@@twanoligschlaeger I will try because sometimes watching a tutorial others don't do a good job as you do. They will speed through a point and I never get finihed
I'm having some problems with the rendering. When I change from "Blender Render" to "Cycles" the image information is lost and the solid becomes a single white color. Any ideas on how to resolve it?
This works great if you’re making a city/town and have it as a background piece. It wouldn’t work so good if it’s a foreground piece, would be better off finding a more well known building with better reference images or designing your own building. Nice tutorial though.
I need to take images of Victorian mansions and old west buildings and trun them into a file that can be cut with a laser cutter. I want to make the models but they are too complicated for me to create in Fusion 360. Can you explain how to do that in a tutorial for beginners?
Thanks! If you dont want to manually cut out the background, you can use photoshop to select and delete the white sky, or use a color ramp (with the texture image node plugged into it) inside of blender and plug it into the alpha node (but cutting out manually gives better results). hope this helps👍
Brilliant! can you make another video like this to get 3d model from Ai generated images like cartoon character for example, that’d be amazing if you can do this ❤️
i am struggling to plant my house in the ground cause its not flat. i dont understand how it is so nicely merged with the ground with no clipping of stairs in games
the add image as plane does not work. it shows as a blank plane on both side, but if you add reference it shows the image, but obviously you can't edit the image (with knife). is there a setting you did that was not explained on camera?
Hi thanks for the vid, I used a png file but when I exrtude my image it doesn't look solid except for the front and back. Any idea where i'm going wrong? 🙂
Now that I think of it, the reason why it's only solid from the front and back is because you've probably extruded a 2D image plane, to also make the top and bottom closed, go into edit mode, select the highest vertex's and press F to fill, this should create a new ''face''. repeat this for the bottom side as well. Let me know if it works otherwise i'll provide a more detailed answer.
@@twanoligschlaeger Thanks for the responce, when I examined the png image there was a border around it even though I could see through gaps in the structur, so after cutting around, it worked ok, thanks
@@xavierf2229 well thanks but unfortunately I discovered that this video won't help me make a 3d model of ship ahoy Dudley from bendy and the dark revival using a 2d google image
With all due respect, I sincerely wished more of these videos would be clearer about where the menu/selections are instead of saying for example "we are going to the material view...here" and wave the mouse around. Be specific please about where to find the tool/function. I am a total beginner and that would be extremely helpful. I can get past how fast you go to each function, but you do not describe in detail how to find the tool I need to use. Very frustrating.
One idea would be to cut the image in half , work on one side and the use the mirror modifier. Second, use the loop cut on the mesh for all straight line cutting instead of the knife tool (keeps the mesh a little cleaner). I do agree with the poster about having to knife out the building. That part sucks for non rectangular buildings, net the use of the mirror modifier to half the work.
That knife tool is amazing.
You're a legend man, great teaching here! So many other tutorials on this are so complicated but yours was done so well, THANK YOU!
Thank you for the kind comment! Best of luck with your 3D works!
Literally
What about the sides of the building? How would I add texture to that?
didn't need this tutorial but youtube showed me it. You explain very well, really useful for beginners
Nice, slow and clear. Even I can understand this! Thanks 😊
Oh my goodness!! that was AWESOME!! great and simple tutorial. Thank you
Thank you for the kind comment! Best of luck with your 3d adventures!
@@twanoligschlaeger I will try because sometimes watching a tutorial others don't do a good job as you do. They will speed through a point and I never get finihed
This is an amazing tutorial I've been looking for.
Twan Oligschlaeger for president !!!
I'm having some problems with the rendering. When I change from "Blender Render" to "Cycles" the image information is lost and the solid becomes a single white color. Any ideas on how to resolve it?
wow thank you.. you are a very good teacher
A superb tutorial ! Many thanks for your effort !
Thanks man you explained it very well.
Keep helping others ❤❤❤
Amazing, I have to thank you man, just made my life simpler.
Thanks for the material alpha blend tip. That was vexing me.
Ty soooo much man ur the only one that explained so well
clear as the sky
Yo man, you've been a massive help! Thank you!
Great tutorial, really useful!
Absolute beast mate! Love it and thanks
This works great if you’re making a city/town and have it as a background piece. It wouldn’t work so good if it’s a foreground piece, would be better off finding a more well known building with better reference images or designing your own building. Nice tutorial though.
made a bunch of meme projects from this, thanks man
Amazing! Thank you for sharing!
Thank you, clear instructions 😊
thanks for nice tutorial
In Blender 4.2 (released in 2024) the “Images as Planes” addon became built into Blender. It is no longer an add-on which needs to be activated.
Thank you very much! This really helped alot :)
you rock bro
From 4:00 to 4:02 the mesh changed. Did you touch up the side geometry off camera? Seems like i missed SOMETHING.
fantastic bro
nice, explanation....need more videos sir.
Great tutorial, I love it
Can this technique, images as planes, be used with a specific image and its depth map?
+1
I need to take images of Victorian mansions and old west buildings and trun them into a file that can be cut with a laser cutter. I want to make the models but they are too complicated for me to create in Fusion 360. Can you explain how to do that in a tutorial for beginners?
