Tutorial: Turning A 2D Image into A House - Blender
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- Опубликовано: 4 сен 2024
- Make buildings very fast out of 2D images In Blender. This technique has its limitations, but it also has many good uses in practical world building.
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legends said he's still saying "Ctrl+R, double click, double G"
It's true, all of it.
Double click, double G, and... You fixed your life. HAHAHAH
“Ctrl+R, double click, double G”… Now That’s How You Teach!!! 🤯
ahahahahhahha
Thanks for the tutorial. Just one tip: There‘s no need to „Double Tab, Double G“ after CTRL-R. After CTRL-R an click once you can slide the edge to the position you want.
Great tutorial. Just wanted to point out that Blender also has a texture painting option and you can clone stamp stuff directly in Blender.
Really? This is something I need to research. Many thanks for that 🙂🇬🇧
@@neshiah4747 Yes if you go to Texture Paint workspace there are tools like Smear, Clone Stamp etc on the T panel
Since a few weeks there's a new feature which makes this much easier. Check Right context menu (shortcut N) > Tool > Correct Face Attributes. Then you can edit the mesh at will and the UVs will follow.
The best tutorial to show not just how to transform it but how to fix what issues we might run into... ❤❤❤👌
Great Tutorial! I made dozens of buildings with this technique.
Should separate the parts that are not the building, make.them separate objects
You can even adjust the buildings by using the UV window to move lines around.
Real is good, but "Family Guy" buildings are really fun and great for 2d render animations.
Making a city with Family Guy buildings
Good concise wrap up on this technique. Thanks!
I would also incorporate the ground, the other wall, and the extra building on the side "separated" as different objects.
The extra building on the side will need the edges adjusted in the UV editor, this will straighten them automatically fixing the perspective in the 3d view
Rotate the ground 90 degrees
Maybe separate, the "p" key the doors as well
This is great. Been watching Ian Hubert demonstrating similar here on YT world building using just 2D photos. It's amazing what you can get away with. Probably best for movies & animations rather than 3D game development.
Thank you so much for this video, and especially for the repetition of keys / mouse actions. For a complete beginner like me this is incredible.
Amazing Job! Thank you!
I didn't know where you were going with this but as soon as I seen you almost folding it like a cardboard cut out all of it made perfect sense after that. I guess you could also exaggerate some of the features to whatever flavour you wanted,cool video
Great for a noob like me.
Amazing tutorial
Great job! I've been looking for exactly how to do something like this for over a year to recreate my grandparent's house in blender. Thank you!
Double click, double G and you got yourself a new subscriber. Thanks for sharing the knowledge!
Man this is so helpful! Thanks a lot! Excited to see more of your tutorials! This is honestly one of the best tutorials i’ve ever seen. I love how you explain.
This was a really interesting tutorial. It might give me the impulse to get into Blender this year.
Good work, and I hope you do more!
been searching for this since forever
Thanks :)
12:50 thanks for that, this was bugging me up you're awesome
Cool tutorial, thank you! Happy New Year!
Thanks A Lot Bro
Hugs
blend mode opaque has been such a pain, thanks for solving that problem!
Exactly what I needed
Hey man this is awesome. It will definitely attract a lot of views.
I love straight to the point tutorial like this. You have a new subscriber
Create 5 videos per day ..algorithms love ur videos
Thank you very much !
crazy helpful. thank you!
its very useful for game devs
When I extrude the faces the mesh becomes transparent. What is up with that??
Well done, great channel, I subscribed... ☺️👍
Do anyone thinks that it looks like
Ian hubert's trick/way?
Edit:
No, it is not!
It is an standard Technique!
Credit: Julian wildauer
I see where you are coming from, but just for your info this is not "Ian Huberts trick". Ian Hubert used this technik A LOT and ist definitely one of the masters of this but it is still a standard technik a lot of people used all the time! Ian definitely made it very popular though :)
@@julianwildauer thx! For your information
awesome man, thank you for this tutorial. its really helpful
Thank you 😊.
Wow Thank you so much for amazing tricks ! Really useful for quick asset.
Great contribution. You have my like Thank you so much. Greetings
2:55 this is not a problem at all, I freaking love it!!! I could animate doing that, right???
Great tutorial, thanks. I know you're probably concentrating on vanilla Blender but have you tried the Grid Modeler plugin? It would be ideal for this and so much faster.
