Hey everyone! Thanks for your support on this video! WIll post updates/corrections here if anything changes in the short-term. On 3:42 about Weapon Groups, I forgot to mention that in Spacebourne 2, you cannot mix weapons in the same Weapon Group. This is different than most space/vehicle games. All weapons on the same group must be of the same type, so you can't have a Burst, Pulse and Railgun in Group 1 for example. To fully mix guns, use Group 1 for a weapon type (e.g. Beams, anti-shield), Group 2 for the other weapon type (e.g. Gatlings, anti-hull) and use the Weapon Burst perk to fire them all at the same time.
Hey, thank YOU for taking the time after what seems to have been a hectic week of bug fixing and hard work to watch and comment on this video, DBK! I hope you have a great time developing the game. A lot of people are cheering you on. Have a good one!
good job man, you singlehandedly achieved what star citizen (and million of dollars) still cannot.. also this is a similar concept to starfield and you made it alone. kudos!
The best moneymaker I've found is the village clearing missions. look for mercenary missions with 0 reward and 0 EXP, where you can salvage anything you find in the liberated town. Come with an EMPTY inventory because each town usually has 24 + homes and a main stash building, where you can loot high-level weapons, ship guns, and components. Usually, the 50-55 items you can loot from 1 village will sell for 1 - 6 million credits, depending on your mission level.
Forgot about Black Ops Ships Speed. They are great to move system to system, without using gates. They will probably add something to do with gates being closed once you go to war against a faction. As for now, it's a good way to move expensive stuff, without being scanned and attacked by NPC. Also there are the best CQC ships for their speed.
Long time before I knew about calling in a squadron. Try fighting those cargo pirates solo for 30min and getting cooked by the last one...several times.
Amazing video! I have some more tipps that helped me a lot. You can search for systems by name in the top left corner of your system map. Saved me a lot of time. Also the skill where you can place mines makes hard ground missions that much easier. The enemies just run at you like mad men and a well prepared minefield can catch them by surprise. When raising a village you can kick in doors of houses after the fact. You will miss out on A LOT of loot when not doing that.
Didn't know about Wingmen. That could be a lifesaver, thanks. One thing I missed was that you add a consumable item 1 at a time. I bought 5 pods, thought it would add all 5 when I assigned it but didn't realise you had to do it 5 times.
I just picked up the game on Steam yesterday and I'm really impressed by it. I played for about 3 hours before heading off to bed and I have to say, the developer is doing a pretty decent job with it. Also, just subbed to your channel. Very informative video. Thankyou.
I may just buy this now. I wanted to support the single developer and his amazing work,but was worried about the depth. Most videos out there just show off the tutorial.
Just bought it and just played the tutorial, so this is appreciated! It seems like finally a possibly great space game. It also seems to run like a dream for how it looks etc, imo(GTX 1660 super 6gb), but I will certainly change it to limit fps manually now. Short q, if someone would: Is there something like morale and does it have any implications on the gameplay(there is a slave trader class..)? Can I be a faction and rule or liberate the universe(currently or planned as far as you know)? I played sandbox before, so no need to go into detail that far :)
Thanks for watching and for the nice comment! The features you mention are indeed planned. There already is a faction/soldier "alignment", you can be more Chaotic or more Orderly (evil vs. good), but ultimately the player's journey and goal is to help save mankind from the oppression they suffer from the aliens. So you can be really violent against them, or be more peaceful, and so on. Things like "Hope" and "Fame" is already tracked too. It gets implied in the game that this will have some impact in the future, but there's no released plans on how/what things will be. A lot of cool things can be done with this kind of feature, so I'm looking forward to it too!
grat video im gunna be livestreaming more of this later. its amazing. and yea this video cleared up a lot of confusion but its fun being a part of the people that learn the game for the first time with really not a lot of available help
oh boy so many good tips here and specially the pod thing !!! i was so curious about it ... we need more of this as there is still a lot to cover ... keep up the good work 👍 Sub
Thanks for your videos, brother! They helped a lot! BTW, I know it is a stupid question, but, as you seem to be deep dived in the game, I think won´t have any problem for you to answer: Is it possible to go very far in the game using only ships of the same model of the starter ship (think its name is Maradur), with higher tiers? I just love its "industrial junky" design so much that I want to keep flying it. Thanks again!
Hello! I haven't tried this, but I believe you can. Since you can modify ships, you could add 2 more turret slots and it _should_ perform like the other Fighters. I don't know how its stats compare to other Fighters though. At worse it could make the game a little harder and battles slower, but it should work! :)
thx for this ! Any tips regarding why ships that seems the same, goes from 300K to 3M ? or why shoul i pick a 2 guns fighters vs one with 4 ? i get on a high lvl system, and ship there were at 7M but i didnt notice any difference, except maybe some % on overall .
