[KOF2002DCC 20th Anniversary Edition] 37 K9999

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  • Опубликовано: 26 дек 2022
  • Combos by ALX, may borrow ideas and combos from other combo makers
    Edit by ALX
    BGM: KOF2001 OST (Album) The Hidden Ruler of NESTS, KOF2001 AST (NESTS SAGA) The Hidden Ruler of NESTS
    Recommend watching this video in 1080p60
    Please do not reupload. If you would like others to watch, please share this video to others.
    I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
    Even though it's me that started the project, it clearly becomes the culmination of community effort.
    It's nice to meet so many friends along the road, without my friends this couldn't be done.
    Thanks to all of you, which I may or may not name, from bottom of my heart.
    All combos in this video are legit, i.e. no cheat or hack.
    However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Also, few combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
    Full setups were recorded and stored separately.
  • ИгрыИгры

Комментарии • 7

  • @aluoaniki
    @aluoaniki  Год назад +2

    Transcript:
    00:03 #01 214D~High Jump JC(6)~Close C>6A(5)>QM~Dash Close C>6A(5)>DC 623A>DC 236C(1)>DC 623A>DC 623C(1)~1632143P
    00:14 #02 214D~Dash Close A>2D>QM~Small Jump JA(2)~Close C>6A(5)>DC 623A>DC 623C(1)>DC 2D(0)~623A>DC 623C(1)>DC 2D~1632143P
    00:25 #03 JD(Crossup)~Close C>6A(5)>QM~Dash Close C>623A>DC 236C(1)>DC 623C(1)>DC 2D(0)~623A>DC 623C(1)>DC 2D(0)~623A>SC 1632143P
    00:37 #04 High Jump JC(6)~Close C>2D>QM~Dash 5B>623A>DC 236C(1)>DC 623A>DC 623C(1)~623A>DC 236C(1)>DC 623C(1)~Backward Far D>MAX Activate combined 263ABCD
    00:51 #05 High Jump JC(7)~Close C>6A(5)>MAX Activate combined 236A(4)>DC 2D>DC 236A(4)>DC 2D>DC 236C(4)>DC 2D~2C>QM~High Jump JC(7)~Close C>6A(5)>DC 2D>DC 236A(2)>DC 2D
    01:03 #06 Normal Jump JC(Crossup,CH,8,Back)~Close C>6A(4)>QM~High Jump JC(6)~Close C>6A(5)>DC 2D>DC 236A(4)>DC 623A>DC 236C(1)>SC 1632143P
    01:15 #07 214D~ReHigh Jump JC(6)~Close C>6A(5)>QM~High Jump JC(Crossup,6,Back)~Close C>6A(5)>DC 236A(2)>DC 2D>DC 236A(3)>DC 2D>DC 623A>SC 1632143K
    01:28 #08 1632143B(1,相打)~Close C>6A(5)>QM~Dash Close C>6A(5)>DC 236A(5)~Close C>6A(2)>263ABCD
    01:39 #09 Dash combined AB Forward Roll~Reverse Jump JB~Close C(1)>6A(5)>QM~Dash Close C(2)>6A(5)>DC 236A(5)~ReHigh Jump JC(6)~Close C(1)>6A(5)>DC 236A~Close C(2)>6A(5)>DC 236A~Close C(1)>1632143P
    01:53 #10 [Optimal Softlock]2D~Close C(1)>2D>QM~Backward 2C(1)>DC 2D~6A(2)>DC 2D~Far C(2)>DC 2D>DC 236A(4)>SC 263ABCD
