On the lizard ally tip, I actually managed to get 3 lizards to follow me after feeding each of them their favorite food, and surprisingly they didn’t try and kill each other within 10 seconds. I don’t know if it was a glitch or not, but for a while I had a lizard battalion. It lasted about 10 minutes before they cannibalized each other, but it was so cool.
Great video but i think you missed the best reason why rainworlds virtual ecosystem works so well. It's because unlike a lot of games, the enemies don't just spontaneously spawn in when the player gets to a certain location and and attack, they are all already doing their own thing throughout the region and every encounter feels natural. They aren't put there just to be a challenge to the player, they're actually moving around by themselves to hunt or scavenge or escape danger and it really feels like all the creatures have their own lives that they're living
Even though he missed this detail you mentioned, he deserves all the congrats for searching the game AI very deep and sharing his discoveries with others in a very good video
This was disproven by someone. The green lizards camp or spawn where you're at...even though there's no food there before you emerge from the hibernation chamber...why would they stay or spawn where there's no food? To impede your progress...
Lizards have dens that they come out of every cycle. It’s also where they go to store their food when they catch it. The dens look like normal slugcat tunnels but without the white dotted line indicating you can go through. So those times where a lizard is near your spawn could be explained by them having a den next to your hibernation spot.
I've once had this cartoony ass scenario that happened to me. I was trying to evade a pink lizard, attempting to get to a pipe to trick it. then, a vulture appeared. Me and the pink lizard looked at each other for about a second, and BOLTED to the two separate pipes. It was the funniest thing to me, and unfortunately I left that area soon after, so I couldn't try tame the lizard.
😂😂😂 The lizards can be so funny. Once I was climbing the Wall as Survivor, trying to pass the area w/ the yellow lizard pack. I ran & barely escaped after jumping the gap, when a blue lizard crawled down after hearing the commotion. Lots of hopping around to evade it, ended up falling and having to reclimb the room, THEN as i got back to the top, a WHITE lizard appeared. Lots of panic-throwing and jumping around later, it finally falls off the edge, i was FINALLY going to make it to the next shelter! And then it grabbed me w/ its tongue as it fell, dragging me with it, and SLAMMING me so hard onto the last platform by the yellows that the fall damage killed me. The white lizard encounter happened all in the span of maybe 3 seconds. I was so appalled i genuinely couldnt be mad abt it, it just made me laugh. Felt like a Peak Rain World experience, lol
Correction, the animals don’t hunt specifically the slug cat , the white lizards for instance don’t wait for the player, they hunt anything, that’s what makes rainworld so special, it’s not player centric, this is an important distinction
Interesting Rain World facts: The Developers once did a test on a (in-game) lizard by breaking all its limbs, making it practically immobile but it then eventually figured out how to move with it's tongue, pulling itself forward. Vultures that you stole a mask from will aggressively hunt you down, and other Vultures will attack it. Cyan/Leap lizards can occasionally make mistakes and drop you randomly or jump into sticky situations Several lizard types will quite literally crawl on the background if it looks like a wall. *You* are at the bottom of the food chain. You're not the main character, Everything isn't focused on the Player. Lizards will battle Lizards, Scavengers will be ambushed by Vultures, the Bats that you incessantly hunt will eventually learn to burrow underground. And all of that happens even if you're not there to see it. It happens all the time. There's a type of creature that has a laser pointer for a head, and it will shoot it's laser into the sky, signalling a Vulture. This is an interesting and weird defense against predators Edit: It was fun seeing the confusion and misunderstanding that ensued 😉 Edit: There's also a new DLC for Rain World! Downpour! It has more content than even the base game! It even has FIVE new unique Slugcat variations!
As for the vultures, if you knock off one's mask it will attempt to endlessly hunt you down. In addition, other vultures will attack the maskless vulture if they see it.
Also a perk of procedural animation is that it immerses you in the game. For example the first time you get drowned by the leaches you feel genuine panic because slugcat is programmed to struggle and it really looks like it’s also panicking
Rain World is truly a special game. It's one of the few games that brought me back to that childhood sense of wonder that games would bring. I really felt like anything could happen and I was consistantly surprised. I really disliked it when I first played. I returned a few years later and it blew me away. If you have any interest in playing, I advise stopping the video to avoid spoiling yourself.
i bought it because i enjoyed the premise of a living environment, being just another creature in that world, and the game acts just like that, you are a easy and weak meal, but its not always that something is chasing you. your slugcat and all the other creatures are doing the exact sam thing, eating while they can, because the raining is getting closer. my first few hours and i was a tid bit bored, "what is the purpose, what should i do?" i asked myself, and then found out what makes the game wonderful, exploring, discovering new rooms, and the danger to achieve that, so my objective was to map everything out and see everything the game would offer.
@@TovenDo.O.Video- I stand by what I wrote, but I feel like going in with that expectation is only setting yourself up for a disappointment. It's a pretty high bar.
im honestly kinda sad you didnt mention the yellow lizards having a pack leader that, when taken out, causes them to become disorganized, or that the rain deer have a hierarchy and will bow to other rain deer with bigger antlers
Rejoice at the fact others get to experience this beautiful game at all, even if there are some pieces missing. I would never have known of this game and its magnificence if it weren't for this video.
Through my first playthrough of Rain World, I was overwhelmed by how many things could kill me as a small squishy slugcat. Really felt like I was at the bottom of the food chain, but when I reached the end and met the Void worm curiously looking at me, I knew it wanted something; it grabbed me with its cooked arm and took me into a joyride, taking me deeper into the void. I hope you guys knew it could do that because it helped me reach the end much faster.
The thing that really fascinates me about this game is the exotic, unfamiliar ecosystem. The ecosystem in real life is already fascinating but there's something about unfamiliar ecosystems that just really fascinates me. This is part of the reason I'd love to be a part of an interstellar species. I could learn about so many different ecosystems instead of just my own planet's without having to look at fictional ones.
It’s also an ecosystem that’s in a kinda hyperdrive with the regular hibernation periods making the creatures much more active for the period of time they have.
There is a moment as you walk away from Looks to the Moon's chamber where the eyes of the slugcat are locked on the path behind it, as though aware that what it has seen there is something to remember.
Yeah Thats the sense I got too. They figured out trading with the scavengers, observed and learned predator behaviors after 1 interaction and the AI interaction implies the slugcat already knew language cause he didn’t say “alters the slugcats brain to learn language” it’s says “alters the slugcats brain to learn the ancient’s language”
On my sister's playthrough her guide was killed by a scavegner early on so she didn't like them and attacked any that show their faces. But then of course she gets to the Garbage Wastes toll and its the only way through without circling back through 3 regions. No amount of pearls was going to change their mood. So with the help of a slo-mo mushroom and some explosives, we made several dozen attempts to just jump and murder our way past a whole tribe of like 40. I made sure to be extra nice to scavengers on my own save to make up for the slaughter 😅
This game makes you feel the consequences of each action and decision unlike gta 5 where you can murder a whole city of people and still get away with it provided you lose the cops 1 time and get rid of the stars. Totally realistic GTA V, the police will stop hunting for a mass murderer just because they lost them 1 time.
You forgot that scavengers will send squads to HELP YOU as well when you get accepted into their tribe, they have different skill levels and personalities. For example, there is a scavenger that will try to shoot you even when the others tell you you're fine to pass the toll. They have emotions to show when they are frightened/stressed as well. Lizards are also predatory amongst each other, there are bigger Lizard species who hunt specifically smaller lizar species. Usually, it's the blue Lizards who get hunted. Eggbugs being a species who regularly get hunted down being forgotten entirely and with that the raindeer not being the only pacifist creature. Noodle Fly mothers will NOT attack you UNLESS you harm their own kin (which is the noodle fly children) it is their entire mechanic that they are very protective of their offspring. You were holding a noodlefly egg in the video to make them aggressive towards you, but did not mention that it's what makes them aggressive? Sorry this is just a few points i noticed that bugged me as they are quite important lol
One thing you forgot to say is that for yellow lizards they have an alpha leader (the one with the longest head tail thing) and killing the alpha will send the rest of the pack into a frenzy and they won't coordinate Also if you take a vulture mask and don't kill it it will always chase you relentlessly no matter what
Another little detail I noticed: if you eat all the berries or bats in an area, in the next cycle you'll have very few to none where you'd expect them, best to sometimes leave a couple so they can seed and reproduce more!
@@applepie9806 yeah, so if you die from hunger you go down a step like dying any other way, and then they can have a chance to grow back but then you have to intentionally not eat everything, overeat or hoard the food in a vault (because I think it just disappears before the next round anyways?) For a while I was just eating everything I came across, and then I learned to just eat enough to get through that cycle. Remember you're part of the ecosystem! What you do has consequences too :D
That’s a very cool idea, but it’s not actually how it works. Berries are on a set timer, leaving one or two can be good for food, but it doesn’t have any effect on spawning. As for the bats, they actually behave I think more interestingly than you seem to think they do; there are many rooms in areas with bat nests, but only some will be populated at any given time. If you eat too many in one area, the bats will “migrate” to a different room with the distinctive nests.
Easily one of the most unique games made to date, it amazes me how around 3 devs fleshed out such a novel concept so well. Five pebbles' unfortunate development is both some of the most frustrating and thrilling gaming sections Ive played. This game nails so many things that have hardly been done before. Im just in awe with all of it, what can I say. I hope game devs take games like this and outer wilds as examples to make more interesting games in the future
I didn't play a lot with it, but it's incredibly amazing. The most little details are insane too. You can steal an egg from a flying thing's nest then next day when you wake up, the little flying things are hatched from the eggs and they thinks that you are their mother and they follow you. I don't know if you can feed them or anything because I was a bad parent so some lizzards hunted them down... heartbreaking moments
if you hatch an egg and have baby noodleflies following you around, adult noodleflies will attack you on sight because they will see you as competition (adult noodleflies also attack each other). also you can't feed the babies anything :(
I wouldn't call its art style minimalistic. It has the most detailed art I've seen from any game, let alone a pixel art game. Just because it's not 3d or doesn't use raytracing doesn't make it minimalist
I wouldn't say it's the artstyle, but you're on the right track with the minimalist take. I'd say it's the gameplay. All you really do is jump, climb, swim and use some items/weapons. Not much right? But with the little bit of stuff there, you're able to interact with the world around you in so many different ways with many different living creatures. I'm confident that's why the video focuses so much on the ecosystems.
You should have absolutely mentioned that there's about to be a huge new DLC with new slug cats, biomes, creatures, and more. This game is extremely underrated and deserves all the attention it can get.
I had been looking for this game weeks ago but couldn’t remember the name of it. I kept searching for slug cat and let me tell you that search is the most bizarre one. Never found the game. Now today RUclips just randomly recommends this video to me. I’m so glad it did. I honestly am not interested in this game but I really want to see the AI used in other games someday.
