explain 4D movement in the sameway hypercube illustrations are 3D illustrations explaining 4D
Not trying to sound smart or pretend I know anything about this, but there aren't many topics where discussions always look like r/iamverysmart material
*It's really 2D, unless someone makes a physical version of it. 2D's kinda wierd because we can use it to express 3(+) dimensional items/ideas
**This probably only works for people born blind or deaf, because if you become blind or deaf in your lifetime, you'll have memories of what sight/hearing are/were/whatever
***I'm probably wrong about this bc I haven't done any kind of fact checking, and I'm sure this is something that's been studied at some point
I think it do make sense that it’s really hard to create new timelines aggressively. As in, most of the time, creating new timelines is used in an last ditch effort, or when you found a gambit you think might work.
@@Dakota__69 True, you only have to visualise in two dimensions, but you have to think in four dimensions. It is perfectly possible to think and act in four dimensions in an abstract sense even if we can’t visualise it. We have mathematics to thank for that.
@@akirachisaka9997 I disagree, I started playing two weeks ago and I have learned a basic agressive start with early timeline usage:
I call it: 3 knight assault, essentially I start a almost immediatly a timeline to have a board with 3 knights, which I use agressivly and a board with 1 knight where I dont advance at all, just stalliing time.
The advantage is whenever I force my opponent into a timeline split on the 3 knight board I get another timeline with 3 knights. And if he tries abandoning my 3 knights timeline (by removing his king for example), I can still use the dimension hopping of the knight to attack him in another timeline. works really well.
Essential
@@Dakota__69 it depends on your definition of 4 dimensions, are we talking 4 spacial dimensions because if thats the case then yeah we can't visualize them outside of mathematics and computer simulations, if they are einstenian dimensions where the fourth is time then yeah we can visualize them, it's a little hard specially because time travel makes no fucking sence, but it can be accomplished
So basically:
- Batshit insane
- Hilarious to watch
- Not all that good for competitive play
What you're saying is... this is a great party game?
Definitely.
Best game to play when you're high
It'll feel like smoke twice the amount
It's a fun party game but nobody likes you if you're good at it
@@bustb0y That's kind of a lot of party games though, where the most fun to be had is if everyone is kind of rubbish at it.
@@SacredDaturaa i train party games all days of the year and then assist to encounters just to play the game and beat everyone, this way i feel better about my life.
"Are you winning nephew?"
*_"You couldn't possibly understand"_*
That meme is the sole reason i know about this game
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"I am both winning, losing, and confused as hell"
"What?"
"Nevermind..."
yes, no, yes, yes, no, no, i have no clue, yes
@@litterbox019 how did you do that?
"Perhaps the game's (5D Chess with Multiverse Time Travel) true purpose is to teach us that time travel wouldn't actually fix our problems after all, that it only ever makes them more complicated and that the best option is to fix them now, in the present, without dwelling on the impossible fantasy of rewriting your own past."
is such a fucking raw quote and I love it
no
@@sgxbot yes
oh yeah most likely if you try to fix a problem in 5d chess through time travel the opponent just double downs on it.
ctrl c...
ctrl v.
Sounds like skill issue. Just learn the concept, play with it, practice consistently everyday in all possible every timeline, you'll be an time travel expert.
I've been playing this game every so often casually, but any time my brain tries to conceptualize what's happening, i burst into tears and feel like squidward on the floor in a fetal position chanting future
4:19 "5D chess has only 4 dimensions of movement"
The 5th dimension was the friends we made along the way.
No, they were the mates we made along the way
You are funny lad
No no, it has the 5th dimension, the 3rd dimension was the friends we made along the way.
Certain pieces can move in 5 dimensions, like the Knight, and I think maybe the Unicorn. The main difference between this and normal chess, is that in normal chess pieces can only move Horizontally, Vertically, or Diagonally. But in 5D chess, there are pieces that can move Orthogonally, Diagonally, Triagonally, and Quadragonally, as well as Non-spatial movement across timelines, thus...5 dimensions of movement with spatial + non-spatial dimensions.
@@TheOnlyGhxst You counted time twice. The reason things can move quadragonally but not in 5 directions at once is because there's only 4 dimensions. Quadragonal movement is movement in both spatial dimensions plus both nonspatial dimensions, thus 4 dimensions.
Can't wait for the sequel, *6D Hexagonal Capablanca Random Fog-of-War Hostage Chess with Multiverse Time Travel*
Nah Settlers of Hyperdodecahedron is much funner for anyone this side of the singularity.
Y.e.s.
Paradox-Billiards-Vostroyan-Roulette-Fourth-Dimensional-Hypercube-Chess-Strip Poker.
Don’t forget to make it 6 player!
No, just add the 3 dimentional board
then enjoy
finally, chess 2.
I've been waiting for the sequel for ages!
Featuring new peices like Queen With A Gun!
shogi has entered the chat
Nah it's chess 5. You time traveled past the release of the sequels
actually, chess 2 is already a thing, look it up!
I think the only way to accurately describe 5D Chess without writing an essay is that "It's Chess as you've always played it... Except time is a valid direction."
Well this does help make it easier but your forgetting that this is 4D and you've only touched on a possible third D and even then what you've done to touch on it is quite limited in it's explainability, this truly is an un - understandable game... Truly Chess 2.
Talk about Space-time...
Technically that's 3D chess. 2 spatial and 1 time.
"except time is a valid *dimension" the game treats time as a dimension with it's own back/forth/up/down mechanics hence the multiversal aspect jumping pieces from one timeline to another.
@@reinatr4848 But, wouldn't that imply the knight just kinda teleports around?
18:53 The funniest part is, after realizing just how much he would have to do for one turn with all of the future boards he could interact with just to not get checkmated, he immediately forfeits the game
I mean at that point its just too much trouble for something that probably will checkmate you
I honestly think part of understanding chess from a strategic standpoint is understanding when you've lost turns before you actually get checkmated-- which I don't know how to do; I put all my "board/tile/card game" points into mahjong, hearts, and spades.
poor smant
@@JFirecracker There's a secret to that for me (been getting into tournament chess) "If I were in my opponent's seat, how do I win?"
Edit: I like to play them out anyway because at my level blunders happen and I find them instructive
@@JFirecracker Can totally relate to your situation!
Dude, this game is PURE FIRE, the fact that it makes time travelling a disadvantage is actually a huge plus, making the game exponentially complex is what creates the "checkmate i didn't plan" problem.
edit: also, the overpowered move you mentioned includes going back in time which means that its actually a usefull tool to creating a checkmate, but is in general a trick that, if wrongly used, puts you in disadvantage, which for me sounds like the perfect balance.
Also, it offers tons of game starts, because there is no reason to commit to a pieceset optimized for regular chess.
And having a dev who, right after release, patched the game by offering a alternative to a overpowered piece is SUCH A RARITY.
Wait... if the knight can jump over pieces in time, then he must be jumping vertically through the actual 5th dimension! I knew the name wasn’t that poorly thought-out!
