How To Make Classical Buildings In Blender

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  • Опубликовано: 29 сен 2024

Комментарии • 133

  • @armyb9381
    @armyb9381 3 месяца назад +1

    Thank you for Quick explain love it

  •  Год назад +64

    the result seems like a complicated one, but actually you made it look like an easy task, great tutorial, thanks!

    • @Regoliste
      @Regoliste  Год назад +5

      Glad you were able to realize how easy it is and its potential

  • @jagannadharaju1155
    @jagannadharaju1155 Год назад +1

    wow wow wow

  • @najeefilms
    @najeefilms Год назад

    I beg the differ that classical architecture is from Rome, it dates back alot further and is all around the world from America to Peru, Japan and Africa.

    • @ballskin
      @ballskin 7 месяцев назад

      Nope. It's from Greece and Rome.

  • @luxari4298
    @luxari4298 9 месяцев назад +3

    At 1:59 how are you adding loop cuts to just the window and not the whole model?

    • @Regoliste
      @Regoliste  9 месяцев назад +3

      Hey! I simply separated the window face from the rest of the mesh so I could isolate the loop cuts, doing this by separating by selection. I have an extended tutorial on this where you can pick this up along with answers to more of your questions throughout the video: ruclips.net/video/CmfZwm1OQbc/видео.html

    • @luxari4298
      @luxari4298 9 месяцев назад

      @@Regoliste Thank you so much. This means a lot

  • @tumusiimeseth123
    @tumusiimeseth123 Год назад +43

    This is good for blender users

  • @cffilmmaker
    @cffilmmaker Месяц назад +1

    Even after watching the whole tutorial and replaying it, I thought the first shots were videos taken with a real camera

  • @milsugione
    @milsugione 6 месяцев назад +2

    some exact sizes for the wall wouldve been helpful

  • @user-ss4sp1mk5w
    @user-ss4sp1mk5w Месяц назад +1

    That's only one side, not the whole building. I know how to make one side as well

  • @jonathansgarden9128
    @jonathansgarden9128 Год назад +10

    I've been looking for a way to create details for Spanish City scapes and this is THE video i needed, thank you so much! I've subscribed

  • @myfavoritecolourisblue3184
    @myfavoritecolourisblue3184 Месяц назад

    Question may I use floor planner as a reference to build my architectural design?

  • @stathiszoulakis9599
    @stathiszoulakis9599 10 месяцев назад +1

    are these game ready or you'd have to bake that into a lower poly?

    • @dreddd7980
      @dreddd7980 9 месяцев назад

      definitely not game ready, probably 1mil polygons each building

  • @bv83x
    @bv83x 2 месяца назад

    At 2:24 mine is moving much more towards the x-axis than the y axis so its very disproportianate

  • @tamicoker
    @tamicoker Год назад +3

    Love the video, I'm trying to be like you with that editing

    • @Regoliste
      @Regoliste  Год назад +1

      Thanks, I hope you're inspired enough to go make great things :)

  • @fortissimoX
    @fortissimoX 3 месяца назад +2

    Wow, so much useful information condensed into almost 5 minutes!
    Truly amazing, thank you and I hope you'll continue making videos like this one! 👍

  • @TomExtra
    @TomExtra 11 месяцев назад +2

    hey thanks for this amazing video hopefully i can now finish my nyc animation

  • @darwinies
    @darwinies 6 месяцев назад

    How did you make the models in 3:30, they are so beautiful

  • @parallax_cgi
    @parallax_cgi Год назад +6

    Amazing tutorial 👍 really enjoyed ann really helpful ❤️

  • @ishaanverma9847
    @ishaanverma9847 3 месяца назад +1

    THANK YOU VERY MUCH

  • @navryve8724
    @navryve8724 14 дней назад

    What's the polycount though

  • @nickless7475
    @nickless7475 4 месяца назад

    I'm having troubles with adding edge loops onto the inwards-extruded window frame. It keeps adding it onto the whole model.

    • @Regoliste
      @Regoliste  3 месяца назад

      Hey sorry there's a hidden cut that's revealed in the extended version of this tutorial: ruclips.net/video/CmfZwm1OQbc/видео.html
      But basically with the window selected in edit mode I separate it from the rest of the mesh so I can add edge loops on it's own.