    02:03 #11 MAX Activate~236A(5)~(Normal Jump JA~Close C>6A(5)>DC 236A(5))x2~Normal Jump JA~Close C>QM~Normal Jump JA~Close C>6A(5)>DC 236A(5)~Normal Jump JA~Close C>6A(5)>DC 236A(2)>SC 1632143K
    02:24 #12 MAX Activate(Interupt)~re 236A(3)>DC 236A(5)~236A(3)>DC 2D>DC 236A(5)~Close C>6A(4)>DC 2D>QM~Mid Jump JA(3)~Forward Close C>6A(5)>DC 236A(5)~(6A(1)>DC 236A(5))x3~1632143P
    02:41 #13 Close C>2D~2C(1)>QM~High Jump JC(7)~Close C>6A(5)>DC 2D>DC 236A(4)>DC 2D>DC 236C(4)>DC 2D~2C(1)>MAX Activate combined 1632143K
    02:53 #14 [Infinite Gauge bug]236A(5)x2~Close C>QM~(Mid Jump JA(4)~Forward Close C>6A(5)>DC 236A(5))x3~ ~236A(5)~Close C(1)>6A(5)>QM~Dash Close C(1)>6A(5)>DC 236A(3)>SC 263ABCD(KO)
    03:10 #15 [Optimal Softlock]214D~Close C>6A(5)>MAX Activate combined 236A(2)>(DC 2D>DC 236A(2))x2>DC 2D>DC 236A(5)~2A>2D>QM~Dash Close C>6A(5)>DC 236A(2)>DC 623C(2)>DC 623A>DC 236A(1)>DC 214B
    03:23 #16 [Optimal Softlock]MAX Activate~JD~Close C>236A(4)>DC 2D>DC 236A(3)>DC 2D>DC 236A(5)~Forward 2B>2D>DC 236A(5)~Far D>QM~Dash 5A>623A>DC 236A(1)>DC 623A>DC 623C>214B(0)~623A>SC 263ABCD
    03:37 #17 [Optimal Softlock]236A(5)~Close C>6A(3)>QM~Close C(2)>6A(3)>DC 236A(5)~Close C(2)>6A(5)>DC 236A(5)~Close C(2)>6A(3)>DC 236A(2)>DC 623C(2)>1632143K
    03:49 #18 [Optimal Softlock]MAX Activate~236A(5)x2~(Close C(1)>6A(5)>DC 236A(5)~236A(5))x3~Close C(1)>6A(5)>MAX Activate combined 236A(5)~6A(1)>DC 236A(5)~Forward Close C(1)>236A(2)>DC 2D>DC 236C(2)>DC 2D>DC 236A(5)~Forward 2A
    04:06 #19 [Infinite Gauge bug,Optimal Softlock]MAX Activate(Interupt)~re 2D>DC 2D~6A(2)>DC 2D~2C(1)>DC 236A(2)>DC 2D~Far C(1)>QM~Dash 2C(1)>DC 2D~6A(2)>DC 2D~2C(1)>DC 236A(2)>DC 2D~Far C(5)>DC 2D>QM~Backward 6A(2)>DC 2D~2C(1)>DC 236A(4)>DC 2D~2C(1)>DC 236A(4)>DC 2D~2C(1)>QM~2C(1)>DC 214B
    04:24 #20 [Dip1-5]MAX Activate~623C(1,Trade)~623C(1)~(623A>DC 236A(1)>DC 623A>DC 623C(1))x4~1632146P
    04:42 #21 [Infinite Gauge bug,During MAX Activate]2C(1)>DC 2D~(2C(1)>QM~Backward~Forward High Jump JC(6)~Close C>6A(3)>DC 236A(4)>DC 2D>DC 236C(4)>DC 2D)x2~2C(1)>QM~Mid Jump JA(2)~Forward 2C(1)>DC 2D~2C
    04:58 #22 [Gauge Recovery ON,Color bug]236A(1,Trade)~Re High Jump JC(6)~Close C(1)>6A(5)>QM~Dash Close C(1)>6A(5)>DC 236A(1)>DC 2D>DC 236A(2)>DC 2D>DC 236A(5)~Close C(1)>6A(1)>QM~High Jump JC(6)~Close C(1)>6A(5)>DC 623A>DC 623C>DC 2D(0)~623A>SC 263ABCD·1632143K
    05:14 #23 [Gauge Recovery ON,Color bug]2D(Back)~Far C(6)>QM~High Jump JC(6)~Forward 2B>2D>DC 236A(4)~(Far C(1/3/5)>DC 236A(4))x3~Forward 2B>2D>QM~Dash~Mid Jump JA(4)~2B>2D>DC 236A(4)~Forward Close C>6A(5)>DC 2D>DC 623A>SC 263ABCD·1632143P
