What is the difference between using Edge crease, Edge bevel Weight with the bevel modifier, isn't it better just the support loops and the ctrl b bevel? I ask because of the number of polygons.
Using Edge Creases and Edge Bevelling are procedural, so instead of using Ctrl+B to bevel the vertices, we use the Bevel modifier and the Edge Bevel Weight to procedurally allow us to control how big the bevels should be. Then at any point we can come back and change how big the bevels are without modifying the mesh
might be a long shot but im kind of new to blender and im trying to move just 1 vertex like you did in 2:20 but i can't, it moves the entire shape, any idea what im doing wring?
Kinda hard to keep up with your movement, and I kinda messed up when it comes to the blue part on the coushins. other than that this seems nice. Ps, when mentioning the seems, you go waaay to fast. I end up having to jump back and forth to try and understand what is being said.
@@VertexArcade Np, Not quite done yet, got the materials left. Even though I was a bit rough, A lot of it is still really good. However, just getting compliments won't make one learn anything. Likewise, just comparing my result to yours tells me I gotta work harder. So your tutorials are a big help. Hope you make more great videos, I'll be waiting :D
learned so much from this video! every sentence you say contains some useful information and it's nice that you explain WHY! you use the functions. Thank you alot!
3:01 when adding the solidify modifier, those two back faces created by extruding the back vertices extrude in the z axis of their respective normals, it seems you somehow made them extrude along the global y. When I follow the directions step by step it results in the extruded faces poking out of the leg radius from side view
Unfortunately then you'll just have to roughly match the shapes. You could set up a camera with an image of the chair from an angle and try and match the perspective and that will give you a rough guide
Ctrl+R is the shortcut to create an Edge Loop in Blender. Holding Edge Loops is just the term for adding loops close to edges so that any subdivisions don't round edges too much
I'm really confused about how you are switching on and off the modifier at 3:50, i've done everything up to that point and I'm quite honestly stumped, i wouldn't say i'm new to blender but i haven't got too much experience any help would be appreciated thanks
All I'm doing is adding the Subdivision Surface modifier using Keyboard Shortcuts, Ctrl+1(keyboard not numpad) will add the modifier with 1 level of subdivision, Ctrl+2 will add 2 levels and so on!
I also got confused, Going from solidify 3:16 to a full wireframe mesh at 3:31, Found a forum where they said object -> Convert -> Mesh. Does the trick but it also converts the mirror :/
Tried on 4.1 blender not even close tried multiple times back and forth checking the steps and still everything is off sadly not even close to the dimensions
I'm not understanding these comments. I'm less than 2 weeks into blender and could follow it fine and these are some good tips
If you're not an experienced Blender user, dont even try keeping up with whatever is going on
too much information in small duration. hard to understand
There was a LOT of amazing info in this 16 minute video. Damn great job, you are superb both with Blender and teaching.
Wow! This is a quick and straight to the point and full of amazing Tricks to play with.
Amazing Video!
4 years of Blender and learned so much from this.. Amazing video!
great tutorial video, quick and simple to follow :D
this video is not beginner friendly
What is the difference between using Edge crease, Edge bevel Weight with the bevel modifier, isn't it better just the support loops and the ctrl b bevel? I ask because of the number of polygons.
Using Edge Creases and Edge Bevelling are procedural, so instead of using Ctrl+B to bevel the vertices, we use the Bevel modifier and the Edge Bevel Weight to procedurally allow us to control how big the bevels should be. Then at any point we can come back and change how big the bevels are without modifying the mesh
Thank you so much! Short video well explained and full of useful things to know. Such goodness is rare. ❤
HE'S BACK ! Yaaayy
Amazing lesson! Your audio is a bit out of sync I feel, you're explaining a step 1-2 seconds after it's done.
might be a long shot but im kind of new to blender and im trying to move just 1 vertex like you did in 2:20 but i can't, it moves the entire shape, any idea what im doing wring?
was good but you have missed so many parts which is unknown for me because im beginner ^^ so the final result is far different
Wow! Jam packed with info, direct to the point, just awesome. Thank you!
Kinda hard to keep up with your movement, and I kinda messed up when it comes to the blue part on the coushins. other than that this seems nice.
Ps, when mentioning the seems, you go waaay to fast. I end up having to jump back and forth to try and understand what is being said.
I'll keep that in mind for next time, thanks for the feedback!
@@VertexArcade Np, Not quite done yet, got the materials left.
Even though I was a bit rough, A lot of it is still really good. However, just getting compliments won't make one learn anything. Likewise, just comparing my result to yours tells me I gotta work harder. So your tutorials are a big help.
Hope you make more great videos, I'll be waiting :D
learned so much from this video!
every sentence you say contains some useful information and it's nice that you explain WHY! you use the functions. Thank you alot!
3:01 when adding the solidify modifier, those two back faces created by extruding the back vertices extrude in the z axis of their respective normals, it seems you somehow made them extrude along the global y. When I follow the directions step by step it results in the extruded faces poking out of the leg radius from side view
3:15 Solidify breaks for me
What does the Solidify do for you?
@@VertexArcade he extrude the two back vertices so that they don't match the card
sorry i didn't see your comment
@@VertexArcade
Now I’ll ask a better question. 3:16 there was a timeskip after that, what did you do during it?
There was no time skip, all I did was press numpad 3 to look from the side view so that I could add in the bottom part of the chair
i cant inset circle
go to edit mode then u can
Absolutely spectacular tutorial for non-beginners!
wow,,,amazing
What if you dont have a side view of the furniture? I use Ikea alot and they dont have side views
Unfortunately then you'll just have to roughly match the shapes. You could set up a camera with an image of the chair from an angle and try and match the perspective and that will give you a rough guide
I learned a lot from this video! ♥♥♥
... I wish _any_ of that made sense 🥲
4:52 tells me the issue can be fixed with "holding edge loops". but i can't find this feature. What am i missing?
Ctrl+R is the shortcut to create an Edge Loop in Blender. Holding Edge Loops is just the term for adding loops close to edges so that any subdivisions don't round edges too much
I think to "holding edge loops" you need to create the edge, select it completely and then Ctrl + B
I'm really confused about how you are switching on and off the modifier at 3:50, i've done everything up to that point and I'm quite honestly stumped, i wouldn't say i'm new to blender but i haven't got too much experience any help would be appreciated thanks
All I'm doing is adding the Subdivision Surface modifier using Keyboard Shortcuts, Ctrl+1(keyboard not numpad) will add the modifier with 1 level of subdivision, Ctrl+2 will add 2 levels and so on!
thanks!! @@VertexArcade
I also got confused, Going from solidify 3:16 to a full wireframe mesh at 3:31, Found a forum where they said object -> Convert -> Mesh. Does the trick but it also converts the mirror :/
Tried on 4.1 blender not even close tried multiple times back and forth checking the steps and still everything is off sadly not even close to the dimensions