sir pardon me i have a question but not about snapping.Imagine you make a huge environment of game in blender and export it as a obj file in unity.but you want to select all items separately in unity.is this possible in blender?is there any option for making such this obj file with ability to select items separately as obj file ?
...and finally I found the solution in your video to the problem of the inaccuracy of the constructions due to free movement due to ignorance of the snap. In my particular case, the problem was not knowing how to bring two objects as close as possible without them overlapping, nor would there be the slightest gap between them, and of course, now I know: snap is the answer. Thank you very much sir for sharing this knowledge.
This tutorial, is perfect. I've been struggling with understanding snapping, but I finally do now! And God am I having fun! Thanks a lot for this wonderful tutorial!
Thank you so much for preparing such a wonderful video for blender beginners. As a cad user architect, i couldn't be able to understand how can i do modelling precisely in blender before watching your nice video.
The snaps mimic the original Autosketch, remembering that it referred to lines and vertices only. Once younhave faces and solids snap takes on a whole new meaning. Thanks for this video, seeing is worth a thousand words.
Hey man, thank you so much! I've been watching your Sketchup tutorials for years, and have been an avid Sketchup user. I realize however, that in order to progress as a 3D artist I absolutely need to learn Blender. I think your Blender tutorials coming from years of using Sketchup will greatly help myself and others with the transition. I'm psyched that you've started this tutorial series and can't wait to transfer some of my more complicated modelling to Blender!
That was the conclusion I came to as well - nothing wrong with SketchUp at all, but to keep learning, I needed to branch out and start learning other programs as well. Glad I could help you get started! :)
my dad had me on sketch-up since I was 8 and suggested blender to me and I have gotten quite good at it now. happy to be able to finally extrude things to lengths of other faces.
Thank you for this; I am a casual user creating a boardgame, flirting with possible digital implementation, and anything that can help speed me along---- group select, move and manipulate; keyboard shortcuts, animation shortcuts, best file output formats for print publishers, and so on---is very useful.
Great video showing snapping in Object mode. Most of the other videos on the topic focus on Edit mode which completely ignores how snapping works in Object mode with the Object Origin point.
if anyone was like me, to snap, if you are snapping along the x axis, you hit x for the axis, the hover over the vertex you wanna snap to, you will get that yellow circle and it will auto do it, but ty for the video helped so much
omg bro, you made my day, I am looking for the solution to the snapping edge or corner for over a month, I thought it needs to use the gizmo to do it, thanks.
Thanks. Finally realised exactly why I could not get snapping to work when watching this. I was moving objects together without considering where the 4 white arrow heads were!
Thank you for this! This is going to save me so much time and effort. Now I don't have to keep hopping back and forth between Blender and MS 3D Builder. I also gotta commend you for how perfectly clear and concise your video was. This is exactly how any and all tutorials should be made.
6:36: I must correct this:. "Snap with Center" option doesn't mean you snap with center of an object but rather the center of transformation which you can set for example to the 3d cursor, which is actually very very useful. That way you can set the point to snap with wherever you want on the fly and I was looking for that functionality for a looooong time.:)
Lol - not just for beginners! One thing I do wish is that Blender would allow you to move objects by setting a base point like a lot of CAD programs, rather than having to re-set the object origin though
Awesome. I am new to Blender. I am a CorelDraw user of 30 years and in that bad boy, I have all the snapping on, so I just did the same with my current Blender test file and I am loving it.
I was a bit hesitant to watch a 14 minute video on snapping since all the forums posts I looked at suggested that specific vertex-to-vertex snapping outside of edit mode was impossible. Obviously with edit mode that would *only* move the vertex when I wanted my entirely model to move. Selecting vertex, moving cursor to selected, moving origin to cursor, and then select snap vertex by centre worked perfectly for what I wanted! Its absurd that Blender doesn't have a simple "select this vertex as origin" on the snapping tool directly.
