Game Dev Pantry | Control - Telekinesis | Retro-engineering

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  • Опубликовано: 24 дек 2024

Комментарии • 78

  • @cooplucidtales
    @cooplucidtales  4 года назад +28

    We've been demonetized for the last part of the video (we're not monetized as of now anyway). But you know what, I have no regrets. :) - Nicolas

    • @timsonss
      @timsonss 4 года назад +2

      Broo this rocks! Glad you keeped it XD

    • @cooplucidtales
      @cooplucidtales  4 года назад +2

      @@timsonss I like you!

    • @timsonss
      @timsonss 4 года назад +1

      @@cooplucidtales wdym?

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      @@timsonss I like how you think! xD

  • @Skyflairl2p
    @Skyflairl2p 4 года назад +7

    This is simply superb. Your way if teaching is structured and clear, Thank you for this! Telekinesis is something ive pushed back on the list for a while as i didnt know where to start. (Im fairly new to coding/blueprints in general, about 5 months since i first started.) That being said, this helped me immensely, keep up the great work!

  • @Leandro_SWR
    @Leandro_SWR 8 месяцев назад

    It's really a wonder how this channel never took off. This is great stuff man! You where ahead of your time maybe.

  • @quattour6321
    @quattour6321 Год назад

    Typically, I don't leave comments on videos, but yours are exceptionally clear and easy to understand. Keep up the great work!"

  • @ihorkarpiuk4102
    @ihorkarpiuk4102 4 года назад +1

    IN 3 HOURS I'VE GONE 6 MINUTES LOOKING AT EACH FRAME AND TRYING TO GOOGLE STUFF YOU DROPPED EXPLAINING!!!!

    • @cooplucidtales
      @cooplucidtales  4 года назад

      WAT

    • @ihorkarpiuk4102
      @ihorkarpiuk4102 4 года назад +2

      @@cooplucidtales sorry, i got emotional. I meant that the video is compressed in 20 minutes so i had to scroll through each frame individually to actually see what you did. Excuse my caps lock

    • @cooplucidtales
      @cooplucidtales  4 года назад

      @@ihorkarpiuk4102 Hi !! You can always grab the project to find things not covered in the video ! :)

  • @TehDMCmaniac
    @TehDMCmaniac 4 года назад +1

    No joke, you guys are amazing. You've helped our development immensely. As my friend said, "I'd buy anything these guys develop just out of principle because of how good they are."

    • @cooplucidtales
      @cooplucidtales  4 года назад

      It's really heartwarming to hear

    • @TehDMCmaniac
      @TehDMCmaniac 4 года назад +1

      @@cooplucidtales You know, it might actually be really fun to talk about some game making and game design sometime. I just love hearing the passion of other developers! You guys wanna take the bait?

    • @cooplucidtales
      @cooplucidtales  4 года назад

      @@TehDMCmaniac feel free to DM us on Twitter !

    • @TehDMCmaniac
      @TehDMCmaniac 4 года назад

      @@cooplucidtales Eyy!
      Thing is, you seem to have DMs blocked.

    • @cooplucidtales
      @cooplucidtales  4 года назад

      Fixed !

  • @stoyan800
    @stoyan800 4 года назад +2

    I am truly amazed at the quality of this. Buying any game you guys produce just on principle!

    • @cooplucidtales
      @cooplucidtales  4 года назад

      This is so warming, thank you! We're really glad you appreciate our videos! =)

  • @ihorkarpiuk4102
    @ihorkarpiuk4102 4 года назад +1

    wooow, You should really keep doing it. This content is worth more than most high rated videos on Utube

  • @fedefrost
    @fedefrost 2 года назад

    I'm doing a telekinesis based game in Unity and even though this is Unreal it really helped me on how to improve my mechanic. Thank you very much

  • @relaxwithnature8847
    @relaxwithnature8847 3 года назад +2

    Please make a full explained tutorial on how to do this .. please.. that's a request from you little brother 🙏

  • @alexandrepageot9705
    @alexandrepageot9705 4 года назад

    Incredible work, I don't have any mechanic recommendation because I know any subject you'll touch will be great. Keep going, you are doing an incredible job.