The knight can already "jump over" other pieces in normal 2d chess, which mean it's already 3d by default. So yeah, the name isn't technically wrong
I suppose there's also no way to know if he's "jumping over" them in time through the same 3rd dimension as normal play or though another, 6th dimension, although I suppose the game's name is probably indicative of which is true.
I like to think the horse is a multidimensional being which jumps though timelines in a paralel dimension. Kinda like when Obito, from Naruto, uses Kamui except for transport.
No, the knight's jump is the third dimension.
3D Chess plays in the first horizontal dimension, the second vertical dimension, and the third dimension that only knights can use.
5D Chess adds time and multiverse. It's 4D to every piece EXCEPT the knight, who still holds exclusive claim to the third dimension.
@@PhantomKING113 i misread at first and i thought you said "just like ohio" and tbh i didnt even question it
I always imagine everytime I turn a pawn into a queen that they've actually created a Terminator, and the other player has to try to go back in time and prevent that pawn from becoming a Terminator by using their own queen. Thus is my version of the Terminator Gambit
The terminator gambit : Queen edition's
genius
Just imagine playing chess in real life with these rules.
"What did I do 5 moves ago in the 3rd timeline?"
"I don't know"
"This was a stupid idea"
"Yes"
actually in terms of 3dimensional chess (basically only with timetraveling checkmates without creating timelines via timetraveling)
we are getting quite good at this, so this wouldnt be too bad playing in real life.
sadly there would be a lot of tactics missing that require additional timelines.
or, alternatively, setting up a chess board with all the corresponding pieces for every event across timelines and multiverses
@@halvardsutterud4158 "10 moves in I realised that my wallet is in check. Those chess boards aren't cheap!"
@@TabooRetka701 Just set up a mechanical chessboard that moves the pieces with magnets, when pieces are captured, they're put in a corresponding area that allows the magnets to move the pieces back onto the board when needed.
There you have it, time travel implemented into a chessboard.
Impossible.
While watching your video I stumbled upon the thought of how terrifying the king and queen must be to this hyper-advanced army.
The Pawns obviously have the simplest loadout, just a weak time-machine and reality-jumper, only able to travel a short distance into the past or jump to neighboring realities.
The Rook has a more advanced loadout, possessing a time-machine and reality-jumper that can both move infinitely.
The Knight has a more specialized loadout, equipped with a more limited time-machine and reality-jumper, similar to the pawn, but with the addition of a matter-phasing device, making the movements they can make impossible to impede.
The Bishop has a loadout similar to the Rook, except they can use both simultaneously.
The Queen moves through time, space, and realities with contemptuous ease. It might even be a natural ability rather than a technological achievement.
The King's movement through time, space, and realities is far more limited than the Queen, but their is a reason they are wed. For the King has a multiversal consciousness, enabling him to command his troops simultaneously across realities connected solely through him. But, if any version of the King dies in any reality, they all die. Checkmate. Game Over. The war is lost
See, now someone needs to get to making a game with the concept that isn't chess
Now i want to see a movie about a massive interdimensional war that has nothing to do with chess, only for it to be revealed at the very end that it was all just a giant game of 5D chess with multiverse time travel
Isn't this kinda the plot to Edge of Tomorrow/All You Need is Kill?
@@Wastelander1337Technically, Edge of Tommorow is more like Re:Zero, or Groundhog Day in which you repeat the same chess game over and over until you find the perfect winning strategy
Whereas this... Thing, seems a fair bit more complex
So what you’re saying is… the King can ‘plan strategy’ with the Queen in every universe/dimension and consciously sense each time across all of them?
…Where do I sign up?
As a theoretical physicist I give this game a theoretical physics seal of approval.
Ha
a theoretical seal?
Fantastic!
Theoretical approval? Theoretical value form the Ph.D. you paid for in both time and money?
This has, without a hint of irony, helped me understand Avengers Endgame's time travel more than any other dedicated explanation video.
Except the grandfather paradox of killing younger Thanos
@@danielbenyair300 I thought the same way too, and then I realize that Thanos just came from the soul and Power Stone timeline and not the main timeline. So from the perspective of where he came from, he just disappeared one day with his entire Army and from our perspective, he just came from the past to attack us in our present time and was killed in the process. So basically two Thanoses just died twice. And it's not more complicated than that.
There's the implication of predetermined time travel. As captain america was able to travel back in time. And still end up in the same present he time traveled from.
@@deathrobloxian are you certain that was the same Captain America and not an alternate Steve Rogers who did the same thing in his native timeline and ended up in ours?
@@EvilSandwich Hmmm with the TVA stuff from Loki I'm inclined to believe it's most likely the same captain america.
Been a long time since I actually finished watching a video essay. This was sick
Hey! You're here too!
Hey! You're here too!
I thought @Leadhead avoided watching other video essayists! My favourite video essayist meets my newly subscribed essayist on the first video! Now, I can tell more than ever this channel has a promising future!
Hi leadhead
The last video essay I watched was 10 minutes long, the post truth essay by jreg
You can’t multidimensional castle because it is impossible to set one up without either the king or rook having been moved at some point
Right, exactly. There would be no room for the king or rook to castle to a past board state because they are already occupying those states, and even if you did castle to the past, you would either have two kings on one board or an undefended king on the board you left behind, making it a terrible idea in the first place.
I vehemently disagree.
First of all, the prerequisites for castling are that the king and rook mustn't have moved before doing the maneuver, yes - but I don't see why it wouldn't be a perfectly valid thing to expect this condition to hold in 5d chess at the current turn and timeline where the move would be initiated.
Second, these pieces can only be moved once the positions between them are freed up by moving the bishop and knight (and potentially queen) out of the way. There's no reason why there couldn't be such a state in the past, or in some other timeline.
This was just an arbitrary decision by the game devs to disallow castling across timelines or turns - there are no fundamental rules that would be broken by castling across time. Unless there's a fundamental rule in the design that only one piece max must travel across time at any moment.
@@roadent217 The rook also has to be to the left or right of the king. The king always moves two spaces, and the rook always moves to the space adjacent to the king on the opposite side. There's no possible way to get the rook in a valid position to do this in 5D chess without moving a rook.
@@braxbro6674 king two moves back in the prime castles in the prime.
Queen takes pawn, opening file, but you still need to develop queens knight so you split Qk one move previous.
Bq prime takes rook... qk+timeline rook drifts taking black prime queen, essentially resetting the castling manuver in the prime?
Castling, en passant, and double pawn moves are hardcoded special cases that break the normal rules of Chess. Why should you be able to do them through space and time?
That joke at around 1:00 where the marketing guy goes “something goes wrong” and at the same time the opponent forks your king and queen. Beautiful.
