[KOF2002DCC 20th Anniversary Edition] 40 Rugal

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  • Опубликовано: 28 дек 2022
  • Combos by ALX, may borrow ideas and combos from other combo makers
    Edit by ALX
    BGM: KOF98 AST (Album) The ЯR, KOF98 AST (Album) XXX ~Showdown R&D~, KOF98 AST (98UM) XXX ~Showdown R&D~
    Recommend watching this video in 1080p60
    Please do not reupload. If you would like others to watch, please share this video to others.
    I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
    Even though it's me that started the project, it clearly becomes the culmination of community effort.
    It's nice to meet so many friends along the road, without my friends this couldn't be done.
    Thanks to all of you, which I may or may not name, from bottom of my heart.
    All combos in this video are legit, i.e. no cheat or hack.
    However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Also, few combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
    Full setups were recorded and stored separately.
  • ИгрыИгры

Комментарии • 7

  • @aluoaniki
    @aluoaniki  Год назад +2

    Transcript:
    00:03 #01 JC~Close C>6B>MAX Activate combined 63214B~2A(0)>623B(1)~236236BD
    00:16 #02 236A Chasing Fireball~Dash Mid Jump JD~236A hit~Re Mid Jump JC~2Ax3>6B Cancel Ver.(1)>63214B~Backward 623B(1)~623B(1)
    00:29 #03 236A(CH)~Reverse Jump JD~Close D(1)>6B(1)>236A~2A>6B>63214B~Dash 623D(2)
    00:39 #04 236B(Reflect 236A·A Hold)~Dash 5CD(CH)>623D(3)~236A·A Hold hit~623B(1)~623D(4)
    00:52 #05 JA(Crossup,Back)~2A>Close B>6B Cancel Ver.(1)>QM~Close D(1)>6B Cancel Ver.(1)>236P~6B(1)>236P~236236K
    01:04 #06 236A~Close D(1)>236C~Close D(1)>6B(1)>236C~Close A>6B(1)>236C~Close C(1)>6B(1)>236C~6B(1)>63214P
    01:16 #07 [Deadlock]MAX Activate~(41236)x2+AC(4)~641236P·P Hold~623B(1)x2~623D
    01:31 #08 [Optimal Softlock]Vertical Jump JD~Forward ~2Ax6>6B Cancel Ver.(1)>QM~Dash~2Ax6>6B>DC 63214B~623B(1)~Close C(0)>DC 236B
    01:45 #09 AB Forward Roll~2C>236B(Reflect U_Shermie's 41236A)~2C>236A~6B(1)>236C~Forward Far B>QM~Forward 6B(1)>236C~2363214A
    01:56 #10 MAX Activate~(41236)x2+AC(6)~2C(0)>63214B(1)~63214B(1)~Backward 623B(1)~63214P
    02:13 #11 [Optimal Softlock]MAX Activate~(Forward 6B(1)>236A)x4~(6B(1)>236A)x4~2363214AC
    02:30 #12 [Used 2363214P/AC]C Throw
    02:35 #13 [Retain LV2 Kaiser Wave]Vertical Jump JA~Close D(1)>6B(1)>QAB~632146P(8)~Re Mid Jump JB(Crossup,Front)~2A>6B Cancel Ver.(1)>QAB~632146P(7)~AB Forward Roll~2B(0)~5CD(0)>236236K(6)~632146A(1)
    02:48 #14 [Yamazaki's Speedup bug]Vertical Jump JB~Close D~2B~Dash 2Bx8~Dash Close A~Re Mid Jump JD~Close A~Forward Close D(1)>236A~Close B~Re Mid Jump JC~Close C(1)>236A~2B~Dash Close B~Re Mid Jump JD~Backward Close A~Backward Far A~632146A
    03:02 #15 [Optimal Softlock,Joe's 2D hurtbox]Vertical Jump JC(CH)~2Ax3>2Bx8>QM~Forward 623B(1)>DC 63214K(3)>DC 236D
    03:12 #16 632146P·P Hold(Interupt)~Close D(1)>6B>QM~Dash Close C>6B>DC 63214B~Dash 2363214A(Back)
    03:23 #17 [Free Hit bug]63214B(1,Free Hit)~632146P·P Hold(40)~2363214P
    03:35 #18 [Levitate bug,Retain LV3 Kaiser Wave]Backward ~(2B~LV3 Kaiser Wave)x3>(2A~LV3 Kaiser Wavex2/3/4)x3~AB Forward Roll~Dash~LV3 Kaiser Wave~2D(0)>63214P(0)~LV3 Kaiser Wave~2C(0)>623B(1)~Re Mid Jump JCD
    03:45 #19 [Levitate bug,Retain LV2 Kaiser Wave x2]MAX Activate~2Bx5(LV2 Kaiser Wave)~(Dash 2B(LV2 Kaiser Wave)x7>Dash 2B>2Ax3(LV2 Kaiser Wave)>Far B(LV2 Kaiser Wave x5)~AB Backward Roll~LV2 Kaiser Wave(2)~641236C(0,LV2 Kaiser Wave)~236D(0,LV2 Kaiser Wave)~Dash 623B(1)~623B(2)
    04:05 #20 [Setup MAX Crystal Shoot,Retain LV3 Kaiser Wave]Forward Small Jump JB(Crossup)~Close D(1)>6B Cancel Ver.(1)>QAB~LV3 Kaiser Wave(13)~AB Forward Roll~2363214C(0)~LV3 Kaiser Wave(1)~236B(Reflect MAX Crystal Shoot)~MAX Crystal Shoot(1)~Dash~MAX Crystal Shoot(1)~63214B(1)~5CD(0)>623B(1)~5CD
    04:17 #21 MAX Activate~(41236)x2+AC(0,Flash bug)~LV2/3 Kaiser wave Setup xn~44~Forward~236Ax2~632146P
    04:30 #22 [Retain LV2/3 Kaiser Wave xn]236A~LV2 Kaiser wave hit x4~LV3 Kaiser wave hit x3~236A hit~Forward 236C~2363214C
    04:37 #23 [Retain LV2 Kaiser Wave xn]MAX Activate~(41236)x2+AC(0,Flash bug)~236P~44~Forward 236A~LV2 Kaiser wave hit x4~236A hit~236C~63214B~Backward 641236P
    04:47 #24 [Ground Fireball bug]JD(Crossup)~Close D(1)>6B(Ground Fireball hit)~Close D(1)>6B Cancel Ver.(1)>236C~6B(1)>QM~Dash Close D(1)>6B Cancel Ver.(1)>236C~6B>DC 63214D
    05:00 #25 632146P·P Hold~MAX Activate~(41236)x2+AC(0)

  • @DanielDHarvey
    @DanielDHarvey Год назад +1

    0:45 que buen remate Jajajaj

  • @Robert-97
    @Robert-97 Год назад +2

    wow, pero qué elegancia la de francia

  • @XLR8.2002
    @XLR8.2002 Год назад +2

    Re loco ese Rugal

  • @x-combo
    @x-combo Год назад +1

    cool

  • @carlossuarez5434
    @carlossuarez5434 Год назад +2

    Hay forma de que esos combos aparezcan en la pantalla en el momento de que son utilizados ? La verdad no estoy entendiendo muy bien tus vídeos y esas fórmulas no hay una diferencia explicación , se necesitaría un diccionario para entender eso