[KOF2002DCC 20th Anniversary Edition] 38 Ángel
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- Опубликовано: 1 окт 2024
- Combos by ALX, may borrow ideas and combos from other combo makers
Edit by ALX
BGM: KOFNW OST (Album) The Dark, KOFNW OST (Album) Arena
Recommend watching this video in 1080p60
Please do not reupload. If you would like others to watch, please share this video to others.
I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
Even though it's me that started the project, it clearly becomes the culmination of community effort.
It's nice to meet so many friends along the road, without my friends this couldn't be done.
Thanks to all of you, which I may or may not name, from bottom of my heart.
All combos in this video are legit, i.e. no cheat or hack.
However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Also, few combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
Full setups were recorded and stored separately.
Transcript:
00:03 #01 JC(Crossup,Back)>J2D(Crossup)~Close D>6B Cancel Ver.(1)>QM~Dash~5Bx9>{5A/2A/5B/2B} 46K(1)>>2P>>4623AC
00:16 #02 JC(Crossup,Back)>J2D(Crossup)~Close D>6B Cancel Ver.(1)>QM~Dash Close D>6B Cancel Ver.(1)>41236B(1)>DC 421K~41236D>>8P>>66A>214P(0)>>8P>>66A~41236D>>6K>>8P>>41236D~214P(0)>>8P>>66A~41236D>>6K>>8P>>41236D~214P(0)>>6K>>8P>>41236D~214P(0)>>8P>>66A~214P(0)>>6K>>8P>>41236D~41236D>>6K>>8P>>41236D~41236D>>8P>>66D
00:40 #03 2C>MAX Activate combined 41236D~214P(0)>>6K>>41236D>>8P>>66A~41236D>>6P>>66K(1)>DC 214P(0)>>8P>>41236D~41236D>>8P>>41236D~41236D>>6K>>66K(1)>DC 214P~41236D>>8P>>66K(1)>DC 214P(0)>>8P>>66A~(214P(0)/41236D>>8P>>41236D)x2~214P(0)/41236D>>8P>>66A~(214P(0)/41236D>>6K>>8P>>41236D)x3~214P(0)/41236D>>8P>>4623A
01:05 #04 Vertical Jump JC(Crossup,Back)>J2D(Crossup)~5Ax2~Close D>QM~Dash 2C>214P(0)>>6P>>8K>>41236D~(41236D>>6K>>66K(1)>DC 214P(0)>>8K>>41236D)x3~(41236D>>6K>>8P>>41236D)x2~41236D>>8P>>66A~5CD
01:23 #05 Vertical Jump JD(Crossup,Back)>J2D(Crossup)~Close D>6B Cancel Ver.(1)>QM~Dash Close D>6B Cancel Ver.(1)>421K~214P(0)>>8P>>66A~(41236D>>8P>>6K>>66K(1)>DC 214P(0)>>6K>>8P(>>41236D))x2~41236D>>6K>>8P>>41236D~41236D>>6K>>8P>>66K(1)~Close D
01:43 #06 Dash combined AB Forward Roll~Reverse Backward Jump JC(Crossup,Back)>J2D(Crossup)~Close D>6B Cancel Ver.(1)>QM~Dash 214P>>8K>>66A~(41236D>>6K>>66K>DC 214P(0)>>6P>>8K>>41236D)x3~(41236D>>6K>>8P>>41236D)x2~41236D>>8P~JA
