Game Dev Pantry | Sekiro - Grappling Hook & Unreal Engine's Control Rig | Retro-engineering

Поделиться
HTML-код
  • Опубликовано: 12 янв 2025
  • ИгрыИгры

Комментарии • 179

  • @cooplucidtales
    @cooplucidtales  4 года назад +20

    Wow! That was an undertaking! I think when we decided to go the Control Rig route, we were not ready for how big the video was going to be. In any case, please enjoy and post links to your future Control Rig's videos in the description, we would really enjoy that! :)
    As a side note, there are so many things I would've a wanted to polish. And sorry for the microphone if it's inconsistent, we're trying to figure out a new microphone and location situation.
    - Nicolas

    • @Abhishekchhetri6774
      @Abhishekchhetri6774 4 года назад

      hello i have a question hw can i disable the grapple where iam currently landed dont wanna grapple the current grapple where i landed

    • @cooplucidtales
      @cooplucidtales  4 года назад

      @@Abhishekchhetri6774 We used a box collision to disable grapple points, it's in the video

    • @Abhishekchhetri6774
      @Abhishekchhetri6774 4 года назад

      @@cooplucidtales ah gotcha.....still when u go enough close to the grapple on landing zone u can see the grapple point

  • @mansurbm_
    @mansurbm_ 4 года назад +55

    Wew, there's a special place in heaven for people like you. Thanks, this is amazing!

    • @cooplucidtales
      @cooplucidtales  4 года назад +3

      Wow.. thank you.

    • @PrabTheCrab
      @PrabTheCrab 2 года назад

      for sure lmfao

    • @callum6224
      @callum6224 2 года назад

      That sounds like you’re threatening them and wishing death upon them

    • @mansurbm_
      @mansurbm_ 2 года назад

      @@callum6224 lmao I can see that now

  • @thebestlucas
    @thebestlucas 4 года назад +31

    That was awesome, I came in expecting the logic
    Got the logic, UI, Animation, even the **king rope
    Good job

  • @Skyflairl2p
    @Skyflairl2p 4 года назад +4

    For real, you better blow up. These videos are so well informed and edited. I absolutely love how you give some background info on the topic before explaining how its done in UE4. Huge thumbs up to you guys !

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      Thank you so much !! If you want to help the best thing you can do is share our videos !

  • @mohamadalmoussawi5139
    @mohamadalmoussawi5139 4 года назад +4

    maaan amazing job, really appreciated i was looking for control rig setup for a long time thank youuuuuuuuuuu

  • @meCelsoDantas
    @meCelsoDantas 4 года назад +2

    That's some quality video of such a dense content. Great job! I love that you just didn't recorded you building it for whatever long it took you, but you edited to make it more compact.

  • @isaiahgangadeen3802
    @isaiahgangadeen3802 3 года назад +1

    Bro the effort and skill to put together such a quality video. Much appreciated.

  • @IllyasArt
    @IllyasArt 4 года назад +5

    Highest quality UE4 tutorial I've ever seen!

  • @bogdang8759
    @bogdang8759 2 года назад +1

    wow, one of the most useful Unreal tutorials out there

  • @pinkpocketTV
    @pinkpocketTV 3 года назад +1

    Man, this was amazing. Keep up the good work 👍

  • @kiaranr
    @kiaranr 4 года назад +3

    Incredible tutorial. I shared it at my company.

  • @artemida3484
    @artemida3484 2 года назад

    Never have I subscribed this fast! Thank you so much!!!! You are very talented and clear in your explanations!

  • @naza0777
    @naza0777 4 года назад +1

    you are doing so much effort in your tutoreals im apreciating what you are doing..

  • @getrekt8365
    @getrekt8365 4 года назад +1

    Your whole channel videos scream quality! GJ!

  • @brianmarkowitz
    @brianmarkowitz 3 года назад +2

    I appreciate the time and patience you had to make this video and there are certain parts that are really well explained......but then there are parts that are skipped over or not even touched on. The speed curves part at 22:36. Im pretty lost at that point and it looks like you basically redid that entire portion off camera. Thank you for putting up the project, but I still feel lost. I created a Float curve cause I feel like thats what it would be, but I don't know what to do after that. I also feel like im doing stuff wrong when Im following along and when you show what we should have, It doesnt line up. Im just saying that when you make major changes in a project please show it so its not confusing.

