The intro caught me off-guard... LOL. There were several things that I took away from this video. For me, the best one was dissolve which I had never used before. Saved me GOBS of time. Thank you so much!
Just a tip. Consider saying the actual button/function name rather than saying click "this" or go "here". People may not have the same exact interface setup as you, and it's overall just better teaching practice in my opinion.
@@GlassF1re Yeah, but this one goes more indepth, a great tutorial for those who are new to Blender. Ian does have a extended version for his buildings tutorial, but there he dosent speak or explain what he is doing, which might be hard for begginers to understand and follow. And taking inspiration and tweaking it to have your own style is not wrong. Like, all the people that follow Ian's lazy tutorials, and his extended versions are literally copying the same steps he takes in order to achive a similar result. That is the reason tutorials exist, to teach people to do something, and this is usually done by explaing and making the viewers copy what you are doing in order to practice and get a hang of how to to it themself in the future. I see no problem with a different channel creating a better tutorial for begginers to follow.
In order to avoid stretching in side fragments of the brick wall you need to pin frontal parts in UV editor first and only then unwrap selected side faces. It will adjust side faces so that they match perfectly the extruded part
Nice job. The shift-G (select similar) selection tools would have made your selections much easier - you could have used area or perimeter selections to select the windows and the long skinny areas along the brick extrusions. You should have also scaled the UVs for those long skinny sections to match the height of the rest of the building because the bricks and white patches don't line up. Alignment/snapping tools combined with using specific measurements when scaling and moving things would have made lining up the 4 sides of the building much easier.
Janie, what would be great is if the files could be downloaded and scaled to size. if the windows, doors etc were put on separate levels they could be printed out. I have a British model railway layout and I would love to be able to do this and create fantastic buildings👍
@@VisualCube this shows well how to create the facade, but how do you then make the sides/roof and have them actually joined together as a single object with shared vertexes?
@@baronjutter Thats a good question. In this case i will probably select around top edges and filled them (make a face from them) After that I will add one loop cut to the center of the face and move on "Z" axis (up). Hope you get it. 😊
Hi, there! I did your tutorial but something is wrong with my blender. My object seems do be transparent, I can see through the small walls, so, the window borders appears behind 'em, like the walls are really transparent. What can I do?
Great tutorial bro 👍🏻👍🏻👍🏻. (I’m still new to blender) While following along with your tutorial i came across a couple issues so far and it’s frustrating the life out of me and hoping you can point me in the right direction. The fist issue I have is while working on the building, after awhile it becomes a little transparent where I can see straight through the building...even if it click the viewport to solid, I can still see through my building. The other issue I have is when I’ve reached the UV mapping section of the video. When i select a face of my building (let’s say the right side of the building) in the right window...in the left window the opposite side of the building is selected. I’m now sure what’s happening. Can you help?
Thanks bro that definitely helped. Quick question though if you can help....I am a new to blender...any way. I have followed these steps to the T and yet still when I try to move Vincent (character from blender), I cannot move any part of him. Any idea as to what I need to do? (I'm using blender 2.8) These are the steps I have followed from blender site: 1. Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file 2. Go to the Collections and select CH-Vincent.high. Make sure "Instance Collections" is enabled. Press Enter. 3. The Collection should appear instanced in the Viewport. Select it. Choose Object > Relations > Make Proxy... 4. In the list, select RIG-Vincent. I followed the instruction listed above and I haven't configured anything else. Can you tell how I can solve this issue and get my character Vincent to move (meaning arms, legs etc.) PS: I have Blend rig 5 installed. I am in pose mode when I try to move him...but can't. I am on Blender Version 2.82 I have also tried other (pre rigged) characters from blender cloud but none of them can move.
I usually use noise or musgrave texture into roughness input , for windows. Idk why, but I still believe procedual textures are faster to render than image textures.
thank you for this! Only thing i wanna know that how we make bump and and others texture, because we can easily take images from google, but how we get texture for same images ? Please Help
There is tutorial on my channel. For app called "Materialized" it's free app for making textures from single image. Take a look, hope you'll find your answer there 😊
Nice tutorial, but my object doesn't look much like yours (mine is very "washed out" and reflections are very subtle). Do you have some kind of world HDR thing?
Great walk thru. How do you create the 4 Texture files from a photo? I’m looking to use some photos I have to do same process but the photo is only one image, a photo, no textures. Any advice?
You can find an online source or you can take your phone or camera and take pictures of buildings, shops, roads, bridges, etc. To make your own textures from those images, you need to have basic knowledge of Adobe Photoshop or other similar software. Also, you can watch my last video, I talked about textures. I think you can find it useful!
