[KOF2002DCC 20th Anniversary Edition] 33 Vanessa
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- Опубликовано: 1 окт 2024
- Combos by ALX, may borrow ideas and combos from other combo makers
Edit by ALX
BGM: KOF2000 AST (Album) KD-0084
Recommend watching this video in 1080p60
Please do not reupload. If you would like others to watch, please share this video to others.
I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
Even though it's me that started the project, it clearly becomes the culmination of community effort.
It's nice to meet so many friends along the road, without my friends this couldn't be done.
Thanks to all of you, which I may or may not name, from bottom of my heart.
All combos in this video are legit, i.e. no cheat or hack.
However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Also, few combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
Full setups were recorded and stored separately.
Transcript:
00:03 #01 JD~Close C>6A Cancel Ver.(1)>QM~(Close D>41236P·P Mashing(5/4/3)>DC 236B)x3~Close D>6A Cancel Ver.(1)>2141236AC
00:19 #02 JC(Crossup)~Close C>6A Cancel Ver.(1)>QM~Dash~(Close A/2Ax3>Far A>6A Cancel Ver.(1)>41236P·P Mashing(5)>DC 236B)x2~2Bx3>Far A>6A Cancel Ver.(1)>41236P·P Mashing(5)>DC 236B>>6A>>236B>>4A>>4C
00:34 #03 623C(Reflect)~Dash High Jump JD~Forward Close D>6A Cancel Ver.(1)>214P(Fire ball hit)~Close D>46A~5CD>MAX Activate combined 632146AC
00:47 #04 Close C(Crossup)>6A Cancel Ver.(1)>214P~Close C>214P~Far D(1)>QM~Dash Close A>6A Cancel Ver.(1)>214P~Close C>6A(1)>DC 623A(1)>DC 623C>DC 236B~623A(1)>DC 623C>DC 236B~2A(0)>236236P
01:01 #05 JC(Crossup)~2B>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>QM~Dash 2B>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>46A>DC 236D~Dash 623A(1)>DC 236B~623C>DC 236B~623A(1)>DC 236B~6A(1)>MAX Activate combined 632146AC
01:14 #06 Close B(Crossup)>2B>Close A>2A>6A Cancel Ver.(1)>214P~Far D(1)>QM~Dash Close A>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>41236P·P Mashing(5)>DC 214B~(41236P·P Mashing(5)>DC 214B)x2~41236P·P Mashing(5)>DC 236B~2A>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>46A~Dash 6A
01:29 #07 JC(Crossup)~2A>6A Cancel Ver.(1)>214P~Close C>6A(1)>QM~Dash Close C>6A Cancel Ver.(1)>46A>DC 236B~623C(Crossup)>DC 214B~(623A(1)>DC 236B)x2~623C>DC 236B~236236P
01:44 #08 6A(1)>QM~Backward Close C>6A Cancel Ver.(1)>623A(1)>DC 214B~(Far C(1)>41236P(1)>DC 623A(1)>DC 214B)x2~Far C(1)>6A(1)>QM~(Backward Far C(1)>41236P(1)>DC 623A(1)>DC 214B)x2~Close D>46A>DC 214B>>6C
01:58 #09 JA(Crossup)~Close C>6A Cancel Ver.(1)>QM~Backward 2B>6A Cancel Ver.(1)>214P~(Far D(1)>DC 623A(1)>DC 214B)x2~41236P(3)>DC 214B~Far D(1)>QM~2B(0)>623A(1)>DC 214B~Far D(1)>DC 623A(1)>DC 214B~41236P·P Mashing(5)>DC 236B~Close A>6A Cancel Ver.(1)>214P~Close C(1)>DC 623C(0)
