Lol. You could use the parameters from the advanced tab, but sometimes it might take longer than it’s supposed to. So just placing it yourself is a bit faster.
Hi, Im kinda new to Blender, but I understand that to put an object exactly on top of another object, you could turn on Snap > Face Project and move your first object over to your second one until it snaps. You could use different types of Snaps, but for this exact purpose, I think this is the solution. I hope I was clear and most importantly, helpful :)
Yes, blender does have a snap function that you could utilize. Sometimes with the snap function b, ause it tends to snap in increments. It doesn’t do it perfectly every time.
look into pie menus for placing origins 3D Cursor and Combine with this add on. thats the best way i understand how to do it but it is a little annaoying that blander has no mode in for example layout where it treats objects as solid and makes them placeable and snapping
Aligning is when you place an object or model on a certain axis (x,y or z). While snapping is when the object automatically aligns to an axis or surface. It’s pretty much similar to when you place a magnetic object onto metal. The magnetic object ‘snaps’ to it.
My favorite thing about blender is you go, "unfortunatly it only works with 1.8 or newer" like damn, oh well, guess I have to go and download the newest version, cuz its free.
That’s pretty true. There are a few things that blender should have by default but it doesn’t. But have to be thankful for the blender community that make it available.
To do that, just select your object and go into edit mode by pressing ‘tab’ on your keyboard. To make sure your whole object is selected, press ‘Z’ on your keyboard to go into x ray view then press ‘b’ to go into box selection. Drag your mouse to engulf your whole model in the box. Then click and drag on the z axis (the blue line) until the bottom of your model or mesh is sitting on top of the little orange dot. Then press tab on your keyboard again to get out of edit mode.
That's called the cursor. I've done some quick tips on how to center it. Here they are. ruclips.net/video/zXhVHvKlQS0/видео.html ruclips.net/video/nos--qJukBk/видео.html Here's an extra one if you need further assistance ruclips.net/video/HNZE9CKv9oU/видео.html&si=f1j6ZW8-_LYBkW-9
@@TrifoldproductionsOrg have you ever found out what's the issue? For me it's even weirder, I am on 3.3.0 and it worked and then suddenly stopped working. So I assume I did something unknowingly that causes the tool to stop working. I am totally sure it's user error because I am a noob. But still, I would love to *know* my user error. x'D
the plane is going through my object lol i'm making a donut and can't put it onto the plane. i've tried joining the icing and donut together then using the align method but nothing has worked lol
Need a collision dection information. Roblox has this built into the 3d modeling tool I sadly cannot find a collision. Tool in blender. No videos are explaining it. So I guess I am using roblox studio to make my models then. Blender kinda socks then if that is the case
That’s interesting. I’ve never heard of collision detection. Blender has features that simulate collision when it comes to clothing and real world physics. What exactly is collision detection? I’m pretty curious about it now that you’ve mentioned it.
@TrifoldproductionsOrg when 2 objects get to close and you try to make them noclip. Collision detection stops it from Noclipping and makes it Collide instead preventing them from physically going through each other. This is called a collision or a joint surface connection. Is there any possible way to do this in blender. Roblox studio has this feature. Click Collision and make sure it is check marked. Grab 2 objects and test it for yourself you will realize that it will not noclip. Making it super easy to get correct Alignments for making parts or real life objects figures that work right.
@@ClamBow The closest feature to that in blender is setting up a lattice system to stop a mesh from going into another mesh. Here's a link on how to do that by 3Dnot2D ruclips.net/video/7hq92JvHq2g/видео.htmlsi=81o1MX4spTGS9Swr
@TrifoldproductionsOrg yeah pretty much I need the feature or plug in to show if my the part like for a example A leg to a toy that can actually move. In order to make it work right you need to use a Collision detection system lol. So when you actually 3d print it or something it will work. Now about 3d printing that is what I am actually using this Collision function for...
Thanks much. Very easy to follow!
👍🏾😃👍🏾
"heres a tutorial if you don't want to eyeball it" 8 minutes passes "yea so just eyeball it"
😂Sometimes you just go with the flow 🤣
I was actually waiting to see how you put the object on top of the plane and you said “eyeball it”. Still informative video. 🙏
Lol. You could use the parameters from the advanced tab, but sometimes it might take longer than it’s supposed to. So just placing it yourself is a bit faster.
Hi, Im kinda new to Blender, but I understand that to put an object exactly on top of another object, you could turn on Snap > Face Project and move your first object over to your second one until it snaps. You could use different types of Snaps, but for this exact purpose, I think this is the solution. I hope I was clear and most importantly, helpful :)
Yes, blender does have a snap function that you could utilize. Sometimes with the snap function b, ause it tends to snap in increments. It doesn’t do it perfectly every time.
Man! This is Great! I was thinking of going back to 3D CAD but now with this I can align objects with other object!
Thanks a lot. I was having a hard time to align objects as I wanted.
Anytime 👍🏾 😊 👍🏾. Glad it helped 👍🏾 👍🏾 👍🏾
took long enough to reach the align object on surface part, just to end up getting 'eyeballing it'. time wasting.
Thanks, my dude! I've been looking for that for a long time.
Anytime 😃. Glad it helped 👍👍👍
thank you!! Just take off the yellow circle arround the mouse!