Epic tutorial THX❤️
Awesome tutorial!
nice work!
Dope tutorial. More of these if possible!!
Great tutorial man congrats and thanks
I guess this would be good for something like a flight simulator where the minor detail wouldn't matter too much. Plus good for framerates.
This was great. Thanks!
Your so good in clicking and double clicking you should be a musitian
Try doing this with shoebox texture ripper software.
Очень крутой тутор, большое спасибо :)
It would have been nice if there is a way to colour the vertexes in a way we can see them. Because I can't see the vertex as you move them around.
thanks! Great tutorial
Very useful! Good work!
Awesome.
Thank you very much
Love!
Exactly what I needed! Thank you! But is it possible to model a building, if the photo is not taken strictly in front, let's say at 45degree?
Nice tutor
You rock!
@PIXXO 3D At 18:00 I'd like to know your workflow for how to go about fixing that backside of the added dish object. Awesome tutorial nevertheless, thanks! (Edit: Spontaneously, I'd guess a good method is to add geometry on the main wall mesh and create separate UV islands for that part and then use some part of the image that's kinda yellow/generic, to make it stand out less?)
awesome tutorial for lazy tutorials
good.. but if windows has curve not rectangle then problem arise for beginner like me .. dont know how to do this ?
How can i import it to unreal engine 5 plzz help
pls why did you unplug the alpha at the start
is there an "easy" way of having the dimensions of a house through a 2d image? size of door, windows, distance between windows, between windows and door, window and floor or roof? lets say i need to make a small scale house and would like the dimensions from a pic
despite my efforts and looking up options, the bevel modifier does nothing. Anyone's suggestions would be appreciated.
If you adjusted the size then select all and hit cntrl + a, click scale. Then add the bevel.
Is it possible to do the interor of the building same way ...by clicking images of interior
Nice video, do you think is possible to 3d print a house?
What could possibly go wrong if we use knife instead of Loop cuts?
Is it possible to remove the image after creating the building model ?
Great video, thanks! I've been trying to make a model from reference pictures of a relief sculpture, and it looks like this guide will be very helpful. I'm curious, do you take requests? I have something I'd like to do, but I don't know where I would begin. I'm trying to make a mask using square mirror tiles (similar to the mask the musician Blank Banshee wears), with as little cutting down of the tiles as possible, but whenever I attach them to a preexisting plastic mask, they leave a bunch of large, awkward gaps. Is there any easy way to model a 3D shape made of 1cm square faces, or as similar of shapes as possible? Thanks again for the video, I'm sure it'll be very helpful!
this model can be used for game making
How to make the windows into see through things tho? =)
8:40 why send them out of blender, a free program.. sending them to Photoshop, a paid one… when you could switch to texture paint mode, choose the clone stamp and do it right there on your model with the same exact principle. Just saying, it makes more sense to at least mention that option. I use it daily for quick corrections. Anyways, cool video
how did you create the normal and roughness maps?
12:50
could you make a small or large city using this simple technique?
yep! just need to make hundreds
Is any AI currently doing the same but faster?
maybe should be fair to name the guy that teach you this technique before to make a similar tutorial... His name is Ian Hubert, and he is a legend.
Actually I owe it to Lindsay my vfx teacher from 8 years ago. Projection mapping has nothing to do with Ian, he just so happens to also use it. It's been around for years. Ive been using this technique in my own work before Ian Hubert even posted those vids to his channel. You can take any tutorial and find something "similar" on RUclips, especially now that thousand of people upload tutorials. Check my 2017 showreel and you will see examples of my work that used projection mapping if you don't believe me.
"Ctrl R Double Click Double G" - Pixxo 3D
what keyword to search texture like that?
Old building's
Rustic scenes
Is there any AI that can do this?
I need help
the knife tool woul have been more efficient
why do you sound like a young Bernie Sanders?
Russian house?
Wow great work man hope it will pay you off some day, btw i just subscribed, also if you can tell me your opinion about my content it would mean a lot ❤️❤️
Your city fly through looks pretty good. You should make some tutorials, it could be a good option for your channel.
@@PIXXO3D ohh thank you very much, never though of it, maybe i will start doing some
So i do what lol 😂
sloppy work, nah
Yeah... but it looks like crap.
cut down the time...nice tutorial...aint worth 20 mins though