Introduction to Octane for Blender: Part 2 - Deep Dive into Texturing & Materials
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- Опубликовано: 27 июл 2024
- In this video we are going to be taking a closer look into texturing and materials. It's all about how we get those nice and realistic textures within Octane. We are going to be adding materials to the watch and also the the rock that we use in the scene. This is the second part of the Octane for Blender series.
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Thank you, you have a nice teaching process.
Just the video I needed! Thank you 🙌🏻
You are welcome! 🕺
thank you mate! super unique and informative series of tutorials. looking forward for more :)
Hey Yotam! Glad you liked it! The next ones we look at bottle shading and lighting 🕺
@@JonasRoenn incredible. looking forward! thank you for doing that, I'm learning a lot from you
Oh yes, I waited for that 🤙
Haha perfect! 🙌
Sure! Here is the translation:
Thank you for your content!!! Do you have any good advice for creating dials with brush soleil material?
🙏 Thanks a Ton.
You are welcome! 🕺
14:40 Why are you rotating the piece you want to rotate by having the rest of the UV islands selected as well? Deselect everything, hover your mouse over the part you want to rotate, then press 'L' on the keyboard to select just that island, and then you can easily rotate it from its center as its point of rotation.
Good to know 👍
Thank you, that's so goood! :̶)̶
You are welcome! 🕺🙌
Thank you Jonas this is really helpful. I hope the next video that covers lighting goes in-depth. I have a question if that's ok : When do you use just normal and when do you use just displacement ? and when do you use both ? is one faster than the other ? Does displacement always look better or is normal enough ? Thank you so much Jonas.
Hey! You are welcome! Well most often i find that normal Maps are fine. But normal is “faking it” and displacement is actual change in the geometry - so in closer shots that are angled specific ways i would use displacement as it would be more accurate - though displacement also ads to the render time alot more than normal Maps ☺️ hope it helps? 😅
Never both - only one of them
Thanks you very much! Exectly what i was hoping for
🙌🙌❤️
Nice 👍
Thanks 🙌
my render camera settings are grey and says missing paths.Aces tone mapping etc.where do i get those?
Very useful and detailed for beginner, and I'd like to ask how can I get those well-built 3D models like watch and rocks? Any platform or library you use or recommend? Thanks a lot!
Hey Leonardo! Glad you liked it. For personal projects you can use Quixel Megascans - for better and more detailed product etc. I pay for models at CGTrader
@@JonasRoenn 👍👍Thank you so much!
@@JonasRoenn Im trying to set up Quixel Bridge but it doesn't import things to blender (i watched all the tutorials for this problem but still doesn't work) can you explain how to solve this problem? ..Great videos by the way :D
I would appreciate if you explain where you got the model from, and how you did the first setup, I cant get the models look so "white". I try to find the model and import it so I can follow 1 to 1, otherwise I will just try with a different one which will make it much harder to follow, sorry noob here :D
From Megascans - and try with a correction node in the albedo
I'd love to work with octane but it runs SO slow compared to cycles on my setup (rtx2070) that I think I might even be doing something wrong
Hmm - yes it is true that it might run slower depending on your system :/
What HDRI did you use? i really like the lighting on it
Can’t remember - but i think i might have used one from Polyhaven. Try to check those out. Peppermint fabric i think one of them is called 🙌
Did you get that HDRI?
@@JonasRoenn The HDRI you used was called Abandoned Greenhouse. Around 9mins 30, you go into the file browser and you can see it :)
Where can I find these models of the clock and the stone you are using in the project?
Quixel Megascans 🙌
Hi, where can we get the model of the rocks
Hey - quixel Megascans
Hey can i get the models to follow along please?
Unfortunately no, rocks are Quixel - but Watch is from cgtrader
Where has part 1 gone?
Its not saved in the playlist. Look at all videos, its about setting up octane in blender