The Secret to Rendering Vibrant Colors with AgX in Blender is the Raw Workflow
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- Опубликовано: 10 апр 2024
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I've been using cameras since the 70s and have been a 3D animator for 30 years. Blender's colour transport system is mind numbingly amazing and raw export is great but this really is the missing part! My God this is a seriously good piece of code (I've prgrammed since 1980 too!) and the video is impressive all the way through however the film emulsion emulation is something I've never seen elsewhere and have tried to emulate myself before, bloody amazing work sir! I know you have to make a living but do, after sales die off, consider giving this to The Blender Foundation perhaps?
I bought this at the last sale and got to tinker with it. The compositor is pretty slow pre-4.1 (all the more reason to update), but the controls are amazing, give great results quickly, and honestly has the best film grain I've seen implemented in Blender. Way to go!!
Thank you! Luckily more speedups are coming to the compositor! Looks like eventually both will be able to use the GPU
I thought this was gonna be another lame just use punchy or up the saturation in comp video, but I'm blown away. This is what I've wanted to develop for so long now, but never got around to it. THANK YOU. This should be implemented natively in Blender imo.
Amazing! Thank you for shedding light on a confusing and overwhelming topic ❤
This is just breathtaking, thank you so much for this addon!!
Yay, glad you're enjoying it!
Came to learn more about AgX; learned a lot more. Thanks.
Great overview as always, thanks CG Cookie!
Amazing! For me coming to the world of 3D from photography and print production this is such a great tool
I added RR to my workflow about 6 weeks ago and absolutely love it! Great work 👍🏻👍🏻
Amazing, thank you! So glad to hear it!
Same here. Excellent addon that is now a major part of workflow.
Every now and again you find a video that makes you go "Oh! That's what was missing!"
This is very much one of those videos and this information should be mandatory for anyone wanting to learn colour theory.
I personally use Resolve for post work, but this addon is seriously making me consider keeping it in Blender.
Amazing job. I'll be sharing this video around 😁
Thank you for sharing, and I'm glad you found it helpful!
The "perceptual" slider for the saturation is fantastic! Previously I only thought making the saturation look like that is via subtractive saturation, which is a pain in the ass to actually do in Blender's compositor, but turns out that with some more clever math you can do this in a way that lets you control the effect way more. Thank you so very much. I hope you expand this tool to work with video and image sequences, or make an add-on for Resolve that introduces this perceptual saturation control to it because I would find it extremely handy
This is so useful and looks very well made 👏
What a video..! And what a helpful Addon ..! Thanks for the explanation ..
Oh damn!! Immediately going to get this!
one of the best compositor tutorials out there! Let's see if I can recreate that node setup and even get it to work :)
Thank you for this fantastic video, Jonathan! I remember struggling to get accurate paint colors for a client's project years ago, and your method finally reveals the secret! 😄
Hope it comes in handy! Thanks for the support as always, Adam :D
Great add-on been using it recently, I’d love some pre and post transform histograms etc to monitor levels a bit more precisely.
this is all so amazing! I honestly wouldn't have even known where to start. You're the BEST!!:)
No, you're the best! Thank you :)
Added to my wish list
definitely going to have to grab this esp because you can make presets i stopped doing post stuff for work because 99% of the times clients didn't even notice the work that went into it but k cycles let me do some of it at render time and this will let me do the color correction stuff as well so HUZZAH
Exactly why I wanted it too! Thank you!
Awesome!!
looks good
You're a rockstar genius! Wow! Lightroom Blender!
Great tool
This addon has a lot of potential !
For me right now it's not yet fully ready for production, because of few bugs and constraints, like the fact a correction is applied also in material preview, which is not convenient at all (disabling the compositor in material preview will just leave a very dark scene)... same thing during the rendering the colors are way off (the scene is almost black) so it's impossible to see if something goes wrong while it's rendering.
Some other bugs, performance issues but nothing too serious.
I think it's a matter of time but soon it will be difficult to work without this addon !
Excellent
Great add-on! Is it possible to add an option for LUTs. That would make color adjustments in blender complete.