Hello! Ships have different Levels, Tiers and Starting Equipment. Their cost scale up depending on that. Other parameters may affect cost (like which Perks a ship has), but unsure about that at the moment. Currently, there are ships that focus on Critical Hits (Black Ops class) vs. Raw Damage (Fighters), so I guess it depends on what feels better to you. In my experience, the most guns the better, but anything over 6 (and most 8) gets high Efficiency penalties. More module slots are often a better investment (e.g. having a Offensive and a Aim module for extra Damage and Criticals). Many values are still a bit questionable due to the Early Access version. Some good ships were reportedly way too cheap, but others were too expensive, so that's what you may have bumped into :)
I am level 23/24/15 and played 102 hours. The main story quest: Starting a revolution, is not popping up. Level 3 Freelancer level 2 Merc Level 2 bounty Level 1 Brote and explore level 2 mining. Any advice ?
Hey there, have you managed to fix this? Some players reported that after playing for too many hours, sometimes the main quest can break or vanish from the questlog. It's a bug that still needs investigation and fixing. Overall, the game's Discord is the best place to report bugs and ask for help from players, and Steam forums is good too.
@@GabeuxGaming in deed I did, I started a new game and played the main quest for awhile. Than I went back to the starter city with the old game and the quest restarted again. I just was a bit stuck on the target shooting and needed to equip the original weapons from the beginning. Nice feeling After 120 hours to play the main quest.
I want to love this game but the HOSAS/HOTAS support is lacking. You can't bind HAT switch to perform functions like the dodging and if you use a keyboard the sticks get ignored even if you select the Auto option. I purchased it on sale a few days ago so I'm in a waiting game. I'm not going to waste time playing a space ship game on a keyboard while surrounded by controllers for the very purpose of playing space ship games.
well that makes fucking sense if any of that was explained. the catcher drone is not the one catching pods WHO WOULD HAVE KNOWN ? that part is just as bad explained as x3 how to move forward xd
Sounds like it might need a rebalance! Mining seems pretty WIP, since the Mining Guild doesn't have missions and so on, so would expect things to be revised eventually. I know that a lot of space sim folks really like mining, so I hope it doesn't take too long for mining to be fun and rewarding here. I like the "mining minigame" and how the dev went a bunch of extra steps to make mining unique, so it should get some love in the future. Thanks for watching!
@@jeremiahbueler4035 Not at all, its not super obvious :) These resources can be bought from the Faction > Trade menu, and are somewhat expensive. To buy resources on that screen, you need money in your Faction Account, which you can transfer money to through the same screen. CAREFUL as you cannot transfer money from the Faction account to the Player account! They can also be acquired by Conquering or Plundering enemy resource stations (some produce Raw Materials, Tools, or Technology) through Faction Operations. If you are having a hard time raiding enemies, make sure to attack low-level factions only.
My man, i am in the same mission now and to finish with this i just started raiding other outposts. Just to this since gathering all the supplies necessary it is super tedious and time consuming.
Hey, I even did a little celebration for that. It may or may have not involved gin. :D Thank you for the support!! Can you message me on Discord? Gabeux#1309 Otherwise, maybe some email address you don't mind sharing online. :)
Hi - did you try reinstalling or verifying files on Steam? It's really common that Steam messes up this game installation (and its requirements/redistributables) for some reason, so often I had to verify files - especially after large updates
@@RayHorn5128088056 yet the game is still a mediocre and nothing to be excited about. A lost opportunity to make something great. And on the other hand we have a lovely developer that makes wonders with minimum founding and no help. In my mind this says a lot.
@@RayHorn5128088056 yet one single developer managed to do more than a big development company did with more resources and experience. And Starfield was and still is a mediocre game with a lot of features missing.
This game is utterly unplayable. It has game breaking bugs and crashes constantly. Their English language port is embarrassingly bad on or exceeding the level of " all your base are belong to us" and the person in charge of writing the text has barely a rudimentary understanding of English grammar syntaxes spelling and content. They can't even spell "thrusters" in a space game. Utterly unplayable past about 20 minutes of the main questline. Such a disappointing waste of 20 dollars and 40 hours of my time attempting to make this steaming pile of garbage work. So dissappointed at all these reviews that gloss this over and show such highly edited footage that hides its broken framework.
You must think this is a fully released game, made by a major studio. This isn't the case. Its still in Alpha, and the voiceovers are AI bots (so that voice talent isnt required.) This helps keep the game client small, and makes changes to voice work easy to deploy. The game has good combat, although ground combat is probably too easy at present. But don't go thinking this is "unplayable" just because occaisionally you have to reload a save.
