The 10 Console Exclusive Characters of Street Fighter Alpha 3
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- Опубликовано: 30 май 2024
- I'm having lots of fun looking into the Alpha games at the moment. I think the console exclusive characters have had the least coverage of any from the Alpha series. So it was fun going back to show the games they came from, doing some combos, showing off their super/special moves as well as some references and easter eggs.
The 'Capcom Fighting All-Stars' footage was taken from 2 trailers which can be viewed here:
• Capcom Fighting All St...
• Capcom Fighting All St...
(Courtesy of ARIKAFGC)
I had air recovery on for all combos, so everything is legit and inescapable to the best of my knowledge. Your character basically has to avoid neutral states whenever your opponent is being juggled, otherwise they can escape.
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0:00 - Ingrid
1:11 - Maki
2:27 - Fei Long
3:37 - Guile
4:32 - T.Hawk
5:31 - Eagle
6:44 - Yun
7:50 - Dee Jay
8:43 - EvilRyu
9:34 - Shin Akuma - Игры
Capcom needs to stop playing and give everyone the DEFINITVE modern port of Alpha 3 MAX with all characters, bonuses, rollback, leaderboards, and cross play. Y’all really had this game stuck on PSP for 16 years and it should be able to be explored more. 😡 Then do the same with CvS2 and Alpha 2. Perfect ports with cross play this time.
Yes! Somebody said it. This could have been in the fighting collection instead of Street Fighter 2 TurboTax. They had that in the anniversary version. Trying to get this game now is a pain and my PSP's disc drive went bad and digital download is the only option.
Especially CvS 1 & 2,
all I want the designers to do is re-vamp all of the dated and recycled sprites on the Capcom side.
Tournament scene stuck with the original arcade Alpha 3/Zero 3. Not even the arcade port of Double Upper on Naomi changed that, meaning that there's more than a few system changes, such as those with V-Ism that they didn't like.
Plus a SFIII-ISM
I agree. (Just remove Yun from the game.) Tired of them doing these updated versions of the game and then throwing them on exclusive hardware. It’s like saying you care dearly enough to put the time and resources into something but don’t plan on making as many people as possible enjoy it. Like why? Why is there an Ultra SF2 only on the Switch?
They need to bring Eagle into modern SF. He’s just so cool and has that Dudley kinda charm
no
Yes
They are both British.
Just eagle plays for the other team
And isn't easy to use / pick up.
@@Lupo32 what.? eagle’s very easy to use. Just need to know what your doing with him.
@@silentman99
He ain't beginner friendly like ryu ,fei long , e Honda.... shoot you have to put in work when using cody and guy .
God I love these videos and Maki looked amazing in V-ISM
Omg Justin Wong! Love your vids :>
I’m excited to see more of your insights for SF6!
Damn didnt know justin wong watches desk
Does anyone know how to do the inputs of the air super
It's worth mentioning that _Capcom Fighting All-Stars_ was cancelled and unreleased, and instead, Capcom made a _MUGEN_-style tag-team fighter called _"Capcom Fighting Jam",_ which was Ingrid's "official" debut.
(She and the bosses were the only "solo" fighters in the game.)
It's probably also worth mentioning that both Maki and Eagle were imported more-or-less directly from _Capcom vs. SNK 2: Match of the Millennium_ with only a few changes. (Not a tall order since "C-Groove" is basically the same as "A-Ism" (or "Z-Ism").)
*Edit:* Apparently, Yun as well. Forgot he was in _CvS2._ (Thanks, MineBro56!)
"It's probably also worth mentioning that both Maki and Eagle were imported more-or-less directly from Capcom vs. SNK 2: Match of the Millennium with only a few changes."
Correct, and I don't understand why they didn't also include Kyosuke from Capcom VS SNK 2 (originally from Rival Schools). That would have made a lot of sense, especially since Rival Schools is supposed to take place in the same universe as Street Fighter.
@@Saruman38 Probably because of time and space. It's easier said to put those guys in than done especially when you have to give him an ending, adjust his stats and so. And even then, it's probably not a vital inclusion in the eyes of the developers at the time.
Ingrid also was chosen to appear in Project X Zone 2 where she is listed as a Street Fighter character
Yun too
It's kinda sad. Capcom Fighting All-Stars might have been a good game and instead we got a worse version of it.
I still have Alpha 3 Max on my Vita and playing it regularly. It’s just sad that Capcom didn’t include it in SF 30th Anniversary Collection or Fighting Collection. I would love to play it on bigger screen + rollback netcode. Anyway, nice video desk 👍👍
Maybe someday it'll be added to Fightcade...
If you consider we are talking about "Arcade-born" titles, 30th AC didn't included Street Fighter Zero 2 Alpha, who was the base to Alpha 2 Gold (both are the same game, except Z2A have Dramatic Battle, and Gold have Cammy).
I would pay some extra bucks if Capcom could update 30th AC to turn the game to be like Capcom Fighting Collection, and including Zero 2 Alpha + online with rollback and training for all the games on the update.
@@miasuke how about making the psp one playable in versus mode ON THE SAME FUCKIGN SCREEN
@@Zontar82 I can play on TV with my PSPgo or VitaTV paired with a DualShock 3, and using a PSP 3000 as a controller 2.
Jokes aside, the changes in gameplay from the original CPS-II up to the PSP version are many, not counting each version have it's own exclusive thing, including the GBA version. For example, the Saturn version have the best Dramatic Battle Mode, and the Dreamcast version have the fun Saikyou Dojo Mode. So, it could be more interesting an Ultimate version of Alpha 3 than a port from the PSP version, who is a port of the Matching Service version of Dreamcast's Alpha 3, who is an updated version of the original Dreamcast's Alpha 3, who is a new build of the game combining the PS1 game with the original CPS-II version.