    05:31 #24 [Yamazaki's Speedup bug]MAX Activate~214D~Vertical Jump JA(5)x2~Vertical Jump JC(6)x2~2B>5B>5A>2A~Forward Close C(2)~(Forward Far C(1/3/5)>DC 2D)x3~1632143P
    05:43 #25 [Optimal Softlock,Joe's 2D hurtbox]Vertical Jump JC(6)~Forward~5Bx7>2B>2D>QM~Mid Jump JD~5Bx5>2Bx3>1632143P
    05:54 #26 [Free Hit bug]214D(Crossup,Free Hit)~Mid Jump JD~Close C>6A(5)>QM~High Jump JA~Close C>6A(5)>DC 2D>DC 623A>DC 623C(1)>DC 2D(0)~623A>SC 1632143P
    06:06 #27 [Free Hit bug]Far D(Free Hit)~Close B>Close A>2B>QM~2C(1)>(DC 236A(4)>DC 2D)x2>DC 236C(2)>DC 2D~2C(1)>QM~Dash 2C(1)>DC 236A(4)>DC 2D~2C(1)>DC 236A(4)>SC 1632143P
    06:18 #28 1632143P(Flash bug)~236A~Close C(1,CH,236A命中(3))>214D~Normal Jump JA~Close C>6A(5)>QM~High Jump JA~Close C>6A(5)>DC 236A(2)>DC 623C(2)>DC 623A>DC 623C(1)>DC 214D(0)~1632143P
    06:32 #29 1632143P(Flash bug)~236C~5CD(CH,236C命中(3))>2D~Forward 2C(1)>Dash Mid Jump JC(2)~Close C>6A(5)>DC 236A(2)>DC 623C(2)>DC 214D(0)~623A>SC 1632143P
    06:43 #30 MAX Activate~1632143P(Flash bug)~MAX Activate~Vertical Small Jump 64646464(13,CH)~MAX Activate~623A>DC 623C(1)~623A>DC 623C(1)>DC 214D(0)~623A>SC 1632143P
    06:58 #31 [Throw bug]MAX Activate~Vertical Jump J64646464(11,CH)~623A>DC 623C(1)>DC 2D(0)~623A>DC 623C(1)>DC 214B(0)~623A(Crossup)>SC 1632143K
    07:13 #32 MAX Activate~1632143P(Flash bug)~MAX Activate~Vertical Small Jump 64646464(26)~Far C(3)>QM~2D>DC 236A(2)>DC 2D>DC 236C(4)>DC 2D~1632143P
    07:25 #33 [Throw bug]MAX Activate~J64646464(CH)~2D>QM~High Jump JD>J64646464
    07:36 #34 MAX Activate~1632143P(Free Hit setup)~214K(0)x2~5CD(0)>263ABCD(Free Hit)~MAX Activate~623A(Crossup)>DC 214B~263ABCD
    07:47 #35 1632143P(Flash bug)~MAX Activate~44J64646464~1632143P(Free Hit setup)~MAX Activate~Close C(0,J64646464(2))~263ABCD(Free Hit)~MAX Activate~623A>DC 623C(1)>DC 2D(0)~623A>DC 623C(1)>DC 214K(0)~Close C(1)>263ABCD
    08:02 #36 [Optimal Softlock,Joe's 2D hurtbox]Vertical Jump JC(6)~Close C>2D~2C(1)>QM~Small Jump JD~5Bx2>2D>DC 236C(2)>DC 2D>DC 236A(5)~Far D>DC 2D>DC 236A(5)~Far D>QM~Dash~5Bx5>DC 2D>DC 236A(2)>DC 2D~2C(1)>DC 236A(2)>DC 2D~2C

  • @aliengames9115
    @aliengames9115 Год назад

    OMG O.o nice combo

  • @deryckmuniz5156
    @deryckmuniz5156 Год назад

    Muito bom

  • @x-combo
    @x-combo Год назад

    cool

  • @kyokusanagi4170
    @kyokusanagi4170 Год назад

    👀👍

  • @deryckmuniz5156
    @deryckmuniz5156 Год назад

    Nossa!

  • @michaelwillian4078
    @michaelwillian4078 Год назад

    How can i transcript?