Turn 2D Images into 3D models in Blender using Perspective Plotter Addon

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  • Опубликовано: 3 янв 2025

Комментарии • 110

  • @GradyBroyles
    @GradyBroyles 2 года назад +109

    How did Blender go from like... well an "alternative" to rival expensive 3D like the KING that it is? (that's rhetorical, of course I know) It's just staggering and wonderful to see stuff like this coming to Blender. Bravo.

    • @NightVisionOfficial
      @NightVisionOfficial 2 года назад +6

      And if you think you'll use blender, you can spend half, if not 1/10 of the cost of those expensive 3D Programs, to buy addons to make your life easier xD. Or just learn vanilla for most things, and use only "needed" addons if you like.

    • @GradyBroyles
      @GradyBroyles 2 года назад +1

      @@NightVisionOfficial i just noticed a typo that made what I was trying to say mean the exact opposite of what I meant. SMH lol anyway, i fixed it.

    • @kylek29
      @kylek29 2 года назад +6

      Yep .. that's the power of open source projects. People with skills can think up a feature and implement, then release it. Whereas if a company is doing it they're going to look at that feature with an eye to the ROI (cost to implement vs. number of additional units I'd sell because of it).

    • @admniyeokuyorsun...3044
      @admniyeokuyorsun...3044 2 года назад +3

      Because first of all its foss(free and open source), and secondly its the foss done right just like linux kernel. Since its free, its userbase can grow very fast, which helps finding bugs much easier, its open source, which helps adding tiny details that someone might need rather than a software where only few companies controls what will happen. Lastly blender team is very innovative and they are funded from very big tech companies which leads the blender team to work continiously, not in their free time.

    • @shrimpinpat
      @shrimpinpat Год назад +1

      Open source breeds sharing of ideas and promotes new ideas. I used to bootleg c4d now I just use blended

  • @AntonioNoack
    @AntonioNoack 2 года назад +42

    Hi, against the issues at 5:07, you also can set the texture mode to clamp (instead of repeat).

  • @drinnerd8532
    @drinnerd8532 Год назад +6

    We all love Markom3D, that goes without saying. However, at 1:00, Mr. Markom forgot to inform you (in case you haven't used FSPY) that the Green lines represent the Y axis and signify depth, and the red lines are the X axis (left & right) and if you choose to use "3 vanishing points" instead of the 2 that Mr. Markom is using, you will have a Z axis that represents height. You want to make sure that when you align these lines to various edges and planes in your image that you are aligning those colored lines in accordance to the axis that they represent. So, it's a little more than just "...select the point, click and drag into ... whatever you want..." lol

  • @HankW
    @HankW 2 года назад +29

    Great overview! For anyone trying this at home, for the best and most accurate results be sure to shoot a lens distortion grid with your camera and lens (with the specified focal length if it's a zoom lens) to get closer to perfect solves with Perspective Plotter. Match and work with the undistorted image in Blender, redistort your renders using your solved lens grid as part of your comp process! Important to note that I don't believe Blender has a lens grid solver built in and you'll have to use other software like NukeX to get that. Unsure of any free ones other than Meshroom but that's a bit of a different workflow.

    • @MetrikOner
      @MetrikOner 2 года назад +3

      Alternatively, you can just use photoshop or lightroom to correct the lens distortion, before importing to blender. If your photo was taken in RAW format its easier, because the cameras specs are saved in the exif data. But its in the camera raw settings (or add a camera raw filter) , you can choose which camera/lens profile to use to auto correct the distortion or do it manually.

    • @colindyer450
      @colindyer450 Год назад +2

      wow that was a different language! I will get there some day

  • @oneaspiringartist5822
    @oneaspiringartist5822 2 года назад +21

    Yup. Definitely will download this one because I use fspy a lot but this one's already inside blender. Thank you Markom

    • @r_potter
      @r_potter 2 года назад +10

      It's funny, fspy STARTED as a blender addon that went standalone

  • @Rabhia_Draws
    @Rabhia_Draws 2 года назад +2

    OMG-this is exactly what I wanted to do, but couldn't find out how to do.thank you.

  • @jacknight3690
    @jacknight3690 3 месяца назад

    Thanks dude, i would never understond this addon alone!

  • @curhob
    @curhob 2 года назад +2

    If you want to not have extra edge loops, you can unwrap the model so it's straight, subdivide it a bunch, and bake to a new image to transform out the perspective and avoid distortion when you get rid of the subdiv and/or edge loops

  • @KentaroOiii
    @KentaroOiii 2 месяца назад +2

    can u please tell me why am i not able to see the plotters while on active camera view (blender 4.2)?

  • @constantinosschinas4503
    @constantinosschinas4503 2 года назад +1

    Knew the technique. But enjoyed rhe voiceover style. Educating, fast and entertaining.

