[KOF2002DCC 20th Anniversary Edition] 25 Mary
HTML-код
- Опубликовано: 1 окт 2024
- Combos by ALX, may borrow ideas and combos from other combo makers
Edit by ALX
BGM: RB Garou SPDM OST Blue Mary's BLUES
Recommend watching this video in 1080p60
Please do not reupload. If you would like others to watch, please share this video to others.
I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
Even though it's me that started the project, it clearly becomes the culmination of community effort.
It's nice to meet so many friends along the road, without my friends this couldn't be done.
Thanks to all of you, which I may or may not name, from bottom of my heart.
All combos in this video are legit, i.e. no cheat or hack.
However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Also, few combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
Full setups were recorded and stored separately.
03:01 "kof 2002 is a balanced game"
The game's nature:
01:37😯👏👏👏
👀
Top
like
TAS?
Transcript:
00:03 #01 JC(Crossup)~Close C(1)>4/6B>46B>SC 2363214A~AA6BC
00:18 #02 JD(Crossup)~Close C>4/6B>QM~Dash 2C>4/6B(1)>DC 46B>DC 623B(1)>SC AA4BC
00:33 #03 Vertical Jump JD(CH)~2B>Close A~Close C(1)>4/6A Cancel Ver.>QM~Dash Close C>6B>1236982BD
00:44 #04 [Optimal Softlock]JD~Close A~Forward Close C>4/6B>QM~Dash Close A~Forward Close C>4/6B>1236982BD
00:54 #05 Close D(Crossup)>4/6B(1)>QM~Dash Close D>4/6B>46B>DC 623B(1)>SC AA6BC(1)~MAX Activate~1236982BD
01:07 #06 JD(Crossup)~Close C>4/6B>QM~Dash Close C>4/6B>46B>DC 623B(1)>DC 46D>>236D(0)~1236982BD
01:19 #07 [Optimal Softlock]Vertical Jump JD~Close A~2C>4/6B(1)>QM~Forward Close A~2C>4/6A>46B>DC 623D(1)>>623K(0)~1236982BD
01:31 #08 [Used 1236982BD]C Throw(Flash bug)
01:36 #09 [Throw bug,During MAX Activate]214B(Counterattack succeed,Trigger Throw bug)
01:45 #10 [Yamazaki's Speedup bug]46B~Mid Jump JA~Close C>2363214P(2)~Backward Mid Jump JD~Far C>236A~2C>236C~2C>236C>>236P
01:57 #11 [Collision bug]Small Jump JD(CH)~(2Bx2)x3>(2B>Close B>2Bx2)x3>(2B>Close B>2B>2A>2Bx2)x2>(Close B>2B)x2>Close B>2B>Close A>2A>Close A>QM~Forward 2C>4/6A>46B>623B(1)>>623B·SC AA6BC
02:14 #12 [Optimal Softlock,Joe's 2D hurtbox]Vertical Jump JD(CH)~2A>2Bx8>QM~Forward 2C>4/6A Cancel Ver.>46B>DC 623B(1)>AA4BC
02:30 #13 2363214A(3)~Vertical Jump JC~Close C(1)>4/6B>QM~Dash 2C(1)>4/6B>46B>SC 1236982BD·2363214P(2)>623D(1)~Dash 214P>>236P
02:45 #14 [O_Shermie's Throw bug]Small Jump JD(Crossup,Back)~Close C(1)>4/6A Cancel Ver.>QM~Dash Close C(1)>4/6A Cancel Ver.>46B>DC 623B(1)>SC AA4BC(1)~MAX Activate~214P>>41236P(Trigger Throw bug)>DC 623B(0)~214D(Counterattack succeed)~46D>>236K(0)~Dash 1236982BD
03:00 #15 [Infinite Gauge bug,Chin's Throw bug]Vertical Jump JB(Crossup,Back)~Close C>6B(1)>QM~Dash Close C>6B>46B>SC 1236982BD·2363214P(2)>46B>>236K(Trigger Throw bug)~MAX Activate~1236982BD
03:12 #16 [Infinite Gauge bug,Ground Fireball bug,Optimal Softlock,Kensuu's Throw bug]Transfer Screenlock~Close A(Back)~Close C>4/6B>QM~Close C>4/6B>46B>SC 1236982BD·2363214P(2)>46B(Trade with Ground Fireball)~Close C(1)>4/6A Cancel Ver.>QM~Dash Close C(1)>4/6A Cancel Ver.>46B>SC 1236982BD·2363214P(2)>623B>>623B·SC AA6BC(Trigger Throw bug,1,CH)~623B>>623B>>SC AA6BC
They are the same videos right friend? well anyway they are great combos!! I would like you to see my video of 100% life combos made on my android cell phone and tell me what you thought of them, friend ALX 🎄🥳
ruclips.net/video/pnCYqG0FnE0/видео.html
1:40 una emotiza insana💀
When KIMMMMMM ? 😡😡😡
soon
Is in order of the character selection screen 🥺
@@aluoaniki thanks