I think Scaldera disappointed me the most because it was so easy, but the built up before it was so intense, and honestly, I expected more from the boss itself.
i really appreciate the focus on the buildups for the underwhelming bosses giving more weight to the disappointment, especially with the tentacle boss and its very unique temple
I LOVED seeing the sandship destroyed as part of the buildup (even if the time limit and whatnot really messed with my anxiety). It felt cinematic and helped establish the ship as an actual location. But...the actual design is...incredibly lackluster. Why didn’t we get to fight a kraken??
@@anonymousfellow8879 absolutely agree, though I liked that anxiety as part of the buildup (but that *was* before I experienced some clinical level anxiety and other mental health issues, so I can absolutely see how if I was still in that state I might not appreciate my chill gaming session suddenly having the sort of time limit/deadline I'm trying to forget
I agree with your list, except for master kohga. I’m not defending him, per say, but I thought his stupidity was on par with the rest of the yiga and their inability to succeed.
To me, the Yiga Clan seemed like a weird blend of silliness and seriousness. On the one hand, they're bananas for bananas. On the other hand, they murdered Dorian's wife and made him spy for them by threatening to kill his kids. After going through that side-quest and seeing how dark the Yiga Clan could be, Master Kohga was really not what I was expecting. Still a fun boss fight. I hope that, for the sequel, the Yiga Clan has a new leader that completely contrasts Kohga; being a no-nonsense villain that's a very serious threat. Perhaps something like a Zelda version of Obito when he was pretending to be Madara: cunning, scheming, ruthless and resourceful, with his dialogue laced with utter contempt for Hyrule.
While shes a know it all, she technically isnt omniscient as she doesnt actually know everything. She just memorized stuff a long time ago and then calculates the likelihood of obvious things
@@wolfydawolf1296 Fi annoys me, telling me my hears almost depleted. Gee no shit, Sherlock, you think, I can't hear the beeping, or my batteries are low. Thanks for telling me you think I can't see the battery meter?
Same here, I struggled so much in the hideout, after that there were no way I could handle an hard battle. It happened that I just needeed to have a break, and such a funny boss hit the spot.
@@lumardyy Would have made sense tho, as it does look like a ball in a (i don't know how chuchu are called in ocarina of time if there are any, i just assumed they'd be called "chu") ^^'
Aside from that ... did anybody notice the door (closest to the Hearts and Magic Bar) looked open, and then looked closed a few seconds later? At 8:50.
The build up is what makes it worse, because when you get to it the first time, it's just such so dumb looking. Like I had to pause the game and laughed so hard for so long, I was getting light headed.
Honestly, I found the Yiga Clan, whole, just... Funny. Their obsession with mighty bananas, their... Funny things. Made kinda sense their boss would be like that. And for me? The fight was awesome. It was very fun, honestly.
The best part for me was always that the Yiga always take themselves so seriously. They are so confident, so aggressive, they clearly think they're so sneaky, but they are ultimately a bunch of edgelord tryhards waiting for their shot at a one-liner and a cool fight. Kohga is just the epitome of all of that, the ultimate cocky dumbass who has probably only gotten so far thanks to some kind of major misunderstanding that seriously worked out in his favor.
The Tentalus reveal in this video honestly hurt just as much as when playing the original game. The narrative build up resurfaced all of the original experience’s emotions perfectly lmao
I honestly found Kohga to be reasonable, lore wise. He’s one of those lazy heirs you see in novels and manga a lot. He’s simply riding of the magnificence of his family being the leaders of the clan as well as being a talented individual in their arts since young and let his grandmother’s praise get to his head. That let to him relying on his talent only and not making any effort to improve at all and just take it easy and grow fat. 100 years of continuous success can bring about such a well used trope. But they used fantastically.
According to _Creating a Champion,_ he might not even be 100 years old, as "Kohga" is a name given to every leader of the Yiga Clan to hide when there's a change of leadership. You're right in that he makes sense lore-wise, but I do hope that BOTW2 has Kohga's successor completely contrast him by being a competent no-nonsense threat to Link. I'm personally hoping for something sort-of like Obito-as-Madara from Naruto: relatively-skinny, ruthless, scheming, resourceful, and with his dialogue laced with contempt for the world he's in. Perhaps he could even have prosthetics made from ancient Shiekah technology.
Matthew St. Cyr If BOTW2 is what people think it’ll be and be set in the past, it’s highly likely that Link will face off against a “Kohga” that gave the Yiga their infamous reputation.
Matthew St. Cyr It’s just a guess. Plus I keep forgetting about Age of Calamity. I don’t have a Switch so I’m not very active in following Nintendo as I used to. That is for the reminder.
I really wish they had Dark Beast Ganon just go rampaging across Hyrule, with the player on a time limit to save the various cities and towns they have grown to love
Thats a great idea! But I feel like that would be really hard to play through though, as the player would have to cross rivers and climb up mountains to try and keep up. And it would be very challenging to make
I think Dark Beast Ganon as it is would've been fine if, between it and the Calamity fight, we had a boss fight against Ganon in its flying boar-head form where we pursue it out of the castle using the paraglider.
I know if I were Hylia, I'd make the Imprisoned look as ridiculous as possible, just to be *that petty.* You try to destroy my Hyrule, you get turned into the dumbest-looking creature imaginable.
Hylia: "You were *THIS* close to destroying the world my beloved big sisters entrusted to me, and I even had to sacrifice myself just to seal you. Now I'm gonna have you enjoy living as a handless, giant, black bunny. And I'm going to turn the nails in your feet into blisters. And since you don't have hands you won't be able to scratch them. Oh, and if, by any miracle, you develop hands? I'll make your hand nails into blisters too. And don't whine on me now, because you KNOW you deserve more than that!"
Kohga was definitely silly as hell, but I think the banana-crazed underlings prepared me for the goofy miniboss. Would've loved a more developed story on them, though, yeah.
Honestly, the only problem i have with Master Kohga is that his fight is way too easy. In my opinion, the concept of an evil outcast gang of assassins led by this goofy, overweight pushover is awesome, but it would've been way cooler if Master Kogha was actually kinda difficult despite his demeanor.
@@Sirrantsalot I watched a bit of the Game Grumps play their LP. But that's about it. I've already beaten the game a couple times so I don't normally watch other people play it
9:45 I am glad to confirm that, as of Tears of the Kingdom, Master Kohga has more than redeemed himself. He's still utterly hilarious, but at least he is a decent boss.
As does The Imprisoned. Like I could see him in the back letting out a loud laugh, then he suddenly grows arms and him and Tentalus start screaming and freaking out before running into each other head first and collapsing, all as Sully and Mike are talking in the foreground and ignoring their more... "unique" coworkers
Master Khoga felt perfect to me, of course my expectations were that the Yiga clan itself had a lot of team rocket like feel to me. I liked them though. Felt like an instance where you had a bunch of incompetent people getting a reputation of being a lot more terrifying than they actually were.
I feel like the Yiga is as intimidating as they need to be in Hyrule. What little we saw of them pre-Calamity, they looked like actual threats. They are assassins, so they have to be fast and stealthy instead of powerful and tough. The Yiga we see post-Calamity are scary for the Hyrule they live in. The guards are gone, and most people barely seem to be able to hold off two bokoblins. The Yiga don't have to be tough in that scenario
@@monopic4256 nah dude last boss fights should be hard botw was shit when it comes to the classic dungeons and bosses the good part was the open world honestly i was so dissapointed
@@Ayrayen I mean it took me one try to kill every boss but the first, the lynels and hinox were way more difficult how badly can you design one side of a game and then have the other half really good
I was expecting a dragon with freezing breath that cause Zora's Domain to be turned into an Ice Prison hiding withing the Water Temple. But nope we get a blob.
Yeah it's not even really explained how it could freeze stuff or intuitive that it should have that ability, and none of its attacks are ice based. The only sort of justification I can see is that "it has complete control of water" but it seems like the sort of boss that would be *weak* to ice and get frozen and shattered, not the type of boss that freezes things 🤷♂️. Would've been much cooler and fitting if it was a sea serpent or dragon that snuck up on link in that buildup cutscene, and that has freeze/ice breath!
I also thought Dark Beast Gannon was attacking the land instead of me! And, actually, I think that's what *should* be happening, adding a countdown before Gannon destroys the land. That would ad at least a *little* urgency to the final battle...
@@cubonefan3 or just made the fight way better and harder, with, yeah what Ray said, a countdown till the world is taken over, though i can understand why they didn't do it; it'd probably mean they have to make another huge cutscene and more voice acting, but it'd probably be better than what we got in botw.
It's one of those tough things that happens a lot in Monster Hunter, you have to sort of program in artificial stupidity and lack of interactivity, because if an animal THAT big was really trying to kill you, it just would. you wouldn't be able to hack away at its legs, it would turn its head down towards that area and bite you. Videogames have still not remotely achieved this level of satisfying interactivity because it'd be DAMN hard to program, animate, and especially balance the difficulty of.
I didn’t mind the final boss in BotW. I know it was a more cinematic ending rather than difficult, but I thought it was beautifully done and honestly after the frustration of Thunderblight, I didn’t mind the break lmaooo
By the time I fought thunderblight I already had the master sword and absolutely wrecked him in less than 5 minutes. My gf on the other hand it was her first divine beast with no master sword and like 7 hearts safe to say she didn't have a good time.
Imagine if he had a physique more like the gapura enemy ('snapdragon' it gets called sometimes). That's an iconic look, metroid prime uses it, tons of other games like to use it.. it still has that big-mouth-fat-body-short-tail-on-two-legs idea, but much more sensible and fearsome.
I think Dark Beast was more supposed to be a conclusion to breath of the wild than an actual boss. Calamity Ganon more seems to be the final test of strength. And when you think about it, Dark Beast really isn’t trying to kill you. He more seems to know he’s lost, and is trying to cause as much damage to hyrule before he leaves. Sorta like a last ditch effort. That’s just my opinion tho
I like how Morpheel from Twilight Princess kinda redeemed the idea of Morpha, and delivered on the great beast with jaws of terrors we expected. Morpheel: I am Morpha. Or rather, Morpha as he should have been
Problem is it is kinda... not a threat. The second phase when it swims around is amazing and gives a huge sense of scale, fighting a giant colossal eel monster. But it just... never attacks from what I remember.
@@andrewcosmicanimations8709 It does if you get in front of it I think. It has a swallowing attack or something. The thing is that it never chases after you so not many people see it.
@TheGreatGonzales Still a problem, if you ask me. But that is an interesting bit of information. Just never went in front of it because it swims in a pattern, so I could always avoid going in front of it.
i was partially hoping that koga being a joke was a subversion for a really dangerous yiga clan member to take the mantle and challenge link to a proper rematch.
@Shiva R Or it turns out that Kohga was a red herring and the real master of the Yiga is some other person. Maybe a heretical monk, similar to the shrine monks. But, you know, evil.
Even better: He pulls a Yoda and acts like a fool for the first phase before being forced to reveal his true power level. His appearance itself could easily be a transformation jutsu that he keeps up at all times to appear weak.
I wanted Maz Koshia to be evil. Or some sort of chancellor type character. A high ranking Sheikah turncloak would really fit neatly into the plot as a whole. The prophecy that caused the king to dig up all of those Guardians, only for them to instantly be taken over by Ganon? It's extremely jarring to think Hyrule had a bigger fighting chance if they were NOT prepared. And the line "But Ganon was cunning" feels off. How the hell was he suddenly able to completely convert the power that sealed him 10.000 years ago? Ganon is a mindless beast who spewed a bunch of bad goop that caused the Guardians to be corrupted. It didn't feel like an intentional, well-orchestrated plan at all, but more like accidentally hacking the pentagon by letting a volcano eruption hit a keyboard. The Yiga have been around for a hundred years. Master Kohga looks like he's 36 and turned evil because he was tired of waiting for a fairy. It doesn't add up. Nothing about him feels like he was the founder of the group. His motivation doesn't feel like hatred for a previous king that banished their technology, because he barely uses Sheikah Tech in the first place. The monks have been using illegal Sheikah tech more than the Yiga, so even the Yiga's reason for existence feels like a joke. "Some Sheikah disagreed with the technology ban, so they started a secret evil group. But also there's a way bigger, way more secretive group of Sheikah who are way better at technology, and they're the good guys, fuck you".
