Это видео недоступно.
Сожалеем об этом.
5 Fleet Carrier Improvements in Elite Dangerous we need in 2024
HTML-код
- Опубликовано: 16 авг 2024
- Buckle up... AGAIN, 'cause we're about to warp drive straight into the untapped potential of Fleet Carriers in Elite Dangerous with 5 More changes to Fleet Carriers I would make if I was in charge! These behemoths are supposed to be our mobile strongholds, galactic playgrounds, but right now, they're more like glorified space parking lots. Let's blast off with some SEARING
// This Video :
➤Link: • 5 Fleet Carrier Improv...
Channel Guidelines
Be kind, considerate & respectful to all. Happy, helpful & respectful people
1. Be kind, civil & respectful to all & English only in chat & comments
2. No constant back seating, spamming, copy-pasting, or all-caps
3. Read the title, description & review thumbnail for details
// WAYS TO SUPPORT THE CHANNEL
************************************
✔️LIKE THE VIDEO
✔️SUBSCRIBE TO THE CHANNEL
✔️WATCHING THE STREAM
// Affiliate Links:
***************
Music by: migueljohnson....
Miguel Johnson
Born in 1980 in Chicago, IL. Miguel Johnson has been a self-taught student of music since he was in middle school. Starting off as an MC in the Bay Area, and now heavily focused on more orchestral styles, he is focused on making a name for himself in the TV/film/video game industry.
*************************************************
// --⏱️Timestamps⏱️--
00:00 Introduction to fleet carriers
03:00 What would I change to fleet carriers in elite dangerous
11:00 Summarizing the changes
@RicardosGaming #elitedangerous #elitedangerousodyssey #elitedangerousgameplay
this is the 3rd in the series - If I have not covered your Ideas let me know
I would also like to be able to go to a carrier by Apex shuttle and call one to my carrier.
Apex shuttle service to carriers? Sounds like the Uber of Elite Dangerous! Just watch out for surge pricing during Thargoid attacks.
This is one of my two must-have features for fleet carriers. The other one is a duplicate of the local ship/on foot mission boards.
totally agree - the ability to have an UBER to the carrier is a must @@Sighman
@@Sighman I was thinking about more modules to be fitted to the carrier- habitats, museum etc
I would settle for some basics such as longer jump range, reduced tritium consumption, tritium transfer (as you mentioned), reduced upkeep, the ability to buy/sell ship-related materials and a few more interiors and carrier layout types available via ARX. The NPC cargo loading/unloading is a good idea, even if it did have a % credit cost and a timescale for completion, but don't think this will ever happen sadly. Bartenders who don't keep giving me attitude would also be welcome.
The crew members should address the fleet carrier owners with deference and a title, "Good to see you Captain, how may I be of service?"
this is the 3rd in the series mind you
One of my top wish list is to include limit sales on the carrier commodity market. It doesn't make sense that we can control how much we will buy but not put a stop on how much we want to sell. Seems a simple tweak to me.
ooooh great Idea there mate - the all or nothing is a limiting feature
Tritium transfer would be amazing currently my Cutter is mostly the Galaxy's most expensive Jerry Can, 7,000 tons of fuel on board but can't use it until it goes through the Cutter cargo hold.
same as me - exactly what I use mine for
When a player losses their carrier (cannot play the up keep) a mission where other players can go and secure it for the Brewer co-opration would be good.
There could be a fight with the (old) owner or pirates trying to take it.
now that is a good idea for gameplay
I really wish there was more you could do with your NPC pilot. I also wish if you had a ship that could accept two fighters and two or more extra pilots, that you could actually hire and USE both NPCs at the same time.
The auto jump feature would make so much sense. The 500ly every 15 min is painfully slow. Your ideas are very good on this. Also, fix the stupid Tritium storage. Tritium storage should be separate and autonomous.
Would like it to remember where you were sitting on the FC and in stations. So when you log back in you're in your seat.
hmmm - thats a little feature but would add to the immersion
It would be great for our crew member to do more. They’re a multi millionaire by doing nearly nothing. Why can’t they join you when on foot? Would be nice to fight at settlements and have them put in some work.