Hi! New ships can be bought from all stations that have a Ship Sale terminal on it. I believe Guild Stations don't have those, except for the Mining Guild (and it only sell Mining Ships). Stations named "outpost" (e.g. "Neon Outpost") always have Ship terminals. Some named stations also have them. The sector you buy ships in affect ship offers a bit, some ships are only available in certain territories (e.g. Falron Tank usually only found in Falron territory).
Hey everyone! Thanks for your support on this video! WIll post updates/corrections here if anything changes in the short-term.
On 3:42 about Weapon Groups, I forgot to mention that in Spacebourne 2, you cannot mix weapons in the same Weapon Group. This is different than most space/vehicle games.
All weapons on the same group must be of the same type, so you can't have a Burst, Pulse and Railgun in Group 1 for example. To fully mix guns, use Group 1 for a weapon type (e.g. Beams, anti-shield), Group 2 for the other weapon type (e.g. Gatlings, anti-hull) and use the Weapon Burst perk to fire them all at the same time.
@@Crusader-777 that's what subtitles are for. Have a good one 😉
Thank you so much for the amazing video! I really appreciate your support for the SpaceBourne 2 project and community since day one :)
DEV IS HERE! :D
Hey, thank YOU for taking the time after what seems to have been a hectic week of bug fixing and hard work to watch and comment on this video, DBK!
I hope you have a great time developing the game. A lot of people are cheering you on.
Have a good one!
good job man, you singlehandedly achieved what star citizen (and million of dollars) still cannot.. also this is a similar concept to starfield and you made it alone. kudos!
@@johnd3124 Ah thank you :*
@@DBK_Games chad developer. Please sleep if you can, the updates are fast. we like it that way but dont forget to sleep xD
The best moneymaker I've found is the village clearing missions. look for mercenary missions with 0 reward and 0 EXP, where you can salvage anything you find in the liberated town. Come with an EMPTY inventory because each town usually has 24 + homes and a main stash building, where you can loot high-level weapons, ship guns, and components. Usually, the 50-55 items you can loot from 1 village will sell for 1 - 6 million credits, depending on your mission level.
Forgot about Black Ops Ships Speed. They are great to move system to system, without using gates. They will probably add something to do with gates being closed once you go to war against a faction. As for now, it's a good way to move expensive stuff, without being scanned and attacked by NPC. Also there are the best CQC ships for their speed.
Long time before I knew about calling in a squadron. Try fighting those cargo pirates solo for 30min and getting cooked by the last one...several times.
Yep! After the story mission that introduced your squad it like...ok where are they? *hits F1 randomly 15 game hrs later* oh ok lmao
@@Narusul Yeah, and me to stubborn to hear them bs pirates say.."Good Boy" It was sure a great fix for flight combat improvement tho.
Amazing video! I have some more tipps that helped me a lot.
You can search for systems by name in the top left corner of your system map. Saved me a lot of time.
Also the skill where you can place mines makes hard ground missions that much easier. The enemies just run at you like mad men and a well prepared minefield can catch them by surprise.
When raising a village you can kick in doors of houses after the fact. You will miss out on A LOT of loot when not doing that.
Didn't know about Wingmen. That could be a lifesaver, thanks. One thing I missed was that you add a consumable item 1 at a time. I bought 5 pods, thought it would add all 5 when I assigned it but didn't realise you had to do it 5 times.
Just bought it. Great game and great community. All the best for the Dev and you all
Does it still feel Early Access Like???....
I literally wanna get this...
Tried X4 but it was just tooooooo confusing
Thank you much, you just saved me hours of wtf is this game mechanic?
I just picked up the game on Steam yesterday and I'm really impressed by it. I played for about 3 hours before heading off to bed and I have to say, the developer is doing a pretty decent job with it. Also, just subbed to your channel. Very informative video. Thankyou.
I may just buy this now. I wanted to support the single developer and his amazing work,but was worried about the depth. Most videos out there just show off the tutorial.
Lots of good information!
One dev and much more gameplay than star citzen😂
Even more funny and sad the kickstarter failed to get even $15k for this game meanwhile Star Citzen has people dropping 15k "buying" digital ships.
Just bought it and just played the tutorial, so this is appreciated!
It seems like finally a possibly great space game. It also seems to run like a dream for how it looks etc, imo(GTX 1660 super 6gb), but I will certainly change it to limit fps manually now.