I just think it’s hilarious that when a Yiga blademaster spots you, all the blademasters and foot soldiers readily ambush Link and it’s near impossible to defeat them all, yet Master Kohga doesn’t think to send any of them for assistance?
Yeah literally just have his claws crack as they're attacked before shattering, jutting back out when he regenerates. Don't understand the weird flabby ball sacks
eggy nothin, let's call a spade a spade those are EYEBALL toes, and that is FREAKY. I'm sure they intended for it to be super disturbing, and it was, but.. yeesh, ATHF flashbacks.
It's not just that though. An avocado with stubby toes minus stubby toes is still an avocado. It's a good example of how texture, color and lighting can't make up for shape and space. The jagged scales, the razor sharp teeth, the pulsing veins on the toes, the dark halo, the evil particle effects, the ominous weather, _nothing_ could save it from looking teddy-like. I do agree the toe to claw move would've greatly relieved the design of some of its glaring roundness, but the legs would still be stupidly stubby and the body would still just be a floppy egg.
I think Nintendo realised the wasted potential that they had for the Yiga clan, so in Age Of Calamity they revived the Yiga clan with the help of Sooga and Astor.
@@SytRReD Yeah if it's just pure malice without a brain, that's all it's going to do is destroy the country. I mean that and make thousands of rude tweets about everyone who disagrees with it.
The best recommendation I heard for the Imprisoned was to keep most everything the same, but make it one fight. As in, start the fight with the slow, two-legged avocado, then have him grow arms once you've done some damage, and have a third phase where he flies. It would massively add to the feeling of desperation, like this thing just won't die, and he's only getting more powerful
Master Kogua being revealed to have survived in Tears of the Kingdom and at least this time he’s a bit more challenging since he uses devices to constantly move around the battle field. I had some trouble accurately aiming my bows at him during the first fight since he moved around so much.
I have an exciting feeling that next year we’ll be getting more Zelda games on Switch. If Mario had one, Link will too. I think ALTTP have some of the best bosses in the whole series.
@@retr0cat866 think they mean Mario's 35th anniversary announcement. They're releasing the 3 main pre switch 3d Mario's on one switch cartridge. Next year is Zelda's 35th anniversary so they're hoping for something for that
So the evil creature that drained Lake Hylia, froze Zora's Domain killing (nearly) all the Zoras, and lurked at the most infamous of the Hylian temples... is nothing more than a hyperactive piece of chewing gum!
Yeah when I got done with BOTW, I was like “oh, that last fight was more of a victory lap. The real fight was back in that large chamber. Feels like an opportunity missed 😕”
I still maintain that, between Calamity Ganon and Dark Beast Ganon, there should've been a pursuit phase where Ganon is trying to escape the castle in its flying boar head form from the beginning of the game, and we pursued it using the paraglider, updrafts and the bow of light. That the game doesn't have this, I think, was a missed opportunity, especially since it already did something similar with getting the malice off that dragon.
I've seen people saying that Dark Beast Ganon is "clearly" supposed to be a "victory lap" or a "interactive cutscene", but that doesn't hold up under the slightest amount of scrutiny. The build up, the tone, the setting, the atmosphere, the music... EVERYTHING points out to this being THE final battle... but they forgot to bring the "battle" that's supposed to come with "final" and all it stands for. Hanlon's Razor is pretty clear here: Nintendo just screwed up this battle. It happens.
I feel like Dark Beast gets too much hate. Don’t get me wrong, it deals no damage and is pretty easy to avoid, but I kind of enjoyed the feeling of “You killed Ganon, now he’s entering his final phase, here’s the bow of the gods for a climactic ending.” Especially when you bullet time in the air for the final part, that’s pretty cool. Obviously, this is my opinion, but I kinda liked this battle.
I do think Morpha should return though. Instead of being a weird tentacle thing though, it should be a massive Kaiju that requires using the hookshot or clawshot for getting from point to point in reaching the amoeba.
@@Mr.Foxhat Yeah its a cool idea that reminds me of the final boss from Dantes Inferno. And I think that the shapeshifting ability could be used to make the boss turn into older water bosses from the series on each phase.
@@markm0817 Was it really NBC? In his Zelda documentary of Breath of the Wild's bosses, he talked about Stallord as one of the most memorable bosses in the series.
Personally Stallord was the most underwhelming Zelda boss. Never felt any danger or threat from him and the fight was too straightforward. The dungeon however was excellent.
12:42 I literally just called The Imprisoned, The Mogus. Because he literally looks like an Among Us character in his first form. The internet has ruined me.
Imagine if the BOTW sequel revealed that Master Kohga was just a foil in order to keep the real Yiga clan leader's identity and existence hidden from Link.
@@heroofthewinds7765 Same; I doubt that will be the case. I could, however, see Kohga's successor being a competent and serious threat to the heroes. Perhaps have him be a proper scheming ninja who appears and disappears whenever he wants, prefers to do things himself rather than rely entirely on minions, and maybe is even an amputee who has prosthetics made from ancient Shiekah technology. Something of a cross between Obito from Naruto Shippuden and Darth Vader from Star Wars (though leaning more towards Obito).
My mom used to watch me play the Zelda games and she says that the imprisoned toe's are marshmallows. Now every time I see it I can't think of anything else lmao.
Morpha absolutely needed a second phase. Kind of amazing how Forest Temple is the first dungeon you face as an adult, and has a much better and more difficult boss fight than two dungeons later.
y'know, when i played skyward sword for the first time and got to the end of the sand ship, my phobia of the ocean kicked in when it started sinking and i was legit hyperventilating but damn when i got to the boss.. all that fear washed away with that Celia lookin'
I actually think it suits Skyward Sword's perfectly, imo the game was dragged down a lot by how much it had to add humor and lightheartedness everywhere, it felt like it could never be serious, so the devs designing the sea monster like they had a wackiness quota to fill fits the game perfectly imo (note: I actually like Skyward Sword but I way way prefer the more serious tone of games like OoT/TP)
SergeantSargeMcFly WW and SS actually...have a more serious tone than OoT. Don’t let the bright colors fool you. While OoT? Okay I actually felt bored playing it. I finished it but...I found nothing to write home about with its gameplay, first 3D Zelda or not. I constantly found myself wishing I was playing the older 2D Zeldas, or OG Spyro (that used similar tech available, but is much more forgiving with its controls and hit boxes than OoT’s combat ever is, even in the port.) TP definitely has that Epic feel, and doesn’t overextend in quite the same way OoT did in terms of It’s Serious Because Text Dump, but its story still unravels on itself before you’re even midway through (the kidnappings, Zelda’s body, etc). But, LA and MM had a much better self-contained story-a story doesn’t have to try to be complex to be good, simple is just fine. (LttP is incredibly simple, but is more or less the Standard Plot that gets revisited over the series.)
@@anonymousfellow8879 Mmm, yeah, _it sure unraveled itself before midway through the whole story._ In all seriousness, no. It definitely overextends it's "Serious Because Text Dump" a lot more, and doesn't unravel that much or anything, other than the basic overall summary of how the game is going to play out in a very painful obvious way. Kidnapping and Zelda's body don't unravel at all, as matter of fact, only adds more questions that it doesn't even answer. Like what was the purpose of capturing the kids at all (no, plot device reason doesn't count), or how is Zelda's body up at top in the throne room back in the castle, or how does Midna even know Zelda's body is still back at the castle? It does nothing to answer these at all, not even remotely close to it. Anything that you come up with is just terrible head-canon that doesn't happen in the game whatsoever. I've already went through this with many people, and they don't come up with any good reason for it to happen, or rather can't, because of how terribly flawed TP's narrative is. And for that, OoT is two times, if not even more times better than TP in just about every regards, aside from possibly gameplay. It can have that, but not much else.
I think what would have made the Dark Beast Ganon fight better, is if bokoblins, moblins, lizalfos, and all different types of monsters tried attacking while Ganon readied his laser attacks. It would have been cool if Ganon summoned the monsters as a last ditch effort to distract you in order to win...kind of like what Ghirahim did at the end of Skyward Sword.
For a sec i thought you were having demise as an underwhelming boss and i was disappointed. Then it was the imprisoned and i was like "oooh right, that thing looks bizarre"
I actually found Demise to be the easiest final boss I've fought. Just shield bash his attacks and strike with your sword. Wait and dodge his lightning strikes.
@@basedjudeau46 I know. That's kind of cool but not necessary to beat him. You can literally just sidestep or side jump out of the way of his lightning sword beams.
I seem to remember someone made a skyward sword drawing of various characters surrounding a tree, and The Imprisoned is portrayed as this small chibi creature/pet on a tree branch. So you're not the only one that views him as cute.
Thoughts on Kohga: They likely didn’t want him to overshadow Vah Naboris, as he’s an obstacle needed to unlock that dungeon. He’s more like a miniboss. Would have been cool if they made him Bombmaster Kohga or something and had a real terrifying Yiga clan leader as an optional boss that you had to unlock.
For a hot second, I thought you were about to put demise on the list and I was ready to get mad...then I saw what you actually put on the list and I wasnt
I’ve always felt the “fight” with Dark Beast Ganon in Breath of the Wild was definitely more of an interactive cutscene; the main battle was in the chamber with Calamity Ganon. It never bothered me that the Dark Beast Ganon fight was so easy; it was all so epic: the music, Zelda’s words, the scale of the beast, the use of bow on horseback, and the final shot to the eye. That cutscene was icing on the cake of a solid fight against Calamity Ganon. The only thing I was disappointed by was that we didn’t get to fight Ganondorf, but it looks like we’ll get that in the sequel. I have a good feeling Nintendo have been listening to fan feedback and they’ll give us a great final battle in the sequel.
Man, after going through the castle, surviving guardians, defeating the blights, Thunderblight Ganon and Calamity Ganon, the player needs a break from dying and ragequitting.
I personally was hoping to be able to fight Calamity Ganon in its flying boar head form in a way similar to destroying the malice corrupting Naydra: using the glider, flying around Hyrule Castle's exterior in pursuit of Calamity Ganon as it tries to get away from you, and shooting at the head with light arrows. To make it more interesting, it could be slowed down by shooting malice eyes that appear along it, and these eyes are also connected to mouths that spew flying monster heads (like the kind that sometimes appear in the game's four dungeons).
Well, I'm more impressed by the fact he took only a quarter of heart of damage... And his clothes doesn't seem to be providing much defense... Even Lynel hit harder
I was being so stupid Ganon actually killed my horse .__. And for the longest time, the bow wouldn't do any damage, because I had forgotten to equip the damn Bow of Light. I anticipated it's equipped automatically, and I mean, in the frenzy of this colourful battle, a royal bow with ice arrows looks ironically similar to the other one. Well, and then my stupid horse ran into Ganon's foot, it could either move away, nor could I mount it, it was abnoxious. Yea, those were my problems with the Dark Beast battle. Apart from that - underwhlemingly easy.