  • @sebbosebbo9794
    @sebbosebbo9794 2 года назад +1

    So cool this type of tool is back direct in blender..for vfx...its amazing...thx..
    i would like to know more ..
    ,coments tips other feature too
    ..

  • @asifkaka5052
    @asifkaka5052 2 года назад +1

    I remember the time when we were making donuts and then again but with high resolution. now we can just take a picture and bring it to life or add it to a game or a cinematic scene. Damn we are moving so quickly.
    don't get me wrong I am just happy that we are progressing so quickly.

  • @ANGEL-fg4hv
    @ANGEL-fg4hv 2 года назад +15

    you forgot the part in which the walls are 500 ft high and very not to scale.

    • @Markom3D
      @Markom3D  2 года назад +10

      This is very correct. I will be doing another video on more of the details, I just wanted to get people started

  • @BennieWoodell
    @BennieWoodell 2 года назад +2

    Great video, please do more tutorials on the other features! I've had this for awhile but never could get the full use of it.

  • @MRUStudios
    @MRUStudios 2 года назад +1

    Cool!
    Thanks for sharing all of your knowledge with us Markom!
    You're the best!
    WOOOOOOOO!!!!!!!! 😃

  • @ArchieBoldster
    @ArchieBoldster 2 года назад +7

    What about multiple images as a basis for scene building? Since we do not have any depth information, especially in images with only a few vertical or horizontal lines I usually need at least a second photoreference to correctly solve scale and depth of objects, especially if they are not connected to the inital reference objects.

  • @mybfsasha4803
    @mybfsasha4803 Год назад

    new to blender ive been following along til 2:19 G Z i dont know how to scale my square to match the wall then move it to the Y I'm still learning blender so I had to watch other videos to learn to remove the faces lol just need to know the scale part now if anyone could help. I tried the scale and transform but it just makes it to long or wide it doesn't follow with the tutorial. :(

  • @TC3Dgraphicdesign
    @TC3Dgraphicdesign 2 года назад +2

    Perfect job.

  • @TurtleTreehouse
    @TurtleTreehouse 2 года назад

    Wow! That was really cool.

  • @Adrienaline-Rushed-Art
    @Adrienaline-Rushed-Art Год назад

    I know it'd be silly, but what I really want is an add-on that you feed drawings to and it turns it into a mesh. Front, back, top, bottom, left, right drawings and it fills in the rest... or something, heck even 2/3 view image references, TAKE MY MONEY IF IT EVER EXISTS. As much as i enjoy modeling, as a one-man-band I'd like the process to be faster for character creation :,,)

  • @pezorama
    @pezorama 2 года назад +2

    ok, but how do you make it match a drawing for a background in a comic book? I built as scene for a comic I'm working on, and it's hard to match the perspective sometimes

  • @priscilah4
    @priscilah4 2 года назад +1

    Don’t the perspective guides for each axis have to share a plane? I think that’s what’s responsible for the lack of accuracy in this case.
    I couldn’t be furthest from a specialist but I think at some point in the past I read that somewhere and I started to get better results.

  • @narathipthisso4969
    @narathipthisso4969 5 месяцев назад

    Wow thank you , this project final can to adjust in unrealengine5?

  • @notsure1969
    @notsure1969 2 года назад

    This is bloody awesome.

  • @joegideon8461
    @joegideon8461 2 года назад

    Good info! Thanks for this!

  • @DanielMarcelo-d9z
    @DanielMarcelo-d9z Год назад

    Hi There. Great video. Already got the addon. One question please: If I move the viewing angle by pressing the scroll wheel and moving the mouse, the image is all out of place and it takes 20 minutes to fix manually. Is there a way to get it back to where it was? I hope I'm being clear. Cheers Markom!

  • @popsfreshenmeyer7607
    @popsfreshenmeyer7607 2 года назад

    Very useful :) thanks for the Tutorial!

  • @pioneerguru2.052
    @pioneerguru2.052 2 года назад +1

    bro i have 1 problem
    A man walks near the car and then sits in the car. How will the man go along with the car?
    and then suddenly how will he get away from the car?(like jump)
    please make 1 minute animation video

  • @ralphedenbag4552
    @ralphedenbag4552 Год назад

    I find this addon intersting, but I think it is missing one element from FSPY wich is the "principal point" feature. This is available in FSPY where you have to identify a 3d vanishing point to be more accurate. Maybe is it available in the plotter addon though.