  • @Tracer73866
    @Tracer73866 Год назад +1

    2:05 for some reason cant make this loop cut inside the extruded frame

    • @Regoliste
      @Regoliste  Год назад +1

      That's odd, be sure to check out the extended tutorial to see if that can show you how it's done.

    • @Tracer73866
      @Tracer73866 Год назад +1

      @@Regoliste Yeah i'm not sure what i'm doing wrong. I had to cut it manually with a knife
      But anyway, thank you very much for this awesome tutorial and for replying!

    • @JackJohnson-y5u
      @JackJohnson-y5u 11 месяцев назад

      I had the same problem@@Regoliste

    • @Regoliste
      @Regoliste  11 месяцев назад

      ​@@JackJohnson-y5uAs I've mentioned it's odd. As long as you haven't modified the faces and edges in any way I can't think of a reason why loop cuts wouldnt work on extruded frames, they are simple loop faces, I hope you check out the extended tutorial to help yourself out

    • @JackJohnson-y5u
      @JackJohnson-y5u 11 месяцев назад

      @@Regoliste yeah maybe just blender being itself

  • @erikm9768
    @erikm9768 Год назад +4

    Love your videos, i like that you keep them short. 2 hour videos are not that easy to get into.

  • @davidstokes8441
    @davidstokes8441 Год назад

    Just flashing items on the screen and waving them around makes for very hard viewing and headaches all round, to say nothing of vomiting. Please focus on the item for at least 5 seconds and stop waving it (or your cameras) around as if enhances your work. It doesn't and it encourages switch off.

    • @emememememememet33
      @emememememememet33 8 месяцев назад +2

      Brother there's a longer, slower and more detailed version on his channel, instead of complaining just look at the description of the video for more than 2 damn seconds

  • @fletcherthenerd
    @fletcherthenerd 8 месяцев назад +1

    This is so so useful, thank you! When you're talking about the steps, you use a lot of vocabulary--do you have any advice on learning that stuff? I want to learn to design more architecture but I get really lost trying to figure out what are important pieces of a structure and how to put them together to make it feel "right"

    • @Regoliste
      @Regoliste  8 месяцев назад

      Haha it's honestly just a lot of off-screen research during modelling and recording the lines. You can easily look up the 'anatomy' or 'characteristics' of any particular architecture or subject to find out the dozens of features associated with different styles, contours, corners, arches..etc the list goes on.

  • @MMALAB
    @MMALAB Год назад +2

    Thank you this is so good!

  • @BipolarGremlin
    @BipolarGremlin 4 месяца назад

    At 1.58 how did you add edge loops to only that face and not the rest of the model?

    • @Regoliste
      @Regoliste  3 месяца назад

      It's a hidden cut that's revealed in the extended version of this tutorial: ruclips.net/video/CmfZwm1OQbc/видео.html
      But basically with the window selected in edit mode I separate it from the rest of the mesh so I can add edge loops on it's own.

  • @Funatiq
    @Funatiq Год назад +4

    Finally been waiting for a tutorial like this for years!

  • @newvibe3683
    @newvibe3683 Год назад +2

    Thanks man
    I just make it

  • @screenname1
    @screenname1 3 месяца назад

    That's nice.

  • @enthusiasticallyOptimistic
    @enthusiasticallyOptimistic Год назад +3

    Absolutely stunning tutorial! Brief, easy to follow, yet comprehensive! Subscribed!

  • @Endguysplayz
    @Endguysplayz 7 месяцев назад +1

    Well explained 🎉

  • @m_tth_w9647
    @m_tth_w9647 Год назад +3

    Don't forget the bevel modifier for some edges

    • @Regoliste
      @Regoliste  Год назад +1

      Yep I bet some viewers have great tips like these

    • @DINGOS30
      @DINGOS30 Год назад

      I'm confused as to whether Ctrl+b or the bevel modifier is best. Is that just the shortcut?

    • @Regoliste
      @Regoliste  Год назад

      @@DINGOS30 Both options good for different situations. Bevel modifier lets you go back and change the custom profile and settings later but bevels every edge uniformly. Ctrl+B shortcut lets you choose which edge is custom and the bevel length.

