He called my Game BAD, he was so WRONG | Devlog

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  • Опубликовано: 6 янв 2025

Комментарии • 418

  • @Wishbone_Games
    @Wishbone_Games  10 месяцев назад +43

    Just a reminder that the playtest is closed at the moment, but you can still join the discord to stay updated when the next playtest opens

    • @alexandervazquez7501
      @alexandervazquez7501 10 месяцев назад

      Ever considered asking for help/advice from another solo fps developer?

    • @Berry-Blade
      @Berry-Blade 23 дня назад

      WHERE DID U GO CONTINU GAMEEE!!!!!!!!!!!!

  • @CrippleStick12
    @CrippleStick12 Год назад +497

    This guy is like the step dad we all needed when Dani abandoned us for milk.

    • @Wishbone_Games
      @Wishbone_Games  Год назад +116

      Awww thank youu, Id never try to replace the real one though, nobody could

    • @CrippleStick12
      @CrippleStick12 Год назад +29

      @@Wishbone_Games Words of a true hero

    • @sonic_j2594
      @sonic_j2594 Год назад +8

      Fax

    • @ItsHumanBoi
      @ItsHumanBoi Год назад +5

      He is working on karlson. It was on his discord server.

    • @CrippleStick12
      @CrippleStick12 Год назад +1

      @@ItsHumanBoi where?

  • @bexplosion
    @bexplosion Год назад +714

    When the devlog is more fun than the game

    • @Wishbone_Games
      @Wishbone_Games  Год назад +180

      💀💀💀💀💀 this is too funny, im pinning it

    • @MultiArtStyleTWT
      @MultiArtStyleTWT Год назад +16

      @@Wishbone_Games this is my first vid of yours watched, and i already agree with op

    • @McWhippyFN
      @McWhippyFN Год назад +3

      Pin Of Shame

    • @shakunrelhan2944
      @shakunrelhan2944 Год назад +5

      ​@@McWhippyFNwe don't want your rook here

    • @cherricake1796
      @cherricake1796 Год назад +2

      ​@@McWhippyFNI think he was being positive-

  • @nonamedalegend
    @nonamedalegend Год назад +126

    i think a sword enemy would be cool, seeing as everything is close range anyway

    • @Wishbone_Games
      @Wishbone_Games  Год назад +17

      I originally thought that but i think it would become too close to ghostrunner if i added a sword, and i cant do any better in the melee department than them

    • @RustMaxxing
      @RustMaxxing Год назад +8

      @@Wishbone_Games i think this game should actually have a melee of some sort as from what i see from gameplay it kinda turns into closerange magdumping at parts, even if it was just a melee button to punch the enemies or something, it'd be a well needed speed improvement

    • @lil_Gyatis_Clips
      @lil_Gyatis_Clips Год назад +3

      Really good idea. Wishbone, take notes!

    • @elfstar7514
      @elfstar7514 Год назад +1

      @@Wishbone_Games add an tingy that straight up does nothing when you become them

    • @snowman3456
      @snowman3456 Год назад

      Can you just make the entire ememy a sword please​@@Wishbone_Games

  • @LeetRSPSDev
    @LeetRSPSDev Год назад +43

    Yooo just found your channel. You are going to blow up man. The editing, funny clips and jokes and overall seeing your progress, it was all fantastic! Earned a sub. You give me HUGE Dani vibes and I'm with it! Cannot wait to watch more.

    • @Wishbone_Games
      @Wishbone_Games  Год назад +7

      WOWWWWW, thank you, this is such a great comment it put a smile on my face. Im gonna stay on the grind so i know ill blow up eventually hehe. Though i dont wanna become dani 2.0 because i wanna have my own style of videos, but im glad i remind you of such a legend

    • @evenanything
      @evenanything 10 месяцев назад

      @@Wishbone_Games well its true that this video is giving dani vibes, i am sure your other videos are different, right?, also this is my second video, the first one was you making a game for 3000$

  • @EhgejeUsvsjd-vi9zb
    @EhgejeUsvsjd-vi9zb Год назад +21

    It’s fun watching your game improve with every devlog, keep it up!!