I tapped blend mode, and Alpha Hashed, it's still transparent. Can you help me please? 🙏
I have the same problem
I don't see any Blender Mode at all, I can't change anything
Very cool! thank you
Thank you for the kind comment! Best of luck with your renders!
very nice and easy. I wonder is it necessary to cut the background out? seems tedious..
Thanks! If you dont want to manually cut out the background, you can use photoshop to select and delete the white sky, or use a color ramp (with the texture image node plugged into it) inside of blender and plug it into the alpha node (but cutting out manually gives better results). hope this helps👍
Wonderful. Thanks for sharing :)
I'm happy my video helped you!
Is it possible to convert it into a mesh at the end?
hey man, amazing video.. can i use this in unity 3d??
Brilliant!
can you make another video like this to get 3d model from Ai generated images like cartoon character for example, that’d be amazing if you can do this ❤️
how to export this in after effects
fantastic! thank you so much!
thank you for the nice comment! best of luck with your 3d adventures!
Love it!
thank you for the nice reply!
Thanks
Why didn't use a background remover first
i am struggling to plant my house in the ground cause its not flat. i dont understand how it is so nicely merged with the ground with no clipping of stairs in games
Turn imeg into 3d model on mobil in which app plese tell me about with all functions
thanks for this tutorial
is it possible to put your own image in instead of finding ones already on the website?
yes, just select a different image
i extrude it but it didt become like the video it just become seperate like 2 image anyone can help me ?
same here :/
same here
it isn’t showing edit mode in the little drop down
did I miss a step or smth
Now thanks for this , but when I import the model from blender to Unity3d the when i am inside the building, the face become transparent?
maybe try giving it a solidify modifier in blender? im not sure what the right process is for exporting objects to unity3d
Muito bom. Tks!
Thank you!
Can i know your Blender ver ?
the add image as plane does not work. it shows as a blank plane on both side, but if you add reference it shows the image, but obviously you can't edit the image (with knife). is there a setting you did that was not explained on camera?
did you switch to the Material Preview mode? (the standard blender viewport is in 'solid' mode)
I don't see any Blender Mode at all, I can't change anything
Hi thanks for the vid, I used a png file but when I exrtude my image it doesn't look solid except for the front and back. Any idea where i'm going wrong? 🙂
Try going into the material properties tab, scroll down and change blend/shadow mode from opaque to alpha hashed! Does this help? :)
Now that I think of it, the reason why it's only solid from the front and back is because you've probably extruded a 2D image plane, to also make the top and bottom closed, go into edit mode, select the highest vertex's and press F to fill, this should create a new ''face''. repeat this for the bottom side as well. Let me know if it works otherwise i'll provide a more detailed answer.
@@twanoligschlaeger Thanks for the responce, when I examined the png image there was a border around it even though I could see through gaps in the structur, so after cutting around, it worked ok, thanks
anybody know hot to make the glass almost like a layer to still percieve whats behind? as if simulating a shop front window? Thanks!
maybe try chaging the alpha on the principled bsdf node in the shader editor. does that give you the result youre looking for?
Nice
how do i move the image when im in edit mode, need to movie the image while im cutting
hold shift then the move camera
is it still works on new blender version?
yes
I pressed K to get the knife tool and that's not what came up
are you in edit mode?
would I be able to import a google image into blender?
of course mate,any type of images or videos
@@xavierf2229 well thanks but unfortunately I discovered that this video won't help me make a 3d model of ship ahoy Dudley from bendy and the dark revival using a 2d google image
tnq
hey whatt tool you use?
do you mean 'Blender'?
pls. make a mountain from image.
i recommend using the free "A.N.T. Landscape" addon for making mountains. its pre-installed in blender👍
now we have some ai plugins available to generate 2d to 3d
can you tell me what plugin is ?
Im trying to become a 2d animator and this helps out alot when it comes to makeing the model for rigging
You can do it, good luck!
am i the only one that "D" didnt work for with extruding the image??
I think you should press "E"
❤
With all due respect, I sincerely wished more of these videos would be clearer about where the menu/selections are instead of saying for example "we are going to the material view...here" and wave the mouse around. Be specific please about where to find the tool/function. I am a total beginner and that would be extremely helpful. I can get past how fast you go to each function, but you do not describe in detail how to find the tool I need to use. Very frustrating.
Don’t forget to add some bevel on edges, because no building in real world is sharp as a knife!
You dont need bevel. Big objects with far camera dont need that.
ik ruik nederlands
nee joh, zeker niet
@@twanoligschlaeger ik wist het aan de manier je sommige dingen zegt
Just incredibly low-rent. This can be solved much better
OK. Please briefly explain your process (for us just starting to use Blender). Thank you in advance!
you just gonna criticize him and not provide any input on your supposed genius whatsoever? Not even gonna slightly elaborate?
Seems more like a low-rent comment offering nothing better. You should make a video for your 3 subscribers showing how an expert does it better.
One idea would be to cut the image in half , work on one side and the use the mirror modifier. Second, use the loop cut on the mesh for all straight line cutting instead of the knife tool (keeps the mesh a little cleaner). I do agree with the poster about having to knife out the building. That part sucks for non rectangular buildings, net the use of the mirror modifier to half the work.
how can i import this model to unreal engine?
export as fbx file and import that into ue. however you'll need to retexture it inside of ue
@@twanoligschlaegercan you please make a tutorial🤔 i need that to complete my game
please