02:03 #07 Forward Normal Jump JC(Crossup,Back)>J2D(Crossup)~5B>5A~Forward Close D>6B Cancel Ver.(1)>QM~Dash 5A>46K(1)>>8K>>41236D·D~5B>{5A/5B} 46K(1)>DC 214P>>2P(0)>>6K>>8P>>41236D~(41236D>>8P>>66A>DC 214P(0)>>8K(0)>>2P(0)>>6K>>8P>>41236D)x2~41236D>>8P>>66A~214P(0)>>6K>>8P>>41236D~41236D>>8P>>6K~44J2D
02:24 #08 JD(Crossup,Back)>J2D(Crossup)~Close D>6B Cancel Ver.(1)>QM~Dash 5A>46K(1)>>8K>>66A>DC 214P(0)>>8P>>(41236D>>8P)x2~(Backward 214C(0)>>8P>>(41236D>>8P)x2)x3~Backward 214P(0)>>8P>>41236D>>8P>>4623P(Gaugeless Cancel)~Backward~41236D>>8P>>(41236D>>8P)x2>(Backward 214P(0)>>8P>>(41236D>>8P)x2)x9~63214K
03:01 #09 JC>J2D~Close D>QM~5B>{5A/5B} 46K(1)>>8K>>41236D>>8K>>66K(1)>DC 214P(0)>>8K>>41236D>>8K>>66K(2)>DC 421D~214P(0)>>8P>>66A~214P(0)>>6K>>8P>>41236D~41236D>>8P>>4623P(Gaugeless Cancel)~(41236D>>6K>>8P(>>41236D))x2~214P(0)>>8P>>66A~214P(0)>>6K>>8P>>66C
03:22 #10 JC(Crossup,Back)>J2D(Crossup)~Close D>6B Cancel Ver.(1)>41236D>>8K>>41236D·D~5B>MAX Activate combined 46K(1)>>8K>>66K(1)>DC 214P(0)>>8K>>41236D·D~5Bx3>{5A/5B} 46K(1)>>2P>>6K>>4623AC
03:39 #11 JC(Crossup)>J2D(Crossup)~5A~Close D>6B Cancel Ver.(1)>QM~Dash Close D>6B Cancel Ver.(1)>41236D>>8K>>41236D·D~(5B>{5A/5B} 46K(1)>>8K>>66K(1)>DC 214P(0)>>8K>>41236D·D)x2~5B>{5A/5B} 46K(1)>DC 214P(0)>>6K>>4623P(Gaugeless Cancel)~5B>{5A/5B} 46K(1)>>8K>>41236D·D~5B>{5A/5B} 46K(1)>>8K>>4623AC(KO)
03:55 #12 (41236D>>8P>>41236D>>6P)x9>>41236D>>8P>>41236D>>6P(1)>>4623P(KO,0)
04:16 #13 [Optimal Softlock]MAX Activate~41236D>>8K>>(41236D>>8K)x44>>41236D·D~5B>MAX Activate combined 46K(1)>>8K>>4623AC(KO)
04:45 #14 [Optimal Softlock]Transfer Softlock~5Bx10>5A~Forward Close D>6B Cancel Ver.(1)>QM~Dash 2C>3B(0)>>6K(Crossup)>>66K(1,Crossup)>DC 214P(0)>>6K(Crossup)>>8P(Crossup)>>41236D~41236D>>6K(Crossup)>>8P(Crossup)>DC 214P(0)>>6K(Crossup)>>8P(Crossup)>>41236D~41236D>>6K(Crossup)>>66K(1,Crossup)>DC 214P(0)>>8P>>4623P
05:03 #15 [Optimal Softlock]Close C>6B>41236D>>8K>>(41236D>>8K)x2>>41236D·D~2Bx2>QM~Forward 2C>3B/D(0)>>6K>>8P>>41236D~41236D>>6K>>8P>>41236D~(41236D>>6K>>8P>DC 214P(0) >>6K>>8P>>41236D~(41236D>>6K>>8P>>41236D)x2/3)x2~41236D>>6K>>8P>>66B(1)~Close A
05:29 #16 [Optimal Softlock,During MAX Activate]41236D>>8K>>66K(1)>DC 214P(0)>>8K>>41236D·D~5B>{5A/5B} 46K(1)>DC 214P(0)>>8K>>41236D·D~5B>MAX Activate combined 46K(1)>>8K>>66K(1)>(DC 214P(0)>>8K>>41236D·D~5B>{5A/5B} 46K(1)>>8K>>66K(1))x2>DC 214P(0)>>2P>>6K>>4623P(Gaugeless Cancel)~5Bx8>{5A/5B} 46K(1)>>8K>>66K