An easy way of wrapping my head around 5D Chess is that instead of thinking about separate timelines as, well, separate timelines, I try to think about it as playing a different game of Chess simultaneously, that can interact with the other ongoing games of chess as well.
thats what timelines are though? so you dont want to think about timelines because its to complicated but instead think about timelines. from what kin of parallel dimension are you
I'm even more confused now
The only way that I can explain this is WUMBO
It's like dividing an hour into "10 minutes, 6 times" to comprehend the amount of time spent
@@sgxbot from category theory, right next to math solar system
"I leave the pawns movement as an exercise for the viewer" yep definitely a math undergrad
I still don't know how those stupid things move
@@faisal3398 "With luck, forward."
-Remy the Ratatouille
The one who wrote that just want an easy answer from the viewer lol
Bruh. Wat. This video is absolutely incredible. No way this took any less than a month or two to edit, let alone cogently explain this game. It legitimately got me excited to play it. Deserves a bajillion views
One of the best at explaining the game that I have seen.
@@robertmasengale9366 the fact that I can understand the basic concept is astounding. I couldn't explain it myself, but I think I can play
I like this iteration, but you really should see the version from two timelines over where he went back and worked with himself on it.
It did take shorter than a month, he just made it all on one day in a groundhog day scenario where you can keep a usb stick between resets
@@charles3840 This sounds like the Groundhog Day reboot I would watch for sure. Wake up every morning with a flash drive in your pocket.. haha so good. It's like Nolan's Momento but with better data preservation
Nobody who was born after T2 and in the modern age of CGI will ever be able to appreciate just how groundbreaking and INSANE Terminator 2 was to see in theaters for the first time. It was absolutely magic.
Still looks pretty good, definitely a lot better than The Terminator.
@@wt4629 I enjoy Stop Motion so I like OG Terminators effects.
@@calebclendenin7073 same deal here
it's very sad that this game is literally too confusing to be played by most people... i think it's a very neat concept!
If there's anything the chess community is good at it's studying, 5D chess will be mastered in 500 years
@@segbhfrdgthyb576 I will move my queen 500 years to the future to be checkmated by Magnus Nakamura
@@GosuNoKami Using string theory, in the 6th dimension you could literally just mess with other peoples games.
@@chasecollins3263 that’s actually a great way to implement more than 2 players in a game variant. A dimension of players. You could also implement tournaments by adding a time dimension of previous games too, but with a twist of crumbled worlds to reduce complexity and increase freedom.
@@GosuNoKami You could play so that once you win, all your pieces can travel through the 6th dimension. This way, you could start messing with other players in the tournament who haven't won yet. But you have to think logically about, because if you eliminate someone else's opponent, they can then mess with you on the same level.
Bouns rule! Knights already start in the 6th dimension. Since Knights jump through void space, they're already capable of traveling through the 6th in plain 5d chess.
Now you have one layer of protection and attack/defenses starting in the 6th dimension!
It’s somewhat ironic how the games start out with completely normal openings and tactics. Then your opponent’s knight makes a check on your king 4 moves ago and things just fall apart from there.
"im only covering the standard pieces, i wont touch on the unicorn or dragon"
the
WHAT
In case you wanted an actual explanation, the unicorn and dragon are generalisations of the rook and bishop to higher dimensions. The rook travels straight across the board/timelines, 1 dimension only. the bishop travels diagonally across the board/timelines, 2 dimensions only. Therefore new pieces are introduced, the unicorn and dragon, which move only in 3 and 4 dimensions respectively. Remember how the queen was able to checkmate through a diagonal in the past? The unicorn and dragon are like that, except they can *only* do that. Neither of them can move to any other space on their current board. The unicorn can attack diagonally across the board provided its target is way back in time, or several parallel timelines over. The dragon is pretty much stationary, because it's only moving if it can go somewhere way across the board, in the past, in some distant alternative reality, all at the same time. One of the biggest reasons the normal queen is so OP is that it's not just a rook + a bishop; it's rook + bishop + unicorn + dragon!
@@harrygenderson6847 that is probably the most awesome thing I've ever read. just being able to read "The unicorn can attack diagonally across the board provided its target is way back in time, or several parallel timelines over" has made my day. thanks.
@@harrygenderson6847 So the dragon is Alduin then?
@@harrygenderson6847 do they replace rook and bishop?
@@Spellweaver5 No. There's no place for them on a normal chessboard. The game has several other gamemodes with different initial setups, such as one that has 3 ranks of pieces per side. That one includes the unicorn and dragon. There are also a few scenarios with smaller 4x4 boards which include them.
The reason why time traveling isn't worth it is that going through the multiverse is literally removing a piece and giving that board a free turn, and then skipping the turn you originally had to make a piece seemingly out of nothing. In the right situations it feels like cheating, but otherwise it is a move with consequences as much of a benefit it can be. A tool, if you will.
This video is great, I'd like to see more of your vids. You've explained the game's features really well, and even learned a few things myself (like how new timeline spawns being above or below is based on the player). The amount of possibilities in this game is fascinating, which is something I enjoy the most.
Still can't get enough of how hilarious the jurassic rook was. It feels like one could definitely make it into a more than valid tactic, considering that going to that space at any time is an incredibly inconvenient move.
Thanks, I'll add that to the list of corrections.
However, it also duplicates all of the pieces that were on that particular board. So if you have a board with two queens, and your opponent having lost theirs there (either by it getting captured or it traveling elsewhere\when), you gain extra queens you can later move to other boards.
The Jurassic Rook is definitely a god tier meme of a stall tactic. I would say that the only real time that state jumping/time travelling should be considered is when you are guaranteed to lose a piece otherwise.
I feel the best kind of time travels are multi turn time travels that capture a piece in the past. It can give you a very advantageous position on the other board that you can then leverage into a material advantage by the time you reach the present. Usually the best response to that kind of thing is to time travel yourself in order to give yourself an advantage on a third board which can bring it back to being a balanced game, unless of course you think you can defend against an extra Queen while being a piece down for 5+ moves while also developing enough to reach an adequate position to where you still have enough compensation despite the lost tempo for your opponent. Sure it’s specific and requires a lot to pull off but I will almost always time travel in that position against an equal skill level player.
you know, if you just jump your king out of the board, you physically can't lose on the board, so you can kinda just abandon it without much regret, allowing you to proliferate your strongest boards and multiply your forces
What kind of maniac genius sat down and went through hell to code this
Bobby Fisher from the past :)
Live Forever and Prosper, Bobby Fischer.
Return back to Life, any where and any when in any universe and any multiverse you wish.
I will try to not let you win.
Live Forever and Prosper, Robert James Fischer.
Live Forever and Prosper, Conor Petersen.
Live Forever and Prosper, Thunkspace, LLC.
Live Forever and Prosper, Conor Petersen Thunkspace, LLC.
Live Forever and Prosper, Alejandro Gomez.
@@NHO12209 Live Forever and Prosper, Nicolas Hermosillo.
If they used the 3-d chess board from Star Trek and combined it with the time and multiverse travel from this game it really would be 5-d
THE LEGO CHESS SOUNDTRACK.
The entire video, i had the gnawing sensation at the back of my brain that i somehow knew those tunes i could hardly hear in the background behind your voice.