😂😂😂
Thanks a lot!!!! I can't believe this is not default tool...
Anytime 👍🏾😃👍🏾. Glad it helped 👍🏾👍🏾👍🏾
Seconding this. Thanks a lot!!
look into pie menus for placing origins 3D Cursor and Combine with this add on. thats the best way i understand how to do it but it is a little annaoying that blander has no mode in for example layout where it treats objects as solid and makes them placeable and snapping
That is pretty true. Hopefully that will be something that changes in the near future.
You just saved me, I love u
thank you so much, it was very very useful tutorial for me, I noted the tool for year but never know how to use... ha
Anytime 👍🏾😀👍🏾
Since the carver tool dont work with the mesh created by addon , this might be a solution for now
i do believe you can align ti face with out eyeballing it using the advanced setting think it might be setting min but not 100 on that part of it
👍🏾
Great video, thanks man!
Anytime 👍🏾😃👍🏾. Glad it helped 👍🏾👍🏾👍🏾
What's the difference between aligning and snapping?
Aligning is when you place an object or model on a certain axis (x,y or z). While snapping is when the object automatically aligns to an axis or surface. It’s pretty much similar to when you place a magnetic object onto metal. The magnetic object ‘snaps’ to it.
My favorite thing about blender is you go, "unfortunatly it only works with 1.8 or newer" like damn, oh well, guess I have to go and download the newest version, cuz its free.
😂😂😂
an add on? you would think align is one of the most basic tools that should be on blender. 3ds max its just alt-A
That’s pretty true. There are a few things that blender should have by default but it doesn’t. But have to be thankful for the blender community that make it available.
Great ! Thanks
Anytime 👍🏾😃👍🏾. Glad it helped 👍🏾👍🏾👍🏾
Thank You!
Anytime 👍🏾😀👍🏾. Glad it was helpful👍🏾👍🏾👍🏾.
Quick question - I aligns to the origin, not the bottom of the mesh. How do I do that?
To do that, just select your object and go into edit mode by pressing ‘tab’ on your keyboard. To make sure your whole object is selected, press ‘Z’ on your keyboard to go into x ray view then press ‘b’ to go into box selection. Drag your mouse to engulf your whole model in the box. Then click and drag on the z axis (the blue line) until the bottom of your model or mesh is sitting on top of the little orange dot. Then press tab on your keyboard again to get out of edit mode.
what is that circle thing that spawns the object called? I changed its position and I don't know how to get it back to x0 y0
That's called the cursor. I've done some quick tips on how to center it. Here they are.
ruclips.net/video/zXhVHvKlQS0/видео.html
ruclips.net/video/nos--qJukBk/видео.html
Here's an extra one if you need further assistance
ruclips.net/video/HNZE9CKv9oU/видео.html&si=f1j6ZW8-_LYBkW-9
Of course... it doesn't work for me at all. Using Blender 3.5. Thanks for the tut, anyway.
That's strange. I wonder why it's not working.
i have the same problem too. Maybe its just not working in 3.5
I might have to look into 3.5 and find out why it’s not working.
@@TrifoldproductionsOrg have you ever found out what's the issue? For me it's even weirder, I am on 3.3.0 and it worked and then suddenly stopped working. So I assume I did something unknowingly that causes the tool to stop working. I am totally sure it's user error because I am a noob. But still, I would love to *know* my user error. x'D
@allimJ you could try uninstalling blender and installing it again.
the plane is going through my object lol i'm making a donut and can't put it onto the plane. i've tried joining the icing and donut together then using the align method but nothing has worked lol
Have you tried using the advanced settings?
@@TrifoldproductionsOrg got it placed, appreciate the help
👍🏾😃👍🏾
Need a collision dection information. Roblox has this built into the 3d modeling tool I sadly cannot find a collision. Tool in blender. No videos are explaining it. So I guess I am using roblox studio to make my models then. Blender kinda socks then if that is the case
That’s interesting. I’ve never heard of collision detection. Blender has features that simulate collision when it comes to clothing and real world physics. What exactly is collision detection? I’m pretty curious about it now that you’ve mentioned it.
@TrifoldproductionsOrg
when 2 objects get to close and you try to make them noclip. Collision detection stops it from Noclipping and makes it Collide instead preventing them from physically going through each other. This is called a collision or a joint surface connection. Is there any possible way to do this in blender. Roblox studio has this feature. Click Collision and make sure it is check marked. Grab 2 objects and test it for yourself you will realize that it will not noclip. Making it super easy to get correct Alignments for making parts or real life objects figures that work right.
@@ClamBow The closest feature to that in blender is setting up a lattice system to stop a mesh from going into another mesh. Here's a link on how to do that by 3Dnot2D
ruclips.net/video/7hq92JvHq2g/видео.htmlsi=81o1MX4spTGS9Swr
@TrifoldproductionsOrg yeah pretty much I need the feature or plug in to show if my the part like for a example A leg to a toy that can actually move. In order to make it work right you need to use a Collision detection system lol. So when you actually 3d print it or something it will work. Now about 3d printing that is what I am actually using this Collision function for...
@ClamBow oh. I see
useless feature as for me/ thanks for video
Does it work with the version of blender that you’re using?