Game Dev Pantry | Hollow Knight - Character Part 2: Attack and Animation | Retro-engineering

Поделиться
HTML-код
  • Опубликовано: 12 янв 2025

Комментарии • 30

  • @cooplucidtales
    @cooplucidtales  4 года назад +10

    Wow! What a journey for Louis! We know he really enjoyed making this one though. In the next Hollow Knight video, we will tackle the camera so stick around!
    We also wanted to take the time to thank you all for the amazing comments we received! We just launched our Patreon and we're kinda nervous about that but, as a burgeoning studio in this crazy year, we thought it was time to open this avenue for those who'd like it. In any case, don't feel any pressure to donate on the platform. The fact that you watch and enjoy it helps tremendously, and we cannot overstate how your comments warm our hearts and make this all worthwhile. Thank you again. Bisous

  • @rboerdijk76
    @rboerdijk76 3 года назад +1

    At 11:43 when doing "Get Up Axis" it didn't show for me, I might have missed from somewhere earlier. In case anyone else runs into this, just go to the project settings/input and add the "Up" axis (Right is already there).

  • @logvandyn_spore
    @logvandyn_spore 4 года назад +5

    Could you post a link to the sprite sheet you found? I looked up the user's name but couldn't find that specific post by them.

  • @dnxanimo2418
    @dnxanimo2418 4 года назад +1

    Your work is really fluent I loved it.

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      Thank you so much !

    • @dnxanimo2418
      @dnxanimo2418 4 года назад

      Are all the sprites of the hollow knight free to use?

    • @cooplucidtales
      @cooplucidtales  4 года назад

      @@dnxanimo2418 We used them for educational purposes but they are not copyright free. You can't use them on a commercial project.

    • @dnxanimo2418
      @dnxanimo2418 4 года назад

      No no I just want it for practice purposes nothing more that

  • @rickloterio
    @rickloterio 4 года назад

    Love your work pal, keep going

  • @matthewsteinmann891
    @matthewsteinmann891 3 года назад +1

    hi, great video !
    i was wondering where did the bAttacking boolean got back to false. it is not shown in the video and the result is that the knight attack animation keeps looping.
    am i missing something ?

    • @matthewsteinmann891
      @matthewsteinmann891 3 года назад +1

      My workaround was to set bAttacking to False after an arbitrary delay node ( for the attack cooldown ) After the Attacking function following the attack INPUT. ( yes thats a lot of afters )

  • @sharoozasghar4956
    @sharoozasghar4956 4 года назад +1

    Could you please explain the movement custom pawn more in detail especially the maths

    • @cooplucidtales
      @cooplucidtales  4 года назад +1

      Look at the first part of the series ! :)

  • @vegitoblue2187
    @vegitoblue2187 4 года назад +1

    love the tutorials but I really wanted to ask. Isnt Unreal unneccessarily heavy for 2d games with sprites?

  • @fmousa77
    @fmousa77 4 года назад +1

    Hi i cant find the project files for this second part! The link in the get hub include only the first part project
    So can you include the second part project

    • @cooplucidtales
      @cooplucidtales  4 года назад +2

      github.com/LucidTales/GDPHollowKnight2 Here's the link ! We also fixed the description. Sorry about that !

  • @CultivationPath
    @CultivationPath 3 года назад

    Hi! great video tutorial, i'm learning quite a few things.
    I can't find where in the logic, after one atack, you restore the flipbook to the normal animation or where you uncheck the atack animation so it goes back to the correctFlipBook.

    • @matthewsteinmann891
      @matthewsteinmann891 3 года назад

      i think i have the same problem, the knight attack animation keeps looping after 1 attack

  • @mohamedarbab1861
    @mohamedarbab1861 4 года назад +1

    Where is the next episode 😭😭😭😭❤️

    • @cooplucidtales
      @cooplucidtales  4 года назад

      Coming veryyyyyy soon :)

    • @mohamedarbab1861
      @mohamedarbab1861 4 года назад

      @@cooplucidtales i love yoooouuuuuuuuuuuuuuu😭😭😭❤️😭❤️😭❤️😭❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️😭😭😭😭❤️❤️😭❤️😭❤️❤️❤️❤️❤️♥️❤️♥️❤️♥️❤️♥️❤️♥️❤️♥️❤️♥️

  • @TheJoddy12
    @TheJoddy12 4 года назад

    can you make climbing tutorial for paper 2d pleaseee??

  • @herohiralal3255
    @herohiralal3255 4 года назад +2

    ALL this trouble at the start just to get the sprites to work properly sheesh. I finally know why people avoid UE4 for 2D projects lol.

    • @cooplucidtales
      @cooplucidtales  4 года назад +3

      The problem was actually the sprite sheet :P Not the engine !

    • @FlamingCowHead
      @FlamingCowHead 4 года назад

      @@cooplucidtales wish you did it as though you had a normal sprite sheet as this is a lot of extra steps most people won't need and ends up coming off a lot more complicated and confusing than it should :(

    • @Crompwell
      @Crompwell 4 года назад

      @@cooplucidtales Maybe consider showing the process with a good spite sheet so people can understand the difference. Seeing something like this will definitely turn people off from using unreal for 2D.

    • @joppetto86
      @joppetto86 2 года назад

      @@cooplucidtales Yeah, wouldn't it be better if these sort of sprite sheets were avoided in the first place. Almost seems as if the first step affects the next step. But its still good that there is a way around it, however complex it is

  • @alexisconfused5719
    @alexisconfused5719 4 года назад

    i did the 1,000 sub :D