@CYRUS QUEK CHAN HAY I might. But yeah, tbh it’s just not really an interesting setting to me. Maybe too dreary. I really like the fantasy and swords and sorcery type of setting. Basically a D&D type of setting. But I find online open world games very boring. I know I’m probably odd because apparently everyone loves open world games. I’ve tried very much to get interested in them but I just can’t. Essentially there’s just something really unsatisfying about killing a monster only for it to respawn literally a minute later in the exact same spot. My favorite games are Diablo 2 & 3, which basically it was more following a story and that was more satisfying because essentially you moved through an area and killed monsters and killed a boss and they didn’t respawn so much. I know they had some respawn but it was just done in a way that felt meaningful. I think in many cases though the monsters actually didn’t respawn, and that was just more rewarding. It felt like you really were a part of the story and accomplishing something. Also really old games like Heroes of Might and Magic 2 which was a strategy game and turn-based. I loved that game too. If you’ve never played that one you definitely should try it sometime. It was a PC game.
@@narnia1233 I can understand your sentiment. I’m someone who plays quite a lot of different genres and types of games. The best part about following a more linear story is the impact it could have, both in a story and feels sense but also gameplay wise. In my opinion at least.
@@flajsic6340 Glad someone understands. I love stories, always have. Narnia obviously my favorite childhood story. I guess what I really want from games is to experience being part of a story. A storybook come to life, and being a character in the story and actually affecting the story. That’s what I really want to experience. I think games like Diablo 2 & 3 have a bit of that feeling. But I look forward to something even better someday. The possibilities are really cool with the new technology.
@narnia1233 @narnia1233 this is an understandable impression to have of the game from it's appearance, but honestly I would say that rain world is *very* akin to a fantasy dungeon explorer that just happens to take place in a Sci fi setting. But even the Sci fi elements are very esoteric and spiritual, the robots you meet are great oracles who guide you on your pilgrimage. Also i just want to mention this game has no online features, though the upcoming dlc is going to add coop play and more payable characters.
This game is BREATHTAKING. I'm honestly not sure if I can even recommend the game as _an actual game;_ it's really hard, frustrating, and not exactly intuitive. I enjoyed it a ton, but I could very much imagine someone hating it. That said, I can and do recommend Rain World to everyone as a piece of *_art._* When viewed from that lens, it is one of the most awe-inspiring things I have ever personally witnessed! The world-building on display is truly something else. So much is communicated to the player so effortlessly; especially considering that almost all of it is done in [almost] the complete absence of written or spoken word. The game manages to tell a complete story (more, even) through the world around you and your experiences in it. 10/10, the video game equivalent of the The Sistine Chapel.
@@Gaze73 It's not the getting chased by creepy monsters part that's the problem, it's the hibernating and then finding out that every path to a possible food source is blocked by dangerous predators, repeatedly dying because of it and then needing to somehow survive for multiple cycles just to be able to progress that makes the game incredibly frustrating.
@@rnase3970 that's a good background, same for me. what's really outstanding about rain world is its ludonarrative harmony - you will eventually have to think like prey in order to survive and forget about a lot of risk-reward conventions you're used to from most other video games. think like a slug cat!
like watching a nature documentary but you're in it. additionally, the Hunter mode giving you the ability to eat most creatures totally changes the tone of the game from prey to precarious predator. well made.
This video was fascinating. I played through the whole game and only noticed like a third of these systems or possible interactions. Absolutely incredible what the devs have accomplished with this game
I just thought this was a tough game about the slug cat reuniting with its family. No lets player I watched pursued it beyond the beginning. This is so much deeper and incredible than I ever imagined.
Iirc Wanderbot has a whole playthrough on his channel, the dedication! It's so funny seeing him go "we're gonna finish soon right?" at like... episode 30 of 80.
I haven’t beaten the game so I’m not gonna watch all the way through, however i wanted to share my favorite experience with the game’s creatures so far. I was exploring Subterranean when I saw a scav i had befriended in a small enclosed space. When it saw me it began to repeatedly extend and retract one of its limbs in my direction, as if it were beckoning me. I had seen them do this a couple times before, so i climbed into the hole with it out of curiosity. As soon as i do this a horde of miros birds stampedes over us from the direction i was headed. This was the first time I had ever seen them. I was horrified. If not for that scav i would’ve been mincemeat. TLDR: got saved from a group of miros birds by a friendly scav who beckoned me to hide under a rock with it.
How do you make scavengers follow you through the gates? I had big reputation with a couple of scavengers but no matter what I did they didn't follow me through the gates
im so happy to see you cover rain world. i truly believe this game is a masterpiece. its punishingly difficult (though the upcoming "downpour" update" is to offer some more accessibility options), and i almost gave up playing once early on, but the intrigue drew me back in, and im so, so glad it did. i think the best way to experience the game is to truly put yourself in the mind of the slugcat, like roleplay. BECOME that little guy, terrified, stuck near the bottom of the food chain, but determined to survive. one of the truly fascinating things about the AI that im surprised you didnt mention is that their actions are being simulated even when your not in the room. the world truly does go on without you, making no two cycles the same. you can stumble upon two lizards locked in combat. a room that was empty one cycle can suddenly be full of life the next as the various creatures move about the map. even when you die, you can linger on the screen and watch the cycle continue to play out and to observe the lives of the fauna proceed as normal as they pass through. there truly isnt another game like it.
I think I'm one of the people that will love the new accessibility options. I've loved the game for years, but despite generally enjoying difficult games, I often find myself just getting annoyed at how much I die in Rain World, so I'm keen to have the option to get more stuck in
@@quantummidget Same here, I sadly dont have the determination anymore to play such games; even though I REALLY want to! The mechanics in this game are like nothing else! I wish AAA companies would experiment like this again.
i'm always glad to see people talking about this game because, even though it's been getting more attention lately, this game is still REALLY underrated. one of the biggest things that i dont think you mentioned is that the whole world isn't very centered around you, the player. vultures will swoop down to grab lizards, scavs can be seen fending off lizards, and noodleflies will hunt down ANYTHING that endangers their kind, not just you. stuff can even be happening off-camera, like you can see a lizard leave the room then follow after it a couple of seconds later and that lizard might have gotten into a fight with another one. this game feels so natural when it comes to stuff like that, it's genuinely a masterpiece.
I'm not a fan of difficult games so I probably won't play it. But just looking at content of the game gives me this huge appreciation for it. The world looks so alive and the technology put into it is so cool to see. Really a special special game regardless of the difficulty holding it back from being mainstream.
I just stayed in the beginners area since I’m also bad at fighting enemies and it turned into a relaxing bug catching sim LAMOO I will try to get better at the game mech so I can explore but for now I’m having fun.
@@marsmia4869You know you can just play easy difficulty that makes enemies mostly not so agressive and dangerous, but players say that it destroys game's feeling of being a prey and I agree with them
I think even if you don't normally like difficult games, it's worth a try. There's no penalty for dying as the yellow or white slugcat, you just start the day over, so it doesn't feel too frustrating.
The game is difficult but it doesn't frustrate me because it never feels unfair. You just need to be thoughtful about your movements and decisions in the game, and make sure you form a good plan for navigating the world. Dying has no consequences and every victory is extremely rewarding and feels fully earned by your individual choices. It really does feel like survival
Just so everyone who sees this knows: This video has a lot of spoilers for the game, so if you intend on playing the game, probably don't watch. If you do, make sure to consider stopping again at 5 pebbles, it's a very important area. The game is so much better if you know almost nothing about it when you play, and the game is great, so make sure to reconsider before you watch this video.
Too bad I don't read comments until after the video to avoid spoilers :( It's fine, I've got a lot of other things I need to play before I even think of getting Rain World so hopefully I'll forget most of what I saw here.
unfortunately i didn't see the review till the end but im still going to buy the game and play it. it will probably feel different when playing anyway :P but yea a bit sad there's no spoiler tag or something
@@havenloss8107 yeah, that sucks. The game is still amazing even if you had spoilers, because there's still a lot about the game that isn't in this video. Not to mention the video says absolutely nothing about downpour, the dlc. So you still have that, at least.
One of my favorite things about the games AI is realizing that 2 lizards is less dangerous than 1 since they will usually fight each-other first Also, centipedes move like that since they can only see movement Squidcada can be used to glide, but if you do this near a large group they’ll start ramming you to get you to let go
yea another thing is that when a lizard grabs something it starts ignoring you so lets say you are being chased by a lizard but it ends up catching a squidcada the lizard will ignore u and focust on getting to its den with its new meal u slowly start realizing this untill you basically feel completely safe to chill near a lizard wich has something in its mouth
I'm pretty sure squidcadas hate me regardless of whether or not I've done anything to them. Long legs have cool AI as well, being only able to touch, and sometimes hear you.
I have never clicked one of your videos so fast before. I absolutely adore Rain World, and all it's harsh and unforgiving glory. The creatures and landscape are so incredible and I can't get enough.
@@love_and_chaos_uwu4267 Challenging is an understatement. If you mean you wanna use procedural animation in a 3D game, that would be extraordinarily difficult. Even in Rain World, the animation can break (especially with Rain Deer), leading to creatures getting stuck in animation loops they can't get out of, like one of my own experiences in Subterranean. I made it to the only nearby shelter and found a green lizard stuck in a loop of rubbing it's head along the floor, either attempting to kill a wolf spider, or having already done so and just glitching. Me going in there didn't fix the break either, but I did manage to use the shelter and hibernate. It was wild, and I can only imagine how very broken it could get if it was 3D and had even more joints to worry about.
A good idea I had was a segmented system to build the creatures, so a body part, which leads to another body part & a head, does it have eyes or not? Then add in legs, wings, tentacles, etc. On the remaining nodes. The two biggest problems I see is figuring out the behavioural AI for such creatures and how to tune it to make sure the creatures work and just lumps of flailing biomass.
There is a game developer that is doing something like that with the monsters, but I dont think the aim is doing something like rainworld, the name of the channel is RujiK the Comatose
If you like the procedural movement in this I would recommend the game carrion But if you don’t like gore and violence I don’t think you should play it
@@Kalion-mi1zc i think rain world already uses a segmented system. when i was modifying the sprites for the slugcat, there were seperate head, arm, torso, hip, leg, and tail, so i think the game uses those and puts the segments together like you said.
That is an excellent way to put it. It has incredible depth, some really beautiful and atmospheric visuals, but survival often hinges on the tiniest observations and decisions. (Also some of the creatures are very unpleasant)
@@longbeing I noticed that in the video, and it was really nerve-racking to be like "ok, where's the dangerous predator in thi- OH! there it is! eating the slugkid!" KS summed it up pretty well.
9:32 A fun fact not included about the Jetfish: you have to be careful if you don’t latch onto them, since by default they will harass the player slugcat by ramming into them and will either stun or knock out any items they hold. This is even more dangerous if the Jetfish aren’t alone, which can result in the player drowning.
honestly. i saw the game by accident for the first time on a random yt video. and stopped immediately after seeing a few things, decided to play it out of curiosity, and fell in love with it for many reasons that goes from the complex animation that for me was something completely new and the presence of all the different creatures, that was fascinating, one of the best experiences i had in a gameplay
17:46 How the dropwig launches itself at the space the slugcat was but than stumbles as the slugcat just about makes its way into the hole and how it so naturally just reasserts itself to immediately go after it is such an incredibly smooth animation that it’s hard to believe that it was procedurally generated.
I love this kind of shit, such a detailed environment makes the world feel so alive, like you really are trying to survive in a world which is indifferent to your existence, rather than one that only exists as an obstacle. Of course, it's cruel indifference doesn't fit in every game, and it definitely doesn't keep you from being eaten. This makes me NEED to play this game.