    • @Wishbone_Games
      @Wishbone_Games  Год назад +4

      Thank you, its definitely gonna keep improving haha

  • @gabrielocci
    @gabrielocci Год назад +15

    Damn that skit where your friend talks sounds so good

  • @drewber2002
    @drewber2002 Год назад +78

    i actually like the horror aesthetic i get its not what you're going for but i feel like there isn't many modern looking shooters that have that type of setting

    • @Wishbone_Games
      @Wishbone_Games  Год назад +27

      Yea i also like it in a vaccum, but for my game, nah. I still have all the assets though so someday i can use them for something else

    • @ishipcrimsonandcerluean
      @ishipcrimsonandcerluean Год назад +1

      Titan fall 2’s factory level in the campaign and the time travel one too

    • @ishipcrimsonandcerluean
      @ishipcrimsonandcerluean Год назад

      They give me the same vibes

    • @PutineluAlin
      @PutineluAlin Год назад

      Living under a rock my dude, you have to also search for psychological horror shooters.

    • @Scarcheeze
      @Scarcheeze Год назад

      ​@@Wishbone_Games make creepy level just like the classic halo did

  • @GlenBixley
    @GlenBixley Год назад +5

    Well it looks like you have put more effort into this then many games that make full release these days, what ever happens your learning skills for your next project.
    Good luck with the project.

  • @ConandeBrodo
    @ConandeBrodo Год назад +11

    I really liked that “horror” aesthetic that you mentioned earlier in the video, it reminded me of Doom 2016.

    • @Wishbone_Games
      @Wishbone_Games  Год назад +4

      Thank you, actually youre not the first person to say it was good, doesnt suit my game though. But i still have the assets so some day i could use them for something else.

  • @Vivigreeny25
    @Vivigreeny25 Месяц назад

    Gotta say you are HUGELY underrated considering how well put together and entertaining your videos are.

  • @wolfintank9629
    @wolfintank9629 Год назад +4

    Great video and cant wait to stream the playtest

  • @goldenessence1194
    @goldenessence1194 Год назад +6

    Omg bro last time i visited your channel u were 5k and now 10k

  • @BoubeTheCat
    @BoubeTheCat Год назад +3

    he's like an offbrand dani

  • @thenewnostalgia
    @thenewnostalgia Год назад +3

    First video I've watched on your channel. Happy to subscribe.

  • @VaporCun
    @VaporCun Год назад +2

    Ignoring your reference while drawing inspiration from another source is eerily relatable to me as a self proclaimed 3D artist!

  • @lux_max.
    @lux_max. 9 месяцев назад +1

    He is highly inspired by Dani and im not complaining i need this type of content

  • @Soroosh.S83
    @Soroosh.S83 Год назад +9

    We getting in debt in unity's fees with this one 🗣️🗣️🔥

  • @whynotusepaper468
    @whynotusepaper468 Год назад +3

    Great vid love the improvement keep the good work!!!

  • @disposedshelf
    @disposedshelf Год назад +2

    finnaly ive been looking for a futeristic shooter for a WHILE!!!!

  • @snoodge-cv7fj
    @snoodge-cv7fj Год назад +3

    I have an idea for a bit of polish later down the line, not too useful at the moment, as there's only one level, but I think it would be neat if between factories you get a little Omnitronics ad of them addressing allegations of their robots starting to glitch out and stop working as you progress through the levels, eventually leading to something like a "temporary" shutdown of the company after the final level. It's always fun to see big corporations slowly lose the PR battle, and it would be a good lore reason to keep your slogan for them in the game.

  • @Catkilmikpie
    @Catkilmikpie 8 месяцев назад +2

    Karlson 2 moment
    (Hopefully bro is not assassinated)

  • @diamondshark4878
    @diamondshark4878 Год назад +4

    Wow , ur channel's taking off!!!

  • @Scoop6464
    @Scoop6464 Год назад +20

    Try adding a small camera shake when you reload it gives it oh so much more impact it’s small but adds a lot btw love your videos ❤

    • @Wishbone_Games
      @Wishbone_Games  Год назад +7

      Well, uh, theres no reload so...