This is awesome Jonathan! Am I able to slot in my own custom compositing nodes while retaining the side panel functionality of the addon? Will the passes enabled on the render layer have any effect? I’ll definitely have to give this a try.
can you explain about the film grain please or where I can leatn more about it and how it works?
I'm assuming you intentionally live in a Cornell Box.
colorgrading is a bottomless rabbit hole! I am glad AGX is on by default though but are the render actually dull? the default setting is already a colorgraded preset in Blender i thought. Anyway great video and good luck to anyone even toying with the idea of color grading correctly
11:48 Did you use the words "realistic black body" and "blender" together when talking to Troy?
Ha! No, I should know better. Good catch
I'll be getting this! Thank's a lot! ^^ Anyone knows if there is workflow tutorial Blender AgX exr to After Effects AgX view transform?
Whats the right way to export passes to compose in photoshop with this addon?
7:15 Photoshop has the option for 32-bit color, what do you mean?
Can you add LUT feature to your addon?
That would be very helpful.
can we use it for color grading? does it mimic the same tools that colorist are using?
Can I use in blender octane?
so how do you know how much you should tweak inside blender with ambient lights, sun, point lights etc to get the look you want VS using these post processing tools?
Good question! I do as much as possible with lights and exposure, and then nudge it just slightly with post processing. Compositing generally shouldn't be doing the heavy lifting when it comes to values
Trying to follow along and build myself before buying. I'm at 9:52, how is the seperate color and combine color incorporated into this graph? Cool video! Maya user coming over to blender, excited to see that blender has a compositing feature, this is really cool!
Oh! Good question, it's not used in the screenshot but they're just there to show where the U and V inputs of the node group are coming from
Whats the aproach when baking textures to export for game engines?
Bought the addon anyways... Tnx
If I understood well with this plug-in we don’t have to use nodes pretreatment/ color ransform/post treatment ? and by the way, what is best to use : AGX or AGS log ?
How is it possible that this video just has 5k views? I need this addon, it would really speed up some compositing that i do to every project
no need anymore picsart to edit the colours ? is gonna be increse the render time ?
Wow.
Well, I just bought the addon, now it almost doubles my render time... that's... less than optimal.
Already bought the addon and is great, but how do you create the punchy look? you might want to make a video about it or include it as a preset
It comes with agx
@@Carlosnl16bruh to use this add on you are meant to switch to standard in Blender's render panel. He says so in the video. The guy you are replying to wants to use punchy with the add on's many other features
Should be free and in an addon supplied with Blender
If we use a compositing workflow, then there's no us of this add-on?
Hmm i still need more Understanding on the Compositing tab...
Still a Bit Tricky to understand what it Does or do in general... other than the Generic Answers i heard...
But does help me understand it a Bit Better and Awesome that it comes with a Plugin...
This tool looks awesome! Any feedback from Mac users on 4.0 or 4.1?
The documentation on Blender Market mentions "It does not fully work in the viewport on MacOS. This will be fixed in future versions of Blender."
Sorry, a bit out of context. How did you manage to get that interface theme?
next should be how to make it work with exr
Whose a clever cookie 🍪
Fk me im gonna go broke. Amazing addon Will buy it tommorow !
I clicked for like "if you do this tweak and do this do that etc." but in reality they're doing demonstration for an add-on for money. blender getting more hilarious with this kinda add-on selling futures.
but non the less bro blender is industry standart.
addon too expensive
wow, you still look exactly the same, it's uncanny
looking like you're staying in good health my boy
give me the zucc
Its looks like a great tutorial. But i could not understand. Maybe because im a beginner
If you ask me, I don't like either one. ACES is the worst thing to happen to the CGI industry-there's too much hype about nothing. AGX is okay for color grading, but it doesn't reflect how we actually see the world. I still prefer a linear (raw) approach with Reinhard tonemapping. It's scientific, proven, and it's been around for a long time; it's closest to what the human eye really perceives. I don't mind color clipping. When something is very bright, it should appear as white, not as 100 different shades of light gray fading into white. I'm fine with losing some details because that's how the human eye works.
You had me going. I lasted 13 minutes before I realized this was a "buy my product" video.
It looms like a great tutorial but i could not understand. May be because im a beginner
I hate the way you look at me
This plugin is exorbitantly expensive.
yeah not a hobbyist-friendly price