    • @cooplucidtales
      @cooplucidtales  3 года назад +2

      Hi ! First of all, thank you for the feedback it's really appreciated and well formatted as well ! Sadly as these videos are generally long we have to cut some stuff and emphasize other things. However, if you feel lost I recommend you download the project via the link in the description since it'll give you access to everything that you need to learn from it ! I hope this helps and I wish you luck in your future endeavors !

  • @kuro2ck
    @kuro2ck 4 года назад +2

    Seriously good quality, keep it up guys!

  • @YankeeYankeeYankeeYa
    @YankeeYankeeYankeeYa 4 года назад +2

    Beautiful tutorial! Learned a lot. Next the legendary shadow of collosus climb on giants mechanic

  • @johnranielramos371
    @johnranielramos371 4 года назад +2

    I really like your content, it's so fun to watch and learn. My knowledge at nodes is so basic and I'm sure this kind of tutorial will help us to achieve our dreams of creating games. Good job guys!

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      Thank you so much, we're glad we can be of help! :)

  • @OProgramadorReal
    @OProgramadorReal 4 года назад +1

    Awesome video!

  • @jessestewart5109
    @jessestewart5109 3 года назад

    Longer videos like this are pure gold for people trying to learn game development. Thanks a million.

  • @roblaatz4188
    @roblaatz4188 4 года назад +1

    This is incredible content! The only thing I'd like to see for the future would be progress tests to help embed what you're explaining through visual aid. Thank you for this awesome video.

  • @Foxcoder
    @Foxcoder Год назад

    Great, by viewing the BP I also learned a lot, it opens a new world for position montage without root motion, helps my sekiro game a lot. thank you.

  • @JL-qb3rc
    @JL-qb3rc Год назад

    Thank you for sharing the project files for reference.

  • @sl41_dev
    @sl41_dev 4 года назад

    awesome work, high production value on the video, love it!

  • @timsonss
    @timsonss 4 года назад +6

    Incredible! I undertstand that this isnt for beginners, but could you make a slower version of this tutorial? I had a hard time keeping up and understanding the nodes, curves etc.

    • @callum6224
      @callum6224 3 года назад

      This is already an incredible amount of work for what I assume is a relatively small return on how much time and effort was spent to make this. I admittedly don’t know anything about UE4, but I’m also trying to learn, but I think it’s a bit much to ask for an even more elaborate, ‘beginners’ version of this tutorial, when you could just watch the many other youtube tutorials on each specific thing you’re not familiar with, which, if you want to learn Unreal Engine or Unity or whatever, is the only realistic way of doing things.

  • @poncedeleon2964
    @poncedeleon2964 4 года назад

    Just amazing Brother. I am very happy to find man like you

  • @marcusdev
    @marcusdev 4 года назад

    Just found this gold mine channel! Subscribed and excited for more :)

  • @rickloterio
    @rickloterio 4 года назад +2

    That was amazing, really, really amazing

  • @canalscienceloop
    @canalscienceloop 3 года назад

    Wow, this is just incredible!! Amazing work!!!

  • @eyupalemdar
    @eyupalemdar 4 года назад

    I just want to say "Wow!..." Thank you for sharing this great tutorial!

  • @TheItalianPeter
    @TheItalianPeter 4 года назад

    Love this tutorial! Many thanks to everyone behind this!

  • @matka5130
    @matka5130 4 месяца назад

    Insane quality bro

  • @TheBpedroza
    @TheBpedroza 4 года назад

    Great job with the channel! Keep it up, loving the content =)

  • @stackattackism
    @stackattackism 4 года назад

    Thank you so much for showing up finger rig. Much appreciate it.

  • @Fablefan101
    @Fablefan101 2 года назад +2

    Awesome tutorial & everything works great, but after migrating the project files to dynamic combat system or alsv4 then opening the level again. The sikro character cant use grapple hook ?