Short q, if someone would: Is there something like morale and does it have any implications on the gameplay(there is a slave trader class..)? Can I be a faction and rule or liberate the universe(currently or planned as far as you know)? I played sandbox before, so no need to go into detail that far :)
Thanks for watching and for the nice comment!
The features you mention are indeed planned. There already is a faction/soldier "alignment", you can be more Chaotic or more Orderly (evil vs. good), but ultimately the player's journey and goal is to help save mankind from the oppression they suffer from the aliens. So you can be really violent against them, or be more peaceful, and so on. Things like "Hope" and "Fame" is already tracked too.
It gets implied in the game that this will have some impact in the future, but there's no released plans on how/what things will be. A lot of cool things can be done with this kind of feature, so I'm looking forward to it too!
@@GabeuxGaming Nice, thanks for the answer, I hope it will be done or near completion soon enough :)
grat video im gunna be livestreaming more of this later. its amazing. and yea this video cleared up a lot of confusion but its fun being a part of the people that learn the game for the first time with really not a lot of available help
Saw a video for Earthbourne 2, looks very interesting, so decided to by the first one. Haven't played it too long but enjoying it so far.
very helpful vidéo , nice work !
oh boy so many good tips here and specially the pod thing !!! i was so curious about it ... we need more of this as there is still a lot to cover ... keep up the good work 👍 Sub
Thank you for the well informed video, you should teach others how to make videos 😊
Nice
Awesome vid.
very useful
Such a helpful video. Thank you.
Good info ty!
I hope the sublight is treated like warframe's bullet jump, it was at first an exploit then developed into a feature
Thanks! Why is fame -1 or -2 for doing “Looking for pilot” missions off the galaxy web? Infamy of the nature of killing other pilots/soldiers?
Ship combat tips please
This game just exploded huh I've been seeing it everywhere now (albeit in RUclips a lot)
Thanks for your videos, brother! They helped a lot! BTW, I know it is a stupid question, but, as you seem to be deep dived in the game, I think won´t have any problem for you to answer: Is it possible to go very far in the game using only ships of the same model of the starter ship (think its name is Maradur), with higher tiers? I just love its "industrial junky" design so much that I want to keep flying it. Thanks again!
Hello! I haven't tried this, but I believe you can. Since you can modify ships, you could add 2 more turret slots and it _should_ perform like the other Fighters.
I don't know how its stats compare to other Fighters though. At worse it could make the game a little harder and battles slower, but it should work! :)
@@GabeuxGaming Thank you for your prompt reply! I will try this and let you know!
@@GabeuxGaming Or maybe, you could do a video showing the best ways to upgrade ships and components... 🙂
thank you for your help ! 👍
thx for this !
Any tips regarding why ships that seems the same, goes from 300K to 3M ?
or why shoul i pick a 2 guns fighters vs one with 4 ?
i get on a high lvl system, and ship there were at 7M but i didnt notice any difference, except maybe some % on overall .
Hello!
Ships have different Levels, Tiers and Starting Equipment. Their cost scale up depending on that. Other parameters may affect cost (like which Perks a ship has), but unsure about that at the moment.
Currently, there are ships that focus on Critical Hits (Black Ops class) vs. Raw Damage (Fighters), so I guess it depends on what feels better to you. In my experience, the most guns the better, but anything over 6 (and most 8) gets high Efficiency penalties. More module slots are often a better investment (e.g. having a Offensive and a Aim module for extra Damage and Criticals).
Many values are still a bit questionable due to the Early Access version. Some good ships were reportedly way too cheap, but others were too expensive, so that's what you may have bumped into :)
Anyone know how to do Bounty Hunting?
CTRL + H recently for quick docking and jumping request
looks ok think ill wait till its a bit more fleshed out tho
Most critical setting: Vsync!!! Without it my rtx 3070 was getting 90 degrees! With this on it gets max to 72 celcius.
I am level 23/24/15 and played 102 hours. The main story quest: Starting a revolution, is not popping up. Level 3 Freelancer level 2 Merc Level 2 bounty Level 1 Brote and explore level 2 mining. Any advice ?
Hey there, have you managed to fix this?
Some players reported that after playing for too many hours, sometimes the main quest can break or vanish from the questlog. It's a bug that still needs investigation and fixing.
Overall, the game's Discord is the best place to report bugs and ask for help from players, and Steam forums is good too.
@@GabeuxGaming in deed I did, I started a new game and played the main quest for awhile. Than I went back to the starter city with the old game and the quest restarted again. I just was a bit stuck on the target shooting and needed to equip the original weapons from the beginning. Nice feeling After 120 hours to play the main quest.
cool
I can add 20 more ideas to this after playing 20 hours of the game
Can the game be played with gamepad? i.e. with a device like SteamDeck / AyaNeo?