Do you have the PSP version of SF3 on the VITA legally via the PSN store, or did you mod your device?
Would be sweet to see most of these appear in SF6. Even if just as NPCs in that new World mode
being how shit the roster was in sf v, i highly doubt it. all they needed to do was to bring back the roster of usf4 and add the missing characters from alpha/3 but nope
@@Zontar82 SF5 has a better roster than SF4, especially when it comes to new characters
@@lukejones7164 sf4 had the entirety of ssf2 characters plus guy Cody and many other familiar faces from alpha and 3. Sf5 has a BS roster made up of characters chosen at random, only One character from sf4 and the rest Just threw there for no reason (you have Cody but not Guy, instead you have his master for some reasons).sf v Is bullshit and has gained that fame amongst old sf fans, only zoomers like It "bcuz cumpetitive hurr durr" but game itself Is shit
@@Zontar82 Your post sounds dumb, whiny and outdated as hell lmao. This ain't 2016 anymore and many old school fans actually like SF5 now because of all of the changes (including Justin Wong and Daigo, who both think SF5 is better than SF4). "Only zoomers like it", you don't speak for most older fans.
"SF5 has a BS roster chosen at random", so you are butthurt that the game didn't reuse the same characters over and over again lol. Fanboys like you are what's holding the series back, folks who think the entire SF2 cast needs to be in everything even though only half of them actually matter. SF5 has 10 newcomers that have since become popular (Zeku is better than Guy) as well as a bunch of older fan favorites that didn't appear in SF4 (Nash, Karin, Birdie, Mika, Akira, Urien, etc), while SF4 only had Juri and Viper (everyone hated Seth until SF5).
SF5 since Season 4 is clearly a better game than SF4. Its got a better roster, better music, better stages, better gameplay, better single player content, better costumes, etc. Its a fact bro lol.
@@lukejones7164 street fighter 4 had Dudley so I’m not sure what you’re talking about there
Your videos are true works of art. I am amazed by your talent. Capcom should hire you.
Capcom: Why should we hire you?
Desk: I literally know everything about you.
@@GlaZim "I am you but better" xD
@@GlaZim If they hired Desk for game mechanics combos would never end. Which would be good. And bad...
WE LOVE INGRID CMON WHOS WITH ME?!?! Woooo~ 😌😌
@@filevans why do you not have any friends?
Fei-long has a special super animation, if you hit on last possible frame. (It's also one of the strongest supers in the game)
fr?
It’s annoying to do and the regular version isn’t as strong, best to just use the 2 other supers
@@neonthunder3261 Same for Ryu's lvl 3 which is weird why they went with that concept back then is beyond me
@@kaiserbts8007 I agree, they are not practical at all. But they should be mentioned.
@@maverickg233 that's shin shoryuken right?
Ingrid seems to have taken a lot of inspiration from Athena from KOF.
Her creators were from SNK after all
Athena's version from KOF 97
Funny enough there are SNK versions
Of ingrid ,d.d. , rook and death .
They are
Luise menyak = Ingrid
Alba miera = d.d.
Soiree miera = rook
Jivtama = death
Ingrid just needs to stay the hell away from SF. Give Ingrid her own teen popstar magical school girl action game or something. But keep her out of SF games!
@@sdlock83
What about D.D. and rook ?
This is part of the reason why I wanted this version over the arcade. Yes, I know, first time having arcade perfect ports. But Alpha 2 Gold, Alpha 3 Max and Darkstalkers Chronicles character additions are so much more cooler. Darkstalkers Chronicles is the only version that has every character not cut out. I play my GBA Alpha 3 copy more than Alpha 3 on SF Collection.
It's not just the larger roster that makes MAX better though, and not even just the tons of extra modes either (the several versions of Dramatic Battle, plus Variable Battle, World Tour mode, soooooo much fun!), but it's that MAX is based on the Upper arcade revision of SFA3 (released as Street Fighter Zero 3 Upper), that removes the crouch cancel infinite juggle bug and nerfs V-ism's activation i-frames along with several other balance changes.
Well Dee isnt on Darkstalkers chronicles so even that wouldn't have all characters but sure sony is selling psp games on ps4/5 mostly ones that were digitally available to psp n vita so capcom could put alpha 3 max n maverick hunter x on it
This aged like milk
As a Dee Jay player for years, Dee Jay had the best fireball in SFA3 for Dreamcast. For the rest of the SFA3 versions, his fireball was nerfed
Yeah, he was already super low tier in the Dreamcast version too, such a strange decision. It's dumb too that his double kick special "oh yeah" doesn't even combo by itself or can be chained, he's absolute bottom tier.
honestly I loved the 3d hitsparks from the PSX version and always feel weird when I don't see them in the other versions
The PS1 version is actually the OG SFA3 Upper!
I ended up getting this for my OG PSP around spring 07' throughout my high school days. But I still have this to this very day 15 years later. Alot of memories playing against guys I met during lunchtime and after school 🙏.....
I will never negatively critique your SFA3/SFZ3 content or vids in general Desk as they're so well produced and edited, but I will say that I'm surprised you didn't use Fei Long's pixel perfect L3MAX super variant and didn't include A. Balrog from the PS1 and Final M. Bison (this one being a stretch as he's technically featured in all of ports but only playable in some of the console ports). Lastly, SFA Anthology's hidden ISMs can make a potential nice future vid for ya I'm sure. You Rock!