There's 2 ways to cover the topic - really quick, or in-depth. The goal on this one was in-depth because to me it's really important. I do wish they'd let you select your origin rather than it just jumping around randomly
There's 2 ways to cover the topic - really quick, or in-depth. The goal on this one was in-depth because to me it's really important. I do wish they'd let you select your origin rather than it just jumping around randomly
Great ! Thanks a lot for this tutorial! You showed me how to snap with reference point by snapping! Thanks again I was looking for a solution and you did it! Bravo for all your videos!
it was helpful! I have been looking for information on snapping after watching the 4th official Blender Fundamentals lesson. There, this topic was raised, but not disclosed. After this video, everything became much clearer. I just didn't quite figure out what is the difference between snapping by center and snapping by median
Thanks for the detailed useful tutorial. For the Edge perpendicular span try it with curve ( spline). Go to edit mode and try to move the vertex to an edge of another object.
Lucky shot then because Blender sucks when it comes to simple snapping operations. The complete opposite is true for tools such as Inkscape. In Inkscape, as a matter of fact, you have to deactivate snapping on multiple occasions because it's really that proactive and effective in snapping to precision.
Thank you very much, you saved my day, actually I was stuck with tracking data that's actually made of points, snap my null object to each point, really useful in blender so thanks a lot.
Thanks for this video. I am trying again to learn Blender. Coming from a CAD background, knowing how to use the snaps is a must. I almost pushed Blender aside in favor of FreeCAD but then I found your video. I will be spending some time trying out the snaps..... maybe make a video about it.
Thanks for explaining the snapping tool. :) One thing I am trying to find is how to bend a wall say around a pivot point to a specific angle without distorting the mesh that is not being changing angle. The biggest problem is knowing how to call it, I suspect. It's probably in there somewhere.
I wanted to snap one room to another room with the connecting faces already missing (only vertices there) but it just wouldn't snap. What I didn't notice in your video until I looked closely: When you use the "Closest" option with "g" mode active (press g once, don't keep it pressed!), you have to hover your mouse over the vertex you want to snap your object to. Then you're going to get the same orange circle around the chosen vertex shown in the video. If you're having problems finding the right vertex, just switch to "Wireframe" mode (press "z", then pick "Wireframe").
Absolute grid snapping is what I was looking for, thanks! Also, when you tick that box, it also affects the way snapping works when you transform your mesh while holding Ctrl, which is really handy.
is there a faster way to set the origin of an object to a certain vertex than assigning it through 3d cursor? (would be nice if you just click the right button on the vertex and then 'origin to a vertex' :) )
really great! Compliement, really clear explanation (not easy to find). Talking about 'precision tools', have you done some tutorial about using measure, I mean create meshes striating from real measures (I mean numbers). So for example input with, height and so on? Thanks
Hey Justin, May I ask, why does the axis run through the middle of the cube instead of having the bottom corner snapped to the axis upon opening the program and can this be sorted by default? I am just moving over from Sketchup...Thanks mate.
If you go to Options in the upper right corner, you'll be able to affect only the pivot point, without the need to use the Cursor to redefine its position.
I don't know if I missed it in the video, but say I want to snap one face of an object to the face of another object, but I want it so that it's at the very center of the face of the target object. How do I achieve that? Is it by using face snapping and snap by center or am I going about ti the wrong way? This was very helpful nonetheless, I wanted to make out the best out of the snapping tool and this video was very informative.
I was trying to snap 2 planes perpendicularly but they are not snapping ,i was trying to model a room and i created planes for floor and walls and i was trying to align the plane wall to plane floor,but i can't get them to do so,am i missing anything?
Hi everyone! Let me know if you have any questions about snapping in the comments below! :)
Thanks
If it were not for you, it would have taken me ages to find
👍
sir pardon me i have a question but not about snapping.Imagine you make a huge environment of game in blender and export it as a obj file in unity.but you want to select all items separately in unity.is this possible in blender?is there any option for making such this obj file with ability to select items separately as obj file ?
@@starchamber7700 You are not alone. Me neither. I have watched the vid over and over following every step and still can't get it to work.
@@starchamber7700 Same here.
@@TonyInTownNZ Same here.
...and finally I found the solution in your video to the problem of the inaccuracy of the constructions due to free movement due to ignorance of the snap. In my particular case, the problem was not knowing how to bring two objects as close as possible without them overlapping, nor would there be the slightest gap between them, and of course, now I know: snap is the answer. Thank you very much sir for sharing this knowledge.