    • @Scoop6464
      @Scoop6464 Год назад +2

      @@Wishbone_Games oh yeah ehhhhhhhhh… didn’t think of that

  • @Glados44
    @Glados44 Год назад +1

    Awesome devlog. I really like your style. I think i saw it somewhere else 😏🤭. I Will follow your game grow process. You are amazing keep the good work

  • @simbawilson3512
    @simbawilson3512 Год назад +1

    bros the dani that still uploads

  • @Dartify
    @Dartify Год назад +4

    FINALLY THE NEXT DEVLOG

  • @pamparam3495
    @pamparam3495 Год назад +5

    I'm now having the same period of choosing visual style for my game

    • @Wishbone_Games
      @Wishbone_Games  Год назад +1

      Its such a painful one holy shit, dont wish that on my worst enemy

    • @pamparam3495
      @pamparam3495 Год назад +1

      @@Wishbone_Games yeap, the funny thing is that I also came to use Mirror Edge as a reference of simplicity and coolness :)
      And Bungie's Marathon is also great reference

  • @NotSleightgaming
    @NotSleightgaming Год назад +2

    Normally I don’t really laugh at devlogs but you’re hilarious 😂

  • @____z1
    @____z1 10 месяцев назад +2

    Hey fishbone! I have a radical idea. SO you make it where players can switch to sights by right clicking (hold not toggle) or something. In games like doom eternal you can scope with the heavy cannon sniper mod and it’s super satisfying.

  • @Awaited
    @Awaited 8 месяцев назад

    This guy seems like he’s trying to be a Dani clone. The jokes, editing and everything is exactly how Dani would do his videos.

    • @CosmoDev69
      @CosmoDev69 8 месяцев назад

      look at the subcount of Dani, and then say this again.

  • @sithwinchester9221
    @sithwinchester9221 Год назад +3

    Going to be honest, this video made me check out Omnipresence. Definitely keep up the good work. I'll be waiting for the game release. :P

  • @victordayet
    @victordayet 8 месяцев назад

    Looks better than in the beginning, I think that's a win👍

  • @PhantomChaos76
    @PhantomChaos76 Год назад +2

    Cool game! I wishlisted it. Little suggestion, to help terrible gamers like me. Some sort of setting in the options menu, like accessibility or something, that freezes everything when you press the button to switch places (I forgor what it was called), including freezing you. You can then move your cursor to select what you want to switch with, and then time resumes. It's like Celeste's dash assist setting, where if you dash it freezes the game so you can decide which direction to dash in.

  • @Pixels4Games
    @Pixels4Games Год назад +2

    Hey, you made a huge progress. Congrats man. I didn't dare to make a 3D game yet as I made only 2D games so far but maybe one day...
    Anyway good job and keep going. :)
    - Dan

  • @AdditiveOutlier
    @AdditiveOutlier Год назад +8

    If you're still thinking about the tilted gun thing, I've got a few ideas for that.
    Give the robots a third arm (or two arms) growing out of their shoulder(s). This will allow you to:
    1. Explain why the gun is tilted - the robots will hold big guns with their right set of arms, as in their "normal" right hand on the trigger and a longer "supporting shoulder arm" holding the part of the gun that would normally be held with your left hand. Not sure how to explain tilt in smaller firearms tho.
    2. Have left arm/set of arms free to perform animations/interactions/other special actions or wield another big gun for a total of 2 big guns at once.
    3. Improve the logic in lore, which is "it's factory robots, why would they only have two arms when they could use multiple for manual labor/control" and their arms could be used to, idk, haul a 5x5x5m crate (and if you imagine how that would look, you can see why the shoulder arms would be longer).
    Also, adjust the gun models for the tilt, especially the iron sights. It just looks incredibly silly when your robots just refuse to use the aiming apparatus. If it was up to me, I would get rid of the iron sights and scopes altogether, and then use the lore to explain that "it's robots, they just calculate the trajectory, they don't need to aim, so factory guns were specifically designed for them with that design in mind." And since the player is a virus, not the original robot software, it doesn't hurt the lore if the player is trash at shooting.