Pretty sure he did one on the hidden ISMs in a video called "When you could parry in Street Fighter Alpha"
@@PizzamonkeyFGC yep I recall that but I'm not sure if it was a combo vid, just showcase
That's a great way to criticize the video and still show your appreciation man, good comment and I'm sure that Desk will understand. 💪
@@chinad34th I didn't criticize it negatively, just said I'm surprised he didn't use the super. Dunno if you're being sarcastic, but that's the beauty of text commenting I suppose
@@willznuts definitely not, sorry if that sounded sarcastic hahah I truly think that this was a cool comment
Technically Balrog could be considered a console exclusive since the arcade version is missing a ton of moves
Oh that's why he sucked in 30th Anniversary
Lol SFA3 Upper actually features two Balrogs!! Plain Balrog and EX Balrog, the latter being the arcade version of Balrog.
The arcade version of Balrog is a Shadaloo-ism Balrog. In the arcade and home versions you won't be able to pick any of the Shadaloo-ism characters unless you finish World Tour Mode or use a cheat device. Shadaloo-ism Balrog play similar to X-ism Balrog but had stronger supers, Shadaloo-ism Vega plays similar to V-ism Vega but could climb the cage just like A-ism Vega, Shadaloo-ism Sagat play similar to X-ism Sagat but also had his A-ism supers intact while Shadaloo-ism Bison plays similar to A-ism Bison but with a totally ultra powerful Psycho Crusher (which could damage 75% of opponent's health if hit) that use the entire bar over the weaker waterdown one in A-ism. Also all Shadaloo-ism characters recovers quicker than in A-ism.
Balrog's Las Vegas stage was also console exclusive and not in the original arcade release (originally you fought him on the stage atop of the mountain way up in the sky). Karin had a night time version of Sakura's stage in the original arcade version and they added her boat stage for consoles for her own unique stage. And of course T-Hawk, Fei Long, Guile, and Dee Jay also had new stages, so that's 6 extra stages not in the arcade version
Man I hope we can get Maki in SF6 but seems unlikely now that we have Kimberly
I mean, we have shotoclones everywhere in SF... Why not bushinclones?
@@LOL-gn5oh That's the only hopeful idea that still left... that Capcom is willing to put 2 Bushin chars in the game. If I remember well, that never happened.
We got Lucia In sf5 .... need some
Slam master characters.
But Kimberly does not have the same spunk as maki
We don't need Slam Masters and/ or Final Fight characters to ruin Street Fighter!😡🤬
You forgot about fei longs alternative super, if you hit the fire punch on the last frame (max distance), it'll do a full-on combo before the jump kick
It's very hard to do it
The same thing with ryu's shin/metsu shoryuken
@@luizricardo4165 it's easy, you just hit it at the max possible range
@@Lady_Moonsong yeah if you are a footsie gawd😒
I love all of these characters, I wish Capcom released A3 Max instead if the arcade version.
Luckily, A3 Max (the most complete version) isn't hard to emulate. I'd recommend PPSSPP for the emulator, Vimm's Vault for the rom. Pretty fun, plus it's relatively similar to the arcade version.
Bless you!
I've always wanted to play Alpha 3 Max, thanks for the tips. Such a shame it wasn't part of the AC collection.
the only downside is the lack of local multiplayer for obvious reasons
Only downside is Alpha Max doesn't had online play.
Man, we needed Maki and Eagle back yesterday. Awesome work again, Desk!
Really hoping Maki and Eagle make a return to a mainstream SF game again. I'm still shocked that Lucia was randomly picked as a Final Fight rep over Maki (and Sodom) in SFV, especially when Guy sat out that game.
A shame both Guy and Maki got overlooked what looks to be two times around. Although admittedly, Zeku and Kimberly are both cool and interesting Bushinryuu stand-ins.
Yeah...but Blonde Fighter V: Blonde Edition needed *more* blondes.
@@Vidya-James My god SFV is really full of blondes it feels very odd, SFA3 also has a lot of blonde characters too tho
Maki got to shine in CvS2 and Alpha 3 Max. Lucia hadn't and personally, I prefer other guests than the same ones since there's more Final Fight characters to choose from than the usual.
@@dnmstarsi Time to shine? A vs game almost nobody played and put in a version of Alpha 3 that came out nearly a decade after everyone moved on from Alpha 3 and succeeding Capcom games had released, on top of it being on a handheld, a platform that people don't really play fighters on due to the nature of the format, and said handheld being something people mostly used for retro emulation. A version most never played to this day or even know they're in the game. Yeah, they were given quite some shine time.
Meanwhile Lucca was put in a main game while it was still being heavily supported and advertised. Situations are not comparable at all. Plus no one asked for Lucia while people asked for those two more, especially Eagle who is still getting requests.
The only solace is SFV sucked so Lucia debuted in a bad game so it wouldn't have mattered much if Maki or Eagle got in anyway. If SF6 is good then them getting in would be a treat.
I've always loved Charlie Nashs original theme music from the alpha series. Freaking awesome.
My favourite console part is Dee Jay's win pose with the hands down the pants whistling. Used to crack me and my mates up playing on the ps1 a million years ago
Kinda wish you also went over the fact that some of their sprites and moves were lifted from other games. Like Ingrid being pulled from Capcom Fighting Evolution and Eagle being pulled from CvS2
Guile being pulled from sf2 but different colors
Fei long being pulled from sf2 but they made him brighter
Deejay pulled from sf2 But they made his sprite clearer
@@inutcum12.productions LMAO I meant the direct sprites. Guile Fei and Hawk sprites first appeared in Alpha 3 on the ps1 but those same sprites (for guile) were later used in cvs2, mvc2 and capcom fighting evolution, who they in turn pulled Ingrid from.