Oh wow, This is so useful! Bridging some of the gap from sketchup. Thank you!
Really from any CAD software :) It's a great feature
This tutorial, is perfect. I've been struggling with understanding snapping, but I finally do now! And God am I having fun! Thanks a lot for this wonderful tutorial!
Why not read the blender documentation? Do you seriously need a tutorial for everything, including sex? ROFLMAO
Volume snap is good for bones in a rig for animating. I'm enjoying the quick tips. Thanks.
Thank you. very helpful. also pressing & holding the ctrl key activates snapping to whatever its set to as long as ctrl is held.
That is nice! Thank you!
Thank you so much for preparing such a wonderful video for blender beginners. As a cad user architect, i couldn't be able to understand how can i do modelling precisely in blender before watching your nice video.
The snaps mimic the original Autosketch, remembering that it referred to lines and vertices only. Once younhave faces and solids snap takes on a whole new meaning. Thanks for this video, seeing is worth a thousand words.
Glad you liked it!
Hey man, thank you so much! I've been watching your Sketchup tutorials for years, and have been an avid Sketchup user. I realize however, that in order to progress as a 3D artist I absolutely need to learn Blender. I think your Blender tutorials coming from years of using Sketchup will greatly help myself and others with the transition. I'm psyched that you've started this tutorial series and can't wait to transfer some of my more complicated modelling to Blender!
That was the conclusion I came to as well - nothing wrong with SketchUp at all, but to keep learning, I needed to branch out and start learning other programs as well. Glad I could help you get started! :)
my dad had me on sketch-up since I was 8 and suggested blender to me and I have gotten quite good at it now. happy to be able to finally extrude things to lengths of other faces.
Thanks for this. Just the tutorial i needed for the last functions that were keeping me preferring 3ds.
Thank you for this; I am a casual user creating a boardgame, flirting with possible digital implementation, and anything that can help speed me along---- group select, move and manipulate; keyboard shortcuts, animation shortcuts, best file output formats for print publishers, and so on---is very useful.
you are my new blender tutorial youtuber
Lol - awesome :)
yeah, that s exactly the perfect topic , thanks man
Glad you liked it!
Great video showing snapping in Object mode. Most of the other videos on the topic focus on Edit mode which completely ignores how snapping works in Object mode with the Object Origin point.
Glad it was helpful!
coming from maya was very frustrating the snapping feature, especially while modeling....thanks for this video, it changed my life
That has been one of the most helpful videos I have seen so far in my journey to get learn Blender.
Thank you. I now know how to use Vertex Snapping "Active". I was getting very frustrated with an object not snapping how I wanted it to.
if anyone was like me, to snap, if you are snapping along the x axis, you hit x for the axis, the hover over the vertex you wanna snap to, you will get that yellow circle and it will auto do it, but ty for the video helped so much
omg bro, you made my day, I am looking for the solution to the snapping edge or corner for over a month, I thought it needs to use the gizmo to do it, thanks.
Thanks. Finally realised exactly why I could not get snapping to work when watching this. I was moving objects together without considering where the 4 white arrow heads were!
Thank you for this! This is going to save me so much time and effort. Now I don't have to keep hopping back and forth between Blender and MS 3D Builder.
I also gotta commend you for how perfectly clear and concise your video was. This is exactly how any and all tutorials should be made.
thank you! new here and snapping was an issue, you have good explanations, saved my day! :)
As always, very helpful, clear and understandable. Thanks very much for taking the time and effort in making this tutorial.
Did not know about non-touching/interferencing -- thank you so much.
6:36: I must correct this:. "Snap with Center" option doesn't mean you snap with center of an object but rather the center of transformation which you can set for example to the 3d cursor, which is actually very very useful. That way you can set the point to snap with wherever you want on the fly and I was looking for that functionality for a looooong time.:)
Interesting - will have to look into this a bit more
Thank you the joker for helping me in blender 🙏
This is a lifesaver for many beginners. Thanx for making this video.
