[KOF2002DCC 20th Anniversary Edition] 39 Kusanagi
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- Опубликовано: 1 окт 2024
- Combos by ALX, may borrow ideas and combos from other combo makers
Edit by ALX
BGM: KOF99 AST (Album) ESAKA? ~ACID MIX~
Recommend watching this video in 1080p60
Please do not reupload. If you would like others to watch, please share this video to others.
I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
Even though it's me that started the project, it clearly becomes the culmination of community effort.
It's nice to meet so many friends along the road, without my friends this couldn't be done.
Thanks to all of you, which I may or may not name, from bottom of my heart.
All combos in this video are legit, i.e. no cheat or hack.
However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Also, few combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
Full setups were recorded and stored separately.
Transcript:
00:03 #01 Vertical Jump JD(Crossup,Back)~Close D>3D(1)>QM~Dash Close C>2141236AC·P Hold(3+2)~2141236P
00:12 #02 JD(Crossup,CH,Back)~Close D>3D>MAX Activate combined 236236AC
00:20 #03 Vertical Jump JD(Crossup,Back)~Close A~Close C>3D(1)>QM~Dash Close D>63214D(1)>DC 623C(1)>DC 236D·D~2141236AC(2)~623C
00:30 #04 JD(Crossup,Back)~Close D>3D(1)>QM~Mid Jump J2C~Close C>236236AC
00:40 #05 [Optimal Softlock]Far D(Back)~3D>QM~Mid Jump J2C~Close C>2141236AC·P Hold(2+2)~63214D
00:50 #06 236A Chasing Fireball~High Jump J2C(Crossup,Back)~44J2C>Forward 2A>3D(1)>QM>Dash 2B>2A>236236AC
01:02 #07 J2C(Crossup,Back)~Close A~Close D>6B>MAX Activate combined 236236AC
01:12 #08 [Optimal Softlock]MAX Activate~236236AC(1,Trade)~Forward 3D(1)>QM~Dash Close D>63214D(1)>DC 623C(1)>DC 236D·D~Dash 63214D(1)>DC 236D·D~2141236AC(2)~236B·B~623C
01:25 #09 236A Chasing Fireball~Dash High Jump J2C(Crossup)~6B(1)>QM~Defense Reverse Jump J2C~Close D>236236AC
01:37 #10 236A(CH)~re High Jump J2C(Crossup,Back)~2C>6B Cancel Ver.(1)>QM~Mid Jump J2C(Crossup,Front)~Close C>6B(1)>DC 236D·D~(63214K(1)>DC 236D·D)x2~2141236AC(2)~Backward High Jump J2C
01:51 #11 MAX Activate~AB Forward Roll~2141236AC(1,Back)~2C>6B>QM~Mid Jump J2C~Close C>3D(1)>DC 623C(1)>DC 236D·D~Backward 63214K(1)>DC 236D·D~Backward 63214K(1)>DC 421D
02:06 #12 236A Chasing Fireball~Dash 6B(1)>QAB~236A hit~44J2C(Crossup,Back)~2C>6B(1)>QM~Mid Jump J2C~Close D>2146123AC(1+3)
02:18 #13 236A Chasing Fireball~Close B>QAB~236A hit~44J2C(Crossup)~2C>6B(1)>QM~Dash 2C>6B>63214K(1)>DC 623C(1)>DC 236D·D~Backward 63214K(1)>DC 236D·D~2C(0)>2141236P
02:32 #14 236A Chasing Fireball~Dash Mid Jump J2C(236A hit)~High Jump J2C(Crossup,Back)~44J2C~Dash 3D(1)>QM~Dash Close D>236236AC
02:45 #15 236A Chasing Fireball~Mid Jump J2C~236A hit~Small Jump J2C~Mid Jump J2C~3D>QM~Mid Jump J2C~Close C>3D(1)>DC 236D·D~(Close D/2C/2D(0)>63214D(1)>DC 236D·D)x3~Close C(0)>2141236P
03:03 #16 J2C(Crossup,Back)~2C>6B(1)>QM~Mid Jump J2C(Crossup,Front)>2C>6B Cancel Ver.>63214K(1)>DC 623C(1)>DC 236D·D~Dash 63214K(1)>DC 236D·D~2141236AC(2)~421D(2)