    • @m_tth_w9647
      @m_tth_w9647 Год назад

      @@DINGOS30 bevel modifier bevels the whole thing, ctrl b just bevels the edge you select. I'm lazy so I always use modifier and change the threshold to a high angle

  • @christoffel5852
    @christoffel5852 Год назад +3

    well explaind and the building looks great. keep it up 👌

  • @yoriichitsugikuni7668
    @yoriichitsugikuni7668 Год назад +5

    *I NEED THIS SO HARD FOR MY NEXT IDEAS THANK YOU SO MUCH FOR BRINGING THIS TUTORIAL*

    • @Regoliste
      @Regoliste  Год назад +1

      So happy to help

    • @yoriichitsugikuni7668
      @yoriichitsugikuni7668 Год назад

      @@Regoliste *BRO PLEASE MADE A TUTORIAL ON ASIAN /FANTASY CHARACTER FACE IN CHARACTER CREATOR 4 IF POSSIBLE*

  • @YousefAshouri-n3f
    @YousefAshouri-n3f Год назад

    Hi Regoliste, (or anyone who answers first)! Could someone send me a pre-textured model of the windows? Thanks a lot!!!!

  • @atayakordi
    @atayakordi Год назад +1

    APASHE FO'LIfe

  • @LeyAkino
    @LeyAkino Год назад

    this is a great tutorial but I'm a max user, does anyone know at 3:02 knows how to do that in 3ds max?

  • @omarmagdy8415
    @omarmagdy8415 Месяц назад

    🤩

  • @lukaspilling1565
    @lukaspilling1565 11 месяцев назад +1

    realy nice guide dosent hold the viewers hand and you learn alot if there is a difficult part like the embellishments you provide a easy workaround

    • @Regoliste
      @Regoliste  11 месяцев назад

      And thank you! You literally summed up my intentions when making videos, I just want it to be a super enjoying and supportive place of 3d content, go make some cool stuff!

  • @TheJules194
    @TheJules194 5 месяцев назад

    dude... I'm crying, this tutorial is something else, so clear, so good, it saved me a lot of time

  • @Pyramid_Skeem
    @Pyramid_Skeem Год назад +2

    Love this., definitely going to watch the extended tutorial. Where did you get all your references from?

    • @Regoliste
      @Regoliste  Год назад +1

      Got my references just from searching basic terms on google for example 'liberty style architecture' or 'renaissance'

    • @Pyramid_Skeem
      @Pyramid_Skeem Год назад

      @Regoliste aaah, thanks. I usually use pinterest. It's the jargon like "liberty style" that i need to learn then.

    • @Regoliste
      @Regoliste  Год назад +2

      @@Pyramid_Skeem Yeah I spent an entire week just studying architectural terms for this video. 'art nouveau' 'haussmann style' and 'facade' are just to name a few, there's so much going into the design aspect.

    • @petiixblender
      @petiixblender 8 месяцев назад +1

      you can literally use google street view. You get multiple angles there.
      But the quickest if you have a front picture of the building in that case you do not have to think about the size of each part.

  • @VisualistAyush07
    @VisualistAyush07 Год назад +1

    Thank you

  • @spearcy
    @spearcy Год назад

    Ah, I thought you were going to use a photo and create a model based on that so you can map it.

  • @judofernando8298
    @judofernando8298 Год назад

    question please, when it comes to modelling building. is it okey if all the building made by seperate object ? or should i retopo the building ?

  • @pterra9
    @pterra9 Год назад

    ive ad trouble with my array, always can see a slight line where the two are seperated, more obvious in cycles than eevee but i can still see it.

  • @VictorBosich
    @VictorBosich Год назад +1

    AWESOME!

  • @andyrewthq83
    @andyrewthq83 Год назад

    Awesome! Can you show me how to do Sonic and Sally Acorn in modern forms from archie Sonic

  • @01italiano
    @01italiano 6 месяцев назад +1

    Congratulations for the result and the method. Great tutorial for 3D historic buildings. Good boy!

    • @Regoliste
      @Regoliste  6 месяцев назад +1

      Grazie! sono anche italiano

    • @BoarsInRome
      @BoarsInRome 22 дня назад

      Grazie per questo video

  • @SpaceOrenji
    @SpaceOrenji Год назад +1

    awesome. thx

  • @jurgenvantomme
    @jurgenvantomme Год назад +1

    Very nice to watch. Thank you.

  • @cutescarydolls
    @cutescarydolls Год назад

    dude, the shortcuts on the corner make your video from 5 to 10, thank you

  • @vinayakhegde4216
    @vinayakhegde4216 Год назад +1

    WOW

  • @rileyb3d
    @rileyb3d Год назад

    Love Apashe! How’d you get the rights to use his song?
    Fantastic tutorial!