Having arachnophobia made me shiver when I was at shaded citadel for the first time, not only we have a fucking arachnophobia megazord but we also have giant ass spiders that are fast as fuck. And also in Hunter mode we have the fucking red giant spider that shoots sedative darts at you, and another one that fucking revives itself if let alone.
I watched about 5 minutes of this video from my recommended a year ago and immediately went and bought rain world knowing nothing else about it. Since then, I've beaten the game, and I regularly come back to this vid, rain world, and the curious archive channel. Thanks Mr Archive!
I noticed Rain World is experiencing a bit of a renaissance right now, maybe due to the incoming Downpour dlc or maybe just through word of mouth. It's hard to understate just how misunderstood this game was upon release, especially by the so called games media, but 5 years later more and more people are finally coming around. I still play it regularly in coop with friends and still see new dynamic behaviours. An all time masterpiece, unique in gaming.
@@racool911 I've read that professional game reviewers don't have time to truly experience a game and what it has to offer. Because they need to split their attention among many games, their reviews suffer as a consequence. This happened to Rain World, where reviewers only played X hours, and never fully understood the depth of the game. This, plus the game's high difficulty, led them to give it low scores. Classic example of low professional scores and very high user scores. Honestly, why do people even listen to these "reviewers" when they barely give the games any actual attention? Some are good, but most are terrible at what they do.
Here's my thoughts, so making a game with a simple yet distinctive artstyle means that not only can it be run on almost anything, the developers can commit comparitively ENORMOUS amounts of computing power to AI behavior and make an AMAZING simulated ecosystem to put your game into and be a part of!
@@sleepyturtle99 that's actually an example of what I was thinking of, there's a version now with actual graphics (as in pixel art instead of ascii) with the same depth (from what I've heard) which is great because it's a testimate to computing power now-a-days
None of what the game does is actually that computationally complex, though. It matters in terms of dev resources maybe, but the actual cost of computation for everything described here would be fairly cheap. It wouldn't compete with more complex visuals - and also, pixel art isn't necessarily cheaper than any other sort of 2D art. Particularly when the lighting's complex. The art style's gorgeous, but I think it is the way it is as an artistic choice, not a technical one.
@@Azure9577 DF's a bit different, but even that's not *that* expensive, believe it or not. The main performance drain there is just pathfinding, which comes more from having hundreds of units than anything to do with the game's massive complexity. But yes, DF is significantly more complex than this and does pay a slightly higher price for it. Also, DF's ascii mode was already actually 2D graphics I'm pretty sure. True curses games are pretty rare these days. They were just graphics of text, and they could be swapped out for nice drawings instead for no performance cost. There was also a DF mod that added really nice lighting a while back. *That* was harder to run, because it had shadows, raycasting, etc.
Bout time rain world got big exposure. I got this game for £3 and it just happened to become my favourite game ever. That first playthrough is one of the best experiences I've had in games hands down. And it's AI and world are so dense it makes going back and back and seeing all new interactions hundreds of hours into your playthrough, so interesting
@@ikcikor3670There’s so much content in Downpour, it’s incredible. Indie games (especially ones with as much depth as Rain World) really have restored my faith in the gaming industry.
I remember meeting one of the developers of Rain World at E3 a few years ago. they had a demo of the game on the show floor and I was intrigued by it so I gave it a shot. I didn't get it at all and I kind of pretended to be really enjoying it so he didn't feel bad. it's definitely a tough game to demo in an environment like that. I do recall him talking a little bit about there being an ecosystem, but in the end I walked away confused. a year or two later I saw it on steam and decided to buy it since I remembered talking to the dev and it ended up becoming one of my favorite games of all time. it is the most brutal game I've ever played if you're trying to actually beat it without any help or guides, to this day I haven't beat it. the world is fascinating as well and there's so many crazy details to take in. anyways I've been glad to see it's popularity grow over the last couple years and get the attention it deserves. I wish I could watch the whole video but there are still areas and creatures I want to discover myself.
I remember buying this game for like 10 dollars when it was announced on Adult Swim years ago and being completely impressed back then. Now I'm even more excited about jumping back into this amazing little world.
I cannot express how grateful I am that you covered this game. It got a lot of bad press from reviewers who couldn’t progress because of the difficulty, and I’m glad you took the time to really explore the game and understand what makes it amazing. Rain World isn’t perfect, and it’s not for everyone, but it is something special, and seeing it praised by a channel as big as this one really made my day.
This game looks incredible! The creature designs are amazing along with their animations and AI! Edit: probably the coolest creature designs in this game in my opinion are the Lizards, Scavengers, Miros Birds, and Salamanders
You should get it! It's really cool, although often unfair because the entire area's loaded in so you might come out through a tunnel with a lizard right there that just eat you instantly, but that's part of the fun of the game on my opinion. My personal favourite designs are the miros birds and king vultures
@@aperson1754 Glad you asked! I currently have 3 main world building projects I’ll cover on my YT channel. I have a Superhero project where almost all superheroes and villains have animal DNA, an alien ecosystem with 3 intelligent species, and a Fantasy world where I take mythical animals and turn it into existing or extinct animal. For example, I turned the Wendigo into a large Dromaeosaur
@@Tyrexthecreaturedesigner oh nice! Those all sound really cool. I'm a big fan of fictional stuff being made as plausible as possible. I do a bit of speculative biology myself, i don't have a particular project I'm working on but I want to create one at some point though.
this is literally one of my favorite games, im SO happy that its getting a large amount of recognition with this video, it feels like no one understands when i try explain or they think its weird lol
Also very relatable comment, ignore the fact I’ve replied so many times on all the comments it’s like 3 am and I love rain world so much and I just want to talk about it with someone so hopefully at least one person has replied by the time I wake up :)
3:35 There's another hidden system that I find very interesting regarding this point. Your reputation can increase or decrease with some of the critters, including the lizards and they are one of the few to have a friendly modifier for when you have high rep. It's fun to feed a lizard enough in an area to the point that all lizards don't attack you on sight.
@@catpoke9557 murdering lizards enough can lead to like 2 very different outcomes imo(there might be more though) either 1 you become basically the boogieman for lizards in that regions and they try to run and get their ass away from you upon noticing your horrifying lizard killing presence or 2 the linage system kicks in enough to shove a red lizard in your path of destruction possibly disabling access to that area for a while as long as it exist and your unable to overcome it p.s: if you didn't know there's a linage system for some of the creatures in rain world where if they die they might respawn in later cycles as stronger creatures, as far as I know there's only one for lizards(strongest being red lizards), centipedes(strongest again being reds) an finally pole mimics(turning into fucking monster kelp) nearly got spawn killed in outskirts while camping there being of a recently turning monster kelp sitting in one of the rooms after killing the pole mimic there multiple times :/
The procedural aspect really adds to the horror of getting killed You really feel like you are fighting ravenous animals instead of in most games pixelated fake robotic monsters
Unfortunately watching a video such as this takes much of the fun out of it, as this game is a bit like Subnautica where discovering creatures and their behaviours is half the fun
Indeed I wish I had one person I knew in Real life I could endlessly talk about rain world with my brother doesn’t really count because he doesn’t understand just how amazing the ecosystem is and just thinks it’s fun to play LMAO
another thing is that the ai continues doing its thing even when ur not close or interacting with it truly a masterpiece if a game and glad its getting more recognition
I'm so glad ppl are starting to take notice of the unique complex AI systems in this game. The first time I saw it I was blown away. This my dream for the future of gaming, NPCs & mobs that are AI driven within their parameters
I think video games like could teach kids that animals aren’t mindless or evil, I like the concept of allying with even the scariest predator, they seem evil when you first encounter them, but over time you see they are just hungry like you. The bats you eat probably think you are a scary evil predator, but you know you’re just a sweet kitty kat who’s hungry like everything else on rainworld. Then you see that everything existed in harmony until one species became incredibly intelligent and greedy, and separated themselves from the eco system by reforming it to serve only them, and eventually that greed would be their downfall.
I agree like if we played as the lizards we would mindlessly kill slugcats in order to eat And if we played as batflies Slugcats Would seem like menacing predators
Great video for showcasing this games incredible mechanics! The lore is a tiny bit misrepresented though, one big pointer for instance being that Five Pebble did not create the Long Legs in order to 'fix the world,' but in a failed attempt to kill himself. The whole lore and story which happens during your brief stay is actually really cool and surprisingly complex, and there's a whole bunch of really good videos that pop up when you search for this game's lore specifically.
I do agree that he should have shown a bit more lore but ingame its also not displayed prominently either, so only when you've played the game for long enough do you understand the story behind enemies you've encountered and regions you've explored
You covering this game is a dream come true!! My god, thank you SO MUCH!!! I hope you revisit it once Downpour, the huge DLC for it releasing in January, comes out. It's been in the works for years, and was made in collaboration with several mod creators.
Definitely, I can’t say much on the dlc due to developer NDA and that junk, but the amount of new creatures being added in the dlc is 100% worth another video, or two.
I paused the video 2 minutes in to go play this game without spoilers. I came back after beating the game to watch this video, and say thank for introducing me to such a beautiful work of art!
I've played hundreds of games spanning around 3 decades for a combined total of probably tens of thousands of hours. This is my favourite game. I'd recommend a few mods that are a must have on repeat playthroughs.
Same! I wish I had more IRL friends that I could talk about rain world with, this girl in my class made fun of my rain world phone case yesterday but I thought it was kind of funny because she will never understand the beauty of this ecosystem and she’s missing out on so much
I love the scavengers it’s just they look so cute,I love how whenever the merchants would like that item They will paw at the ground and it reminds me of a cat kneading 🥰 Edit:dear lord this is the most likes I’ve gotten thx guys my notifications have exploded Edit 2:holy heck I left for like an hour and it’s already at 129 TY Edit 3:rlly guys I have never gotten this much likes in my lifetime thank you so much
I would like to thank you. I watched this video a few months ago and it was the first Rain World thing I had ever seen. I have no completed the game after many trials and errors and I can confidently say loved (almost) every second.
I got this game and its so worth it. It’s very frustrating to get a hang of but when you’re running from section to section with no stops because you learned the layout you really feel like a prey animal at its most agile.
Bro I’ve never played this game but I am 100% checking this out just the amazing idea of the dev has me hooked already thank you curious archive for letting me know about this gem
@@notimeforcreativenamesjust3034 ya I just got it and I’m really enjoying it yes it is quite hard but it’s kinda like a puzzle where you figure out how to play really great game
rainworld is one of those games that just feels different to play. i bounced off it after being excited for its release years ago but last summer i gave it another try and became an evangelist for it. it's not for everyone, but if it can get its hooks into you it is an incredibly unique and beautiful experience on a first playthrough. i keep it next to "pathologic" and "getting over it" as masterpiece games about disempowerment and suffering that continuously deny you catharsis for so long that you either give up on them or have some kind of profound personal revelation about your own ability to endure and persist. that revelation for me was incredibly important, it adjusted how i see myself as a human being. something fundamentally limited and flawed but having the strength of will to overcome things others would give up on. it's a game that asks for you not just to be clever, but persistent. being clever feels amazing, it is its own reward. being persistent hurts. and being persistent does not guarantee you anything. you can and will suffer for nothing. but you do need both, or the other will be wasted. also slugcats are adorable, i wanted to see all the bittersweet and melancholic hibernation dreams.