I know a lot of people are talking about how it's a copy of Ian Hubert's tutorial, but I think this one is much better. It's much slower and makes it easier to understand for new blender users.
amazing, wonder when i will be able to do things like this, i hate so much shaders nodes on the actual Blender, but its looks way so usefull and better, need to learn how to use it, and put more dedication on every aspect
Thanks! I know it's boring to connect nodes, but if you want to learn Blender. You need to learn nodes because they are so useful and they make you think and connect things logically.
how can i export my project with my textures. In your exemple is works. But If I try to make another projekt with other textures I get the result without textures. I already tryed it with every format, changed the path mode to copy and selected the icon next to it. Nothing works, what could I did wrong?
Amazing video. Thank you so much. Is it possible to do the same with cartoon image of the beach or something similar that doesn't have straight line like a building? Thank you in advance
@@VisualCube I suppose it is possible, but I'm completely beginner and this video gives me some hope that it can be done. Actually, I use some other program for 2d animation and I would like to export that animation as png sequences in blender on some cartonish look 3 d scenes. Is that possible? For example can I use 3d car in blender and put in it 2d character who is driving a car?
Nice Video. Only thing was that my window froames had weird patterns on them. I didn't actually use your image for the building do my frames looked weird
You can try to make it in 2 ways: 1.Take a pictures of every side of school building and snap the edges, after you crate a 3d model of pictures as shown in tutorial. 2.Maybe you should try to make it with a cube ,just to extrude the parts from cube. After that to add a textures on the model.
What I don't like about this tutorial is that there is a lot of ngons for such a simple geometry. however the image as planes plugin is great, thank you for telling me about it
So do i get it right: the tutorial’s author presupposes that i DO know how to get a good building’s in-front photo (and where to get it), extract information out of it (normal map, bump map). But what i DO NOT know is how to use extrude and loop cut functions? Do i get it right? Please explain.
I don't have that problem i will try to find a way to fix that problem. Some of methods: 1.Try to change blending mode 2.Select parts and assign material in "Edit Mode" 3.Check your rendering/shading options
When I do this and in material preview the extruded parts look hollow in some places like it's see through. I'm 95 percent sure that I turned off x Ray mode
Hi, Great tutorial. Issue for me, when I dissolve certain edges a corner vertices also goes away -> resulting in a diagonal line instead of a corner. What can I do about this?
Hello! ☺️ It depends on the edge you select and dissolve. If that edge is selected at the end of poligon, then your whole polygon is going to be deleted. I hope that i answered your question?
⚠⚠⚠ Не забывайте делать *Merge Vertices -> By Distance* это удаляет лишние скрытые полигоны, а *Limited Dissolve* оптимизирует сетку. Последнее лучше делать до операций с UV развёрткой. _В итоге модель была 1078 а стала 314 полигонов!_
The intro caught me off-guard... LOL. There were several things that I took away from this video. For me, the best one was dissolve which I had never used before. Saved me GOBS of time. Thank you so much!
Thank you too, nice to hear that from you.
Just a tip. Consider saying the actual button/function name rather than saying click "this" or go "here". People may not have the same exact interface setup as you, and it's overall just better teaching practice in my opinion.
@Sergo The Pilot just a tip, dont be a dick
I see lots of inspirations from "lazy tutorials" but it's fine. Good tut.
Yeah, it's fine to get inspiration from the best 😊
@@VisualCube Excellent explanation!
@@VisualCube give credit maybe?
But it's not inspiration, it's just a 1 to 1 copy of Ian Hubert's tutorial.
@@GlassF1re Yeah, but this one goes more indepth, a great tutorial for those who are new to Blender. Ian does have a extended version for his buildings tutorial, but there he dosent speak or explain what he is doing, which might be hard for begginers to understand and follow. And taking inspiration and tweaking it to have your own style is not wrong. Like, all the people that follow Ian's lazy tutorials, and his extended versions are literally copying the same steps he takes in order to achive a similar result. That is the reason tutorials exist, to teach people to do something, and this is usually done by explaing and making the viewers copy what you are doing in order to practice and get a hang of how to to it themself in the future. I see no problem with a different channel creating a better tutorial for begginers to follow.
first time i watched your channel. my thought was "great another text-to-speech tutorial but with video? thats new"
Same.
In order to avoid stretching in side fragments of the brick wall you need to pin frontal parts in UV editor first and only then unwrap selected side faces. It will adjust side faces so that they match perfectly the extruded part
I’m so happy that someone took the time to elaborate on the “lazy tutorial” style vid. Noobs like me appreciate it. Subbed. 😛
Wow, that was impressive. Especially the windows and texturing the bricks. That was a lot of work with the loop cuts too...