Capcom was really really good about reusing sprites where applicable
Capcom were wizards at creating a versatile arcade game engine that started with their CPS 1 and 2 systems and up through to the Naomi and Namco System 246 hardware that allowed for their beat'em ups and fighting games to basically use the same engine.
You can just add more detailed spritework with each hardware upgrade since the game engine allows for easy programming and assimilation of new graphics, no need to have to start from scratch, especially when releasing a new game every 5-6 months or so lol. Capcom were basically the og Mugen team lol (not literally but you know what i mean)@@DocDreamTaker
Eagle's intro with Sagat has to be one of the coolest ever.
Omfg bring Ingrid back
I still wanna see Maki in a new Street Fighter title. I think Kimberly made Maki's chances of making an appearance in Street Fighter 6 even lower than they already were sadly
N - O, spells no!
Thanks for the trip down memory lane bro! Took me back to the 90’s and then the early 2000s when I had Alpha 3 on PS2. Had all those cool modes and isms and everything. Ahhhh… memories!
For real.
Not only your videos are very informative and entertaining with so many curiosities and extra facts about fighting videogames and mostly Street Fighter, also the edition is simply majestic!
Comparisons between versions, in-fight transitions, presentations, everything looks so well done and is very attractive.
Wonderful work like always!
5 stars for the editing of this video, constant music from the game layered on top of silent "just fighting sounds" from the gameplay worked well. No unnecessary voice overs or annoying slow mo or added sound effects. Don't think I didn't notice the MID MOVE transitions to a new opponent, I know that had to take forever. GREAT video, that subtle detail put it over the top.
WHAT SONG IS THAT CALLED???
@@KamboodyThat is Charlie Nash's theme from one of the SF Alpha games, the first one I believe
These games most definitely deserves a "Remastered" version. Come on CAPCOM!!
Just to point, the collections focus on Arcade titles, games like SFA3 Upper/MAX and DarkStalkers Chronicles are titles who born on consoles, and they are not considerend the standard for the competition scene, stuking with the original Arcade version of the games.
But... it could be nice to have them in collections like a secret/extra game (even DarkStalkers Collection don't have Chronicles, but Alpha Anthology have SFA3 Upper).
@@miasuke ah right everything must be "cuMpetitive hurr durr" nowadays
@@Zontar82 I don't make the rules of what players consider the standard for competitive.
But it is a fact these "console-born" games have many changes in balance and/or mechanics who turns the experience not the same from the original in a competitive level. After all, you can build up super meter by just whiffing throws, and also do crounch cancel in Alpha 3 until Naomi's SFZ3 Upper, so...
Capcom doesn't want to put any effort on anything beyond the level of packing a list of arcade roms.
A rerelease with rollback at a budget price
I don’t think enough people appreciate this games animation, I know Sf3 is the pinnacle of sprite animation, but this is very underrated and comes close if you ask me
Marvel Super Heroes arcade (1995) is imo the absolute pinnacle of Capcom's sprite work. Capcom basically made the game look like George Perez's very best art running in a CPS2 fighting game. The crazy amount of beautiful animations and detail of each character and their attacks, and the incredible background art, just perfection.
this video is art. Love the transitions between stages and characters during a special move. Love the exact timing to do a comparison between old and new frames moves for characters.
Yes Ingrid was supposed to be on the 3d game Capcom Fighting All Stars, but it was never released, BUT her sprite used in Sf is from Capcom Fighting Jam.
I would love to see Ingrid and Maki make a return one day.
Really wanted Ingrid to be in this,and we don't need Maki, she's just a terrible character and doesn't fit into the game!
@@lukebloomfield1794how is she exactly terrible though? And she does fit.
Ingrid is proof that all you need to do to make a character with a good amount of fans is make her a cute anime girl.
Yuri, Nakoruru, Athena, Mina, Kula, Sakura, Ingrid, Lilith, BBH, Xiaoyu, May... Bridget *cough cough*
@@carlosaugusto9821 You forgot to mention Marie Rose, Honoka, Hibiki, and Akira
I don't know, a lot of people don't like Ingrid from what I've seen
Ingrid is completely out of place in SFA3, even in Capcom Fighting Evolution she looks out of place. She belongs in The King of Fighters, in fact she was designed by an SNK artist who joined Capcom right after SNK filed for bankruptcy in 2001.@@SirKrigeon
@drlight6677 yea thats a dumb reason to not want to have her in specially when there's a ton of characters that also don't exactly fit in like Twelve, Necro, blanka (him not fitting in is part of the point), Rolento, etc
Even Sakura got criticized in the same way but instead of throwing her out capcom stuck with her and she has enough fans that will talk back if you saw shit about her not fitting in
This is so amazing, i have the Psp version for soooo many years now, and idk about all this stuff, thank you so much for your hard work and awesome skills to put all of this togheter, i love this series since Alpha2 in my favorite SF :)
I don't understand why they've never released a "complete" version of Alpha 3 for modern platforms. They put so much effort into Eagle and Ingrid in particular, and they've just been relegated to obscurity. ;
Eagle and Ingrid were already way establish before they got included into Alpha 3. Eagle was in Capcom vs. SNK 2 and Ingrid came from Capcom Fighting Evolution and all their movesets and animations were pull from those games.