03:17 #17 MAX Activate~236A Chasing Fireball~236236AC(1,Trade,236A hit)~Mid Jump JC~Close C>6B(1)>QM~Dash 2C>6B Cancel Ver.>63214D(1)>DC 623C(1)>DC 236D·D~2D(0)>63214K(1)>DC 421D(2)
03:31 #18 [Optimal Softlock]Transfer Softlock~Close C(Back)~Forward 2B~3D>QM~Dash~2Bx3>{Far A/Far B} 623C(1)>DC 236D·D~Far A(0)>63214K(1)>DC 236D·D~2B~63214K(1)>DC 236D·D~2141236AC(2)~421D
03:47 #19 2141236AC(1,CH)~Mid Jump J2C(Crossup,Back)~Close D>6B Cancel Ver.(1)>QM~Mid Jump J2C(Crossup,Front)~Close D>6B Cancel Ver.>63214K(1)>DC 623C(1)>DC 236D·D~Dash 63214K(1)>DC 236D·D~Backward 63214K(1)>DC 236D·D~421B~623C
04:04 #20 MAX Activate~236236AC(Trade,1,Crossup)~Far C>6B Cancel Ver.(1)>QM~Mid Jump J2C(Crossup,Back)~Close D>6B Cancel Ver.>63214K(1)>DC 623C(1)>DC 236D·D~Dash 63214K(1)>DC 236D·D~Far A(0)>236236AC(9)
04:18 #21 [Optimal Softlock]236A~re Mid Jump JD~Forward Close D>6B>QM~Dash Close D>3D>DC 623C(1)>DC 236D·D~Backward 63214K(1)>DC 236D·D~63214K(1)>DC 421B~Close C(0)>623C
04:31 #22 [Used 21141236P]D Throw
04:37 #23 MAX Activate~2A(Guarded)>236236AC(CH,3)~re High Jump JD(Crossup)~Close D>QM~Mid Jump J2C~Close C>236236AC
04:49 #24 [Yamazaki's Speedup bug]Mid Jump J2Cx4~Mid Jump J2C(Crossup)~Close A~Forward Close Ax3~Forward Far Ax3>236D·D~Forward 236B·B~Forward~421Bx2~236B·B~Backward 421B~2141236P
05:03 #25 [Yamazaki's Speedup bug]JCD(CH)~2C>2141236AC(5+1)~421Bx2~2C>2141236P
05:14 #26 236A·P Hold Chasing Fireball~High Jump JC~Close C>3D(1)>MAX Activate combined 236236AC(15)
05:25 #27 [Optimal Softlock]JD(CH)~2Bx7~Forward~2Bx4~Forward 2B>MAX Activate combined 236236AC
05:37 #28 [Levitate bug](2B>Close B)x7>(2B>2A)x4>J2C~Dash Close C>6B>MAX Activate combined 236D·D~2A(0)>63214K>DC 236D·D~44~421D
05:51 #29 Multi-Flash setup~236A Chasing Fireball~Position Adjusting~Dash Mid Jump J2C(CH)~Mid Jump J2C~236A hit~J2Cx2~3D>QM~Mid Jump J2C~Close C>3D(1)>DC 236D·D~(Backward 63214K(1)>DC 236D·D)x3~Close C(0)>421B~re Backward Mid Jump J2C
06:20 #30 [Ground Fireball bug]Close C(Crossup,Back)>6B(1)>MAX Activate combined 236236AC(9,Trade with Ground Fireball)~Close C>6B(1)>QM~Mid Jump J2C~Forward Close C>63214K(1)>DC 236D·D~421Bx2
06:32 #31 [Ground Fireball bug]J2C(Crossup,Back)~Close D>6B Cancel Ver.(1)>QM~Small Jump J2C~Far A>236236AC(9,Trade with Ground Fireball)~Forward Close C~3D(Ground Fireball hit)>QM~Mid Jump J2C(Crossup,Front)~Close C>63214K(1)>DC 623C(1)>DC 421D
1:43 2:53 Sensei, i can not do this!! Help me!!
ALX, can u please do a tutorial on how to get these cool filters?
what filter?@@joaopedrogurgelteixeiragodeiro
@@aluoaniki that are in the video?
no filter is used intentionally. although the image is darkened, it is caused by editing software, sony vegas 12 in this case, and mp4 encoding.@@joaopedrogurgelteixeiragodeiro
Oh, nice. I should have recommended using Antinomy theme.
Very nice combos with Kusanagi
simply amazing, amazing cmv!!
cool
very nice