I didn’t know this masterpiece even existed and now I can’t find a word to express how much I want to play this game not only due to the complexity and difficulty, but for the astonishing visual appeal it have
Rainworld is honestly a game im obsessed with. It was a year ago since I first played it yet it has never leaved my mind. There is honestly nothing like it.
One of the most overlooked aspects that makes Rain world feel so immersive and real is the lack of UI to distract the player and take them out of the experience. Every bit of information (aside from when the slugcat sleeps) is instead communicated through the music, weather, and different creatures unique behaviors that the player must learn and remember. There's no _in your face tutorial,_ no explanation for anything that happens. It's the players pure survival instincts and adaptation to the ecosystem which makes this game that much more memorable.
Yea, it basically just goes "Here's how to move. Here's how to eat. Here's how to leap. Here's how to throw shit. Watch out, the rain is coming, find shelter! Alright, you're on your own now kid, enjoy. Even Lizards use their behaviour regarding Spears to teach the player something. Your thrown spears seem to bounce off the Lizard's head, dealing minimal damage, but they embed themselves and wound the Lizard when hitting them elsewhere. Interesting. Another thing that makes the game feel more alive is that enemies know their limits. They retreat from Vultures, and will run away from a fight if too heavily wounded or outmatched. This makes them feel particularly alive compared to most games where enemies will just fight to the death. And their movement becomes visually more clumsy as they get wounded as well! It's a cool detail that some players might not notice if they don't pay much attention.
I just noticed, you use singular "they" rather than "it" to refer to the characters. because the game feels so real. All the creatures feel so sentient and alive.
Rain World's gameplay doesn't really click with me so I'm glad for every bit of coverage it gets because it's bloody stunning good at what it sets out to do.
it took about 8 hours of gameplay for the mechanics to click for me, it's definitely not for everyone, but if it *is* for you, while it might take you a bit to figure out, it'll probably become one of your favorite games
The ecosystem in this game is seriously next level, I love when the pixel art isn't just art but hyper interactive. Watching the background in this game is fun by itself. Unfortunately Dwarf Fortress takes the prize for the most complex ecosystem.
I love running into games that combine "I want to buy this game just to throw some money at the devs who did an awesome thing, because I want to reward them and have more such things exist in the world" with "holy crap that would ramp up my anxiety like crazy, there is practically no way I would be able to play that game for more than a few minutes and I'd never get to the end". This game will likely join LIMBO and INSIDE as games I've bought but have next to no intention of actually playing. Love that they exist.
And another thing, Curious Archive really should post more updates in the community to us, so that we will know what kind of videos will be released next.
I once had a very special relationship with a specific group (tribe?) of scavengers before. Everday when my slugcat would wake up after the previous night I would go out, explore, etc... normal rain world things. After a while I decided to stay in a certain area where there were also scaves. I began noticing that the scaves would follow my slugcat, even going into their home and sleeping with me through cycles, but they wouldn't attack, if anything they actually helped me. I had a few mods enabled, none of which changed the AI of the scavs but it did allow me to eat reptile meat, so these scavs were very useful in helping me hunt down and kill lizards so I could eat them. I stuck around for awhile, and continually hunted with them everyday. After a while I began noticing they had a sort of "leader" it was one of those more spiky, bigger looking scavs, pure white too. Wherever I saw that scav other scavs were close by and not many would appear in one area without that particular scav. Here and there a scav or two would wander off too far, but never explored the area very far until their "leader" appeared (the scavs that wandered off too far also seemed to be quite nervous and worried until their "leader" appeared). If one of the straying scavs got attacked, I found the "leader" was quick to respond and was the first to return to the straying scav, attacking whatever was threatening them. They were a very affective group, and I believe only one of them died during the cycles I was working with them. It was truly an impressive experience that makes me so glad to have bought rain world. I should note, I had both the outlaw and chief passages unlocked, so their AI likely told them to follow me because I was an outlaw, but another part of their AI was informing them not to kill me as I was treating them well (I continued to give them offerings and help them every time I saw them so that helped the situation as well), so likely that's why they followed me around, but wouldn't harm me.
@@hecobeco222 ahh okay, I had read about chieftain but I had not found anything about scaves following the player to assist it. So I may have missed something.
@@hecobeco222 Really? That's astounding! Thank you for telling me this, I had no idea. I love all the little mechanics like this that you can find in rain world.
On the lizard ally tip, I actually managed to get 3 lizards to follow me after feeding each of them their favorite food, and surprisingly they didn’t try and kill each other within 10 seconds. I don’t know if it was a glitch or not, but for a while I had a lizard battalion. It lasted about 10 minutes before they cannibalized each other, but it was so cool.
I think it's because they were well fed.
An army needs to be fed
i killed a vulture and a lizard ate it it became my pet
Were they yellow or black lizards?
@@TickleTurtle 1 White & 2 yellow.
I just bought this for $7 on steam and I feel like I stole it at that price. The way the enemy creatures go after each other is endlessly entertaining
its like buying hollow knight why is this piece of art so cheap
@@tuga__64 I think indies have to price themselves so low to even think about competing with AAA titles, unfortunately
I'm really excited for the safari mode on downpour, to be able to play as one of the creatures
@@aperson1754 THAT'S GOING TO BE A FEATURE? good god I'm gonna need to buy a fainting couch, I'm coming down with a case of the vapors
@@aperson1754 I wasn't aware the game is being actively supported?
Great video but i think you missed the best reason why rainworlds virtual ecosystem works so well. It's because unlike a lot of games, the enemies don't just spontaneously spawn in when the player gets to a certain location and and attack, they are all already doing their own thing throughout the region and every encounter feels natural. They aren't put there just to be a challenge to the player, they're actually moving around by themselves to hunt or scavenge or escape danger and it really feels like all the creatures have their own lives that they're living
Even though he missed this detail you mentioned, he deserves all the congrats for searching the game AI very deep and sharing his discoveries with others in a very good video
This was disproven by someone.
The green lizards camp or spawn where you're at...even though there's no food there before you emerge from the hibernation chamber...why would they stay or spawn where there's no food?
To impede your progress...
Lizards have dens that they come out of every cycle. It’s also where they go to store their food when they catch it. The dens look like normal slugcat tunnels but without the white dotted line indicating you can go through. So those times where a lizard is near your spawn could be explained by them having a den next to your hibernation spot.
Unlike a lot of games it’s 2D.
Exactly, it's like the whole ecosystem has a life of its own, and the slugcat is just another member of it
I've once had this cartoony ass scenario that happened to me.
I was trying to evade a pink lizard, attempting to get to a pipe to trick it. then, a vulture appeared. Me and the pink lizard looked at each other for about a second, and BOLTED to the two separate pipes. It was the funniest thing to me, and unfortunately I left that area soon after, so I couldn't try tame the lizard.
That is hilarious. Everything runs from the top of the food chain
Damn this game feels alive
i vividly remember seeing one scavenger looking extremly grim and depressed and yet he was hyperactive and extra friendly....i love this game
"I'll kill you, slug!"
"No you wont!"
[SWOOSH!]
"..."
"..."
Both: "uh oh"
"SCATTER!"
😂😂😂
The lizards can be so funny. Once I was climbing the Wall as Survivor, trying to pass the area w/ the yellow lizard pack. I ran & barely escaped after jumping the gap, when a blue lizard crawled down after hearing the commotion. Lots of hopping around to evade it, ended up falling and having to reclimb the room, THEN as i got back to the top, a WHITE lizard appeared. Lots of panic-throwing and jumping around later, it finally falls off the edge, i was FINALLY going to make it to the next shelter!
And then it grabbed me w/ its tongue as it fell, dragging me with it, and SLAMMING me so hard onto the last platform by the yellows that the fall damage killed me.
The white lizard encounter happened all in the span of maybe 3 seconds. I was so appalled i genuinely couldnt be mad abt it, it just made me laugh. Felt like a Peak Rain World experience, lol
Correction, the animals don’t hunt specifically the slug cat , the white lizards for instance don’t wait for the player, they hunt anything, that’s what makes rainworld so special, it’s not player centric, this is an important distinction
A lot of games do that ,think of like ark
Yeah, we/the slug cat is just a part of the food chain and the ecosystem
@@fabiooohnot even remotely the same, you have not played rain world much if you don’t understand the significance
@@juliet4093 yeah I admit ,didnt play it,but by how you described the mechanic , what I said is right
The wolfs hunt the sheep in minecrafts
Interesting Rain World facts:
The Developers once did a test on a (in-game) lizard by breaking all its limbs, making it practically immobile but it then eventually figured out how to move with it's tongue, pulling itself forward.
Vultures that you stole a mask from will aggressively hunt you down, and other Vultures will attack it.
Cyan/Leap lizards can occasionally make mistakes and drop you randomly or jump into sticky situations
Several lizard types will quite literally crawl on the background if it looks like a wall.
*You* are at the bottom of the food chain. You're not the main character, Everything isn't focused on the Player. Lizards will battle Lizards, Scavengers will be ambushed by Vultures, the Bats that you incessantly hunt will eventually learn to burrow underground. And all of that happens even if you're not there to see it. It happens all the time.
There's a type of creature that has a laser pointer for a head, and it will shoot it's laser into the sky, signalling a Vulture. This is an interesting and weird defense against predators
Edit: It was fun seeing the confusion and misunderstanding that ensued 😉
Edit: There's also a new DLC for Rain World! Downpour! It has more content than even the base game! It even has FIVE new unique Slugcat variations!
They didn’t break a lizard’s FUCKING legs right?????????????????
@@V1ncenz010 not a real lizard (although that'd be interesting).
It was an ingame lizard, I think a White one and they broke all of it's limbs
@@hypermaeonyx4969 oh, ok
Interesting, is there a video?
@@V1ncenz010 I was going to say that breaking a lizards legs to design a game is not cool at all. But I guess you beat me to it and got our answer. 😁
@@__Nicholas__ can't even acknowledge anything cool about the game bc your salty, huh?
if your just gonna be negative then go tf away
As for the vultures, if you knock off one's mask it will attempt to endlessly hunt you down. In addition, other vultures will attack the maskless vulture if they see it.
I knew about the first part but not the second part. Holy crap, no wonder why they hunt you down as if their life depends on it, because it does!
That’s crazy fr
If you drop the mask, does the maskless vulture take it and put it back on, stopping it from chasing you?
@@sharklazerboy9529no, it can’t re apply it’s mask.
@@sharklazerboy9529 I believe they can't and it becomes their personal vendetta until they kill you in futute or die themselves
Also a perk of procedural animation is that it immerses you in the game. For example the first time you get drowned by the leaches you feel genuine panic because slugcat is programmed to struggle and it really looks like it’s also panicking
That and how the DLLs move in particular
@@sparkfrog777the sounds ;-;
Rain World is truly a special game. It's one of the few games that brought me back to that childhood sense of wonder that games would bring. I really felt like anything could happen and I was consistantly surprised.
I really disliked it when I first played. I returned a few years later and it blew me away. If you have any interest in playing, I advise stopping the video to avoid spoiling yourself.