  • @TheGevGuy
    @TheGevGuy Год назад +3

    Baking lights is one of the worst parts of developing a game, I can't tell you how much time I'd wasted just Baking lights. Awesome progress on the game tho

  • @PencilMercenary
    @PencilMercenary Год назад

    he is literally our step-dani for the time being

  • @LogoAirsoft
    @LogoAirsoft Год назад +5

    You should add enemies that have different abilities
    Like,slow down,explode and turn into the closest enemy,extra health,etc
    I think it would be a cool addition

  • @craftingtales2790
    @craftingtales2790 9 месяцев назад

    I’ll admit, the graphics and mechanical map design look great!

  • @jonnymo_13
    @jonnymo_13 Год назад +1

    I think that your game looks pretty good, fast paced and just cool. I am also a gamedev, and im working on a dungeoncrawler. maybe you can make a tutorial for dungeoncrawler. and if you dont want to do this, just work on omnipresence and make entertaining vids, like you ever do. and congrats for 10.000 subscriber, you deserve it 😊

  • @ohimdabiggestbird
    @ohimdabiggestbird Год назад +4

    i dont wanna be that dude but this guy is like dani superlight, like a step dad we never had and i love it

    • @Wishbone_Games
      @Wishbone_Games  Год назад

      Lots of people are saying that which is crazy because of his literal god status

  • @Selrisitai
    @Selrisitai 11 месяцев назад +1

    Maybe instead of a sword, take inspiration from mirror's edge and make all enemies parry-able, but then take inspiration from Remember Me so that when you parry, you dig your hand into the machine's CPU and it's another method of transferring into that machine.
    All it would require is some sick animations that, based on this video, you're more than capable of handling.

  • @st4849
    @st4849 Год назад +4

    Wow, this game looks very cool now!

  • @Eddiemancurly
    @Eddiemancurly Год назад +14

    "when there is no dani there is wishbone games"
    -said a wise man

    • @Wishbone_Games
      @Wishbone_Games  Год назад +1

      Nah i never wanna replace the man himself

    • @Eddiemancurly
      @Eddiemancurly Год назад +3

      @@Wishbone_Games did not mean it like that, till dani come back home with the milk then you'll be "the dani" of the no dani era

    • @Wishbone_Games
      @Wishbone_Games  Год назад

      Hell yeaa hahaa@@Eddiemancurly

  • @TheExtremeChocolate
    @TheExtremeChocolate Год назад

    we're only watching you for now until Dani comes back. Dont get your hopes too up

  • @carljohnson9835
    @carljohnson9835 6 месяцев назад

    dani made me get into making games but after he suddenly disappeard i didn't wanted to continue to learn making games. and now, i think i got my motivation back

  • @MrStarlightt
    @MrStarlightt 11 месяцев назад +3

    i was gonna whine about this guy trying to be Dani so badly but then another comment pointed out that this is the next best thing after Dani went to get some more milk

  • @William99387
    @William99387 Год назад +4

    Watching your videos make me want to get into making video games, but i dont really know where to start 😕.

  • @Platinum_gamer10
    @Platinum_gamer10 Месяц назад +1

    Your basically like dani. Cool video and game idea tho. I'm a fellow game dev myself you see😂

  • @ZenxyYT
    @ZenxyYT 5 месяцев назад

    FINALLY A DANI 2.0, TY FOR BEING A DANI 2.0 CAUSE DANI IS LITERALLY 2 YEARS NOT UPLOADING

  • @RACCOONS13
    @RACCOONS13 11 месяцев назад +1

    if the robots cant change weapons wouldn't it make more sense to have the weapons attached to the robots? i think gun hands would be cooler anyways

  • @clau_bleh4784
    @clau_bleh4784 Год назад +3

    I started binge watching your vids, now i see that u posted, hi.

  • @BitekBitechAga
    @BitekBitechAga Год назад +1

    bro u should add camera rotate on wallruns i think (and if u wallrun with ur left side left hand might be gone to hold the wall)

  • @sss_p-b6x
    @sss_p-b6x Год назад +5

    well,i could do my homework rn but i spend 13mins on this...

