How the Elite Dangerous Frameshift Drive Changed Gaming Forever

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  • Опубликовано: 13 июл 2024
  • In Elite Dangerous, vast interstellar distances are conquered by the Frameshift Drive (FSD). This revolutionary technology, shrouded in some mystery, has transformed humanity's reach across the Elite Dangerous galaxy. Here's a glimpse into its history.
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    Music by: migueljohnson.bandcamp.com/
    Miguel Johnson
    Born in 1980 in Chicago, IL. Miguel Johnson has been a self-taught student of music since he was in middle school. Starting off as an MC in the Bay Area, and now heavily focused on more orchestral styles, he is focused on making a name for himself in the TV/film/video game industry.
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    // --⏱️Timestamps⏱️--
    00:00 Introduction to the Brief history of the FSD
    02:00 Talking about Generation Ships
    05:00 the FSD v1
    07:00 Jumpoium and Neutron Stars
    09:00 Achillies FSD
    @RicardosGaming #elitedangerouslore #elitedangerous #elitedangerousodyssey
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Комментарии • 27

  • @Datan0de
    @Datan0de Месяц назад +5

    There's a TON of lore around the history of hyperspace drives that you didn't even touch on! The frameshift drive was invented by Sirius Corp in 3300. So you jumped from generation ships to 10 years ago, skipping right over 1000 years of FTL drive development! No mention of the Faraway system, Type 2a, Type 2b, or Quirium drives.

  • @TalonAvex
    @TalonAvex Месяц назад +3

    Great job, my friend! What I'm doing at this time is refitting my fleet, but I'm keeping my old engineered FSDs in storage for one main reason: We saw our Guardian modules get melted during the Thargoid Invasion. Who says something similar can't happen with these new drives? Remember, this new breakthrough is powered by Thargoid technology. To think they can't figure out how to work around it is to invite disaster.
    Plus, keep this in mind: if Salvation really is "alive" and bouncing around the Guardian Matrix, do you think he won't find something in that old library to work to his advantage and make humanity bow to his demands? For some reason, I imagine him singing "You'll Be Back" from Hamilton as our SCO Drives burn to melted slag.
    I know, it's tinfoil hat territory that I've ventured into...but knowing my luck, it'll happen.

  • @tinmanspartan7551
    @tinmanspartan7551 Месяц назад +1

    First off, love your channel. So I've been playing on and off for several years, I've logged about 750 hours just bouncing around the bubble doing some trading here and there, a little combat when I have too, unlocked a couple engineers. Really just a casual escape for me to get away from RW grind. I did equip the SCO on my DBX for some Exobiology reasons but don't use it as much as you'd think. I am currently working on the Pre-engineered FSD and only lack 10 Electrochemical arrays to procure one. The only reason I would put a SCO drive on a ship might be my Type 9 just to be able to hit those high paying cargo runs to the rim worlds of a system. Other than that I don't see the benefit. Just my thoughts, keep up the good work, and thanks for your time.

  • @cd5sircoupe
    @cd5sircoupe Месяц назад +5

    Interesting you say that white dwarves are less risky to boost from, my experience has been the opposite. I've had zero problems boosting from neutron stars, but it's like 50/50 with white dwarves dropping me out.

  • @EnderGraff1
    @EnderGraff1 26 дней назад +1

    Thankfully I started playing right around the time of SCO drives being added, so I didn’t engineer too many base FSDs. Although I noticed I did G5 engineer my haulers 2d fsd for some reason… oh blissful noobiness.

  • @mandiworld
    @mandiworld Месяц назад +2

    I shifted those older engineered FSD's to less used ships.

    • @RicardosGaming
      @RicardosGaming  Месяц назад +1

      That’s what I am doing

    • @cd5sircoupe
      @cd5sircoupe Месяц назад +1

      I dunno about you guys, but I still have old engineered modules that I can't do much with. There's an option to convert to the "new" or current engineering standard, but it crashes to the main menu every time I try no matter what the module is or where I do it. I just threw them into bullshit ships I don't use much like the Eagle or Keelback, better than the stock stuff anyway.