  • @rotemhillel4679
    @rotemhillel4679 3 года назад

    really great!! thank you!! waiting for the next videos

  • @xuelongmu7265
    @xuelongmu7265 4 года назад +8

    Really great tutorial, gonna download this and check it out! One piece of feedback, I noticed the music was a bit loud when talking through the code.

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      You're right, it's possible I've been a bit heavy on this one. I'll try to tone it down a bit next time! - Nicolas

  • @Lykosii
    @Lykosii 4 года назад +2

    At 5:43 You change windows and I cannot figure out how to get there - Would appreciate any help! super useful video!

    • @cooplucidtales
      @cooplucidtales  4 года назад

      It's the interface BPI_Telekinesis ! You have to open the interface to access the window !

    • @alexanderilin9981
      @alexanderilin9981 2 года назад +1

      @@cooplucidtales i dont understand too, so fast and i can't find this interface(

  • @abhijeetjain04
    @abhijeetjain04 4 года назад

    This is super awesome work ! Thanks for tutorial and keep up the good work. we are dependent on these helpful tutorials.

  • @avidanizaks6242
    @avidanizaks6242 2 года назад

    An Amazing toturial. just the best!

  • @Hydra-BR
    @Hydra-BR 3 года назад

    your videos are incredible, thank you so much

  • @sii-gul5852
    @sii-gul5852 2 года назад +2

    Am i allowed to use this in my own project and expand upon it? i will remove the copyrighted sounds as well?

    • @cooplucidtales
      @cooplucidtales  2 года назад +1

      Yes of course !

    • @sii-gul5852
      @sii-gul5852 2 года назад +1

      @@cooplucidtales ayyyy thank you 🙏🏼!!!!!

  • @ezekielhabegger
    @ezekielhabegger 2 года назад +1

    I downloaded your project and copied the code as close as possible, but props still highlight when holding an prop. How'd you fix this in yours? :)

  • @getrekt8365
    @getrekt8365 4 года назад

    News and Community Spotlight | August 27, 2020 | Unreal Engine brought me here and im thankful.

  • @thesad1671
    @thesad1671 4 года назад

    Thanks for tutorials... can you make uncharted rope system if you make it that be fantastic

  • @eyupalemdar
    @eyupalemdar 4 года назад

    Woww great effort, please keep doing it!

  • @leviathangamesdev1938
    @leviathangamesdev1938 2 года назад

    Lift not working....is the lift timeliness set up exactly like the first timeline made for zoom in?

  • @ps5games821
    @ps5games821 4 года назад +4

    wow make more tutorials please

  • @rickloterio
    @rickloterio 4 года назад

    Incredible video

  • @darkpalmentertainment
    @darkpalmentertainment 11 месяцев назад

    Having issues wirh character self ref, does this mean I need to re do all of the code or? Trying to find the soluition to this any type of help is welcomed.

  • @binus3527
    @binus3527 4 года назад

    i would love to see some niagara tuts, also GREAT content keep up

    • @cooplucidtales
      @cooplucidtales  4 года назад

      That is definitely tempting! Thank you, glad you liked it! :)

  • @emivargas1751
    @emivargas1751 4 года назад +3

    6:48 "Lets take a quick look to make sure everything is working" It's not :'V

  • @sanyloose370
    @sanyloose370 11 месяцев назад

    How can i impliment that in ALSV4

  • @gr4j0m3r
    @gr4j0m3r Год назад

    At 6.55 it does not work for me, I am sure I followed everything. I have tried this 2 times from the start. What do I do? drag the BP_KeneticProp into the scene and give it a static mesh? Does not work. Or create an actor, give it a static mesh and then apply M_Outline? No, not working. If anyone can help me with this, I am very much appreciate.

  • @darkpalmentertainment
    @darkpalmentertainment 11 месяцев назад

    Hey, is there a possibility to upload the raw video to this? - I'm having a bit of troubld keeping up with this. I know I might be the only one asking this, I'm fairly new to UE5.