K thanks. Last game that I played that made me feel like a kid again was Outer Wilds, sure hope this game makes me feel like that again.
i bought it because i enjoyed the premise of a living environment, being just another creature in that world, and the game acts just like that, you are a easy and weak meal, but its not always that something is chasing you. your slugcat and all the other creatures are doing the exact sam thing, eating while they can, because the raining is getting closer.
my first few hours and i was a tid bit bored, "what is the purpose, what should i do?" i asked myself, and then found out what makes the game wonderful, exploring, discovering new rooms, and the danger to achieve that, so my objective was to map everything out and see everything the game would offer.
Yeah, and now the DLC's almost out, there'll be even more to do
@@TovenDo.O.Video- I stand by what I wrote, but I feel like going in with that expectation is only setting yourself up for a disappointment. It's a pretty high bar.
im pretty sure ive stopped a bit too far at 15:53 but yeah i do want to be surprised at least somewhat
im honestly kinda sad you didnt mention the yellow lizards having a pack leader that, when taken out, causes them to become disorganized, or that the rain deer have a hierarchy and will bow to other rain deer with bigger antlers
Rejoice at the fact others get to experience this beautiful game at all, even if there are some pieces missing. I would never have known of this game and its magnificence if it weren't for this video.
Maybe the person who made the video didn't notice that?
@@butchcassidy9791 fr
At least we have your comment now 😁
The yellow lizars sound like Halo grunts (they run and panic upon the death of their squad leader)
Through my first playthrough of Rain World, I was overwhelmed by how many things could kill me as a small squishy slugcat. Really felt like I was at the bottom of the food chain, but when I reached the end and met the Void worm curiously looking at me, I knew it wanted something; it grabbed me with its cooked arm and took me into a joyride, taking me deeper into the void. I hope you guys knew it could do that because it helped me reach the end much faster.
You might want to put some sort of spoiler warning
@@saltybeggar5048 this whole frakking video is a spoiler...
”I was overwhelmed by how many things could kill me”
If that tickles your itch, then you should try Noita.
@@lechihuahua1 The greatest threat in that game is your own curiosity lmao
@drakorocket6535 lol I've had 4hr runs that ended because of "curiosity"
The thing that really fascinates me about this game is the exotic, unfamiliar ecosystem. The ecosystem in real life is already fascinating but there's something about unfamiliar ecosystems that just really fascinates me. This is part of the reason I'd love to be a part of an interstellar species. I could learn about so many different ecosystems instead of just my own planet's without having to look at fictional ones.
It’s also an ecosystem that’s in a kinda hyperdrive with the regular hibernation periods making the creatures much more active for the period of time they have.
I feel like the slug cat is also intelligent. They can use tools shockingly well.
There is a moment as you walk away from Looks to the Moon's chamber where the eyes of the slugcat are locked on the path behind it, as though aware that what it has seen there is something to remember.
Just like normal cats
Yeah Thats the sense I got too. They figured out trading with the scavengers, observed and learned predator behaviors after 1 interaction and the AI interaction implies the slugcat already knew language cause he didn’t say “alters the slugcats brain to learn language” it’s says “alters the slugcats brain to learn the ancient’s language”
I guess that aside from the inability to speak the slug cat is as intelligent as the human controlling it.
not this slugcat 😎
On my sister's playthrough her guide was killed by a scavegner early on so she didn't like them and attacked any that show their faces. But then of course she gets to the Garbage Wastes toll and its the only way through without circling back through 3 regions. No amount of pearls was going to change their mood.
So with the help of a slo-mo mushroom and some explosives, we made several dozen attempts to just jump and murder our way past a whole tribe of like 40.
I made sure to be extra nice to scavengers on my own save to make up for the slaughter 😅
Most of my first playthrough I stupidly went Rambo against most scavengers. Caused a lot of sections to be way harder than it needed to be
This game makes you feel the consequences of each action and decision unlike gta 5 where you can murder a whole city of people and still get away with it provided you lose the cops 1 time and get rid of the stars. Totally realistic GTA V, the police will stop hunting for a mass murderer just because they lost them 1 time.
@@dr.skillz77mgpl92 just wait till gta 4 comes out
That is the most badass thing I've ever heard...
@@rayskidaisuki yeah, GTA4, but? Can't wait for that! Oh wait, were you under a rock for the last 2 decades?
As a game designer, I feel deep envy. This is so much more than a game.
I aspire to this level of ability.
There are resources out there on how to do procedural animation like this, I’m yet to try it though
@@123TeeMee Yeah sure, but it goes deeper. Let's ignore the animations, the ecosystem is really complex!
6:48 🎉 6:53
Well, there have been games for 40 years that are 1000x more complex and realistic than this one... Unsure why so many noobs are excited about it.
You forgot that scavengers will send squads to HELP YOU as well when you get accepted into their tribe, they have different skill levels and personalities. For example, there is a scavenger that will try to shoot you even when the others tell you you're fine to pass the toll. They have emotions to show when they are frightened/stressed as well.
Lizards are also predatory amongst each other, there are bigger Lizard species who hunt specifically smaller lizar species. Usually, it's the blue Lizards who get hunted.
Eggbugs being a species who regularly get hunted down being forgotten entirely and with that the raindeer not being the only pacifist creature.
Noodle Fly mothers will NOT attack you UNLESS you harm their own kin (which is the noodle fly children) it is their entire mechanic that they are very protective of their offspring. You were holding a noodlefly egg in the video to make them aggressive towards you, but did not mention that it's what makes them aggressive?
Sorry this is just a few points i noticed that bugged me as they are quite important lol
Woah
also talking about the exterior after five pebbles was a bit weird
the noodlefly part makes me think the video is propaganda against noodle flies LOL
Wow
I've had mother noodleflies become hostile just from standing near them for too long. I don't know how common it is.
Curious Archives and rainworld is a combo made in heaven
FACT’S
Jojo
I CANT BELEIVE IT HAPPENED
agreed, clicked so fast, love the game.
@@tobiasmyhre7888 glad someone else thought of this
One thing you forgot to say is that for yellow lizards they have an alpha leader (the one with the longest head tail thing) and killing the alpha will send the rest of the pack into a frenzy and they won't coordinate
Also if you take a vulture mask and don't kill it it will always chase you relentlessly no matter what
scavengers don't have masks, I think you meant vulture.
He didn't forget. He just chose not to include it.
And void worms hook your slugcat and help it swim deeper into the void
The word you were looking for is: antennae
@@itsgonnabeanaurfromme I did mean vulture
Another little detail I noticed: if you eat all the berries or bats in an area, in the next cycle you'll have very few to none where you'd expect them, best to sometimes leave a couple so they can seed and reproduce more!
Really?! omg no wonder some of my runs I ended up starving
@@applepie9806 yeah, so if you die from hunger you go down a step like dying any other way, and then they can have a chance to grow back but then you have to intentionally not eat everything, overeat or hoard the food in a vault (because I think it just disappears before the next round anyways?)
For a while I was just eating everything I came across, and then I learned to just eat enough to get through that cycle.
Remember you're part of the ecosystem! What you do has consequences too :D
@@JohnGottschalk ... can you put them in other places and have them multiply there?
@@dboot8886 not sure, try it out!
That’s a very cool idea, but it’s not actually how it works. Berries are on a set timer, leaving one or two can be good for food, but it doesn’t have any effect on spawning. As for the bats, they actually behave I think more interestingly than you seem to think they do; there are many rooms in areas with bat nests, but only some will be populated at any given time. If you eat too many in one area, the bats will “migrate” to a different room with the distinctive nests.
Easily one of the most unique games made to date, it amazes me how around 3 devs fleshed out such a novel concept so well. Five pebbles' unfortunate development is both some of the most frustrating and thrilling gaming sections Ive played. This game nails so many things that have hardly been done before. Im just in awe with all of it, what can I say. I hope game devs take games like this and outer wilds as examples to make more interesting games in the future
2* devs
Can I just say you have the best username I’ve seen in my life
Unfortunate development tip, if you have something to throw, it will pull you in that direction so you can turn yourself how you want
I didn't play a lot with it, but it's incredibly amazing. The most little details are insane too. You can steal an egg from a flying thing's nest then next day when you wake up, the little flying things are hatched from the eggs and they thinks that you are their mother and they follow you. I don't know if you can feed them or anything because I was a bad parent so some lizzards hunted them down... heartbreaking moments
They stop following you the next time you hibernate sadly. They only trust you for the first cycle after birth
@@catpoke9557 thanks, I never had the time to try it again
if you hatch an egg and have baby noodleflies following you around, adult noodleflies will attack you on sight because they will see you as competition (adult noodleflies also attack each other). also you can't feed the babies anything :(
@@null-yp6gs another amazing details
@@null-yp6gs so, can we just wait till its an adult, or-
By far one of the most beautiful post-apocalyptic worlds made more beautiful by the minimalistic artstyle
One shot to
I wouldn't call its art style minimalistic. It has the most detailed art I've seen from any game, let alone a pixel art game. Just because it's not 3d or doesn't use raytracing doesn't make it minimalist
@Sean Fussa i mean i guess? It's just the first description that came to mind
What would you describe it as?
@@seanfussa3076 I agree with you on this, the backgrounds environment have some insane detail, especially for pixel art
I wouldn't say it's the artstyle, but you're on the right track with the minimalist take. I'd say it's the gameplay. All you really do is jump, climb, swim and use some items/weapons. Not much right? But with the little bit of stuff there, you're able to interact with the world around you in so many different ways with many different living creatures. I'm confident that's why the video focuses so much on the ecosystems.
You should have absolutely mentioned that there's about to be a huge new DLC with new slug cats, biomes, creatures, and more. This game is extremely underrated and deserves all the attention it can get.
I had been looking for this game weeks ago but couldn’t remember the name of it. I kept searching for slug cat and let me tell you that search is the most bizarre one. Never found the game.
Now today RUclips just randomly recommends this video to me. I’m so glad it did.
I honestly am not interested in this game but I really want to see the AI used in other games someday.
@CYRUS QUEK CHAN HAY I might. But yeah, tbh it’s just not really an interesting setting to me. Maybe too dreary. I really like the fantasy and swords and sorcery type of setting. Basically a D&D type of setting.
But I find online open world games very boring.
I know I’m probably odd because apparently everyone loves open world games.
I’ve tried very much to get interested in them but I just can’t.
Essentially there’s just something really unsatisfying about killing a monster only for it to respawn literally a minute later in the exact same spot.
My favorite games are Diablo 2 & 3, which basically it was more following a story and that was more satisfying because essentially you moved through an area and killed monsters and killed a boss and they didn’t respawn so much. I know they had some respawn but it was just done in a way that felt meaningful. I think in many cases though the monsters actually didn’t respawn, and that was just more rewarding.
It felt like you really were a part of the story and accomplishing something.
Also really old games like Heroes of Might and Magic 2 which was a strategy game and turn-based. I loved that game too. If you’ve never played that one you definitely should try it sometime. It was a PC game.
@@narnia1233 I can understand your sentiment. I’m someone who plays quite a lot of different genres and types of games. The best part about following a more linear story is the impact it could have, both in a story and feels sense but also gameplay wise. In my opinion at least.
@@flajsic6340 Glad someone understands. I love stories, always have. Narnia obviously my favorite childhood story.
I guess what I really want from games is to experience being part of a story. A storybook come to life, and being a character in the story and actually affecting the story.
That’s what I really want to experience.
I think games like Diablo 2 & 3 have a bit of that feeling. But I look forward to something even better someday.