    • @CmdrDjBurp-dr5uy
      @CmdrDjBurp-dr5uy Месяц назад +1

      Same here. o7 cmdr's 😎

  • @leeebbrell9
    @leeebbrell9 Месяц назад +1

    Both old and new fsd drivers came from thargoids, both reversed engineered. Funny gen ship left, we then over took reaching system they where still travelling to

  • @Tepnox
    @Tepnox Месяц назад +1

    I am also hoarding my old engineered and pre-engineered FSD's. Hoping for a recycling feature in the future. I can't believe this has not been implemented yet. Such a shame.

    • @RicardosGaming
      @RicardosGaming  Месяц назад

      Agreed

    • @fishstix4209
      @fishstix4209 Месяц назад +2

      Would give dredger clans added lore if you could take them old modules to recycle for a cut of the mats they salvaged from them. That is a free idea for fdev.

  • @smoothcannibal5371
    @smoothcannibal5371 Месяц назад +4

    Titan drive components are still floating around the dead titans. Why couldn't we just bring titan drive components plus a few other materials to the engineer and have them upgrade it to the sco version? Makes more sense than having a bunch of non sco drives clogging up the inventory. And then of course (because fdev) we gotta grind them back out to g5 all over again. I have 16 ships and only switched out 6 or 7 that I use regularly. Many players have way more ships than that. I'm holding out for hopefully some path to upgrade or trade in. I don't exactly find that respectful of the time we've already put in.

    • @fishstix4209
      @fishstix4209 Месяц назад +2

      Good idea

    • @Tepnox
      @Tepnox Месяц назад +1

      The material grind has always been wasteful with our time. I mean just look at the whole materials and salvage table (ship and suit) and I always wonder what lunatic maniac can implement such an over-complicated system where many materials don't even have a practical usecase (yet)? It is just lazy game design to fill gaps, that shows there is really not enough depth in this game other than the time consuming grind. Grind may be fine for some people but it is not even meaningful in this game.

  • @MajGHOB
    @MajGHOB Месяц назад +1

    I've already upgraded all of my 33 ships with the new drive, fully engineered.

    • @RicardosGaming
      @RicardosGaming  Месяц назад +1

      did you store the old ones??

    • @MajGHOB
      @MajGHOB Месяц назад +1

      @@RicardosGaming initially, I saved the class 5 pre-engineered ones and sold the rest for credit. But then I had a dozen drives just sitting there, so I just sold them for zero credit to make room for other modules that I actually need.

  • @tiberiusdave252
    @tiberiusdave252 Месяц назад +1

    Great overview of the FSD; the SCO really has been an inspiration. But for those out there who think the old FSD is now slow I can still remember the times when loading the game up by cassette took longer than the travel from a single star to a single station…. Now that loading was a slow journey!!!

    • @RicardosGaming
      @RicardosGaming  Месяц назад

      Time and speed are linked for sure. But a great in game innovation

  • @leeebbrell9
    @leeebbrell9 Месяц назад +1

    Capital ships and carriers still use gen 1 fsd drives, sco drive being fsd gen 3

  • @leeebbrell9
    @leeebbrell9 Месяц назад +1

    Shame we don't gey miss jumps, old elite had it. That was how you bumped into thargoids

  • @Mort3na007
    @Mort3na007 Месяц назад +3

    '' Evryone '' gets the new FSD.. Sad Console noices over here o7

    • @cd5sircoupe
      @cd5sircoupe Месяц назад +2

      Yep... I took a look at the arx store last night, oh there's a pre-built ship tab now, cool. I went to go check it out since Frontier were extremely vague on whether or not this stuff would be available for consoles... yeah no. It's empty. Not even the existing ships like the Chief or the Type 6 are available. But you better believe that fancy paintjob that debuted with the Python Mk2 is up there.
      I fail to see why they can't put these things in Horizons.