I want to love this game but the HOSAS/HOTAS support is lacking. You can't bind HAT switch to perform functions like the dodging and if you use a keyboard the sticks get ignored even if you select the Auto option.
I purchased it on sale a few days ago so I'm in a waiting game. I'm not going to waste time playing a space ship game on a keyboard while surrounded by controllers for the very purpose of playing space ship games.
well that makes fucking sense if any of that was explained. the catcher drone is not the one catching pods WHO WOULD HAVE KNOWN ? that part is just as bad explained as x3 how to move forward xd
4.0 is coming! tomorrow!
you can crouch ??? , how did i not find this ?
I got 3XP per gold... I spent 3 hours minning and didn't get a single adv. level.
Sounds like it might need a rebalance! Mining seems pretty WIP, since the Mining Guild doesn't have missions and so on, so would expect things to be revised eventually.
I know that a lot of space sim folks really like mining, so I hope it doesn't take too long for mining to be fun and rewarding here. I like the "mining minigame" and how the dev went a bunch of extra steps to make mining unique, so it should get some love in the future.
Thanks for watching!
How do you gets resources to build outpost? I can’t find any information and I feel dumb lol
@@jeremiahbueler4035 Not at all, its not super obvious :)
These resources can be bought from the Faction > Trade menu, and are somewhat expensive. To buy resources on that screen, you need money in your Faction Account, which you can transfer money to through the same screen. CAREFUL as you cannot transfer money from the Faction account to the Player account!
They can also be acquired by Conquering or Plundering enemy resource stations (some produce Raw Materials, Tools, or Technology) through Faction Operations. If you are having a hard time raiding enemies, make sure to attack low-level factions only.
My man, i am in the same mission now and to finish with this i just started raiding other outposts. Just to this since gathering all the supplies necessary it is super tedious and time consuming.
100th sub.. do i win anything? :P
Hey, I even did a little celebration for that. It may or may have not involved gin. :D
Thank you for the support!!
Can you message me on Discord?
Gabeux#1309
Otherwise, maybe some email address you don't mind sharing online. :)
@@GabeuxGaming sorry mate, only just seen this reply, I sent you a FR over on Disc (same name as here)
Fascinating but unfortunately always CTD while starting up the game.
Hi - did you try reinstalling or verifying files on Steam? It's really common that Steam messes up this game installation (and its requirements/redistributables) for some reason, so often I had to verify files - especially after large updates
I might love this game if it crashed less. Looking forward to Starfield.
Starfield?
One year later how did it worked out for you?
@@hariszark7396 Starfield has been greatly improved since it launched.
@@RayHorn5128088056 yet the game is still a mediocre and nothing to be excited about.
A lost opportunity to make something great.
And on the other hand we have a lovely developer that makes wonders with minimum founding and no help.
In my mind this says a lot.
@@RayHorn5128088056 yet one single developer managed to do more than a big development company did with more resources and experience.
And Starfield was and still is a mediocre game with a lot of features missing.
My dear youtuber, tips does not include spoilers, that is a known fact, refrain to do that in your next video.
Hello. This was kept in mind for the video. Which spoiler are you referring to?
Thanks.
The controls on this game are baffling. I refunded but will pickup later when they smooth that shite out.
This game is utterly unplayable. It has game breaking bugs and crashes constantly. Their English language port is embarrassingly bad on or exceeding the level of " all your base are belong to us" and the person in charge of writing the text has barely a rudimentary understanding of English grammar syntaxes spelling and content. They can't even spell "thrusters" in a space game. Utterly unplayable past about 20 minutes of the main questline. Such a disappointing waste of 20 dollars and 40 hours of my time attempting to make this steaming pile of garbage work. So dissappointed at all these reviews that gloss this over and show such highly edited footage that hides its broken framework.
You must think this is a fully released game, made by a major studio. This isn't the case. Its still in Alpha, and the voiceovers are AI bots (so that voice talent isnt required.) This helps keep the game client small, and makes changes to voice work easy to deploy. The game has good combat, although ground combat is probably too easy at present. But don't go thinking this is "unplayable" just because occaisionally you have to reload a save.
Where can I find new ships? I've only found the mining ship so far
Hi! New ships can be bought from all stations that have a Ship Sale terminal on it. I believe Guild Stations don't have those, except for the Mining Guild (and it only sell Mining Ships).
Stations named "outpost" (e.g. "Neon Outpost") always have Ship terminals. Some named stations also have them.
The sector you buy ships in affect ship offers a bit, some ships are only available in certain territories (e.g. Falron Tank usually only found in Falron territory).