@@VOAN Did people use Eagle in CvS2? Maybe I just haven't watched enough play, but I don't remember seeing him in use much. It seems like the developers really took the time to make him stand out in Alpha 3 in comparison.
Also, mentioning Fighting Evolution counts *against* Ingrid and you know it. You might as well be telling us about how SvC Athena is also in her own previous arcade game, which I love, but we both know it's about as equally respected as Fighting Evolution. Actually, I take that back, given the choice between Fighting Evolution or arcade Athena, I'm sure people like, Max, Woolie or Matt McMuscles would choose the latter. ;p
MAX basically is the complete version of Alpha 3, but unfortunately being on a handheld meant it's multiplayer had to be ad-hoc multiplayer only (PSP network only). Capcom really really needs to bring SFA3 MAX to modern consoles while adding in local and online multiplayer, and also adding in a command list and input data display to training mode. Maybe add in some non-character specific Alpha 2 backgrounds too, namely the waterfall background (which was in Hyper Street Fighter Alpha) and the grassy thunderstorm stage.
La transición de escenario con un mismo personaje es exquisita.
Absolutely fantastic!!! Just perfect presentation, 10/10. And the edits, wow best editting ive seen on any video game vids. Thanks, keep up this amazing work!!
I somehow came across your videos the other day and I couldn't subscribe fast enough. These videos are so dope! Played tf outta Alpha 3 on my PS2 so this is so fun to watch and reminisce. Keep up the amazing work! 👏🏾
I just wanna go back play Alpha 3 Max after watching your Video Now 😆
I did not realize Maki was that tall…
I like her more now…
I hated Maki! She's not a Street Fighter! All Final Fight characters need to scrapped and disbanded and pretend it never happened! 😡
I love your work, the editing and the timing is a chef's kiss
Daammn....you really edit this video so freaking well, every detail you put in this video is chef-kiss
I want to see Eagle in another SF game. Capcom has the WORST habit of introducing the coolest SF characters (Eagle, Q, G) and then just letting their stories die on the vine.
I'd kill for a "Ultra Street Fighter Alpha" kind of remake, with all the characters, stages from both A3 and A2, and all the cool extra modes from console versions like dramatic battle and world tour
That would be very fun, but i still believe a series that needs that kind of treatment more than SFA is SF3. Since A3Max and HSFA exist, but just aren't very accessible nowadays. But SF3 never had such enhanced version like that. Great if Capcom could make both (i doubt though)... But if I had to pick, it would be SF3.
@@carlosaugusto9821 I mean you could play 3rd Strike on PS5 which is a good thing
Honestly just a port of MAX with local multiplayer (which it didn't have because it was on the PSP) along with online play, as well as adding a Command List and Input Data Display to the Training mode (which the Dreamcast version had so i don't know why MAX doesn't), an art gallery with sketches and stuff, and of course super low input lag. That's all I want and if Capcom did that it'd be the perfect incarnation of SFA3 and I'd be fine if that was the very last port the game ever got.
Might be my fave video of yours. One thing I thought I'd see though was Fei Longs pixel perfect max range one inch punch super that has the extra animation before the flying kick. Excellent work dude
Perfect video. Timing, quality, gameplay... Very good job !
Great job my friend! The classics never dies!
Keep up the great work Desk. We know this is hard work. We the people appreciate you. 🙏🏾🌞
Awesome video all around! The stage transitions are a cool extra effect
I can tell that this took a lot of time with the seamless editing. Brilliant!
Maki is my favorite. She's my favorite character to use in Final Fight 2. The fact that she hasn't been around since CVS2 is sad.
SF devs are biased about shotos. It's ok to have 4 in a single game (not counting Sakura). But we can't have 2 Bushin chars in a game.
Kimberley is all you get, trust me. People would just cry on twitter, "wahh, another blonde character, wahh"...
@@carlosaugusto9821 Unfortunately....
She likely died after Alpha 3.
Shotos are iconic for SF, it'd be like complaining that Mortal Kombat games get too many ninjas.
Regarding Maki, she's so much fun to play as in SFA3, I don't think she's quite as good as Guy because Guy's anti-airs are godly and his standing combo and standing normal grab where he knees his opponent both allow for various amazing follow-up juggles that do crazy damage, especially with his mid-air izuna drop special (and I'm talking versions of SFA3 that fixed the crouch cancel bug and accelerated character fall speed per descent... Dreamcast, Upper, GBA and MAX). Guy's lightkick tornado kick special also can be used to build super meter really fast and because it has such a short duration it's safe from afar without getting punished.
I do absolutely love Maki's wall specials, that she has the wall bounce off into grab special that can't be blocked or tech'd, that she can do any level command grab super in A-ism, an air command grab that can't be tech'd, and that her standing combo chain can be linked into her tonfa beatdown super. She's a great Bushin character and a really nice variant of Guy's playstyle. @augusto9821
I always thought that those new sprites (new for alpha 3)from Ingrid, Maki, Eagle and Yun looked kinda weird because of the quality difference from the rest of the characters... 😅 And man... I miss thoae special intros so much... From SFA, SF3 and the Kof games of course.
Maki, Eagle, yun are ported from capcom vs SNK 2 sprites used as a foundation. That was there first appearance, what even crazier, there are the only characters with a quote for every other character in the game! (Thats a lot of damn win quotes!) I have this for GBA I dont know if they kept that in the PSP version along with ingrid.