« إِنَّ اللَّهَ وَمَلَائِكَتَهُ يُصَلُّونَ عَلَى النَّبِيِّ ۚ يَا أَيُّهَا الَّذِينَ آمَنُوا صَلُّوا عَلَيْهِ وَسَلِّمُوا تَسْلِيمًا ».
Detailed version of Ianhubertz tutorial!! Cool!!
You are the best person to explain this subject.
Nice job. The shift-G (select similar) selection tools would have made your selections much easier - you could have used area or perimeter selections to select the windows and the long skinny areas along the brick extrusions. You should have also scaled the UVs for those long skinny sections to match the height of the rest of the building because the bricks and white patches don't line up. Alignment/snapping tools combined with using specific measurements when scaling and moving things would have made lining up the 4 sides of the building much easier.
Thank you for your advice. 👍🏻😎
I'm creating something simular now, but you done it more quickly and experiencly, thanks for video :)
Janie, what would be great is if the files could be downloaded and scaled to size. if the windows, doors etc were put on separate levels they could be printed out. I have a British model railway layout and I would love to be able to do this and create fantastic buildings👍
thank you for this! i hope you do more of the expanded lazy tutorials!
Thanks for this awesome tutorial Visual Cube!
Learnt a lot of neat tricks.
The windows gloss really changes it into a cool piece
I'm wanting to create some simple buildings for games like Skylines and Workers and Resources and this tutorial was very accessible and perfect!
Glad to hear that! Hope this will be helpful for your projects.
@@VisualCube this shows well how to create the facade, but how do you then make the sides/roof and have them actually joined together as a single object with shared vertexes?
@@baronjutter Thats a good question. In this case i will probably select around top edges and filled them (make a face from them)
After that I will add one loop cut to the center of the face and move on "Z" axis (up).
Hope you get it. 😊
Great Tutorial from Great person and Thank you.... God Bless You.
God bless you too! 🙏🏻Thank you for support.
Hi, there!
I did your tutorial but something is wrong with my blender. My object seems do be transparent, I can see through the small walls, so, the window borders appears behind 'em, like the walls are really transparent. What can I do?
Change in materials blending mode to "Opaque"
@@VisualCube Thanks had the same issue! Driving me crazy
You must be on Eevee render, change it to cycles. It might work
Thanks for this...opened up a new avenue for my modelling ideas
You're welcome 🙏
Hey, I just realised this was made on my birthday. lol, thanks bro.
(Yeah ik it's late to say but hey, 3rd November is 3rd November.)
Awesome Tutorial buddy ... thanks!
Great tutorial bro 👍🏻👍🏻👍🏻. (I’m still new to blender) While following along with your tutorial i came across a couple issues so far and it’s frustrating the life out of me and hoping you can point me in the right direction. The fist issue I have is while working on the building, after awhile it becomes a little transparent where I can see straight through the building...even if it click the viewport to solid, I can still see through my building. The other issue I have is when I’ve reached the UV mapping section of the video. When i select a face of my building (let’s say the right side of the building) in the right window...in the left window the opposite side of the building is selected. I’m now sure what’s happening. Can you help?
1. Question
Go in Materials, scroll down and change Blending Mode to "Opaque"
2.Question
Rotate your perspective view to the opposite side of the box
Thanks bro that definitely helped. Quick question though if you can help....I am a new to blender...any way. I have followed these steps to the T and yet still when I try to move Vincent (character from blender), I cannot move any part of him. Any idea as to what I need to do? (I'm using blender 2.8)
These are the steps I have followed from blender site: 1. Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file 2. Go to the Collections and select CH-Vincent.high. Make sure "Instance Collections" is enabled. Press Enter. 3. The Collection should appear instanced in the Viewport. Select it. Choose Object > Relations > Make Proxy... 4. In the list, select RIG-Vincent.
I followed the instruction listed above and I haven't configured anything else. Can you tell how I can solve this issue and get my character Vincent to move (meaning arms, legs etc.)
PS: I have Blend rig 5 installed. I am in pose mode when I try to move him...but can't. I am on Blender Version 2.82 I have also tried other (pre rigged) characters from blender cloud but none of them can move.
Thank you for the lesson Ian. I work in 3Ds Max only, but interesting anyway))
Thanks a lot. This is what Ian Hubert is doing in light speed, slowed down for noobs like me.
Just keep working and you're gonna be pro
Thank you for the tutorial, exactly what i was looking to learn to do. keep up the good work!