To be fair about the Water Temple, you JUST fought a dragon in Volvagia, so it's probably for the best that all of the temple's dragon imagery be a mere aesthetic. Also, I hear that Morpha's core was especially hard to render at the time, so you could probably take the boss to be a technical presentation more than anything. You are right, though, in that it really should've been a mini-boss. In fact, the entire premise of extracting a core seems barely different from the Flare Dancers in the previous dungeon. I guess the fact that its body consists of the entire pool of water could be a little bit intimidating, and a giant amoeba monster isn't a bad concept on its own, but the execution is horribly botched when the entire fight boils down to "Don't go into the water, stupid!", staying from a safe distance, and fairly easily extracting the utterly helpless core with the dungeon's item. There were plenty of ways they could've made this seem more worthy of being the boss fight for the Water Temple (one of Zelda's more infamous dungeons), be it by giving Morpha more options to attack Link from outside the pool, making the lone core be at least somewhat capable of defending itself (or at least making the core not be so braindead simple to extract in the first place), or like you said, giving it a second phase. Also, when it comes to the first Zelda, the "bosses" barely feel like bosses to begin with. There is no boss music (though I guess they do get a roaring sound effect), and several of them can just randomly show up in the middle of later dungeons all willy-nilly. They come across less as the partly-cinematic showdowns to cap off the end of the area you just explored, and more just regular enemies that require a few more hits to take down. And that's fine. Early NES games were extremely simplistic, but they managed to work with what they got (as an aside, Link To The Past's Ganon fight seems to be a straight-up refinement of its NES counterpart). In the case of the first Zelda, most of the game's emphasis was on discovery and secrets in a pre-internet age, and Gohma and Digdogger were still liable to give you problems if you didn't know the secret to defeating them (either because you didn't notice the old man's advice, or you couldn't even figure out who the hell Gohma or Digdogger were because you picked up a second-hand copy of the game with no instruction manual).
Yep, clearly it was a product of the N64's limitations. If OoT got a remake you could imagine Morpha conjuring up all the water in the arena and creating a dragon form or any other shapes to attack Link
Honestly, I think there was one easy solution to the Dark Beast Ganon fight, Guardians. They could have made it seem like Ganon was turning his entire army of Guardians against you and it would’ve not only given the final boss more challenge but also more of an epic feel.
But then it would have been too hard. In my opinion, I think that faze of ganon is mostly for the player to feel the satisfaction of finally defeating ganon
It also would've been more cool if after you strike him with the arrows you'd be able to climb up onto him and start stabbing at a weak point or something, kinda like shadow of the colossus.
Water Dungeons: Sometimes the dungeon or the miniboss makes them more memorable, but never the bosses themselves. Out of all the bosses on this list, I found Kohga to be the least whelming. While BotW Ganon was easy, I treated it like many a FF "final boss"; scripted to never lose them (1v1 against Sephiroth, Yu Yevon specifically). Morpha should've been an amoeba capable of morphing into an ice dragon, or something that shows why it was capable of freezing Zora's Domain. Instead, we got...what we see in this video. All these bosses had one thing in common: great build up resulting in high expectations, only for those expectations to be dashed.
Tbf Kohga was meant to be more of a mini boss really given that he's the stepping stone to the pacification of Naboris and his defeat yields you the item needed for it. His fight was probably made easy intentionally given how difficult Thunderblight can be.
I've been playing Skyward Sword lately and the most disappointing boss for me (besides Tentalus) is Scaldera. I saw the boss back when the original came out and I never really liked it. But this is the first time I've seen the Earth Temple and it is gorgeous in its design. I love all of the serpent/dragon motifs. The dungeon design makes you expect some kind of awesome feathered serpent dragon as a boss. But you get a gooey meatball spider. The boss fight isn't too bad but it's a bit too repetitive without too much variation in stages. It's like the OoT water temple with sea serpent designs followed up with Morpha.
Honestly, I kind of agree. It was fine and all, and the mechanics made a lot of sense given that it's the dungeon where you find the bomb bag, but it does feel repetitive. I feel like the second phase could have been done better; it was more or less the same as the first phase. And with the upgraded master sword, it's so weak that it doesn't even enter the second phase before you kill it. I feel like skyward sword's last three bosses were so well done that they kind of make up for some of the bad bosses. In particular, I can play the horde fight over and over. I wish the LoZ series would offer more fights like this. It's somewhat challenging, multifaceted, and gives off a feeling of desperation/hurriedness that not many other bosses give off.
I felt like Scaldera couldn't even do anything to me, it was so easy to dodge it's attacks and the bomb flowers would deal with the charging attack so you could just stand behind that first plot of flowers and you'd be fine. I only really got damaged when I got careless and stood too close to the bomb flowers as one of it's attack blew them up. The fight was more of an annoyance if anything, it's weak point darting around after stunning it was just annoying tbh and delayed the end of a boring fight.
my point exactly,scaldera (i get it’s an early boss) is too easy and the design is honestly terrible,it had such a cool introduction.was hoping that a unawakened dragon would come out but no we get a rock on legs with a big obvious bomb hole basically
When I first played the Sandship Dungeon, I was like "Holy cow, the boss is gonna be a friggin' kraken which is attacking the ship!!! :DDD". Then I saw its design and got greatly disappointed.
Also hitting the eye is uncreative. Octupi have nine brains, so a better way of attacking would be to figure out where Tentalus' brains are and target them. Get your self caught by the tentacles and drive your sword into his head, destroying the mini brains controlling his tentacles. As you destroy them he becomes more and more desperate. Or cut off one of the tentacles and wrap it around his head, choking him with his own tentacle.
All of the aquatic bosses end up being lame. OoT: Blob with a nucleus. MM: A big fish. TP: Gross leech monster. ALttP: Lame Angler Fish SS: Monster's Inc. Tentacle Puppet. Waterblight Ganon is the only one who kinda looks cool but the battle itself isn't anything spectacular.
Yeah and it's a shame because there's a lot of potential in making aquatic bosses. The ocean has and has had many grotesque or intimidating looking creatures swimming in it, and inspires fear in some people. You could make a boss that's based on prehistoric mosasaurs, or sea scorpions, or the giant ancient shark Megalodon. Or a boss that's like a box jellyfish, with a stinging attack that needs to be deflected with a shield lest Link take a lot of damage. Or a hagfish like boss that spews slime everywhere. There's so many possibilities.
Honestly if they had Master Kohga with the sillier build but depicted him as a more sinister intelligent leader that could of been an extremely interesting dynamic of clashing messages.
My only gripe with Morpha is that it felt more like a mini-boss at best. And for lore sake Ruto was defeated by an amoeba, which is sad when thinking about it. The other sages had to fight actual enemies that really could overwhelm them. Ruto is defeated by a brain looking thing.
What I would do for the Morphos boss fight: you need to remove the Dark Link section of the dungeon and replace it with a Morphos mini boss fight in the same room dark link was in and then use the same basic design of the final boss room as the design for a new Aquamantis boss fight, similar in design to morphos overall boss fight but with different attacks. Place Shadow Link at the very end of the game in ganon's Temple, because the stronger you are at the point you fight Dark Link, the stronger he is and having you be at your end game strength would be the best way to make him the most Potential Threat for you.
God damn, what a good idea! As cool as dark link is, he seems out of place in a water-themed dungeon. Ganon's castle doesn't have a unique mini-boss. All we get is Iron knuckles and Stalfos, both of which we've faced before and seem more like common enemies than a boss. Dark Link would fit waay better there.
@@2014saints i mean, i agree with you, but i think the battle with dark link in the water temple was because of the whole "reflection" aspect of water.
Good idea by itself, but it poses one poblem. In order to enter the Shadow Temple unscathed and venture through it without being lost in the dread of dark, one must have conquered his own Shadow. Plus, what Tyler said.
@@steffenschmidt3470 I don't remember that line of dialogue, but I'll take your word for it. Here's a potentially solution: remove the line of dialogue. Edit: also it doesn't seem to stop speedrunners from sequence breaking and entering Shadow temple early. Edit 2: I think the only reason that line is in there is to indicate you need the Longshot to get in the Shadow Temple.
@@steffenschmidt3470 yeah my memory fails me at recalling that part of the prophecy, not to say it didn't happen but it's rather unfortunate point if that's the case.
When I played Links Awakening and fought the angler fish I was so confused. I remember carefully approaching the heart piece thinking that it was a trap and it would trigger a second boss fight but no.
I was beyond disappointed when I first saw Tantalus. I was sure I was about to fight a giant Kraken monster on a sinking ship and was stoked. But instead we got a goofy chubby cartoon character trying to be serious and threatening and it just came off as cringey. So much potential wasted.
I would've loved something more akin to Kid Icarus' space kraken where you have to cut the tentacles with beams from your sword and then shoot air sacks on the head to make it flop onto the ship to get hit.
I feel like that it would have been better if we had never seen the whole body during the boss fight. You only see the tentacles and maybe the eye. The fight would have forced you to imagine how terrifying the rest of the monster looks like. That would make the boss fight amazing.
Speaking of Morpha, one thing I love about Gyorg from the N64 version of Majora's Mask is that, after you fall into the boss room, you get the same 1st-person perspective of the boss swimming around the boss room, which can make someone who has played Ocarina of Time go "Oh, no; not another eyeball boss", only for it to dramatically leap out of the water and reveal itself to actually be a giant fish that blends into the boss room's darkness; while not a sea serpent, it is certainly a far more fitting foe than an eyeball... …And then the 3DS version had to ruin it by making Gyorg an eyeball (an eyeball encased in a fish's mouth, but an eyeball nonetheless).
Yeah; I can see why he'd be interesting character to some. That said, for variety and contrast, I do hope that the next leader of the Yiga Clan in BOTW2 reflects the more menacing side of the Yiga: a cunning schemer, completely ruthless, and harbouring a deep hatred for Hyrule.
@@zuzu7918 Certainly possible, though it has been 100 years, and while the Shiekah can live that long, they show their age. The Kohga in AoC is probably not the same one in BOTW, especially since _Creating a Champion_ revealed that the name "Kohga" is given to each new leader of the Yiga Clan. Plus, while Sooga is certainly very cool as a competent, blunt and no-nonsense right-hand man, so he definitely reflects the more menacing side of the Yiga, I kinda hope the next Yiga Clan leader is more of a proper schemer than a warrior; something kind-of like Obito in the parts of Naruto Shippuden where he was pretending to be Madara.
@@matthewmuir8884 yeah, fair point. But i could still be Kogha. Shieka don't really look their age, do they? Robbie was atleast in his mid 20s and still doesn't look over 70 tbh. And there is a woman in Kakariko Village (i think) that tells Link that she was shortly born after the calamity, so she's in her late 90s. And she too looks young enough to be in her 60s... or Kogha just could have used dark magic to stay young (or ratter middle-aged)?
@@marbleb33s I suppose, though Impa certainly looks her age, and we are told (though not shown) that Purah did look her age before she accidentally de-aged herself into the form of a little kid. In any case, what did you think of my idea for the next Yiga Clan leader?
@@matthewmuir8884 i would love it tbh, the Shieka and Yiga have interesting fighting techniques, would be cool to see those powers to full (evil) potentail (like the monk fight in the botw dlc)
If you ever can, I would love if you could contact Shadiversity to see if he can do a review on how efficient Hyrule Castle and Akkala Citadel are in terms of defense.
Would've been cool if in Master Mode they added a handful of guardians around Dark Beast Ganon to chase you around and keep you on your toes as you gallop around him. Would've added some challenge without fundamentally changing the boss itself.
I wonder if people would hate the water temple as much if there was a giant dragon at the end to reward the 10+ times you had to raise and lower the water level...
The TP final boss fight really is one of the best. Starting off basic but really twisted, then going to slow and tactical, then fast paced adrenaline and finally epic and dramatic. The 4 phases all just feel so different. With the first it's floaty, the second heavy and concentrated, the first hectic and panicky and the final one bombastic and theatrical.
It's the easiest final boss in the series, even with 4 phases... In normal mode every hit from him took 3/4 of one heart, and there are ways to get hearts in every phase. In my first try I didn't have to use any of my potions, and I barely took any hit anyway, so I was really disappointed. In BotW at least Calamity Ganon can actually kill you, it's more difficult than the 4 phases in TP combined
I 100% used to feel the same way about tentalus too, until i thought about how some of the zelda enemies looked like in old zelda games (like the cyclops in link’s awakening) and i saw what they were going for. Skyward sword is, in my opinion, a combination of twilight princess style and windwaker style so it has goofy looking enemies and scary looking enemies.