@@GXSCChater Note that the GBA version of Street Fighter Alpha 3 was based on the Dreamcast and NAOMI version of Alpha 3 and Capcom vs. SNK 2 was also originally a NAOMI arcade game before it got the Dreamcast port. It's very easy for Capcom to code Eagle, Maki, and Yun into the GBA and PSP versions of SFA3 cause both use the NAOMI port of Alpha 3 as their prime source. This could not be done for the Saturn and PS1 versions cause both were based on the CPS-2 version of SFA3 instead.
@@VOAN ahh ok gotcha thanks for the info
I always wished that a non-goofy version of Hugo would've been part of the Capcom vs SNK 2 roster, then later he could've been added into the GBA and MAX versions of the game. He's even acknowledged in SFA3 as there's a billboard of him in the background of Cody's prison stage lol (with the regular Andore character in the background of Guy's under the bridge in Metro City stage, his art being taken from Guy's SFA2 stage)@@VOAN
I LOVED this vid!!Alpha 3 was a real favourite of mine and being reminded of all these cool unlockable characters was a awesome nostalgia trip.
Feilong vs Yun's intro has to be one of, if not the best SF intro so far. So badass
I've only played alpha 3 max and didnt realise they were console exclusive until years later. Seems so strange to not have guile in the base roster of a street fighter game.
There is Nash, and he was the main guy instead of Guile. I think Guile didn't have a story, but to leave him out of the game is just extremely strange so got to bring him back.
Guile wasn't there but anyways there was a Guile clone
@@thedragontactic *caugh Charlie!...Nash is his last name,he not Japanese 😂
@@carlosaugusto9821 how he is clone,and he the original sonic boomer,and train guile and his friend...so basically guile is a clone of charlie 😂
Street Fighter Alpha's universe (the series is called Street Fighter Zero in Japan) is that it was a 1989 fighting tournament that took place 2 years before Street Fighter II, that was the idea behind the Alpha series and why the series was called Alpha instead of SF3. It was supposed to show events in the Street Fighter universe in-between Street Fighter 1 and Street Fighter 2, hence why Charlie is in place of Guile. Guile and characters like T Hawk, Dee Jay, etc were added in to the console versions purely as fan service. @@thedragontactic
Capcom: "Can I copy Athena?"
SNK: "Sure, just don't make it too obvious."
Capcom: *Creates Ingrid
Yes, with Sakura they didn't make it look like a ripoff.
Great fn video. References to original characters, moves, specials, and facts were well place and entertaining. Subbed for sure. Thank you.
well sir u now have a new sub, I had never forgotten about any of these characters since i played alpha 3 years and it was very nice to see them again👏🏾
I miss when Final Fight and Rival School both had concurrent releases to street fighter.
Final Fight? No!
Rival School? Yes!
Final Fight rules! @@lukebloomfield1794
7:44 as far as I know, despite being mentioned in the GBA manual as one of his Supers.
I don't think it's possible to perform Yun x Yang duo Super when playing the GBA version due to limitations, it never works.
Yeap it was taken out due to the limitation of the GBA cartridge, that 8mb cart just couldn't hold anymore. Note that the PSP version was over 300mb. GBA was able to add 3 new extra characters among the rest from the Sega Dreamcast version whereas the PSP was able to add only one on top of the GBA ones. Let that sink in, GBA only had 8mb and was able to add more characters to the game than the PSP which had lots of space and was only able to add only one new character on top of the ones the GBA already had. They could had added more and choose not to.
You know what, Imma finally subscribe. It's always a good day when I find your vids on my feed.
Super well made video, great cuts and tid bits of their original games
I hope someday they bring back Ingrid, Eagle and Maki.
They are super fun characters to use in my opinion.
Eagle and Maki have total chances because they belong to the core SF world. Now Ingrid, i have doubts...
Maki will NOT make it in!
What is a lot of people keep saying any Final Fight characters will make it happen is beyond me?!
Final Fight this, Final Fight that, talk about a death wish, and that's a complete waste of time.
Capcom need to disowned Final Fight, Strider, Slam Masters and Captain Commando! And make sure that stay out off Street Fighter, forever!
@@lukebloomfield1794 bruh hugo and poison were final fight characters too, what you talking about
I’m spoiled by all those extra characters to the point that Vanilla A3 feels borderline unplayable to me.
Too bad that’s the tournament standard, but damn those characters are fun to play.
But Ingrid & the CVS2 imports are the exception.
Im the same way lol...I getting kinda bored playing the same 8 fighter (ryu, ken,Charlie,bison,birdie,akuma,sagat,guy,Cody) been playing with on dramatic mode and arcade on very hard level 8...and the fgc community are retard nerds ... stander or not (simple Boring)this version deserve to be recognized,and it's the best...and Capcom knows it...they just being stupid to do something
I agree. It's a shame the tourney version is missing so many of the characters that a lot of us played at home.
The original SFA3 arcade release is also beyond broken with tons of bugs, including the crouch cancelling bug that V-ism players abuse to set up infinite juggles. SFA3 MAX is a culmination of the later releases that incorporates all of their added characters, modes, bug fixes and balance changes, it's basically like a "Ultra Street Fighter 3 Alpha"@@justingoers
Desk, this upload made my Monday so much better. Truly. Thank you!
Omg I loved this! Can’t wait for the next amazing video with lots of random trivia
Eagle probably has the biggest glow up yet from SF to SFA3. Dude got style to his attacks and overall demeanor. Makes me wanna shadowbox with two sticks like a kid, lol.
Kudos the the sprite artists and the director for this character.