    • @Wishbone_Games
      @Wishbone_Games  Год назад +1

      Good, homework is nothing compared to my uploads

  • @hextav
    @hextav Год назад +2

    I think that if you make it so that when you jump after switching bodies, you can inherit velocity. This could make some interesting levels. Maybe make it dependent on the away from the direction you switched, or make it have a buffer period where you can look around and then jump which then launches you (My personal favourite version).

    • @hextav
      @hextav Год назад

      I think this, because your game is designed around speed but the switching stops you abruptly so adding some mechanic which increases movement in that mechanic would increase movement flow.

  • @perplxxd
    @perplxxd Год назад

    dani walked so this fella could run

  • @bonon_69
    @bonon_69 10 месяцев назад +1

    Just subscribed dude, i think you should add a destroying animation instead off , Destroy(gameObject); for the enimies.

    • @Wishbone_Games
      @Wishbone_Games  10 месяцев назад +1

      Thank youuuuuu. Wait what? Destroy(gameObject); is my favourite death animation...

  • @OliverBeebe
    @OliverBeebe Год назад

    game looks cool! tbh i find the constant self deprecation a little grating since you're clearly very talented, but maybe some people like that style of video. excited to see where this project goes though!

  • @olivergentleman7393
    @olivergentleman7393 Год назад

    Mum: we have dani at home
    Dani at home:

  • @voldorelduh9524
    @voldorelduh9524 Год назад +2

    This was awesome !!:)

  • @cliynyates2935
    @cliynyates2935 8 месяцев назад +1

    so are we not gunna talk about how he has a gun after tries to fix the turret

  • @sotb367
    @sotb367 Год назад +2

    wake up babe, new wishbone video dropped

  • @HumanGamer
    @HumanGamer Год назад

    Dani: dead
    Wishbone: Dani

  • @kermitacrime
    @kermitacrime 11 месяцев назад

    Hippidy hoppedy your body‘s my property got me dead 💀

  • @skankhunt-ef3vw
    @skankhunt-ef3vw Год назад

    faster and longer sliding would make this 10x better

  • @DootguyDoot
    @DootguyDoot 10 месяцев назад +2

    POV: We have Karlson at home

  • @llh1043
    @llh1043 Год назад +3

    Good damn bro the game looks clean

  • @joystick20
    @joystick20 Год назад

    I really like your personality and fubny clips of you irl, i gotta say tho gameplay feels a little like karlson except the fact that you can posses

  • @Selrisitai
    @Selrisitai 11 месяцев назад +1

    Boys, we finally have an answer to the age-old question, "Should he be a game developer or a RUclipsr?"

  • @poison_ivon1804
    @poison_ivon1804 Год назад +1

    At 9:46, what site did you use to put at the references in one place?

  • @Sqwid_
    @Sqwid_ Год назад +2

    idea i had was if you throw the robots body's heart it will become a mini bomb

  • @Ares_Complex
    @Ares_Complex Год назад +2

    I love the irl clips it this video! Cool shorts, btw. I think I have a shirt that looks similar. Also your conversations with your friend sound really scripted lmao.
    Uh, what about the game? What about it? What game?

    • @Wishbone_Games
      @Wishbone_Games  Год назад +1

      Thank youuuuuuuuuu, i was kinda scared to add those bits in but i think people are enjoying it. Yea this was our first time recording hehee, ill ditch the script for the next time

  • @OriginalNethaniel
    @OriginalNethaniel 10 месяцев назад

    from the start of the video all I thought was "this is just ghost runner with a gun instead" lmfao

  • @CLAPNUGGETSdani
    @CLAPNUGGETSdani 11 месяцев назад

    Part 4, you should add a feature where you throw your current weapon at a bot you're switching to if you don't like the weapon

  • @cheeseycheeser5730
    @cheeseycheeser5730 Год назад +1

    I think it could really help if enemies had different appearances based on what weapons they use, would make enemies feel less samey and make it easier to recognize threats or potential weapons!