  • @DCVolo
    @DCVolo 3 года назад

    Time is so relative, i have to watch your video at 10% so i don't miss a thing :'>

  • @mohamedmustafa9743
    @mohamedmustafa9743 4 года назад +3

    what was that , am i dreaming
    the whole video is amazing , i really liked your analysis at the beginning and your clear step by step explanation of the workflow this is incredible you're amazing .
    Like and subscribe people , the least we can do is motivating the guys behind this work

  • @AltinaOrion.
    @AltinaOrion. 3 года назад

    Thank you so much. It was a great help to our project.😍

  • @PomboKad
    @PomboKad 4 года назад

    Very nice channel! Keep the good work

  • @FrostedWaffle
    @FrostedWaffle 2 года назад +2

    Great tutorial, but I'm having problem finding the detection radius node at 7:12 I'm using ue4 4.27.2 if that helps.

  • @lelozoin
    @lelozoin 4 года назад

    This is really fucking good. Thank you so much for this, not only showing us how its made u even gave us the project.

  • @Hiruma_
    @Hiruma_ 4 года назад

    This is unbelievably good.. what the hell. Thank you for sharing!

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 2 года назад +3

    I've been trying for a week to get this to work and I've gotten nowhere. The widget doesn't change size, I don't know where to create the GrappleThrowDistance, and I get an error trying to connect self to the end of ActivateGrapplePoint

  • @lrnzo73
    @lrnzo73 3 года назад +1

    10:59 don't pay attention, it is just a marker for me.

  • @nibskie1304
    @nibskie1304 4 года назад

    This is so beautiful, thank you good sir!!!!!!!!!!!!!!

  • @GoriosCafe
    @GoriosCafe 4 года назад +1

    subscribed!! wow!! amazing

  • @TheGhos1Face
    @TheGhos1Face 4 года назад

    Amazing dude just subbed

  • @alexmeem6230
    @alexmeem6230 Год назад +1

    Hey! I have been trying to follow this tutorial, but struggling with keeping up. You miss out very important steps which is difficult to fill in the gaps as a beginner. Is there a build we could have to see the final project instead of following the video.

  • @vickyseauta
    @vickyseauta 3 года назад

    This is awesome. Thank you!!

  • @ramiru3264
    @ramiru3264 4 года назад

    omg this series is really good, can I recommend a game mechanic for your next tutorial?

    • @cooplucidtales
      @cooplucidtales  4 года назад

      We always have a few tutorials in the works but you can always ask for special requests !

  • @notabotname
    @notabotname 4 года назад

    Wow thanks a lot that was really helpful

  • @lorryburger8165
    @lorryburger8165 4 года назад

    Thank you for this, excellent tutorial.
    I'm a bit new to UE4 programming, but I have hacked this to be multiplayer, it works well enough, but the client grapple movement is a little bit jittery (smooth as butter on listen server), I will share my version of the project with anyone who wants to try improve.

    • @BM_GoonLord
      @BM_GoonLord 2 года назад

      Could you share it with me?

  • @tobskii1040
    @tobskii1040 4 года назад

    I absolutely love this. Thank you very much

  • @MrKennykyle1
    @MrKennykyle1 4 года назад +2

    Can we get a slow beginner guide for Control Rig?

    • @cooplucidtales
      @cooplucidtales  4 года назад

      We might do one at some point, but if you're struggling to follow the video, feel free to download the project or simply borrow the control rig we did

  • @GehrmanKaz
    @GehrmanKaz 19 дней назад

    For some reason, whenever I press the Grapple button my character is teleported to the center of the map, then animation starts (without a sound for some reason), my character flies toward landing zone, but then he is teleported back to the center of the map

  • @V0LAT1LE_
    @V0LAT1LE_ Год назад

    Awesome video

  • @souhaibbenchaker4824
    @souhaibbenchaker4824 4 года назад

    4 words, i love you guys

  • @crayven
    @crayven 4 года назад

    just wow :D
    thx for that insight

  • @specialxlim5175
    @specialxlim5175 4 года назад +1

    i tried this but my widget circle brush size and color do not change. why?

  • @Radeonoff
    @Radeonoff 4 года назад +1

    can you please explain what exactly the "dot" node doing? i often see people using this to like project from "some value" to "some value" and still don’t get it

    • @cooplucidtales
      @cooplucidtales  4 года назад

      It's a math operation that compares two vectors ! :) mathinsight.org/dot_product
      In our case, it is used to find which vector is closest to our camera forward vector.

  • @JeipyFN
    @JeipyFN 2 года назад

    how incredible!, a question how do I change the character?

  • @saltfish827
    @saltfish827 4 года назад

    This was supposed to be a few hours of tutorial, but it was compressed into twenty minutes.