Seeing it in the credits sent me back in time to the early 2000s when my dad got me that game to teach me chess as a kid. I had completely forgotten.
You also allowed me to say hi one last time to my grandmother before she died ! Thanks for that.
However, i'd like to return to the present, now... I kind of miss my girlfriend.
Please.
Enemy: *sacrifices queen*
Me: You must be an Olympic champion with how hard you just threw.
Enemy from the past with four extra queens: No, just a secret genius.
@@StormTheSquid favorite play in the book, kill their queen by sacking a bunch of units, repeatedly go back in time to the board where your opponent has no queen while you still have one, each time adding 1 queen to your army while adding 0 to your opponent, giving you a 1 queen advantage. Your opponent literally cant stop it and you can go back and start multiplying your queens. I call it, crowntosis
@@ExHyperion unfortunately, it alternates who can force a new timeline in the past so they could just not play that board
Okay i have no idea what's going on because i understand 5D chess pretty well and do not understand primer
I understand primer...
Now, after I watched several video explaining what happened.
Its magic stuff you put on surfaces that makes paint hold on better.
Watch a youtube explanation of primer. You will get a 'ohhhh' moment.
10 years ago there was an Time travelling RTS game named Archon. Less multiverses and more grandfather paradoxes. It is as confusing as 5D chess.
The title is spelled "Achron" for anyone trying to find the game. The problem with that game is the actual RTS part of the game was not super well made, for example significant unit pathing issues
why the fuck would anyone make a *time travelling game*, a premise were players often need to spend a high amount of time thinking and strategizing, on a fcking *rts*, the genre were it is more or less widely accepted that any amount of thinking/strategy is outside the grasp of anyone short of a top 100 game, just due to its extreme mechanical strain? That's fucked. Why would you do that. Microing/Macroing on an rts is already hard enough, why add even more layers onto it
32:52 "And I'll be keeping a close eye on how it develops into the future."
*ba-dum-tss*
Really great video, btw. It's not just my obsession with time travel and/or chess that made me watch this until the end. Very entertaining. Hope to see more from you in the future...
...and the past, I guess
I didn't get the develops into the future pun until this comment. Now I'm groaning twice
Casey? what are you doing here
@@Alan_The_Jaguar I like time travel!
I'm happy that there's at least one game that is interesting because of time travel. Most of the time, time travel is just used as an easy way to fill plot holes.
Titanfall 2 has a really interesting section of the campaign where you're equipped with a device that will transport you between the same physical place past and present, but both timelines still move at a constant rate. What you do in the past affects the present, so security robots you kill then and walls you break then will unlock new paths in the present. It's pretty simplistic but it's a very fun experience. Warping through time to finish a parkour sequence is unmatched.
@@thecreator4296tv
i like how chess went from being a fun classic to having a more complicated plot than some movies.
Chess gonna have a more expansive lore background than Star Wars
seeing the bishop move equal distances in time and the x axis is legit one of the most clear ways to show higher dimensions
I would love to see 2 ai fighting with no limitation in 5d chess
Ai 1: move
Ai 2:move
Ai 1:checkmate
Either the Ai would find and exploit some loophole, or the AI would explode.
This would be possible to simulate by running two instances of the game and mimicking the ai's movements from one in the other.
I did this, and it took, and I kid you not on this, since literally the game's creation just to get it to work ONCE. If the ai gets confused, it just stops! It's supposed to make a move, but it just FUCKING DOESN'T! Everything should work, computers shouldn't even be physically able to get confused, BUT THEY DO! And the worst part is, I got it to work once, so I know my coding should work. It feels like I'm trying to make a block of cheese comprehend all of quantum physics and all its theories over thousands of timelines, and all that computing power is trying to come from a single cheese atom, while the rest of it is JUST FUCKING SITTING THERE! Oh my god, I'm so annoyed at this. It works perfectly until you introduce time travel, and then it just STOPS! One time, it finished a game with a knockout draw because it's a computer, but every other time it either just stops because of time travel introduction or it not comprehending another move for some reason. I spent 3 years doing coding classes, I make games on the regular and currently have made hundreds of working programs, I have the experience, but this one JUST ASCENDS COMPREHENSION! I don't know why, either. I made my own program that detects exactly where programming is failing (which saves me countless hours scouring through coding finding some sort of error, or buffing up everything except what I need to), and IT doesn't even know. It knows something went wrong, but can't bring me to anything except the fact that something went wrong. I have done literally everything I know, even at one point going back through different coding classes and speaking to professionals on wtf is happening with my AI, but none of them have come to conclusive evidence. It was only when I made like twice the coding for everything (just buffing up LITERALLY EVERY PIECE OF CODING), rigged two PC consoles together (don't even ask) purely for the computing power and some potential to work better, and made every shortcut and optimization that wouldn't take away direct access to every part of the coding that it worked once after HUNDREDS of tries, then never worked again. This shouldn't even be possible!
@@RandomInternetStranger looks like the ia couldnt handle the time travel, amaizing tho
they should implement more strategy games with time travel. They should also make sure to have an in-game tutorial that explains the time travel rules
"One new method of checkmate unavailable in regular chess; you also win if your opponent is unable to make a move in every board in the present"
This is in regular chess, it just causes stalemate.
In persian chess "no available legal moves for the defender" was a win for the attacker
@@HoppouChanwait... But isn't that literally the definition of checkmate? I'm so confused
@@mrsteamie4196 nah, checkmate in modern chess is "no way for the defender to get the king out of harms way"
In chess, if the player whose turn it is has no way to legally complete their turn, the game ends. One of two outcomes is possible:
1. Checkmate, if the player is in check;
2. Stalemate otherwise.
This is also true in 5D Chess.
Can we talk about how this means that two kingdoms that existed ages ago are using multiverse time travel and the 5th dimension to battle each other?
This would be more epic than Endgame
I feel like a gamemode where you can lock off or "finish" timelines would be cool, so you can use extra timelines as distractions to advance your own original timeline but I'm gonna be honest this was a stretch to understand to begin with. Love it
Yeah it would be cool if 2 boards that had the same layout would combine back into 1 dimension
Maybe a game mode where only the center timeliness ending matters? So the king can fall in other universes, but the game only ends if the "base" timeline ended
That already exist in the base game pretty much.
@@hyper_lynx At that point why use time travel at all, though? That would just reduce the number of pieces you have in the original timeline, for no actual gain, since the other boards can't actually progress the game
@@Bubbly_Dragon you can bring in pieces and set up traps with other boards
Is it weird that I actually enjoy 5D Chess more than 2D Chess? I like that you can technically execute more than 1 move per turn (so you can set up elaborate chains of moves that you can unleash on your opponent all at once, rather than crossing your fingers and desperately hoping that your opponent doesn’t see what you’re trying to do while taking equal turns). Not to mention, I like that you’re not constrained to the conventional rules of chess predictability and you can really express your creativity during play.