02:11 #10 [Deadlock]MAX Activate~Small Jump JC~Close C(1)>623A(1)>DC 214B~(Far C(1)>623A(1)>DC 214B)x3~Far C(1)>QM~Close A(0)>623A(1)>DC 214B~Close D>6A Cancel Ver.(1)>41236P(2)>DC 236B~Forward Close C>41236P·P Mashing(3)>DC 236B>>6A>>214A>>4C>DC 623C
02:26 #11 [Optimal Softlock]JB~Close A>2A>6A Cancel Ver.(1)>214P~Far D>QM~Dash Close A>6A Cancel Ver.(1)>214P~Close C(1)>DC 236B~2A>6A Cancel Ver.(1)>41236P(3)>DC 236B~Close B>6A Cancel Ver.(1)>214P~Close C(1)>DC 236B~2B>6A Cancel Ver.(1)>41236P(3)>DC 236B~Close A>2A>6A Cancel Ver.(1)>214P~Far D(1)>QM~Dash Close B>2B>6A Cancel Ver.(1)>214P~Far D(1)>DC 623A(1)>DC 623C>DC 623A(1)~JA
02:42 #12 JD(Crossup)~Close C>6A Cancel Ver.(1)>QM~623A(1)>DC 214B~(Far C(1)>6A(1)>DC 623A(1)>DC 214B)x2~Far C(1)>6A(1)>QM~6A(1)>DC 623A(1)>DC 214B~41236P(2)>DC 623A(1)>DC 214B~Close C(1)>DC 214B~re Forward Mid Jump JCD
02:54 #13 [Cancel Property Retain]6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>QM~Dash~(Close A/2A/Close B>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>41236P·P Mashing(5)>DC 236B)x3~2B>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>2141236A
03:12 #14 MAX Activate~(Close C(1)>DC 236D)x5~Close C>6A Cancel Ver.(1)>QM~Dash~(Close D(1)>DC 236B)x5~Close D>6A Cancel Ver.(1)>QM~Dash~(Close C(1)>DC 236B~Close D(1)>DC 236D)x2~Close C(1)>DC 236D~Close C>6A Cancel Ver.(1)>46A~214P>>6C
03:28 #15 MAX Activate~Wait~JA(Crossup)~(Close C(1)>DC 623A(1)>DC 214B)x2~Close C>6A Cancel Ver.(1)>QM~(Far C(1)>DC 623A(1)>DC 214B)x2~Far D(1)>QM~(41236A(3)>DC 214B)x4~41236A(3)>DC 236B~2B>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>623A~re High Jump JCD
03:45 #16 MAX Activate~Close A(Guarded)>632146AC(Interupted,1,CH)~Close A>6A Cancel Ver.(1)>214P~(Close C>QM~Dash Close C>41236P·P Mashing(5)>DC 236B)x2~2B>2A>632146AC
03:59 #17 [Setup Crystal Shoot x1]Close C>6A Cancel Ver.(1)>214P~Close C>QM~Dash 2B>6A Cancel Ver.(1)>214P~Close C>41236P(3)>DC 236B~2A>6A Cancel Ver.(1)>214P~Close C(1)>DC 236B~Far Ax2>6A Cancel Ver.(1)>46A>DC 236B~Defend~5CD>632146AC
04:12 #18 [Optimal Softlock]Position Adjusting~Small Jump JB~2C>6A Cancel Ver.(1)>214P~Far D>QM~Forward 2C>214P~Close D>DC 623C>DC 236B~623A(1)>DC 236B~623C>SC 641236P·236236P
04:27 #19 [Yamazaki's Speedup bug]JDx2~2Ax2>2Bx2~Far C>214C~Dash Far C>236B~Far C>236B~Close D>214C~Dash Close D>236B~Close C>236B>>6A~214A>>4C~236236A
04:42 #20 [Joe's Small Jump JC hurtbox]2Bx3>Far A(CH)>6A Cancel Ver.(1,CH)>QM~Dash~2Bx2>Far A(CH)>6A Cancel Ver.(1,CH)>41236A(4)>DC 236B~(2Bx3>Far A(CH)>6A Cancel Ver.(1,CH)>41236A(4/3)>DC 236B)x2~2Bx3>Far A>41236A(CH,3)
04:56 #21 2141236A(2)~Position Adjusting~JC~Close C>6A Cancel Ver.(1)>214P~Far D>QM~Dash Far C>6A Cancel Ver.(1)>41236P·P Mashing(5)>DC 236B~Backward Close B>2B>Far B>6A Cancel Ver.(1)>41236P·P Mashing(5)>DC 236B>>6A>>46A(0)~236236A
05:18 #22 MAX Activate(Interupted)~re 214B>>6C(1,CH)>DC 214B>>6A(1)>>236B(Crossup)~Forward (Crossup)~623C>DC 236B~623A(1)>DC 236D~236236P(1)~MAX Activate~Position Adjusting~JA~Close D>46A>DC 236B~236236P(1)~MAX Activate~Position Adjusting~236B>>6A>>236B~236236p(1)~MAX Activate~Position Adjusting~JB~41236P(3)>DC 236B>>6A>>236B>>6C(Crossup)>DC 214B~641236AC