Billionaires on my carrier
Love idea 5... The rest are good as well.
this is the 3rd in the series - If I have not covered your Ideas let me know
@@RicardosGaming I don't own one, I don't play enough and even if I did my play style wouldn't support it. I would love one to use as a mobile command center, working the thargoid war makes these very nice for that.
I just downsized my fleet from 20 ships or more to 10, and a couple of those are just parts storage. I went through and deleted a ton of useless engineered modules, I still have to many and need make the hard decision to chuck them. The amount of wasted gameplay is really dragging my enthusiasm down for the game.
its not for all - but good that you can land on others@@pville_piper5125
This would actually make me use my carrier, I have had it since 2023 feb and I have barely moved it or used it for anything
Great ideas Ricardo!
this is the 3rd of the series - if the idea is not here it may be in one of the other videos
I want a Full market place on my Carrier.
Anything and everything I have on my carrier I can sell.
I would also want to be able to buy the same item I am selling (but buying at a lower price of course).
Buying engineering materials and selling them.
Rare trade items too.
And why can I not sell MY ships? The full engineered ones if I like?
The selling and buying the way that it is limited at the moment is bad.
All of those are great ideas!
cheers dude
I want to sit at the bar upon jumping and would like an en suite toilet in my cmdr's quarters. 😊
Sit on the toilet at warp? Like it
@@RicardosGaming in space nobody can hear one's flatulence 😆👊
Cmdr's don't fart. And if they did, it would smell of freshly mown grass.
Зoints 3,2 and 1 look quite logical and appropriate
lots of more points in the other fleet carrier videos in the series
I don't like the idea of the carriers abilities being based on the type. Mine is a Victory class because to me it's the best looking one and if I have to loose out on abilities due to the cosmetics I chose then that will be the end of the game for me. I build ships for specific tasks and they stay that way. A carrier is a huge investment to buy and maintain. It's a mobile station and a multi tool. My carrier is used for things like community goals, exploration, mining, anti-thargoid, and station rescues among others. If their abilities or buffs are based on the way they look that is a huge no from me
Maybe we can have a "makeover" option for carriers where changing their appearance doesn't affect their abilities. Who knew fashion and functionality could clash in space?
I would like to see a selector so you can get rid of security around your fleet carrier.
I would like to see Fleet carrier wars, so you can attack other fleet carriers or be attacked.
I would like to see the ability to pirate 🏴☠️ fleet carriers.
😮
quite the wish list
not going to happen. Any assistance to move cargo gives bgs players auto kill.
the market is already too easy to damage by carriers.
FWIW THIS is the biggest bgs tool, don't need to make it attack easier.
how about a workshop for deconstructing engineered modules? Bigger and better mats reorganisation. A visiting tech broker? full materials trading to undercut tech brokers?
ooooh now thats a good idea! remove the engineering from suits as modules and then sell the suits
When you say "You have to decanter it", you really mean "You have to decant it".
A decanter is a kind of wine or spirit bottle.
Tomateo / tomato 🍅
what if they added you could sell your suits and weapons from your carrier that would be something else they could implement i would think is possable
What sell your own engineered suits or suits in general. You can do that from the pioneer services module
sell the engineered suits and weapons you got the wrong mods on so you can redo them
Have always thought suit/weapon mod removal should have been in Odyssey since day 1, even if it costs the same (or even slightly more) mats and credits to remove as it did to apply it. Is better than having to G5 another suit or weapon and then having to engineer them up again to try other mods more suited to our playstyle. I think most of us have bought G3 suits & weapons with mods we would not normally apply just for the sake of getting a G3 item, so such a facility would be good for this also though if such a facility was to appear in the game, I would guess it would not be exclusive to carriers, but if it was it would be a good way to attract visitors and earn some passive income from your carrier.
Why does there have to be a separate FC bank account? It's a pain to have to go into carrier management to move credits to and from the FC account and your "personal" account.
So the rent gets paid - automatically
Jesus I am so glad I never got one of these things. You know they will never do these things because it's work
its a 2nd wife
@@RicardosGaming hahahaha exactly it's a very pretty shallow game with no substantive functionality
I couldn't imagine playing without a FC now.
@@Krymbo I can see how you could get used to it. Is the galaxy now relatively filled with them? Does that not eliminate the sense of being out in the dark wheen you are exploring?
Exactly - Expensive - but part of the game@@Krymbo