Im imagining a 5D chess tournament in 2035
And sometimes you move a Bishop and the game goes "CONGRATS, YOU KILLED A KING ON THIS SPOT TWENTY TURNS AGO" and you just sit there like "Ok, sure, this works I guess"
My genuinely favorite part of the game is when shit like that happens and you just have to pause in disbelief
5d chest is either so elaborate of a set up that you need cybernetics enhancement to actually be able to remeber set up without wasting time or you just panic and put a queen on this random tile and oops you just commit mass regicide and is going to get arrested by the chess government for chess war crimes.
@@NuclearRaven13 Nah, I suspect it is just gonna take time to get used to this. Eventually our brains will adjust to it and it will (hopefully) become something bigger in the future.
@@syrelian just 7 turns or 14 subturns.
Having 20 timelines for such a jurassic bishop is near impossible. Even when you wanna just make a lot of timelines.
I once played a version of 7-D chess. I chose to start of with different starting conditions for the game and ended up playing scrabble.
How did it work?
This is great! You do a fantastic job of explaining this concept and how to play in easy to understand terms. Richard Feynman would be proud.
There are way too few views for such a high quality video, you did incredible work with this video's script and editing . This is the first I've ever seen of your channel and it's stunning
Thank you! You (and others) can always help by sharing my stuff if you want, I’d really appreciate it.
@@OliverLugg I like to share this video when I recommend 5D Chess to other people. Sure, it contains a few spoilers for the puzzles, but it's a solid review otherwise. Plus, the title is definitely something that grabs people's attention.
Chess wasn't a perfect game in the beginning either, there most likely were several changes made along with special moves in order to balance the game and root out any unfairly powerful openers that existed back then, and now we have a nearly perfect game. This is kinda the same situation as that, except now the complication of the game has literally been increased by the power of 2, and there will be just as many problems with it until those are fixed eventually as well.
Only one fix needed really:You can only travel to turn 1 but not to turn 0.
That you often don't make 3000 parallel Universes isn't a problem in my opinion.
@@jet8424 one of the variants available does, in fact, have a "turn zero". Sort of. There's a black (I believe) board Before white's turn 1. Black's first Move is on the board after white's first turn, but it means black does have the option of traveling back to the "initial board state" like white can (which it would otherwise be unable to do due to white's first move).
So, let's start with checkers and work from there?
@@laurencefraser I quite like the fact that this variant was added. It's a very reasonable way to slightly mitigate white's first-turn advantage by allowing black to have effectively moved first in a given timeline at the cost of having to create said timeline. It also doubles as just a tiny bit of added incentive the time travel early on in the game (for black at least).
A very minor tweak that won't affect most games, but when it matters, it *really* matters.
@@jet8424
I like turn 0 (the extra board for black to jump to) a little more because it creates opening prep and is a huge deal considering jurassics, if black can counter jurassic to a board where white has no moves its totally different than when white already made a move. This 1 Tempo is a huge deal.
That beeing said, t1.5 is a user agreement that is played a few times aswell.
Wait, did I just hear background music from Lego Chess? I think I'm in love with you now, and this is the only video of yours I've watched so far.
Thank you for putting the music in the description. When the Lego Chess theme started playing, I was hit by an intense wave of nostalgia that I couldn't place.
The day I watched Primer, I went over to my brother's and made him watch it, while I watched it a second time. I need to defeat him in this game so our plot can finally reach a conclusion.
It tickles me that time spent on being a fan of time-travel can't be regained.
4:08 “I understood Primer.”
_Impossible._ -Thanos
26:28 In an alternate timeline when and where thanos sees through his bluff, and it’s beautiful
"The Terminator Gambit" is such a great subtitle
This looks absolutely hilarious and fun at the same time. It's like I'm conquering multiples of the same planet.
18:59 Probably one of the greatest possible pieces of merch for 5D Chess with Multiverse Time Travel is that Jurassic Rook logo on a shirt or mug. Get on it, Oliver Lugg or Thunkspace.
“Your parallel dimension enemies can too.” WHY YOULD YOU WANT THAT.
Simple, to delay death.
Funny thing is, this statement alone is about half of the reason initiating time travel is so heavily disincentivized.
I like to imagine, that one day we do have time travel, and prospective time travelers are expected to learn this as part of their studies
"Elective in 5d Chess and Multiverse Timetravel is a compulsory 1st year class"
6:23 that’s exactly why I hope for a feature where the boards representing your and the opponents n-th turn are stacked together to give you a more simple view of the timeline containing either only your or the opponents boards.
After that plot twist about realizing and 100% understanding how a bishop moves which was one of the coolest things my brain's ever done (and my head recoiled so hard), I may be ready for primer. Gonna watch it now, wish me luck.
The knight’s matter-phasing ability stems from the fifth dimension, or the third one in normal chess. It’s called “boing”
It is 5D chess, only the knight can enter that 5th dimension... I would of called it height, or z.
@@roblaquiere8220 technically speaking if z is 5 than x could be 2 and y could be 3.
boing
I always knew that Avengers Endgame's way of dealing with Time travel was one of the simplest and best.
Which was heavily inspired from Red Alert series
Except they mess it up in the end when Captain America retires
@@nahometesfay1112 My head canon is that when he returned the Soul Stone, as the stone need a sacrifice to obtain, returning it would grant the user a wish, and Cap wished to be with Peggy, explaining the ending.
It's not as great as the original Dragon Ball Z
@@deadheat1635 Ironically Poetic, considering that Cap would've meet Red Skull while returning the Soul Stone.
Grimwit here. First!
Damn you.
*pops back in time to create parallel timeline where I was first.
Man, that Lego Chess music brought back memories. My brother and I played that game a lot about 15 years ago :D
to speak to your content not being "engaging enough", this actually fits into the HELP third of the channel-building HERO/HELP/HUB formula :)
fascinating video! thanks so much, 8 feel like i understand 5d chess a little better now
Everyone says, “it’s actually 4d chess”. If the fourth dimension is time, then it would be impossible for a piece to checkmate through parallel dimensions. Therefore, the fifth dimension/direction is sideways.
Travel through parallel dimensions isn’t explained by time travel. When you travel backwards through time, an new parallel reality is created. You can’t travel to an existing parallel reality using time travel as your method.
Terminator uses fourth dimensional travel (i.e., the terminator is sent back in time to kill the leader of the resistance). Unlike 5d chess, terminator does not display fifth dimensional travel because a terminator never travels sideways through parallel dimensions. If the terminator was fifth dimensional, then (in Terminator 2) Arnold (modified T-800) could decide to ditch the timeline with the evil T-1000 and instead go back to stop the evil T-800 with Kyle Reese (protagonist of Terminator 1). Then, Kyle Reese and the good T-800 could travel sideways to the original dimension with the evil T-1000 and checkmate him there.
The fourth dimension is time experienced and manipulated linearly. The fifth dimension is time as a flat plane, composed of the infinite number of lines from the fourth dimension.
