MASTERING Custom Character Controllers in Unreal | UE5 Tutorial

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  • Опубликовано: 12 янв 2025

Комментарии • 10

  • @jjrivera5081
    @jjrivera5081 Месяц назад +2

    There it is

  • @Dudebat923
    @Dudebat923 Месяц назад +1

    Good stuff, man!

    • @naj0r1
      @naj0r1  13 дней назад

      Thank you dude!

  • @TimothyBell90
    @TimothyBell90 Месяц назад +3

    Genuinely curious as to why you're doing all this extra work when the Character Movement Component handles all of this for you? Could of just tweaked a few things to achieve this in about 5 minutes.

    • @naj0r1
      @naj0r1  13 дней назад

      Cause I wanna lol jk. I started out using the default character that implements that component out the box but I wanted to make my own. Saw it as a good excersise for learning some more C++ too

  • @NazeMayo427
    @NazeMayo427 Месяц назад +1

    Once this controller character is created, is it as simple as adding a rigged character and assigning animations to each direction/input, or is there more coding that goes into that?

    • @naj0r1
      @naj0r1  13 дней назад

      It's really as simple as that. I can make it even easier by just duplicating the animation controller from the Unreal templates and replace all the animations with my own rips/custom animations!

  • @daly8510
    @daly8510 Месяц назад +1

    👍🏻

    • @naj0r1
      @naj0r1  13 дней назад

      👎🏻