    • @Regoliste
      @Regoliste  Год назад +1

      Hey there! I searched the internet for non copyright bass boosted, remixed instrumental apashe songs to only use it fairly for that little intro, no problems so far! His music is super cool and I had to include it in a classical themed video. Also I loved your AgX series, been my color setting ever since.

    • @rileyb3d
      @rileyb3d Год назад

      @@Regoliste well, excellent choice! Also, your tutorials are stellar. I’ll be taking notes on your pacing. Thanks for the kind words.

  • @neuvatn
    @neuvatn Год назад +1

    Fantastic Video!! big fan of historical stuffs.

  • @athyrius
    @athyrius Год назад

    at 3:05 i gave him a salute 'cause he deserves it 🫡🫡

  • @ab_rahim44
    @ab_rahim44 11 месяцев назад

    This is what I exactly looking for❤

  • @heveycreations4197
    @heveycreations4197 Год назад +1

    Amazing tutorial, thanks !

  • @gaming4K
    @gaming4K Год назад

    Does the texturing part matters if you put it into Unreal Engine at the end? Or only if you don't change it's material in Unreal?

    • @Regoliste
      @Regoliste  Год назад

      I'm not quite sure what the technical process looks like for transferring assets from Blender to Unreal, but I imagine you are free to texture it in Blender and export the linked image textures to be used in Unreal as well, if not I'm sure Unreal's Quixel bridge has thousands of usable materials.

  • @rsher_digital-art
    @rsher_digital-art Год назад +3

    Great video! Easy to follow and useful links.

  • @mgardner70
    @mgardner70 Год назад

    The history of these buildings is very, very Eurocentric. Buildings didn’t begin in Greece. Don’t get mad. Get educated.

    • @itsaboutcarsyt
      @itsaboutcarsyt Год назад +1

      Sure true, could've said it nicely and be thankful for the tutorial tho. But don't get mad.

    • @Regoliste
      @Regoliste  Год назад +1

      Thanks for the short education, and yeah I agree, I'm only noting the common architectural language present among different ages. Sure hope the tutorial educated you too tho.

  • @Ayogenius67
    @Ayogenius67 Год назад

    thanks man just waiting full videos

  • @Blender-3D-Guides
    @Blender-3D-Guides Год назад

    Absolutely amazing! Subscribed 😎

  • @Sirlopsteropster
    @Sirlopsteropster Год назад

    thanks

  • @ThomasFinas
    @ThomasFinas Год назад

    Great tutorial made me save a lot of time ! I only have one question : what music did you use at 3:55 ? Thanks for all !

    • @Regoliste
      @Regoliste  Год назад +1

      Music is WOOLFSON - Learning : ruclips.net/video/DMLfcww_qh4/видео.html
      I get all my music from Artlist, so I have an unlimited license to hundreds of thousands of high quality music + sfx, totally changed my life.
      consider checking them out through my refer link!: artlist.io/Alex-3750946

    • @ThomasFinas
      @ThomasFinas Год назад

      @@Regoliste you sir just won a subscriber, thanks a lot man !

  • @nullobject001
    @nullobject001 Год назад

    Great video. Wish there was a speed control on this video so I could slow it down to half speed so my meager brain can follow along.

    • @Regoliste
      @Regoliste  Год назад +1

      RUclips does indeed have a playback setting where you can slow the speed of the video to half, also consider checking out the 30 minute extended tutorial, where I go into my full process start to finish that you can understand better: ruclips.net/video/CmfZwm1OQbc/видео.html

    • @nullobject001
      @nullobject001 Год назад

      thank you.

  • @briantpz9288
    @briantpz9288 Год назад

    Great!!!

  • @marsco2442
    @marsco2442 Год назад

    Awesome!!!!

  • @invic24
    @invic24 Год назад

    hey, where is the extended tutorial? I can't find it :/

    • @Regoliste
      @Regoliste  Год назад

      It is linked in the description of this video or alternatively you can find it through here: ruclips.net/video/CmfZwm1OQbc/видео.html

    • @invic24
      @invic24 Год назад

      @@Regoliste Thank You, :) do You have any paid tutorials in udemy or any other platform? I would most definitely buy those, just to learn from You

  • @riadhnailigfx
    @riadhnailigfx Год назад

    magical

  • @conorsvfx
    @conorsvfx Год назад

    This was really good but I don’t recommend this for anyone trying to do big cities. This is definitely best for close ups and Ian Hubert’s method is best for middle distance and far away. Still a fantastic tutorial with a great result!