The possibilities are really cool with the new technology.
@narnia1233 @narnia1233 this is an understandable impression to have of the game from it's appearance, but honestly I would say that rain world is *very* akin to a fantasy dungeon explorer that just happens to take place in a Sci fi setting. But even the Sci fi elements are very esoteric and spiritual, the robots you meet are great oracles who guide you on your pilgrimage.
Also i just want to mention this game has no online features, though the upcoming dlc is going to add coop play and more payable characters.
Im honestly astonished on how the developers made an actual ecosystem, it looks amazing. Good vid btw.
This game is BREATHTAKING.
I'm honestly not sure if I can even recommend the game as _an actual game;_ it's really hard, frustrating, and not exactly intuitive. I enjoyed it a ton, but I could very much imagine someone hating it. That said, I can and do recommend Rain World to everyone as a piece of *_art._* When viewed from that lens, it is one of the most awe-inspiring things I have ever personally witnessed! The world-building on display is truly something else. So much is communicated to the player so effortlessly; especially considering that almost all of it is done in [almost] the complete absence of written or spoken word. The game manages to tell a complete story (more, even) through the world around you and your experiences in it.
10/10, the video game equivalent of the The Sistine Chapel.
69 likes at the moment.
Fitting considering the ending makes the game look like an allegory for the life of the average sperm cell.
you’re breathtaking
Exactly, I can appreciate the quality of the game but I don't want to get chased by creepy monsters in my spare time.
@@Gaze73 It's not the getting chased by creepy monsters part that's the problem, it's the hibernating and then finding out that every path to a possible food source is blocked by dangerous predators, repeatedly dying because of it and then needing to somehow survive for multiple cycles just to be able to progress that makes the game incredibly frustrating.
@@phpART youre gorgeous
As a biology major this video instantly convinced me to buy this game. Thank you.
All i have to say is one thing: Be patient and prepare for repetition, the best way to prepare is to just enjoy yourself and go for it slowly.
couldn't agree more, you'll need stamina for this. rain world is the hardest game I have ever played, in its unique way
@@schnibist I feel like I'm pretty mentally prepared for this, I do quite enjoy the souls series/rogue like games
@@rnase3970 that's a good background, same for me. what's really outstanding about rain world is its ludonarrative harmony - you will eventually have to think like prey in order to survive and forget about a lot of risk-reward conventions you're used to from most other video games. think like a slug cat!
I am happy to have learned soo much in a year of Biology majoring. But, I then I switched to a more suitable major for me.
like watching a nature documentary but you're in it. additionally, the Hunter mode giving you the ability to eat most creatures totally changes the tone of the game from prey to precarious predator. well made.
This video was fascinating. I played through the whole game and only noticed like a third of these systems or possible interactions. Absolutely incredible what the devs have accomplished with this game
The best thing about that is that everyone will have their own different experiences
I just thought this was a tough game about the slug cat reuniting with its family. No lets player I watched pursued it beyond the beginning. This is so much deeper and incredible than I ever imagined.
it really is deep
in fact video Just explained
Creatures-slugcat interaction
Creatures also interacts with each other
If you haven't yet, take a look at Dwarf Fortress's crazy AI system
Iirc Wanderbot has a whole playthrough on his channel, the dedication! It's so funny seeing him go "we're gonna finish soon right?" at like... episode 30 of 80.
eng pls
It’s so weird because it is the perfect game for videos.
I haven’t beaten the game so I’m not gonna watch all the way through, however i wanted to share my favorite experience with the game’s creatures so far.
I was exploring Subterranean when I saw a scav i had befriended in a small enclosed space. When it saw me it began to repeatedly extend and retract one of its limbs in my direction, as if it were beckoning me. I had seen them do this a couple times before, so i climbed into the hole with it out of curiosity. As soon as i do this a horde of miros birds stampedes over us from the direction i was headed. This was the first time I had ever seen them. I was horrified. If not for that scav i would’ve been mincemeat.
TLDR: got saved from a group of miros birds by a friendly scav who beckoned me to hide under a rock with it.
Yea scavs are kinda sick
How do you make scavengers follow you through the gates? I had big reputation with a couple of scavengers but no matter what I did they didn't follow me through the gates
@@NecyarUnáty scavs spawn naturaly in subterranean, and I think they will follow you if you have max rep
Bro what that's so cool
Nuh thats wayy too sick XD
im so happy to see you cover rain world. i truly believe this game is a masterpiece. its punishingly difficult (though the upcoming "downpour" update" is to offer some more accessibility options), and i almost gave up playing once early on, but the intrigue drew me back in, and im so, so glad it did.
i think the best way to experience the game is to truly put yourself in the mind of the slugcat, like roleplay. BECOME that little guy, terrified, stuck near the bottom of the food chain, but determined to survive.
one of the truly fascinating things about the AI that im surprised you didnt mention is that their actions are being simulated even when your not in the room. the world truly does go on without you, making no two cycles the same. you can stumble upon two lizards locked in combat. a room that was empty one cycle can suddenly be full of life the next as the various creatures move about the map. even when you die, you can linger on the screen and watch the cycle continue to play out and to observe the lives of the fauna proceed as normal as they pass through.
there truly isnt another game like it.
I think I'm one of the people that will love the new accessibility options. I've loved the game for years, but despite generally enjoying difficult games, I often find myself just getting annoyed at how much I die in Rain World, so I'm keen to have the option to get more stuck in
@@quantummidget Same here, I sadly dont have the determination anymore to play such games; even though I REALLY want to! The mechanics in this game are like nothing else! I wish AAA companies would experiment like this again.
You use 'truly' too much. It becomes meaningless when its overused.
STALKER franchise does the same with the AI
i'm always glad to see people talking about this game because, even though it's been getting more attention lately, this game is still REALLY underrated.
one of the biggest things that i dont think you mentioned is that the whole world isn't very centered around you, the player. vultures will swoop down to grab lizards, scavs can be seen fending off lizards, and noodleflies will hunt down ANYTHING that endangers their kind, not just you. stuff can even be happening off-camera, like you can see a lizard leave the room then follow after it a couple of seconds later and that lizard might have gotten into a fight with another one. this game feels so natural when it comes to stuff like that, it's genuinely a masterpiece.
As someone who thinks the word masterpiece is thrown around too often I wholeheartedly agree
COCOA!?
COCOA!?
COCOA!?
COCOA!?
I'm not a fan of difficult games so I probably won't play it. But just looking at content of the game gives me this huge appreciation for it. The world looks so alive and the technology put into it is so cool to see. Really a special special game regardless of the difficulty holding it back from being mainstream.
I just stayed in the beginners area since I’m also bad at fighting enemies and it turned into a relaxing bug catching sim LAMOO I will try to get better at the game mech so I can explore but for now I’m having fun.
@@marsmia4869You know you can just play easy difficulty that makes enemies mostly not so agressive and dangerous, but players say that it destroys game's feeling of being a prey and I agree with them
I think even if you don't normally like difficult games, it's worth a try. There's no penalty for dying as the yellow or white slugcat, you just start the day over, so it doesn't feel too frustrating.
The game is difficult but it doesn't frustrate me because it never feels unfair. You just need to be thoughtful about your movements and decisions in the game, and make sure you form a good plan for navigating the world. Dying has no consequences and every victory is extremely rewarding and feels fully earned by your individual choices. It really does feel like survival
@@rebeccahicks2392Karma moment
The single most underrated game I have ever known
I love how much this video feels like a nature documentary 😂
But it is in a way
They definitely watched a lot of national geography, who made this. I wonder of there were any wildlife experts who were on the team
It's a kind of, in fact! :)
🤣🤣🤣 you're right about that
This was recommend in my feed im not a gamer i thought this was seriously a cute animated video on the change in environment after rain😂
Just so everyone who sees this knows: This video has a lot of spoilers for the game, so if you intend on playing the game, probably don't watch. If you do, make sure to consider stopping again at 5 pebbles, it's a very important area. The game is so much better if you know almost nothing about it when you play, and the game is great, so make sure to reconsider before you watch this video.
My intuition said that he was giving away too much just after the Scavengers bit so I stopped there. Glad to read I didn't get too spoiled!
Too bad I don't read comments until after the video to avoid spoilers :(
It's fine, I've got a lot of other things I need to play before I even think of getting Rain World so hopefully I'll forget most of what I saw here.
@@greattitan371don’t worry I can remind you 😀
unfortunately i didn't see the review till the end but im still going to buy the game and play it. it will probably feel different when playing anyway :P but yea a bit sad there's no spoiler tag or something
@@havenloss8107 yeah, that sucks. The game is still amazing even if you had spoilers, because there's still a lot about the game that isn't in this video. Not to mention the video says absolutely nothing about downpour, the dlc. So you still have that, at least.
Damn, the long legses walking animation looks so natural it's insane.
The Longlegs almost reminds me of an octopus with how it moves
There’s a great video that explains how they managed to make artificial movement look so natural
@@kabershshkabersh4272 The GDC 2017 one or were you referring to one with more detail than that?
I don't know, they felt pretty clumsy to me. But they were definitely a step up from Minecraft
For sure
One of my favorite things about the games AI is realizing that 2 lizards is less dangerous than 1 since they will usually fight each-other first
Also, centipedes move like that since they can only see movement
Squidcada can be used to glide, but if you do this near a large group they’ll start ramming you to get you to let go
yea another thing is that when a lizard grabs something it starts ignoring you
so lets say you are being chased by a lizard but it ends up catching a squidcada
the lizard will ignore u and focust on getting to its den with its new meal
u slowly start realizing this untill you basically feel completely safe to chill near a lizard wich has something in its mouth
I'm pretty sure squidcadas hate me regardless of whether or not I've done anything to them. Long legs have cool AI as well, being only able to touch, and sometimes hear you.
@@aperson1754 nah Squidcadas are always kinda grumpy anyways, but in a more than two group they harass you pretty hard
I have never clicked one of your videos so fast before. I absolutely adore Rain World, and all it's harsh and unforgiving glory. The creatures and landscape are so incredible and I can't get enough.
SAME
love the landscape and the way the game works, it truly is a living environment, and you are just another piece to it. i read and clicked immediately.
One day I want to make a game like rain world but with a 3D world and not as bendy creatures witch will be quite challenging
@@love_and_chaos_uwu4267 Challenging is an understatement. If you mean you wanna use procedural animation in a 3D game, that would be extraordinarily difficult. Even in Rain World, the animation can break (especially with Rain Deer), leading to creatures getting stuck in animation loops they can't get out of, like one of my own experiences in Subterranean. I made it to the only nearby shelter and found a green lizard stuck in a loop of rubbing it's head along the floor, either attempting to kill a wolf spider, or having already done so and just glitching. Me going in there didn't fix the break either, but I did manage to use the shelter and hibernate. It was wild, and I can only imagine how very broken it could get if it was 3D and had even more joints to worry about.
me too
Holy crap, it’s been a long time since I’ve been impressed with physics, AI, and animations in a game and this one is 2D. Beautiful.
I’d love to see a game that uses procedurally generated creatures animated with a procedural system like Rainworld’s
There's not that many resources on procedural animation, so it might be tricky, but I'm sure they'll come eventually :3
A good idea I had was a segmented system to build the creatures, so a body part, which leads to another body part & a head, does it have eyes or not? Then add in legs, wings, tentacles, etc. On the remaining nodes.