I'm surprised you didn't mention that Ingrid got her sprite from Capcom Fighting Jam/Evolution, or how Maki and Eagle got their sprites from Capcom vs SNK 2. Also, I think Maki and Eagle should return in Street Fighter 6.
I don't want Maki to return to Street Fighter 6, she's not fitting the game and it ruin everything and it will go downhill!
@@lukebloomfield1794 How would adding Maki "ruin everything" and make the game tumble down? What did she do to you lmao
@@lukebloomfield1794Bro did she murder your family or smth?
Nice editing of the video, congratulations on the work.
Great video and insight on every character 👍 I hope they bring some of them in upcoming of SF6
Wish they would re-release the PSP version. The last home console version we got was a re-release of the DC version (which was based off the original PSX version) on Street Fighter 30th Anniversary. It did not include the 4 extra characters that was on the GBA (which added Maki, Eagle, and Yun) and PSP (which added Ingrid in addition to the GBA characters).
Arcade version was released in 1998, Dreamcast version was released in 1999, GBA in 2002 and PSP in 2006. You can see why the Dreamcast never got the extra characters from the handheld versions. It took Capcom 8 years from the time of the original arcade game to include 10 console exclusive characters to make it a complete roster. Maki, Yun, and Eagle were all pull from Capcom vs. SNK 2 and Ingrid was pull from Capcom Fighting Evolution. Kyosuke of Rival Schools from Capcom vs. SNK 2 who was suppose to also be pull never got into Alpha 3.
I was soooo disappointed in the recent Street Fighter Collection that Alpha 3 didn't have all these characters. Makes me not want to play it, knowing it's so incomplete. I know, I know... it's the Street Fighter "Arcade" collection but the "final version of A3" definitely should have been thrown in as a bonus.
Agreed
FACTS I'd have all the console versions than the Arcade Versions...
The original SFA3 arcade release is a broken, bug filled mess and is missing a ton of content. Balrog (Boxer) wasn't even finished and is missing a bunch of his moves, Balrog and Karin's Las Vegas and yacht stages weren't complete yet so they gave Balrog a generic mountainous sky stage and they made Karin's stage a nighttime version of Sakura's stage, the crouch cancelling bug is beyond abusable for V-ism players where they can set up infinite juggles, and there's other bugs involving character's sprites freezing under certain circumstances and some characters having abusable unblockable v-ism combos.
That Yun/Fei Long intro may be my new favorite.
And 1:37 "OUGI" which is a great indicator that something cool is about to happen.
You start the video with the gigachad of Alpha 3 MAX (tied with Sakura, at least). BRAVO. Even though she has her fans (like me), Ingrid is truly underrated and deserves more love. I'm glad that she's still a part of the Street Fighter canon and watching the World Warriors while lurking around. :D
I thought that a PCB version of Upper and Double Upper/MAX did exist at one point... I remember seeing a video for Upper, at least, though I don't remember if it had the exclusive characters or not. Still, great vid!
They have Alpha 3 Upper on a Sega Naomi arcade board. MAX was only on PSP.
@@max-d8105 That sounds about right. I'm _fairly_ sure the exclusives from that version were also present on the arcade board version, it'd be weird if it wasn't.
The 2001 arcade release of Street Fighter Zero 3 Upper (in Japan the series is called Zero instead of Alpha, and the arcade PCB of Upper never got a Western release), it's the only Upper arcade version to exist and has the arcade content of the console versions but not the GBA or PSP versions as those came out in 2002 and 2006. Upper has Juni, Juli, T. Hawk, Dee Jay, Fei Long, Evil Ryu, and even Shin Akuma and Shin Bison as playable characters if you put in the proper inputs when highlighting Akuma and M Bison at the character select screen so you can easily 1CC the arcade game if you select those hidden characters.
Balrog now has his Las Vegas stage which was added to the console versions and Karin also has her own boat stage which was also added to the console versions (in the original arcade version of Alpha/Zero3, Balrog's stage was the mountain ledge up in the sky and Karin's stage was a night version of Sakura's stage).
It should be noted too that SFZ3 Upper was a major revision of Alpha 3, as it fixed the crouch cancel bug that allowed for ridiculous and sometimes infinite juggles, particularly with V-ism players, and it also nerfed V-ism's activation i-frames and made a few other balance changes to the isms and characters (also things like whiffing throws no longer builds meter and characters' falling speed accelerates each time they come back down from a juggle). The GBA and PSP versions are based on that Upper revision, with GBA gaining Eagle, Maki and Yun from Capcom vs SNK 2 and PSP then adding in Ingrid from Capcom Fighting Evolution, a game that no one remembers lol @@FieraDevilWings
GO FOR BROKE!!!
What an AWESOME nostalgic trip down memory lane. Fun stuff.
Amazing video. Alpha 3 is still so much fun to play, even after so many years. The soundtrack is also 👌
T.hawk, feilong,deejay and evil ryu are playable on the arcade version of sfz3 upper
Ingrid 😭😭😭😭😭😭 I really hope that she comes back in sf6 😭
Only time will tell if she's confirmed. If only.
@@lukebloomfield1794 The key difference between Ingrid fans and Makoto fans is their personality - somewhat personifying the characters that they're a fan of.
Ingrid fans: **accept the fact that she didn't make it into the game, but will still ask for her to appear**
Makoto fans: **are SO HOT-BLOODED that they will KILL (not literally though) just to get her in another game**
Thanks for making this, really informative and interesting
cool transitions! I appreciate the effort
0:42 that's... that's cute.