    • @cooplucidtales
      @cooplucidtales  4 года назад

      Compressed good or compressed bad ?

    • @saltfish827
      @saltfish827 4 года назад +1

      @@cooplucidtales I watched the video at 0.25 speed, bust still too fast for me, many details had been skipped. I have downloaded the project from github and working on it.

    • @cooplucidtales
      @cooplucidtales  4 года назад

      @@saltfish827 Thank you for the reply we'll try our best for the next one !

  • @KingOmnihog
    @KingOmnihog 4 года назад

    so i have a question, i was wondering if there is a way to use this system, minus the specific animation? since my character is shooting his hands out instead of a grapple, and i was thinking of using transform bone, based on the fire of the grapple movement, but i dont know how to implement the timing based animation with the grapple, using the bone transform instead, is there any chance you could explain/help that? (p.s i may have figured it out by the time this is answered, as i am still looking into it, but an answer would be much appreciated, great tutorial btw!)

  • @badrequest5596
    @badrequest5596 4 года назад

    ahaha i love how you gave the mannequin sekiro hair

  • @Saishi-i4p
    @Saishi-i4p 4 месяца назад +1

    Where is get grapple throw distance at 7:18

  • @alanodonnell3955
    @alanodonnell3955 3 года назад

    When I set this up, the rope goes flying everywhere and then I fly through some walls, any ideas where I could have gone wrong? I went through the original project, not seeing the issue

  • @mohamedayman5240
    @mohamedayman5240 4 года назад +1

    very nice Tutorial but very hard to follow .. its so fast and you didnt do most of things in front the screen and i had to fix many problems .. but the result is nice and its nice too to give us link to download it .. but i have a problem retargetting the animation to my mixamo character its crash every time i try to retarget the animation so i disappointed after spending hours i couldnt do it .. but nice Tutorial anyway love the idea

  • @AzuraTTV
    @AzuraTTV 3 года назад

    it's really incredible the only problem is that after having downloaded it in my project I realized that the distance to wait for the green point is a little too short do you know how to extend it a little thank you in advance

  • @enekozubiaurre9947
    @enekozubiaurre9947 4 года назад

    Hi! Got this almost working on my 2,5D project cause I wanted to try something different. I am trying to instead of translating character to the landing point, make my be launched in the direction of the grappling point kind of Spider-Man, would you know how to do this?
    Also, trying to deactivate grappling points when Im not facing them, but cant figure out.
    Thanks for the video!

    • @lorryburger8165
      @lorryburger8165 4 года назад

      In "Check for Grapple Point" Use a ConvertWorldLocationToScreenLocation Node, Plug GetPlayerController -> target and plug ForEachLoop->ArrayElementHitActor->GetActorLocation->WorldLocation. Then "GetViewPortSize", Check that the CWLTSLnode->ScreenLocationX is > 0 and < ViewPortSize->ReturnValueX (do same for Y) (thats 4 compares) - AND all these and the result is if its on screen.

  • @LeoDoesEverything
    @LeoDoesEverything 4 года назад

    what node type is the filling

  • @HarvestHillGames
    @HarvestHillGames 2 месяца назад

    where is grapple throw distance ?node

  • @orlandojimenez9536
    @orlandojimenez9536 Год назад

    How do I make this work for sidescroller?

  • @hassanshahzad7357
    @hassanshahzad7357 Год назад

    That was Soo Cool !!! how can we do something like this in Unity.

  • @Zs00zsa
    @Zs00zsa 4 года назад

    A very beginner question here; but if we want to import a skeletal mesh into UE4, does it have to be already rigged in order for the control rig to work on it? It can't just be a skeletal mesh, can it?

  • @eliasbreit203
    @eliasbreit203 Месяц назад

    Hey i really enjoyed the video and was so stoked about trying it out myself but i dont know how to open the project in unreal. I downloaded it from github. Does anybody know how to open it? It is a .rar file.

  • @lukepawelek799
    @lukepawelek799 3 года назад

    Hi, i've been trying to migrate this into my project but i'm having difficulties. Do you have a discord or anything? or if there's anybody reading this that has successfully migrated it and would like to help, feel free!!
    The widget isn't updating as i move towards it. i see the widget but the size isn't changing. it lets me launch the anim montage but my PC gets stuck. no rope appears.