And is that a problem because….? The game already had a “final boss” with Ganon previous form. Having ANOTHER challenging boss fight to deal with would be exhausting
I agree with the OoT Water Temple's boss. It's definitely a less threatening version of the bio-electric anenome, Barinade you fight earlier in the game. And the little red orb is as intimidating as the Flare Dancer head.
the thing about the imprisoned is that its absolutely adorable and I want to give it hugs and tell it that its a good boy while giving headpats... its just absolutely adorable... not scary
The Dark Beast Ganon Fight should have been similar to a fight in Shadow of The Colossus, where you scale the giant enemy and stab the glowing weak point on its head. I mean you've been climbing around the entire game and have been upgrading your stamina along the way, so why not make it the central focus and that way the shines mean something more than getting a sweet Tunic. Also Hyrule Field is pretty big and you've been riding around on Divine beasts and Talus' all game, why not use that to you've advantage and have the boss walk around in that area.
@Clancy Bevan Keep the weak spots and shooting light arrows, but instead of doing damage, have them stun him and make the malice climbable. Then put the eye weak spot on his back. When stunned you have a limited amount of time to climb up him and slam on that eye until he shakes you off. Almost like the rabbit mech fight from Mario Odyssey.
@@Tarro57 I know that, of course, but OP didn't write about that, but went with the assumption that everyone upgraded their stamina. Seeing as even people who haven't upgraded the stamina must be able to climb it, there would have to be a high number of resting spots, perhaps even to the point of it being too many. Why would a being made of malice even have resting spots to begin with? Not to mention, like the comment above states, that malice hurts Link.
@@NuiYabuko A way to deal with that and Malice hurting Link is that Zelda's prayers envelop Link in holy protection and gives him infinite stamina... But the malice eats through the holy protection so you need to hurry or have your hands burnt and you fall off, leaving either go in and rapidly climb him but due to being on him are safe from his lasers, or fire from a distance but deal with (much faster) laser beams to stun him to make the climb easier
I died the first time I fought dark beast and not to any attack of it's. Basically my first playthrough I didn't use horses until the end and was trying to position myself to hit the targets. I rode under the beast to get to the other side and got stepped. I would have survived that but instead of taking damage I clipped through the map. And that's how I found out about the giant OCEAN underneath Hyrule field and the fact you can't teleport during the final fight.
I actually didn't mind Dark Beast Ganon that much. Even when playing I just took it as the victory-lap it was meant to be. Largely because I fought it after one Divine Beast, just the Shrines I'd managed to stumble upon/ find while goofing around a bit, and two upgrades for the full Zora armor set. I wasn't NEARLY at "full power", so I'd already spent basically everything I had beating Calamity Ganon by the skin of my teeth and was praying the Dark Beast wouldn't actually be a fight. My catharsis at treating him like a toy after already breaking nearly all my weapons and eating everything I had was immeasurable. I honestly think it was the exact experience the developers were going for, which is a shame most people were likely too strong to have felt it. No, my number one goes to Tentalus. Everything, EVERYTHING was set up perfectly for a royally cool Kraken fight. Zelda does great with its non-humanoid Boss monster designs. I thought it would be an epic fight with a giant octopus, and was stoked. Then we get a monster that looks like a guy that hasn't had a haircut or left its chair for two years. My rage was immeasurable.
i totally think that botw’s dark beast ganon was amazing, one of my favorites actually, because I really don’t think it was supposed to be hard but more super symbolic which I honestly liked better as it flowed with the story, I do think it would be better with another phase before the light arrow shootout
Hate Dark Beast Ganon. Even if we reduce the fight to just a victory lap its not a good one. There isn't much you can do in a game that highlights player experimentation. It also doesn't fit the story. Ganon's so called strongest form that is more powerful than the calamity? Easiest and least engaging boss in the game.
What Zelda boss disappointed you the most?
Almost all of the bosses in BOTW
Jalhalla from WW, seriously, it was just a fat ghost that I could grab and yeet away, even though the dungeon itself was amazing.
Molgera from Wind Waker's wind temple
Link's awakening had some. Especially the angler fish. Edit i just saw the honorable mention
I think Scaldera disappointed me the most because it was so easy, but the built up before it was so intense, and honestly, I expected more from the boss itself.
i really appreciate the focus on the buildups for the underwhelming bosses giving more weight to the disappointment, especially with the tentacle boss and its very unique temple
They should redesign Tentalus as an actual octopus in the SW remake. It doesn't need to change a lot of the fight.
@@sohopedeco SW was incredible, nothing other than imprisoned needs a remake
I LOVED seeing the sandship destroyed as part of the buildup (even if the time limit and whatnot really messed with my anxiety). It felt cinematic and helped establish the ship as an actual location. But...the actual design is...incredibly lackluster. Why didn’t we get to fight a kraken??
@@anonymousfellow8879 absolutely agree, though I liked that anxiety as part of the buildup (but that *was* before I experienced some clinical level anxiety and other mental health issues, so I can absolutely see how if I was still in that state I might not appreciate my chill gaming session suddenly having the sort of time limit/deadline I'm trying to forget
@@sohopedeco Tentalus should look like the Kraken from Pirates of the Caribbean.
I agree with your list, except for master kohga. I’m not defending him, per say, but I thought his stupidity was on par with the rest of the yiga and their inability to succeed.
Maybe they’ll come back in the sequel, and it turns out that removing Kohga from the equation was actually beneficial for them
Ya honestly it’s almost like he’s a cult leader who’s convinced everyone else to worship him
Also he is basically part of the quest for a different dungeon and boss, so I think Master Kohga was made to be easy and a joke.
To me, the Yiga Clan seemed like a weird blend of silliness and seriousness. On the one hand, they're bananas for bananas. On the other hand, they murdered Dorian's wife and made him spy for them by threatening to kill his kids. After going through that side-quest and seeing how dark the Yiga Clan could be, Master Kohga was really not what I was expecting. Still a fun boss fight.
I hope that, for the sequel, the Yiga Clan has a new leader that completely contrasts Kohga; being a no-nonsense villain that's a very serious threat. Perhaps something like a Zelda version of Obito when he was pretending to be Madara: cunning, scheming, ruthless and resourceful, with his dialogue laced with utter contempt for Hyrule.
Calamity Ganon was way worse
Fi, the omniscient spirit being created by the goddess herself:
*that boss must be big if these tentacles are any indication lol*
While shes a know it all, she technically isnt omniscient as she doesnt actually know everything. She just memorized stuff a long time ago and then calculates the likelihood of obvious things
@@wolfydawolf1296 Fi annoys me, telling me my hears almost depleted. Gee no shit, Sherlock, you think, I can't hear the beeping, or my batteries are low. Thanks for telling me you think I can't see the battery meter?
and then Fi tells us that we die when we are killed
"HEY LINK! BIG ARMS MEAN BIG BOSS, GO FIGHT BIG BOSS, BE CAREFUL HE'S BIG"
I: kill Demise
Fi: it appears like Demise has been killed💀
Kohga was honestly a relief after that forced stealth, I was scared his fight would be ridiculously hard 😅
Well... the stealth is not forced if you can defeat all the yiga without getting hit.
@@shadyshyguy4058 My Gerudo scimitar was no match for a blademaster
@@dhans9662 put on shiekah armor and sneakstrike
@@taipaulsen4347 or send them all into oblivion by overstocking on Ancient Arrows and watch as they disappear from reality
Same here, I struggled so much in the hideout, after that there were no way I could handle an hard battle. It happened that I just needeed to have a break, and such a funny boss hit the spot.
The disdain in your voice as you say "but.... it's a ball in a tube" is one of the funniest things I've heard all day 😂
Thought he said "It's a ball in a chu" ^^'
@@ekiri_dreams that's just the English accent for ya
@@lumardyy Would have made sense tho, as it does look like a ball in a (i don't know how chuchu are called in ocarina of time if there are any, i just assumed they'd be called "chu") ^^'
@@ekiri_dreams yeah it does look a bit like a giant chuchu lol
Aside from that ... did anybody notice the door (closest to the Hearts and Magic Bar) looked open, and then looked closed a few seconds later? At 8:50.
The build up for Tentalus was so incredible. It made up for the design of the face for me.
The build up is what makes it worse, because when you get to it the first time, it's just such so dumb looking. Like I had to pause the game and laughed so hard for so long, I was getting light headed.
@@TheJadeFist
Right? It's like, undead pirates, tentacles attacking the ship, is it a Kraken? Nope
They couldve made a mario reference and made a giant Blooper or even some form of giant octorok, anything better than the design we got
@@KairuHakubi great artwork. That looks 1000 times better than what we got
@@boyinterrupted7204 Thanks you :>
Honestly, I found the Yiga Clan, whole, just... Funny. Their obsession with mighty bananas, their... Funny things. Made kinda sense their boss would be like that. And for me? The fight was awesome. It was very fun, honestly.
agreed
The best part for me was always that the Yiga always take themselves so seriously. They are so confident, so aggressive, they clearly think they're so sneaky, but they are ultimately a bunch of edgelord tryhards waiting for their shot at a one-liner and a cool fight. Kohga is just the epitome of all of that, the ultimate cocky dumbass who has probably only gotten so far thanks to some kind of major misunderstanding that seriously worked out in his favor.
@@Xazyv Yes! I agree. It's why I like the boss too. You get to see where all their cockiness come from. Almost as in they are his kids😆
If they made it hard, it wouldn't be fun
Yes
The Tentalus reveal in this video honestly hurt just as much as when playing the original game. The narrative build up resurfaced all of the original experience’s emotions perfectly lmao
I honestly found Kohga to be reasonable, lore wise. He’s one of those lazy heirs you see in novels and manga a lot. He’s simply riding of the magnificence of his family being the leaders of the clan as well as being a talented individual in their arts since young and let his grandmother’s praise get to his head.
That let to him relying on his talent only and not making any effort to improve at all and just take it easy and grow fat.
100 years of continuous success can bring about such a well used trope. But they used fantastically.
Exactly
According to _Creating a Champion,_ he might not even be 100 years old, as "Kohga" is a name given to every leader of the Yiga Clan to hide when there's a change of leadership.
You're right in that he makes sense lore-wise, but I do hope that BOTW2 has Kohga's successor completely contrast him by being a competent no-nonsense threat to Link. I'm personally hoping for something sort-of like Obito-as-Madara from Naruto: relatively-skinny, ruthless, scheming, resourceful, and with his dialogue laced with contempt for the world he's in. Perhaps he could even have prosthetics made from ancient Shiekah technology.
Matthew St. Cyr If BOTW2 is what people think it’ll be and be set in the past, it’s highly likely that Link will face off against a “Kohga” that gave the Yiga their infamous reputation.
@@tahakumonsonoa6026 Why would BOTW2 take place in the past? We're already going to have Age of Calamity for that.
Matthew St. Cyr It’s just a guess. Plus I keep forgetting about Age of Calamity. I don’t have a Switch so I’m not very active in following Nintendo as I used to. That is for the reminder.
I really wish they had Dark Beast Ganon just go rampaging across Hyrule, with the player on a time limit to save the various cities and towns they have grown to love
Thats a great idea! But I feel like that would be really hard to play through though, as the player would have to cross rivers and climb up mountains to try and keep up. And it would be very challenging to make
@@NkSku Yeah, I guess having something akin to the Petey Piranha boss fight from Mario Sunshine would be kinda arduous.
That would be dependent on me loving any of the towns or cities in BotW. I cant even remember what they looked like
yeah thats a great idea, and dark beast ganon being slower the lower the difficulty is would be great.
I think Dark Beast Ganon as it is would've been fine if, between it and the Calamity fight, we had a boss fight against Ganon in its flying boar-head form where we pursue it out of the castle using the paraglider.
The imprisoned is Demise trapped in the body of a muppet. The goddess made him like that to throw more salt in his wound. Lol
I know if I were Hylia, I'd make the Imprisoned look as ridiculous as possible, just to be *that petty.* You try to destroy my Hyrule, you get turned into the dumbest-looking creature imaginable.
Hylia: "You were *THIS* close to destroying the world my beloved big sisters entrusted to me, and I even had to sacrifice myself just to seal you. Now I'm gonna have you enjoy living as a handless, giant, black bunny. And I'm going to turn the nails in your feet into blisters. And since you don't have hands you won't be able to scratch them. Oh, and if, by any miracle, you develop hands? I'll make your hand nails into blisters too. And don't whine on me now, because you KNOW you deserve more than that!"