Fei Long, Guile, T. Hawk, Dee Jay and E. Ryu are on Naomi Alpha 3 Upper. not necessarily console exclusive.
So it was released on Naomi, makes sense, I always thought it was on CPSII for some upgrade and couldn't find any info on it.
The Naomi version was never at any point widely available. There certainly arent any now. In Japan today there are still several places with Alpha 3 cabs, NONE of which use the Naomi version.
Amazing editing and video as always.
I really miss these days man. I remember when SFA3 hit PS1 and they just threw in all the extras they could. Lots of new / EX characters, new backgrounds, world tour mode, really felt like a 'complete' package. MvC2 having such a massive roster, CvS2 having all these oddball inclusions from nowhere (eagle is back!? Hibiki and Kyosuke?). They really seemed to want to give the consumer a great deal of value, and just stuff the games with everything they could.
Now there's no single player content, barebones cast, and everything is nickel and dimed. I miss those days.
Well, Capcom's Street Fighter games weren't exactly everything all at once. Street Fighter II had 8 characters, then Turbo had 12, then Super had 16, then SSF2Turbo added Akuma and Supers. Alpha 1 had 13 players, Alpha 2 had 18, Alpha 2 Gold added Cammy, and then the several different releases of Alpha 3. Same with Street Fighter III, Marvel Super Heroes vs Street Fighter turning into MvC1 and 2. Just a slow drip of re-releases and semi-sequels adding in a bit more content each time, not much different from Capcom's fighting games today and dlc and patches.
Love this Alpha variants coverage Desk! keep up the awesome content.
i always wondered why ingrid isnt more popular and it turns out that she was only in a special version i thought everyones alpha 3 was the same as the one i had on psvita lol
Ingrid was a waste.
· She isn't a street fighter at all.
· We have enough school girls on the roster.
· She is bland in story and character compared to Karin.
· She came from the tragically developed Capcom Fighting Jam.
· Capcom could've instead given the rest of the 3rd Strike cast of 15 Street Fighters alongside Yun.
A lot or people hate Ingrid, as she seems to be the most powerful character in the street fighter universe.
Many people hate her for various reasons, even though she is fun to play.
About her appearances, ironically Capcom keeps her in mind to this day (even to pull a skin of her and have her in the background of a stage) unlike other characters that might be more popular lol.
At this point Ingrid is treated as a character for multiversal situations (Crossovers cof cof) like SFxT, Project x Zone 2,etc.
You could say she is a SF character, but for how they have used her let's say she is a character that could be present in all Capcom's IPs if they want lol
@AT Productions Because old SF fans have mental blocks about calling SFA and SF3 "anime". Well that already starts from ignoring the protagonist's magic powers launched with gestured copied from DBZ...
Those people don't admit that Adon, Gen, Rose, Sakura, Karin, and a lot of the SF3 cast have a ton of anime inspiration. Hilariously the inspiration already starts from the new art style of SFA... but no, they refuse to admit it. Oro throws a Genki Dama in a blatant ripoff from DBZ - pure real martial arts influence...
So SF has a long time relation with magic powers of different types like ki/chi, psycho power, telekinesis and teleporting... And there are already little girls who dont look like typical fighters... But for some reason this combination of magic + little girl is unacceptable.
@@KEN-1991
"She isn't a street fighter at all."
"We have enough school girls on the roster."
Ingrid is a *_GOD_* that uses the sun's power to fight her enemies. Also, Street Fighter has enough crazy bullshit as is - I'd say Ingrid fits in just fine.
"She is bland in story and character compared to Karin."
M. Bison stealing Ingrid's power limiters (one of the discs on her head) resulting in her going after him is bland in story and character? FUCKING COPE, BRO.
"She came from the underrated Capcom Fighting Jam."
Fixed it.
"Capcom could've instead given the rest of the 3rd Strike cast of 15 Street Fighters alongside Yun."
Too bad: you get what you get and you don't throw a fit.
They need to release this version of A3 with rollback. I know America hates A3 coz of the crouch cancel glitches but that isn't in this version. Also Vism in general gets a lot of hate I think only because it's not super easy to pull off combos in that mode like it was in A2 where you could effectively mash out things. A3 version effectively makes everyone Yun from 3rd strike with Genei-Jin so I never understood the hate towards it. Take a little time to learn it and it's really great 👍
If SFA3 had originally come out during the PS3/360/Steam era or later, the crouch cancel bug would've been patched out by Capcom within two weeks of being discovered.
Nice editing. Good job!!
6:29
This Original Combo.... Brings me memories when i first played this man
Wasn't Ingrid in the GBA version as well? I remember playing her in the GBA
Ingrid didn't exist yet when the GBA version was released.
Man, Dee Jay's sprite was a downgrade when everyone else got so much better
That shows Capcom's care for him compared to the other "new challengers" (Fei, Cammy and Hawk)
The editing on this is so GOOD
Really loving these videos
Maki Design look like Mai Shiranui but with Blonde hair😂
She was created to give Mai some competition as a kunoichi.
I'd love to see the characters added in Upper and Max redrawn to be more consistent with the style of the other characters.
Awesome editing. May I add my piece of trivia too, and mention that even though Maki is indeed from Final Fight 2, the Maki we see in CVS2/Alpha3 with the tonfa and the trash talking is the Maki from the official Street Fighter Alpha manga "Sakura Gambaru" (the manga that gave birth to Karin). She's Sakura's first "real" street fighter opponent.
That is some high quality editinng, thanks for this video.