    • @joe-9718
      @joe-9718 2 года назад

      Hey did you ever find a solution to this? Seems changing to a new AnimBP with fresh montages causes it to get stuck for some reason. Feel like I've quadruple checked all my references, still no dice. The pawn I migrate works fine, but changing the AnimBP for him makes it freeze up.

  • @samvarley1723
    @samvarley1723 4 года назад +1

    Awesome.

  • @farcogrice
    @farcogrice 4 года назад

    What do you think of a tutorial about the sekiro ledge system?

    • @cooplucidtales
      @cooplucidtales  4 года назад +2

      That would not be a bad idea at all, and it would make a nice follow-up to the climbing system! Def something to consider.

  • @sl41_dev
    @sl41_dev 4 года назад

    Hey awesome Video, it really took my project to the next level. I'm wondering, when I created an anim sequence can I reimport that into to the level sequence somehow and "edit" it? I want to create a new animation based upon an existing pose i hade created using the control rig but i can't seem to find a way to get the pose back in. Would love some help if you know a way :)

    • @cooplucidtales
      @cooplucidtales  4 года назад

      When you use control rig you save keys information into a level sequence. You can absolutely re-use it for other animations ! You can even copy/paste keys from one sequence to another :) Good luck with your project !

  • @dbzandrs2
    @dbzandrs2 4 года назад +1

    Thanks

  • @georgearida4144
    @georgearida4144 4 года назад +1

    wow amazing, can you provide this project for download?

  • @timsonss
    @timsonss 4 года назад

    Did you make the animations in external software, or inside of UE4 using Control Rigs?

    • @cooplucidtales
      @cooplucidtales  4 года назад

      Inside UE4 with Control Rig !

    • @timsonss
      @timsonss 4 года назад

      @@cooplucidtales how?!

    • @timsonss
      @timsonss 4 года назад +1

      @@cooplucidtales thats like... Mega insane! I never knew Control Rigs are that powerful! Can you make Weapon animations with Control Rig ot does it only apply to Characters? (I dont really know what Control Rigs are and how they work)

    • @cooplucidtales
      @cooplucidtales  4 года назад

      @@timsonss You can apply a control rig to any skeletal mesh !

  • @LeoDoesEverything
    @LeoDoesEverything 4 года назад

    Please HElp when i put the excact code i dont have the red things

    • @cooplucidtales
      @cooplucidtales  4 года назад

      The red points are due to the debug print made by the sphere cast. You can change the Debug input to "Duration" so they appear.

  • @zeb8152
    @zeb8152 3 года назад

    Hey, my character isnt playing the animaton what should i do :v

    • @joe-9718
      @joe-9718 2 года назад

      Same here. Ever find a solution? Seems changing the AnimBP from the Sekiro one to a custom messes something up... I've checked all my references

  • @nafizjubaer1717
    @nafizjubaer1717 4 года назад +1

    Please do Tarkov's inventory system

    • @cooplucidtales
      @cooplucidtales  4 года назад

      We actually have a similar project in the works !

    • @nafizjubaer1717
      @nafizjubaer1717 4 года назад

      @@cooplucidtales cool! I m a 14yr old blender user looking to try game dev, n that is a feature i wanna have in my game

    • @nafizjubaer1717
      @nafizjubaer1717 4 года назад

      (my age is 14, i dont have 14 yrs of experience lol)

  • @titinilofle
    @titinilofle Год назад

    Hey, I'm trying to make this on UE5, everything goes well except my character keeps getting teleported to the initial position after every grapple... Anyone have an idea why?

    • @ekveel4538
      @ekveel4538 7 месяцев назад

      Did you manage to solve this issue?

    • @titinilofle
      @titinilofle 7 месяцев назад

      @@ekveel4538I think so, I’ll need to look at my project to know what did it, I’ll get back to you. I think what helped was downloading the source project on ue4 and comparing it to my own, as I remember the tutorial doesn’t cover everything.

    • @pulakeshisalunkhe
      @pulakeshisalunkhe 12 дней назад

      @@ekveel4538 Now Im stuck at that problem too lol, what part did we miss? Cuz it does same for me no matter what I try.