  • @adamcgd8748
    @adamcgd8748 2 года назад

    How would I drop an object after picking it up, without throwing it?

  • @mohamedmustafa9743
    @mohamedmustafa9743 4 года назад

    yay Unreal Engine News and Community Spotlight mentioned the channel , hope this help the channel to grow exponentially from now on .
    wish you guys get your Mega Grant soon 😉

  • @khwajataha6024
    @khwajataha6024 2 года назад

    Is there any tutorial for this in c++??

  • @timsonss
    @timsonss 4 года назад

    Will you also make other mechanics from Control? Like Levitating, Shield or Ground Hit? (Ground Pound)

  • @darkpalmentertainment
    @darkpalmentertainment 11 месяцев назад

    Multiplayer aspects?

  • @MorganFuse
    @MorganFuse 4 года назад

    I would love to see tutorial, on astronaut movement in space(zero g)

    • @cooplucidtales
      @cooplucidtales  4 года назад

      That would actually be super interesting!

  • @laiksik
    @laiksik 3 года назад

    Hi Lucid ! I don't know if you'll respond, but if you or anyone have time to help, it would be really appreciated!
    . I tried to follow it exactly in ue5 and I don't see a mistake I made. However, the highlighted objects are always on from the start. I have to hover over them to have them turn off(then the rest will work). Would you have any idea what I might have done wrong? or could it be some functionality is different in ue5? Thanks

    • @laiksik
      @laiksik 3 года назад

      I found a temp work around by Turning of the Highlight in the construction script so it's off when it's spawned. but I doubt this is the best way to do it?

    • @ezekielhabegger
      @ezekielhabegger 2 года назад +2

      @@laiksik If you still need help with this - Add a branch before Set Render Custom Depth on Event Highlight in the Telekinetic Prop BP. Plug True into Set Render Custom Depth and make the condition State == Default. You'll need to uncheck Render CustomDepth Pass in the details of the prop's Static Mesh as well :)

    • @joshikau
      @joshikau Год назад +1

      The easy fix for this is to not hit the checkbox for Render Custom Depth pass in the details panel of the blueprint. in other words skip the check box at 6:09 in the video.

  • @josealberto8270
    @josealberto8270 3 года назад

    Can you make this in unity3d?

  • @dsodragus4616
    @dsodragus4616 3 года назад

    May I ask what engine version have you use to make this? Because I tried to download the zipped up project with 4.24 but it says that it was created with a newer version. Thanks :)

    • @cooplucidtales
      @cooplucidtales  3 года назад +1

      4.25 ! :D

    • @dsodragus4616
      @dsodragus4616 3 года назад

      @@cooplucidtales Thanks. Gonna have to download it first to try out your masterpiece :) Really great tutorial. Keep it up :)

    • @dsodragus4616
      @dsodragus4616 3 года назад

      @@cooplucidtales Can I use your animations in my game? Possibly commercial project?

    • @cooplucidtales
      @cooplucidtales  3 года назад

      @@dsodragus4616 It's all up for grabs

  • @gr4j0m3r
    @gr4j0m3r Год назад

    Just one question, what were you in a hurry for? Apocalypse? Why did you need to speed up the Blueprint process?

  • @mohamedarbab1861
    @mohamedarbab1861 4 года назад

    We neeeeed moooooore tuts plzzzzz😭😭😭😭😭😭🙃

  • @alexisconfused5719
    @alexisconfused5719 4 года назад +1

    Yeet I Am Back Brrr

  • @ihorkarpiuk4102
    @ihorkarpiuk4102 4 года назад +1

    but you cut it down to 20 minutes. MAN, IT'S IMPOSSIBLE TO FOLLOW!!!!

    • @cooplucidtales
      @cooplucidtales  4 года назад

      Please friend, if you want to take a thorough look at the code, go grab a copy of the project in the video description!

  • @neverknowsbest1717
    @neverknowsbest1717 Год назад

    My jitter function is much slower lol

  • @tkclef
    @tkclef 4 месяца назад

    This is showoff, can you slow down and teach us?!

  • @EthanCowart
    @EthanCowart Год назад

    ew help the ddlc music playing in the intro