And as a quick add-on: despite being 5d chess, the game isn’t happening in the third dimension, as there is no verticality (up and down within a single linear timeline).
5d chess pieces are incapable of 3d travel because they are bound to a 2d board.
The game uses 4 of its 5 dimensions (time is by definition the 4th dimension so we can't call it the third even tho it is the third usable dimension). The game uses a different time model than terminator. It uses the multiple wordlines interpretation while terminator uses a single timeline interpretation of timetravel (closer to the harry potter model). Like it was said, avengers endgame is a closer model to 5d chess. So we can move 1st- vertically. 2nd- horizontally. 3rd- not used. 4th-back/horizontally thru time
5th-to allternative realities/vetically thru time.
Actually, now that i think about it, the game does use the third dimension but not as a movement direction, and yes as a free space to show the other movements in a more intuitive way for us. You can click the "histoty view" or "parallele view" and they will lign up the boards in a way so you can see a time or parallel movement as if it was a three dimensional one (since the piece IS traveling thru 3 dimensions). When they travel thru all 4 playable dimensions the views can only show 3 at a time simce showing all of them in a would need 4 spatial dimensions. So its is in fact 5d chess
Instead of Knights phasing through matter, they use tge third dimension, just like in normal chess. Bishops/Queens/Kings use it when moving diagonally past thicc peices too.
@@TlalocTemporal well bishops and queens can be blocked of a piece is in their way, so they jump like knights.
I'm hoping that there will eventually be a point where it clicks, a "now you're thinking with portals" moment
There's two fates for players: the situation you described or insanity.
@@SupersuMCand it will be indistinguishable to an outside observer
@@connormcconnell7805 And to an inside observer
Welcome to that one episode where doctor who plays chess with himself
on the moon
My dad sent me to the moon
mate in 3 moves
What episode is this? I stopped watching after last few seasons
@@dionyzus2909 Nightmare in Silver
@@rga0019 Thank you
You should check out Lemnis Gate. It's another big brain game, it's pretty much dead now unfortunately, I don't think it caught on with many people, but it's an awesome concept. It's a turn based first person shooter with time travel (sort of). So you basically do a 1 v 1 I. The first go. One team with an objective to accomplish, another to stop you. Both players take their turns simultaneously. Then next turn happens, everything that happened in the previous turn happens again exactly the same while you play the next turn.. unless you interfere. You can for instance go defeat the other player that killed you on your last turn before he killed you, and your character will not be dead instead and continue to do whatever you told it to. (when you die you still play out your turn in case of just such a scenario.) I was really hoping it would catch on, but I didn't see many people try it out unfortunately. Maybe it's more up a 5d chess communities ally?
this was one of the best videos i've ever watched and i didn't understand a second of it. truly amazing
The 5th dimension is the z axis from when you pick up the knight to move over other pieces or for moving the king and rook during casting. No need for matter phasing, right there is your missing extra dimension.
i made a presentation on 5d chess to my math class and this saved my ass at trying to figure it out, thank you
This is simultaneously one of the funniest and most informative explanations about 5-D (ish) chess I've ever seen. Very good stuff!
The intro was actually sick, ima watch more of your content
This is one of the best things I've seen in awhile! I really want to play 5D chess by my medium sized brain needs to learn more about how to play.
That Terminator drumbeat with the 5D Chess sound is the most underrated part of the video
We need time travel versions of other games, I wonder how hard it would be to adapt Fire Emblem since the movement system is basically chess but in every direction
There's a game called Achron that takes a completely different approach to time travel and integrates it with an RTS game. Instead of the past being fixed, players are allowed to give orders in the past and future to certain extents and the effects are propagated by time waves that ripple through the continuum. That lets you do silly things like create unresolved grandfather paradoxes. It's worth checking out even just for the novelty of such a mechanic.
31:43 - not gonna lie, once I realized that was an actual twitch screencap, I paused to laugh a while. With apologies to the stuff you actually had the chance to write. :)
That was far more interesting and entertaining than I expected it to be. Primer is hard to follow, even when you've had it explained. Good film.
From the editing/production quality of this video, I'd just assumed it was from a big/well-established channel till I saw your sub count 😦
My only conclusion is that future you sent an unstoppable chess video into the past to break into the RUclips recommendations algorithm.
Can we take a moment to appreciate the fact that he used the lego chess soundtrack for this video? Brought back so many memories. 😂
There's a really easy way to understand how the pieces move. A rook moves infinitely in any ONE dimension. A bishop move infinitely in two equal dimensions. Etc.
28:02 You could do a deep dive into game and chess theory on why that would be the case, However it can all be sidestepped and simply illustrated by the age old example of A duel. Single shot pistols at dawn. If someone shoots first and misses, all the power is now in the hands of the person with a bullet still in their gun. Same deal here. If you open up a new timeline and it doesn't lead to a forced mate and your opponent successfully parries the threat; They can now just play regular chess while you are stuck playing a far more complicated game till they open up another timeline and balance the ledger.
Oliver, I just discovered your channel today and it's genuinely one of the best channels I've ever stumbled across. Truly enriching and thought provoking stuff, thank you!
If someone makes a 3D chess video game in this format, then it will be a true 5D chess game
I personally consider a stalled AI a win
Yo this vid is extremely high quality and I'm pretty sad that it's got less than 1000 views. Keep up the high quality content and I'm sure you'll go big one day
almost 420k
oh! I've actually played this game enough to almost understand it! The goal is, as in most Chess games, to put the board into a state that no matter what move your opponent makes, he cannot prevent his King being captured on the next turn, or Checkmate. What's great about Multiverse Chess is that pieces can travel into the past, so you can set up a piece such that it threatens a King on a board that has already had both players make their move, meaning you can Checkmate a King in the past.
Example: 4:18 - The opponent can't make any move in the Present to protect both his Now King and the King in the past. Checkmate.
If a player sends a piece from the present into the past, however, you can't actually change the present board because of paradoxes, so to resolve that, a new timeline is created, and both players must play the "newest" timelines until they "catch up" to the "oldest" timeline, or the Present. This can create scenarios where pieces are constantly being sent into the past and creating an ever-increasing number of timelines just to avoid a King being captured in the Present, since the game only ends when a King is unavoidably Checkmated, and you can avoid a King being checkmated by creating new timelines that must be resolved first, giving you a chance to Mate before you get Mated, get it?
But in addition to traveling backwards in time, pieces can also move across timelines. This means that RT is actually WRONG about the opponent being unable to win with the board at 0:30, as he can use a piece from that timeline to attack his King in a separate timeline. That's why there's view modes that show the boards standing up next to each other, so you can see the lines of attack possible.