  • @existentialselkath1264
    @existentialselkath1264 2 года назад +3

    Just a tip, the texture coordinate node has a 'window' output. If you use that instead of UV mapping you get a perfectly aligned image with the camera, although it will move as soon as the camera does

    • @clericbob9680
      @clericbob9680 2 года назад

      You can bake this in Cycles to transfer the texture from camera coordinates to uv coordinates. I do that for vertex colors a lot, but it's the same principle

    • @existentialselkath1264
      @existentialselkath1264 2 года назад

      @@clericbob9680 I never considered doing that and now it seems so obvious. Thanks a ton for the tip

  • @C0llinsW0rth.
    @C0llinsW0rth. Год назад +1

    what happens if: whenever I use this, my camera goes under the horizon line? I have just been bringing it up manually. My scene is outside, like buildings in a city, not an indoor scene. Thansk for the content, worth the subscribe and like!

    • @Markom3D
      @Markom3D  Год назад +2

      There is an option to flip the horizon line.

    • @C0llinsW0rth.
      @C0llinsW0rth. Год назад

      @@Markom3D I'll give this a try

  • @owenstudios4107
    @owenstudios4107 2 года назад +2

    So cool

  • @tsunertoo9149
    @tsunertoo9149 Год назад

    QUick question. So I'm being super ambitious, and I want to do this, but to an HDRI. Is it possible to use this on that too?

  • @animashinka
    @animashinka 2 года назад

    Clever and useful!!

  • @sedehpictures
    @sedehpictures 11 месяцев назад

    i cant see any addon in sidebar to select or use what to do?

  • @Ohhtooeasy
    @Ohhtooeasy 2 года назад +1

    can someone help? my addon is installed correctly but plot perspective button isnt there

    • @Markom3D
      @Markom3D  2 года назад +1

      You need to be in camera mode

  • @LeftyPencil
    @LeftyPencil 2 года назад

    Wonder if this can be a local Vectary

  • @lewispeake3264
    @lewispeake3264 2 года назад +3

    Thanks for this! Can you add a mapping node and change it to window? I think that sorts out all the warping but might have other unwanted limitations as a mapping type...

    • @Jofoyo
      @Jofoyo 2 года назад

      Only useful if the camera is going to remain stationary for renders. Otherwise projecting and adding extra geo is the best way to go.

  • @AleksPirok
    @AleksPirok 2 года назад +1

    Sketchup had this feature for ages + it's way easier to work on - it has all the metric dims and easy extrusion

    • @JohannesBoernsen
      @JohannesBoernsen 2 года назад +1

      Was searching for this comment. Exactly, nothing new. Sketchup does this more easily since years :D

    • @AleksPirok
      @AleksPirok 2 года назад

      @@JohannesBoernsen yeah totally, although it's good to see that there is a free alternative available through Blender, but yeah sketchup - way easier

  • @Zharmonic
    @Zharmonic Год назад

    Guys I bought the add-on and did exactly what you showed on a super simple empty room photo - and after I clicked plot - I only got blue and red lines, but no HANDLES to move them. Any idea why? thank you

    • @Markom3D
      @Markom3D  Год назад

      Hmmm not too sure but do you have the right version for the right version of blender?

    • @Zharmonic
      @Zharmonic Год назад

      @@Markom3D I got the newest one

  • @myztazynizta
    @myztazynizta 2 года назад

    Do other 3d programs require adding more geometry to flat faces to get textures to display properly? I can't imagine anyone who does low poly game texturing tolerates this problem.

    • @dbeaton1111
      @dbeaton1111 2 года назад

      There is an alternative to adding more geometry. Say you want to add a texture of a wall in the picture to a wall on your completed object. The object you created now has rectangular walls, while the wall texture in the picture is at an angle. Take the picture into Photoshop or Gimp, crop the portion you want for the wall, and use the perspective toll (for Gimp) to make it a rectangle. Then just map it to the object -- no distortion, no extra geometry.

  • @abdelrhmanhashem3256
    @abdelrhmanhashem3256 2 года назад

    just insane

  • @tflame7925
    @tflame7925 2 года назад +1

    Any alternative free addons?

    • @Markom3D
      @Markom3D  2 года назад +1

      FSPY - Free Blender Addon - Image Projection
      ruclips.net/video/rT8-f4cP-eQ/видео.html

  • @BerkayOral-i7s
    @BerkayOral-i7s Год назад

    please answer . How can I do this in maya

  • @alexandervmeyer
    @alexandervmeyer Год назад

    Hey, i'm having trouble installing the add-on. If I click on the folder, it opens up into different .py files and I have no idea which one to install and it seems like i can't install the whole folder... beginner here. Am I doing something wrong? HELP ME PLEASE.... :(

    • @Markom3D
      @Markom3D  Год назад

      You just need to select the zip file

  • @Nardeol
    @Nardeol Год назад

    this should be native in blender

  • @kaitoanimation
    @kaitoanimation 2 года назад

    can i get that image please that you used in video please

  • @andy_thechicken
    @andy_thechicken Год назад

    I want to turn an drawing into 3D but I am scared my drawing is overcomplicated

  • @kimopuppy
    @kimopuppy 2 года назад +1

    Promise you'll leave your brain to the blender Gods to study

    • @Markom3D
      @Markom3D  2 года назад +2

      Trying to document it all so that I dont have to lol

  • @NeroForte_
    @NeroForte_ 2 года назад +2

    BLENDER IS the best

    • @warrenography
      @warrenography 2 года назад

      Unasema kweli!