I have made my own building.
Thanks for tutorial.
You are welcome 😊
I usually use noise or musgrave texture into roughness input , for windows. Idk why, but I still believe procedual textures are faster to render than image textures.
That's great information,thank you very much
Not really. A simple diffuse texture is a lot more performance efficient than procedural stuff.
Very good tutorial!! 👏🏽👏🏽
Thank you! Cheers!
Ok that's awesome
thank you for this! Only thing i wanna know that how we make bump and and others texture, because we can easily take images from google, but how we get texture for same images ? Please Help
There is tutorial on my channel. For app called "Materialized" it's free app for making textures from single image.
Take a look, hope you'll find your answer there 😊
OH nice. Its very helpful. I am surprised to see it. thank you. please inform me from whice university you graduated .
Thanks, I'm self taught :D
In this we are making 3d model from images right ? Kindly answer someone
A BIG THANKS MAN, u helped me so much
You are very welcome! Glad it helped you.
Thanks, Cube
You are welcome 😎
Nice tutorial, but my object doesn't look much like yours (mine is very "washed out" and reflections are very subtle). Do you have some kind of world HDR thing?
thanks for simple making bulding and nodes😊😊😊😊😊😊😊😊😊😊😊😊
I learned a lot from this... Thank you very much
You're very welcome!
Great walk thru. How do you create the 4 Texture files from a photo? I’m looking to use some photos I have to do same process but the photo is only one image, a photo, no textures. Any advice?
you can use the same image for the bump map, just use a colorRamp to dial it in
Good tutorial! Where's the roof?
You are amazing bro
Awesome tutorial. I want to know how do i make my own texture files or designs if i have some different idea for example making a small city.
You can find an online source or you can take your phone or camera and take pictures of buildings, shops, roads, bridges, etc. To make your own textures from those images, you need to have basic knowledge of Adobe Photoshop or other similar software.
Also, you can watch my last video, I talked about textures. I think you can find it useful!
02:45
anyone: "after that"
automated subtitles: "after death"
however, thank you for motivating that 3d modelling isn't that difficult)
Hahah thank you brother 😎
@@VisualCube I assume that you're from Bosnia or somewhere else in the Balkans, isn't it? Anyway, greetings from Ukraine :-)
@@ПІЧКУРЕЦЬ Serbia, greetings 👍🏻🤩
Cool work keep doing...
Now how do I do this with people?
I know a lot of people are talking about how it's a copy of Ian Hubert's tutorial, but I think this one is much better. It's much slower and makes it easier to understand for new blender users.
Loved this tut
Great tutorial! Anyway I can align the building walls better when I duplicate them?
Use an array modifier
I learnt a lot, thanks.
You're welcome. Glad to hear that :)
@@VisualCube Gracias a ti. Fue muy claro y concisa la explicación. Con esa técnica se pueden hacer bastantes cosas en el ámbito de arquitectura 3D.
@@blenderado3d879 I used Google Translate for this comment. Yeah, you are right. It's amazing and time-saving :D
Thank you so much
amazing, wonder when i will be able to do things like this, i hate so much shaders nodes on the actual Blender, but its looks way so usefull and better, need to learn how to use it, and put more dedication on every aspect
Thanks! I know it's boring to connect nodes, but if you want to learn Blender. You need to learn nodes because they are so useful and they make you think and connect things logically.
wow its a golden tutorial for me
its awesome n u r awesome
Thank you very much.Glad you like it!
my plane always look slightly transparent for some reason, I don't have viewport shading or x-ray on. help!
You need to change settings in materials (transparent > opaque)
how can i export my project with my textures. In your exemple is works. But If I try to make another projekt with other textures I get the result without textures. I already tryed it with every format, changed the path mode to copy and selected the icon next to it. Nothing works, what could I did wrong?
thanks dude! Great tutorial, aprreciate it!
You're welcome 🙏🏻😎
just found you, great stuff, thanks
Where is a place to find more textures like this
can circular objects can be made using this method? like pillars or cone live objects
amazing tutorial
Amazing video. Thank you so much. Is it possible to do the same with cartoon image of the beach or something similar that doesn't have straight line like a building? Thank you in advance
Thanks! Maybe you can use this technique to make 3d model of that beach from 2d image. You can combine a lot of tools and make it perfect
@@VisualCube I suppose it is possible, but I'm completely beginner and this video gives me some hope that it can be done. Actually, I use some other program for 2d animation and I would like to export that animation as png sequences in blender on some cartonish look 3 d scenes. Is that possible? For example can I use 3d car in blender and put in it 2d character who is driving a car?
