Wow! What a journey for Louis! We know he really enjoyed making this one though. In the next Hollow Knight video, we will tackle the camera so stick around! We also wanted to take the time to thank you all for the amazing comments we received! We just launched our Patreon and we're kinda nervous about that but, as a burgeoning studio in this crazy year, we thought it was time to open this avenue for those who'd like it. In any case, don't feel any pressure to donate on the platform. The fact that you watch and enjoy it helps tremendously, and we cannot overstate how your comments warm our hearts and make this all worthwhile. Thank you again. Bisous
At 11:43 when doing "Get Up Axis" it didn't show for me, I might have missed from somewhere earlier. In case anyone else runs into this, just go to the project settings/input and add the "Up" axis (Right is already there).
hi, great video ! i was wondering where did the bAttacking boolean got back to false. it is not shown in the video and the result is that the knight attack animation keeps looping. am i missing something ?
My workaround was to set bAttacking to False after an arbitrary delay node ( for the attack cooldown ) After the Attacking function following the attack INPUT. ( yes thats a lot of afters )
Hi i cant find the project files for this second part! The link in the get hub include only the first part project So can you include the second part project
Hi! great video tutorial, i'm learning quite a few things. I can't find where in the logic, after one atack, you restore the flipbook to the normal animation or where you uncheck the atack animation so it goes back to the correctFlipBook.
@@cooplucidtales wish you did it as though you had a normal sprite sheet as this is a lot of extra steps most people won't need and ends up coming off a lot more complicated and confusing than it should :(
@@cooplucidtales Maybe consider showing the process with a good spite sheet so people can understand the difference. Seeing something like this will definitely turn people off from using unreal for 2D.
@@cooplucidtales Yeah, wouldn't it be better if these sort of sprite sheets were avoided in the first place. Almost seems as if the first step affects the next step. But its still good that there is a way around it, however complex it is
Wow! What a journey for Louis! We know he really enjoyed making this one though. In the next Hollow Knight video, we will tackle the camera so stick around!
We also wanted to take the time to thank you all for the amazing comments we received! We just launched our Patreon and we're kinda nervous about that but, as a burgeoning studio in this crazy year, we thought it was time to open this avenue for those who'd like it. In any case, don't feel any pressure to donate on the platform. The fact that you watch and enjoy it helps tremendously, and we cannot overstate how your comments warm our hearts and make this all worthwhile. Thank you again. Bisous
At 11:43 when doing "Get Up Axis" it didn't show for me, I might have missed from somewhere earlier. In case anyone else runs into this, just go to the project settings/input and add the "Up" axis (Right is already there).
Could you post a link to the sprite sheet you found? I looked up the user's name but couldn't find that specific post by them.
im also looking for it
Your work is really fluent I loved it.
Thank you so much !
Are all the sprites of the hollow knight free to use?
@@dnxanimo2418 We used them for educational purposes but they are not copyright free. You can't use them on a commercial project.
No no I just want it for practice purposes nothing more that
Love your work pal, keep going
hi, great video !
i was wondering where did the bAttacking boolean got back to false. it is not shown in the video and the result is that the knight attack animation keeps looping.
am i missing something ?
My workaround was to set bAttacking to False after an arbitrary delay node ( for the attack cooldown ) After the Attacking function following the attack INPUT. ( yes thats a lot of afters )
Could you please explain the movement custom pawn more in detail especially the maths
Look at the first part of the series ! :)
love the tutorials but I really wanted to ask. Isnt Unreal unneccessarily heavy for 2d games with sprites?
Hi i cant find the project files for this second part! The link in the get hub include only the first part project
So can you include the second part project
github.com/LucidTales/GDPHollowKnight2 Here's the link ! We also fixed the description. Sorry about that !
Hi! great video tutorial, i'm learning quite a few things.
I can't find where in the logic, after one atack, you restore the flipbook to the normal animation or where you uncheck the atack animation so it goes back to the correctFlipBook.
i think i have the same problem, the knight attack animation keeps looping after 1 attack
Where is the next episode 😭😭😭😭❤️
Coming veryyyyyy soon :)
@@cooplucidtales i love yoooouuuuuuuuuuuuuuu😭😭😭❤️😭❤️😭❤️😭❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️😭😭😭😭❤️❤️😭❤️😭❤️❤️❤️❤️❤️♥️❤️♥️❤️♥️❤️♥️❤️♥️❤️♥️❤️♥️
can you make climbing tutorial for paper 2d pleaseee??
ALL this trouble at the start just to get the sprites to work properly sheesh. I finally know why people avoid UE4 for 2D projects lol.
The problem was actually the sprite sheet :P Not the engine !
@@cooplucidtales wish you did it as though you had a normal sprite sheet as this is a lot of extra steps most people won't need and ends up coming off a lot more complicated and confusing than it should :(
@@cooplucidtales Maybe consider showing the process with a good spite sheet so people can understand the difference. Seeing something like this will definitely turn people off from using unreal for 2D.
@@cooplucidtales Yeah, wouldn't it be better if these sort of sprite sheets were avoided in the first place. Almost seems as if the first step affects the next step. But its still good that there is a way around it, however complex it is
i did the 1,000 sub :D
You have our eternal gratitude :)