  • @paradox7220
    @paradox7220 Год назад

    you could add an inclination for the camera when wallrunning

  • @josephvrbackcatalog
    @josephvrbackcatalog Год назад +1

    It would be really cool if you could implement VR support
    Not many devs are brave enough to have fast gameplay in their VR titles yet

  • @mud.eater3
    @mud.eater3 6 месяцев назад +1

    You should make a simple body cam fish eye lens like camera so instead of boring flat screen it feels better even though its a simple fish eye lens

  • @jakethecake3657
    @jakethecake3657 Год назад +1

    I'm sorry to say this man, but I think he was right... game's lookin pretty BADass! Keep it up!

  • @xlmtap1192
    @xlmtap1192 Год назад +1

    you can lower the view model fov to make the hands look more natural

    • @Wishbone_Games
      @Wishbone_Games  Год назад

      I cant with my current setup, im only using one camera to render, just on a different render layer

    • @xlmtap1192
      @xlmtap1192 Год назад

      @@Wishbone_Games well, you could squeeze the model to make it look like it's on a lower fov.

  • @oblivion5930
    @oblivion5930 Год назад

    Dayooom Looks firee 🔥🔥🔥

  • @jeff_-
    @jeff_- 10 месяцев назад +1

    pov: dani has been gone for like a year or 2
    wishbone games: print("hello world")

  • @lifefighter88
    @lifefighter88 Год назад

    You remind me of Dani, loved the vid 👍

  • @GreatThinkingREAL
    @GreatThinkingREAL Год назад +2

    this would make fire stealth game

    • @Wishbone_Games
      @Wishbone_Games  Год назад

      I acutally had a stealth section planned for the game, but i dont think its gonna end up being added because it doesnt combine with the rest of the game

    • @Man-I-Love-Frogs
      @Man-I-Love-Frogs 8 месяцев назад +1

      Sombra from overwatch

  • @drawsap
    @drawsap 6 месяцев назад

    its nice to see how far this game has come

  • @RealFakeSoof
    @RealFakeSoof Год назад +4

    The left hand animations look sick af... Kinda liked how the old animations had the robot ghetto blasting with the guns sideways though.

  • @Recap-o-Rama
    @Recap-o-Rama 6 месяцев назад

    you should add bosses to your game I got all watches bosses already Final Boss - Cybernetic Overlord:
    Boss Description: A towering, heavily armored robot with multiple weapon systems and defensive capabilities.
    Boss Ability: Enhanced durability and adaptive shielding.
    Player Strategy: During the final battle, the player must strategically disable the boss's defenses by taking control of its limbs.
    Ability Acquired: After defeating the boss, the player gains the ability to deploy a temporary energy shield similar to the boss's adaptive shielding, enhancing survivability in tough battles.
    Boss 2 - Techno-Spider Sentinel:
    Boss Description: A fast-moving, agile spider-like robot equipped with energy webs and rapid-fire projectile launchers.
    Boss Ability: Enhanced mobility and web-trapping capabilities.
    Player Strategy: To defeat the boss, the player must disable its web launchers and use its mobility against it.
    Ability Acquired: After defeating the Techno-Spider Sentinel, the player gains the ability to deploy energy webs that immobilize enemies and can be used for traversal, enhancing tactical options in combat.
    Boss 3 - Plasma Core Goliath:
    Boss Description: A massive, lumbering robot armed with a powerful plasma cannon and electromagnetic pulse (EMP) generators.
    Boss Ability: EMP discharge and devastating plasma blasts.
    Player Strategy: Disable the boss's EMP generators to prevent it from disrupting your systems, then target its vulnerable core.
    Ability Acquired: After defeating the Plasma Core Goliath, the player gains the ability to discharge EMP pulses, temporarily disabling enemy electronics and shields, offering strategic advantages in battles against multiple foes.
    Boss 4 - Nano-Adaptive Behemoth:
    Boss Description: A shape-shifting, nanotech-infused robot capable of morphing its structure and weapons in real-time.
    Boss Ability: Shape-shifting and rapid adaptation to combat situations.
    Player Strategy: Utilize precision strikes to disrupt its nanotech control nodes, forcing it to revert to a vulnerable state.
    Ability Acquired: After defeating the Nano-Adaptive Behemoth, the player gains the ability to temporarily morph their own body, adapting to different combat scenarios with enhanced defenses or offensive capabilities, providing versatility in gameplay. Final Boss - Singularity Titan:
    Boss Description: The Singularity Titan is a colossal, sentient AI housed in a massive, mobile fortress. It wields immense gravitational powers and can manipulate time and space.
    Boss Abilities:
    Gravitational Manipulation: The ability to create intense gravitational fields to crush enemies or deflect projectiles.
    Temporal Distortion: Can manipulate time, slowing down or speeding up local timeframes.
    Energy Cannons: Fires powerful energy beams that can obliterate targets with precision.
    Boss Fight Dynamics:
    The battle takes place across multiple phases within the fortress, each phase challenging the player with different environmental hazards and enemy reinforcements.
    The player must disable the Singularity Titan's shields by taking control of its arm-mounted energy projectors and using them against its own defenses.
    As the battle progresses, the Titan's attacks become more devastating, requiring the player to adapt and use acquired abilities strategically.
    Ability Acquisition:
    Gravitational Manipulation: After defeating the Singularity Titan's gravitational arm, the player gains the ability to create localized gravitational fields. This can be used to manipulate objects, crush enemies, or shield against incoming attacks.
    Temporal Distortion: By defeating the temporal core of the Titan, the player gains the ability to manipulate time briefly, slowing down opponents or enhancing their own speed and reflexes.
    Energy Cannon Integration: After disabling the Titan's energy cannon and integrating its core technology, the player gains access to a devastating energy beam attack, capable of piercing through multiple enemies or fortified defenses.