    • @NeroForte_
      @NeroForte_ 2 года назад

      @@warrenography Ndo hivyo. Ikiwekewa persistent and proper rigging tool. bas for me I dont like the rigging tools. even paid ones

  • @DanFrederiksen
    @DanFrederiksen 2 года назад

    Pretty neat. But would be neater if it understood what it's looking at and built the entire scene on its own.

  • @acoupleofgsanrandaneaniandann
    @acoupleofgsanrandaneaniandann 8 месяцев назад

    How do you purchase the addon? That guys website is infuriating. Its like he doesnt want to sell it.

  • @Betakpali
    @Betakpali 2 года назад

    Hi, is this addon also suitable for working on a large scale? e.g. when I want to insert an object into a drone photo. Fspy offers the possibility to enter the exact dimension on the axes. The file is then inserted at the correct scale. Is it possible to set the scale in the addon? It would be nice for the wall to match the actual size, to make it easier to insert interior accessories and furniture.

  • @arch3ddraftsman
    @arch3ddraftsman 2 года назад

    Sick

  • @bombakugel
    @bombakugel 2 года назад

    Glad Ronaldo found a new Job

  • @Zekium
    @Zekium 2 года назад +1

    Why not going fspy ? (small fact : before being a stand alone, fspy was also a blender addon)

    • @Xathian
      @Xathian 2 года назад

      Because it's annoying to tab back, redo, export, import over and over and over if you want to make minor plotting tweaks

  • @oluwadamilola6233
    @oluwadamilola6233 2 года назад

    Holy grail

  • @dustasdu
    @dustasdu 2 года назад

    01:41 SIUUUUUUUUUUUUUUUUUUU

  • @sebastiankiro6984
    @sebastiankiro6984 Год назад +1

    How the fuck do I add edge loops

    • @Markom3D
      @Markom3D  Год назад +2

      in edit mode > Ctrl + R

    • @sebastiankiro6984
      @sebastiankiro6984 Год назад +1

      @@Markom3D My man replied to a comment on a year old video. Respect. Thanks!!!!!

  • @user-bb1ky5vq3e
    @user-bb1ky5vq3e 2 года назад

    genius

  • @wayland7150
    @wayland7150 2 года назад +3

    Huge potential with a bit of AI to figure out where the walls are automatically.

  • @toresubas7778
    @toresubas7778 10 месяцев назад

    0:41🙃

  • @LeonardoTheAlien
    @LeonardoTheAlien 2 года назад +2

    fspy is free though, this isn't.

  • @zeroo1402
    @zeroo1402 2 года назад

    What password ?

  • @matony19
    @matony19 2 года назад

    Siiick

  • @shahinfa2739
    @shahinfa2739 2 года назад

    0:42 :))))))) ... dam you man ...:))))))

  • @jagagemo8141
    @jagagemo8141 2 года назад

    🤩

  • @aloeisthestuff9622
    @aloeisthestuff9622 Год назад

    WHY?

  • @kit-tea09
    @kit-tea09 6 месяцев назад

    BRO THE STUPID LINES ERNT SHOWING,

  • @theology77
    @theology77 Год назад

    Cr7 siiuu

  • @arpitgupta8308
    @arpitgupta8308 Год назад +1

    worst plugin doesn't work with complicated images

    • @Markom3D
      @Markom3D  Год назад

      errr what is your definition of a complicated image?

  • @stanley9653
    @stanley9653 2 года назад +17

    Please stop saying "siiiick" 😭

    • @warrenography
      @warrenography 2 года назад +4

      AW, let 'im have his fun. :)

    • @stanley9653
      @stanley9653 2 года назад +3

      @@warrenography hahaha yeah true 🤣

  • @sterkfpv2192
    @sterkfpv2192 2 года назад +1

    Great add-on, terrible demonstration. Reminds me of "and now draw the rest of the owl"

  • @photogramistic
    @photogramistic Год назад

    18 dollars

  • @ibayazitov
    @ibayazitov 2 года назад

    its all good, but cinema 4d can do this since 2013.

  • @ricardotroconiz7941
    @ricardotroconiz7941 2 года назад

    Blender completely crushed 3ds max