@@WoobertAIO and give him eczema so he's always itchy.
Kohga was definitely silly as hell, but I think the banana-crazed underlings prepared me for the goofy miniboss. Would've loved a more developed story on them, though, yeah.
I love Master Kohga
I haven't played it but seems like you learn more about him in age of calamity
@@pinecone189 the guy has great character development
@@deeptymehta7056and he’s still alive
Honestly, the only problem i have with Master Kohga is that his fight is way too easy. In my opinion, the concept of an evil outcast gang of assassins led by this goofy, overweight pushover is awesome, but it would've been way cooler if Master Kogha was actually kinda difficult despite his demeanor.
I never quite understood why Mike Wasowski's mom was a boss in Skyward Sword..
I always thought it looked like Mike and Celia’s kid lol
Mike Wazowski's Mother in Law
Bubble games yeah I’m pretty sure the your mama jokes are dead
Pizza_Tony
It’s 2020. We’re all a dead meme at this point 😂
@@LadyAhro Much better.
People call the Imprisoned 'the avacado' WHY HAVEN'T I HEARD THIS YET
AVOCADO
But have you heard everyone call tentalus 'Celia from monsters inc'
@@liamf-de9ik No, I almost spit my tea out with that one
@@annecantgame You probably don't watch many LPs. A lot of Skyward Sword LPers call the Imprisoned "The Avocado."
@@Sirrantsalot I watched a bit of the Game Grumps play their LP. But that's about it. I've already beaten the game a couple times so I don't normally watch other people play it
I always thought Tentalus looked like a cut Mario Galaxy boss that Nintendo already had the model for so they decided to just throw it in SS.
Bchulo88 galaxy deserves better than that... thing
@@CJ-be2cu i could still see it as a mario boss tho
Tentalus looks more like a kid icarus monster.
Legend has it that tentalus is a distant cousin of king kaliente
i can see that
9:45 I am glad to confirm that, as of Tears of the Kingdom, Master Kohga has more than redeemed himself. He's still utterly hilarious, but at least he is a decent boss.
he makes a reference to the pokemon anime when deafeated for the final time
Tentalus does look like something straight outta Monster's Inc.
As does The Imprisoned. Like I could see him in the back letting out a loud laugh, then he suddenly grows arms and him and Tentalus start screaming and freaking out before running into each other head first and collapsing, all as Sully and Mike are talking in the foreground and ignoring their more... "unique" coworkers
mike wazowski and celia's child
Most of skyward sword's bosses do
Yes! It always reminded me of Boo’s monster disguise!
Ever since my first run through Skyward Sword, we always refered to the imprisioned as Pineapple Godzilla
The Imprisoned:
Dark Pineapple Lord
I like that. Thank you for giving me something to finally compare that horrid thing to. LOL!
He do kind of look like a pineapple though
avocado with legs and arms that can fly
The imprisoned kinda looks like amog us
(Not sorry)
Master Khoga felt perfect to me, of course my expectations were that the Yiga clan itself had a lot of team rocket like feel to me. I liked them though. Felt like an instance where you had a bunch of incompetent people getting a reputation of being a lot more terrifying than they actually were.
My thoughts exactly!
Yiga Clan: We are deadly assassins who will duel the hero and defeat him with our superior skills.
Link: *Flurry rushes and 60 damage master sword*
unless it's a blademaster, those guys are actually tough
I feel like the Yiga is as intimidating as they need to be in Hyrule. What little we saw of them pre-Calamity, they looked like actual threats. They are assassins, so they have to be fast and stealthy instead of powerful and tough. The Yiga we see post-Calamity are scary for the Hyrule they live in. The guards are gone, and most people barely seem to be able to hold off two bokoblins. The Yiga don't have to be tough in that scenario
@@thegrapethief5514 Yiga Clan: guess I’ll die now
Honestly, I kinda liked Kohga. His battle was so much different than all the other bosses, and he is just a joy to watch fumble around
For me, dark beast ganon was a cinematic finale rather than a dynamic fight.
That’s what it should be.
@@monopic4256 nah dude last boss fights should be hard botw was shit when it comes to the classic dungeons and bosses the good part was the open world honestly i was so dissapointed
@@vaughan3273 I have to agree here, it was pretty underwhelming..
@@Ayrayen I mean it took me one try to kill every boss but the first, the lynels and hinox were way more difficult how badly can you design one side of a game and then have the other half really good
@@vaughan3273 you don't have to battle any lynel to beat the game except that one I. The zora village that's why
I was expecting a dragon with freezing breath that cause Zora's Domain to be turned into an Ice Prison hiding withing the Water Temple. But nope we get a blob.
Yeah it's not even really explained how it could freeze stuff or intuitive that it should have that ability, and none of its attacks are ice based. The only sort of justification I can see is that "it has complete control of water" but it seems like the sort of boss that would be *weak* to ice and get frozen and shattered, not the type of boss that freezes things 🤷♂️. Would've been much cooler and fitting if it was a sea serpent or dragon that snuck up on link in that buildup cutscene, and that has freeze/ice breath!
@@revenevan11 They could have even kept the water idea for this. Just replace the amoeba with a literal water snake.
maybe they meant to do the dragon but time constraints or something left them with having to make the blob
could have been an amoeba dragon, that'd be kind of neat honestly
I figured the curse on Zora's Domain was made by Ganondorf himself and Morpha acted as a seal for it.
I also thought Dark Beast Gannon was attacking the land instead of me!
And, actually, I think that's what *should* be happening, adding a countdown before Gannon destroys the land. That would ad at least a *little* urgency to the final battle...
I thought he was trying to destroy as much of Hyrule as possible because he knew Link was going to defeat him
They could have also doubled / tripled his available health , and put some of the targets on his stomach or on his face...
@@cubonefan3 or just made the fight way better and harder, with, yeah what Ray said, a countdown till the world is taken over, though i can understand why they didn't do it; it'd probably mean they have to make another huge cutscene and more voice acting, but it'd probably be better than what we got in botw.
It's one of those tough things that happens a lot in Monster Hunter, you have to sort of program in artificial stupidity and lack of interactivity, because if an animal THAT big was really trying to kill you, it just would. you wouldn't be able to hack away at its legs, it would turn its head down towards that area and bite you. Videogames have still not remotely achieved this level of satisfying interactivity because it'd be DAMN hard to program, animate, and especially balance the difficulty of.
Me to belived it was Ganon attacking the land, but i also belived it 'was some kind of secret countdown. So i was really stressing it the first time.
I didn’t mind the final boss in BotW. I know it was a more cinematic ending rather than difficult, but I thought it was beautifully done and honestly after the frustration of Thunderblight, I didn’t mind the break lmaooo
Oh gosh I hate facing off against the thunder blight.
I accidentally did thunder light second
Same. It worked for BotW, what didn't was the lack of dungeon leading to him. Literally the biggest gaming disappointment of my life.
By the time I fought thunderblight I already had the master sword and absolutely wrecked him in less than 5 minutes. My gf on the other hand it was her first divine beast with no master sword and like 7 hearts safe to say she didn't have a good time.
10:00 sooga would be much better than master kohga. Maybe his ground attack could’ve spawned yiga
The Imprisoned's cute little baby fingers and toes ruin that design so hard.
The big blobby body doesn't do it any favors, but you're correct.
When it first appeared in the game, I thought it were a huge snake.
Imagine if he had a physique more like the gapura enemy ('snapdragon' it gets called sometimes). That's an iconic look, metroid prime uses it, tons of other games like to use it.. it still has that big-mouth-fat-body-short-tail-on-two-legs idea, but much more sensible and fearsome.
He looks menacing and goofy at the same time. Reminds me of King K. Rool. 😂
Skyward Swords design ruins itself
Tentalus be out there lookin like a character from Monsters inc.
worse. looks like a super mario boss that got moved into a zelda title.
mighta been cute in wind waker.
I knew I wasn’t the only one thinking that! 😂😂😂
I wished it was a Kraken.
Randal?
Ikr first time I fought him I said out loud "Mike Wizowski"
I think Dark Beast was more supposed to be a conclusion to breath of the wild than an actual boss. Calamity Ganon more seems to be the final test of strength. And when you think about it, Dark Beast really isn’t trying to kill you. He more seems to know he’s lost, and is trying to cause as much damage to hyrule before he leaves. Sorta like a last ditch effort. That’s just my opinion tho
Honestly after reading this I no longer dislike the battle
and you know what?
they did that again
I like how Morpheel from Twilight Princess kinda redeemed the idea of Morpha, and delivered on the great beast with jaws of terrors we expected.
Morpheel: I am Morpha. Or rather, Morpha as he should have been
Very true, it also has good phases
Problem is it is kinda... not a threat. The second phase when it swims around is amazing and gives a huge sense of scale, fighting a giant colossal eel monster. But it just... never attacks from what I remember.
@@andrewcosmicanimations8709 It does if you get in front of it I think. It has a swallowing attack or something. The thing is that it never chases after you so not many people see it.
@TheGreatGonzales Still a problem, if you ask me. But that is an interesting bit of information. Just never went in front of it because it swims in a pattern, so I could always avoid going in front of it.
Morpheel was intimidating.
i was partially hoping that koga being a joke was a subversion for a really dangerous yiga clan member to take the mantle and challenge link to a proper rematch.
@Shiva R Or it turns out that Kohga was a red herring and the real master of the Yiga is some other person. Maybe a heretical monk, similar to the shrine monks. But, you know, evil.
Even better: He pulls a Yoda and acts like a fool for the first phase before being forced to reveal his true power level. His appearance itself could easily be a transformation jutsu that he keeps up at all times to appear weak.
There's one yiga blade master that talks. Perhaps a face reveal in the sequel.
I wanted Maz Koshia to be evil.
Or some sort of chancellor type character.
A high ranking Sheikah turncloak would really fit neatly into the plot as a whole.
The prophecy that caused the king to dig up all of those Guardians, only for them to instantly be taken over by Ganon? It's extremely jarring to think Hyrule had a bigger fighting chance if they were NOT prepared.
And the line "But Ganon was cunning" feels off. How the hell was he suddenly able to completely convert the power that sealed him 10.000 years ago?
Ganon is a mindless beast who spewed a bunch of bad goop that caused the Guardians to be corrupted. It didn't feel like an intentional, well-orchestrated plan at all, but more like accidentally hacking the pentagon by letting a volcano eruption hit a keyboard.
The Yiga have been around for a hundred years. Master Kohga looks like he's 36 and turned evil because he was tired of waiting for a fairy. It doesn't add up. Nothing about him feels like he was the founder of the group. His motivation doesn't feel like hatred for a previous king that banished their technology, because he barely uses Sheikah Tech in the first place.
The monks have been using illegal Sheikah tech more than the Yiga, so even the Yiga's reason for existence feels like a joke.
"Some Sheikah disagreed with the technology ban, so they started a secret evil group. But also there's a way bigger, way more secretive group of Sheikah who are way better at technology, and they're the good guys, fuck you".
Tom de Kler I love that analogy it is so ridiculous yet accurate.
I just think it’s hilarious that when a Yiga blademaster spots you, all the blademasters and foot soldiers readily ambush Link and it’s near impossible to defeat them all, yet Master Kohga doesn’t think to send any of them for assistance?
Pride
Master Kohga has too much ego
even in aoc sooga is more forcefully rescuing him
@@justaponyyy kohga was goofy as hell in age of calamity
Honestly, I kinda buy that Kohga wouldn’t call of them because it makes him look inept.
I feel like, rather than the egg esque toes, the imprisoned with claws would look FAR more menacing.
Yeah literally just have his claws crack as they're attacked before shattering, jutting back out when he regenerates. Don't understand the weird flabby ball sacks
Anything is better than the toe beans.
Succu Basu yesss dude that would’ve been much cooler! More satisfying I feel too.
eggy nothin, let's call a spade a spade
those are EYEBALL toes, and that is FREAKY. I'm sure they intended for it to be super disturbing, and it was, but.. yeesh, ATHF flashbacks.
It's not just that though.
An avocado with stubby toes minus stubby toes is still an avocado.