Do you know if it's possible to use Stable Diffusion to generate facades that can be used with this process?
That intro tho lol! luv it!
Very helpful, Thank You
Nice Video. Only thing was that my window froames had weird patterns on them. I didn't actually use your image for the building do my frames looked weird
great vid thank you very much :)
Glad it helped
Thanks bro , it helped me very much
Glad it helped
Thanks
Yeah it was a cool one 👌
Thank you very much 🙏🏻☺️
excellent tutorial do you answer question if asled?
Thank you. I'm pleased to answer your questions
@@VisualCube there is a building ( a school building from my youth) and would love to create it in this same way you show in this tut. any pointers?
You can try to make it in 2 ways:
1.Take a pictures of every side of school building and snap the edges, after you crate a 3d model of pictures as shown in tutorial.
2.Maybe you should try to make it with a cube ,just to extrude the parts from cube. After that to add a textures on the model.
wouldn't it be faster do one window and array modify the rest, rejoin and put the image texture back on?
Yes you can do that, but that's not the point of this tutorial
Gracias
You can use ctrl+x for delete the edges
Rad!
What I don't like about this tutorial is that there is a lot of ngons for such a simple geometry. however the image as planes plugin is great, thank you for telling me about it
You're welcome , btw i don't see n-gons
You're intro is great 😂
Thank you brother 🙏🏻😊
thank you
So do i get it right: the tutorial’s author presupposes that i DO know how to get a good building’s in-front photo (and where to get it), extract information out of it (normal map, bump map). But what i DO NOT know is how to use extrude and loop cut functions? Do i get it right? Please explain.
Everything is explained in tutorial.If you don't get it, you have ton of tutorials on RUclips with better explanation.
@@VisualCube You explained how to import ready-to-use image to Blender, but not how to get this image.
@@redi4ka951 You have a website in the description
When I change the window material, its shape is changed and the reflective material is not applied!!! Help me! (congratulations on the tutorial!!!)
I don't have that problem i will try to find a way to fix that problem.
Some of methods:
1.Try to change blending mode
2.Select parts and assign material in "Edit Mode"
3.Check your rendering/shading options
@@VisualCube Thanks for your attention i will try to solve the problem!
When I do this and in material preview the extruded parts look hollow in some places like it's see through. I'm 95 percent sure that I turned off x Ray mode
I think you need to go in material and change blending mode.
It's alpha clip by default
@@VisualCube ah yes, thanks, I just tried it today and changing to opaque worked
@@masterchieftheconqueror2631 You're welcome. That's just a bad updated thing in blender... 😓
Great tutorial! Thank you. #Blender #3dmodeling
You're welcome!
Excellent
Thank you very much
very cool
Hi, Great tutorial.
Issue for me, when I dissolve certain edges a corner vertices also goes away -> resulting in a diagonal line instead of a corner. What can I do about this?
Hello! ☺️
It depends on the edge you select and dissolve. If that edge is selected at the end of poligon, then your whole polygon is going to be deleted.
I hope that i answered your question?
@@VisualCube thx for the answer! Can i do something else to be able to delete that edge?
I subbed instantly! Thanks!
You're welcome, brother. Thank you very much for the sub!
@@VisualCube I hope u get more subs and u make more guides like this!
@@nadimkazi87 I hope so. More tutorials coming soon, stay tuned. 😎
@@VisualCube Ofcourse!
Can you import 3D models built with other software to work on the texture?
Yes of course.
Just export file which Blender can use (obj,fbx..)
great tut THX❤️
Very cool. Thanks
Glad you liked it!
Thanks a ton.
⚠⚠⚠ Не забывайте делать *Merge Vertices -> By Distance* это удаляет лишние скрытые полигоны, а *Limited Dissolve* оптимизирует сетку. Последнее лучше делать до операций с UV развёрткой.
_В итоге модель была 1078 а стала 314 полигонов!_
Thank you
I only speak English and understood the jist, with the few English words written. 😂😂😂
Cool video! Thanks Man
Thank you very much, brother. Glad you like it! 😎👍
Super, thanx :) - very helpful
You're welcome!
Nice trick
Can you tell where did you downloaded these wall textures? i've been searching but all i get is albedo textures!
I created them in Photoshop from albedo texture. But I download images from www.textures.com
Amazing, thank you so much
How you made the voice in the starting .? 🤗😁
Text generator 😆
Awsome
Thank you very much
Thank you!
You're welcome! 😊
thanks man !!!!!!
Happy to help
Wow😮💕
Very Cool. Thank you.