05:46 #17 [Dip Switch 1-7 ON]JC~5A~Far C>QM~Dash~5Bx4>{5A/2A/5B/2B} 46K(1)>DC 421K~41236D>>8P>>6K>>66K(1)>DC 214P(0)>>6P>>8K>>2P(0)>>6K>>8P>>41236D~(41236D>>8P>DC 214P(0)>>8P>>41236D~41236D>>8P>>41236D)x2~41236D>>8P>>66A~(Close D(0)>214A(0)>>8P>>41236D>>8P>>41236D)x2~{Close D} 214C(0)>>8P>>66A~({Close D} 214P(0)>>8P>>41236D>>8P>>41236D)x2~{Close D} 214P(0)>>8P>66K(第3hit)
06:11 #18 [Dip Switch 1-7 ON]JA(Crossup,Back)>J2D(Crossup)~5Bx6~{5A/5B} 421D~(41236D>>8P>>41236D>>6P>>41236D>>6K)x2>>41236D>>8P>>(41236D>>6K)x6>>(41236D>>8P>>41236D>>6P)x2>>(41236D>>6K)x5>>(41236D>>8P>>41236D>>6K)x2>>41236D>>6K>>41236D>>8P>>41236D>>6P(1)>>(41236D>>6K)x5>>41236D>>8P>>66A~Backward Jump JCD
06:44 #19 [Optimal Softlock,Throw bug]2C>QM~(5Bx1/2/3/4>{5A/5B} 46K(1)>>2P>>(41236D>>8K>>41236D>>2P)x0/1/2/3>>(41236D>>8K)x2>>41236D·D)x4~5B>{5A/5B} 46K(1)>>2P>>(41236D>>8K)x2>>41236D>>8P>>236C(Trigger Throw bug)~214P(0)>>2K(0)>>236A
07:11 #20 [Optimal Softlock]5CD(CH)>QM~5B>2Bx2>{5A/5B} 46K(1)>>8K>>41236D·D~(5B>{5A/5B} 46K(1)>>8K>>41236D>>8K>>41236D·D)x3~5B>{5A/5B} 46K(1)>>(2P>>41236D)x2>>2P>>4623AC
07:29 #21 44>41236D>>2B(0)>>6BCD>>66C(0)>4623A(9)~Position Adjusting~214C(0)>>6K(0)>>6BCD>>4623P(9)~AB Forward Roll~Reverse Jump JC~Close D>6B Cancel Ver.(1)>QM~Dash~5Bx9>{5A/2A/5B/2B} 46K>>6K>>4623AC
07:54 #22 214P(0)>>6K(0)>>4623P(9)~41236D~Reverse Jump JC~Close A~Close D>QM~Dash 2C>3D(0)>>6K>>66K(1)>DC 214C(0)>>6K>>8P>>41236D~(41236D>>6K>>66K(1)>DC 214P(0)>>6K>>8P>>41236D~41236D>>6K>>8P>>41236D)x2~41236D>>6K>>8P>>66C
08:19 #23 [Used MAX2]C Throw
08:25 #24 [Yamazaki's Speedup bug]2C>46K(1)>>8P>>41236D~5B(Back)>5A>214P>>8K>>41236D~Close D(Front)>41236D~Close D(Back)>3B/D>>2K>>6P>>8K>>2P>>6K>>8P>>66K
08:35 #25 [Optimal Softlock]Vertical Jump JA>J2D~5Bx6>5A(CH)x2~Far C>QM~Dash 5Bx7>5A(CH)~Far C>DC 214P(0)>>6K>>4623AC
08:51 #26 [Throw bug]J2C(Crossup,Back)~Close D>6B Cancel Ver.(1)>QM~Dash Close D>6B Cancel Ver.(1)>3B>>2P>>4623AC(10,Trigger Throw bug)~MAX Activate~4623BD>>BCD
09:11 #27 [Levitate bug]MAX Activate~2Ax10>5A~Forward~2Bx10>5A~(Forward 2B>5A)x4~Forward~(5B>5A(0))x4>5B>5A~(Forward 5A)x3~Forward Close D>J2D(0)~Close D>6B Cancel Ver.>3B>DC 421K~214P(0)>>8P>>236C
09:29 #28 [During MAX Activate]Transfer Softlock~5Bx65>QM~Dash~5Bx27>{5A/5B} 46K>>8K(0)>>4623P
i don't speak inglish
8:24😮
Nice work !
cool
Super cool :)) 💖💛🧡💖❤💝
Angel ❤️
amazing ❤️
🔥🔥😁👏👏