It's a good example of how texture, color and lighting can't make up for shape and space. The jagged scales, the razor sharp teeth, the pulsing veins on the toes, the dark halo, the evil particle effects, the ominous weather, _nothing_ could save it from looking teddy-like.
I do agree the toe to claw move would've greatly relieved the design of some of its glaring roundness, but the legs would still be stupidly stubby and the body would still just be a floppy egg.
I think Nintendo realised the wasted potential that they had for the Yiga clan, so in Age Of Calamity they revived the Yiga clan with the help of Sooga and Astor.
Yep suppa is the actual leader of the yiga clan
Wait wait wait wait
Dark Beast Ganon ISN'T attacking the land around you?
Dark beast ganon attacks are as accurate as a "based off of a true story" movie
@@revivememanihavetheraygun3475 lmao what a great insult
Stormtroopers scorn Dark Beast Ganon's aim.~nya
I still think it does 😂 There's no way it's aiming at Link, and it's rather fitting that it would try and destroy Hyrule
@@SytRReD
Yeah if it's just pure malice without a brain, that's all it's going to do is destroy the country. I mean that and make thousands of rude tweets about everyone who disagrees with it.
The best recommendation I heard for the Imprisoned was to keep most everything the same, but make it one fight. As in, start the fight with the slow, two-legged avocado, then have him grow arms once you've done some damage, and have a third phase where he flies.
It would massively add to the feeling of desperation, like this thing just won't die, and he's only getting more powerful
The Imprisoned lowkey feels like Demise ran out of ideas trying to escape.
He did have a whole demon army though. He had a lot of material to work with.
He should've chosen a more covert way and just split himself up into multiple little guys so he's escaping undercover.
Wdym, he was forced to be like that.
@@phil_eggbat this right here.
Master Kogua being revealed to have survived in Tears of the Kingdom and at least this time he’s a bit more challenging since he uses devices to constantly move around the battle field. I had some trouble accurately aiming my bows at him during the first fight since he moved around so much.
I died when you added the sploosh sound effect to Tentalus
19:51 "I genuinely don't think I've ever taken damage from Dark Beast Ganon"
_Shows footage of himself taking damage from Dark Beast Ganon_
To be fair, its obvious he's trying to get hit in that clip, so the idea of the statement still applies
Lmbo
@@zedmercury2605 also the fact that he only took half a heart of damage adds onto its dissapointment
@@whats_it_worth he didn't even take half a heart! It was a quarter!
The only reason I got hurt from dark beast Gannon was because he stepped on me
I have an exciting feeling that next year we’ll be getting more Zelda games on Switch. If Mario had one, Link will too. I think ALTTP have some of the best bosses in the whole series.
What you mean Mario had one link had one too
Botw
@@retr0cat866 think they mean Mario's 35th anniversary announcement. They're releasing the 3 main pre switch 3d Mario's on one switch cartridge. Next year is Zelda's 35th anniversary so they're hoping for something for that
@@bleechrcreechrr oh ok thanks
@@retr0cat866 botw was a wiiu game, it was just released on both consoles
@Meme Man true
Okay I'm not gonna lie I loved that you used Groose's theme for Tentalus... somehow it really, REALLY fit
I love that as well. Tentalus looks like it spends 90% of its time on 4chan
So the evil creature that drained Lake Hylia, froze Zora's Domain killing (nearly) all the Zoras, and lurked at the most infamous of the Hylian temples... is nothing more than a hyperactive piece of chewing gum!
HAHAHAHAHAHAHAHA
Yeah when I got done with BOTW, I was like “oh, that last fight was more of a victory lap. The real fight was back in that large chamber. Feels like an opportunity missed 😕”
I thought calamity ganon was way too easy
Sydney P ok, thanks for letting me know
I still maintain that, between Calamity Ganon and Dark Beast Ganon, there should've been a pursuit phase where Ganon is trying to escape the castle in its flying boar head form from the beginning of the game, and we pursued it using the paraglider, updrafts and the bow of light.
That the game doesn't have this, I think, was a missed opportunity, especially since it already did something similar with getting the malice off that dragon.
I've seen people saying that Dark Beast Ganon is "clearly" supposed to be a "victory lap" or a "interactive cutscene", but that doesn't hold up under the slightest amount of scrutiny. The build up, the tone, the setting, the atmosphere, the music... EVERYTHING points out to this being THE final battle... but they forgot to bring the "battle" that's supposed to come with "final" and all it stands for.
Hanlon's Razor is pretty clear here: Nintendo just screwed up this battle. It happens.
XanderVJ yep, and because they forgot to bring the battle, it feels instead like a victory lap.
in my first playthrough of Skyward Sword, when i fought this thing, i was like "oh look, it's Bootleg Ursula"
But it’s not
Lol
It looks like Mike Wazowski and his gf's child
“It’s Ursula’s crazy sister!”
@@Abergsma54 R/whooosh
I feel like Dark Beast gets too much hate. Don’t get me wrong, it deals no damage and is pretty easy to avoid, but I kind of enjoyed the feeling of “You killed Ganon, now he’s entering his final phase, here’s the bow of the gods for a climactic ending.” Especially when you bullet time in the air for the final part, that’s pretty cool. Obviously, this is my opinion, but I kinda liked this battle.
@Robert J that makes no sense, lol. Was Cloud's fight with Sephiroth also for the benefit of this very same lazy generation?
Some boss have too much flare, not enough or don’t have the fire power to back it up.
Morpha doesn't have enough, cause you can beat it in less than 1 min
I do think Morpha should return though. Instead of being a weird tentacle thing though, it should be a massive Kaiju that requires using the hookshot or clawshot for getting from point to point in reaching the amoeba.
@@Mr.Foxhat Yeah its a cool idea that reminds me of the final boss from Dantes Inferno. And I think that the shapeshifting ability could be used to make the boss turn into older water bosses from the series on each phase.
morpha should be more like chaos from sonic, having no real form or shape and just being water
@Warm Lillie Like Windblight?😏🤣😂
Stallord is my favorite boss so it was a sigh of relief when it turns out you were using it as an example of a good boss lol
Hehe boyyyy......
I think nbc or some other youtuber really hates it and I'm like
What?
@@markm0817 Was it really NBC? In his Zelda documentary of Breath of the Wild's bosses, he talked about Stallord as one of the most memorable bosses in the series.
Schattenstolz I know, it has the best item ever, the baybla... I mean spinner!
Personally Stallord was the most underwhelming Zelda boss. Never felt any danger or threat from him and the fight was too straightforward. The dungeon however was excellent.
Every boss in skyward sword looks like something out of monsters inc
Uhh...
Koloktos
Moldarach
Ghirahim
Demise
Bruh
@@thomasfierro2727 Scaldera, Byloctite (or whatever it is called)
@@jacklantz7535 I like Scaldera, it's not a difficult battle or a menacing one but I always found it amusing.
@@scottvelez3154 I really the Scaldera fight. The only fight I don't enjoy is the Tentalus fight.
The Imprisoned, Tentalus, and Scaldara look like Monsters Inc characters. The rest are decent looking.
12:42 I literally just called The Imprisoned, The Mogus. Because he literally looks like an Among Us character in his first form. The internet has ruined me.
Groose’s theme during the tentacle fight was brilliant.
ohenry 78 Agreed. Truly masterful to emphasise the dumb move aesthetically
I hate how it fits so well. 😂
Imagine if the BOTW sequel revealed that Master Kohga was just a foil in order to keep the real Yiga clan leader's identity and existence hidden from Link.
That would be amazing but I doubt that'll happen
@@heroofthewinds7765 Same; I doubt that will be the case. I could, however, see Kohga's successor being a competent and serious threat to the heroes. Perhaps have him be a proper scheming ninja who appears and disappears whenever he wants, prefers to do things himself rather than rely entirely on minions, and maybe is even an amputee who has prosthetics made from ancient Shiekah technology. Something of a cross between Obito from Naruto Shippuden and Darth Vader from Star Wars (though leaning more towards Obito).
My mom used to watch me play the Zelda games and she says that the imprisoned toe's are marshmallows. Now every time I see it I can't think of anything else lmao.
Morpha absolutely needed a second phase. Kind of amazing how Forest Temple is the first dungeon you face as an adult, and has a much better and more difficult boss fight than two dungeons later.
y'know, when i played skyward sword for the first time and got to the end of the sand ship, my phobia of the ocean kicked in when it started sinking and i was legit hyperventilating but damn when i got to the boss.. all that fear washed away with that Celia lookin'
Tentalus doesn’t look like he belongs in Skyward Sword, he’s just too cartoonish.
He belongs in Wind Waker or Phantom Hourglass
I actually think it suits Skyward Sword's perfectly, imo the game was dragged down a lot by how much it had to add humor and lightheartedness everywhere, it felt like it could never be serious, so the devs designing the sea monster like they had a wackiness quota to fill fits the game perfectly imo (note: I actually like Skyward Sword but I way way prefer the more serious tone of games like OoT/TP)
Nah...he belongs. Several of the boss fights are...Bizarre appearance-wise
SergeantSargeMcFly
WW and SS actually...have a more serious tone than OoT. Don’t let the bright colors fool you. While OoT? Okay I actually felt bored playing it. I finished it but...I found nothing to write home about with its gameplay, first 3D Zelda or not. I constantly found myself wishing I was playing the older 2D Zeldas, or OG Spyro (that used similar tech available, but is much more forgiving with its controls and hit boxes than OoT’s combat ever is, even in the port.) TP definitely has that Epic feel, and doesn’t overextend in quite the same way OoT did in terms of It’s Serious Because Text Dump, but its story still unravels on itself before you’re even midway through (the kidnappings, Zelda’s body, etc). But, LA and MM had a much better self-contained story-a story doesn’t have to try to be complex to be good, simple is just fine. (LttP is incredibly simple, but is more or less the Standard Plot that gets revisited over the series.)
@@anonymousfellow8879 Mmm, yeah, _it sure unraveled itself before midway through the whole story._
In all seriousness, no. It definitely overextends it's "Serious Because Text Dump" a lot more, and doesn't unravel that much or anything, other than the basic overall summary of how the game is going to play out in a very painful obvious way. Kidnapping and Zelda's body don't unravel at all, as matter of fact, only adds more questions that it doesn't even answer. Like what was the purpose of capturing the kids at all (no, plot device reason doesn't count), or how is Zelda's body up at top in the throne room back in the castle, or how does Midna even know Zelda's body is still back at the castle? It does nothing to answer these at all, not even remotely close to it. Anything that you come up with is just terrible head-canon that doesn't happen in the game whatsoever. I've already went through this with many people, and they don't come up with any good reason for it to happen, or rather can't, because of how terribly flawed TP's narrative is. And for that, OoT is two times, if not even more times better than TP in just about every regards, aside from possibly gameplay. It can have that, but not much else.
Ok but that "Splish" sound clip had me laughing way too hard
I think what would have made the Dark Beast Ganon fight better, is if bokoblins, moblins, lizalfos, and all different types of monsters tried attacking while Ganon readied his laser attacks. It would have been cool if Ganon summoned the monsters as a last ditch effort to distract you in order to win...kind of like what Ghirahim did at the end of Skyward Sword.
"Some just leave you with a feeling of, hu" that got me
literally lol
For a sec i thought you were having demise as an underwhelming boss and i was disappointed. Then it was the imprisoned and i was like "oooh right, that thing looks bizarre"
I actually found Demise to be the easiest final boss I've fought. Just shield bash his attacks and strike with your sword. Wait and dodge his lightning strikes.
@@burger_kinghorn the music, the ambience, Demise being the OG Villain in all of zelda games makes the fight super cool
@@basedjudeau46 From a cinematic perspective I suppose.
@@burger_kinghorn You can have Lightning on your sword
@@basedjudeau46 I know. That's kind of cool but not necessary to beat him. You can literally just sidestep or side jump out of the way of his lightning sword beams.