    • @ekveel4538
      @ekveel4538 11 дней назад

      @@pulakeshisalunkhe Animation timings is what is being skipped here.
      You have to go into your animation and check where the grapple starts and that point is the X value start point of your grapple curve. Basically, there is a mismatch with the animation and the positioning values of the curve graph. Fix that and your character wont get teleported back

    • @pulakeshisalunkhe
      @pulakeshisalunkhe 11 дней назад

      @@ekveel4538 it’s gonna sound weird but that didn’t work in my case but what did was, I imported his project file anim montage and used them in equal node inside grappling movement and in event graph at the end of node for play montage, just to check and it worked (I had one made for but that would teleport) and it doesn’t even change mesh or does anything weird.
      🗿imma sit down and take that in for a moment and try to figure how does that even work that way.

  • @ANSLRS0
    @ANSLRS0 4 года назад

    where did you get the animations?

    • @cooplucidtales
      @cooplucidtales  4 года назад

      We made them :) You can see it in the video

  • @andreibogdi
    @andreibogdi 4 года назад

    Thanks for this amazing feature! I tried to add this to my project, but the ui showing the grapple point is not displayed even when I use the BP sekiro pawn. I tried to integrate it by making the sekiro pawn as a parent and the 2nd method by copy all the functions to my character, I also added the new object channel. Where should I look?
    Edit: now the ui grapple point is displayed, but the grapple doesn't work on my character

    • @cooplucidtales
      @cooplucidtales  4 года назад

      It's so nice to see people posting their progress ! We suggest you look for the texture of the node itself in the widget blueprint. Our theory is that it's either a communication error between your pawn and the grapple points (they use a ref of a specific character class to function) OR that the circle texture is missing from your new project. We hope you find your bug !

    • @andreibogdi
      @andreibogdi 4 года назад +1

      @@cooplucidtales It works now, it was because of the animations, I had to retarget the animations, It looks like I forgot to do it. I will record a video to show how it plays

    • @andreibogdi
      @andreibogdi 4 года назад +1

      @@cooplucidtales ruclips.net/video/YZpXs-vGhwQ/видео.html
      This is how it plays! Thank you so much!!!

    • @cooplucidtales
      @cooplucidtales  4 года назад

      ​@@andreibogdi That's so cool! Your project is coming along well! I really enjoy this kind of "mechanic example map"! Also, it's only for future reference, but we're a small team who work on those project, as opposed to a single guy! Keep up the good work!

    • @andreibogdi
      @andreibogdi 4 года назад

      @@cooplucidtales Thanks! I really appreciate this. For now I am trying to fix an issue where the player ragdolls if he uses the grapple hook the player will get stuck. So it's because of Als v4 ragdoll

  • @LoneWolf6063
    @LoneWolf6063 4 года назад +3

    holy shit that was just incredibly fast, u skipped so much

  • @dragonsocram
    @dragonsocram 3 года назад

    obrigado.. thanks very good

  • @usmanwahab7716
    @usmanwahab7716 3 месяца назад

    the link isnt working

  • @verusli9637
    @verusli9637 3 года назад

    i just want to say "professional"

  • @tom.looman
    @tom.looman 4 года назад

    Epic just released a sample Control Rig which saves you a lot of time in trying it out yourself: www.unrealengine.com/marketplace/en-US/product/control-rig-mannequin/

    • @cooplucidtales
      @cooplucidtales  4 года назад

      We released it first though :P github.com/LucidTales/GDPSekiro

  • @agentjackal2937
    @agentjackal2937 4 года назад

    Is there any way i can get animation?

  • @MrDevonParsons
    @MrDevonParsons 4 года назад

    Just wow!!

  • @blakearndt3771
    @blakearndt3771 3 года назад

    I'm impressed haha

  • @frozo851
    @frozo851 4 года назад

    wow, no words]!

  • @Mw1ng0l3
    @Mw1ng0l3 3 месяца назад

    How can I adapt it to 2D game?

    • @HarvestHillGames
      @HarvestHillGames 2 месяца назад

      there's another tutorial for that i've seen

    • @Mw1ng0l3
      @Mw1ng0l3 2 месяца назад

      @@HarvestHillGames Can you share the link please?

  • @OlinaDey
    @OlinaDey 2 года назад

    Clean

  • @mahdikm8890
    @mahdikm8890 4 года назад

    Please Create battle system

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      Which one !? :D

    • @mahdikm8890
      @mahdikm8890 4 года назад

      @@cooplucidtales I think deflect system
      And thank you for answer