05:53 #23 JCD(CH)~236236P(1)~Far C(1)>QM~Close B(0)>41236P(3)>DC 214B~(Far C(1)>41236P(3)>DC 214B)x2~Far C(1)>41236P(3)>DC 236B~Close B>6A Cancel Ver.(1)>214P~Close C>46A~Dash 623C
06:10 #24 MAX Activate~632146AC(Trade,CH)~MAX Activate~623C>DC 236D~236236P(1)~MAX Activate~Vertical Small Jump JC~Far C>6A Cancel Ver.(1)>41236A(3)>DC 236B~Close C>41236P(3)>DC 236B~41236P>DC 236B~Forward 632146AC
06:29 #25 [Setup Crystal Shoot x2]MAX Activate~(Close C(1)>DC 623A(1)>DC 214B)x3~Close A>6A(1)>QM~(Close D(1)>DC 623A(1)>DC 214B)x3~2B>6A(1)>QM~2A>6A(1)>623A(1)>DC 214B~41236A(5)>DC 236B>>6C>236B~623A>DC 623C(1,Reflect)~MAX Crystal Shoot(2)~623A(1)>DC 236B~re Mid Jump JB
06:43 #26 MAX Activate~623C(Reflect)~Dash~632146AC(CHx4)~46A~Close D(1)>MAX Activate combined 632146AC
06:56 #27 [Altered Hit bug]623C(2,Altered Hit)>QM~Dash 623C>DC 236B~623A(1)>DC 236B~623C>DC 236B~623A(1)>DC 236B~623A(1)>DC 214B~6A(1)>MAX Activate combined 632146AC
07:07 #28 MAX Activate~623C(Reflect)~Dash~Crouch~2C>46A>DC 236D(Fireball hit)~46A>DC 236B~623C>DC 236B~236236P(1)~MAX Activate~Close A>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>623A>DC 236B~623C>DC 214B~623C>DC 236B~236236P
07:31 #29 [Optimal Softlock]JC~2Bx2>Far A>6A Cancel Ver.(1)>QM~Forward 2A>2Bx2>Far B(CH)>41236P(3)>DC 236B~Close B>6A Cancel Ver.(1)>214P~Close C(1)>DC 236B>>6A>>236D(Crossup)~Dash (Crossup)~623A(1)>DC 236D~236236P(1)~ABForward 转(Crossup)~MAX Activate~Reverse Jump JD~2Bx3>3B(CH)>DC 236B~623A(1)>DC 214B~Dash 623A(1)>DC 236B~623A(1)>DC 214B~Dash 623A
07:52 #30 214B~2C>MAX Activate combined 46A>DC 236D(Crossup)~623C>DC 236B~623A(1)>DC 236D~236236P(1)~Position Adjusting~Mid Jump JD(Crossup)~Close C>6A Cancel Ver.(1)>QM~Dash Close A>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>41236P·P Mashing(4)>DC 236B~Close D(1)>DC 236B>>6A>>236B~623A(Crossup,1)>DC 214B~623A(1)>DC 214B~623A(1)
08:12 #31 [Optimal Softlock,Joe's 2D hurtbox,During MAX Activate]JD~2Bx7>6A Cancel Ver.(1)>QM~Dash~2Bx7>6A Cancel Ver.(1)>46A>DC 236D~Backward 623A(1)>DC 236D~236236P(1)~Position Adjusting~Dash Mid Jump JA~2Bx7>6A Cancel Ver.(1)
08:30 #32 Chasing Fireball~623C(Reflect,interupted)~Position Adjusting~Mid Jump JC~2B>QM~Forward Close C(1)>DC 236D~Close C>6A Cancel Ver.(1)>46A>DC 236B(Crossup)~Dash~623A(1)>DC 236B(Fireball hit)~46A>DC 236B~623C>DC 236B~236236P(1)~MAX Activate~Far C(1)>6A(1)>DC 623A(1)>DC 214B~2C>46A>DC 236B~623A(1,Crossup)>DC 214B~Close C(1)>632146AC
08:56 #33 [Ground Fireball bug]623A(Trade,1)~Dash Close C>6A Cancel Ver.(1)>QM~Dash 2C>6A Cancel Ver.(1)>46A~(Dash 623A(1)>DC 236B)x3~Dash 236236P(1,Groud Fireball hit)~Close A>6A Cancel Ver.(1)>214P~Close C>6A Cancel Ver.(1)>2141236A
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Kof2000
Very good and creative
vv good