Lol - not just for beginners! One thing I do wish is that Blender would allow you to move objects by setting a base point like a lot of CAD programs, rather than having to re-set the object origin though
Awesome. I am new to Blender. I am a CorelDraw user of 30 years and in that bad boy, I have all the snapping on, so I just did the same with my current Blender test file and I am loving it.
I started off using SketchUp - same, using the snapping makes things a lot easier for me
@@TheCGEssentials I do wish they would stop changing the interface though. It makes using Blender really confusing.
Your videos are so useful for beginners and very easy to follow. Thanks!
Glad you like them!
Thumbs up for the greeting intro. Love that. Would love to add more thumbs up for the content.
:)
Dude you are super cool for posting this video. I can now snap my shelf brackets in the scene to the shelf. Thank you, thank you!!
Thanks for the video CG Essentials! I'm a beginner in blender and this was very useful.
Glad it was helpful!
Thank you very much and have a nice day.
I'm new to blender, this tool help me a lot
I was a bit hesitant to watch a 14 minute video on snapping since all the forums posts I looked at suggested that specific vertex-to-vertex snapping outside of edit mode was impossible. Obviously with edit mode that would *only* move the vertex when I wanted my entirely model to move.
Selecting vertex, moving cursor to selected, moving origin to cursor, and then select snap vertex by centre worked perfectly for what I wanted!
Its absurd that Blender doesn't have a simple "select this vertex as origin" on the snapping tool directly.
There's 2 ways to cover the topic - really quick, or in-depth. The goal on this one was in-depth because to me it's really important. I do wish they'd let you select your origin rather than it just jumping around randomly
There's 2 ways to cover the topic - really quick, or in-depth. The goal on this one was in-depth because to me it's really important. I do wish they'd let you select your origin rather than it just jumping around randomly
Thank you, this was exactly what I needed!
Glad it was helpful!
Thank you very much. I wasn't aware until now, that I can combine the different snap methods.
Yep! it's very helpful :)
Perfect video, you are the Amelia Watson of the blender world.
This helped so much! A hero without cape. Thank you!
Great ! Thanks a lot for this tutorial! You showed me how to snap with reference point by snapping! Thanks again I was looking for a solution and you did it! Bravo for all your videos!
Thank You for great tutorial, fast and simple.
it was helpful! I have been looking for information on snapping after watching the 4th official Blender Fundamentals lesson. There, this topic was raised, but not disclosed. After this video, everything became much clearer. I just didn't quite figure out what is the difference between snapping by center and snapping by median
Thanks for the detailed useful tutorial. For the Edge perpendicular span try it with curve ( spline). Go to edit mode and try to move the vertex to an edge of another object.
Thank you so much! I was wondering about this.
Very well explained.
I LOVE YOU SO MUCH!
Very helpful... Thanks for sharing different ways to snap...
Thank you for explaining this thoroughly!
For snapping to active, you don't have to do all that. Just select the cube, selecting the snapping vertex last, and it already works.
Why even leave such a rude comment. I learned so many things. And ya, you do need to do all that.
@@cloudlove1 rude?
@@cloudlove1 Rude?
Lucky shot then because Blender sucks when it comes to simple snapping operations. The complete opposite is true for tools such as Inkscape. In Inkscape, as a matter of fact, you have to deactivate snapping on multiple occasions because it's really that proactive and effective in snapping to precision.
Greetings from Spain, very nice video, so helpfull
Very helpful. Well explained. Thanks
Glad it was helpful!
I searched up this tutorial because when i was modeling. It was snapping. Because i accidentally press Shift + Tab. But the tutorial was handy!
Thank you very much, you saved my day, actually I was stuck with tracking data that's actually made of points, snap my null object to each point, really useful in blender so thanks a lot.
Thanks for this video. I am trying again to learn Blender. Coming from a CAD background, knowing how to use the snaps is a must. I almost pushed Blender aside in favor of FreeCAD but then I found your video. I will be spending some time trying out the snaps..... maybe make a video about it.
Thanks for explaining the snapping tool. :) One thing I am trying to find is how to bend a wall say around a pivot point to a specific angle without distorting the mesh that is not being changing angle. The biggest problem is knowing how to call it, I suspect. It's probably in there somewhere.