Why do I find “the Imprisoned” cute 🥺 I low key want a plushie of him
me too
I audibly said “AWWWWW” as soon as I saw him ahaha he must be proteccted
I seem to remember someone made a skyward sword drawing of various characters surrounding a tree, and The Imprisoned is portrayed as this small chibi creature/pet on a tree branch. So you're not the only one that views him as cute.
I might know a guy.
He looks a bit like a pokemon
Thoughts on Kohga: They likely didn’t want him to overshadow Vah Naboris, as he’s an obstacle needed to unlock that dungeon. He’s more like a miniboss. Would have been cool if they made him Bombmaster Kohga or something and had a real terrifying Yiga clan leader as an optional boss that you had to unlock.
For a hot second, I thought you were about to put demise on the list and I was ready to get mad...then I saw what you actually put on the list and I wasnt
I’ve always felt the “fight” with Dark Beast Ganon in Breath of the Wild was definitely more of an interactive cutscene; the main battle was in the chamber with Calamity Ganon. It never bothered me that the Dark Beast Ganon fight was so easy; it was all so epic: the music, Zelda’s words, the scale of the beast, the use of bow on horseback, and the final shot to the eye. That cutscene was icing on the cake of a solid fight against Calamity Ganon. The only thing I was disappointed by was that we didn’t get to fight Ganondorf, but it looks like we’ll get that in the sequel. I have a good feeling Nintendo have been listening to fan feedback and they’ll give us a great final battle in the sequel.
Honestly, I think the whole fight was easier than it should have been. The blights were harder IMO
Man, after going through the castle, surviving guardians, defeating the blights, Thunderblight Ganon and Calamity Ganon, the player needs a break from dying and ragequitting.
i’m sorry but i can’t be the only one who doesn’t want a ganon fight or ganon what so ever in botw2, i want it to be a majoras mask type sequel
I personally was hoping to be able to fight Calamity Ganon in its flying boar head form in a way similar to destroying the malice corrupting Naydra: using the glider, flying around Hyrule Castle's exterior in pursuit of Calamity Ganon as it tries to get away from you, and shooting at the head with light arrows. To make it more interesting, it could be slowed down by shooting malice eyes that appear along it, and these eyes are also connected to mouths that spew flying monster heads (like the kind that sometimes appear in the game's four dungeons).
19:50 “I genuinely don’t think I have never taken damage from dark beast Ganon.” *Proceeds to get blasted by Ganon’s dark spit energy*
Well, I'm more impressed by the fact he took only a quarter of heart of damage... And his clothes doesn't seem to be providing much defense... Even Lynel hit harder
TBF he never said that was his footage. Also, it looked pretty staged to me.
I was being so stupid Ganon actually killed my horse .__. And for the longest time, the bow wouldn't do any damage, because I had forgotten to equip the damn Bow of Light. I anticipated it's equipped automatically, and I mean, in the frenzy of this colourful battle, a royal bow with ice arrows looks ironically similar to the other one. Well, and then my stupid horse ran into Ganon's foot, it could either move away, nor could I mount it, it was abnoxious. Yea, those were my problems with the Dark Beast battle. Apart from that - underwhlemingly easy.
Steffen Schmidt At least u had a interesting experience with the boss
@@meeatyuwhole3889 I wouldn't call it that :D
To be fair about the Water Temple, you JUST fought a dragon in Volvagia, so it's probably for the best that all of the temple's dragon imagery be a mere aesthetic. Also, I hear that Morpha's core was especially hard to render at the time, so you could probably take the boss to be a technical presentation more than anything. You are right, though, in that it really should've been a mini-boss. In fact, the entire premise of extracting a core seems barely different from the Flare Dancers in the previous dungeon. I guess the fact that its body consists of the entire pool of water could be a little bit intimidating, and a giant amoeba monster isn't a bad concept on its own, but the execution is horribly botched when the entire fight boils down to "Don't go into the water, stupid!", staying from a safe distance, and fairly easily extracting the utterly helpless core with the dungeon's item. There were plenty of ways they could've made this seem more worthy of being the boss fight for the Water Temple (one of Zelda's more infamous dungeons), be it by giving Morpha more options to attack Link from outside the pool, making the lone core be at least somewhat capable of defending itself (or at least making the core not be so braindead simple to extract in the first place), or like you said, giving it a second phase.
Also, when it comes to the first Zelda, the "bosses" barely feel like bosses to begin with. There is no boss music (though I guess they do get a roaring sound effect), and several of them can just randomly show up in the middle of later dungeons all willy-nilly. They come across less as the partly-cinematic showdowns to cap off the end of the area you just explored, and more just regular enemies that require a few more hits to take down. And that's fine. Early NES games were extremely simplistic, but they managed to work with what they got (as an aside, Link To The Past's Ganon fight seems to be a straight-up refinement of its NES counterpart). In the case of the first Zelda, most of the game's emphasis was on discovery and secrets in a pre-internet age, and Gohma and Digdogger were still liable to give you problems if you didn't know the secret to defeating them (either because you didn't notice the old man's advice, or you couldn't even figure out who the hell Gohma or Digdogger were because you picked up a second-hand copy of the game with no instruction manual).
long ass
Yep, clearly it was a product of the N64's limitations. If OoT got a remake you could imagine Morpha conjuring up all the water in the arena and creating a dragon form or any other shapes to attack Link
Honestly, I think there was one easy solution to the Dark Beast Ganon fight,
Guardians. They could have made it seem like Ganon was turning his entire army of Guardians against you and it would’ve not only given the final boss more challenge but also more of an epic feel.
yeah they would have felt like sorta antibodies, since you're inside essentially a giant corrupted guardian.
But then it would have been too hard. In my opinion, I think that faze of ganon is mostly for the player to feel the satisfaction of finally defeating ganon
It also would've been more cool if after you strike him with the arrows you'd be able to climb up onto him and start stabbing at a weak point or something, kinda like shadow of the colossus.
@@tomfoolery2885 Maybe if they had the Bow of Light TM one-shot guardians? Then they would add difficulty while making Link feel even more beastly.
@@pantalonesdemuerto7960 good idea. Make it one shot without having to aim for its eye
I can just imagine Link being super tense when about to confront a boss, only to see their appearance and be like "Bruh".
Didn't that basically happen when the true form of Armogohma was revealed in Twilight Princess?
"Shit, I gotta take on the Yiga leader. He's gonna kill me."
**fat guy who thinks he's a hot shot shows up**
"Are you kidding me?"
Water Dungeons: Sometimes the dungeon or the miniboss makes them more memorable, but never the bosses themselves.
Out of all the bosses on this list, I found Kohga to be the least whelming. While BotW Ganon was easy, I treated it like many a FF "final boss"; scripted to never lose them (1v1 against Sephiroth, Yu Yevon specifically). Morpha should've been an amoeba capable of morphing into an ice dragon, or something that shows why it was capable of freezing Zora's Domain. Instead, we got...what we see in this video.
All these bosses had one thing in common: great build up resulting in high expectations, only for those expectations to be dashed.
The Twilight Princess water temple's mini boss and boss were both epic!
One word... Koloktos.
@@tcrpgfan yessssssssssssssssssss
@@LyrikTech Hell ye
Tbf Kohga was meant to be more of a mini boss really given that he's the stepping stone to the pacification of Naboris and his defeat yields you the item needed for it. His fight was probably made easy intentionally given how difficult Thunderblight can be.
I've been playing Skyward Sword lately and the most disappointing boss for me (besides Tentalus) is Scaldera. I saw the boss back when the original came out and I never really liked it. But this is the first time I've seen the Earth Temple and it is gorgeous in its design. I love all of the serpent/dragon motifs. The dungeon design makes you expect some kind of awesome feathered serpent dragon as a boss. But you get a gooey meatball spider. The boss fight isn't too bad but it's a bit too repetitive without too much variation in stages. It's like the OoT water temple with sea serpent designs followed up with Morpha.
Honestly, I kind of agree. It was fine and all, and the mechanics made a lot of sense given that it's the dungeon where you find the bomb bag, but it does feel repetitive. I feel like the second phase could have been done better; it was more or less the same as the first phase. And with the upgraded master sword, it's so weak that it doesn't even enter the second phase before you kill it.
I feel like skyward sword's last three bosses were so well done that they kind of make up for some of the bad bosses. In particular, I can play the horde fight over and over. I wish the LoZ series would offer more fights like this. It's somewhat challenging, multifaceted, and gives off a feeling of desperation/hurriedness that not many other bosses give off.
@@keris3920 that phase blew my mind.
I felt like Scaldera couldn't even do anything to me, it was so easy to dodge it's attacks and the bomb flowers would deal with the charging attack so you could just stand behind that first plot of flowers and you'd be fine. I only really got damaged when I got careless and stood too close to the bomb flowers as one of it's attack blew them up. The fight was more of an annoyance if anything, it's weak point darting around after stunning it was just annoying tbh and delayed the end of a boring fight.
my point exactly,scaldera (i get it’s an early boss) is too easy and the design is honestly terrible,it had such a cool introduction.was hoping that a unawakened dragon would come out but no we get a rock on legs with a big obvious bomb hole basically
@@handsoaphandsoap you even got up to the fireball spitting??? i killed it before the second phase i’m pretty sure
When I first played the Sandship Dungeon, I was like "Holy cow, the boss is gonna be a friggin' kraken which is attacking the ship!!! :DDD". Then I saw its design and got greatly disappointed.
I feel ya.
Also hitting the eye is uncreative. Octupi have nine brains, so a better way of attacking would be to figure out where Tentalus' brains are and target them. Get your self caught by the tentacles and drive your sword into his head, destroying the mini brains controlling his tentacles. As you destroy them he becomes more and more desperate. Or cut off one of the tentacles and wrap it around his head, choking him with his own tentacle.
All of the aquatic bosses end up being lame. OoT: Blob with a nucleus. MM: A big fish. TP: Gross leech monster. ALttP: Lame Angler Fish SS: Monster's Inc. Tentacle Puppet. Waterblight Ganon is the only one who kinda looks cool but the battle itself isn't anything spectacular.
Yeah and it's a shame because there's a lot of potential in making aquatic bosses. The ocean has and has had many grotesque or intimidating looking creatures swimming in it, and inspires fear in some people. You could make a boss that's based on prehistoric mosasaurs, or sea scorpions, or the giant ancient shark Megalodon. Or a boss that's like a box jellyfish, with a stinging attack that needs to be deflected with a shield lest Link take a lot of damage. Or a hagfish like boss that spews slime everywhere. There's so many possibilities.
Still my favorite dungeon in zelda.
Honestly if they had Master Kohga with the sillier build but depicted him as a more sinister intelligent leader that could of been an extremely interesting dynamic of clashing messages.
if master kogah was sooga it would be epic
That's Djikstra's Design in a nutshell. The Witcher 3
I actually really enjoy Morpha’s design and fight. It is a very unique little beastie.
My only gripe with Morpha is that it felt more like a mini-boss at best. And for lore sake Ruto was defeated by an amoeba, which is sad when thinking about it. The other sages had to fight actual enemies that really could overwhelm them. Ruto is defeated by a brain looking thing.
What I would do for the Morphos boss fight: you need to remove the Dark Link section of the dungeon and replace it with a Morphos mini boss fight in the same room dark link was in and then use the same basic design of the final boss room as the design for a new Aquamantis boss fight, similar in design to morphos overall boss fight but with different attacks.
Place Shadow Link at the very end of the game in ganon's Temple, because the stronger you are at the point you fight Dark Link, the stronger he is and having you be at your end game strength would be the best way to make him the most Potential Threat for you.
God damn, what a good idea! As cool as dark link is, he seems out of place in a water-themed dungeon. Ganon's castle doesn't have a unique mini-boss. All we get is Iron knuckles and Stalfos, both of which we've faced before and seem more like common enemies than a boss. Dark Link would fit waay better there.
@@2014saints i mean, i agree with you, but i think the battle with dark link in the water temple was because of the whole "reflection" aspect of water.
Good idea by itself, but it poses one poblem. In order to enter the Shadow Temple unscathed and venture through it without being lost in the dread of dark, one must have conquered his own Shadow. Plus, what Tyler said.