From that point you just need to know how the pieces move across time and timeline, and most of them are pretty simple, if you take Time to being another Direction to move a piece in. For example, the Rook can move in ONE DIRECTION ONLY any number of spaces, be it Up, Down, Left, Right, or Parallel Time (so he can go as far into the past as he likes so long as there's no piece in his way, i.e. another piece that takes up the space he's on in the Present at any point between Now and Back Then). The Bishop can move in TẆ̵̥̺́͒́͑̏̌͝O DIRECTIONS, so long as both directions are the same number of spaces, so he can move diagonally once, e.g. Up one and Left one, or Down one and Timeline one. This creates scenarios where a Bishop that you don'̷̨͉͇͖̗͖̙̰̙̝̉t immediately comprehend is attacking your King because he's three spaces Left from where your King was three Turns ago.
Once you resolve in your brạ̷̛̤̙̗͎͔̦̪͗̔͆̓͒̏̑̂in that Time is just another Direction chess pieces can take, you can pretty easily plot their movement rules just like a normal Chess game.
Except for the Queen I don't fucking know how the fuck quadrangles bullshit and the Pawn can En Passant across time or something idfk my first game went for 30 different timelines and I'm not sure I ever stopped playing cuz I played the game in the past and there's a possibility my opponent in the past has moved to create a new timeline that puts him at an advantage and I'm just waiting for that timeline to catch up to now and then suddenly I never stopped playing and I can't stop because even though I stopped in the past there's a timeline where I didn't so Ì̶̛͇̤̥̠͗̐'̶̨̗͇̖̹͙̱̻͙͍̮͖͉̞͐̍ͅm̴̪̫̯̣̱̽͋͒͐͆͘͠ ̷̡̛͙̬͚̬͖̱̍͗͛̊̔̑͛͊̚̕̕͘ä̸͚̥̿͗̂̽̂̈̀͐̄͂̚ͅl̴̺̬̘̗̮̮̬̯̐̊̌̍͂̈́͘ẉ̴̪͉͉͗͊̓͛̀̽̈́̄̔̚ͅá̵̧̡̛͔͔̟͔͌̽̎̓̏̊̓̉̉̇̀͜y̶̧̛̪̝͉̺͉̻̟̼̥͕̯̲̦͊͊͊̂̈́̊̏̑̾̔̆͝s̴̨̨̢̡̧̖̭̜͍͎̲̮̰̔̈͋̒̀̀̕͝ ̵̢̲̭̬̟̥̝̜̟̫͓̽̆͐̓̒͌p̶̣̖͎̝͉̗̊͗͌̎͒͐̈́̔̚ļ̶̨̡͎̖̲͈̤͈̗͚͕̘͙͍̀a̴͎͇͛̒̍̓̓̈́̈́̕͝y̵͕̦̬̙̙̯͕̏͛i̵̫͐̌̽̎̉̍̑̂ņ̴̨͉͈̱̟̞̬͇̠͇͉͂͋͑͌̆̐͊͘͜͝g̸͙̤̖̦͂̀̄̋̑̀̽̆̀̚̕̕ ̸͚̤̰̀͗̈́̈́͌̋͒̑͝à̶̢̠͎̅̋̔̅̔͗ļ̴̛̗͚̲̠̼̙̹̙̜̒̓͋͂̀̑̊w̶̫̞̬͎̬̺̽̇a̵̡̢̫̋̓́͆͌̿̿͆͌̇͗ỳ̵̜̰̻̹͕̯̥̒͒̇̓̈͗̚̚s̵̨̀̃̿̃̀́̒̓͋͌͝ ̵̗̰̜͈̹͚͍̯͓͎͈̮̼͉̒̀̔͊ͅp̶̢͔̟͍͇͑̑̊͗̐̄̔̐͆̾̒̋͆͝͠ḻ̵̨̥̺̹̖̙͈̪͖͊̑̌̑̑̏̉͜͝͝͝ͅḁ̴̡̡̧̤̤̳̘̫͌͗̇̃ỵ̶̛̦̩̥̟̩̻̓̅̃͌͐͗͛̈́i̸͉̠͔̞̳̠̬͈̝̓̈̃͑̃̄̅̐̈́̉̓͆͠͠͝ͅn̷̘̮͛̏͐̾̃͆̓g̸̨̤̲̮̼̠̯͓͚̈ ̴̯̞̙̹͔͓̦̯͚͎͇̫͐̍̍́̐̉͜͝͠͝ṗ̸̢̖͈͓͇͇͇͍̙̲̮a̶͔̖͉̪̟̖̪̮̥͋̄͗̈́̎̈́͊͜͠w̸̱̫͈̬͛̅̽̏͌́n̷͚̱͍̲͂̎͂̋͌̂̇̽̓͊̍̿͊͑ ̵̞̝͎̟̠̲̲̒͂̍͛̒͗̊̕͝ͅt̷͖̙͚͉̂̂̓̂̒̀̿̒̇̿̋̚̚ö̴̢̝̭̳́̐̆̀̐̈́̋͑̀̋̏̌͝ ̴̜͐͗̌͌̂̇̑̔̌͊̔͝g̴̨̛͎̔͑͑̑͆͌͊͐̋̐͂̕7̴̢̨͙͈̹̬̮͚͓͎͈̖̑̚ ̷̮̼̉͒̓̍k̴͎̲̔̏̿̒͂͗͊͐̄́́̓̕͝͠į̴̣͚͈̳̳͈̪̝̝̘̝̥̅̈́͋̑̓̒̉̅̊̃͆̆͑̄͜͠n̸̢̺̰̻̯͔͎̻̜̠̾g̸̝͍̙͍̠̀̍͊͆͗̏̒̓̾̓ ̶̧̺͖̠̜̃ͅt̸͖̝̯̺́͊̍̍̓̑̾͠ǫ̴̹̘͈̹͙̗̜̫͍̆̏̐̆̋͑͌͋̈́̇̒͝ ̷̧̯̦̪̥̥̻͙̪̹̲͇͇̿̈̈́̍ḧ̷̺͖́̅̍9̶̛̪̭̼̠̯͈͗̓̓̀̇̃̕͠ ̷̢̲͈̲̼͉̈͋̾̀͗̄f̸̡̢̤͉̻͖̟̦͖͓́̓͌̃́̇̂͐͛̌͜͝͠o̶̢͇̠͚̅̉͂̎̓̎̋͑͛͋́͘͝u̸̟̳̞̳͖̿̆ͅr̷̤̯̫̫͗ͅ ̸̨̛͕̤͓̮̳̤͑̓̀̿̆́͝ţ̴̢̧̲̰͍͈̖̹͖͇̣̭̫̲͂͐͊͐͗̕ư̸̡̜̲̞̯̌̉̈͂̌͜r̸̻͉̀̌̄͌͛̾̒̈̃͑̒̂̑͝ņ̷̻̝̐̎͒́͌̈́́̾̚͘͘͝s̶̹̮͉̭̙̭̹̣͇̻̈̅ ̸͓̝̠̀̅̋̓̔̚̚̕a̸̩̭̖̗̩̜͒̽̀̿̈́̓̓̌͂͘͝g̵͎͚̪͎̭̤̳̝̓͑͐̈́̈́̆̏͒́̏͐̈ͅọ̴̈́͌̽̓̃͋́̌͒̂̆͝͠ ̸̧̰̥̤̭̩̯̋̍́͆͑̄̀͌̐͘͝͝q̵̛̲́͋u̷̧̢͚͍̳͉̟͔̫̲̭̣͕̍͒͛̔͜e̵̱̐͐̒̒̐͑̎̑͋̀̈́̀ẹ̴̫̫̪͋̍̾͂̓n̷̨̻̱̱̟̺̂͂̎̈͒̒̿͗̕ ̷̨̢̦͙̓̊f̸̧̺̎r̵̰̓̌͂̅̓̑̾͝ȏ̵̩͖͖̳̬̲̎m̶̘͇̫̪̺̹̜̂́̀̋̌̊̐̕ ̵̡̢̧̛̖͚̙̝̲̯̭̪͉̯̺̿̽́́̎́̑͜͝t̷̨̧̟̜͓̗̪̘̮͔͉̹̯̘̾̔̆́̀̈̿͑̑̍̈̽͘͘͝h̶̫̦̞̒̽̌̀̂͗̄̾́̎̋̉̕r̶͙̗̜̪̹̞͇̠̋͜͜ę̶̳͍̼̙̻̤͔̹͈͓͓͙̐̔̐͋̍̑̒e̶̢͍̯̺̭̺̘͈̣̅̓̏͐͑͛̑̀ ̵͚͙̙͕̼̞̖̪̹̳̪̞̱̘̭̃̈́͆̀̇̄͆̂͒̓t̶͖̠̼̟̎̓̄͗̈́̆̍̓̕i̶̢̛͙̝͊̚ḿ̵̢̗̮͉̭́̋ͅͅe̶̱͔͈͂̓ͅl̵̮̫͚̝̜̲̗̟̯̯̺̝͂͌̈i̸̖̤̗̺̫̋̈́͜͠͠ņ̷̞̰̬̤̼̰̟̺̈̇̍͐̈́͌̔̒̓̾̔͑͝e̸̡̪͎͇̼͎̬͗̅̀͆̂̾͊̎͘͜͜͠s̶̢͚̬̟̺̮̜̟̙̥̻͒͜ ̶̺̪̯̑͒͝ơ̷̧͖̟͓͙̺̥̝̣̞̗̔̈́̆͆̎̃̆̽͝ͅv̸̲̪̬͙̱̬̞̰̩͕̹͋͐̊ͅe̴̢̢̻̖͈͓̪̫͎͍̙͓̗͙̹̎͂̇̐̂͒̈́̌̆̓̋̉̕͠r̶̛͓̳̥͚͚͍͂͑̋͐̓̾̉̓̀͜ ̴̢͔̲̞̠̟̂̍̀̕͝ͅt̴̯̮͇̪̝́̊̚͠o̸͎̞̲̹̝̬͍͙͚̯̕ ̶̰̣̣̝̲̰̖̆̆a̶̠̯͖͈͕̠̞̞͍͕͖̓̆͗̑̌̃͑͘͝͝l̴̨̹͚̳͇̭̦͓͓̝̏p̴̢̧̪̫̙̭̀h̵̨̨̛͉͖̭̞̼̣̥̘̲̳̫̖̫̀̄̀͒̀̽ā̸̩̦̮͍̠̎̍̉͌͑̀͑͊͜ ̷̨̡̗̜̠̳͇̻̞̮̦̙̺͑t̵̨͔̰̮̗̥̙̻̒͒͒̈̐̂͒̈́͐͝͝i̸̖͍̞̱̣͓̦̫͊̐̓m̸̘̥̻͕͓̖͍̙̞̄̈̂̑̓̌͑͌͘̕ȩ̸̮̬̘̇̆́́͋͐͛ļ̸̛̛̻͙̭͗̋͌̅͑̄̎̕̕͜i̷̢̼̺̞̜̜̱̹͉͇͈̼̙̿̅͂̋̋͌̆ṋ̴͇̞̖̏ë̸̛̹̲͎̗̅͊͑̈͝ ̵̯̱̏̓͛́͆̐̎̍͗̓̚͝d̶͈͍̟̠̗͕͙̰̳̫̀̅̿́̿̄͛6̸̡̧̛̤͎͙̤̝̳͎̲̞͛́̑͆̉̆͌̑̄