Thanks Justin, this is immensely helpful 🙂
I wanted to snap one room to another room with the connecting faces already missing (only vertices there) but it just wouldn't snap. What I didn't notice in your video until I looked closely: When you use the "Closest" option with "g" mode active (press g once, don't keep it pressed!), you have to hover your mouse over the vertex you want to snap your object to. Then you're going to get the same orange circle around the chosen vertex shown in the video. If you're having problems finding the right vertex, just switch to "Wireframe" mode (press "z", then pick "Wireframe").
Well explained Blender basics ! Thank you 🙏👍
This is incredibly helpful, ty so much for this video!
Holding ctrl also snaps as you move it too and it will lessen the snap increment when you hold shift
That's amazing. I only used increment but I will use vertex. Multiple snapping??!! I never knew.
This is really well done, it was really helpful.
wow! amazing sooo much help!!!!
Absolute grid snapping is what I was looking for, thanks!
Also, when you tick that box, it also affects the way snapping works when you transform your mesh while holding Ctrl, which is really handy.
I use vert snap all the time. I'm here because some of the other snap fun I haven't been able to make work. Maybe this tut will set me straight
This really helped me a LOT! Thank you!
Glad it helped!
Very cool and useful thank you
Thank you. Great tutorial!
These videos are amazing! Thank you! :D
Another brilliant and helpful video thank you
Thanks! :)
Amazing and honest!
:)
thanks bro that was helpful !
Very useful! Thanks a lot!👍👍
Now this was super useful, thanks a lot.
Glad it was helpful!
This was really useful! Thanks a lot!
Glad it was helpful!
is there a faster way to set the origin of an object to a certain vertex than assigning it through 3d cursor? (would be nice if you just click the right button on the vertex and then 'origin to a vertex' :) )
You can press Ctrl+. then you can grab the origin point like a vertex and place/snap it anywhere :)
@@widar28 your comment, sir, is worth a thousand likes. Thank you.
THANKS A MILLION!
Glad I could help!
Very helpful! thanks for making the video!
Glad it was helpful!
Thanks, that is a very clear explanation.
Glad it was helpful!
thanks man very useful !
Glad it helped!
Thank you very much!
Excellent, very helpful. Thank you
Glad it was helpful!
improves my feature use
Awesome!
really great! Compliement, really clear explanation (not easy to find). Talking about 'precision tools', have you done some tutorial about using measure, I mean create meshes striating from real measures (I mean numbers). So for example input with, height and so on?
Thanks
Edge perpendicular snaps the origin of object to nearest 90° intersection of three or two edges
Good tutorial Thanks
This was really useful!
Glad you think so!
SHIT!! EARNEST TEACHES COMPUTERS :) thanks man! again thanks a ton
HAHAHAHAHAHAHA pensé lo mismo y busqué comentarios XD
Amazing, thank you
Glad you liked it!
Thank you!
OMG I love you so much. thank you
Hey Justin, May I ask, why does the axis run through the middle of the cube instead of having the bottom corner snapped to the axis upon opening the program and can this be sorted by default? I am just moving over from Sketchup...Thanks mate.
If you go to Options in the upper right corner, you'll be able to affect only the pivot point, without the need to use the Cursor to redefine its position.
Like this? ruclips.net/video/oZAddnGxjNU/видео.html
I don't know if I missed it in the video, but say I want to snap one face of an object to the face of another object, but I want it so that it's at the very center of the face of the target object. How do I achieve that? Is it by using face snapping and snap by center or am I going about ti the wrong way? This was very helpful nonetheless, I wanted to make out the best out of the snapping tool and this video was very informative.
Thank you!!!
Much appreciation.
Thanks for watching!
VERY USEFULL VIDEO!
Thanks!
Very helpful
Glad you think so!
Nice!
Yeah it's really time that Blender gets its own Rubber Band snapping tool like 3ds Max has, nothing beats that.
I was trying to snap 2 planes perpendicularly but they are not snapping ,i was trying to model a room and i created planes for floor and walls and i was trying to align the plane wall to plane floor,but i can't get them to do so,am i missing anything?