Genuinely curious as to why you're doing all this extra work when the Character Movement Component handles all of this for you? Could of just tweaked a few things to achieve this in about 5 minutes.
Cause I wanna lol jk. I started out using the default character that implements that component out the box but I wanted to make my own. Saw it as a good excersise for learning some more C++ too
Once this controller character is created, is it as simple as adding a rigged character and assigning animations to each direction/input, or is there more coding that goes into that?
It's really as simple as that. I can make it even easier by just duplicating the animation controller from the Unreal templates and replace all the animations with my own rips/custom animations!
There it is
Where?
Good stuff, man!
Thank you dude!
Genuinely curious as to why you're doing all this extra work when the Character Movement Component handles all of this for you? Could of just tweaked a few things to achieve this in about 5 minutes.
Cause I wanna lol jk. I started out using the default character that implements that component out the box but I wanted to make my own. Saw it as a good excersise for learning some more C++ too
Once this controller character is created, is it as simple as adding a rigged character and assigning animations to each direction/input, or is there more coding that goes into that?
It's really as simple as that. I can make it even easier by just duplicating the animation controller from the Unreal templates and replace all the animations with my own rips/custom animations!
👍🏻
👎🏻