  • @protololo44
    @protololo44 Год назад +2

    Keep the tilted gun view it looks really cool!

    • @Wishbone_Games
      @Wishbone_Games  Год назад +1

      Yea i know im just trying some new stuff out, ill see what people say, nothing is final right now dont worry

    • @ZukaraTheGame
      @ZukaraTheGame Год назад

      Here's a thought to add to your development pit of despair.
      A toggle between tilted and straight depending on the situation might feel fun adding another layer to the weapons.
      Like if an enemy starts shooting a certain projectile and you "tilt" your gun along with an animation of your gun transforming into a different weapon that let's you deflect the enemies projectiles.

  • @mr_merini658
    @mr_merini658 Год назад +2

    Wow its looking GOOD

  • @scoutpandapal
    @scoutpandapal Год назад +1

    Could you not just freeze the Z rotation on the turret and then give it an X rotation clamp?

    • @Wishbone_Games
      @Wishbone_Games  Год назад

      Believe me i have tried everything. But im just stupid asf when it comes to quaternions so ill keep learning about them till i fully understand

  • @gdlimiez6064
    @gdlimiez6064 Год назад +1

    ive been developing a 2d rpg for a while now, how do you think i can start a devlog on a game ive already started?

  • @AbbieBerrie
    @AbbieBerrie Год назад +24

    fpAmazing game

  • @s3nju279
    @s3nju279 Год назад

    how did you get the anisotropic lens flare at 10:38 of your vid?

  • @bosskeith1
    @bosskeith1 10 месяцев назад

    Probably too late but the turret thing can be corrected by separating the rotations (I had created a turret based game a while back and came across this exact issue) perform your pitch in standard update and then the spin in late update.

  • @OliverJ440
    @OliverJ440 11 месяцев назад

    i still cant believe that wearing a tie can make him look so professional (let's ignore the shorts)

  • @TaylorMAston
    @TaylorMAston 8 месяцев назад

    I have a feeling that you never needed to process to fourth dimension just to turn the turret

  • @gremlinton9815
    @gremlinton9815 Год назад +1

    I don't care which unfunny devlogger mom brings home after Dani left for the milk, you will never be as good as him

  • @Van_Darkhole
    @Van_Darkhole 7 месяцев назад

    Vibrant colors... that reminds me upcoming game of unknown small indie studio thats specialize at FPS games...

    • @Van_Darkhole
      @Van_Darkhole 7 месяцев назад

      A-Yo! Kick thoes grindy studio's Triple-Asss!

  • @2ktwothousand
    @2ktwothousand Год назад +1

    i haven't seen it since the old playtest but it seems amazing