    • @Regoliste
      @Regoliste  Год назад +1

      You definitely have a point, I'm exploring geometry node options, although you'd be surprised at how efficient arrays and instances are at preserving memory, but even so blender might be limited. Just imagine bringing this highly detailed mesh into something like Unreal Engine 5, and let their nanite technology take care of all the level of details, you could have an entire city! Have you seen their matrix demo? It's unreal.

    • @conorsvfx
      @conorsvfx Год назад

      @@Regoliste oh yes that’s true I forgot about unreal engine thank you 👍🏻

    • @dcarbs2979
      @dcarbs2979 Год назад

      What about if the city is not in the modern day or still has many old buildings (like Florence, Rome or parts of London)? Is for reducing the time creating the detail, or to allow the computer to process the render more easily? Thanks

    • @DINGOS30
      @DINGOS30 Год назад

      @@Regoliste Will I be able to use such detailed meshes in Unity if I use memory saving techniques like imposters LODs & Occlusion Culling?

    • @Regoliste
      @Regoliste  Год назад

      @@DINGOS30 I'm not familiar with importing models from Blender to Unity but I'm guessing there's definitely ways to optimise high poly meshes to be game-ready assets, probably through the some memory saving techniques you mentioned.

  • @Derankii
    @Derankii Год назад

    How did you edgeloop the face only when making the windows?

    • @Regoliste
      @Regoliste  Год назад +1

      If you can be more specfic and link a timestamp I might be able to better understand what it is you're asking

    • @Derankii
      @Derankii Год назад

      ​@@Regoliste first off, Wow! You replied fast and on a 2month old video. I really appreciate it. 1:58 when you were starting out in making the window itself. I dont see any edgeloops on the whole object itself, only the face in the video but when I tried it edgeloop the whole object. Still new to blender and I found this.

    • @Regoliste
      @Regoliste  Год назад +2

      @@Derankii Ah yes so what happened is there are still edge rooms on the whole cube. I've just seperated the window face as it's own mesh and went into it's edit mode to better isolate the window and model freely without affecting the wall, I highly recommend you check out the extended tutorial of this to better understand as you'll be able to see my entire process start to finish right here: ruclips.net/video/CmfZwm1OQbc/видео.html

    • @Derankii
      @Derankii Год назад +1

      Thank you so much, Ill be frequenting this channel a whole lot more as I start my blender journey. I really appreciate your vids and help. Im looking forward to your future uploads.

  • @danialsoozani
    @danialsoozani Год назад

    the best part for me was the intelligent use of curves for modeling classical ornaments! amazing!!

    • @Regoliste
      @Regoliste  Год назад +1

      Yep, the ornaments are a whole other level of projects and skill on their own, although I mention them briefly, I'd say they are the most difficult element to recreate and the most crutial for this type of clasical architecture. That being said there are plenty of advanced ornament tutorials going into detail with the curves and using reference

    • @danialsoozani
      @danialsoozani Год назад

      @@Regoliste yes I agree. back in the years I was using 3ds max I had a 3d package of them and I was using them, although they were very heavy! but this method using spline it's way lighter and more efficient! it's kinda procedural

  • @marinomusico5768
    @marinomusico5768 7 месяцев назад

    It got old fast 😂 AI is here

  • @kurkurstuff2522
    @kurkurstuff2522 Год назад

    you guys are lucky you can model it easily. my brain wont let me because i use cad since i was 15. i cant even stand 0.001mm imperfections.

    • @Regoliste
      @Regoliste  Год назад

      Haha I think architectural perfection accuracy sounds like an interesting way to model, and you can take pride in it being realistic too.

    • @dcarbs2979
      @dcarbs2979 Год назад

      These are old buildings, so many won't have that level of accuracy in real life: they are hand designed and hand built. That said, some do. For example, St. Paul's Cathedral (London) is 365ft tall but it's columns and walls are only a maximum 2mm off from plumb straight, even after 350 years of wear (which included a direct hit bombing during the war), and the using the designing and building methods of the 17th century. Modern day architects have laser measured it and there is no noticable room for improvement.

  • @arcangeel4828
    @arcangeel4828 Год назад

    Great explanation dude! Thank u so much!!