The two biggest problems I see is figuring out the behavioural AI for such creatures and how to tune it to make sure the creatures work and just lumps of flailing biomass.
There is a game developer that is doing something like that with the monsters, but I dont think the aim is doing something like rainworld, the name of the channel is RujiK the Comatose
If you like the procedural movement in this I would recommend the game carrion
But if you don’t like gore and violence I don’t think you should play it
@@Kalion-mi1zc i think rain world already uses a segmented system. when i was modifying the sprites for the slugcat, there were seperate head, arm, torso, hip, leg, and tail, so i think the game uses those and puts the segments together like you said.
Never heard of this game before, but it sounds absolutely fascinating and terrifying at the same time.
That is an excellent way to put it. It has incredible depth, some really beautiful and atmospheric visuals, but survival often hinges on the tiniest observations and decisions.
(Also some of the creatures are very unpleasant)
@@longbeing I noticed that in the video, and it was really nerve-racking to be like "ok, where's the dangerous predator in thi- OH! there it is! eating the slugkid!"
KS summed it up pretty well.
Same
This game is underrated as hell, even though it has a lot of potential in it
9:32 A fun fact not included about the Jetfish: you have to be careful if you don’t latch onto them, since by default they will harass the player slugcat by ramming into them and will either stun or knock out any items they hold. This is even more dangerous if the Jetfish aren’t alone, which can result in the player drowning.
This has indeed happened to me and infuriated me at least a few times
I almost got drowned by them while playing an AQUATIC slugcat
@@catpoke9557 Rivulet?
honestly. i saw the game by accident for the first time on a random yt video. and stopped immediately after seeing a few things, decided to play it out of curiosity, and fell in love with it for many reasons that goes from the complex animation that for me was something completely new and the presence of all the different creatures, that was fascinating, one of the best experiences i had in a gameplay
17:46 How the dropwig launches itself at the space the slugcat was but than stumbles as the slugcat just about makes its way into the hole and how it so naturally just reasserts itself to immediately go after it is such an incredibly smooth animation that it’s hard to believe that it was procedurally generated.
slugcat*
Thank you english is not my first language.
@@mut-x8k your welcome :)
@@antcat8400*you’re 😬
@@MattPuxty why do you care so much?
I love this kind of shit, such a detailed environment makes the world feel so alive, like you really are trying to survive in a world which is indifferent to your existence, rather than one that only exists as an obstacle. Of course, it's cruel indifference doesn't fit in every game, and it definitely doesn't keep you from being eaten. This makes me NEED to play this game.
That's why I bought from videos even before this one.
I had a friend play Rainworld who just didn't jive with it's "cruel indifference", he asked "Why's this so hard?" And I just answered "Nature's mean"
Centipedes made of numerous individual spiders all trying to eat you? That is the stuff of nightmares.
Oh yeah, specially when the background AND the spiders are both black and you can only see their silouettes when they are directly on top of you
Having arachnophobia made me shiver when I was at shaded citadel for the first time, not only we have a fucking arachnophobia megazord but we also have giant ass spiders that are fast as fuck. And also in Hunter mode we have the fucking red giant spider that shoots sedative darts at you, and another one that fucking revives itself if let alone.
I watched about 5 minutes of this video from my recommended a year ago and immediately went and bought rain world knowing nothing else about it. Since then, I've beaten the game, and I regularly come back to this vid, rain world, and the curious archive channel. Thanks Mr Archive!
I noticed Rain World is experiencing a bit of a renaissance right now, maybe due to the incoming Downpour dlc or maybe just through word of mouth. It's hard to understate just how misunderstood this game was upon release, especially by the so called games media, but 5 years later more and more people are finally coming around. I still play it regularly in coop with friends and still see new dynamic behaviours. An all time masterpiece, unique in gaming.
How was it misunderstood?
@@racool911 I've read that professional game reviewers don't have time to truly experience a game and what it has to offer. Because they need to split their attention among many games, their reviews suffer as a consequence.
This happened to Rain World, where reviewers only played X hours, and never fully understood the depth of the game. This, plus the game's high difficulty, led them to give it low scores.
Classic example of low professional scores and very high user scores.
Honestly, why do people even listen to these "reviewers" when they barely give the games any actual attention? Some are good, but most are terrible at what they do.
@@ShineVendor I couldn't agree more with you comerade!
@@ShineVendor Have you seen the "Games journalist" play the Cuphead tutorial?
@@saberstiker19 I've heard of it! Bloody wild
Here's my thoughts, so making a game with a simple yet distinctive artstyle means that not only can it be run on almost anything, the developers can commit comparitively ENORMOUS amounts of computing power to AI behavior and make an AMAZING simulated ecosystem to put your game into and be a part of!
Have you heard of dwarf fortress? :) it takes this idea and simplistic ASCII graphics and runs with it
@@sleepyturtle99 that's actually an example of what I was thinking of, there's a version now with actual graphics (as in pixel art instead of ascii) with the same depth (from what I've heard) which is great because it's a testimate to computing power now-a-days
None of what the game does is actually that computationally complex, though. It matters in terms of dev resources maybe, but the actual cost of computation for everything described here would be fairly cheap. It wouldn't compete with more complex visuals - and also, pixel art isn't necessarily cheaper than any other sort of 2D art. Particularly when the lighting's complex.
The art style's gorgeous, but I think it is the way it is as an artistic choice, not a technical one.
@@mikewaters2126 what about dwarf fortress?
@@Azure9577 DF's a bit different, but even that's not *that* expensive, believe it or not. The main performance drain there is just pathfinding, which comes more from having hundreds of units than anything to do with the game's massive complexity.
But yes, DF is significantly more complex than this and does pay a slightly higher price for it.
Also, DF's ascii mode was already actually 2D graphics I'm pretty sure. True curses games are pretty rare these days. They were just graphics of text, and they could be swapped out for nice drawings instead for no performance cost. There was also a DF mod that added really nice lighting a while back. *That* was harder to run, because it had shadows, raycasting, etc.
Bout time rain world got big exposure. I got this game for £3 and it just happened to become my favourite game ever. That first playthrough is one of the best experiences I've had in games hands down. And it's AI and world are so dense it makes going back and back and seeing all new interactions hundreds of hours into your playthrough, so interesting
The Downpour expansion is out! It's amazing, make sure you buy it
@@ikcikor3670There’s so much content in Downpour, it’s incredible.
Indie games (especially ones with as much depth as Rain World) really have restored my faith in the gaming industry.
How have I never heard of this?!? This is the most beautiful game I've ever seen
After so many years in the indie shadows it is nice to see RainWorld finally getting the recognition it deserves.
Could it be the imminent release of downpour? The YT algorythm loves to suggest RW videos to me
@@d00mnoodle24 Possibly. We can only hope that Downpour will live up to the hight of original game.
@@diamondhamster4320 I mean, it does have around the same amount of content as the base game I think
@@themustardman219 Nice
I recommend checking out the original Oddworld games, the biology is so unique and same with the industrial aspects
Yeah, this immediately reminded me of oddworld!
I remember meeting one of the developers of Rain World at E3 a few years ago. they had a demo of the game on the show floor and I was intrigued by it so I gave it a shot. I didn't get it at all and I kind of pretended to be really enjoying it so he didn't feel bad. it's definitely a tough game to demo in an environment like that. I do recall him talking a little bit about there being an ecosystem, but in the end I walked away confused.
a year or two later I saw it on steam and decided to buy it since I remembered talking to the dev and it ended up becoming one of my favorite games of all time. it is the most brutal game I've ever played if you're trying to actually beat it without any help or guides, to this day I haven't beat it. the world is fascinating as well and there's so many crazy details to take in. anyways I've been glad to see it's popularity grow over the last couple years and get the attention it deserves. I wish I could watch the whole video but there are still areas and creatures I want to discover myself.
I remember buying this game for like 10 dollars when it was announced on Adult Swim years ago and being completely impressed back then. Now I'm even more excited about jumping back into this amazing little world.
I cannot express how grateful I am that you covered this game. It got a lot of bad press from reviewers who couldn’t progress because of the difficulty, and I’m glad you took the time to really explore the game and understand what makes it amazing.
Rain World isn’t perfect, and it’s not for everyone, but it is something special, and seeing it praised by a channel as big as this one really made my day.
The devs aren't gonna fuck you bro
I'm so happy, Rain World is finally getting a lot of attention, in 2019 it was a hidden gem!
This game looks incredible! The creature designs are amazing along with their animations and AI!
Edit: probably the coolest creature designs in this game in my opinion are the Lizards, Scavengers, Miros Birds, and Salamanders
You should get it! It's really cool, although often unfair because the entire area's loaded in so you might come out through a tunnel with a lizard right there that just eat you instantly, but that's part of the fun of the game on my opinion.
My personal favourite designs are the miros birds and king vultures
@@aperson1754 thanks for advice! I don’t really play video games but I appreciate it!
@@Tyrexthecreaturedesigner Understandable.
What sort of creatures do you design?
@@aperson1754 Glad you asked! I currently have 3 main world building projects I’ll cover on my YT channel. I have a Superhero project where almost all superheroes and villains have animal DNA, an alien ecosystem with 3 intelligent species, and a Fantasy world where I take mythical animals and turn it into existing or extinct animal. For example, I turned the Wendigo into a large Dromaeosaur
@@Tyrexthecreaturedesigner oh nice! Those all sound really cool. I'm a big fan of fictional stuff being made as plausible as possible. I do a bit of speculative biology myself, i don't have a particular project I'm working on but I want to create one at some point though.
this is literally one of my favorite games, im SO happy that its getting a large amount of recognition with this video, it feels like no one understands when i try explain or they think its weird lol
W profile picture
Also very relatable comment, ignore the fact I’ve replied so many times on all the comments it’s like 3 am and I love rain world so much and I just want to talk about it with someone so hopefully at least one person has replied by the time I wake up :)
@@Schmemsqui-de8ku good for u buddy
3:35 There's another hidden system that I find very interesting regarding this point.
Your reputation can increase or decrease with some of the critters, including the lizards and they are one of the few to have a friendly modifier for when you have high rep. It's fun to feed a lizard enough in an area to the point that all lizards don't attack you on sight.