Lmao 0:22 stopped listening and started plotting out moves in my head and questioned every move made😅
I'm just crying tears of joy to have found someone else who also ACTUALLY understood how Endgames time travel works 😭
Not to sound pretentious, but is it really that complicated? It felt pretty straight forward to me, unless I missed something.
@@nedinnis6752 it's clear to me as well but I have plenty of friends who had such a wrong understanding of it. The parallel universe type of time travel isnt as explored in media, most movies keep it to one universe( i.e. Marty mcFly disappearing, the terminator paradox, etc.)
@@dradencake3199 But none of it would make sense if you assumed it was a single timeline... How did they justify all the retconning or the need to return the stones? Or were they super confused by the whole thing? Or did they just ignore the logic and focus on the characters and action?
In their defense, Captain America growing old in the original timeline doesn't make any sense according to the movie's rules (I consider that creative license), so that might have thrown off your friends.
@@nedinnis6752 yeah it was pretty simple to me
@@dradencake3199 hey, were the same
steins gate watchers: Hmmm I understand *p e r f e c t l y*
ditto with Re zero watchers
Time to microwave some bananas
It is the will of Steins gate!
👀
El psy kongroo
Step 1: Collect a shit ton of chess sets
Step 2: 5d chess irl
YES
I can't stop coming back, this video is so powerful, I'm literally crying
This is like exurbia without the existentialism and cringe.
Wholesome, smart, good explanation and wonderful editing and humor!
5d chess could be considered descriptive if you consider that regular chess also has time as a dimension, although not one you can travel. 5d chess effectively has two timeline axis in that sense
Honestly a pretty good pun, had a good laugh at that!
I've managed to win 6 games now so pretty proud of myself.
Thanks everyone for the kind words, I know I have to keep trying.
"And I'll be keeping a close eye on how it develops in the future"
About to play my first game; wish me luck!
Now this is the tutorial Hikaru was looking for, as Aliensrock is too high intellect to translate his thought process to us lowly beings.
honestly aliensrock's explanation was pretty bad and hikaru did a piss job of even trying to understand the rules
here's my simple explanation that usually works way, way better for people
in chess, there's [x, y] describing any spot on the board
a knight moves along one coordinate by one, the other by two
in 5d chess, there's [x, y, turn, timeline] describing any spot on any board
a knight moves along one coordinate by one, any other by two
p sure the actual in game manual describes it like this but, hikaru really didn't feel like reading that fsr
@@jasonLJ He prolly didn't read it cuz he just thought the game was a meme and not really a serious thing.
@@walugusgrudenburg3068 im mad rawr
The terminator gambit scene is so dramatic, i've got goosebumps
probably my favourite implementation of time travel in a video game is Achron, and the way this works reminds me of some of the good bits about that