@@steffenschmidt3470 I don't remember that line of dialogue, but I'll take your word for it. Here's a potentially solution: remove the line of dialogue.
Edit: also it doesn't seem to stop speedrunners from sequence breaking and entering Shadow temple early.
Edit 2: I think the only reason that line is in there is to indicate you need the Longshot to get in the Shadow Temple.
@@steffenschmidt3470 yeah my memory fails me at recalling that part of the prophecy, not to say it didn't happen but it's rather unfortunate point if that's the case.
When I played Links Awakening and fought the angler fish I was so confused. I remember carefully approaching the heart piece thinking that it was a trap and it would trigger a second boss fight but no.
Now that would have been a good twist
I was beyond disappointed when I first saw Tantalus. I was sure I was about to fight a giant Kraken monster on a sinking ship and was stoked. But instead we got a goofy chubby cartoon character trying to be serious and threatening and it just came off as cringey. So much potential wasted.
when I fisrt see him i thought of Mike Wasowzki XD
I would've loved something more akin to Kid Icarus' space kraken where you have to cut the tentacles with beams from your sword and then shoot air sacks on the head to make it flop onto the ship to get hit.
Maybe it was just a happy I guess octopus turned evil maybe but idk why they made it that design but I love the theme tho
@@owo-dq2pz It's Mike Wazowski and Celia's kid.
I feel like that it would have been better if we had never seen the whole body during the boss fight. You only see the tentacles and maybe the eye. The fight would have forced you to imagine how terrifying the rest of the monster looks like. That would make the boss fight amazing.
Speaking of Morpha, one thing I love about Gyorg from the N64 version of Majora's Mask is that, after you fall into the boss room, you get the same 1st-person perspective of the boss swimming around the boss room, which can make someone who has played Ocarina of Time go "Oh, no; not another eyeball boss", only for it to dramatically leap out of the water and reveal itself to actually be a giant fish that blends into the boss room's darkness; while not a sea serpent, it is certainly a far more fitting foe than an eyeball...
…And then the 3DS version had to ruin it by making Gyorg an eyeball (an eyeball encased in a fish's mouth, but an eyeball nonetheless).
Kohga was one of my favorite Legend of Zelda Characters, and he REALLY got his due in Age of Calamity.
Yeah; I can see why he'd be interesting character to some. That said, for variety and contrast, I do hope that the next leader of the Yiga Clan in BOTW2 reflects the more menacing side of the Yiga: a cunning schemer, completely ruthless, and harbouring a deep hatred for Hyrule.
@@zuzu7918 Certainly possible, though it has been 100 years, and while the Shiekah can live that long, they show their age. The Kohga in AoC is probably not the same one in BOTW, especially since _Creating a Champion_ revealed that the name "Kohga" is given to each new leader of the Yiga Clan.
Plus, while Sooga is certainly very cool as a competent, blunt and no-nonsense right-hand man, so he definitely reflects the more menacing side of the Yiga, I kinda hope the next Yiga Clan leader is more of a proper schemer than a warrior; something kind-of like Obito in the parts of Naruto Shippuden where he was pretending to be Madara.
@@matthewmuir8884 yeah, fair point. But i could still be Kogha. Shieka don't really look their age, do they? Robbie was atleast in his mid 20s and still doesn't look over 70 tbh. And there is a woman in Kakariko Village (i think) that tells Link that she was shortly born after the calamity, so she's in her late 90s. And she too looks young enough to be in her 60s... or Kogha just could have used dark magic to stay young (or ratter middle-aged)?
@@marbleb33s I suppose, though Impa certainly looks her age, and we are told (though not shown) that Purah did look her age before she accidentally de-aged herself into the form of a little kid.
In any case, what did you think of my idea for the next Yiga Clan leader?
@@matthewmuir8884 i would love it tbh, the Shieka and Yiga have interesting fighting techniques, would be cool to see those powers to full (evil) potentail (like the monk fight in the botw dlc)
If you ever can, I would love if you could contact Shadiversity to see if he can do a review on how efficient Hyrule Castle and Akkala Citadel are in terms of defense.
I did a once-over of the castle myself, and was mildly disappointed by the lack of machiculations.
Craig Amlin MACHICULAAAATTTIIIOONNNSSS
OMG YES!
i love the way you think! that would be such a great collaboration!
Don’t show Zeltik Shad’s analysis of the master sword tho xD
I love how much Twilight Princess music you use, it's some of my favorite soundtracks and it very atmospheric.
Would've been cool if in Master Mode they added a handful of guardians around Dark Beast Ganon to chase you around and keep you on your toes as you gallop around him. Would've added some challenge without fundamentally changing the boss itself.
or ganon spawning cursed hinoxes (a.k.a floaty hinox skulls) you need to shoot in the eye
I wonder if people would hate the water temple as much if there was a giant dragon at the end to reward the 10+ times you had to raise and lower the water level...
I think having a giant ice dragon, the opposite of Volvagia. Even if it was the same asset but...Ice. Would have made the temple much more worth it.
@@OiiMerch Agreed, would also make so much more sense with Zora's Domain freezing over
Dragons make everything cooler ^^
Agree! Fighting an amoeba makes no sense should've been an ice dragon or something like that than once you defeat it Zoras domain is thawed out!
@@prototypealpha3237 especially ice dragons.
When you brought up Demise I was going to disagree with you instantly until you transitioned it to The Imprisoned lol
I agree with you on Tentalus, I got all hyped up for an amazing water boss, and then I see a beer-bellied medusa.
Mike Wazowski's son
oo
10:40 That didn’t age very well
The TP final boss fight really is one of the best. Starting off basic but really twisted, then going to slow and tactical, then fast paced adrenaline and finally epic and dramatic. The 4 phases all just feel so different. With the first it's floaty, the second heavy and concentrated, the first hectic and panicky and the final one bombastic and theatrical.
It's the easiest final boss in the series, even with 4 phases... In normal mode every hit from him took 3/4 of one heart, and there are ways to get hearts in every phase. In my first try I didn't have to use any of my potions, and I barely took any hit anyway, so I was really disappointed. In BotW at least Calamity Ganon can actually kill you, it's more difficult than the 4 phases in TP combined
@@JoaoVictor-tg1qx BotW isn't a zelda, so he don't count.
@@nicotect It absolutely is, and you should really broaden your definition of a zelda game XD
@@solidalias nope.
@@nicotect denial is a hard thing to overcome
The tentacle thing doesn’t even look mean, it probably just wants a friend. 😆
At least, not when it first appeared
I 100% used to feel the same way about tentalus too, until i thought about how some of the zelda enemies looked like in old zelda games (like the cyclops in link’s awakening) and i saw what they were going for. Skyward sword is, in my opinion, a combination of twilight princess style and windwaker style so it has goofy looking enemies and scary looking enemies.
agreed. im personally extremely biased to the sandship as a whole (peak dungeon design) and i actually thought the boss fight was sick as hell LOL.
Dark beast ganon, otherwise known as "the victory lap" or "target practice: the final boss"
I can't help but imagine the goofy mini game music playing over the ganon fight now
The final boss of Link's Crossbow Training
... What's wrong with a big cinematic setpiece as a victory lap?
And is that a problem because….?
The game already had a “final boss” with Ganon previous form. Having ANOTHER challenging boss fight to deal with would be exhausting
8:52 missed opportunity to say "isn't the worst in the series by a Longshot"
I agree with the OoT Water Temple's boss. It's definitely a less threatening version of the bio-electric anenome, Barinade you fight earlier in the game. And the little red orb is as intimidating as the Flare Dancer head.
I remember thinking “wtf? this is it? Really?” the first time I saw it.
the thing about the imprisoned is that its absolutely adorable and I want to give it hugs and tell it that its a good boy while giving headpats... its just absolutely adorable... not scary
The Dark Beast Ganon Fight should have been similar to a fight in Shadow of The Colossus, where you scale the giant enemy and stab the glowing weak point on its head. I mean you've been climbing around the entire game and have been upgrading your stamina along the way, so why not make it the central focus and that way the shines mean something more than getting a sweet Tunic. Also Hyrule Field is pretty big and you've been riding around on Divine beasts and Talus' all game, why not use that to you've advantage and have the boss walk around in that area.
And if someone does the fight without upgrading the stamina?
@@NuiYabuko Have rest spots, easy
@Clancy Bevan Keep the weak spots and shooting light arrows, but instead of doing damage, have them stun him and make the malice climbable. Then put the eye weak spot on his back. When stunned you have a limited amount of time to climb up him and slam on that eye until he shakes you off. Almost like the rabbit mech fight from Mario Odyssey.
@@Tarro57 I know that, of course, but OP didn't write about that, but went with the assumption that everyone upgraded their stamina. Seeing as even people who haven't upgraded the stamina must be able to climb it, there would have to be a high number of resting spots, perhaps even to the point of it being too many. Why would a being made of malice even have resting spots to begin with? Not to mention, like the comment above states, that malice hurts Link.
@@NuiYabuko A way to deal with that and Malice hurting Link is that Zelda's prayers envelop Link in holy protection and gives him infinite stamina... But the malice eats through the holy protection so you need to hurry or have your hands burnt and you fall off, leaving either go in and rapidly climb him but due to being on him are safe from his lasers, or fire from a distance but deal with (much faster) laser beams to stun him to make the climb easier
Dark beast Ganon is basically just brawl ganondorf, slow and easy to hit
That is way too true
Im pretty sure Nintendo was just memeing us with Tentalus. I love how Tentalus even has man boobs.
I died the first time I fought dark beast and not to any attack of it's. Basically my first playthrough I didn't use horses until the end and was trying to position myself to hit the targets. I rode under the beast to get to the other side and got stepped. I would have survived that but instead of taking damage I clipped through the map. And that's how I found out about the giant OCEAN underneath Hyrule field and the fact you can't teleport during the final fight.
Hey Zeltik, you should do a "Top 10 Side-quests in the Legend of Zelda series" video
Yeah that would be sick
Let's be honest, some or most of those would be from Majora's Mask.
The best one from Breath of the Wild is "From the Ground Up "
Goddess: I defeated you so let me turn you into something much cuter .
Demise: No wait!
Demise: no wait i dont wanna be a marketable plushie
@@melticdaze6584 LOL
I actually didn't mind Dark Beast Ganon that much. Even when playing I just took it as the victory-lap it was meant to be.
Largely because I fought it after one Divine Beast, just the Shrines I'd managed to stumble upon/ find while goofing around a bit, and two upgrades for the full Zora armor set. I wasn't NEARLY at "full power", so I'd already spent basically everything I had beating Calamity Ganon by the skin of my teeth and was praying the Dark Beast wouldn't actually be a fight. My catharsis at treating him like a toy after already breaking nearly all my weapons and eating everything I had was immeasurable. I honestly think it was the exact experience the developers were going for, which is a shame most people were likely too strong to have felt it.
No, my number one goes to Tentalus. Everything, EVERYTHING was set up perfectly for a royally cool Kraken fight. Zelda does great with its non-humanoid Boss monster designs. I thought it would be an epic fight with a giant octopus, and was stoked.
Then we get a monster that looks like a guy that hasn't had a haircut or left its chair for two years.
My rage was immeasurable.
It didn't matter if you were too strong, the final fight gave you everything you needed
i totally think that botw’s dark beast ganon was amazing, one of my favorites actually, because I really don’t think it was supposed to be hard but more super symbolic which I honestly liked better as it flowed with the story, I do think it would be better with another phase before the light arrow shootout
Hate Dark Beast Ganon. Even if we reduce the fight to just a victory lap its not a good one. There isn't much you can do in a game that highlights player experimentation. It also doesn't fit the story. Ganon's so called strongest form that is more powerful than the calamity? Easiest and least engaging boss in the game.
@@Brandonious15987 ya I understand that side too, that’s why there should’ve been a much much harder phase before the light arrow showdown
@@Brandonious15987 one explanation is that he hadn't yet gained full control of his body since he had been trapped for 100 years.
When I saw the Imprisoned I didn't even realise it was supposed to be Demise
I was just there like "Look at this little guy! And his little leggies!"