It's like feeding the local crows, so now they don't shit on your car
@@Brigtzen And even shit on others' cars on command
I attack lizards way too much to have known you could effectively tame all of them in an area at once lol
They really hate me
@@catpoke9557 murdering lizards enough can lead to like 2 very different outcomes imo(there might be more though) either
1 you become basically the boogieman for lizards in that regions and they try to run and get their ass away from you upon noticing your horrifying lizard killing presence or
2 the linage system kicks in enough to shove a red lizard in your path of destruction possibly disabling access to that area for a while as long as it exist and your unable to overcome it
p.s: if you didn't know there's a linage system for some of the creatures in rain world where if they die they might respawn in later cycles as stronger creatures, as far as I know there's only one for lizards(strongest being red lizards), centipedes(strongest again being reds) an finally pole mimics(turning into fucking monster kelp)
nearly got spawn killed in outskirts while camping there being of a recently turning monster kelp sitting in one of the rooms after killing the pole mimic there multiple times :/
it neither thar or you play monk
The procedural aspect really adds to the horror of getting killed
You really feel like you are fighting ravenous animals instead of in most games pixelated fake robotic monsters
i've never seen this game before but it's absolutely gorgeous. you can feel the amount of care to detail the devs put in visually
Unfortunately watching a video such as this takes much of the fun out of it, as this game is a bit like Subnautica where discovering creatures and their behaviours is half the fun
Its so cool to see large creators talk about lesser-known games. Rain World is definitely a game that needs a bigger community
Indeed I wish I had one person I knew in Real life I could endlessly talk about rain world with my brother doesn’t really count because he doesn’t understand just how amazing the ecosystem is and just thinks it’s fun to play LMAO
another thing is that the ai continues doing its thing even when ur not close or interacting with it
truly a masterpiece if a game and glad its getting more recognition
The lighting in this game really helps it along, it makes the game feel way more active, more real
I'm so glad ppl are starting to take notice of the unique complex AI systems in this game. The first time I saw it I was blown away. This my dream for the future of gaming, NPCs & mobs that are AI driven within their parameters
I think video games like could teach kids that animals aren’t mindless or evil, I like the concept of allying with even the scariest predator, they seem evil when you first encounter them, but over time you see they are just hungry like you. The bats you eat probably think you are a scary evil predator, but you know you’re just a sweet kitty kat who’s hungry like everything else on rainworld. Then you see that everything existed in harmony until one species became incredibly intelligent and greedy, and separated themselves from the eco system by reforming it to serve only them, and eventually that greed would be their downfall.
I agree like if we played as the lizards we would mindlessly kill slugcats in order to eat And if we played as batflies Slugcats Would seem like menacing predators
Great video for showcasing this games incredible mechanics! The lore is a tiny bit misrepresented though, one big pointer for instance being that Five Pebble did not create the Long Legs in order to 'fix the world,' but in a failed attempt to kill himself. The whole lore and story which happens during your brief stay is actually really cool and surprisingly complex, and there's a whole bunch of really good videos that pop up when you search for this game's lore specifically.
I do agree that he should have shown a bit more lore but ingame its also not displayed prominently either, so only when you've played the game for long enough do you understand the story behind enemies you've encountered and regions you've explored
You covering this game is a dream come true!! My god, thank you SO MUCH!!! I hope you revisit it once Downpour, the huge DLC for it releasing in January, comes out. It's been in the works for years, and was made in collaboration with several mod creators.
Yes, I would love to see it revisited for downpour
Definitely, I can’t say much on the dlc due to developer NDA and that junk, but the amount of new creatures being added in the dlc is 100% worth another video, or two.
Is downpour being added into the base game or is it being sold separately?
@Ohiologist it's being sold separately, although I believe they're also doing a free update as well.
@@aperson1754 Ah thank you for the info!
I paused the video 2 minutes in to go play this game without spoilers. I came back after beating the game to watch this video, and say thank for introducing me to such a beautiful work of art!
I've played hundreds of games spanning around 3 decades for a combined total of probably tens of thousands of hours.
This is my favourite game. I'd recommend a few mods that are a must have on repeat playthroughs.
Same! I wish I had more IRL friends that I could talk about rain world with, this girl in my class made fun of my rain world phone case yesterday but I thought it was kind of funny because she will never understand the beauty of this ecosystem and she’s missing out on so much
I love the scavengers it’s just they look so cute,I love how whenever the merchants would like that item
They will paw at the ground and it reminds me of a cat kneading 🥰
Edit:dear lord this is the most likes I’ve gotten thx guys my notifications have exploded
Edit 2:holy heck I left for like an hour and it’s already at 129 TY
Edit 3:rlly guys I have never gotten this much likes in my lifetime thank you so much
You say that until the 10th time they kill you for no reason lol.
This game is surprisingly violent perfectly emulating the brutal nature of well….. nature and the food chain
I recently got this game, and while its hard, its ecosystem is absolutely grand
I would like to thank you. I watched this video a few months ago and it was the first Rain World thing I had ever seen. I have no completed the game after many trials and errors and I can confidently say loved (almost) every second.
I got this game and its so worth it. It’s very frustrating to get a hang of but when you’re running from section to section with no stops because you learned the layout you really feel like a prey animal at its most agile.
Bro I’ve never played this game but I am 100% checking this out just the amazing idea of the dev has me hooked already thank you curious archive for letting me know about this gem
It'd a lot of fun (really hard) but fun
@@notimeforcreativenamesjust3034 ya I just got it and I’m really enjoying it yes it is quite hard but it’s kinda like a puzzle where you figure out how to play really great game
be aware of a DLC releasing 19 of January, too!
@@XxguaxinimxX. seen it and am so excited for it already made it a fair way through the game so I’m very excited for the release
rainworld is one of those games that just feels different to play. i bounced off it after being excited for its release years ago but last summer i gave it another try and became an evangelist for it. it's not for everyone, but if it can get its hooks into you it is an incredibly unique and beautiful experience on a first playthrough. i keep it next to "pathologic" and "getting over it" as masterpiece games about disempowerment and suffering that continuously deny you catharsis for so long that you either give up on them or have some kind of profound personal revelation about your own ability to endure and persist. that revelation for me was incredibly important, it adjusted how i see myself as a human being. something fundamentally limited and flawed but having the strength of will to overcome things others would give up on. it's a game that asks for you not just to be clever, but persistent. being clever feels amazing, it is its own reward. being persistent hurts. and being persistent does not guarantee you anything. you can and will suffer for nothing. but you do need both, or the other will be wasted.
also slugcats are adorable, i wanted to see all the bittersweet and melancholic hibernation dreams.
no
@@ImpossiblySimple yes!
@@Fottrel no
@@ImpossiblySimple yesssssssss
I didn’t know this masterpiece even existed and now I can’t find a word to express how much I want to play this game not only due to the complexity and difficulty, but for the astonishing visual appeal it have
While I don't like challenging games myself, I want to say thanks for showing me Rain World as it has a super fascinating ecosystem and style.
same i played it and it was INTENSE but it was still cool to see
I’m glad this game is starting to get the recognition it deserves. It’s atmosphere and world is incredible and one the best in any game I’ve played.
Rainworld is honestly a game im obsessed with. It was a year ago since I first played it yet it has never leaved my mind. There is honestly nothing like it.
honestly by the end of the video, especially seeing the Void Sea, I completely forgot it was a pixel game. Beautiful
One of the most overlooked aspects that makes Rain world feel so immersive and real is the lack of UI to distract the player and take them out of the experience. Every bit of information (aside from when the slugcat sleeps) is instead communicated through the music, weather, and different creatures unique behaviors that the player must learn and remember. There's no _in your face tutorial,_ no explanation for anything that happens. It's the players pure survival instincts and adaptation to the ecosystem which makes this game that much more memorable.
Yea, it basically just goes "Here's how to move. Here's how to eat. Here's how to leap. Here's how to throw shit. Watch out, the rain is coming, find shelter! Alright, you're on your own now kid, enjoy.
Even Lizards use their behaviour regarding Spears to teach the player something. Your thrown spears seem to bounce off the Lizard's head, dealing minimal damage, but they embed themselves and wound the Lizard when hitting them elsewhere. Interesting.
Another thing that makes the game feel more alive is that enemies know their limits. They retreat from Vultures, and will run away from a fight if too heavily wounded or outmatched. This makes them feel particularly alive compared to most games where enemies will just fight to the death. And their movement becomes visually more clumsy as they get wounded as well! It's a cool detail that some players might not notice if they don't pay much attention.
Rain World is so incredibly underrated and I'm so glad you finally made a video on it!!
I just noticed, you use singular "they" rather than "it" to refer to the characters. because the game feels so real. All the creatures feel so sentient and alive.
Saw thumbnail, clicked it, watched it, watched it again, waited for sale on steam, bought it, played it, still playing it, favorite game. Thank you
As someone who both typically watches the channel and plays rw, I was really excited to see this!
Rain World's gameplay doesn't really click with me so I'm glad for every bit of coverage it gets because it's bloody stunning good at what it sets out to do.
it took about 8 hours of gameplay for the mechanics to click for me, it's definitely not for everyone, but if it *is* for you, while it might take you a bit to figure out, it'll probably become one of your favorite games
The ecosystem in this game is seriously next level, I love when the pixel art isn't just art but hyper interactive. Watching the background in this game is fun by itself. Unfortunately Dwarf Fortress takes the prize for the most complex ecosystem.
I love running into games that combine "I want to buy this game just to throw some money at the devs who did an awesome thing, because I want to reward them and have more such things exist in the world" with "holy crap that would ramp up my anxiety like crazy, there is practically no way I would be able to play that game for more than a few minutes and I'd never get to the end".
This game will likely join LIMBO and INSIDE as games I've bought but have next to no intention of actually playing. Love that they exist.
The wildlife in rainworld was what made me want to play it in the first place, they're just so charming and the way they work is so interesting
That's such a wonderful game. I am amazed how deep the artists have gone to explore their creativity.
I played this years ago and to this day no other game has come close to how unique this one feels
With 5 million views on this, I'd like to thank you for the exposure you've brought to this masterpiece.
And another thing, Curious Archive really should post more updates in the community to us, so that we will know what kind of videos will be released next.
Nah, I like the suprise
@@silicafrill2706agreed
I once had a very special relationship with a specific group (tribe?) of scavengers before. Everday when my slugcat would wake up after the previous night I would go out, explore, etc... normal rain world things. After a while I decided to stay in a certain area where there were also scaves. I began noticing that the scaves would follow my slugcat, even going into their home and sleeping with me through cycles, but they wouldn't attack, if anything they actually helped me. I had a few mods enabled, none of which changed the AI of the scavs but it did allow me to eat reptile meat, so these scavs were very useful in helping me hunt down and kill lizards so I could eat them. I stuck around for awhile, and continually hunted with them everyday. After a while I began noticing they had a sort of "leader" it was one of those more spiky, bigger looking scavs, pure white too. Wherever I saw that scav other scavs were close by and not many would appear in one area without that particular scav. Here and there a scav or two would wander off too far, but never explored the area very far until their "leader" appeared (the scavs that wandered off too far also seemed to be quite nervous and worried until their "leader" appeared). If one of the straying scavs got attacked, I found the "leader" was quick to respond and was the first to return to the straying scav, attacking whatever was threatening them. They were a very affective group, and I believe only one of them died during the cycles I was working with them. It was truly an impressive experience that makes me so glad to have bought rain world.
I should note, I had both the outlaw and chief passages unlocked, so their AI likely told them to follow me because I was an outlaw, but another part of their AI was informing them not to kill me as I was treating them well (I continued to give them offerings and help them every time I saw them so that helped the situation as well), so likely that's why they followed me around, but wouldn't harm me.
that's normal scav behavior. it's not due to any glitches. at a certain reputation they decide to help you and follow you around.
@@hecobeco222 ahh okay, I had read about chieftain but I had not found anything about scaves following the player to assist it. So I may have missed something.
@@tortitongue6941 you can actually gain higher reputation than chieftain
@@hecobeco222 Really? That's astounding! Thank you for telling me this, I had no idea. I love all the little mechanics like this that you can find in rain world.
Finally rain world getting the respect it deserves
Rain worlds one of those games where you wish you could forget it completely just to replay it, my first play through is something i will not forget